Why Genshin Endgame Is Designed To Fail

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  • Опубліковано 10 чер 2024
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    0:00 Introduction
    0:52 Endgame 1
    4:40 Endgame 2
    6:56 Endgame 3
    9:37 Endgame 4
    11:40 Nuance
    13:13 The Real Endgame and my thoughts on it
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КОМЕНТАРІ • 811

  • @JelloImpact
    @JelloImpact  2 місяці тому +146

    I would add one more thing to that end game loop PNG I made at the end: your choice of how you like to enjoy your characters. Whether that’s abyss and exploration like me, teapot, just existing, something else, or if you can’t find your own satisfying part and then you get burned out like many do.
    Just to hopefully quell some comments: it was designed to fail for some, so it could succeed for others. Whether or not they walk the right line is up for debate, but you can’t deny that the game remains wildly successful. Personally I think they can easily address certain things without loosing the causal side, but let me know what you think!

    • @sino6217
      @sino6217 2 місяці тому +2

      You forget to bring up the local legends that spice up the overworld. It is not that genshin has no endgame, the problem is that it not envolves or grows. Even newer players out pace the endgame in a couple of months. Also making money is the worst defence, the game is successful, but they need to do everything in their power to earn more? Endgame can be monitized.
      I was loving your content but am feeling a shift towards more lenient to the game

    • @I.disagree
      @I.disagree 2 місяці тому +5

      Genshin should have more combat endgame variety, I cant say I find that easy to implement though since even HSR's endgames kind of bore me after some time, they'd have to keep updating it in order to keep people engaged enough and I wonder if they recognize that and would just rather focus on working on the next region.
      Unfortunately, I feel like the earliest time we'll get more permanent replayable combat content, will be when the main storyline ends and all the regions have come out

    • @seraphaeton
      @seraphaeton 2 місяці тому +3

      1. Chests and Loot that Respawn Each New Banner.
      2. Higher World Levels and Multiply the amount of Enemies to fight with Primogems that Drop Occasionally. Generally just Better Loot from enemies.
      3. A Constant Combined Open World not just Private ones. It Needs Real Co Op!
      There, My 3 Cents 😌

    • @Karthaen
      @Karthaen 2 місяці тому +1

      "Loosing" instead of "losing"
      Everywhere I look I see it
      Gonna cope n scream in a corner tbh

    • @anguyen4576
      @anguyen4576 2 місяці тому +3

      @@I.disagree I think you're right. Even from Jello's video, the game has plenty of variety in terms of gameplay types. Another combat mode probably wouldn't hurt but it could easily turn into a similar situation to HSR's endgames. Pure Fiction is just MOC with quirky buffs and the devs are looking to make getting thru SU a better experience somehow.
      I can imagine a good chunk of Genshin's development team prioritizing on Natlan and Khanreiah right now. Even after the Teyvat chapter wraps up, Hoyo could easily do another overhaul like with Hi3 if they choose to do another chapter in Genshin.

  • @trickmonster7905
    @trickmonster7905 2 місяці тому +222

    I use the teapot solely to get the extra resin once a week (the friendship is a bonus)

    • @Suhrvivor
      @Suhrvivor 2 місяці тому +14

      Me too. I filled the place with the lion statues outside and the folding screens inside to reach max energy and called it a day. 😂

    • @fmaaru571
      @fmaaru571 2 місяці тому +20

      The xp books weapon xp and artifacts xp is soooo nice too

    • @dr.princess832
      @dr.princess832 2 місяці тому +14

      Unfortunately same. I REALLY tried to decorate my teapot. Like really really really tried. Its impossible, you place like ten objects and thats it.

    • @zukodude487987
      @zukodude487987 2 місяці тому +1

      I do teapot but i cant be bothered to do the transomofier thingy for mats.

    • @Lennis01
      @Lennis01 2 місяці тому +7

      The mode is too limiting to do anything except max out your domain for rewards. I tried to take it seriously at first, but the fact that you have to get invited to another player's teapot (good luck with that if you're not World Level 8) just to unlock the early furnishing sets is a real turn off. And what's more insulting is the memory space you're given to trick out your space. To my credit, I managed to make my domain somewhat interesting and didn't just slap things on the ground at random, but my interest quickly waned once I reached trust level 10. Aside from a 20 primogem achievement for making 600 furnishings, there's no real incentive to taking things further. Best to save the realm currency for the weekly rewards and otherwise leave it alone.

  • @baanfrey
    @baanfrey 2 місяці тому +377

    There seriously NEEDS to be an endgame for co-op. Farming being literally the only content to play with friends is extremely boring. Co-op combat events have been the most fun so far but we need a long term endgame to play with friends.
    It also gets people to bring their friends into the game cause there’s actually something to do in co-op other than boosting someone or farming domains. So it’s a win-win for MiHoYo’s wallet.

    • @baronteodoro3938
      @baronteodoro3938 2 місяці тому +24

      They need to fix the connection first. I kept getting hit by air in the lunar new year mini-games

    • @rsstello
      @rsstello 2 місяці тому +14

      Last patch has that coop event that was a really cool system, like a semi raid boss that they could develop to make it a real endgame system

    • @Shane_A_M
      @Shane_A_M 2 місяці тому +24

      We need two different Spiral Abysses, one that is single player exclusive, and another that’s multiplayer exclusive. Separate so the difficulty can be tuned accordingly.

    • @plvto1
      @plvto1 2 місяці тому +20

      WINDTRACE SHOULD BE PERMANENT
      WINDTRACE SHOULD BE PERMANENT
      WINDTRACE SHOULD BE PERMANENT

    • @tim64163
      @tim64163 2 місяці тому +11

      well it's even problematic, cause the current "speedrun farms" that people can do require you to have a really good pc so that you don't fall behind when porting from waypoint to waypoint. They should add instanced content that is playable with friends yeah.

  • @amaan5421
    @amaan5421 2 місяці тому +218

    TLDR: it’s not about the end game it’s about the friendship levels we gained along the way

    • @booodle
      @booodle 2 місяці тому +11

      I thought you were joking but that's what he actually says. bruh

    • @ibetterbearoundyou
      @ibetterbearoundyou 2 місяці тому

      shut up

    • @djmindcrasher
      @djmindcrasher 2 місяці тому +6

      This but unironically. I maxed friendship of all my characters.

    • @riotangel4701
      @riotangel4701 2 місяці тому +5

      “Fireworks are for now, friendships are forever”
      ~ Naganohara Yoimiya

  • @guest_zzroman2076
    @guest_zzroman2076 2 місяці тому +515

    The real endgame is logging in for 20 minutes on bathroom breaks and then going ahead and playing better games.

    • @extra1565
      @extra1565 2 місяці тому +54

      You mean non gacha games? Because after playing so many gachas I end up quitting most of them, their "endgame" turns out to be P2W or very repetitive content, only exception being PGR, which is why I'm looking forward WuWa as a meta game and Genshin as the casual game it was always meant to be

    • @ruy7164
      @ruy7164 2 місяці тому +37

      @@extra1565 the more I hear about WuWa the more I want to play it. The only disadvantage is that I prefer the fantasy aesthetic.

    • @slothsupporter7902
      @slothsupporter7902 2 місяці тому +5

      Just how long are your bathroom breaks?

    • @Cajun_Seasoning
      @Cajun_Seasoning 2 місяці тому +2

      @@ruy7164 maybe it'll grow on you. If not you can always come back to genshin

    • @salceds
      @salceds 2 місяці тому +5

      The way you still ended up playing regardless 😭😭😭😭😭

  • @BloodSlinga
    @BloodSlinga 2 місяці тому +195

    The true Genshin endgame is to scroll all the NSFW subreddits to admire all the talented artwork thousands of people put out there.

    • @Chippyz7
      @Chippyz7 2 місяці тому +22

      🗣🗣🔥🔥🔥

    • @salceds
      @salceds 2 місяці тому

      Oh, what would you be without porn addiction

    • @shayaanm7122
      @shayaanm7122 2 місяці тому +13

      giga real

    • @ChromaLuke
      @ChromaLuke 2 місяці тому +13

      As long as you could filter out all the AI stuff

    • @supernieva2419
      @supernieva2419 2 місяці тому +2

      Yes especially fan songs they are really good

  • @eherden2169
    @eherden2169 2 місяці тому +21

    You reach endgame when you are able to skip events and play the game when you want, not caring about the daily rewards you missed. In short, when you are free of the daily habit and FOMO.

    • @BulletSponge71436
      @BulletSponge71436 2 місяці тому

      Endgame is about the game itself. And miHoYo *themselves* should implement features such as "skip event" button for example. Right now Genshin is not a real game. It will always need an endgame game mode, unless miHoYo decide to actually address the lack of combat endgame content.

  • @Kollieprime9
    @Kollieprime9 2 місяці тому +128

    The exploration is what keeps me coming back, for technically being free this games probably one of the best open world games, and it just gets bigger and better every other patch

    • @thuaners
      @thuaners 2 місяці тому +6

      yes the exploration is so good! loved the new Liyue zone recently! And the singing boatman! 😮👏

    • @N-ew7sr
      @N-ew7sr 2 місяці тому +10

      You mean the same exploration systems they’ve had for 3 straight years and released new areas every so months just to goa round and collect chests in similar ways?

    • @noob.69sb
      @noob.69sb 2 місяці тому

      You mean gacha open world right right?

    • @Lennis01
      @Lennis01 2 місяці тому +23

      It astounds me that a gacha title like Genshin handles exploration so much better than other games. It was what attracted me to Genshin in the first place. The presentation and the controls are both top-tier.

    • @thuaners
      @thuaners 2 місяці тому +2

      @@Lennis01 yes 🥰 And factor in the beautiful music too, i love it so much

  • @moeyonce
    @moeyonce 2 місяці тому +73

    by the way, if you 36 star the abyss, you get a whopping 600 primos!!! So that's 1200 primos per month, which isn't even worth 10 pulls... :)

    • @Demonblade777
      @Demonblade777 2 місяці тому +6

      Yes but if you 33 you get 550 .... 30 ? Here have 500 .....that's not a good incentive .

    • @baronsionis6855
      @baronsionis6855 2 місяці тому +1

      It's effortless anyway. Neuvi completely trivializes everything.

    • @xLuis89x
      @xLuis89x 2 місяці тому +3

      ​@@baronsionis6855that's why I don't have him, what's the point of making the game so easy you just spam charged attacks until everything is dead?

    • @tomy9221
      @tomy9221 2 місяці тому +5

      @@xLuis89x sounds like cope. I do agree that it might get boring after some time playing him, but who wouldn't want a character that wipes clean all the enemies with a single charged attack?

    • @GCanopus
      @GCanopus Місяць тому

      ​@@xLuis89x Sonny fan W

  • @grant6864
    @grant6864 2 місяці тому +77

    Good points, but I also think it's important to mention the Archon Quests. I heard a lot of people saying they dropped the game around 3.5 and came back for Fontaine. I believe people are doing the same now. While the story may not be a main focus, the writing, especially in Fontaine, is very good. Not only do people fall in love with the pixels Hoyo is trying to sell, but the whole Teyvat lore is so elaborate that people won't get bored easily

    • @Gnidel
      @Gnidel 2 місяці тому +10

      Sumeru burned out many people in general.

    • @rareangelz4765
      @rareangelz4765 2 місяці тому +9

      I am of the opinion that Genshin is a story game that just happens to have good combat.

    • @mrfatmancory
      @mrfatmancory 2 місяці тому +5

      Tbh sometimes I feel like I'd be more inclined to play if I could skip the story. I used to care, but I just got burnt out by so much damn fluff.

    • @ucmanhle9601
      @ucmanhle9601 2 місяці тому +2

      While I love Genshin's story, endgame by definition is things you do after you finish the story, so talking about the story is kinda pointless.

    • @planetary-rendez-vous
      @planetary-rendez-vous 2 місяці тому +1

      @@rareangelz4765 With this perspective it's literally a trap to pay, pulling characters is a trap because you have to spend time tp gear them which takes away from story time, farming to clear spiral abyss is a trap because all it gets you is more gems for pulling which makes you spend more time farming etc ; unfortunately I've fallen into the trap

  • @azuarc
    @azuarc 2 місяці тому +210

    That "secret" endgame isn't the least bit secret.
    The real secret endgame is the deep dives into the lore.

    • @NightmareRex6
      @NightmareRex6 2 місяці тому +12

      or findign anothe rpaimon barrior bypass glitch. zero hour.

    • @KhoDialga
      @KhoDialga 2 місяці тому +1

      Holy based.

    • @icecell
      @icecell 2 місяці тому

      Real.

    • @anhelaanhela4996
      @anhelaanhela4996 2 місяці тому +5

      No, the real endgame is collecting all the friendship cards. If you ever found yourself with all your friendship lvls fully maxed - you know the deal.

    • @DefinitelyNotAFerret
      @DefinitelyNotAFerret 2 місяці тому

      Full achievements used to be worth getting until hoyo made it easier to get them...

  • @geoforce6228
    @geoforce6228 2 місяці тому +91

    Even though I'm one of the players who hate genshin's lack of end game and its waste of potential, I gotta say Mihoyo truly understands the Chinese market well. Chinese people live in a high pressure society where there is endless comparison and competition, most people feel insecure and anxious, they are too used to comparing and competing that they do so subconsciously. That's why despite Genshin is pretty much a single player game, any element of competitiveness would still stress out a lot of players. It's the reason genshin tries so hard to avoid stressing out casual players, because if harder content exist, many people would feel like the company is baiting them to spend or to grind, giving them a sense of inferiority.
    Most successful games focus on a group of core audience, Genshin on the other hand, focus on a much broader audience, to the point it becomes a minigame simulator. When we complain that genshin lacks core gameplay, we gotta realize it's intentionally trying to avoid core game play to satisfy a broader player base. Its goal is to become part of people's daily life. Chinese people's time is extremely limited and fragmented. Therefore. rather than being a traditional sense of "game" with deep gameplay, genshin tries to become the "topic" that people can talk about in the office or at school. The more friendly it is towards broader audience, the more people will keep talking about it, therefore the more popular it gets. People will discuss their favorite characters at work, at school, etc., despite not having much time to play, they still have something to look forward to in their daily life, and they would have the motivation to spend on characters.

    • @JelloImpact
      @JelloImpact  2 місяці тому +13

      very very well said

    • @Dojafish
      @Dojafish 2 місяці тому +10

      I argue Genshing has a core gameplay
      Exploration ,story and combat . Which the three of them are intertwined and support each other.
      You get to a new region ,you explore ,do puzzles ,collect things . Along the way you do the quest (depending what you prefer ) and also get the materials to upgrade your new character that was featured in the said story quest you did .
      Anything else ,it's just an extra .

    • @DefinitelyNotAFerret
      @DefinitelyNotAFerret 2 місяці тому

      But what about the other games of the same company-

    • @rickmel09
      @rickmel09 2 місяці тому +5

      @@DefinitelyNotAFerret they aren't as popular as genshin :)

    • @KokomiClan
      @KokomiClan 2 місяці тому +19

      I completely disagree. For a game that tries to be "broad audience friendly" it has a lot of grindy systems, very bloated dialogue involving NPC's, a load of early game restrictions like reduced stamina, forced map completion to get stamina, etc. Most super casuals with limited playtime are not even gonna have most characters and if they do then the story and region disconnect is not gonna be fun relative to their current progress.
      Character content is also lacking: How many Act I for characters are we still stuck on? I would love a far more organic solution like in HSR where characters msg you - it actually feels like they exist in the world. That means when "I" go to school or sit on a train I can talk about my fav character having messaged me, etc. Genshin gives none of that.
      What people talk about are Genshin memes - a funny character quip or memorable thing that gave everyone a laugh. Example: Paimon being emergency food is something everyone gets - a deep discussion about Paimon's character and her development of separation anxiety as the story progressed is ignored by 99.9999999% of players since nobody cares.
      Anyhow, let's acknowledge the real problem: Genshin had all the hallmarks of a gacha game when it started, it blew up as a game beyond everyone's expectations, and now it is handled more carefully with many more corporate "eyes" on it. This leads to such a few whacky experiences where design philosphies are clashing with map, enemy, ability, etc. designs. [Example: Weapon series vs unique weapon designs for signature weapons].
      At the end of day, the game is just a business designed currently to get new players in - NOT keep existing players with limited time on their way to school talking about it.

  • @butatokage332
    @butatokage332 2 місяці тому +64

    I think you're missing one major part people might keep returning to this game. Like with pretty much every rpg, people play them at least partially because of the storyline. When new areas get added, new main storyline quests also become available, and I believe this is what attracts players back to genshin after having breaks from the game.
    I think it's interesting how hoyoverse has managed to include elements from real cultures and religions and them into their game without them feeling too forced. The character designs, nomenclature and other lore have a nice bunch of small details that have some kind of interesting real life counterparts behind them. I think you could even make a video series of character designs, where you could analyse what their names mean in some language, certain decorations from their clothing resembling some real life counterpart etc. If you need examples, Nilou's silly looking hat/head decoration is from Sumerian and Akkadian iconography, and similar looking head pieces can be seen on depictions of deities and rulers.
    Edit: My point was, (not sure if it counts as 'endgame' though), some people keep playing because they want to see how the story ends, and what's the deal with the whole world of Teyvat and that mystery goddess we briefly see at the beginning of the game.

    • @Dojafish
      @Dojafish 2 місяці тому +7

      This !
      Gamers(especially hardcore ones) ,fail to see a point of view beyond theirs and understand that people plat the game for different reasons .
      Some aren't interested in abyss ,or they fine with it and that what the gen devs are catering to .

    • @skelebro9999
      @skelebro9999 2 місяці тому +5

      I think I'm an example of them. I left around 2.0 and came back sometime after 3.0 because I was bored and had other games to play.
      And yeah the game is quite culture rich. I was shocked to see one of my favourite Indian dishes in the Chinese game lol.

    • @skelebro9999
      @skelebro9999 2 місяці тому +2

      @@Dojafish Genshin is a big game and people play this for different reason. Some love the lore, some love the combat, some craft theories and people like me love collecting characters.

    • @stanysk
      @stanysk 2 місяці тому +2

      It does not. You may call hangouts, hidden quests or character quests endgame but not the main story.

    • @butatokage332
      @butatokage332 2 місяці тому +2

      @@stanysk Well it's not repeatable, so if the term means some menial grind that you can repeat out of boredom, you're right.
      But when the story finishes, Genshin will end for some players. There would be just no point continuing to play the game if you just wanted to experience it yourself and see how the story ends. This game is not mmo in full sense after all.

  • @maevethefox5912
    @maevethefox5912 2 місяці тому +50

    The most fun I've had with current endgame content is trying to beat abyss with stupider and stupider teams. Clearing with DPS Candace gives me close to that first time thrill in a way that building Neuvilette hyperbloom never will.

    • @andrinaleong4079
      @andrinaleong4079 2 місяці тому +11

      Same here. I love using characters which people said are ‘bad’ to 36-star the abyss. The latest ones which I’ve done are Itto-Chiori team and C6 Dori hyperbloom.

    • @astroh4936
      @astroh4936 2 місяці тому +8

      ​​@@andrinaleong4079those are decent teams tho 😭 like way better than DPS Candace

    • @andrinaleong4079
      @andrinaleong4079 2 місяці тому +4

      @@astroh4936 For 4-Star characters, I test them when they are C6 (full kit) and Dori is the latest addition. She is a long-forgotten character but C6 actually frees up a slot for Furina in hyperbloom team and makes the team strong. Alloy is the next character to test.

    • @maevethefox5912
      @maevethefox5912 2 місяці тому +7

      @andrinaleong4079 c6 Dori is so much better than most peoope think, the jump that the infusion and energy management gives is so massive.
      I super want to do Sleepy DPS Layla next she gets a rerun if I can C6 her.

    • @skelebro9999
      @skelebro9999 2 місяці тому +1

      trying to beat fl 12 with neuvillette plunge is peak genshin

  • @TexasRedFam
    @TexasRedFam 2 місяці тому +8

    Ive never 36 starred, I beat floor 12 one time, with 1 star. The Games Story/ exploration is why I play

  • @arthena2130
    @arthena2130 2 місяці тому +14

    My problem with this idea or at least how I feel is that for every character I get a feel less motivated to play, because I can't use them all, and I have nothing to really use them on. There is just no point if there is nothing more reliable to use them in. I still feel slight motivation to collect characters because I am missing certain elements and supports to reliably do the abyss, but after that I don't know if I will feel any pull towards the game, since I can already do everything with I have.

  • @starfall9462
    @starfall9462 2 місяці тому +13

    I am someone who plays genshin on and off and it is because of imo what is lack of end game content, I have 90% of my characters maxed out and have most of the characters that I want and am rarely motivated to pull for more these days. I am passionate about game design myself and am pursuing a career in the gaming industry and am probably a little bit biased because of that as I see a lot of issues in genshin as hoyoverse purposely leaving them out as fixing them would actually potentially while being good interfere with the psychology of keeping the players coming back (tldr addiction/habbits).
    I find the whole casual vs hardcore players debate f*cking riddiculous, end game content does not need to be mandatory same as teapot and fishing arent which are what most would deem casual designs, same as you dont have to participate in them it can be designed so that casual players dont have to participate in end game. Sure the rewards might motivate them a bit but end game should not be enticing just cause of rewards but actually be fun itself otherwise it just defeats the purpose of end game content if its a one and done deal. there is COUNTLESS possibilities for creating end game content and pretending like it can only cater to 1 type of player or that it will harm the casuals and other usual excuses are just to me delusional and point to someone who hasnt really thought about actual design.
    circling back to main point I think hoyoverse hasnt added end game content because it wouldnt be proffitable for them, it might satiate players making them not log in constantly every day and build habbits, and obviously its going to be free content that will need developement time which they could use on other things that will bring in money and this is one of those moments where we as players should just demand to not be treated like cashcows, the game is making them insane amounts of money and they should invest into its quality vertically not just horizontally.
    The reason why I think so many genshin players are extra vocal about this (imo which they should be and it rly annoys me when people try to silence legitimate complaints and critiques) is because they can see the potential. Yes genshin is a gacha game where getting your faves is the general main selling point but we forget that gacha games are usually very simplistic and quick to play in nature but genshin also has a lot of elements in its core design that are DEFINITELY not traditional for the gacha systems and thats partially where that big clash comes from, it feels like 2 opposing genres meshed together, there is so much potential to expand and build on elements that are akin to mmorpgs or action based games with genshins combat being really dynamic and strategic. also it would just be fun to actually do something fun with friends in genshin, the "coop" in this game is just horrendous

    • @BulletSponge71436
      @BulletSponge71436 2 місяці тому +2

      I agree with most of your points besides the "endgame should not be mandatory" point. Unless I'm mistaking, you mean that Endgame content shouldn't be a *must* in Action RPGs? (which is Genshin)
      Endgame content must be added no matter what! *Combat* endgame content.

  • @pyronado4320
    @pyronado4320 2 місяці тому +6

    I think having an option of how you get your daily rewards would benefit the game a lot. The game gives 60 primos daily that can be collected by either commission or exploration. If you add combat tcg teapot to the mix then the people will be able to get it by playing their favourite modes. Keep in mind its same resource you can get through different means and not different things from different modes

  • @Suriyakeng
    @Suriyakeng 2 місяці тому +21

    The real end-game are friends that I've made along the way.
    Especially those who are still online and not 31+++ days ago

    • @TurdBoi-tf5lf
      @TurdBoi-tf5lf 2 місяці тому +4

      Friendship levels with characters is the real end game 🤫🧏🏼‍♂️

    • @RandomMusik
      @RandomMusik 2 місяці тому +9

      People that sit in your friendlist and you don't do anything with them because the only co-op content is to spend resin which takes 2 Minutes every day.

  • @niicespiice
    @niicespiice 2 місяці тому +9

    i wish there was more co-op stuff, that's one of my most wanted things! and maybe more outfits for characters, considering the end-game loop really is just character collection.

    • @baizhu
      @baizhu 2 місяці тому

      more co-op stuff would be nice. my friends don’t care about the game nearly as much as i do, but i enjoy farming with and helping them. i’d love to see co-op raids like albedo’s whopperflower event or even just the ability of exploration in others’ worlds (like if you both find a chest in that person’s world, it will count as explored/claimed in your own)

  • @darylewalker6862
    @darylewalker6862 2 місяці тому +5

    The teapot loop has one monetization; there’s one teapot item per patch available through the upper tier Battle Pass.
    Speaking of that, almost all monetization is connected to the main exploration/combat loop. The two exceptions are alternate outfits and the BP teapot item. And note the BP teapot item is in a bundle where everything else is connected to the combat loop.

  • @bradyseigfried2395
    @bradyseigfried2395 2 місяці тому +4

    Highly agree with many points made here. I'd also add that the 'keeping things accessible' mentality that has created many of the design to fail issues is also important for other reasons.
    Part of what keeps me coming back to Genshin is that I never feel punished for engaging in some content but not others.

  • @TheGwilwileth
    @TheGwilwileth 2 місяці тому +46

    Playing for over 3 years, AR 60…. Not big on Abyss, nor do I play the TCG. I do spend on my favorite Characters and am happy to do so. Never buy resin to lvl Characters, just takes a bit longer to build them. I am in no rush… My quest list is now empty and all areas are at 100%. Exploration is my thing… I love exploring most of all. Still love this game 😊

    • @pontoancora
      @pontoancora 2 місяці тому +28

      For me thats the main game. As long they keep making new areas with a lot of lore to find in the details, and making the world building better and better, I will keep playing.
      The only thing they really let down in my opinion is the co-op.

    • @Lennis01
      @Lennis01 2 місяці тому +1

      Why buy resin when you can just buy the battlepass? That way you won't just get all the resources you need, but can also snag a useful four-star weapon in the process.

    • @Lefty1x
      @Lefty1x 2 місяці тому +3

      Agreed, adding more map and more lore is enough for me. Coming for PVP style games where lore lacks a lot. It’s my main thing tbh. Would love Co-op additions as me and my wife play together quite often

  • @ziggymugstube
    @ziggymugstube 2 місяці тому +27

    For exploration they really need to ditch the "100%" completion in it's current state as it's wildly inaccurate as there's always loads left to find after hitting "100%". Making it actually accurate it would have me going back and finding more stuff, I'd love to get the true 100%.

    • @bjornnilsson2941
      @bjornnilsson2941 2 місяці тому +4

      Yeah it's pretty annoying that you have to rely on achievement counters on the wiki to see if you actually got everything on the map. Then there's always those handful of chests that you can never find even after going over every inch of an area with a magnifying glass and the interactive map lol. But I do get quite a rush when I randomly run into even a common chest in an area that I long since thought I'd cleared completely so I don't mind it too much.

    • @amandaslough125
      @amandaslough125 2 місяці тому +5

      It's so you can actually complete it without having to go hardcore double checking everything constantly. The 100% completion is like 95% anyway. Better then a few games I know where the exploration has 100% but you only need 55% for any gameplay progress.

  • @OrangeBanana836
    @OrangeBanana836 2 місяці тому +5

    When I started genshin, I thought "ah I'll probably get bored and drop this after two months like any other games I've played" so I pulled any characters I want bc I wont be around when they rerun and lo and behold I'm still here AR60 and still playing for almost 2 years. So yes basically the endgame for me is character collection 😊.

  • @HotPepperLala
    @HotPepperLala 2 місяці тому +43

    yo he forgot about Fishing! Its my favorite end game mode

    • @Otherface
      @Otherface 2 місяці тому +14

      There is a reason her forgot about fishing. Is just THAT forgettable. At best you get some decent weapons that fits certain characters and... that's it. And is not even that fun to begin with.
      I know it may be a bad idea to say this here, but Sonic Frontiers did fishing much better: simple, fun in it's own way, doesn't consume much time, and the many rewards it gives makes it much more satisfying.

    • @plvto1
      @plvto1 2 місяці тому +8

      Not to mention everything.. Is so.. Slow.. Even the Traveler pulling back the rod so he can throw it back in is so painfully slow. ​@@Otherface

    • @napatmongkonpattarasuk3291
      @napatmongkonpattarasuk3291 2 місяці тому +6

      ⁠@@plvto1so they made fishing feels like fishing?

    • @snipergirl21
      @snipergirl21 2 місяці тому +5

      Honestly, I like the fishing part too. It's so relaxing! I never thought I would enjoy it so much.

    • @theskywalker8416
      @theskywalker8416 2 місяці тому +1

      its just repetitive

  • @LouisMorissette
    @LouisMorissette 2 місяці тому +3

    I just wish there was more coop , even allowing to exploring together without being 1 of the players world only

  • @arifreggit
    @arifreggit 2 місяці тому +7

    Gotta catch them all.
    Well, I have them all except yoimiya, chiori and cyno. I've build every char as good as I can and now they are useless because there is no combat content, spiral abyss is the only one that they are useful.
    Don't waste your time and resource to collect all of character, most of the times they all only for your collection in your bench

  • @potakettlefight
    @potakettlefight 2 місяці тому +2

    I really enjoy this kind of content too, where you dive into the functioning of the business model of the game. Your analysis is spot on.

  • @Shane_A_M
    @Shane_A_M 2 місяці тому +32

    4:54 “Craft your favorite scenes” *shows Yae and Ei at a hot springs*
    👁️👄👁️

    • @ooochoa
      @ooochoa 2 місяці тому +7

      Sesbian lex

    • @maevethefox5912
      @maevethefox5912 2 місяці тому +2

      It would be a lie to say I haven't done this.

    • @skelebro9999
      @skelebro9999 2 місяці тому +1

      That scene makes Genshin peak.

  • @kristinajonsson7497
    @kristinajonsson7497 2 місяці тому +22

    Maybe a difficult or "challenge mode" type of endgame could have some sort of reward that isn't primos so casuals won't be excluded but would still feel satisfying for those that engage with it

    • @bonchachan6061
      @bonchachan6061 2 місяці тому +7

      Just like the rewards for the big results in events are a little of mora or weapon exp, serves more as an achievement check than a reward

    • @baizhu
      @baizhu 2 місяці тому +5

      this is the kind of thing i’ve had in mind for awhile
      things i would personally like for endgame content:
      1) actual challenging modes that punish you if you don’t do correct rotations/reactions. genshin’s idea of hard is either making enemies have a million i-frames or buffing their hp, and it’s lame. you know how the mondstadt domains will extend your cooldowns or deplete your stamina? i want that kind of stuff
      2) unique co-op raids of boss enemies, similar to that of albedo’s event with the whopperflower
      3) something similar to the recent event. randomized characters with terrible builds and you have to understand team building mechanics to make something work
      4) a special abyss floor that changes every so often. it is equivalent to floor 12 but gives you a condition (i.e. “can only use electro and pyro, can only use liyue characters” etc). it doesn’t even need to give rewards

    • @hitagisenjougahara2651
      @hitagisenjougahara2651 2 місяці тому +1

      they would still complain like *we are left out because we cant clear it aswell*

    • @Erisno1
      @Erisno1 2 місяці тому +2

      If it doesnt give primos no one would do it. Why would a company put resources into content only 1-3% of the playerbase would do? 95+% of genshin playerbase are casuals that play less than an hr a day. There's no point in this type of content if it wont add sales

    • @khoisai9357
      @khoisai9357 2 місяці тому +3

      No, there is abyss already. If you don't play abyss again after claiming rewards why do you think you will play other modes?

  • @kayleighnorris2313
    @kayleighnorris2313 2 місяці тому

    This is such a well done video. I really enjoyed it!

  • @glitchvariable5336
    @glitchvariable5336 2 місяці тому +3

    I also feel like endgame will appear in another form in line with the true core of the game in my theory. To me genshin is an RPG first and primarily and a gacha secondarily and gacha is designed to enhance and refine other modes but the story and characters are the most refined aspect. In RPG the endgame doesn't show up until you at least become aware of the true enemies. So a true combat endgame will only show up after you find the true enemy identity and they reveal their hand in an RPG.

  • @elkren24
    @elkren24 2 місяці тому +2

    Thanks a lot for this great analysis. To be honest I don`t understand the endgame discussion. We have learned from the very first day in the game, that there are coming 7 regions even with a timeline. Why should there be an endgame in the middle of it?
    Abyss: a good idea to embed endgame-like content during the journey.
    TCG: very good idea, but I don`t play it because it would take too much time.
    Housing: I am using it for the rewards, it`s okay.
    Exploring/Puzzle/Combat: it is the mix that I like so much.
    It is the design of the characters and of the landscape. And it is the music.
    For me that is by far enough to have fun every day for over 3 years. Even being a low spender, I have collected over 60 characters. That is satisfying enough too.

  • @johnk8936
    @johnk8936 2 місяці тому +40

    I’ve played many gacha games before genshin impact, and it’s safe to say genshin burnout is much better than other gacha games that demands endless labor and meta purchases for pvp content every patch. It’s liberating to have time to do other than playing games all day just to keep up with strangers who don’t ever think about how your account goes on par with whom?

    • @MCHR92
      @MCHR92 2 місяці тому +2

      I used to be an avid MMO player, and I've heard from people that Genshin demands time and feels like work... the blessing of not knowing what other games make their players do to chase a new high. Resetting your progress, either by creating a new class that is broken so you have to use it to remain competent, creating a "season" system, so your character is basically removed from regular play and you need a new one, etc.
      I remember Warframe developers saying that they don't mind being the second wife of players, which pretty much sums up what I think Hoyo tries to do with their games, you either live their ecosystem (not recommended since all of them are gachas...) or you just come back from time to time.

    • @Oclur
      @Oclur 2 місяці тому

      ​@@MCHR92The main difference is that an MMO will burn you out because you have to play it a lot. Genshin will burn you out because there's nothing to do. I'd prefer the first case if I were to choose

    • @MCHR92
      @MCHR92 2 місяці тому +1

      @@Oclur Burnout at the end of the day, it's unproductive to try to stop it, and it's not the game's fault, but the player's.
      And once it kicks in, it is the game's fault if they can't recapture the player's attention and keep them for another go.
      Genshin, being essentially a single player PVE game, has a MAJOR disadvantage in this regard, yet it remains popular.

  • @Sam-bd1me
    @Sam-bd1me 2 місяці тому +2

    I just play for the story quests and occasional fun events

  • @paulopontovaz
    @paulopontovaz 2 місяці тому +6

    There is absolutely no incentive for them to improve gameplay for us players. At least that's what I feel when playing Genshin.
    People pay for the characters and weapons regardless of whether the game's content is good or bad so it is what it is =/

  • @sarahposting
    @sarahposting 2 місяці тому +1

    another aspect of character collection is that we love the characters we already have. I spend a lot of time farming for my existing characters so that they can be solid, and I am pulling for ppl like Kazuha who although I do like as a character I wouldnt get him if he wouldnt support my existing characters well. So even the characters I already have make up an endgame that gets me invested and to pull

  • @reified_paradox
    @reified_paradox 2 місяці тому +3

    Yeah, I’m not a kid with summers off or a content creator that has time to play. I wanna play TCG more, but I literally don’t have time. All I ask is something extra to use my grinded artifacts on

  • @franstar1730
    @franstar1730 Місяць тому +1

    I don´t know if most people consider collecting characters as the endgame but Genshin is obviously trying to promote this with the new "endgame" that will incentivize players to have quantity rather than quality, at least according to leaks, it´s still not public how creative and entertaining this will be but it will probably be another attempt to improve their earnings rather than give players what they were asking, same happened with the chronicled banner.

  • @zen_marti
    @zen_marti Місяць тому

    I totally agree to this. This is the sole reason why I still play the game. I have almost built all characters up to a point that they can be used in the Abyss. I only have Aloy left underbuilt, apart of course from the characters I don't have. I love the game's combat mechanics and how unique each character can be used in combat. Their combat personalities are also really appealing. More power to you, Jello.

  • @dmandragon5667
    @dmandragon5667 2 місяці тому +2

    You're genshin content is amazing and all, but I must say, your stubble looks very good, it fits your face very well

  • @angelduarte4202
    @angelduarte4202 2 місяці тому +2

    Wuthering waves is looking like the move

  • @xdragon2k
    @xdragon2k 2 місяці тому +1

    The question on UGC is when will be available? Chances are it is scheduled for after the whole Genshin story are told. When there are no more updates for the Archon quests, it has to be replaced with something. What will happen after the whole story are told?

  • @Romashka_Sov
    @Romashka_Sov 2 місяці тому +1

    1) Teapot limitations are not just because of mobile (btw looking at HI3rd pc port, devs do not bother much, it's not because of mobile appreciation), but also because teapot information is stored on their servers.
    2) There ARE official tcg tournaments with rewards and leaderboards for those tournaments. Please, check your info first.

  • @spyrothetimelord
    @spyrothetimelord 2 місяці тому +2

    I wonder if you can argue the BP having a namecard and furniture counts as a paywall for the teapot (and collectors). Like I started in 1.3 and I'm mad I convinced myself not to get the BP at that time because it's one of the most beautiful; I know I can't ever get the super old ones which is upsetting as a collector and completionist, but out of my hands. Likewise, there's still a form of pressure in the teapot because of furniture sets, which kind of delves into your points about them wanting us to care about the characters. They're only a few sentences but the characters have exclusive lines that require you to find/build certain pieces and put them together.
    I do find that teapot is actually pretty engaging still though, because the real issue becomes farming across the map (certain characters are required for efficiency) and working around the load limit/placement requirements. You are given large spaces but the teapot users create compact spaces that look nice but exist as a smaller space within the large sections of the map. So when you look from afar it's not as pretty lol. I do love that they have their own meta for it too though; people's creativity continues to be amazing
    tcg I'd kind of say is interesting only because there are exclusive cardbacks that I'd love... but I am too intimidated to participate in any of the online official stuff. I do wish that they had another app for it just because I play genshin on PlayStation and though it's been optimized, it's still not the most fun to play that way.

    • @vladdyru
      @vladdyru 2 місяці тому

      I can assure you that there are pretty much zero builds that utilize BP furnishings, I practically never see them in people's builds. There are some inaccessible furnishings from older events, but even they are added to the Tubby shop from time to time. Teapot is pretty much non-affected by FOMO, you can see that for yourself by simply going over some codes on Hoyolab Replica Display or GenshinHomeworld.

  • @funfishLP
    @funfishLP 2 місяці тому

    really good video. you spoke about much stuff they could actually improve

  • @princessochka3690
    @princessochka3690 2 місяці тому +20

    Dailies, artifact farming, and abyss were intentianally made bad, because they don't want players to do them. Their ideal target audience are supercasuals, who log couple times per week, drop the game, return on big patch to spend 200 bucks on a new toy, drop the game again, repeat. Genshin pretty much became a money printing newbiesifter for donators, where after beating abyss for the first time you are either supposed to pay and get monetary attached, or get bored and leave without damaging the company reputation, in best scenario in their other games (which were artificially made more attractive than Genshin) for another sifting loop. Mihoyos spits in the face of old players pretty much prove this (adding useless qol instead of what players ask, etc), they want to get rid of veterans. They don't care about game at all, they care only about money. But the thing is - their plan doesn't work long term, because there is no point to pull characters if there is nowhere to use them. 2% of superwhales bring double the money amount of all other players combined together, and not caring of whales being entertained is the biggest mistake of Mihoyo. In the end, their policy ruined Genshins huge potential for the sake of profits and doomed the game to consistenly wither without improvements, when on a contrary - improving the game could have bringed them much more money and loyal players long term.

    • @mmmmmmmmmmmmmm69
      @mmmmmmmmmmmmmm69 2 місяці тому +4

      Or they just want you to play HSR. Most players in Genshin switched to HSR, so it's not a loss to them. It's stil a win.

    • @ceritaminit6696
      @ceritaminit6696 2 місяці тому +1

      ​@@mmmmmmmmmmmmmm69
      HSR and Genshin doesn't take long to do their dailies, so no point to drop the game and play the other when you can play both of them.

    • @mmmmmmmmmmmmmm69
      @mmmmmmmmmmmmmm69 2 місяці тому +1

      that's the point. from business perspective it's a huge win.

    • @SeravySensei
      @SeravySensei 2 місяці тому +1

      That's pretty much accurate and they'll have a rude awakening when competing games like Wuwa or Azur Promilia come out and suddenly 90% of the veteran players leave and they'll be like "wait, where did 50 million players go, why is there only 15m left? Why aren't they spending money, aren't new players supposed to spend more than veterans? What do you mean our reputation stops new players from spending?"

    • @czarson6694
      @czarson6694 2 місяці тому +9

      @@SeravySensei you are strongly overestimating the number of players that will leave, million or 2 at best imo

  • @user-vj8yh2bl9r
    @user-vj8yh2bl9r Місяць тому

    This video just confirmed what I already knew thank you for the video

  • @theblog8413
    @theblog8413 2 місяці тому

    Man you summoned this up really well :D i saw that there is player generated content coming maybe soon? I would also imagin that like a open world game with indepth designs also uses a lot of ressources and like every company has there limit on how much they can produce.. i dont know anything about game development but all these animations and coding must be insanly time consuming.. i just tried hsr now and they seem to have more endgame and activities.. but its also not open world idk if that has anything to do with that.. also i would assume that hsr production cost is way less just because the world is not open world, the maps are way smaller, animations are bound in one place.. i guess its less complicated to do still not even close to beeing easy but thats what i think..

  • @KraszuPolis
    @KraszuPolis 2 місяці тому +1

    The issue is that lack of end game also means that there is nothing really to do with all those characters. Maybe they will be useful for UGC? But well we will have to wait, and see how that will look like.

  • @zippo718
    @zippo718 2 місяці тому +3

    Only watched the intro so far, lemme guess the secret endgame is real life or just not spending time on the game (made for casuals).
    A lot of Chinese whales just treat gachas as trophy cases. All their joy comes from collecting characters and having to play the game is actually a negative. 90% of Chinese Genshin streamers make a living grinding other people's accounts (farming new char mats, clearing dailies, story quests, Abyss). That pretty much says it all.

  • @generalalatusfallingin
    @generalalatusfallingin 2 місяці тому

    More co-op and event centered end game content is the one type of end game I wish we had

  • @ephemeralnightmare1932
    @ephemeralnightmare1932 2 місяці тому +5

    This videos is kinda weird. I get what youre trying to say but the reason Genshin Endgame blows is cuz it doesnt exist. Only the Spiral Abyss is Endgame but its boring and short
    The open world, teacup and tcg, and fishing are all just side activities a lot of open world and rpgs have, like Skyrim, Finally Fantasy, The Witcher etc. But none of those are endgame stuff. Collecting character just comes with Gacha Game territory, but that also isn't endgame
    The Abyss tho, is Endgame. But the reason it sucks is because it's Artificial Difficulty. Artificial because it's only "hard" because of a time limit and inflated health bars with enemies designed to waste time. Time limit also limits team variety since all that matters is DPS. That means characters and teams that don't focus on Damage dont work in the Abyss. Combine that with the crappy rewards and the fact you only gotta complete it once every few weeks means that even if you enjoy that content. You only realistically get to play it once every few weeks with nothing to do in the meantime, at least when it comes to combat
    Genshin has enough enemies and reactions between them to come up with genuinely tough scenarios that could promote a more balanced approach to teams with a mix of both survivability, healing and damage. Instead we get the Spiral Abyss. They could at least slap some leaderboards that show the top clear times for every character. Maybe one day

  • @forgettableotaku
    @forgettableotaku 2 місяці тому

    co-op spiral abyss would be cool. i find that i really suck in coop mode, like scaramouche being so squishy and you often not getting to control the healing if you are playing your dps it means that coop has different challenges to playing solo. It'd also encourage you to get friends to join and also build (and maybe spend money). I guess the events can sometimes do this but they aren't difficult enough to force you to have to strategise like abyss. also it's create a coop meta, like zhongli is a great shielder but without cons he's not that useful in a coop setting

  • @Stormtide
    @Stormtide 2 місяці тому

    Wanted to add to the map part:
    The other thing current exploration lacks that beginner exploration had: Actually useful and tangible unlockables.
    Unlocking more stamina, interesting and reusable things like the feather fan thing that increases flight speed, assorted items from the reward trees and Reputation levels like new gliders, even chests giving sigils to use in a shop to buy interesting upgrades and items, and any other new unlocks that give you new physical ability in the game that isn't just a number increasing on your Primogem count.
    While some of those things still exist in exploration to a degree (e.g. shops, regional reward trees, and Reputation), I feel like even those have been giving less and less useful/tangible things and has been becoming more obsolete in favour of the interesting and useful stuff being locked behind gacha or maybe minigames.
    An important thing in game exploration for me is rewarding the player with new abilities and upgrades and interesting items with future use instead of just currency and gimmick items.
    Though maybe I'm just delusional and only remember the novelty of starting out in the game, idk. Maybe it's all been the same all along.

  • @TeaBagOfChaos
    @TeaBagOfChaos 2 місяці тому

    I do wish there was more co-op that makes players interact and strategize together.
    I remember having so much fun planning the fight against the Fellflower in Shadows Amidst Snowstorms Event, so we could all enjoy the full rewards. We also got to know each other a bit while doing it.
    As for resin usage, I wish there was a reward type called "Unlimited resin for x time" that the player can choose when to activate.

  • @lin_lin_lin
    @lin_lin_lin 2 місяці тому

    i like how genshin has side content such as tcg and housing, its great for people who are into them, though i find it hard to call them endgame... more like a sidegame? and personally, the main game for me is exploring the new maps. i love exploration/collection type of games, so going for 100% on every new map is what i do. i also think its GOOD that it ends, after all, i dont want to play only genshin all the time haha.
    the abyss is an area id like to see improved too, though as you said it is a fine line between making it a good challenge for hardcore players and not too alienating for casual ones. what i personally would like to see is a 13th floor where you use 3 teams, after all, those characters do stack up over the years... also, if they do add more floors, please add an option to skip 9 and 10 if you did full stars on the previous cycle or something, those are always really boring to do!

  • @BestShifty
    @BestShifty 2 місяці тому

    One small correction: The teapod has monetization attached to it through the blueprints from the Gnostic Chorus premium pass.

  • @JBSmith-bp5xz
    @JBSmith-bp5xz 2 місяці тому

    Jello has allowed me to finally reach enlightenment.

  • @WordsOfTheTeacher
    @WordsOfTheTeacher 2 місяці тому

    Genshin like most any game I've played might benefit from a certain game mode one of my favorite games used to have where basically it's an endless grind - a zone of varied enemies and bosses you cycle through running around killing, I admit it wouldn't fit as well here since you can't really level your characters by actually using them but loot drops would still make that worthwhile I guess. It's an idea that needs more work in this game than any other due to how the game works, but I'd be looking into it if I was a dev here

  • @adarshzxz
    @adarshzxz 2 місяці тому

    Gys I think i used my whole years luck to win 50/50 twice in a row on neuvillite and his c1 now i only have 70 remaining fates left so should i go for his weapon or wait to pull for furina and if weapon then will my pity and fate points carry on to next weapon banner ?

  • @guilhemp1383
    @guilhemp1383 2 місяці тому +2

    I think this video is great because it tells people what to expect out of the game and I genuinely think new players should have the infos you give here in mind when they start playing.
    I've been playing Genshin almost non stop for the last 7 weeks (went from AR1 to 54, almost reached all 4 endgames) and I'm glad the game doesn't cater to hardcore players like me too much otherwise it would run into a different set of game design issues (the type you encounter on old MMOs). Honestly the main complaint I have is that the game doesn't feel very generous/rewarding.
    Another important point is that the real endgame is meant to be accessible to casual players and that's why events are so numerous while also being rewarding and accessible
    Good stuff as always, Jello ;)

  • @potakettlefight
    @potakettlefight 2 місяці тому

    I hope mihoyo manage to find a transition from this business model without simply asking players to pay in order to access the characters they pay with their time and/or money to build. They have great lore content, beautiful designed areas to explore, a fun elemental combat system and some temporary content that are worth the fun. And the advantage compared that we already know and enjoy the game. We wouldn't play for the primos if the model wasn't solely based on collecting /building new characters.
    Where can we find out how much is generated through the welkin and through the top ups? I'm curious whether a loyalty program would make sense - if the company keeps investing in the quality of those elements i mentioned before.

  • @ericcardinal9138
    @ericcardinal9138 2 місяці тому

    hello. since you tested so many characters, i do have a question.
    in my game, when i started playing, i gave myself 2 personal rules.
    1. only girl chars. it's for roleplay reasons and to limit the number of op chars i can use. for exemple, i do have zhongly, but won't fight with him, since he's a men.
    2. only 2 chars per ele + lumine.
    i'm now at a point, where apart from nilou, i'm also looking for physical damage chars. i was lucky enough to get eula a couple hours before the end of the chronicle banner. my lumine is built for physical damage.
    so, my question is: along with eula, is there someone else (regardless if it's a 5 star or 4 star) that could fit as the 2nd physical damage or should i make my lumine that 2nd physical? i'd prefer if there was another then lumine, but apart from eula, i don't know any chars that could be great at physical damage, even less if i take the "only girls" rule into account.
    for reference, i already use these chars for elemental damage, so they can't be selected for physical damage...
    geo = noelle, yun jin
    pyro = yoimiya, xiangling
    cryo = layla, charlotte
    hydro = furina (a plan getting nilou as 2nd hydro)
    anemo = sucrose, sayu
    electro = keqing, ei
    dendro = nahida, kirara
    lumine is in the main team, regardless if it's as the 2nd physical or not. she in because she's the mc, most of all.

    • @deborahthompsen9363
      @deborahthompsen9363 2 місяці тому

      One of Fischl’s original best builds was as a physical sub-DPS with 4 Pale Flame artifacts and her signature bow (Mitternacht’s Waltz). She’s incredibly good built that way, it was my original build for her and I switched only because physical damage is largely ignored now.

    • @ericcardinal9138
      @ericcardinal9138 2 місяці тому

      @@deborahthompsen9363 hmmm... a friend of mine recommended rosaria. i have both and constellation wise, fischl is c0, while rosaria is c1.
      i thought using "dragonspine spear" for rosaria. for fischl, i don't have her signature bow. is there any weapons she could use making her better then rosaria? i do have "rust" at r5 and i also have "end of the line" at r5. at r1, i have both "the viridescent bow" and "skyward harp". would any of these give an edge to fishl, compared to rosaria? 🙂

    • @deborahthompsen9363
      @deborahthompsen9363 2 місяці тому

      Dragonspine spear for Rosaria is fine, and since you have C1 I’d go with her, with a 2p Pale Flame 2p Blizzard Strayer build. Fischl is best at C6 of course, but Skyward Harp is really good on her, that’s what I use.

    • @ericcardinal9138
      @ericcardinal9138 2 місяці тому

      @@deborahthompsen9363 so, not fischl. got it.
      also, another friend of mine suggested i use jean. i have her at c0 (got her months ago, while trying to get yoimiya).
      i do have auilus favonius, but as my lumine is the star of my main team, she have priority over it. most of my other swords boosting elemental damage, making them useless to a physical damage char. so, i guess my 3 best options for jean are eather narssissenkreuz sword or the prototype sword or the kagotsurube isshin sword (the sword from kazuha's quest). both the prototype and narssissenkreuz sword are r5.
      would 1 of these swords make jean better at physical damage then rosaria?
      also, i'm imppressed by eula. at level 50, she dealt as much damage then my maxed lumine and her mele talent was only at 2. 🙂

  • @riotangel4701
    @riotangel4701 2 місяці тому

    Yea Mihoyoverse stated pretty clearly very early on the principal content are the characters. Just like *Dead by Daylight* the release of new characters bring along new play styles and new combos with other characters' abilities. That's what keeps me playing hours upon hours tinkering around to find new synergies.
    However i wouldn't go so far as to classify that as endgame since characters are _not_ a game mode. They are merely vehicles/avatars we use to engage/experience the endgame.

  • @Baarogue
    @Baarogue 2 місяці тому

    I never really got into the Abyss because when I first tried it I was able to clear level 8 and then somewhere between levels 9-12 I got pwnt and discouraged. So for a long time I forgot it was even there. Fairly recently though I began paying attention to building my characters and building quality teams instead of just whoevertf I felt like playing and have started doing the Abyss. I tell my family, "I'm tryharding right now," and they know to leave me alone for a bit while I cuss in the living room. I can't 9-star level 12 yet but I honestly don't mind. I do one run at it and take what I get unless I identify a serious mistake I'm sure I can fix. I'm not the type of player that needs to win the Abyss, but doing as well as I am now has made me happy so I think I'll continue trying if only for the primos
    I raised my teapot's level to its max for its currency generation with random items and haven't done much in it since except switch my companions out to raise friendship and occasionally I've gotten ambitious and built sets for those tiny gifts the companions give you. I'm not a builder. It's there to get me the artifact xp potions and that fragile thingie
    I played the card game just long enough to determine that I don't care about it. I play the two matches asked for by the battle pass some weeks if I need those points, but otherwise I never look at it. I keep meaning to look up a braindead "killer deck" of some sort so I can breeze through those two matches but keep forgetting
    I am an explorer. Every map region except Chenyu Vale is at 100%, but I haven't found *every single* thing everywhere and I refuse to look up spoilers for my favorite part of the game so I still explore from time to time and I get a thrill when I see something I've missed. Discovering untracked, "secret" quests is the best and I love finding a unique puzzle. Even if one of them stumps me until I muse about it out loud to my daughter and she solves it instantly lol
    I do love collecting and building the characters I like but I didn't put a lot of effort into it until recently. I just finished building my power-wash team and am poised to get C1 on Neuvilette in a few days ^_^

  • @edgar1431
    @edgar1431 2 місяці тому

    I want them to add a mode where you fight waves of monsters and after every 5th wave you get an artifact or some nice rewards you go until the entire teams dies and it can cost 10 resin for every 5 waves

  • @ai00436
    @ai00436 Місяць тому +1

    co op ranked abyss would go so hard

    • @franstar1730
      @franstar1730 Місяць тому

      MMO Abyss would be so funny even if it had 0 rewards.

  • @allianzsaint8606
    @allianzsaint8606 2 місяці тому +3

    There is an endgame?

  • @rareangelz4765
    @rareangelz4765 2 місяці тому

    Genshin has really good end game if you're casual and fall into multiple categories here. You could also add achievements as an overlying category. As a one-and-done player, getting achievements from a variety of enjoyable game types is awesome.

  • @THESocialJusticeWarrior
    @THESocialJusticeWarrior 2 місяці тому +9

    Agree. And I play the same way. I would like to see a co-op dungeon mode where you need a healer, damager, rouge extra. Rewards could be random artifacts or artifact juice.

    • @baizhu
      @baizhu 2 місяці тому

      this would be awesome. i’d also love a cod zombies style challenge where waves of enemies spawn one after another and get harder and harder and you have to see how long you can last with your team

    • @giuba98
      @giuba98 2 місяці тому +1

      I would love it sm, but I think many people wouldn't like it... Once I asked on reddit "would you like this?" And I got downvoted into oblivion LMAO

    • @pontoancora
      @pontoancora 2 місяці тому +1

      Exactly. Co-op dungeon is exactly what this game needs

    • @amandaslough125
      @amandaslough125 2 місяці тому

      ​@@giuba98how recently was this? Because there was an event that genshin players hated back in the Inazuma period, but now the players would absolutely adore it: it was genshin version of Simulated Universe.

    • @giuba98
      @giuba98 2 місяці тому

      @@amandaslough125 it was only around two months ago, I have 49% upvote rate but 0 upvotes seen lmao, I was pretty confused because I wasn't suggesting to put there primos that might give anxiety to who can't do it, I was just saying that coop is very underused and it would be fun to have a coop content where characters can have new roles and be in a new "meta" (for example healers that need to be on field)

  • @Dropzonetest
    @Dropzonetest 2 місяці тому

    What about regularly adding an expansion to the spiral abyss? I would love to see a day with 50 spiral abyss floors. And maybe 20,30,40,and 50 reset when the spiral typically resets. But then there's this deep delve into the combat end game that gets mobs and bosses with progressively larger health pools or 1 shot potential. Crazy boss mechanics that require I-frame dodging or using the floor design to your advantage. I love games with that kind of content. And even a trial mode, where you pick a team(s) and start at floor 1 and have an endless run until you get to 50 and you get rewards like 5* artifacts sets or crowns maybe even to get fates would be fun

  • @tonyhoyx
    @tonyhoyx 2 місяці тому

    My 2vwishes for Genshin Impact.
    To let players use some of their old characters while fostering co op play:
    Implement an Endless Dungeon with a team score Leaderboard that resets every Patch. In the Endless Dungeon, we get randomly generated areas with endless waves of enemies with increasing difficulties. Can be played co-op with open matching. Scores are calculated by total enemies killed over time as a team. 4 players can choose their own 4 characters to play the dungeon (if that can be implemented). If not, then the 4 players can swap any into any characters anytime during the dungeon. Implement a mechanism whereby players will need to cycle through to other characters they have built. Dungeon ends and scores calculated when everyone dies or a single team member dies or everyone quits.
    Implement tiers in the leaderboard, and certain tiers will get a timelimited pet that is unique to the tier the players achieved on the leaderboard. Pet expires every patch during the leaderboard reset. Pet of certain top tiers have ability to help player pick up materials when equipped.
    To implement item sync between the game and interactive map. You can do the sync on every patch release instead of live sync to manage the bandwidth.

  • @drost47
    @drost47 2 місяці тому

    As someone who plays one mobile and pc and does teapot, it's also for the crossplatform people. I find it easier to edit the teapot on my mobile screen. It would suck if my teapot was different when I logged into my phone vs my computer

  • @Matias-cx3wg
    @Matias-cx3wg 2 місяці тому +1

    I've been playing almost non-stop since release. I haven´t finished Fontaine last area, the new area in Liyue. And I have like 5 character's quest I didn't even begin. I think I might quit soon. It feels like a waste of time at this point.

  • @xanaviii
    @xanaviii 2 місяці тому

    TCG can feed into character collecting too.
    Collecting character cards, using them in decks, and dueling characters all serve as a way to give them more exposure.
    Maybe I like playing a Eula deck despite not having her. Well, dueling her let's me see her in game, hear a bit of dialogue from her, and now I'm further intrigued.

  • @John_II
    @John_II Місяць тому

    I think Jello's point about the highest Abyss Floors e.g. 9-12 (or IMO, 11-12) is quite right. I think Hoyo didn't want to make too much Abyss FOMO for anyone who cannot clear floors 11-12, which are harder than floors 9-10 and lower, so the rewards for clearing are the same. Hoyo could choose to make the floors 9, 10, 11, and 12 of escalating reward value to reflect the difficulty, but so far has not.
    I'm actually kind of relieved because I can 9* floors 9, 10 and 11, no problem, but Floor 12 I've only ever got like 3 *s of 9*. But I don't relentlessly try floor 12 because I know I'm only missing 100 primos (which is less than two days of commissions, almost the same as a Welkin day and frankly less than you can get from a time-limited event) and some mora which almost literally grows on trees. So there is no FOMO for me - it's fun to try, but I don't want to stress about it, so I don't and there's little incentive to stress about it.
    There's an argument to be made for better Abyss awards, but I would bet it's only hardcore players who care. My understanding is the vast majority of players don't try floors 11-12 of the Abyss, so why would they care if the rewards are better?

  • @user-eo4it2rn1f
    @user-eo4it2rn1f 2 місяці тому

    i wonder why they cant do like hsr (simulated universe, pure fiction) or a testing phase to change it to fit genshin. there could be like 1 side has 1 big boss and another with a bunch of small fry but idk get stronger when there is more or more resistant to aoe dmg

  • @planetary-rendez-vous
    @planetary-rendez-vous 2 місяці тому

    As soon as I finish all the world quests, main exploration and some of my curiosity for SQ I'm dropping the game until new content comes out.
    Which at the speed of which it comes, is going to be a long time. But I came back for the SQ in Fontaine. Collecting characters, clearing Spiral Abyss, farming is all a trap to get you to spend. Of course it's part of the enjoyment, but the only part that's not gated behind gacha is the story and exploration.

  • @kayless32
    @kayless32 2 місяці тому

    Very good analysis!

  • @scyph247
    @scyph247 2 місяці тому

    As someone whos goal is to max every character I own I think this is pretty true, HOWEVER if that is the true case resin NEEDS to be worked on it sucks logging on once a day to max one small portion of one character, MAYBE. I also agree the best end game is pvp and that genshin may find it very hard to design more of it without affecting the points you made, best example is Honkai Impact 3rd while yes an older game the entirety of my playtime in that game the leaderboards stay the same few people putting in the most time as well as money which also means the highest ranked rewards are paywalled.
    At the end of the day I'm actually grateful that genshin has less to do, not that I don't want more but going back to games like Destiny 2 or Tower of fantasy I can really feel the time sink needed, per day/week. It gives me time to play other games and have a life or even opposite, spend more time on genshin since I stay behind on regional content for when I want more to do.

  • @Friendfox
    @Friendfox 2 місяці тому

    i've replayed genshin after completing (ar60) the game once (specifically so that i could play TCG with people on a different server, another problem with TCG). On your first playthrough you've learned the attack patterns of the enemies from 36 starring the abyss, as well as all the techs for elemental reactions. No matter how weak the characters on your new account are, they won't be challenged by map content. Even if you're specifically going for characters you skipped on main.

  • @Hyuinn
    @Hyuinn 2 місяці тому

    a Boss Rush wouldn't be so hard to make since most if not every boss has it's variant from spiral abyss. That way we could try teams that aren't being favored with the Spiral Abyss buffs, or to just have a challenge since the overworld bosses are a joke in the endgame.

  • @Lennis01
    @Lennis01 2 місяці тому

    I think Jello's points are all valid. Most of the endgame content I regard as harmless diversions rather than something important to Genshin's core gameplay. The exception is the Abyss. The Abyss is what attracts players into making their characters stronger and see what they are truly capable of. The problem is that the Abyss hasn't really evolved much. You pick two teams out of your whole roster to challenge the most powerful enemies, and that's all there is. For young accounts and veteran accounts the challenge is the same. What Genshin needs is an endgame mode to challenge veteran accounts who have a whole lot of characters and high-end equipment. It's one thing to only being able to pick a character once between two teams. What if the same restriction applied to five teams, or ten, or even the game's current cap of 15 saved teams? Suddenly you have to put some very careful thought into your teammaking. Where do you put the Power Five? Where do you put Furina? Or Yelan? Or Neuvillette? How many of your teams can be made Abyss viable? Is there a leaderboard that can track how many teams a player can clear all the way through? Hoyoverse can set it up like an event where the teams are set up in advance and then the player can attempt the challenge over a period of several days at their leisure, the progress being saved between each session so that the player's time investment remains manageable. In terms of challenge this would be the ultimate endgame, and one that may make even Genshin's top content creators wither. Who would be the first to clear this monster abyss with 15 distinctive teams and no repeat characters? Would it be Jello? (He now has every character in the game.) Or would it be Zajef? Or Zy0x? Or would Sevy have something to say about that? Seeing these attempts on stream would be a highlight to everyone who follows Genshin.

  • @kirovreporting3573
    @kirovreporting3573 2 місяці тому +5

    Genshin doesn't need more end game content. the game needs to tell more stories and immerse players in past / present stories about the characters and world. the lore is quite interesting and tells us the tales about interesting past world events but what if they show us these stories and events instead of just telling them ?
    Imagine going about stories about Xiao and the Yaksha or the past of Zhongli or the archon war..etc. Imagine seeing makoto and ei during the inazuma incident 500 years ago. just imagine playable chapters of story quests fully Voiced and with no traveler POV at all.
    often making these past events available to play in the form of chapters (similar to archon quests) will be great imo. also doing this for present events would be awesome as well, the world is dead basically after you leave every city as the traveler all what happens around the cities are festivals and slice of life events..etc. imagine new story chapters speak about jean and dliuc investigate and stop another fatui scheme, or showing how nahida communicates and learns from irmnsul..etc.
    making these world events in the game can save this game and hit all birds with one stone, they are stalling the main story so much without giving any content in return which gets players sick. players love the world the game had built and love the characters, so make players interact with the world more and get involved with their favorite characters more which will increase moe and hence increase sales for characters.

    • @pontoancora
      @pontoancora 2 місяці тому

      For me the constant new content is way better than some repeatable one. But I don't think they can make much more than they already make. Their production pace is very fast

    • @polishspy3088
      @polishspy3088 2 місяці тому +1

      They need to look at what warframe did with the war within and the other huge quests.

    • @starfall9462
      @starfall9462 2 місяці тому +1

      and how would you immerse players who already experienced all of those? if you are asking for new content that will focus around lore and stories that people will be able to play again and again you are asking for end game content, people often think that end game content has to be grindy and challenging but it doesnt. On the other hand if you are literally asking for hoyo to just enable players to revisit old events that they missed then obviously that wont solve anything for the players asking for end game content as most of them are dedicated genshin fans who have played most if not all major events

    • @pontoancora
      @pontoancora 2 місяці тому

      ​@@polishspy3088well, I played warframe in 2018, and the reason I stopped playing its exactly because their pace for new stuff was VERY SLOW.
      People that time just like in genshin were asking for endgame all the time (some joked that fashionframe was the endgame). That when the game was already full of repeatable content.

    • @Axterix13
      @Axterix13 2 місяці тому +1

      @@pontoancora Interesting how you stop playing because of a lack of new content, but then deride others for wanting new content. End game isn't about repeatable content. It's about content worth doing once you reach a certain point.
      Both you and them want more new content. They just want something that takes a bit more time to crunch through, but is doable within certain dev time constraints.

  • @TheVermilliaFamily
    @TheVermilliaFamily 2 місяці тому

    If I had a dollar for ever cut in this video I'd have 10,382 dollars

  • @avej99
    @avej99 2 місяці тому

    3:21 this little statement is exactly how I feel about honkai star rail rail’s endgame like all the additional content is amazing don’t get me wrong but some of it just has really annoying enemies that really make me question if its worth the rewards and after I beat it I never really look at it again

  • @adfghsfol
    @adfghsfol 2 місяці тому

    in Halo they had bunch of modifications to each mission that multiplied your final score, but making it far more difficult. I guess we need the same

  • @Taunt_1NG_U
    @Taunt_1NG_U 2 місяці тому +2

    I wish this would be a April Fool's prank but that's why it stings soooo bad!

  • @deathmetalalchemist5861
    @deathmetalalchemist5861 2 місяці тому

    great video!

  • @michaelneff5794
    @michaelneff5794 Місяць тому +1

    Characters are NOT content & calling it endgame to build every unit is simply a player-created form of tedious work, all so you can play 90% of units for 3 days, realize they are mid, then bench them forever. Also the resources & mind-numbing grind it takes to build every unit is not a realistic or recommended goal for most players, especially with no true endgame modes to fully test said units. Like why would I want Arlecchino when I'd have to grind a dedicated set for her just so she can perform equal or worse than my well-built C1R1 HuTao?

  • @lyricjam39
    @lyricjam39 2 місяці тому

    I never explore using the abyss clearing teams, it removes the challenge. (almost like playing in god mode).
    I mean overkilling everything with 1 or 2 "E" skills from my C1 Yelan + signature weapon only leads to repeating the same action over and over.
    Instead I use teams mostly relying in 4 star characters that are only good if you follow a decent rotation.
    Sometimes I make teams to roleplay while exploring making up stories of how they eneded up in there.
    In fact Mi Hoyo should implement some form of quests where you don't play as the traveler but instead some form of story mode exclusively of the other characters interacting between themselves in some adventure while the travelers is doing his "thing" somewhere else (and let you use them for the quest even if you don't have them).

  • @yannischupin7787
    @yannischupin7787 2 місяці тому

    About the teapot rewards I do not agree fully, because of the character's set, that if get done and place the said character in it, you will gain promos (20 or 30). And this multiploed by the number of characters and the 2 sets each have ... it is small in comparison to the abyss but I feel like many miss on this.

    • @phoenixlau
      @phoenixlau 2 місяці тому

      That's more of a character collection thing (like ascension tickets), not necessarily "teapot" endame.
      The rewards are one-time x2 per character and the preset layouts are pretty ugly compared to what you can build yourself. Not to mention clashing against load limit.
      So generally what happens is every so often when the new presets come out, I will switch over to an empty realm and knock them out one by one for the rewards.
      Then inevitably I will revert to my existing realm, with my existing build that I like looking at, unable to add or change anything without deleting something else due to load.

  • @ilop316
    @ilop316 2 місяці тому +7

    w-wa-was that me 0:31 😳

    • @muxuryestates8178
      @muxuryestates8178 2 місяці тому

      Bro showed up for less than a second 😭

    • @ilop316
      @ilop316 2 місяці тому

      @@muxuryestates8178 a win is a win

    • @TurdBoi-tf5lf
      @TurdBoi-tf5lf 2 місяці тому +1

      Neuvillette is better

  • @Glast04
    @Glast04 2 місяці тому

    This video is a banger man.

  • @Anshinkanzaki
    @Anshinkanzaki 2 місяці тому

    15:54 that’s way I set myself a personal goal, to only get characters that I want, like and need, if a character doesn’t meet those 3 criteria, I’m not pulling for the character, also I only want to get 4 DPS teams (anemo, pyro, electro and hydro) only to play the story once it releases, once I get the teams/characters that I want, like and need, I personally wouldn’t have many reasons to pull for other characters. That why instead of playing the “End Game” that genshin developed, I play MY own “End Game”

  • @madzaisa
    @madzaisa 2 місяці тому +1

    Real problem with teapot is that some rewards down the line REQUIRE you to invite people. Or go to other people teapots. I want to build a cozy set for my characters? Too bad, you need rewards that require CO-OP.
    And with TCG my issue is that actions are just too damn slow.

    • @baronsionis6855
      @baronsionis6855 2 місяці тому

      I recall them accelerating the latter, and the former is a non-issue.

  • @fmaaru571
    @fmaaru571 2 місяці тому +1

    I just want them to add in the ability to replay story quests!!!!!

  • @CrypticAeon
    @CrypticAeon 2 місяці тому

    Having stats carry over to TCG would be awful, but you're definitely right in the regard of there being zero rewards. It's a fine mode I have a team for, but the only meta purpose is for 2 games a week for BP progression. They really should give primogems or something for doing your games.