Why osu! coaching doesn't work
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- Опубліковано 11 вер 2024
- The real reasons for why coaching is not helping anyone improve.
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osu coaching is like your football coach telling you "just hit the ball how you like and wear what you like and do what you like"
mmmmmm i love osu science videos
I'm top 5000, but at the time I had paid for DigitalHypno coaching I was ~11k in 2021. what I can say from that session is that getting coaching one time could be worth it if you're looking for someone to give you a step in the right direction in terms of what maps to try and resources to use (like rewind and osu trainer). I don't really credit the coaching session to me hitting top 5000 2 years later, but I can say it helped me highlight one of my main issues with how I missed most jumps and made me better at analyzing my own gameplay.
tldr: don't pay for coaching unless youre extremely dedicated to getting the absolute most out of every session and feel you need some sort of guidance in spotting you weaknesses and a method to fix them
coaching gives you the tools to fix your play, it doesn't fix it for you
To keep it short, You are extremely underrated, you talked about things most people cannot realise when it comes to these specific topics, i dont usually watch these types of videos but because of how accurate you were this would be the first time i would like to watch more of your upcoming videos.
I think coaches help more with directing towards resources that are particularly valuable to you at the time of the session, based on how you play and what you want to get better at. A coach is never going to make you better, but it will make it much much easier to /find the resources/ to get better. Some people get really far and then get stuck because they have no idea how to find maps that challenge the skill they want to work on. I didn't know about osu!collector before getting coaching, and nothing I had searched for in the past about finding specific maps had led me there. I also didn't know what skills I was actually good at. Experienced coaches (not experienced players) can tell what parts of gameplay are lacking and what actually needs to be worked on to get where /you/ as a player want to be. Of course a coach can't /make/ you better as a player, and osu! does absolutely provide you with pretty clear evidence when you are doing something wrong. But often times its hard to sift through the already existing online content to figure out how to fix what is going on. Brute-forcing is fine, but I think proper coaching can help you skip the many hours you spend struggling to figure out /what to do/ about your problems. This might just be a problem for me, but guidance from the one coaching session that I did helped me orient myself as a player and start heading in the direction that I wanted to. I wasn't necessarily /stuck/ as a player, but I did feel lost. I was improving, but I didn't know what to do next.
A lot of this can be done by having friend who play the game. They can point you in the direction of resources that you might not know about, and since they will be good at different things than you are, you can learn about what you need to improve by playing with them. However, for the many osu! players who don't have this type of community coaching is a great way to accomplish similar results. And, often times, coaches will invite you to their discord server where you can talk and play with their other students. I met a great community of osu! players after my coaching experience that I wouldn't trade for the world. Again, all of this is possible without spending the 30-70 dollars on coaching, but that little bit of investment (if you can afford it) can go a long way in helping you feel like you are improving on your own.
Let him cook 🔥 🔥
Great video tbh, the one thing I'd disagree with in this video would be the part at 2:50 though. While osu! does give pretty clear feedback for errors, it doesn't really give any more info than that. Going back to Valorant as an example, lets say you lost an aim duel on a peak. While the game does clearly let you know whether or not your shot hit, there's a lot more that goes into aiming than simply placing your crosshair on the head and clicking (crosshair placement, movement, and timing to name a few). Applying this to osu!, there's tons of potential mistakes that may not be explicitly obvious to the player. Deeper than missing a circle, what _caused_ you to miss that circle? Could've been a misread, fingercontrol issue, nerves, tap coordination issue, etc. A good place to look is the aim training scene. Similar to osu!, Kovaak's/Aim Lab is an incredibly simple game with seemingly no gamesense elements to it. But, coaching and other forms of guided assistance can go the distance in helping with improvement. Even with mechanical skills, theres still a great deal of thought and technique that goes into them.
Something I did that made me jump from 3.16 to 4.9 is to play extremely hard maps on no-fail and get as much ACCURACY as you can. Acc will be the determining factor is making you better instantly.
He making solid points tho. Good luck on the come up my boy hope u grow fr
I feel like osu! coaching can be good for pointing out what a player is doing wrong or lacking, but a bit silly because the solution will almost always be "play more of this skillset". What has really helped me get a lot better is being able to recognize what areas I was lacking in, and using my resources to find/make maps in that skillset. Some people just lack the intuition to spot and correct their own mistakes. In RL I had fantastic intuition and hit top rank extremely fast, but in this game it took me waaaaay too long to find out how to improve.
Yeah the youtube algorithm is super cool in the way that it doesn't matter how many subscribers you have, the video will get reccomended to a few people at first and based on its performance it will snowball more and more
So if you make an engaging video (watch time is a big factor) it will blow up :D
very interesting video and i can actually relate to that, i play assetto corsa and in sim racing games, delta is SOOO important, it tells you exactly what you do wrong at which moment ( if you were 100 ms slower in that corner or faster ). You can use a coach and people do but these are not very necessary as long as you can understand what you're doing.
It fits my description of what a good coach is ... that it can analytically tell you what is wrong or good and what is getting better or not. But the job is in your hands.
You can also learn how to get faster without a delta but you really handicap yourself. But my problem is sometimes even with the delta, i just dont know what's going on and need a little more exposition to the problem to figure it out.
And stuff like Aim and reading for the most part in osu are really hard to pin point . it happens very fast and even tho sometimes i can feel my fingers or wrist being slightly off, it's almost never a clean cut answer. Especially reading.
For me if , i overfocus one part of my aim , it ruins my whole balance and i end up losing on some other end, because aim is so hard to isolate, and has a lot more variables than tapping.
2:40 did a double take when i saw this
nice video
Oh shoot it's the gridshot demon himself
thanks man
This idea could expand to also explain why someone would get stuck at some "wall", they just haven't figured out what are they doing wrong or don't bother fixing it and just keep playing
tbh i don't care about osu tips videos, but this one and the speed are just way too interesting. It's like an analysis video looking for something more than just clicking circles
im shocked u have less subs than me given the quality, great vid man. i made a similar video about how to "play more" but it never really took off, i wish u best of luck with the algorithm cuz u deserve it
damn wtf bro this video is a banger
another flyin video W
I could see coaching being somewhat useful for guiding someone who is stuck to improving the right skillsets to get unstuck if they're totally lost on what they need to improve, and maybe setting up a plan on what they should grind if they want to improve further. Though I think coaching isn't really worth it in any game unless you're a high rank player and pushing for pro.
Just wanna say that the stuff you do develop skills on is often something that's probably not possible to teach, like muscle memory, you can't really teach that, it's up to the person to learn the timing and remember it themselve, and well... muscle memory is like 70% of how someone play.
And this applies to other modes of osu like mania, as a mania player myself I can confidently say that you can't teach someone pattern recognition.
Osu and other rhythm games are built in such a way that learning and developing a technique is all on the player, there is no uniform way of playing everyone does thete own thing, and that makes them really satisfying to get good at, because you did it all yourself, you alone managed to get this far and knowing that feels really good.
Tldr: you can't teach someone something unteachable and the game is made in a way that only you can teach yourself.
You hit the nail on the head. Osu is the coach because it provides instant feedback. There's no strategy no teamplay, only you and your ability to click circles, because of this incredibly lack of complexity (compared to other areas in life). Genetics are the main driver of your progress speed and how far you are able to push your skill.
I’m not very experienced (400k) but I find that I am much better at old maps for whatever reason and there’s other things most people do with ease that I struggle with. Osu is weird
very good points. the only reason i could see coaches being valuable is for players who dont understand what a proper skill cap push is for their level. ie 6 digits who think they will improve by playing 270bpm death stream maps
If playmore doesn’t work, define your skillsets and try to set a goal (small goals which are doable).
It's roughly similar to every single youtube content creation tips where it says "if consistency doesn't work, define your target audience and try to set a goal in it"
Stop with these 'if it dosent work try this' moments, a game is meant to be fun then have fun, if you would like to take it seriously then simply play the game more and focus of what your doing wrong but still enjoy yourself, theres no need to get complex, osu is a simple rhythm game, the more time you spend on it the better you get no matter how stuck you are at any point of skill, improving is inevitable when time is put in
@@highgaming6444 i have almost 1.2k h h in osu, so even if you put in the hours you won’t be good at everything.
And sometimes even if you put in the hours improvement is so slight that it almost feels like nothing changed.
By focusing on smaller goals tho you can improve your overall skills to achieve that goal and while doing so you improve for other maps.
Spamming hours won’t do shit if you reach 4 digit other than DT spamming which makes you very bad for other skillsets.
I think that osu is a game were most of your skill isn't something you chose to do nor are aware of, what i mean is that you don't really think that much of how you'll click a circle, you'll pretty much just see it and click it. You don't know what muscle you'll use nor how you'll use them and so on. That's why most tip are feel based (just do what you like and play the game).
That also why ,imo, it's so hard to give general advice and coaching for one skillset . it's not that there are no answer it's more that those answer nobody really knows them (and that's fine).
my friend looked at my play and suggested some tablet settings and I immediately got better. I also play maps like way too hard for me. Like 80-70% is common for me. Also, he plays a variety of maps like reading and low ar so I get to practice I wide variety of skills. I am full alt player so it is taking some time to get my acc up but still I am getting better.
*angry digitalhypno noises*
7.2k views, there better be another 7 behind that k. edit: there wasn't
Flow aim to me is just reading gets much easier if you can tap with low ur....actual jump aim or transitions etc are actually incomprehensible to me
i've been hard stuck 6 digit for the past 2 years
rly nice video
yeah osu! definitely doesn't need coaching, the only thing that you could need coaching with I think is both your tapping technique and your pen grip. everything else in the game is easy to understand and if you miss you miss, even with bullshit mechanics like notelock
osu coaches be like:
youre tapping bad
play maps ur bad at
I haven't watched the video and I hope this comment isn't miss leading.
The answer to the video: playing more = more development in your brain = skill
was gonna call this huge until I heard the points
im your 291 subscriber
Spitting facts!!!
real
This doesn't really discount the message of the video (took barely any of the screen time) but the AI examples were really uninformed and distracted from the actual point of the video.
I would love for you to elaborate, because I thought the analogy between my point (the game is simple) and how easy an AI can pick it up made a lot of sense!
@@flyinosuwas about to write a massively long message but it was getting unwieldy so tldr is Valorant has a much higher barrier to entry from anti cheat, performance, and inability to train headless. The reason for the ai sucking is not the decision making difficulty.
Ah ok, you're saying the barrier to entry for an AI for Valorant isn't based on complex game mechanics but on outside factors that don't relate to my video? That would make sense, in that case maybe I could have used a game like chess to make the same point more effectively. Thanks for the feedback!
@@flyinosu yup
agree
hooj quit ):
i don't agree with osu being the best coach by telling you how you missed because it doesn't. There's just too many times where you get a random unknown miss that when you play you don't get why it happens and only with slowed down replay view you can see, this is especially more true on faster maps. this happens on every other shooter game, you miss, you die, you hit headshot, good.
osu stable doesn't have the Rewind tool built in. Only if you're an experienced player can you understand why you miss most of the time.
Good point, it might be an experience thing too. But I never said the game told you HOW you missed. I said it tells you when and where. I would also argue that rewind fixes this problem, and while it's not built in to the game, it's free and also gives all the feedback on the errors in your mechanics you could ever get. I don't know how a coach could provide more feedback into improving your mechanical ability than rewind already does.
top 5k player doesn't know that reading is a skill
...
3:57
hardstuck and play more isn't working? try playing even more cuz that's what i did to get out of a 2 year slump
play more
that'll be 350$
Play more.