Lets talk about Imaginarium Theater! - Genshin Impact

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  • Опубліковано 9 лют 2025
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КОМЕНТАРІ • 13

  • @mnight8145
    @mnight8145 7 місяців тому +1

    Really nice vid! And thank you for explaining it well :D

  • @trichilocosm3427
    @trichilocosm3427 7 місяців тому +1

    so its a roster check? that punishes you if you dont pull for more team roster…right..i wonder how much money mihoyo is gonna make by giving people reason to pull for units they dont like just to clear this “endgame”

    • @MeteorFalcon
      @MeteorFalcon  7 місяців тому

      Its the same as abyss.
      Everyone can do easy, as long as youve been playing a decent while you can do normal.
      Hard is the only big gap, but that gap is like Abyss 12. So theres nothing really new.

    • @trichilocosm3427
      @trichilocosm3427 7 місяців тому

      @@MeteorFalcon its nothing like abyss. abyss doesnt ban elements.

    • @MeteorFalcon
      @MeteorFalcon  7 місяців тому

      @@trichilocosm3427 And IT doesn't need strong builds

    • @trichilocosm3427
      @trichilocosm3427 7 місяців тому

      @@MeteorFalcon thats another mind boggling thing. game is still too easy for us veterans because we most likely already have more than 11 units with diff elements all invested. its the new crop of players this game mode is targeting.this "endgame" looks nothing like a business tactic to make the new guy think he need new units when he shouldnt.

    • @MeteorFalcon
      @MeteorFalcon  7 місяців тому

      @trichilocosm3427 no its just about building your account in a way where most characters are at a decent level.
      Like I said, most people will be doing easy and normal, just like most people only do up to floor 11 or so.
      Its just a different flavor of abyss, in terms of what accounts can clear.
      Idk why people are still making the... "this game is too easy" thing. Like.. yeah? They want it to be lol
      If they made content that was hard enough for whales to beat, the general playerbase would get frustrated and stop playing. It's clear that difficulty isn't a priority for them. The strategy has worked fine in terms of business and popularity. Idk what the issue is??