Gaea Tutorial: A Collection of Rocks For All Sorts of Things
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- Опубліковано 27 сер 2024
- Gaea Tutorial: A Collection of Rocks For All Sorts of Things
I break down a few scenes I made in an attempt to get rocky cliff faces in Gaea. You will need a steep (but not a 90 degree steepness) for many of these techniques to work. In any case. I hope you enjoy the break downs. The .tor files will be uploaded to the discord. Link in the Link Tree link below.
linktr.ee/artech7
The first one was definitely my favorite! And using the Embed option for Combine simply blew my mind - the entire landscaping done with 4 nodes (5 if the snow counts). I guess less is more sometimes.
And thank you for very good explanations as well!
I try to keep things simple. :)
Thank you for watching!
Thank you Dylan!! The first part of the video saved my project! Keep up the good work man! 👏
What I learned from the video: Embed is awesome!
That is absolutely correct! :)
Thank you so much for putting this video together - Much appreciated and great collection!
Thank you!
すばらしい。動画を作ってくれてありがとう
どういたしまして
Great stuff! I love your use of Snowfall for not-snow. I'll certainly borrow that idea some time.
Yes sir! Make the builds rain!
Thanks for preparing this beautiful material for us. You also made me want to visit Utah sometime in the future.
You are most welcome! Please, come stop by! Utah is a great place to visit. :)
What a great output from just the first four nodes. 🤯 Good stuff.
Thank you!
Dang the first and the last one is just straight up a beauty, well done sir!
Thank you. :)
Great stuff! Love seeing breakdowns like this.
Cool cool! More to come like this, for sure.
Wow oke im switching from World Creator to Gaea.
Wow! This is very impressive!
Thank you!
Very nice!
Great Tutorial Thanks for sharing your workflow, Its amazing.
You are welcome. :)
wow, these are so cool! thx for sharing!
You're welcome!
amazing, thanks
Awesome, didn't even know about Embed
It's a good one!
How did you manage to isolate the rocks? Taking the separation mask from the combine node combining the ridge and the rocks doesn't work. I'm stuck.
Wow looks great!
Thank you!
Amazing video, so helpful for a beginner like me :)
Thank you!
Hi Dylan, I'm loving your tutorials - learning so much which is great! If you have the time, is there any chance you could create a Gaea to Vue tutorial?
Most certainly! I am actually picking up Vue again and have been brushing the rust off where I can.
The main issue is, however, I haven't been able to post a video in a long time. My work place is going through major growing pains and we are short staffed, so I haven't been able to make videos or even assist people all that much on other things, except in small windows.
I'm hoping for a miracle in the meantime.
Until I can get around to making a video, I can point you to a video that'll get you started. It's an older video of mine but the workflow is the same for Gaea, at least for importing. I want to do a full break down of texturing and rendering. Hopefully I will get to that soon.
Here is the video to get you started:
ua-cam.com/video/KNyJKuXXbjE/v-deo.html
This example has me blending a map from world machine with another fractal. However, at least it'll get you to the importing your heightmap from Gaea workflow.
@@DylanPWN thanks heaps Dylan 😀👍
Every time you say yawning I’m yawning too.
Yeah, sorry. Not sure why I was so yawny in this video.
Hopefully you enjoyed the video, though. :)
@@DylanPWN also i have a doubt im unable to save the file is it beacause im using a free version?
Could you try some more game engine focused things?
Color maps made in gaea don't really make sense for playable game terrains when you need to define where premade textures go using hard masks.
Finding enough natural variations and features for masks and placing enough of them to make a region without human disturbance look good is so hard lol
Like... isolating values in the texture node using a threshold percentage to achieve 3 or 4 masks for a splat and then color matching it to look like the satmap just looks ugly and wrong :(
When I have more time to get into game engines, I surely will. Currently, I barely have enough time to make the videos I have been making. My main goal is to do a full blown break down of a landscape from start to finish in UE.
The last one rocky slope noise is my favorite one. Is this file on your gumroad page ready to buy?
It's in my discord, where you can download it.
@@DylanPWN Heh :) just bought a monthly subscriptions and downloading large files and now I know is pointless.
I always wonder how do you cooperate a squared shape terrain like these to make larger world like GTA and blend it seamlessly.
Well, You don't HAVE to make it square. You can create a landmass that doesn't reach the edges. Or, you can make a large land mass that does reach the edges but the playable area is only in a small section of the landscape (Small being relative. You can have as large or small of a play area as you want, within the game engines capabilities).
There are a lot of ways to do this, just depends on the workflow or the requirements of the project.
how rude of cosmo starting to make noise in a recording
I know, right?!
Cosmo has 0 manners. XD
how do you export satmap to unreal 5?
My reply probably isn't relevant anymore, but you could just export the final color map, should be good enough, no?
What are your pc specs? Just asking
Threadripper 2990WX, 128GB RAM, 2X RTX 2070 Super, 1X 2080Ti.
I cannot find the file to download. Can you send me particular link ? Thanks.
Are you on the discord? That is where I put it. If not, I'll send you a link when I get a moment.
@@DylanPWN Yes I'm on Discord
Please help
After export file Gaea to unreal, You appear waterMark looks like X
If you get an X water mark, it's because you are using a feature or resolution in Gaea that your license doesn't support. What version of Gaea did you buy?
Free version,it there a solution
@@mo3in410 sorry for the late reply. The solution to get rid of the watermark is to buy a license that includes the features/resolution you need.
hi. how do you disconnect something in the node tree
Grab the connecting line and drag it away from the node. Or select the connector by clicking on it and hitting delete on the keyboard.
@@DylanPWN thanks, grabbing it doesnt work but selecting and deleting did.