In 5.4 there Epic replaced this documentation page with something else, you can just switch the documentation version to 5.3 or check this file with visual studio: TBH it's even better. Devs added some comments here. /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h
2:04 50 cm, not 15 cm*, sorry for that also, those custom small nodes that I made are called "Named Reroute" and I use them for organization and clarity purpose
It's a default world map with a custom landscape material, grass and some rocks scattered using PCG. I made it so I can have a nice environment to look at while working on my projects :D
In 5.4 there Epic replaced this documentation page with something else, you can just switch the documentation version to 5.3 or check this file with visual studio:
TBH it's even better. Devs added some comments here.
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h
Great video, thanks
2:04 50 cm, not 15 cm*, sorry for that
also, those custom small nodes that I made are called "Named Reroute" and I use them for organization and clarity purpose
Another great video^^ Btw what landscape is that, is it from a pack or custom? Looks cool :)
It's a default world map with a custom landscape material, grass and some rocks scattered using PCG. I made it so I can have a nice environment to look at while working on my projects :D