"for some ungodly reason.... the server interpreted this negative value as a huge positive number" That is a known issue in coding, it is the reason why the famous War mongering Gandhi bug in Civilization happened, when programming if you don't included negative numbers in the code, the computer when it goes below zero will just roll the dial to the max value it knows; kinda like when your cars odometer goes from 9999999, too 0000000 but in reverse. Most programmers these days know to add how to deal with negative values into the code... just in case.
And the best part is that there are programming languages that would have prevented these bugs from happening to begin with... Ada for example would raise constraint_error or range_error (exception) in such cases ... starting from 1979 - which is before work on language was even finished.
I haven't played in nearly a decade, but yeah, CCP has a solid game under their belt. I think everything on one server and allowing much of the map and the economy to be player-driven has lent itself to the longevity. Though at least they don't have server-wide rollbacks when a patch is screwed up like they did in the very beginning
I’m making billions station trading in Jita. The T2 market is still deflated with many T2 items being below their production cost. Good to know why that is XP
i had to stop playing about 18months ago due to a new job, but at the time the only T2 that i found were really worth it was drones and fighters. especially since we had the war going on at the time.
I played a lot 10yrs ago and it struck me as incredibly odd that T2 margins calculated so thin. I thought it was economies of scale...not economies of exploits lol.
@@phantomJK There are a lot of tricks involved. Buy low sell high and you can make nice profits. How you get there is up to you, no one will share their best ideas, and of course there is no magic "double my Investment" button, but it's possible to get a nice profit from many items if you do your research.
After going through 200 pages of Zkill (I'm bored), I can confirm that there were no solo one hit STRUCTURE kills from rattlesnakes between December 2015 and January 31 2016. Lots of small stuff, control towers, and POCOs, but none of them were solo'd by drones (There were also a lot of expensive maintenance/hangar arrays, but none solo'd)
It turns out it was done, but only on the test server, so no permanent Killmail was generated - You can still watch it be done though here: ua-cam.com/video/0IigsSOw_-0/v-deo.html
@@Jintaan Ah no wonder I couldn't find it on zkill. Lots of control tower deaths, sometimes 2 people took them out, but never saw a single solo on regular servers
There was a glitch/exploit many years ago that only lasted for maybe 4 or 5 hours if that. The shard was having issues after a patch and it would lag lock for about 30 seconds to a minute every 5-10 minutes. My buddies and i were mining at the time and i was running 2 accounts hauling and mining some scordite. Then i noticed something odd. During one of the lag moments i had tried to put a load of scordite into my hauler like 5 times. It was annoying so i did it in frustration. Then i noticed that my bestower was moving way slower then it normally did. Then i noticed how much scordite was in its hold. 5 times the amount that should have been. SO i informed my buddies and we did a couple tests. Like seeing how many times we could trade cargo between haulers in the lag periods. We got one of them so weighed down he couldnt move. But pretty quickly we realized we could do it with anything in the cargo holds. I don't remember everything that we traded but man did we trade a lot. I played the game off and on for about 8 years. For at least the last 2ish of those years im pretty sure i never worried about money because of that short lived bug. I often wondered how many people figured it out in time to cash in.
@@Scorchey_Bagel Aye. with the cargo holds like 20 or more times over their max they couldn't even turn. we had to make sure we were aligned to the station already to be able to get back to it lol
What exploits do YOU know that I missed? Personally, it was a real struggle to decide whether or not to put PoS Bowling on here, so I know there's a few super impactful ones that are lurking around in the history of EVE not mentioned in the video!
I think you missed the contract exploit, archive.evenews24.com/2012/03/14/the-great-contract-scam/comment-page-1/. I'm featured on that filthy rattlesnake :(
The extreme timezone tank. Was not meant to be so heavy but it was a hug that turned into a feature after exploitation of certain RU/CHINESE factions used it alot.
I can't find any info anymore about this, but there was a really old exploit, back when I first started playing, revolving around how the Server talked to the Client. Back in the day, a cloaked ships location would still be sent to the Client and it was the Client that didn't display the ship if it was flagged as being cloaked. By rewriting part of the Clients code some people got it to display cloaked ships, CCP fixed it by simply not allowing the server to tell the client the location info of cloaked ships anymore and kept it server side. People got IP banned for this, as modifying the Client is a HUGE no, no for any MMO.
0:48 Inconsequential? If a Tengu is always flying forward in reverse is he advancing or retreating? While you are thinking about that you are blapped to death. I call that game breaking.
slimj091 How often do you actually look at the model of a cruiser sized ship to figure out where it is going? Most of the time we just see a symbol in front of some speck and use the distance reading to see if it is retreating or advancing.
It was me and my friend from test server who actually used the rattlesnake drone bug to blow up pos towers past the stront mechanics... justin666 and commodore john.. We never did it on the live server because we not stupid enough to risk having a permanent ban
The Reaction exploit worked by putting Material A and Material B into the reaction silo, starting the reaction and then removing the materials as they were not immediately consumed on job start but at job completion. It only worked on basic > intermediate reactions because :ccp:. Exploit was discovered by a CCP data miner who noted that there was more Intermediate material in the game than had been mined up until that point. Which should have been impossible, only 2-3 people got banned if I remember correctly and every major alliance/corporation knew of its existence and exploited it, it was one of the reasons BoB et al were so rich.
No. BoB got rich because of a corrupt Dev. Back in those days you didn't research to get t2 bpcs. Instead you ran missions that had a, very, very, low chance of dropping t2 original blueprints. So this Dev had an alt who was in BoB, so he spawned several blueprints and gave to BoB allowing them to practically print isk. It was all discovered when some Goons hacked BoBs out-of-game forum and reported it. No one in BoB was punished and the blueprints was never removed. But the whistleblowers all got permabanned for breaching the rules of conduct by hacking the out-of-game-forum. It was videly believed back in the day that there was alot more devs with alts in BoB since this was far from the only shady thing that happened with that alliance. It was the only one who was proven though.
during the messy tengu flew backwards-12h-downtime-update, i not 100% certain, i think it was around 2012-2013. my alliance submitted beforehand an own logo.png via ccp. our new alliance logo was part of the "tengu update", so first things you do as a proud alliance pilot, you check your own profile ingame, to make sure everything was neat with the logo. i sat in an out-of-alliance-cyno-alt and checked my main profile. Immediately i had a crash to desktop... after a bit of research, driven by loads of beer and Teamspeak giggles, we found out. something went wrong with our alliance logo inside the client and every player outside our own alliance, were kicked out of the game the moment they opened out pilots profiles. so what would every eve player do in this moment? We mailed ccp about the issue and flew with backwards warping tengus to the tradehubs and spammed local with our profiles. and cleansed the locals. good times
Great vid! Did you know about the infinite crokite rock? Apparently back in the early days of eve, there was a crokite roid that was glitched to have infinite ore. (in outer ring of all places).
Not an exploit per se, but definitely got patched out... With very high covops skills, you used to be able to fit and rig a bomber to be able to fire cruise missiles from beyond the 150km gate aggro range in lowsec. Add on instant targeting after decloak, and you could have a gang of bombers orbiting a gate in lowercase, cloaked, able to basically alpha most things. And at that range, even an inty couldn’t reach you before getting popped by a cruise, thanks to their giant warp sig. Twas very profitable in Aurohunen. ;)
(Cross-posting from my reddit comment) There is another pretty good exploit that was found with rorquals when they were given the ability to mine. The long and short of it was: the guristas drone bug was back. In this case, it was particularly tied to the Industrial Core module on Rorquals. Here's how it worked: Rorqual launches normal mining drones and sieges. Abandon drones. Scoop with an orca. Launch. Scoop with another orca. Now when orca #2 uses those drones, you got all the mining bonuses of the ships that previously touched them, and if the rorq was sieged, you got the indy core bonus as well. Myself, I definitely did not get a faction mining drone on an orca to mine 6,000 m3 per cycle, per drone, which mean that each drone had the mining output of an entire rorqual. The final escallation in this was that this worked for excavators as well. Rorq launches excavs, indy cores, abandons, then another rorq scoops, launches indy core, etc... The biggest number I saw a screenshot of was an excavator drone that mined 125,000 m3 per cycle. I don't know exactly when this bug started or was found, but I assume that it was available when the rorq changes went through (November), and it was patched out the next June, giving the bug a 7-8 month lifespan. God knows how much ore was mined thanks to it.
the t2 pos bug was as you described. you would put the reaction bp in and it would start spitting out t2 mats without input. but it was only a specific bp. they had one on every moon in their system. however, it didnt go unnoticed. they reported the bug several times and no one did anything. one gm said it was working as intended. finally, others complained and it was investigated. then bans came out. i read the guys apology and explanation on the forums. (im a 2003 player). i kinda feel it was a gm doing the exploit on an alt character, but with his apology...my views have changed since then. they had a titan in 06ish. i remember the system wide pulse killing my manticore. was the coolest shit ever. well worth the price of admission...but as they said to dr evil, that kinda money didnt exist in eve. but you did forget the oldest i know of. the shuttle bug. in the beginning, someone figured out that if you reprocessed a shuttle, it gave more minerals than took to build it. and with reprocessing 5, it was a large margin. so folks down around badivefi in khanid region had all the manufacturing slots taken for a long time in station producing and reprocessing shuttles. they made bank. the start of the first billionaires. i am a returning player. i knew about 3 of these but didnt know about the gurista drone bug. thats cool as shit.
14:00 I remember this. At that time PL and SOT controlled something like 50% of technetium moons. Overnight price of technetium skyrocketed. I don't know how it is now but at that time there is only something like 250 technetium moons in game. It was one of components in T2 production. Who controlled those moons controlled huge portion of passive ISK income. For PL and to some extent SOT it was main reason why Fountain was so important region to defend. After expansion when technetium moons became much less valuable PL more or less abandoned Fountain and SOT collapsed after IT alliance(BOB) invasion.
There is a major exploit that is not listed here & since you asked I'll include the best of my understanding. I was a long time player of Eve . . . so much so that I was able to sell my character in 2009 for enough cash to fly from US & have a 10 day vacation in AUS, diving the Great Barrier Reef among other things. I'm considering playing again, but this is one of the many never-balanced exploits that remains as a personal & permanent discouragement from all things CCP. It's the T2 Band of Brothers BPO dev hookup. For those loosely familiar with the game -- players were not able to get BPOs for T2 ammo. T2 Ammo blueprints would come in the form of BPCs (blue print copies) . . . all with a limited number of runs. After those manufacturing runs were complete, the T2 blueprint would need to be found again in the form of a copy & another limited run would be available to the players. Now, this next section comes with a disclaimer . . . this all happened just prior to the rise of Goonswarm. For me, I had not even heard of Goonswarm prior to the gentle slap on the wrist given to Band Brothers. Essentially my disclaimer is that I really don't know if this is the case . . . but my opinion was that the dev's personal friends that were gaming together under the "BOB" banner that just quietly morphed into Goonswarm [[plus enough plausible deniability scattering of former Bob -- *name changes (?) idk*]]. This was one reason why I found it interesting that you sited Goonswarm as the group that found the LP exploit. One thing has never happened in Eve, and they do not seem like they ever intend to . . . a full wipe, or brand new kick-off server where the history of exploitations would be cleared enough for a level (or at least honest) playing field. The T2 BPO came in the form of missiles, that's how I remember it . . . a friend had told me about this & I searched the forums, read articles & talked with other players. Veteran players were still helping me understand Eve more, and now it's been almost 10 years since I was active . . . I can tell you I played in a corp that was allied with Cyvok, I remember the big news about the loss of the first Titan . . . wars that would lock up after there were about 600+ (?) players in a system. There are many redeeming qualities to Eve (yes I feel myself slipping off topic) . . . but integrity does not seem to be high on their list, nor does balancing , so, *in my best Shark-Tank style voice* "I'm out". There's a family that I live with & "dad" wants to get everyone into a game, where the fam can be a part of something big & the more he hears & knows about Eve, the more he wants to be a part & then he'll ask why I'm discouraged about returning & yes, there are many stories . . . each of the exploits you have given here could equally be a part of our conversation . . . a talk about how cool it would be "if". End of eve / exploit talk. One last loose end to take care of . . . addressing my selling of an Eve Character. At the time it was frowned upon, enough so that CCP encouraged Ebay to shut down sales. Essentially saying "neener-neener; you can't do that". Only thing is, I live in the U.S. and we have intellectual property rights, plus if you were to read the sale it was actually an ordinary pen cap that was sold & whoever bought that pen cap also got my character for free. Which ended up being my way of saying "neener-neener; diver down".
I just did some math on the Gurista ship bug. A single Gecko does about 700dps (698.8 at a random fit I have) You would only have to abandon and rescoop/ launch it 4 times to get to 40.033dps. Theoretical dps numbers are: Bare: 700dps Once: 1925 dps Twice: 5293 dps Thrice: 14.557 dps 4 times: 40.033 dps 5 times: 110.093 dps 6 times: 302.757 dps 7 times: 832.581 dps 8 times: 2.289.599 dps 9 times: 6.296.399 dps 10 times: 17.315.098 dps I think the one shot POS story’s are real, based on this. That also means, that this would have been the only way to kill a Concorde Marshal, dealing 175k damage to them at their 99% resist profile
6:44 - that "ungodly reason" is called "unsigned int" and just a basic knowledge in programming lets you understand it. In short all signed integers have the very first bit to represent the sign - 0 means the number is positive, 1 - negative. The unsigned integers don't have such restrictions and all bits are just used as a part of the number. So if your unsigned integer value is 0 and you substitute 1 from it it won't go to -1 (it's unsigned), instead it becomes 65535 (which is the the max value for a 4 byte integer). As a result your tracking instead of being 0 becomes as fast as it's possible.
So... There's a reason why all cosmic anomalies spawn within 4AU from a celestial. During triglavian invasions for about 2 days conduits would spawn at 200-500AU from a celestial. Giving a excellent spot to plant a station far away from anything or even so far that warping at it would drain the whole capacitor of your ship. 😏
>infinite drone damage Not quite so... It's only 2147483647 damage per drone. After, it's becoming best logi-drone ever, restoring both shield and armor, and hull as bonus.
For me one little exploid was, when they changed the learning skills and remap system, u could end up with negative skillpoints due to the limitation not set on the minimal resulting in up to 3 extra skillpoints ;) if u have a char from b4 a certain date... Ccp did not see it as a cheat, and i have them still...However upon remapping u will lose them. And there was the cap gun Paladin ;) and the numerous broken pve sites. Eve is and has been broken for a long time, but the damage to the game is by far the high plex pricing, and steep sub cost.
yep thats why i stoped,15euros is too much per account sub for a game as old and not content updating as Eve... and to enjoy the game you pretty much need 2 accounts aswell...
Yeah, I stopped remapping after a certain date, I think I finally did remap one or two toons. I probably have 6 or more remaps available on every character. Edit: Interesting that I just looked and all my toons that have remapped in the past only have 2 remaps available, while the ones that have never remapped have 3.
I wouldn't have noticed if the Tango was flying backwards.. That whole line of ships look like they don't even belong in the game at all. They are all ugly as fuck on top of that. lol Thanks for the video.
Its hard to find exploits these days because starting in 2015 CCP begun a campaign to rebuild the entire game engine, netcode and database code from the ground up and it took them an entire 3 years, only just implimenting the rebuild recently. I remember it being a massive topic of importance back in 2016 when I was last playing the game, because all the original code was compiled from Python and much of it was undocumented.
Not really an exploit but Eve gambling is worth noting for making some players so filthy rich that it basically sealed the outcome of a major alliance war.
Hang on, ghost training was still a thing in 2016/17? They supposedly fixed that years before (note, I stopped playing somewhere in late 2014/early 2015). IIRC this was even before PLEX were a thing and you had to pay an actual monthly subscription fee, but people used to shave a couple of months worth of subscription time off of their super-long skills (Carrier V, Titan V and the like) by letting their account lapse at strategically chosen times. Okay, people couldn't trade SP back then, so it didn't have an effect on the in-game economy, but it certainly had an effect on CCP's real-world bottom line. Yep, a quick google confirms: ghost training was supposedly removed back in 2008!! I guess somewhere along the line with introducing the 24h skill queue, then the unlimited queue, then the Alpha/Omega thing, they re-introduced the ghost training bug/feature... good job, CCP.
Ghost training was never really fixed early on. It just wasn't a problem because at most you could ghost train 1 long skill. It only became a problem with the unlimited skill queue where you could add years worth of skills and just let it simmer.
You'd think CCP would run periodic checks on their database looking for values far outside the average for each game parameter (damage numbers per type of ship, accounts with large ISK transactions , etc.) While this would always catch legitimate cases, it should also have caught most of the exploits mentioned here.
As they say, assumptions are the mother of all fuck-ups. Lazy coders assumed it wouldn't happen, or if it did, it was someone else's job to catch & punish.
The grandest was the patch that didn't break the game, but broke player's PC. Yeah, there was this patch where EVE removed the Win32 folder. From windows....
I dono, call me Dudly Doo Right but I somehow feel as if Im cheating myself if I were to use some cheesy exploit. Almost to where it ruins the game so as that I simply log off. Like I'm a handicapped player or something, and need training wheels to get by. Or buying a trophy at the trophy store, and claiming I was a champion. Or like pretending I went sky diving, while all I did was sit on a couch, and experienced it through a virtual reality headset. You know what I mean? But, unfortunately I know damn well that the vast majority of Eve players, do not share how I feel about it, whatsoever.
I still STRONGLY disagree with ghost training being a de-facto 'exploit' - as before CCP introduced skill trading it was well known that you could queue up a long skill before taking a vacation from the game. CCP only decided to declare it to be an 'exploit' at the point where it started to potentially limit their income stream......... It was hardly 'infinite SP' that could be farmed in this way - as you still needed to have multiple semi-active accounts that were PAID-UP at least some of the time, with each account earning SP at the same steady rate as other fully subscribed players. The only difference between a ghost account and full time subscription was the total amount of money received by CCP per month..... If people really wanted SP to trade they can always legally buy cheap alt accounts and sell the SP in game - which the removal of ghost training did nothing to prevent.
the term 'exploit' has been used to describe 'game mechanic useful to get out of paying for a subscription' often enough that it applies. But it was something folks apparently knew about.
@@DFX2KX - I am however very confused, as my account has been around since 2006 and it was 2008 when ghost training was first 'fixed' and there was a similar scandal at the time. Look at oldforums dot eveonline dot com threadID=896003. How can people exploit something that was fixed nine years previously, unless CCP royally messed up and reintroduced the behaviour making it a BUG due to poor quality control more than anything else..... One with relatively minor impact on the game - certainly not game breaking.
@@Draksyl I cancelled all my subscriptions between late 2014 and early 2015 - my characters continued to work through their skill queues for 30+ days after the end of the subscription - one I got the notification from the Aura app 146 days after the account was cancelled - though not sure if that was how long it took to complete training. When Alphas were introduced I logged back in to find those skills had indeed been trained.
Oh we had a fun game breaking bug found a couple years ago. watch?v=uVGperRSevc The cynos stayed till the downtime. You might have heard about it when you were still in Provi. Zombie nodes are fun.
I just want to thank you for putting this out as very good video but I just want to say this is the reason why I stopped playing Eve all together it's a broken system and CCP really needs to step up and actually change the game that they made it's a fun game but it's broken until they decide to fix the game they will not have the numbers or the long-standing players that they had in years past
Years ago my Corp figured out how to agro incursion players in high sec due to a hole in the chain of agro pop up agreements. This allowed us to pose as public incursion fleets and lure 100s of faction battle ships with faction fittings to their deaths. Gaining us well over half a trillion isk in kills. Only lasted about 2 weeks but ccp never punished us or admitted it was ever a thing. We made a few videos, was the most hilariois time.
People wonder why plex price is so high with these exploits out there. I will prob. Never play the game again just because of the absurd exploits and why no mention of bots ? No idea how this game have survived for this long but as long as people enjoy it hope it continous to be strong :)
1# was not like this. it was mutch easyer then you explained. you just took 100 items from silo and returned 1 item back to the silo and the game calulated it up to 100 items again. so you were abel to net 99 units of moon mineral every few sec.
Time for ccp to hire code archeologists? People literally paid to do nothing but learn how the old code works and write documentation on how it works and how to change it without fucking up the rest of the game. Sound like fun if you ask me
Lol, i used to do this ghost training before it was cool. Many years ago, i queued up long skills and then let the account sub expire. It continued skilling. Logged in ith the 4h free time u could get to buy plex and queued up more. Easy.
When I cancelled my subscriptions for the final time my accounts continued through the skill queue for between 30 and 146 days after the subscription ended - I was quite confused some months later getting a notification from Aura on my phone that a skill had completed - later logging back in when they introduced Alphas the skills had indeed been trained.
Only losers that are incapable of winning cheat. Never mind the fact that they are essentially cheating themselves above all. Cheating themselves out of the act of gaming, and thereby making the game pointless to play. Basically cheating in a game is nothing more than a hollow pointless troll, so seriously then, why bother playing at all.
Ah yeah. So if you leave your home for a few hours and forgot to lock the door and someone use this to steal all your belongings, they don't deserve to be punished because you made the mistake of not locking the door? 'kay
Computers are stupid. When a number goes out of range it simply rolls back. So for the infinite tracking exploit, they managed to get it to a negative number which the programmers didn't expect and so didn't account for. What happened is it rolled back to the highest possible value for however bits it was stored in. That's at least my interpretation of what might have happened.
I mean I’m gonna be real with you chief - It’s because you get more traffic using it from a casual audience, and you need a certain level of clickthrough to not get dunked on by the algorithm and have your content not show up on people’s home pages/side bars. I know it’s lame but it’s just how the system on YT is weighted right now. That said if it really does bother the core audience, I’d be happy to stop doing it.
@@Jintaan Appreciate the honesty. It does bother me a little since it's an easy warning sign that something is garbage. While they stuck out to me looking at your list they're not the norm. In the end what matters is the content itself, and as such I think I can live with a few clickbait titles.
Thanks for your understanding! Don’t worry, I try and only put out content I’d want to watch, as that’s the reason I started making videos in the first place :)
"for some ungodly reason.... the server interpreted this negative value as a huge positive number" That is a known issue in coding, it is the reason why the famous War mongering Gandhi bug in Civilization happened, when programming if you don't included negative numbers in the code, the computer when it goes below zero will just roll the dial to the max value it knows; kinda like when your cars odometer goes from 9999999, too 0000000 but in reverse. Most programmers these days know to add how to deal with negative values into the code... just in case.
MMMM delicious integer overflow.... also caused the odd level 256 bugs in Pac Man IIRC.
And the best part is that there are programming languages that would have prevented these bugs from happening to begin with... Ada for example would raise constraint_error or range_error (exception) in such cases ... starting from 1979 - which is before work on language was even finished.
The specific name for this is an integer underflow
"Most programmers these days know to add how to deal with negative values into the code..."
AAAHAHAHAHAHAHAHAHAHAH
Keep dreaming...
@@TheLukemcdaniel Who even uses unsigned integers these days... oh.
You have to give CCP their due, in such a complex game and all the upgrades and updates they really don't have too many problems.
I haven't played in nearly a decade, but yeah, CCP has a solid game under their belt. I think everything on one server and allowing much of the map and the economy to be player-driven has lent itself to the longevity. Though at least they don't have server-wide rollbacks when a patch is screwed up like they did in the very beginning
I’m making billions station trading in Jita.
The T2 market is still deflated with many T2 items being below their production cost.
Good to know why that is XP
i had to stop playing about 18months ago due to a new job, but at the time the only T2 that i found were really worth it was drones and fighters. especially since we had the war going on at the time.
I played a lot 10yrs ago and it struck me as incredibly odd that T2 margins calculated so thin. I thought it was economies of scale...not economies of exploits lol.
@@phantomJK There are a lot of tricks involved. Buy low sell high and you can make nice profits. How you get there is up to you, no one will share their best ideas, and of course there is no magic "double my Investment" button, but it's possible to get a nice profit from many items if you do your research.
Especially now that DeD space stuff is so cheap sometimes a 1/4 price of a t2 and way better.^^
After going through 200 pages of Zkill (I'm bored), I can confirm that there were no solo one hit STRUCTURE kills from rattlesnakes between December 2015 and January 31 2016. Lots of small stuff, control towers, and POCOs, but none of them were solo'd by drones (There were also a lot of expensive maintenance/hangar arrays, but none solo'd)
It turns out it was done, but only on the test server, so no permanent Killmail was generated - You can still watch it be done though here: ua-cam.com/video/0IigsSOw_-0/v-deo.html
@@Jintaan Ah no wonder I couldn't find it on zkill. Lots of control tower deaths, sometimes 2 people took them out, but never saw a single solo on regular servers
There was a glitch/exploit many years ago that only lasted for maybe 4 or 5 hours if that. The shard was having issues after a patch and it would lag lock for about 30 seconds to a minute every 5-10 minutes. My buddies and i were mining at the time and i was running 2 accounts hauling and mining some scordite. Then i noticed something odd. During one of the lag moments i had tried to put a load of scordite into my hauler like 5 times. It was annoying so i did it in frustration. Then i noticed that my bestower was moving way slower then it normally did. Then i noticed how much scordite was in its hold. 5 times the amount that should have been. SO i informed my buddies and we did a couple tests. Like seeing how many times we could trade cargo between haulers in the lag periods. We got one of them so weighed down he couldnt move. But pretty quickly we realized we could do it with anything in the cargo holds. I don't remember everything that we traded but man did we trade a lot. I played the game off and on for about 8 years. For at least the last 2ish of those years im pretty sure i never worried about money because of that short lived bug. I often wondered how many people figured it out in time to cash in.
Top 2 rules for elicit money schemes - don't get greedy & cash out early. 4-5hrs probably made it invisible.
can i have some ISK?
A full cargo hold slowed your ship down back then?
@@Scorchey_Bagel Aye. with the cargo holds like 20 or more times over their max they couldn't even turn. we had to make sure we were aligned to the station already to be able to get back to it lol
What exploits do YOU know that I missed? Personally, it was a real struggle to decide whether or not to put PoS Bowling on here, so I know there's a few super impactful ones that are lurking around in the history of EVE not mentioned in the video!
I think you missed the contract exploit, archive.evenews24.com/2012/03/14/the-great-contract-scam/comment-page-1/.
I'm featured on that filthy rattlesnake :(
The extreme timezone tank. Was not meant to be so heavy but it was a hug that turned into a feature after exploitation of certain RU/CHINESE factions used it alot.
With the Introduction of Citadels, there was a Exploit that you could dupe items, simply by "mouse dragging them" from one Citadel to another
and there was also some sort of instant item transfer expoit with citadels
I can't find any info anymore about this, but there was a really old exploit, back when I first started playing, revolving around how the Server talked to the Client. Back in the day, a cloaked ships location would still be sent to the Client and it was the Client that didn't display the ship if it was flagged as being cloaked. By rewriting part of the Clients code some people got it to display cloaked ships, CCP fixed it by simply not allowing the server to tell the client the location info of cloaked ships anymore and kept it server side. People got IP banned for this, as modifying the Client is a HUGE no, no for any MMO.
0:48 Inconsequential? If a Tengu is always flying forward in reverse is he advancing or retreating? While you are thinking about that you are blapped to death. I call that game breaking.
Criminally underrated comic
slimj091 How often do you actually look at the model of a cruiser sized ship to figure out where it is going? Most of the time we just see a symbol in front of some speck and use the distance reading to see if it is retreating or advancing.
@@janniszimbalski6652 Sarcasm is lost on you.
You mean like ua-cam.com/video/34vFYpnBeL8/v-deo.html
Good job!! I would like to see more "strange history" stuff if possible
Jin'Taan: "Eve does everything big..."
EVE: "ARE YOU NOT ENTERTAINED!?"
It was me and my friend from test server who actually used the rattlesnake drone bug to blow up pos towers past the stront mechanics... justin666 and commodore john.. We never did it on the live server because we not stupid enough to risk having a permanent ban
Nice killmail.
All of the exploits were insane! I love it, super entertaining.
You missed the bug where Titans could dock in Outposts
The Reaction exploit worked by putting Material A and Material B into the reaction silo, starting the reaction and then removing the materials as they were not immediately consumed on job start but at job completion. It only worked on basic > intermediate reactions because :ccp:. Exploit was discovered by a CCP data miner who noted that there was more Intermediate material in the game than had been mined up until that point. Which should have been impossible, only 2-3 people got banned if I remember correctly and every major alliance/corporation knew of its existence and exploited it, it was one of the reasons BoB et al were so rich.
No. BoB got rich because of a corrupt Dev. Back in those days you didn't research to get t2 bpcs. Instead you ran missions that had a, very, very, low chance of dropping t2 original blueprints. So this Dev had an alt who was in BoB, so he spawned several blueprints and gave to BoB allowing them to practically print isk. It was all discovered when some Goons hacked BoBs out-of-game forum and reported it. No one in BoB was punished and the blueprints was never removed. But the whistleblowers all got permabanned for breaching the rules of conduct by hacking the out-of-game-forum.
It was videly believed back in the day that there was alot more devs with alts in BoB since this was far from the only shady thing that happened with that alliance. It was the only one who was proven though.
@@フレドリク that's just one of the methods they used, all of the old alliances got rich off of it
If I remember correctly, the "G Alliance" got hit really hard when this was discovered.
during the messy tengu flew backwards-12h-downtime-update, i not 100% certain, i think it was around 2012-2013. my alliance submitted beforehand an own logo.png via ccp.
our new alliance logo was part of the "tengu update", so first things you do as a proud alliance pilot, you check your own profile ingame, to make sure everything was neat with the logo. i sat in an out-of-alliance-cyno-alt and checked my main profile. Immediately i had a crash to desktop... after a bit of research, driven by loads of beer and Teamspeak giggles, we found out. something went wrong with our alliance logo inside the client and every player outside our own alliance, were kicked out of the game the moment they opened out pilots profiles.
so what would every eve player do in this moment? We mailed ccp about the issue and flew with backwards warping tengus to the tradehubs and spammed local with our profiles. and cleansed the locals. good times
Great vid! Did you know about the infinite crokite rock? Apparently back in the early days of eve, there was a crokite roid that was glitched to have infinite ore. (in outer ring of all places).
Not an exploit per se, but definitely got patched out...
With very high covops skills, you used to be able to fit and rig a bomber to be able to fire cruise missiles from beyond the 150km gate aggro range in lowsec. Add on instant targeting after decloak, and you could have a gang of bombers orbiting a gate in lowercase, cloaked, able to basically alpha most things. And at that range, even an inty couldn’t reach you before getting popped by a cruise, thanks to their giant warp sig.
Twas very profitable in Aurohunen. ;)
(Cross-posting from my reddit comment)
There is another pretty good exploit that was found with rorquals when they were given the ability to mine. The long and short of it was: the guristas drone bug was back. In this case, it was particularly tied to the Industrial Core module on Rorquals.
Here's how it worked: Rorqual launches normal mining drones and sieges. Abandon drones. Scoop with an orca. Launch. Scoop with another orca. Now when orca #2 uses those drones, you got all the mining bonuses of the ships that previously touched them, and if the rorq was sieged, you got the indy core bonus as well. Myself, I definitely did not get a faction mining drone on an orca to mine 6,000 m3 per cycle, per drone, which mean that each drone had the mining output of an entire rorqual.
The final escallation in this was that this worked for excavators as well. Rorq launches excavs, indy cores, abandons, then another rorq scoops, launches indy core, etc... The biggest number I saw a screenshot of was an excavator drone that mined 125,000 m3 per cycle. I don't know exactly when this bug started or was found, but I assume that it was available when the rorq changes went through (November), and it was patched out the next June, giving the bug a 7-8 month lifespan. God knows how much ore was mined thanks to it.
the t2 pos bug was as you described. you would put the reaction bp in and it would start spitting out t2 mats without input. but it was only a specific bp. they had one on every moon in their system. however, it didnt go unnoticed. they reported the bug several times and no one did anything. one gm said it was working as intended. finally, others complained and it was investigated. then bans came out. i read the guys apology and explanation on the forums. (im a 2003 player). i kinda feel it was a gm doing the exploit on an alt character, but with his apology...my views have changed since then. they had a titan in 06ish. i remember the system wide pulse killing my manticore. was the coolest shit ever. well worth the price of admission...but as they said to dr evil, that kinda money didnt exist in eve.
but you did forget the oldest i know of. the shuttle bug. in the beginning, someone figured out that if you reprocessed a shuttle, it gave more minerals than took to build it. and with reprocessing 5, it was a large margin. so folks down around badivefi in khanid region had all the manufacturing slots taken for a long time in station producing and reprocessing shuttles. they made bank. the start of the first billionaires.
i am a returning player. i knew about 3 of these but didnt know about the gurista drone bug. thats cool as shit.
wow thats insaine, especially last one
14:00 I remember this. At that time PL and SOT controlled something like 50% of technetium moons. Overnight price of technetium skyrocketed.
I don't know how it is now but at that time there is only something like 250 technetium moons in game. It was one of components in T2 production. Who controlled those moons controlled huge portion of passive ISK income. For PL and to some extent SOT it was main reason why Fountain was so important region to defend. After expansion when technetium moons became much less valuable PL more or less abandoned Fountain and SOT collapsed after IT alliance(BOB) invasion.
There is a major exploit that is not listed here & since you asked I'll include the best of my understanding. I was a long time player of Eve . . . so much so that I was able to sell my character in 2009 for enough cash to fly from US & have a 10 day vacation in AUS, diving the Great Barrier Reef among other things. I'm considering playing again, but this is one of the many never-balanced exploits that remains as a personal & permanent discouragement from all things CCP. It's the T2 Band of Brothers BPO dev hookup. For those loosely familiar with the game -- players were not able to get BPOs for T2 ammo. T2 Ammo blueprints would come in the form of BPCs (blue print copies) . . . all with a limited number of runs. After those manufacturing runs were complete, the T2 blueprint would need to be found again in the form of a copy & another limited run would be available to the players. Now, this next section comes with a disclaimer . . . this all happened just prior to the rise of Goonswarm. For me, I had not even heard of Goonswarm prior to the gentle slap on the wrist given to Band Brothers. Essentially my disclaimer is that I really don't know if this is the case . . . but my opinion was that the dev's personal friends that were gaming together under the "BOB" banner that just quietly morphed into Goonswarm [[plus enough plausible deniability scattering of former Bob -- *name changes (?) idk*]]. This was one reason why I found it interesting that you sited Goonswarm as the group that found the LP exploit. One thing has never happened in Eve, and they do not seem like they ever intend to . . . a full wipe, or brand new kick-off server where the history of exploitations would be cleared enough for a level (or at least honest) playing field. The T2 BPO came in the form of missiles, that's how I remember it . . . a friend had told me about this & I searched the forums, read articles & talked with other players. Veteran players were still helping me understand Eve more, and now it's been almost 10 years since I was active . . . I can tell you I played in a corp that was allied with Cyvok, I remember the big news about the loss of the first Titan . . . wars that would lock up after there were about 600+ (?) players in a system. There are many redeeming qualities to Eve (yes I feel myself slipping off topic) . . . but integrity does not seem to be high on their list, nor does balancing , so, *in my best Shark-Tank style voice* "I'm out". There's a family that I live with & "dad" wants to get everyone into a game, where the fam can be a part of something big & the more he hears & knows about Eve, the more he wants to be a part & then he'll ask why I'm discouraged about returning & yes, there are many stories . . . each of the exploits you have given here could equally be a part of our conversation . . . a talk about how cool it would be "if". End of eve / exploit talk. One last loose end to take care of . . . addressing my selling of an Eve Character. At the time it was frowned upon, enough so that CCP encouraged Ebay to shut down sales. Essentially saying "neener-neener; you can't do that". Only thing is, I live in the U.S. and we have intellectual property rights, plus if you were to read the sale it was actually an ordinary pen cap that was sold & whoever bought that pen cap also got my character for free. Which ended up being my way of saying "neener-neener; diver down".
You forgot to link Clarion Call 3 in the description.
Fixed! - ua-cam.com/video/XrYe_4vHzgE/v-deo.html
I always wondered why i could never make money with T2 items even if my corp had a T2 BPO and handed out free copies...
Oh man! I wish I could've used the drone exploit! Imagine a whole fleet of Stratios's decloaking with super buffed rattler drones!
O.o
I just did some math on the Gurista ship bug.
A single Gecko does about 700dps (698.8 at a random fit I have)
You would only have to abandon and rescoop/ launch it 4 times to get to 40.033dps.
Theoretical dps numbers are:
Bare: 700dps
Once: 1925 dps
Twice: 5293 dps
Thrice: 14.557 dps
4 times: 40.033 dps
5 times: 110.093 dps
6 times: 302.757 dps
7 times: 832.581 dps
8 times: 2.289.599 dps
9 times: 6.296.399 dps
10 times: 17.315.098 dps
I think the one shot POS story’s are real, based on this.
That also means, that this would have been the only way to kill a Concorde Marshal, dealing 175k damage to them at their 99% resist profile
Are you sure the bonus is multiplicative?
6:44 - that "ungodly reason" is called "unsigned int" and just a basic knowledge in programming lets you understand it. In short all signed integers have the very first bit to represent the sign - 0 means the number is positive, 1 - negative. The unsigned integers don't have such restrictions and all bits are just used as a part of the number. So if your unsigned integer value is 0 and you substitute 1 from it it won't go to -1 (it's unsigned), instead it becomes 65535 (which is the the max value for a 4 byte integer). As a result your tracking instead of being 0 becomes as fast as it's possible.
So... There's a reason why all cosmic anomalies spawn within 4AU from a celestial. During triglavian invasions for about 2 days conduits would spawn at 200-500AU from a celestial. Giving a excellent spot to plant a station far away from anything or even so far that warping at it would drain the whole capacitor of your ship. 😏
You forgot to include the RnK link Jin.
>infinite drone damage
Not quite so... It's only 2147483647 damage per drone. After, it's becoming best logi-drone ever, restoring both shield and armor, and hull as bonus.
Only 2 billion damage per drone :)
Imagine insta-healing shield supers with them drones hahahahahahha...
It also depends how often you're willing or able to launch and scoop. You can only go till dt.
What’s that video called with the node map of EVEs code early in the video? I’ve been looking for that for a long time
For me one little exploid was, when they changed the learning skills and remap system, u could end up with negative skillpoints due to the limitation not set on the minimal resulting in up to 3 extra skillpoints ;) if u have a char from b4 a certain date... Ccp did not see it as a cheat,
and i have them still...However upon remapping u will lose them. And there was the cap gun Paladin ;) and the numerous broken pve sites.
Eve is and has been broken for a long time, but the damage to the game is by far the high plex pricing, and steep sub cost.
yep thats why i stoped,15euros is too much per account sub for a game as old and not content updating as Eve... and to enjoy the game you pretty much need 2 accounts aswell...
Yeah, I stopped remapping after a certain date, I think I finally did remap one or two toons. I probably have 6 or more remaps available on every character.
Edit: Interesting that I just looked and all my toons that have remapped in the past only have 2 remaps available, while the ones that have never remapped have 3.
I wouldn't have noticed if the Tango was flying backwards.. That whole line of ships look like they don't even belong in the game at all. They are all ugly as fuck on top of that. lol
Thanks for the video.
Its hard to find exploits these days because starting in 2015 CCP begun a campaign to rebuild the entire game engine, netcode and database code from the ground up and it took them an entire 3 years, only just implimenting the rebuild recently. I remember it being a massive topic of importance back in 2016 when I was last playing the game, because all the original code was compiled from Python and much of it was undocumented.
how was your week?
i enjoy talking to you and making sure your ok :)
Lmao. I didn't realise ghost training was an exploit. I used to think it was an intentional feature when I figured it out as a kid
what about ship delivery in wormholes?
Titan/POS Bowling
Paul Christian
Sounds fun.
That was cool, thank you 😊
Amazing video. Keep it up
the WH exploit blasters at 250km every shot hits and is wrecking
Not really an exploit but Eve gambling is worth noting for making some players so filthy rich that it basically sealed the outcome of a major alliance war.
just got a eve ad maybe im gonna play it
@16:00
I think years is accurate!
Hang on, ghost training was still a thing in 2016/17? They supposedly fixed that years before (note, I stopped playing somewhere in late 2014/early 2015). IIRC this was even before PLEX were a thing and you had to pay an actual monthly subscription fee, but people used to shave a couple of months worth of subscription time off of their super-long skills (Carrier V, Titan V and the like) by letting their account lapse at strategically chosen times. Okay, people couldn't trade SP back then, so it didn't have an effect on the in-game economy, but it certainly had an effect on CCP's real-world bottom line.
Yep, a quick google confirms: ghost training was supposedly removed back in 2008!! I guess somewhere along the line with introducing the 24h skill queue, then the unlimited queue, then the Alpha/Omega thing, they re-introduced the ghost training bug/feature... good job, CCP.
PLEX was a thing in 2014 you nerd.
Ghost training was never really fixed early on. It just wasn't a problem because at most you could ghost train 1 long skill. It only became a problem with the unlimited skill queue where you could add years worth of skills and just let it simmer.
You'd think CCP would run periodic checks on their database looking for values far outside the average for each game parameter (damage numbers per type of ship, accounts with large ISK transactions , etc.) While this would always catch legitimate cases, it should also have caught most of the exploits mentioned here.
As they say, assumptions are the mother of all fuck-ups. Lazy coders assumed it wouldn't happen, or if it did, it was someone else's job to catch & punish.
Number one for me would easily be heavy timezone tanking
What about multi-pos anchoring on a single moon?
The grandest was the patch that didn't break the game, but broke player's PC. Yeah, there was this patch where EVE removed the Win32 folder. From windows....
This video helped me remember why I shouldn't go back to EVE Online.
I dono, call me Dudly Doo Right but I somehow feel as if Im cheating myself if I were to use some cheesy exploit. Almost to where it ruins the game so as that I simply log off. Like I'm a handicapped player or something, and need training wheels to get by. Or buying a trophy at the trophy store, and claiming I was a champion. Or like pretending I went sky diving, while all I did was sit on a couch, and experienced it through a virtual reality headset. You know what I mean? But, unfortunately I know damn well that the vast majority of Eve players, do not share how I feel about it, whatsoever.
I still STRONGLY disagree with ghost training being a de-facto 'exploit' - as before CCP introduced skill trading it was well known that you could queue up a long skill before taking a vacation from the game. CCP only decided to declare it to be an 'exploit' at the point where it started to potentially limit their income stream.........
It was hardly 'infinite SP' that could be farmed in this way - as you still needed to have multiple semi-active accounts that were PAID-UP at least some of the time, with each account earning SP at the same steady rate as other fully subscribed players.
The only difference between a ghost account and full time subscription was the total amount of money received by CCP per month.....
If people really wanted SP to trade they can always legally buy cheap alt accounts and sell the SP in game - which the removal of ghost training did nothing to prevent.
the term 'exploit' has been used to describe 'game mechanic useful to get out of paying for a subscription' often enough that it applies. But it was something folks apparently knew about.
@@DFX2KX - I am however very confused, as my account has been around since 2006 and it was 2008 when ghost training was first 'fixed' and there was a similar scandal at the time.
Look at oldforums dot eveonline dot com threadID=896003.
How can people exploit something that was fixed nine years previously, unless CCP royally messed up and reintroduced the behaviour making it a BUG due to poor quality control more than anything else..... One with relatively minor impact on the game - certainly not game breaking.
@@Draksyl I cancelled all my subscriptions between late 2014 and early 2015 - my characters continued to work through their skill queues for 30+ days after the end of the subscription - one I got the notification from the Aura app 146 days after the account was cancelled - though not sure if that was how long it took to complete training. When Alphas were introduced I logged back in to find those skills had indeed been trained.
27 veiws in 4 minuts wow
Speaking of exploits ;)
It's a good topic
What about the Autopilot warp to zero exploit?
Oh we had a fun game breaking bug found a couple years ago. watch?v=uVGperRSevc The cynos stayed till the downtime. You might have heard about it when you were still in Provi. Zombie nodes are fun.
Crazy exploits. Glad I haven't spent a minute on it.
Always delete you cache after an update imho
Haven’t heard about the anotherone story before, awesome read thx
I just want to thank you for putting this out as very good video but I just want to say this is the reason why I stopped playing Eve all together it's a broken system and CCP really needs to step up and actually change the game that they made it's a fun game but it's broken until they decide to fix the game they will not have the numbers or the long-standing players that they had in years past
2 exploits from my time, Goonswarm boxing of a shard and Bacon! The pilot/fleet live location tracking addon using the API..
Wheres the link to the rooks and kings video?
Fixed! - ua-cam.com/video/XrYe_4vHzgE/v-deo.html
Years ago my Corp figured out how to agro incursion players in high sec due to a hole in the chain of agro pop up agreements.
This allowed us to pose as public incursion fleets and lure 100s of faction battle ships with faction fittings to their deaths. Gaining us well over half a trillion isk in kills. Only lasted about 2 weeks but ccp never punished us or admitted it was ever a thing. We made a few videos, was the most hilariois time.
You forgot the mining drone exploit
People wonder why plex price is so high with these exploits out there. I will prob. Never play the game again just because of the absurd exploits and why no mention of bots ? No idea how this game have survived for this long but as long as people enjoy it hope it continous to be strong :)
it was done on sisi, and there is a youtube video of it, but its hard to find.
was done by pl guys
whats that?
@@damagedtelevision7486 just realised i didnt say:)
the drone exploit vs a pos tower
how about the test server
1# was not like this. it was mutch easyer then you explained. you just took 100 items from silo and returned 1 item back to the silo and the game calulated it up to 100 items again. so you were abel to net 99 units of moon mineral every few sec.
What the hell is going on in the beginning of the video? I've never seen that version of Eve.
It's - as pointed out on the screen - the earliest trailer of EVE, which uses a mix of Alpha and Beta footage!
It was funded by the sale of a board game.
Someone from PL used an exploit that allowed you to shoot people while cloaked.
Jeff
Lel.
JUST SUBBED!
Thank you my dude!
Time for ccp to hire code archeologists? People literally paid to do nothing but learn how the old code works and write documentation on how it works and how to change it without fucking up the rest of the game. Sound like fun if you ask me
U forgot the multi Alpha Account possible
lolol, "pinche" is pronounced as "peen-chay" and it's Spanish for "fuck" GG, ese.
CCP destroy must good thinks for Pilots in Eve..
Lol, i used to do this ghost training before it was cool. Many years ago, i queued up long skills and then let the account sub expire. It continued skilling. Logged in ith the 4h free time u could get to buy plex and queued up more. Easy.
When I cancelled my subscriptions for the final time my accounts continued through the skill queue for between 30 and 146 days after the subscription ended - I was quite confused some months later getting a notification from Aura on my phone that a skill had completed - later logging back in when they introduced Alphas the skills had indeed been trained.
Only losers that are incapable of winning cheat. Never mind the fact that they are essentially cheating themselves above all. Cheating themselves out of the act of gaming, and thereby making the game pointless to play. Basically cheating in a game is nothing more than a hollow pointless troll, so seriously then, why bother playing at all.
Infinite tracking worked thanks to C semantics of numbers - upon reaching highest/lowest value they wrap around.
The T20 Incident™ isn't on this list... because nothing can ever top it. I hope!
That’s not an exploit, definitely would be on the list of CCPs biggest controversies though
snitches get stiches
Anyone remember how CCP brushed the deletion of win.ini under the carpet after bricking PC's all over the world?
boot.ini you mean?
I'll probably have to put that in "CCP's biggest fuckups" if I ever make it :P
@@Jintaan ah yes boot.ini my bad
EVE needs a rewrite.
"Goonswarm who where the foremost abusers of this exploit" Heyyy we resemble.... I mean resent that.....😏😏😏
Ccp make errors and ban players for using them. Sounds wrong
They always give out cease and desist notifications first so anyone who is punished was warned
Ah yeah. So if you leave your home for a few hours and forgot to lock the door and someone use this to steal all your belongings, they don't deserve to be punished because you made the mistake of not locking the door?
'kay
Computers are stupid. When a number goes out of range it simply rolls back. So for the infinite tracking exploit, they managed to get it to a negative number which the programmers didn't expect and so didn't account for. What happened is it rolled back to the highest possible value for however bits it was stored in. That's at least my interpretation of what might have happened.
What's with the clickbait titles recently?
I mean I’m gonna be real with you chief - It’s because you get more traffic using it from a casual audience, and you need a certain level of clickthrough to not get dunked on by the algorithm and have your content not show up on people’s home pages/side bars.
I know it’s lame but it’s just how the system on YT is weighted right now. That said if it really does bother the core audience, I’d be happy to stop doing it.
@@Jintaan Appreciate the honesty. It does bother me a little since it's an easy warning sign that something is garbage. While they stuck out to me looking at your list they're not the norm.
In the end what matters is the content itself, and as such I think I can live with a few clickbait titles.
Thanks for your understanding! Don’t worry, I try and only put out content I’d want to watch, as that’s the reason I started making videos in the first place :)
Fiirst