Princess maker, crit syn, pocket bard. I am not saying the gameplay wasn't good, i am just saying there were other factors. This is as good as it gets minus the few missplays and the lack of atros imo
this is great as im making a db on next pass. Highest g2 surge/m ive seen is proba 4.5 or smth in inferno Also you seem to have pretty low prio on earth cleaver and blitz rush, but in the community guide they were pretty up there, you just have high enough cd gems you dont really have time to press them most of the time? Ive been just spamming rotations in trixion on my 500gs db to build muscle memory in advance and cleaver and blitz are both before whatever the spell is you have on F is, you do it pretty much opposite? Also what do you think about rc > kbw? Is it meaningful difference? I dont rly like the idea of having to feast + worry about maelstorm perma, guide doesnt say how much stronger it is just "stronger". If its a 1-2% diff ill proba just go kbw.
Cleaver is usually lowest priority since it only generates 3 stacks at most and mostly doubled as a mobility skill such as at 4:58. I'll usually slot it in after the top row of skills are used and blitz/dance are still a bit on cd but otherwise skip it entirely since after blitz and dance, windcut/surprise attack are back up. In this run I casted blitz 36 times compared to blade dance 48 times. Blade dance takes about 0.7-0.8s for 9 stacks and can be canceled whenever while blitz takes the same time for the charging but also additional probably 0.4-0.5s for the multihit for 10 stacks total but has to be spacebar canceled so overall slower at stacking and more animation locked. The longer casting is actually better for paralysis immuning to tank the whole spin, and despite the lower amount of casts, blitz still accounts for a higher % of overall damage (9.6% to 8.0% in this run). RC is slightly higher ceiling (between 1-2% depending on your crit rate for KBW and max uptime for RC) and I was initially going to go RC instead of KBW but couldn't find enough high quality pieces so I stuck with KBW. However it's definitely more of a headache to minmax as squeezing Turning Slash (optionally can be before mael), Blitz, Dance, Windcut, Surprise, and surging within a mael window is like 0.1-0.2s before the buff runs out so any turning/dash away will usually miss the window. It's about even at around 135% ms (for my crit rate anyway) which is yearning (12%)+death trance (10%) for 22% then either Mael (12.8 basically 13%) or rage rune proc (16%) + feast (3-5%) to cap. Personally would stick with KBW.
IDK, tbh GL and bard give so much free uptime with shields and push immune galore that it isn't even repeatable for the vast majority of players. Was nice to see some greed gameplay, but somewhat ridiculous in trusting others to the max
Obviously this was in a static, but the damage in Extreme is low enough to tank spins and knockbacks with immunities. While there were a handful of knockbacks immuned with GL, the bulk of the spins are done with the long animations of BR and BD.
@@emiyaubw6319 while I agree with that the dmg is pretty low and you can easily tank it with any paral immunity, the main drawback of that is the vertigo debuff. It's not the harshest debuff considering most dbs don't run rc, it's still pain in the ass to deal with. however your gl insta cleanse that each time it's applied which should not be underappreciated in the good parse. nevertheless, it's always nice to see coordinated teamplay and those juicy numbers.
@@ОлексійСупрун-ы2чgetting a cleanse in your party with brain cells isn’t impossible he is still a good player how else is he in a party with people with hands 😮
Already ran those this week, but I can def record and try to get one up next week. There's definitely a handful of lesser known opportunities for stack building in those raids I can share.
Counted 49 surges in 12:25 = 3.94/min. Not counting the two you didnt hit into invuln + missing then: crit rate = 92% back attack = 80%, counting them rate = 88% back attack = 76% all rounded up. In the opener axe walk is short enough to not have to 30 stack at 3rd pillar in my experience, we have very similar rotations. 4 surges into dr: first awkward stacks at x110, 2nd 3rd both stage breaks fair, 4th into x16 leaving dr, 1 and 4 could be solved with meter. 2 misses, 1st one at mid wall break you accounted for, 2nd one at x63 counter could be solved with meter. A few times you griefed the out then in by gl awakening/tenacity in melee distance back attack, sure the striker is the only other entropy but other people might find themselves there without tenacity if you drop pool. I feel like your sense of uptime and trading with the boss is really good and you have a good concept of animation length, but you might be too concerned over an actual #/min imo, a lot of the time you could have waited like max 0.5s to see if his next pattern was turning or not and actually secured a back attack e.g. 2nd stage break and a lot of gost patterns. Could also build at ghost transition into an early ghost surge but 8 armour stack prob not worth the risk. Not sure what your bracelet is but for a low back attack% run this was a very high crit% run, just some things to consider for your next run or for people watching this wondering about potential damage disparities, bit of a god rng run with what seems to be a quite competent bard but well played too.
Absolutely, I def could stand to be a little more patient on some the surges to ensure a BA. I think the opener is still the most optimal, as I could rebuild a 60 stack after the 4th pillar charge anyways so there was no need to walk with a 30 stack. He did turn before it hit but I was also delayed a bit to cast sidereal but a full stack at the back is def doable. My crit is 78+10(syn)+6(circulate when its up) so def not too much over the average.
@@emiyaubw6319 yeah thats fair, in my group we phase before the 2nd jump so i suppose my timing has been prepared a little differently, but i also manage to surge that pillar by using awakening as thirain breaks (can be a loss i guess), my only concern with your method is death trance 2 from 2.x orbs giving effective 8.3% damage down on that full rotation and surge. obv circulate is only 2% ECR and 78 assumes 100% back attack but yeah, props to you for being thirain haha and again wpwp
Princess maker, crit syn, pocket bard. I am not saying the gameplay wasn't good, i am just saying there were other factors. This is as good as it gets minus the few missplays and the lack of atros imo
unrealistic guide, bard has hands
Nice run, your greeding and uptime was pretty good to see. Also, shoutout to the chad GL and bard for enabling you effectively
and now tha i have seen how new deathblade can deliver 400M surge so fast , my igniter sorc feels way more outdated :))
Well done, thanks for the tips. Imma try this out soon. +1 sub, I was here before 10k.
Damnit, I need to learn how to greed more with my push immune skills
this is great as im making a db on next pass. Highest g2 surge/m ive seen is proba 4.5 or smth in inferno
Also you seem to have pretty low prio on earth cleaver and blitz rush, but in the community guide they were pretty up there, you just have high enough cd gems you dont really have time to press them most of the time? Ive been just spamming rotations in trixion on my 500gs db to build muscle memory in advance and cleaver and blitz are both before whatever the spell is you have on F is, you do it pretty much opposite?
Also what do you think about rc > kbw? Is it meaningful difference? I dont rly like the idea of having to feast + worry about maelstorm perma, guide doesnt say how much stronger it is just "stronger". If its a 1-2% diff ill proba just go kbw.
Cleaver is usually lowest priority since it only generates 3 stacks at most and mostly doubled as a mobility skill such as at 4:58. I'll usually slot it in after the top row of skills are used and blitz/dance are still a bit on cd but otherwise skip it entirely since after blitz and dance, windcut/surprise attack are back up.
In this run I casted blitz 36 times compared to blade dance 48 times. Blade dance takes about 0.7-0.8s for 9 stacks and can be canceled whenever while blitz takes the same time for the charging but also additional probably 0.4-0.5s for the multihit for 10 stacks total but has to be spacebar canceled so overall slower at stacking and more animation locked.
The longer casting is actually better for paralysis immuning to tank the whole spin, and despite the lower amount of casts, blitz still accounts for a higher % of overall damage (9.6% to 8.0% in this run).
RC is slightly higher ceiling (between 1-2% depending on your crit rate for KBW and max uptime for RC) and I was initially going to go RC instead of KBW but couldn't find enough high quality pieces so I stuck with KBW. However it's definitely more of a headache to minmax as squeezing Turning Slash (optionally can be before mael), Blitz, Dance, Windcut, Surprise, and surging within a mael window is like 0.1-0.2s before the buff runs out so any turning/dash away will usually miss the window. It's about even at around 135% ms (for my crit rate anyway) which is yearning (12%)+death trance (10%) for 22% then either Mael (12.8 basically 13%) or rage rune proc (16%) + feast (3-5%) to cap. Personally would stick with KBW.
@emiyaubw6319 your guide isn't realistic without another guide on helltan Lancer and bard 😂
IDK, tbh GL and bard give so much free uptime with shields and push immune galore that it isn't even repeatable for the vast majority of players. Was nice to see some greed gameplay, but somewhat ridiculous in trusting others to the max
Obviously this was in a static, but the damage in Extreme is low enough to tank spins and knockbacks with immunities. While there were a handful of knockbacks immuned with GL, the bulk of the spins are done with the long animations of BR and BD.
@@emiyaubw6319 while I agree with that the dmg is pretty low and you can easily tank it with any paral immunity, the main drawback of that is the vertigo debuff. It's not the harshest debuff considering most dbs don't run rc, it's still pain in the ass to deal with. however your gl insta cleanse that each time it's applied which should not be underappreciated in the good parse. nevertheless, it's always nice to see coordinated teamplay and those juicy numbers.
@@ОлексійСупрун-ы2чgetting a cleanse in your party with brain cells isn’t impossible he is still a good player how else is he in a party with people with hands 😮
Now imagine doing all this without shielding and buffs, that’s me
This is awesome for players that want to get better 👍 can you do videos like this for akkan and voldis as well ? would be very appreciated ❤
Already ran those this week, but I can def record and try to get one up next week. There's definitely a handful of lesser known opportunities for stack building in those raids I can share.
@@emiyaubw6319 awesome cant wait you got a sub
Counted 49 surges in 12:25 = 3.94/min. Not counting the two you didnt hit into invuln + missing then: crit rate = 92% back attack = 80%, counting them rate = 88% back attack = 76% all rounded up. In the opener axe walk is short enough to not have to 30 stack at 3rd pillar in my experience, we have very similar rotations. 4 surges into dr: first awkward stacks at x110, 2nd 3rd both stage breaks fair, 4th into x16 leaving dr, 1 and 4 could be solved with meter. 2 misses, 1st one at mid wall break you accounted for, 2nd one at x63 counter could be solved with meter. A few times you griefed the out then in by gl awakening/tenacity in melee distance back attack, sure the striker is the only other entropy but other people might find themselves there without tenacity if you drop pool. I feel like your sense of uptime and trading with the boss is really good and you have a good concept of animation length, but you might be too concerned over an actual #/min imo, a lot of the time you could have waited like max 0.5s to see if his next pattern was turning or not and actually secured a back attack e.g. 2nd stage break and a lot of gost patterns. Could also build at ghost transition into an early ghost surge but 8 armour stack prob not worth the risk. Not sure what your bracelet is but for a low back attack% run this was a very high crit% run, just some things to consider for your next run or for people watching this wondering about potential damage disparities, bit of a god rng run with what seems to be a quite competent bard but well played too.
holy essaying
Absolutely, I def could stand to be a little more patient on some the surges to ensure a BA. I think the opener is still the most optimal, as I could rebuild a 60 stack after the 4th pillar charge anyways so there was no need to walk with a 30 stack. He did turn before it hit but I was also delayed a bit to cast sidereal but a full stack at the back is def doable.
My crit is 78+10(syn)+6(circulate when its up) so def not too much over the average.
@@emiyaubw6319 yeah thats fair, in my group we phase before the 2nd jump so i suppose my timing has been prepared a little differently, but i also manage to surge that pillar by using awakening as thirain breaks (can be a loss i guess), my only concern with your method is death trance 2 from 2.x orbs giving effective 8.3% damage down on that full rotation and surge. obv circulate is only 2% ECR and 78 assumes 100% back attack but yeah, props to you for being thirain haha and again wpwp
@@emiyaubw6319 if u dont have aggro of any charges u can get 5 60 stack surges before first jump, u have to tank the jump spin and pray for no aggro