Hi everyone! Let me know what you think about Realistic Touch in the comments below! :) Also - has anyone seen a tutorial where you can somehow add maps like this in only a portion of a material? So instead of it being procedural across the ENTIRE object it would only be in a certain location? Let me know if you've seen anything like this.
Hi,thx for your tutorial.What if my texture already have a texture-based roughness map,how should I add imperfection map on to it??? I'm doing some work like large architectures with a really tall wall and don't want the imperfection to be repeated with the tile effect cause that's gonna look really fake.........
Hi everyone! Let me know what you think about Realistic Touch in the comments below! :) Also - has anyone seen a tutorial where you can somehow add maps like this in only a portion of a material? So instead of it being procedural across the ENTIRE object it would only be in a certain location? Let me know if you've seen anything like this.
Hi,thx for your tutorial.What if my texture already have a texture-based roughness map,how should I add imperfection map on to it??? I'm doing some work like large architectures with a really tall wall and don't want the imperfection to be repeated with the tile effect cause that's gonna look really fake.........
huhuh