Thanks for the vids keep them up ACE! Here is my two cents for gank avoidance in high sec. 1. Accept the fact you will eventually get ganked. -Your shinny is someone elses keks. 2. Do research on ganks in your mission area on Zkillboard. -Adjust your standings for identified gank groups 3. Remove the bling and apply the cost avoidance to your next Golem. -Pithum C-Type Multi x2 -Pith X-type X-Large Shield Booster x1 -Core C-Type 500MN Microwarpdrive 4. Replace with -Tech 2 Multi x2 -Caldari Navy Large Shield Extender -Quad LIF 500MN Microwarpdrive 5. Learn mission pocket orders so you don't pull entire rooms. -Adjust ammo types as required -Adjust fitting as required 6. Make sure to load up the escape frigate bay. -Implants taste better than ships. 7. Pay attention! The moment you afk, bio, text, etc while undocked is the same moment that you lost. -Pay attention to dscan and local [Golem, Golem_BufferFit] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Target Painter II 500MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Small Tractor Beam II Small Tractor Beam II Auto Targeting System II Bastion Module I Large Core Defense Field Extender II Large Bay Loading Accelerator II Acolyte II x15 Targeting Range Script x1 Mjolnir Precision Cruise Missile x5000 Missile Precision Script x1 Mjolnir Fury Cruise Missile x5108 Sensor Booster II x1
Love your Marauder video's, if you want to put the tank to the limit in missions, you might want to try the "Angel Cartel Extra Vaganza" mission bonus room.
Anti-gank should have a cap booster, with that oversized shield booster and big fat cap booster you can tank the whole gank-squad until concord comes and starts blastin. Then again I haven't seen or heard about anyone ganking a marauder running l4s in like... years at this point lol.
When you fit a Pith-X X-Large shield booster on a Marauder, i would take out shield extender and fit a shield boost amplifier. Also, don't forget to take blue pills for another 25% shield boost bonus.
Safer to be doing C5s in Jspace imo (plus it is actually more lucrative by a large margin) You can face tank as much as you want but even with a 4 bil isk plus tank, a HS gang who decides to put 20-30 500 dps t1 Dessies on you will still break the tank quickly.
just so you know there is a setting under general settings that already does the active part of auto-targets. the only reason to use them is for the bonus to ship maximum target locks, which a single one will take you to the max that can be locked at max skills
@@Triggernlfrl The auto target in the settings don't require the module to work and doesn't affect it. The way the one in the settings work is that it will auto target anything that locks you (friend or foe) up to the number you set, however it will only target them back when they first lock you. For example if your max target locks is four and five things lock you, you will lock four of them back (although it is possible to lock all five of them if they all lock you at the same tick). If you kill one you will not auto lock the last one as it already have a lock on you. I'm not certain as I have never use the auto-targeting module for it's active effects, but I think it works the same way where it only targets things back when they first lock you not if they already have an existing lock on you which is probably why people think the module don't work or is extremely finicky.
I can't really argue with the mission system as it currently stands. You can make decent isk doing relatively little and repetitive tasks with no real risk. If they added even harder missions in high sec it would push even more people to be boring organic bots.
Hey aceyface, I want to start abyss t4 gamma in gila but I'm overwhelmed by the massive amount of gila fits you posted haha Which one do you recommend now? (maxed skills)
Acey this is not enough to survive... I survived a gank in Osmon but this is not barely enough to survive a 20 Cats gank... I didn't get the footage you can imagine I had no time for errors... but it's ok... don't actually show your tanky fit or they will adapt...
I agree 100% about having lvl 5 in high sec. especially when in a group or you have 3 accounts... or just wanna group up and not go into lets everyone come gank me zone
I think the high isk/hour activities are either meant to require significant experience or be less safe. Level 5 missions in high sec would mean more isk for almost zero risk high sec farming.
one of the best anti ganks is... dont pve in high sec where gankers are... I know of one place... but as you stream missions it would be to well known to pve in anymore lol
@@BIGxJIMxSLADE I presume the entire const is high sec in a low sec area?? mine certainly is lol.. I see try hard corps and alliances come and got since 2008ish most could not handle the life style let alone how trig invasions made it much more worse lol.. used to be 20 jumps to jita now its doubled.
Thanks for the vids keep them up ACE!
Here is my two cents for gank avoidance in high sec.
1. Accept the fact you will eventually get ganked.
-Your shinny is someone elses keks.
2. Do research on ganks in your mission area on Zkillboard.
-Adjust your standings for identified gank groups
3. Remove the bling and apply the cost avoidance to your next Golem.
-Pithum C-Type Multi x2
-Pith X-type X-Large Shield Booster x1
-Core C-Type 500MN Microwarpdrive
4. Replace with
-Tech 2 Multi x2
-Caldari Navy Large Shield Extender
-Quad LIF 500MN Microwarpdrive
5. Learn mission pocket orders so you don't pull entire rooms.
-Adjust ammo types as required
-Adjust fitting as required
6. Make sure to load up the escape frigate bay.
-Implants taste better than ships.
7. Pay attention! The moment you afk, bio, text, etc while undocked is the same moment that you lost.
-Pay attention to dscan and local
[Golem, Golem_BufferFit]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Target Painter II
500MN Quad LiF Restrained Microwarpdrive
Missile Guidance Computer II
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Small Tractor Beam II
Small Tractor Beam II
Auto Targeting System II
Bastion Module I
Large Core Defense Field Extender II
Large Bay Loading Accelerator II
Acolyte II x15
Targeting Range Script x1
Mjolnir Precision Cruise Missile x5000
Missile Precision Script x1
Mjolnir Fury Cruise Missile x5108
Sensor Booster II x1
Love your Marauder video's, if you want to put the tank to the limit in missions, you might want to try the "Angel Cartel Extra Vaganza" mission bonus room.
Anti-gank should have a cap booster, with that oversized shield booster and big fat cap booster you can tank the whole gank-squad until concord comes and starts blastin.
Then again I haven't seen or heard about anyone ganking a marauder running l4s in like... years at this point lol.
Can you go to Uedama and test the tank ?
lol
😂 He got a point tho
you clever clever troll :D
Putz
When you fit a Pith-X X-Large shield booster on a Marauder, i would take out shield extender and fit a shield boost amplifier. Also, don't forget to take blue pills for another 25% shield boost bonus.
Safer to be doing C5s in Jspace imo (plus it is actually more lucrative by a large margin) You can face tank as much as you want but even with a 4 bil isk plus tank, a HS gang who decides to put 20-30 500 dps t1 Dessies on you will still break the tank quickly.
like in 0 seconds
just so you know there is a setting under general settings that already does the active part of auto-targets. the only reason to use them is for the bonus to ship maximum target locks, which a single one will take you to the max that can be locked at max skills
Can you change those setting so the auto target module will auto target?
@@Triggernlfrl The auto target in the settings don't require the module to work and doesn't affect it.
The way the one in the settings work is that it will auto target anything that locks you (friend or foe) up to the number you set, however it will only target them back when they first lock you. For example if your max target locks is four and five things lock you, you will lock four of them back (although it is possible to lock all five of them if they all lock you at the same tick). If you kill one you will not auto lock the last one as it already have a lock on you.
I'm not certain as I have never use the auto-targeting module for it's active effects, but I think it works the same way where it only targets things back when they first lock you not if they already have an existing lock on you which is probably why people think the module don't work or is extremely finicky.
@@121Zeen
Think i will also use only for extra targets when there is nothing better to fit.
Thanks for answer!
I can't really argue with the mission system as it currently stands. You can make decent isk doing relatively little and repetitive tasks with no real risk. If they added even harder missions in high sec it would push even more people to be boring organic bots.
Hey aceyface, I want to start abyss t4 gamma in gila but I'm overwhelmed by the massive amount of gila fits you posted haha
Which one do you recommend now? (maxed skills)
try them all in singularity and use the one that works best for you
What if this had a sustained tank of around 300hp/ sec in bastion mode?
Do Torpedoes & Cruise Missiles have different yields and effectiveness against this type of enemies?
torpedoes are less effective on small targets and have much less range, but more base damage
Your auto target module only has a range of 50km. Any ships outside that range it won't target making it useless for long range combat
It does add lock slots so it's still useful.
Acey this is not enough to survive... I survived a gank in Osmon but this is not barely enough to survive a 20 Cats gank... I didn't get the footage you can imagine I had no time for errors... but it's ok... don't actually show your tanky fit or they will adapt...
I agree 100% about having lvl 5 in high sec. especially when in a group or you have 3 accounts... or just wanna group up and not go into lets everyone come gank me zone
I think the high isk/hour activities are either meant to require significant experience or be less safe. Level 5 missions in high sec would mean more isk for almost zero risk high sec farming.
one of the best anti ganks is... dont pve in high sec where gankers are... I know of one place... but as you stream missions it would be to well known to pve in anymore lol
There's a spot I use in Gallente space that I have used for a long time.
@@BIGxJIMxSLADE I presume the entire const is high sec in a low sec area?? mine certainly is lol.. I see try hard corps and alliances come and got since 2008ish most could not handle the life style let alone how trig invasions made it much more worse lol.. used to be 20 jumps to jita now its doubled.
Way safer in deep 0.0 than any empire system
@@TheDonnyOne till you get awoxed
@@teabaggin Of my spi burner alt, SURPRISE!
What would you do for 10/10 null
Tengu.