It’s only been a few weeks since Danny skinned Joseph and replaced him with Dire’s help, but I think he’s finally getting the hang of mimicking twink lawyer neuroses
As the one singular member of the Digital Bug community, Registrider reads absolutely INSANE. It starts the line by summoning itself, allows you to skip steps to make any of the Xyz, and procs all the position changing effects on the other small bugs.
I wouldnt say Guru saved the archetype, more like it completely hijacked it and made the whole thing it’s own deck with the couple other Subterror cards that see play alongside it being just Guru’s sidekicks. Absolutely insane how one single card was so much better than the rest of it’s archetype to such an extent.
I think at least a couple of those link 2s are a result of MR 4 where you could only summon extra deck monsters to the EMZ or linked MMZs, just so you aren’t locked into having just 1 ED monster at a time
Traptrix Sera is probably the single most powerful card ever printed for an old archetype that only saw very mild success afterward, if we're being generous, and iirc that was only when it was mixed with Amazements. That's what happens when you're a trap deck that doesn't rely on floodgates I guess. Don't worry though, the Structure Deck will fix everything, and this isn't copium (it is copium)
and now that Labrynths are the deck for trap support (which will keep receiving support for a while), they have to print something even stronger than Sera for people to come back to Traptrix (and i hope they do)
Territory is the funniest thing, allows you to spam monsters and protect the field spell. Timelords have the same thing but you need to go through three continuous traps to get there, good luck with that.
@@OmnimonX12345 in Timelords defense. They can actually consistently control the flow of the game by punishing overextension. The traps apply more pressure
@@bijuutamer729 Oh Timelords can be pretty strong, and the last trap, Infinite Light, is actually great, but it's unsearchable and you *have* to use them in the right order so getting interrupted in the middle especially sucks. I'm also a fan of the Timelord synchro they can't make without needless effort because they're all level 10.
They just need a Skill Drain searcher and protection for said Skill Drain against combo decks honestly. Oh, and maybe a way to shut off every backrow deck. Then we good :D
Battle Shogun was a very funny link 2 that was basically just "yeah gateway isn't that broken anymore let them search it" whole also generating tokens as well, functionally meaning you only needed one token generator spell to reach loop status with gateway.
Battle Shogun is effectively Konami saying "yeah. We're never bringing gateway off the list, here's a searcher." And I used it to make Zexal turbo and piss my friends off.
@@xatuyou8045As a person who played Six Sams for a while, I cannot express how true this really is. A Dojo or even a United will be needed to start the counter gains. This is discounting the fact that they could just Ash your Battle Shogun, which leaves you with a Link 2 that does nothing and a Dojo that might help you recover another Six Sam or draw some other cards with a United.
I'm surprised nobody mentioned The Weather Forecast. It does literally everything the deck could want, immediately plus'ing by placing a Weather canvas, letting you normal summon two Weather's in a turn which speeds up the deck considerably, and allowing you to link summon using Weather canvas's, letting Weather potentially make their insane boss monster turn one. This is all in an archetype that dodges basically all targeted effects and can play dimension shifter, mystic mine, skill drain, and any grave hate card in the game.
Basically, any card that searches any other card from the deck, and any card that special summons monsters from the deck are fixing-archetype cards. Even if the archetype already has cards that have those effects, to get more of those is always good because consistency its the key of the game.
While D/D aren't terrible, I really liked how Gilgamesh turned the pure build into the most competitive one instead of the wombo combo synchro build, making the players use the deck exactly as Konami intended. I would argue it would be a banworthy card if the didn't held up and made him float just like Denglong and Ib (the lvl 5 synchro tuners that are imo the best extenders of all time) Gryphon on the other hand is the best main deck support it could get
While Gilgamesh is the best D/D card, it was still Synchro based mixing a lot of other cards into it, delaying his summon the max possible to avoid the xeno lock. Only after the last support, of Gryphon, Machinex and Headhunt that the pure version became the best one.
@@kyrone2406 This is true in the TCG because it got delayed for quite a bit. Also the rank4 engine got heavily boosted with Gryphon. But i preferred pure since VW VFD turbo, with only D-Link (basically Levi) being the bane of my existence while the deck performed MUCH better compared to the Synchro build. My issue was always having some main deck slots for staple cards, and unfortunately Synchro is always full gas (even though i really like plays with Jack in the hand, Adhara and Souls)
Gryphon is probably one of the most busted cards D/D/D could have received. Inherent special so if you Swirl Slime out a monster, you still have your normal, allowing you to go into Gilgamesh, or use it with Swirl Slime/Foolish eff/ under Wave King to revive from the grave (and probably go +1 on linking off the Wave King) and revive it to get a second Gate search basically, then pend summon it to discard a D/D name (and you draw a card, but lets be real, the discard is the better part). It does everything D/D/D wants to do in the best way possible. Peak card design honestly
Did nobody mention how Banishment of the Darklords made an unplayable deck in Duel Links into literally the most absurdly powerful deck the game ever saw? Like, I'm pretty sure that if Darklords had their 3 cards taken off the banlist, the deck would probably be at least tier2 again
Darklords have no match in duellinks I swear, they are so damn good, the 20 card deck with 3 Banishment and 3 Ixchel makes the deck nearly impossible to brick, they have great otk potential over 4000 hp and insane turn 1. No match in duellinks, not even close
I'm surprised there's no mention of scrap raptor, single handedly turned a meh archetype into something you could splash into dinos just because of how weirdly mish mashed the scrap typing were.
@@sawuwu3108 yeah wyvern also does nutty stuff for scraps but I feel raptor really helps get the ball rolling or if you've opened raptor and chimera letting you add factory to your hand and getting double off one pop is pretty pog.
I don't know why, but people seem to believe Orcust Knightmare and dingirsu came out in the same set, but they didn't. Knightmare came out in Savage Strike, while Ding and crescendo came out in the set after that with Ib, the world chalice justiciar in Dark Neostorm.
It didn’t exactly make the main-deck monsters meta, but Medallion of the Ice Barriers is potentially the least restrictive archetype search card of all time, and I honestly wouldn’t be surprised if there ends up being some water extra deck spam combo that causes that card to be banned or limited to protect the actual problem card.
it was a bit ago but I did built a water good stuff deck using some of the ice barrier stuff. I totally see it happening if more water good stuff gets added that does not replace the ice barrier part.
For me the first thoughts that came to my head were Altergeist Multifaker and Evil Twin Trouble sunny. Both these cards make the decks go from kinda just floundering around to, in Altergeists case, actual meta contenders.
I can't believe no one came with Spellbook of Judgment. They were rogue at best until that card literally made them almost tier 0 if it wasn't for Dragon Rulers. It gave the deck incredible consistency and the ability to generate a soft lock, a win condition that Spellbook always lacked
@@Yunglex313 I wish Shooting Majestic wasn't so bricky. Great card but getting it out requires running three more very hard garnets in an archetype where every card matters. Accel Synchro Stardust Dragon tho. Once we get that in MD, Adventure Synchrons is gonna be giving us a Junk Speeder immune to all interruption.
Gullveig could do a thing, sure, but she was a horribly designed card that made Nordics the most brain dead archetype in the game. She essentially removed the text from all the main deck monsters except the word "Nordic" in their names. After playing with her me and my buddy who both love the archetype were like, "Gullveig was a mistake."
@@luminous3558It’s not like the support made nordics meta, but the support also made playing nordics even less fun in casual matches. So what was the point? I would say it was one of my least liked support given to any archetype in this game
With the structure deck coming out recently, I’m surprised nobody said Crystal Beast Rainbow Dragon. That card was the beginning of many holy blessings that turned crystal beast from very pretty cards to an actually playable and cohesive archetype
I can't believe no one mentioned Neptabyss, the Atlantean Prince. This card single handedly made Mermails playable again, and even maybe meta viable. They went from basically unplayable to an actual threat with just Neptabyss. The only problem is it released in Breakers of Shadow. The same set that gave us full power pepe. So newly revitalized Mermails didn't stand a chance.
I think its worth mentioning Isolde Noble Knights are bad now, but before Isolde they were basically unplayable Isolde was a blessing to that archetype
Scrap Wyvern, and later Scrap Raptor, do wonders for the typically slow gameplay of the scrap archetype. More pops, special summons, ways to trigger factory, and searches FOR factory are incredible, not to mention raptor being searchable off of scrapyard.
Scrap Wyvern gave the deck the option to actually have 1-2 card starters on turn one and Raptor in combination with Factory and Wyvern makes literally any FTK possible with Scraps
Cards that come to mind is Tri Brigade Kit and Bear Brum Kit allowed Tri Brigade to set up the cards in grave turn one and Bear Brum cycled Revolt making the deck from rogue to tier 1, on top of that the new lyrilusc cards Bird call, Celestine Wagtail and Ensemblue Robin added a crazy consistent engine which combined with Tri Brigade made it into a tier 1 dominating deck
@@meathir4921 it was rogue at best Kit and Bearbrum came out a year later so tri briagde couldn't costently set up shurag or access to revolt outside drawing it from opening hand
Can’t wait for Shari Red in Master Duel (eventually, hopefully). I play/have played Suship there and honestly I feel like a big part of its value is just going to be having twice the amount of Shari’s in the deck.
While not mentioned directly, Jord can also be thrown in with Blackeyes for Plunder Patroll. Jord is just an absolutely insane card for the deck, and if we ever get Vind (that's the Norwegian word for wind, btw. All the ships are just the Norwegian word of their respective attribute) that may be the second pendulum monster to complete Jord's scale, the deck could get yet another insane support card and may finally push the deck into relevancy. As a side note, Rainbow Bridge of the Heart. God damn, does that spell do so much for Crystal Beasts. The fact that opening RBotH and Crystal Bond can end a board with Apollousa, Dweller, Masquerena, and Ultimate Crystal Rainbow Dragon Overdrive...yes, it may not be meta relevant, but that still shows just how much Rainbow Bridge of the Heart brings to Crystal Beasts if it can make them finally produce end boards of actual decent quality.
Wise Strix is, imo, the best form of link support for old decks, it's got non-generic material requirements with a strong effect that helps the archetype it was designed for so it can't just be jammed every deck. Konami really needs to follow that template when they're making ED monsters
Albaz/despia, wasn't a single card but they all came in the structure deck (branded fusion, lubellion and mirrorjade) and they went tier 1 outta nowhere.
You forgot Isolde. Arguably the best monster in a vacuum that’s legal right now. Any two warriors (a definitely under-supported type) can make her and she searches any warrior on summon, mills all the equips AND specials a any warrior as long as you have enough equips. If she couldn’t make Noble Knight meta relevant, nothing can. But she did help to make Gouki tier 0 And Konami got so frustrated by her not seeing play, that they made a third NobleKnight style just to push her Another forgotten one is “Crimson Resonator” Should Charge from deck but locks you into dark synchro Dragons (there sadly hasn’t ever been a single playable one). A stupidly pushed card, even came out with that lvl 12 Red Dragon that banishes the field as a quick effect multiple times. Somehow Crimson Resonator saw play. In anything actually competent, it would be made it tier 1 at least. Just remembered Elemental Hero Sunriser. Searches Miracle Fusion, buffs Heros AND pops an extra card during the battle phase. And HEROs still saw 0 competitive success, despite finally having an actual coherent gameplan.
I think that’s the problem, Isolde actually doesn’t really do enough for noble knights. She still needs a good noble knight card to summon, which she still doesn’t have
Wait HEROs see mild competitive success since DPE came out. That was the card they actually needed. Sunriser wasn’t that great and Wake up makes him actually useful going first.
@@NeosSimp true but this video was about random Hail Mary cards that were massively pushed to promote weak archetypes. While DPE is insanely strong nothing he does is directly related to Heros beyond his name and materials. While Sunriser does include everything Heros (especially elemental and masked) were about. It searched their best fusion spell, it cared about multiple attributes and took out backrow (which Heros famously can’t deal with, even if it’s removal is slow and inefficient) You could slap DPEs effect and stats into any other archetype and not notice a thing, while Sunriser only makes sense in the context of Heros
@@frankwest5388 That's because you don't play HEROs, specifically Destiny HERO. DPE is the best boss they could get because it uses Mali + -4thMali- Denier, then the revival effect combos incredibly well with D Tactics. There are cases you won't even revive DPE himself and prefer others like Denier but still not give up on him because crusader can revive. It even takes Fusion Destiny's drawback in mind so that you don't lose your boss monster. On the other hand, sunrise is a great extender + otk enabler but as said above, his full potential will only be utilized when Wake comes (hopefully in December's battles of legend)
A note on the Subterror segment, as someone actively playing the deck as it released: -Wave 1 - the best Behemoth in Umastryx was released, Field Spell’s fantastic, Warrior is interesting, he got a lot better the more support released but already combos well as Discard for Stalagmo (who’s… fine, the draw’s just clunky to set up). Had no good starters, however, with the exception of Instant Fusion into Invoked Raidjin (and some people argued Tarotrei but I never tried it, seemed even more bricky than the deck already is) Wave 2 - Burrowing is good protection but a bitch to set up, Ultramafus is more of a panic button that, while winning me a duel, is just awkward to use outside of that, Stygokraken is your removal and VERY awkward to play around since his destruction is EQUAL, not UP TO… and Archer… exists, she had a high price tag on release and for quite a long time after… honestly, I never tried her, the effect is good but lives and dies with Ultramafus Wave 3 - So terrible. Defender is among the single worst cards for an archetype I’ve seen that still ‘fits’ the playstyle, Volterech I never bothered since it’s just big Archer (not even gonna bother to spell it right), Dragossuary is… baffling, he’s Burrowing on a body, and while it’s a free activation (we’ll get to how) he’ll die for such a sacrifice. At least Cave Clash is pretty good, make your big beaters bigger and gets you recursion, I like it!… and still only ever ran it as a 1-of (but it DOES stack so I would recommend two) Wave 4 - Deck is playable. You live and die off of Fiendess to start (especially good use of One for One) and Final Battle to keep the resources, but the deck’s playable. Phosphero foolishes ANYTHING meaning you can dump Bulb and do silly Synchro plays (it + Warrior for Nat Beast, with Stygokraken makes Barkion or a generic utility 6 like Vulcan or Red Wyvern, with Umastryx you get Scarlight, and while flipped face-down the behemoths dodge his field nuke, god I miss Bulb). Speleogeist I’ve only picked up recently on Master Duel but I’m digging his utility -Took 4 waves to be playable, and Guru… is questionable. Great searcher, phenomenal setup, Fiendess is still a better starter for my Behemoth spam, but… Guru was so good he spawned his own variant of Floodgate spam with no real focus on the archetype. Yeah, he makes the Pure better, but honestly the deck really just needs more starters and ways to bring the behemoths out so that when your Fiendess gets negated you’re not sitting with a bricked hand (Guru needs another target to Book of Moon, too, so he’s kinda awkward as a starter to boot) as well as more ways to proc flip effects faster (Hidden City isn’t Guru searchable, Final Battle needs prep and only targets 1 at a time, I run fucking Ghostrick Scare for this despite it being a major brick when behind and only as much utility as the flip monsters you have on board, solely because it can let you flip as many as you need), and better graveyard recursion beyond Fiendess carrying the whole damn archetype. They have so many ways to Foolish cards but so few Revival cards? The deck works and the great theme’s there, but there’s still so much here that they could really use to not just be dead off of 1 interruption, the Behemoths are designed as massive calamities yet so easily avoided or just outright prevented…
I think Gryzarus fits this topic perfectly. Glads weren't doung anything until Gryzarus dropped in Light of Destruction and then Gladiator Beasts started kicking ass and taking names in the Meta and eventually knocked DAD out of tier 0 status.
4:00 It's actually insane how well that plunder bit has aged Jord came out and it's basically a custom card. People played it for a month with Runick, and then it completely fell off. I expect the exact same thing to happen when they finally release the Wind ship.
Witchcrafter Vice-Masters when it comes out in November. It massively accelerates Witchcrafters, giving it non-targeting destruction, summons from deck, and a way to recover spent spells. Making it becomes exponentially easier with access to Branded, Magicalized Fusion, or Red Cartesia in a few sets.
In the same vein as Catalyst Field, Burst of Destiny had a random gemini support monster in it that is absolutely insane for Chemicritters. Golknight single-handedly shored up the decks biggest flaw being inconsistent openers by allowing you to search ANY spell/trap that lists Gemini in it’s text on summon meaning your entire backrow line-up was now readily available including Gemini Abalation, which summons any gemini from deck with it’s effects turned on (including Golknight), and Dimer Synthesis, which translates to, just get anything out of your deck, spell, trap, monster, doesn’t matter just grab it.
While never Meta-relevant, the Weather Field Spell fixed so fucking much, their Boss Monster is FINALLY a real threat now, being able to drop two omnis turn one that come back every turn or even more in your second turn
I am endlessly surprised I didn't hear mention of Dark Infant @Ignister at least once Fixed every issue in the deck overnight (except for a weakness to the rock)
I love Phantom knights, that being said it hard to imagine the deck without bardiche and torn scales. Bardiche being able to foolish a pk, and traptrix set a fog blade or shade was insane all while so surprisingly generic lended itself to be played in things like orcust, and any dark centric deck. Later , banned due to the ladder Torn scaes I'd argue even more so, as its a play extender/ enabler. With a foolish and handfix, and bringing itself back for extra deck or link plays. Literally the bread and butter of pk. How tf did we play without this card lmao
These guys aren't coming out until DABL releases overseas in a few weeks, but the new Naturia support quite literally made an early Duel Terminal archetype (so terrible by default) not just playable, but actually good enough to start seeing rogue tier plays over in the OCG. Not to mention just how well they synergize with Vernals and the Ishizu stuff. Dropping Barkion and Beast on your opponent has never felt this easy.
it literally goes like this: >trash tcg exclusive archetype gets released >stays trash for 6 months >gets imported in the ocg >broken ass support card announced on the following day
Cross Keeper made the Neos decks from "you can play it but don't expect winning" to "You play you card right and you opponent can do NOTHING to win the next turn". Seriously there is planty that the new Neos support did for that old then playable but not winning deck, but as of what we have right now on the TCG i would say Cross Keeper does the most part of the job from drawing to setting up the graveyard to summoning Spirit of Neos to get Favorite Contact, and even setting up a few of the cards you are needing to be able to summon and block your opponent with an unbounceable Cosmo Neos who for that turn just say "Nope" to your opponent. Now yes, negations are something you have to work through, but really even if you negate Cross Keeper drawing, you have the graveyard set up, and if you didn't negate the drawing to negate the summon of spirit of Neos, you still have 2 more cards that probably will help you to get to favorite contact, because you have multiple way to get Neos to the graveyard or hand.
Glad Harpies at least made it to the video. MBT still hasn't realized both effects can't be activated in the same turn (back in 2012 this was fine considering it would have been a plus 4 in a format that WAAAAAAAY slower than the game is now) but hey, the deck still won a YCS back in the day.
As a big fan of Exosister, kinda sad he just skipped over Malfa. Really wanted to hear his take on Exosisters as a whole, both before and after Malfa/Litania/Magnifica.
The Salamangreat Structure Deck as a whole was just packed with incredible cards. Gazelle AND Spinny AND Balelynx AND Miragestallio AND Rage AND Roar? Literal "buy Blackwings 2019" situation. Then again the same is true for a lot of Structure Decks: Monarchs, Dark World, heck even Sacred Beasts.
Doubt about the sacred beast. I don't think it saw any success compared to the other busted structure decks like Dino, Shaddoll and the ones you counted. We still bought it for the Desires tho.
crystal beasts while not meta yet also got some really cool shit in the structure deck, and i'm hoping once we get the traptrix reveals that will boost that deck back up again.
@@arobnugzo6818 The thing is about how much heavylifting the structure deck does for the archetype. Stuff like spyral helix is the last broken card in a pile of broken cards like a high end card without engine getting its engine. The sacred beast support had to pretty much make 3 of the worst and hardest to summon boss monsters playable and succeeded they had like 3 wheels to work with 2 of which were squareshaped and they built a functioning car. Similarly nordics with gullveig.
Gustos got Vedir, which was an extender, a swarm, a resource loading all in one. They're still weak to a lot of things but they'll always be able to pull out wins against every opponent if they draw basically any Kaijus or your opponent summoned anything above 2k attack
"Were people really playing Shaddoll pure?" Yes, don't ask why. The only tournament I entered was a Chalislime Monthly that I went X-6. The highlight of that day was learning that Schism outted VFD.
I’m shocked there wasn’t any Machinex and Gryphon shown, that’s like the most recent notable cards that brought an archetype from the brink as much as they did
Pacifis mixed with the new Umi support is pretty fun now in Master Duel. It would be an absolute blessing if they make new Pacifis support to add on top of it in the future.
Honestly the most overlooked and underrated support any deck has gotten in my opinion is the Batterymen in Light of Destruction. You have a straight +1 in Micro Cell, a free special from deck in Charger, a field wipe that isn't too hard to access in Short Circuit, a Call of the Haunted for 2 in Portable Battery Pack, and a pseudo BLS in Industrial Strength. Unfortunately, it came out in the same set as "Gizzy" in a time that DAD was running around, so nobody really cared.
Altergeist Multifaker fixed a lot of issues with Altergeist. Field Presence for Protocol's cost, summons Meluseek from deck for Link Summoning, or Summons Silquitous during the opponent's turn to disrupt the opponent's play. Without Multifaker, Altergeist would be a quadriplegic
Ascend Sage, Zexal Construction, and Dragonar make Utopia actually playable. Armed is good , but Ascend is just perfect. Free special summon, search a RUM, and then rank up into Dragonar and make Leo Ray. Zexal Construction can put back bricks for a Sage or RUM. Literally fixed most problems Utopia had. Now we wait for more support. (Rising isn’t going to change much imo).
Half the Batteryman monsters (Solar, Industrial Strength, 9 volt, Fuel Cell) read like they are absolutely busted but can't get anywhere because batteryman as a whole aren't cohesive enough to make the deck consistent.
Vampire Ghost. It didn't make Vampires a tiered deck, but that card is exactly what the deck needed as a starter and lets this old tribute focused deck actually be playable.
Vampire Ghost honestly reads like a create a card, Search 1 then dump one, in a deck with monsters that can special themselves from graveyard AND get more search when special summoned. Then on top of that, it's graveyard effect let's you gain an extra normal summon to facilitate, not just Vampire Voivode for it's normal summon effect, but any of the vampires that get extra summoning effects from being normal summoned. Shit's rad.
Okay, that Generaider bit is slightly wrong. Utgarda was good, don't get me wrong, but it was not enough to really make Generaider playable. Harr as well, but we're getting much closer. Loptr is the real thing that made the deck playable. A normal summon that finds your fieldspell but can go into things other than Mardel was crazy for the deck.
How did we miss Spellbook of Judgment? Took a tier 3 at best archetype and made it the second best deck against the most powerful deck of all time at that point.
Ojama Pajama. Didn't bring Ojamas into stardom, I don't think anything will, but it did bring a lot of support that spawned my favorite deck of all time. So, maybe that counts for something.
I think Darkinfant was the piece of support that made @Ignister a playable Deck without it the Deck would have never topped or would even be a decent Archetype
I would love to see a video on cards or archetypes that are just one card away from being insane. Things like ursarctic and every reptile archetype ever printed have some insane individual cards, with nothing tying them together. One reptile boss monster worth making, or one ursarctic monster that doesn't suck ass is all those decks need to be crazy
Wise Strix is a way to consistently block a negate away from being broken wide open. it's the biggest chokepoint in the RRBW combo pile because it does so fucking much
An equip spell that allows your normal monsters to attack 3 times would also be very appreciated for pulling off said alt win condition in Phantasm Spiral.
Branded Fusion and Mirrorjade. What does any good fusion archetype need? A fusion card that sends materials from deck and a busted fusion monster that gets splashed into everything.
It’s only been a few weeks since Danny skinned Joseph and replaced him with Dire’s help, but I think he’s finally getting the hang of mimicking twink lawyer neuroses
@@user-jk7vp7vn2k hahahahahahahahahah
Hahahahahahahahahahaha a Twinkie
Jojo???
As the one singular member of the Digital Bug community, Registrider reads absolutely INSANE. It starts the line by summoning itself, allows you to skip steps to make any of the Xyz, and procs all the position changing effects on the other small bugs.
I like digital bug archtype because of the types of bugs they are lol. As a electrician it makes me laugh a bit.
I feel like it's less insane and more so card design that isn't over 15 years old.
Also gives them 1k which is probably the reason it's not yet in duel links, funny but unfortunate.
@@186Soup Technically is not an archetype even if it might as well be
It's is crazy, however good luck being the best player ever and drawing it
I wouldnt say Guru saved the archetype, more like it completely hijacked it and made the whole thing it’s own deck with the couple other Subterror cards that see play alongside it being just Guru’s sidekicks. Absolutely insane how one single card was so much better than the rest of it’s archetype to such an extent.
Just realized no one ever called subterrors by the archetype, just "guru".
Love that a lot of these are, "hey this archetype was good like in 2011, why don't we print a link 2 to make it rogue/tiered?"
I think at least a couple of those link 2s are a result of MR 4 where you could only summon extra deck monsters to the EMZ or linked MMZs, just so you aren’t locked into having just 1 ED monster at a time
2014, qliphort called
*Genius*
glad beasts be like:
SPYRAL before helix: haha funny james bond + SPYGAL
SPYRAL after helix: please have mercy
Traptrix Sera is probably the single most powerful card ever printed for an old archetype that only saw very mild success afterward, if we're being generous, and iirc that was only when it was mixed with Amazements.
That's what happens when you're a trap deck that doesn't rely on floodgates I guess.
Don't worry though, the Structure Deck will fix everything, and this isn't copium (it is copium)
I mean even floodgates don’t really help tricks. Tricks biggest problem is funnily enough the one thing Sera didn’t do. It has no game going second
You seem to have to forgotten the Mystic Mine lists that have seen success when Sera initially came out.
You too excited for the Traptrix structure deck?
and now that Labrynths are the deck for trap support (which will keep receiving support for a while), they have to print something even stronger than Sera for people to come back to Traptrix (and i hope they do)
@@TheRedLink823 link 2/3 that uses set "hole" trap cards as material?
Thinking about how many piece of support Malefics got that were basically Konami apologizing for making them so unplayable in the first place.
Territory is the funniest thing, allows you to spam monsters and protect the field spell.
Timelords have the same thing but you need to go through three continuous traps to get there, good luck with that.
@@OmnimonX12345 in Timelords defense. They can actually consistently control the flow of the game by punishing overextension. The traps apply more pressure
@@bijuutamer729 Oh Timelords can be pretty strong, and the last trap, Infinite Light, is actually great, but it's unsearchable and you *have* to use them in the right order so getting interrupted in the middle especially sucks. I'm also a fan of the Timelord synchro they can't make without needless effort because they're all level 10.
They just need a Skill Drain searcher and protection for said Skill Drain against combo decks honestly. Oh, and maybe a way to shut off every backrow deck. Then we good :D
@@OmnimonX12345 in the timelord synchro defense. The synchro wasn’t apart of timelord but a reference in the Arc V manga.
Battle Shogun was a very funny link 2 that was basically just "yeah gateway isn't that broken anymore let them search it" whole also generating tokens as well, functionally meaning you only needed one token generator spell to reach loop status with gateway.
You still need a third card to perform the loop.
Battle Shogun is effectively Konami saying "yeah. We're never bringing gateway off the list, here's a searcher." And I used it to make Zexal turbo and piss my friends off.
Yeah, Gateway is never going to be off from the banlist bc Shogun exists.
@@xatuyou8045As a person who played Six Sams for a while, I cannot express how true this really is. A Dojo or even a United will be needed to start the counter gains. This is discounting the fact that they could just Ash your Battle Shogun, which leaves you with a Link 2 that does nothing and a Dojo that might help you recover another Six Sam or draw some other cards with a United.
I'm surprised nobody mentioned The Weather Forecast. It does literally everything the deck could want, immediately plus'ing by placing a Weather canvas, letting you normal summon two Weather's in a turn which speeds up the deck considerably, and allowing you to link summon using Weather canvas's, letting Weather potentially make their insane boss monster turn one. This is all in an archetype that dodges basically all targeted effects and can play dimension shifter, mystic mine, skill drain, and any grave hate card in the game.
Basically, any card that searches any other card from the deck, and any card that special summons monsters from the deck are fixing-archetype cards. Even if the archetype already has cards that have those effects, to get more of those is always good because consistency its the key of the game.
While D/D aren't terrible, I really liked how Gilgamesh turned the pure build into the most competitive one instead of the wombo combo synchro build, making the players use the deck exactly as Konami intended.
I would argue it would be a banworthy card if the didn't held up and made him float just like Denglong and Ib (the lvl 5 synchro tuners that are imo the best extenders of all time)
Gryphon on the other hand is the best main deck support it could get
While Gilgamesh is the best D/D card, it was still Synchro based mixing a lot of other cards into it, delaying his summon the max possible to avoid the xeno lock.
Only after the last support, of Gryphon, Machinex and Headhunt that the pure version became the best one.
@@kyrone2406 This is true in the TCG because it got delayed for quite a bit. Also the rank4 engine got heavily boosted with Gryphon.
But i preferred pure since VW VFD turbo, with only D-Link (basically Levi) being the bane of my existence while the deck performed MUCH better compared to the Synchro build.
My issue was always having some main deck slots for staple cards, and unfortunately Synchro is always full gas (even though i really like plays with Jack in the hand, Adhara and Souls)
Gryphon is probably one of the most busted cards D/D/D could have received. Inherent special so if you Swirl Slime out a monster, you still have your normal, allowing you to go into Gilgamesh, or use it with Swirl Slime/Foolish eff/ under Wave King to revive from the grave (and probably go +1 on linking off the Wave King) and revive it to get a second Gate search basically, then pend summon it to discard a D/D name (and you draw a card, but lets be real, the discard is the better part).
It does everything D/D/D wants to do in the best way possible. Peak card design honestly
D/D was good in the ocg sadly the tcg didn't get support until zoo formst
@@tjdasdada3786 D/D/D is good now though! Part of me wants to build Tear D/D/D just for fun
Did nobody mention how Banishment of the Darklords made an unplayable deck in Duel Links into literally the most absurdly powerful deck the game ever saw?
Like, I'm pretty sure that if Darklords had their 3 cards taken off the banlist, the deck would probably be at least tier2 again
Because we only talk about tcg, the only good way to play yugioh
@Doostine I mean, I said AT LEAST tier 2 because I wouldn't know how such format would develop, but I do think they would be tier1 aswell
Darklords have no match in duellinks I swear, they are so damn good, the 20 card deck with 3 Banishment and 3 Ixchel makes the deck nearly impossible to brick, they have great otk potential over 4000 hp and insane turn 1. No match in duellinks, not even close
@@BronzeAnalystTM exactly
Darklords are still one of if not the best deck in no banlist DL
I'm surprised there's no mention of scrap raptor, single handedly turned a meh archetype into something you could splash into dinos just because of how weirdly mish mashed the scrap typing were.
It was in the thread, didnt make it into the vid
Totally not machines
Scrap Wyvern also should be mentioned
@@sawuwu3108 yeah wyvern also does nutty stuff for scraps but I feel raptor really helps get the ball rolling or if you've opened raptor and chimera letting you add factory to your hand and getting double off one pop is pretty pog.
Ever since Master Duel banned Halqifibrax, this is one line people use to go into Auroradon.
I don't know why, but people seem to believe Orcust Knightmare and dingirsu came out in the same set, but they didn't.
Knightmare came out in Savage Strike, while Ding and crescendo came out in the set after that with Ib, the world chalice justiciar in Dark Neostorm.
Savage Strike format is one of my favourite short lived formats; sandwiched between Trickstar Sky Striker dominance and Orcust engine format.
It didn’t exactly make the main-deck monsters meta, but Medallion of the Ice Barriers is potentially the least restrictive archetype search card of all time, and I honestly wouldn’t be surprised if there ends up being some water extra deck spam combo that causes that card to be banned or limited to protect the actual problem card.
it was a bit ago but I did built a water good stuff deck using some of the ice barrier stuff. I totally see it happening if more water good stuff gets added that does not replace the ice barrier part.
hieratic seal of convocation too
Gladiator Beast Proving Ground was one of the least restrictives archetype searchs of all time and also boosted GB so much
charge of the light bridgade hello
@@ignis488 i mean, you could theoretically Mill all 3 of the lightsworn you wanted
For me the first thoughts that came to my head were Altergeist Multifaker and Evil Twin Trouble sunny. Both these cards make the decks go from kinda just floundering around to, in Altergeists case, actual meta contenders.
I can't believe no one came with Spellbook of Judgment. They were rogue at best until that card literally made them almost tier 0 if it wasn't for Dragon Rulers. It gave the deck incredible consistency and the ability to generate a soft lock, a win condition that Spellbook always lacked
2:22 True photobomb moment.
Synchrons were on fucking life support until Junk Speeder and MR5.
And then got another shot of adrenaline when Dawn of Majesty came out...
@@Yunglex313 I wish Shooting Majestic wasn't so bricky. Great card but getting it out requires running three more very hard garnets in an archetype where every card matters.
Accel Synchro Stardust Dragon tho. Once we get that in MD, Adventure Synchrons is gonna be giving us a Junk Speeder immune to all interruption.
Gullveig The Nordic Ascendant, such a great addition to the nordics alongside thesvallin ivaldi and the golden beast
When decentish cards are messianically powerful for an archetype
Gullveig could do a thing, sure, but she was a horribly designed card that made Nordics the most brain dead archetype in the game. She essentially removed the text from all the main deck monsters except the word "Nordic" in their names. After playing with her me and my buddy who both love the archetype were like, "Gullveig was a mistake."
@@RyokuShogun None of the nordics had text to begin with.
@@luminous3558It’s not like the support made nordics meta, but the support also made playing nordics even less fun in casual matches. So what was the point? I would say it was one of my least liked support given to any archetype in this game
With the structure deck coming out recently, I’m surprised nobody said Crystal Beast Rainbow Dragon. That card was the beginning of many holy blessings that turned crystal beast from very pretty cards to an actually playable and cohesive archetype
Yeah, frankly despite how broken half of this year's support is, Zenith was just that much more valuable.
Wasn’t the continuous spell that bounced the most op one
The Worm W is a rarer being than even the fabled Dire W, I'm glad it got mentioned.
The Speedroid link 2 fits here as just a huge consistency booster that can keep extending
Rubber Band Shooter is unbelievable
Oh yeah, but also sadly a really good choke point as well
@@kyleyuen245 Just like Junk Speeder for Syncron
I can't believe no one mentioned Neptabyss, the Atlantean Prince.
This card single handedly made Mermails playable again, and even maybe meta viable. They went from basically unplayable to an actual threat with just Neptabyss.
The only problem is it released in Breakers of Shadow. The same set that gave us full power pepe. So newly revitalized Mermails didn't stand a chance.
that nibiru bit is a rare dire W
also i will never cease to be mad about how KoA treated winky disc
I think its worth mentioning Isolde
Noble Knights are bad now, but before Isolde they were basically unplayable
Isolde was a blessing to that archetype
Scrap Wyvern, and later Scrap Raptor, do wonders for the typically slow gameplay of the scrap archetype. More pops, special summons, ways to trigger factory, and searches FOR factory are incredible, not to mention raptor being searchable off of scrapyard.
Scrap Wyvern gave the deck the option to actually have 1-2 card starters on turn one and Raptor in combination with Factory and Wyvern makes literally any FTK possible with Scraps
You could argue it also counts as a hail mary card for Dinos. FINALLY a tuner that isn't a worthless garnet.
Cards that come to mind is Tri Brigade Kit and Bear Brum
Kit allowed Tri Brigade to set up the cards in grave turn one and Bear Brum cycled Revolt making the deck from rogue to tier 1, on top of that the new lyrilusc cards Bird call, Celestine Wagtail and Ensemblue Robin added a crazy consistent engine which combined with Tri Brigade made it into a tier 1 dominating deck
Tri was already meta relevant before then though
@@meathir4921 it was rogue at best Kit and Bearbrum came out a year later so tri briagde couldn't costently set up shurag or access to revolt outside drawing it from opening hand
MBT specifically wanted legacy support, not the next wave of support in the set after release.
Can’t wait for Shari Red in Master Duel (eventually, hopefully). I play/have played Suship there and honestly I feel like a big part of its value is just going to be having twice the amount of Shari’s in the deck.
Toad made frogs go from a rogue deck to a monster with help from paleo
While not mentioned directly, Jord can also be thrown in with Blackeyes for Plunder Patroll. Jord is just an absolutely insane card for the deck, and if we ever get Vind (that's the Norwegian word for wind, btw. All the ships are just the Norwegian word of their respective attribute) that may be the second pendulum monster to complete Jord's scale, the deck could get yet another insane support card and may finally push the deck into relevancy.
As a side note, Rainbow Bridge of the Heart. God damn, does that spell do so much for Crystal Beasts. The fact that opening RBotH and Crystal Bond can end a board with Apollousa, Dweller, Masquerena, and Ultimate Crystal Rainbow Dragon Overdrive...yes, it may not be meta relevant, but that still shows just how much Rainbow Bridge of the Heart brings to Crystal Beasts if it can make them finally produce end boards of actual decent quality.
Didn't make it into the video so shoutout to The Weather Forecast for making Weather Painters playable if you cope hard enough
Wise Strix is, imo, the best form of link support for old decks, it's got non-generic material requirements with a strong effect that helps the archetype it was designed for so it can't just be jammed every deck. Konami really needs to follow that template when they're making ED monsters
Love that conquest (ablaze) was used in the background. Fire emblem awakening ost fire 🔥
Albaz/despia, wasn't a single card but they all came in the structure deck (branded fusion, lubellion and mirrorjade) and they went tier 1 outta nowhere.
And what archetype was saved by them?
@@xCorvus7x branded fusion carried despia lol
You forgot Isolde.
Arguably the best monster in a vacuum that’s legal right now.
Any two warriors (a definitely under-supported type) can make her and she searches any warrior on summon, mills all the equips AND specials a any warrior as long as you have enough equips.
If she couldn’t make Noble Knight meta relevant, nothing can.
But she did help to make Gouki tier 0
And Konami got so frustrated by her not seeing play, that they made a third NobleKnight style just to push her
Another forgotten one is “Crimson Resonator”
Should Charge from deck but locks you into dark synchro Dragons (there sadly hasn’t ever been a single playable one).
A stupidly pushed card, even came out with that lvl 12 Red Dragon that banishes the field as a quick effect multiple times.
Somehow Crimson Resonator saw play. In anything actually competent, it would be made it tier 1 at least.
Just remembered Elemental Hero Sunriser.
Searches Miracle Fusion, buffs Heros AND pops an extra card during the battle phase.
And HEROs still saw 0 competitive success, despite finally having an actual coherent gameplan.
I think that’s the problem, Isolde actually doesn’t really do enough for noble knights. She still needs a good noble knight card to summon, which she still doesn’t have
God please Konami give me a good level 7 RDA
Wait HEROs see mild competitive success since DPE came out. That was the card they actually needed. Sunriser wasn’t that great and Wake up makes him actually useful going first.
@@NeosSimp true but this video was about random Hail Mary cards that were massively pushed to promote weak archetypes.
While DPE is insanely strong nothing he does is directly related to Heros beyond his name and materials.
While Sunriser does include everything Heros (especially elemental and masked) were about.
It searched their best fusion spell, it cared about multiple attributes and took out backrow (which Heros famously can’t deal with, even if it’s removal is slow and inefficient)
You could slap DPEs effect and stats into any other archetype and not notice a thing, while Sunriser only makes sense in the context of Heros
@@frankwest5388 That's because you don't play HEROs, specifically Destiny HERO.
DPE is the best boss they could get because it uses Mali + -4thMali- Denier, then the revival effect combos incredibly well with D Tactics. There are cases you won't even revive DPE himself and prefer others like Denier but still not give up on him because crusader can revive.
It even takes Fusion Destiny's drawback in mind so that you don't lose your boss monster.
On the other hand, sunrise is a great extender + otk enabler but as said above, his full potential will only be utilized when Wake comes (hopefully in December's battles of legend)
A note on the Subterror segment, as someone actively playing the deck as it released:
-Wave 1 - the best Behemoth in Umastryx was released, Field Spell’s fantastic, Warrior is interesting, he got a lot better the more support released but already combos well as Discard for Stalagmo (who’s… fine, the draw’s just clunky to set up). Had no good starters, however, with the exception of Instant Fusion into Invoked Raidjin (and some people argued Tarotrei but I never tried it, seemed even more bricky than the deck already is)
Wave 2 - Burrowing is good protection but a bitch to set up, Ultramafus is more of a panic button that, while winning me a duel, is just awkward to use outside of that, Stygokraken is your removal and VERY awkward to play around since his destruction is EQUAL, not UP TO… and Archer… exists, she had a high price tag on release and for quite a long time after… honestly, I never tried her, the effect is good but lives and dies with Ultramafus
Wave 3 - So terrible. Defender is among the single worst cards for an archetype I’ve seen that still ‘fits’ the playstyle, Volterech I never bothered since it’s just big Archer (not even gonna bother to spell it right), Dragossuary is… baffling, he’s Burrowing on a body, and while it’s a free activation (we’ll get to how) he’ll die for such a sacrifice. At least Cave Clash is pretty good, make your big beaters bigger and gets you recursion, I like it!… and still only ever ran it as a 1-of (but it DOES stack so I would recommend two)
Wave 4 - Deck is playable. You live and die off of Fiendess to start (especially good use of One for One) and Final Battle to keep the resources, but the deck’s playable. Phosphero foolishes ANYTHING meaning you can dump Bulb and do silly Synchro plays (it + Warrior for Nat Beast, with Stygokraken makes Barkion or a generic utility 6 like Vulcan or Red Wyvern, with Umastryx you get Scarlight, and while flipped face-down the behemoths dodge his field nuke, god I miss Bulb). Speleogeist I’ve only picked up recently on Master Duel but I’m digging his utility
-Took 4 waves to be playable, and Guru… is questionable. Great searcher, phenomenal setup, Fiendess is still a better starter for my Behemoth spam, but… Guru was so good he spawned his own variant of Floodgate spam with no real focus on the archetype. Yeah, he makes the Pure better, but honestly the deck really just needs more starters and ways to bring the behemoths out so that when your Fiendess gets negated you’re not sitting with a bricked hand (Guru needs another target to Book of Moon, too, so he’s kinda awkward as a starter to boot) as well as more ways to proc flip effects faster (Hidden City isn’t Guru searchable, Final Battle needs prep and only targets 1 at a time, I run fucking Ghostrick Scare for this despite it being a major brick when behind and only as much utility as the flip monsters you have on board, solely because it can let you flip as many as you need), and better graveyard recursion beyond Fiendess carrying the whole damn archetype. They have so many ways to Foolish cards but so few Revival cards? The deck works and the great theme’s there, but there’s still so much here that they could really use to not just be dead off of 1 interruption, the Behemoths are designed as massive calamities yet so easily avoided or just outright prevented…
I think Gryzarus fits this topic perfectly. Glads weren't doung anything until Gryzarus dropped in Light of Destruction and then Gladiator Beasts started kicking ass and taking names in the Meta and eventually knocked DAD out of tier 0 status.
4:00
It's actually insane how well that plunder bit has aged
Jord came out and it's basically a custom card. People played it for a month with Runick, and then it completely fell off.
I expect the exact same thing to happen when they finally release the Wind ship.
The Nibiru animation made me laugh. The cards shown also met it requirements to summon as well.
Is that Fire Emblem music in the background? Editor has good taste.
Witchcrafter Vice-Masters when it comes out in November. It massively accelerates Witchcrafters, giving it non-targeting destruction, summons from deck, and a way to recover spent spells. Making it becomes exponentially easier with access to Branded, Magicalized Fusion, or Red Cartesia in a few sets.
Hey have you guys heard about our lady and savior, Lunalight Yellow Marten?
Star Seraph, Sov and Scept were fun.
Now I await more support for then
Wind-Up Shark just launched them into space. Hand loops and shock locks galore.
Joseph whispering "Everything" when talking about Guru is quite unexpected
I feel the need to point out that Gravekeeper's Recruiter is not a Sangan; it is a Witch of the Black Forest.
I'm glad someone put Prank-Kids Meow-Meow-Mu. I would have been VERY surprised if it wasn't.
In the same vein as Catalyst Field, Burst of Destiny had a random gemini support monster in it that is absolutely insane for Chemicritters. Golknight single-handedly shored up the decks biggest flaw being inconsistent openers by allowing you to search ANY spell/trap that lists Gemini in it’s text on summon meaning your entire backrow line-up was now readily available including Gemini Abalation, which summons any gemini from deck with it’s effects turned on (including Golknight), and Dimer Synthesis, which translates to, just get anything out of your deck, spell, trap, monster, doesn’t matter just grab it.
While never Meta-relevant, the Weather Field Spell fixed so fucking much, their Boss Monster is FINALLY a real threat now, being able to drop two omnis turn one that come back every turn or even more in your second turn
They forgot Glad Beast Gyzarus. Literally turned glad Beast from an antimeta deck into a tier 1 strategy against teledad overnight.
Bro what? I always thought Psi Reflector was a robotic Frog LMAO
I am endlessly surprised I didn't hear mention of Dark Infant @Ignister at least once
Fixed every issue in the deck overnight (except for a weakness to the rock)
Surprised Magician Souls wasn't mentioned since aside from Dragoon it carries the Dark Magician archetype on its back.
Cause it is used by decks other than dark magician
I love Phantom knights, that being said it hard to imagine the deck without bardiche and torn scales.
Bardiche being able to foolish a pk, and traptrix set a fog blade or shade was insane all while so surprisingly generic lended itself to be played in things like orcust, and any dark centric deck. Later , banned due to the ladder
Torn scaes I'd argue even more so, as its a play extender/ enabler. With a foolish and handfix, and bringing itself back for extra deck or link plays. Literally the bread and butter of pk. How tf did we play without this card lmao
These guys aren't coming out until DABL releases overseas in a few weeks, but the new Naturia support quite literally made an early Duel Terminal archetype (so terrible by default) not just playable, but actually good enough to start seeing rogue tier plays over in the OCG. Not to mention just how well they synergize with Vernals and the Ishizu stuff. Dropping Barkion and Beast on your opponent has never felt this easy.
Orcust Knightmare did not come out in the same set as Dingirsu or Crescendo…
Wait, the soundtrack... that's a HUGE Dire W.
it literally goes like this:
>trash tcg exclusive archetype gets released
>stays trash for 6 months
>gets imported in the ocg
>broken ass support card announced on the following day
Cross Keeper made the Neos decks from "you can play it but don't expect winning" to "You play you card right and you opponent can do NOTHING to win the next turn". Seriously there is planty that the new Neos support did for that old then playable but not winning deck, but as of what we have right now on the TCG i would say Cross Keeper does the most part of the job from drawing to setting up the graveyard to summoning Spirit of Neos to get Favorite Contact, and even setting up a few of the cards you are needing to be able to summon and block your opponent with an unbounceable Cosmo Neos who for that turn just say "Nope" to your opponent.
Now yes, negations are something you have to work through, but really even if you negate Cross Keeper drawing, you have the graveyard set up, and if you didn't negate the drawing to negate the summon of spirit of Neos, you still have 2 more cards that probably will help you to get to favorite contact, because you have multiple way to get Neos to the graveyard or hand.
Glad Harpies at least made it to the video. MBT still hasn't realized both effects can't be activated in the same turn (back in 2012 this was fine considering it would have been a plus 4 in a format that WAAAAAAAY slower than the game is now) but hey, the deck still won a YCS back in the day.
8:28 Still waiting on Reload 2 :)
As a big fan of Exosister, kinda sad he just skipped over Malfa. Really wanted to hear his take on Exosisters as a whole, both before and after Malfa/Litania/Magnifica.
I think he has a ten minute testing about exositer if you wanna hear his opinions on the archetype
he thinks they're cope
He thinks they are just meh. Good when their good but way too easy to disrupt
And still won a YCS anyway because of consistent matchups
They were just dogshit before. Needing your opponent to enable your archetypes entire strategy is just bad
The Salamangreat Structure Deck as a whole was just packed with incredible cards. Gazelle AND Spinny AND Balelynx AND Miragestallio AND Rage AND Roar? Literal "buy Blackwings 2019" situation.
Then again the same is true for a lot of Structure Decks: Monarchs, Dark World, heck even Sacred Beasts.
Doubt about the sacred beast. I don't think it saw any success compared to the other busted structure decks like Dino, Shaddoll and the ones you counted. We still bought it for the Desires tho.
@@arobnugzo6818 the archetype itself is mid but Dark Beckoning Beast and Opening of the Spirit Gates are so good they're seeing play in Spright lists
crystal beasts while not meta yet also got some really cool shit in the structure deck, and i'm hoping once we get the traptrix reveals that will boost that deck back up again.
@@arobnugzo6818 The thing is about how much heavylifting the structure deck does for the archetype.
Stuff like spyral helix is the last broken card in a pile of broken cards like a high end card without engine getting its engine.
The sacred beast support had to pretty much make 3 of the worst and hardest to summon boss monsters playable and succeeded they had like 3 wheels to work with 2 of which were squareshaped and they built a functioning car.
Similarly nordics with gullveig.
Gustos got Vedir, which was an extender, a swarm, a resource loading all in one. They're still weak to a lot of things but they'll always be able to pull out wins against every opponent if they draw basically any Kaijus or your opponent summoned anything above 2k attack
"Were people really playing Shaddoll pure?" Yes, don't ask why. The only tournament I entered was a Chalislime Monthly that I went X-6. The highlight of that day was learning that Schism outted VFD.
As someone who's favorite things to watch are video essays I'm surprised by how fast the Twitter threads became my favorite videos on the channel.
I’m shocked there wasn’t any Machinex and Gryphon shown, that’s like the most recent notable cards that brought an archetype from the brink as much as they did
Pacifis mixed with the new Umi support is pretty fun now in Master Duel. It would be an absolute blessing if they make new Pacifis support to add on top of it in the future.
Is that fire emblem awakening background music
Indeed it is, so is MBT a Fire Emblem fan?😮
4:15 yessssssss
Edit yes phantasm spiral support please with a new way to search the field spell
Honestly the most overlooked and underrated support any deck has gotten in my opinion is the Batterymen in Light of Destruction. You have a straight +1 in Micro Cell, a free special from deck in Charger, a field wipe that isn't too hard to access in Short Circuit, a Call of the Haunted for 2 in Portable Battery Pack, and a pseudo BLS in Industrial Strength. Unfortunately, it came out in the same set as "Gizzy" in a time that DAD was running around, so nobody really cared.
6:39 that "no" is very funny sounding to me
or maybe the way you look at the "konami" combo with it made me chuckle
Altergeist Multifaker fixed a lot of issues with Altergeist. Field Presence for Protocol's cost, summons Meluseek from deck for Link Summoning, or Summons Silquitous during the opponent's turn to disrupt the opponent's play. Without Multifaker, Altergeist would be a quadriplegic
Ascend Sage, Zexal Construction, and Dragonar make Utopia actually playable. Armed is good , but Ascend is just perfect. Free special summon, search a RUM, and then rank up into Dragonar and make Leo Ray. Zexal Construction can put back bricks for a Sage or RUM. Literally fixed most problems Utopia had. Now we wait for more support. (Rising isn’t going to change much imo).
We just need zexal back copium
Half the Batteryman monsters (Solar, Industrial Strength, 9 volt, Fuel Cell) read like they are absolutely busted but can't get anywhere because batteryman as a whole aren't cohesive enough to make the deck consistent.
Vampire Ghost. It didn't make Vampires a tiered deck, but that card is exactly what the deck needed as a starter and lets this old tribute focused deck actually be playable.
Vampire Ghost honestly reads like a create a card, Search 1 then dump one, in a deck with monsters that can special themselves from graveyard AND get more search when special summoned. Then on top of that, it's graveyard effect let's you gain an extra normal summon to facilitate, not just Vampire Voivode for it's normal summon effect, but any of the vampires that get extra summoning effects from being normal summoned. Shit's rad.
My personal pick: Molten Conduction Field + Laval Handmaiden.
I was keeping up with full power DRuler back in the day with Laval Quasar.
Madolche Anjelly and Evo-singularity is my picks for these, rocketed both decks to meta during hat
Really surprised Morphtronic Telefon didn't make it in here
Okay, that Generaider bit is slightly wrong. Utgarda was good, don't get me wrong, but it was not enough to really make Generaider playable. Harr as well, but we're getting much closer. Loptr is the real thing that made the deck playable. A normal summon that finds your fieldspell but can go into things other than Mardel was crazy for the deck.
Love these videos because I’m a newer player and they give me some lore on older yugioh
same
holy shit im in the video!!! im NamedCotton17 so glad to see you see one of my submissions im so happy rn :)
How did we miss Spellbook of Judgment? Took a tier 3 at best archetype and made it the second best deck against the most powerful deck of all time at that point.
Ojama Pajama. Didn't bring Ojamas into stardom, I don't think anything will, but it did bring a lot of support that spawned my favorite deck of all time.
So, maybe that counts for something.
Orcust knightmare was a out a little before ding I think but yeah both those cards just instantly made the deck so much more playable on release
For the longest time used to think psy-reflectors lil hood was actually its face and it was a weird looking frog or fish thing
Yuki-Onna, the Icicle Mayakashi
I think Darkinfant was the piece of support that made @Ignister a playable Deck without it the Deck would have never topped or would even be a decent Archetype
Together with A.I. Meet You
I would love to see a video on cards or archetypes that are just one card away from being insane. Things like ursarctic and every reptile archetype ever printed have some insane individual cards, with nothing tying them together. One reptile boss monster worth making, or one ursarctic monster that doesn't suck ass is all those decks need to be crazy
3:07
Wait ... i just now realized that there is his real head/helmet and that it's for some reason a helmet like that from Samus Aran. :D
Wise Strix is a way to consistently block a negate away from being broken wide open. it's the biggest chokepoint in the RRBW combo pile because it does so fucking much
No one mentioned Digital Bug Registrider :( I guess it'll never be enough for those cyberse looking ahh insects
9:26 I absolutely lost it on "eat your opponent's deck"
An equip spell that allows your normal monsters to attack 3 times would also be very appreciated for pulling off said alt win condition in Phantasm Spiral.
They could print that Spiral trap tomorrow and it would still lose because your opponent got cards in their hand/GY/extra
As someone who played Chronomaly on Dueling Network (before it got deleted), the TCG never releasing Nebra Disk pissed me off immensely
3:08 I DIDN'T REALISE THAT WAS ITS FACE
I thought it was some kind of fishman
Noice, Fire Emblem Awakening music.😆
My pitch would be Wightbaking. It's not tiered deck, but it does everything the deck wants to do.
Branded Fusion and Mirrorjade. What does any good fusion archetype need? A fusion card that sends materials from deck and a busted fusion monster that gets splashed into everything.