I've gotten into Mothership a bunch over the last few months; I've run a bit for my group, and we all had so much fun. The panic table is the best implementation of mental stress/fear systems, free of the baggage of older versions.
Please...I want to play Meowthership! 😂 Great video - I definitely agree that making PCs make very explicit choices with the knowledge that there are costs is SO much fun with the right groups!
Sorry but I'm going crazy trying to find the mentions of the pages mentioned: at 6:50; and at 8:27; Maybe I'm checking the various manuals in a stupid way, but I just can't find those pages. thanks in advance
Is Meowthership the Sci-Fi Horror game where you play as the cats aboard the station or spacecraft that is infested with hive like aliens? If not, why isn't it so?
If you like Mothership, it is well worth checking out Hostile from Zozer games. It's a 2d6 Sci-fiction ttrpg. Briliant Blue Collar sci-fi horror setting with an incredibly well realised setting.
Don't steal rules from game. Play the game the rules are intended for. I'm tired of GMs who think they are game designers and can "fix" D&D. They can't.
I'm all for stealing rules, but I heavily encourage people to start from a base designed for the genre they want to play. Or a generic game that fits their play style that they can modify. While TTRPGs owe a historic debt to D&D, D&D is, in my opinion, sub-optimal in most directions. It started out in a very specific niche, but because of its popularity, people keep trying to make it fit everyone's play style. It's horribly complex, but actually offers little customizing compared to similarly complex games. This is largely from decades of to mod a clunky class and race based system for granular customization rather than distinctly different play styles. It's rooted in a very particular genre (high fantasy dungeon crawling) but modded to high hell for every setting under the sun as if it were generic system. It's incredibly tactical... and yet people keep trying to turn it an RP / investigation game. I just ended a frustrating campaign with a professional DM, who, no joke, gets stressed by running combats. Hint hint, you're running the wrong system. I think she felt beholden to the popularity of D&D, but what she really wanted was probably Fate or Monster of the Week. Borrowing in general is good; trying to run RP-focused horror in D&D is suboptimal.
I've gotten into Mothership a bunch over the last few months; I've run a bit for my group, and we all had so much fun. The panic table is the best implementation of mental stress/fear systems, free of the baggage of older versions.
I love the death roll under the cup thing.
Please...I want to play Meowthership! 😂 Great video - I definitely agree that making PCs make very explicit choices with the knowledge that there are costs is SO much fun with the right groups!
lol if I actually do ever run Meowthership (and I'm thinking about it... I have ideas), I promise I'll save you a seat :)
Sorry but I'm going crazy trying to find the mentions of the pages mentioned:
at 6:50;
and at 8:27;
Maybe I'm checking the various manuals in a stupid way, but I just can't find those pages.
thanks in advance
Never mind, I found everything
glad it worked out :)
You need to check out Trophy Gold and Swords Without Master
Solid stuff! I love the writing and vibes of Mothership. I'm not entirely sold on the core rules, but I agree it has lots worth stealing.
Is Meowthership the Sci-Fi Horror game where you play as the cats aboard the station or spacecraft that is infested with hive like aliens? If not, why isn't it so?
If you like Mothership, it is well worth checking out Hostile from Zozer games. It's a 2d6 Sci-fiction ttrpg. Briliant Blue Collar sci-fi horror setting with an incredibly well realised setting.
For me, the Panic Table is something from Mothership that I am definitely stealing!
Fantastic series
Subbing because of the Eskimo Joes cup 👀
lol! I went to OSU and worked at Joe's for a bit
🥳🫂👍🏿
Love a good house rule ❤
An "eat the rich" patch is low-key cringe even in an RPG 😶🌫️
well you could pick a different patch, i guess. But don't tell anyone i told you to do that
Don't steal rules from game. Play the game the rules are intended for.
I'm tired of GMs who think they are game designers and can "fix" D&D. They can't.
oh no, you're already tired of me? I was afraid this would happen.
I'm all for stealing rules, but I heavily encourage people to start from a base designed for the genre they want to play. Or a generic game that fits their play style that they can modify.
While TTRPGs owe a historic debt to D&D, D&D is, in my opinion, sub-optimal in most directions. It started out in a very specific niche, but because of its popularity, people keep trying to make it fit everyone's play style. It's horribly complex, but actually offers little customizing compared to similarly complex games. This is largely from decades of to mod a clunky class and race based system for granular customization rather than distinctly different play styles. It's rooted in a very particular genre (high fantasy dungeon crawling) but modded to high hell for every setting under the sun as if it were generic system. It's incredibly tactical... and yet people keep trying to turn it an RP / investigation game. I just ended a frustrating campaign with a professional DM, who, no joke, gets stressed by running combats. Hint hint, you're running the wrong system. I think she felt beholden to the popularity of D&D, but what she really wanted was probably Fate or Monster of the Week.
Borrowing in general is good; trying to run RP-focused horror in D&D is suboptimal.
Stay tired
Any GM who does not modify rules is not a GM... RPGs are all about imagination, how come so many players have none?
Rules Lawyer?