i agree. me and my friend recently started playing it on an emulator and noticed how lively and relatable the rivals are. sometimes we laugh at it, sometimes we felt sympathetic towards them. not in a race though lol
@@ziqqerlad It's really funny how many characters are knock off initial D characters. It makes the game even more fun when you can spot which team is a reference to what team in initial d
I just started playing this game recently and it shocked me how well ahead of its time it was. Two aspects you probably didn't include in the video due to brevity I really loved are the way day & night works, as well as the sponsor system. Earning money by day and taking it to the night to progress is something NFS Heat would implement only over a decade later. Only here it's even more nuanced with night and day racing actually being significantly different. Day races are often time trials or single-car competitions, while night races are almost always duels of some kind. I also love the sponsor system, which Grid 1 would have as well a year later. You earn sponsors by completing challenges where you get to try some new, usually higher end cars. Then, in order to get any sponsor money, you actually have to put a sticker of that sponsor on your car. But - you have to pay attention where to put the sticker, as the sponsor will pay you more or less depending on how visible the sticker is. One on the windshield is obviously more visible than one squeezed between others on the door. And the list could go on endlessly with the used car market, intricate upgrade system, even the visual customization has a lot more options than expected. Great video to a great game that I hope gets more attention soon 😉
Yeah there's a lot more that I could've talked about but I had to cut a bunch otherwise this video would've been way more rambly than it already is and I ended up just focusing on mainly what made the game interesting to me. The sponsor system is a cool addition but it never felt like as important a part of the game as something like the rival battles do and I usually end up ignoring it if I don't need money. So I really didn't have too much to say about it. (Also some of the Sponsor Challenges are hard as heck and I can't beat them.) Although I actually didn't know that where you put a sponsor's sticker affect how much you earned from it. That's a really neat detail that shows how much thought was put into the game.
Still a good review I’ve had the game since like 2003 and Recently just started playing it again it is kind of sad because I still think to this day it’s probably one of the best Tootie games have ever played along the fact the game actually makes you learn how to drive and learn the road before you can even start doing anything like drifting
A few chosen ones really miss Genki GRP games, this sagas deserve a lot more love, don't know why went unnoticed at the time. Kaido Battle 3 is one of the best racing games I've ever played in my life, even more hours on this than on GT4 back in the days. Badly need a Genki reborn.
Because this damn actually made you learn how to drive in it before you can do anything else like drifting so most people that back in the day I would ask if they wanted to play it after they watched me drifting down the mountain they would get so upset when they couldn’t even make a corner but that’s just the characteristics of the game really really have to practice and learn the road in the car before you can even do anything it’s actually sounds exactly like a real car
the best part is the 86 driver shown doing the blind attack at 11:24 is actually a parody of Takumi and he is appropriately named "Takumi Kirazu" and his bio reads: "He's famous for calling Haruna by a weird name he made up (Akina lol). As always, he never races without his trance music and a cup of water in his cupholder. However, he's so clumsy that he always spills it. He thinks he's hot stuff, but he's really just a poser." I'm glad I'm doing another play thru because in my first I completely missed little stuff like this, I love the fact he's programmed to do the blind attack, makes it all that much funnier.
Honestly it's such a shame that this is one of the only reviews on yt that really do this game (or any TXR game) justice. Really well put together video though, hope to see more.
I don‘t know, why this is recommended to me. I‘m neither interested in racing Games, nor did i ever watched something from this Channel. All i can say is that this review is really interesting to watch, feels really proffesional and at the sametime gives lowkey chill vibes. I want more like this.
idk about you but I would personally suggest Burnout Revenge if you're up for some combat oriented racer, or TXR/Shutokou Battle series including the Drift/Kaido Battle spin-offs and Racing Battle C1 GP if you're we're into Gran Turismo/Forza-esque racers, I have a lot of nice suggestions when it comes to racers, even if they're we're PS2/Xbox oldies
They want you to play them badly, seriously try them, you will love them even if you're not into racing The soundtracks of all Genki racing games are kick ass
I really wish I could share this to everyone that cares about racing. Alot of youtubers who have played this game, never really get to show the charm or why it has such a cult following. Games like this are in high ass demand in todays interests but people don't know about it. IF only there could be a reboot or a New generation type sequel to both kaido and shutoku I know it would be massive
My favorite game of all time. It's not just about how it plays, it's about how it feels, looks, and sounds, with those great songs. The intros to all of them still give me goosebumps every single time.
if you like the dialogue and chars in kaido 3, you should check out an indie game that just released the intro segment to the game called Night Runners Prologue. Very atmospheric and the characters are all tough as nails shit talkers, and the races take place on the highways around Tatsumi PA
It blows my mind that every racer has their own driving style! I didn't even realize until you mentioned it. There's one racer who drives a Midget II, the 'weakest' car in the game but is somehow able to keep up with me on the downhill. A couple of them are just terrible drivers though. Tejima, the 350Z guy, is super slow around corners and a few of them ram into the barriers because they don't brake in time. I find the whole BBS and email aspect kind of a pain to keep up with though, I just wanna race but I get it, that's how you'd organize a street race irl back in the day I guess.
@@uhm175 The Midget II only has 31PS, the Carry has 56PS. Carry does 0-60MPH in 13 secs. Midget II did 0-60 in 18 secs. I tested them both on the test course bone stock.
You described well why I love this game so much. Most of the stuff in this game has been present in one way or another in previous Xtreme Racer games but this game brings it all together nicely. It has an incredible amount of attention to detail. For example by looking at the driver info or what they say, you can often get a clue on their driving style. Also something that people playing this game may not be aware off is that engine part brands do play a role in getting extra performance out of the car. Each engine type has a specific combination of part brands that will make extra power compared to if you use brands at random or only use one brand. Finding the right combination requires trial and error but it gives you an edge against rivals. Also like in previous games some rivals will appear under very specific conditions or after some conditions are met. For example a rival may appear at a specific day or after you’ve beaten all rivals on the paddock (if you enter again) or one may appear when it’s raining outside. The bulletin boards may give hints about those rivals. So yeah the boards aren’t only about flavor text or challenging some people, they also provide clues for other encounters or for sponsor opportunities. The more you get into the game the more little details you’ll find. Which makes this game far more interesting than most racing games that have cheesy and cringy plots. I wish the Xtreme Racer series were revived, both the highway and drift series because they were a unique racing experience. Also yeah both series are inspired by anime with the drift series being obviously inspired by Initial D (yes even “Takumi” makes an appearance in Drift 2) and the highway series is inspired by Wangan Midnight (Xtreme Racer Zero has some references that I won’t spoil)
Being someone that owned a 84 Celica Supra myself.... I could not agree more with the fact that it is infact the coolest car ever designed. I miss it every day. Couldnt afford the work it needed at the time and had to let it go to someone who did. :(
finally some appreciation, tokyo xtreme racer:drift 2 or just kaido racer 2 is literally the most goated racing simulator of all time. real japanese tracks, amazing tuning system, amazing car list, a cool anime ass storyline. gran turismo like physics, the game practically forces you to learn how the mechanics of suspension or gear ratios, and learning how to properly tune is massively rewarded. emulation is easy, playing on ps2 is goated tho im so glad you introduced this game to the world, literally thank you. hopefully some speedruns might start happening and that would be amazing, this game needs attention and it needs a community hub. i actually made some videos, check them out for some kaido racer 2 vibes regards tin
Haha. Awesome. I own a 1983 Toyota Celica Supra. Which was sold as the Celica XX in Japan. Great to see it in another game. Gran Turismo upto 6 in ps3 and Forza Motorsport 4 in Xbox 360 had them as well. I knew I wanted one when I saw them. And yes. It is the coolest car in existence.
Genki's last TXR game is "Import Tuner Challenge" or "Shutokou Battle X" on jp, exclusive to the X360, had the mix of Kaido and Shutokou into one, rivals exist on the highways and also local Parking Areas, also 2 new racing areas which is Shinjuku and Shibuya. You could try it if you never yet.
It's got some pretty neat additions going for it, but IMO it's sort of held back by the limited car roster (even if there's a lot of customization to work with), the absence of the Wangan, Yokohane, and Yokohama routes (which I think was out of their control because they couldn't laser scan them due to construction at the time, I think) + Nagoya/Osaka being omitted as well, and the laughably easy difficulty (the AI seems to take corners very slowly, even the bosses).
yo, you should play Import Tuner Challenge (Tokyo Xtreme Racer 4) for the Xbox 360, it has the same character display and garage dialogue as this game!
The events of Street Supermercy and Racing Battle C1 GP set the whole story of Kaido Battle: Touge no Densetsu into motion. Play it and you'll know what incentives Motoya brought with him returning to the Touge scene again after Xtreme Racer 3.
Really interesting to see this game came out 1 year before nfs carbon which (for me) defined the canyon racing "genre". Definitely gonna check it out now.
Love this video, the Shutokou and Kaido games are super close to my heart and your video really captures what makes this one so special. As a note, it's also worth looking into C1GP if you really like this one. Very different in plenty of ways, and japanese only so fairly difficult to approach, but it was Genki's last ps2 game and its handling model feels like this wonderful mix of the best of both Shutokou and Kaido
This game lives in my head because of that damn opening and i love it so much. me and brother played it all the time. I believe using the name Takumi from Initial D gives you bonuses too.
Thank you for the video. I couldn't care less at the Genki games back then, mostly due to their low 50s metacritic scores. But after watching this, I decided to emulate it. And ho boy, this quickly becomes one of my favorite racing games ever.
Import Tuner Challenge also had parking lots to meet and talk to racers. I always loved meeting people in lots in Drift 2 and ITC, giving that touch of car culture that sells the street racing fantasy.
This is the game that got me into sim racing. I had it on my modded ps2, and loved the tokyo xtreme racer series, and loved it instantly. I found out it supported sim wheels so I bought a dfgt. That was like, 15 years ago. I think one of the things I really like about this game is it really punishes you with understeering and oversteering, but not in a completely unpredictable way, especially once you start driving cars that are tuned better. With a wheel it really gives you good feed back in the force feedback so it's a lot easier to drive with a wheel compared to the controller. I recall the drifting sections being especially better with a wheel vs controller, because I'm doing a fresh playthrough with a controller and I'm struggling a LOT more than I used to at the drift sections. I loved all the back story and flavor text all the rivals have.
I picked this one up for like $4 years ago. Best $4 ever spent. Got me hooked on the series and then I found myself a copy of TXR Zero for Ps2 and holy shit, mind blown
Still my favorite racing game to this day, always makes me happy to see people discovering it. It really just stands alone in terms of what it brings to the experience. Sure, Battle Gear 3 drives better, but you can’t just sit and live in it the same way as TnD. This game really puts you on the mountain and it just feels great to be there.
I'm so glad that the TXR series has gotten so much attention over the past year or so. I keep seeing more and more videos on the series, and I'm glad my childhood favorites are getting the attention they deserve.
As a fan of the main series who was told "The TXR Drift games handle poorly" and then ice skated across the C1 for 15 hours, i'm really happy to hear a positive review for the Kaido games. I'll have to pick this one up
Thanks for the little overview of this game. Love how enthusiastic you sound for it. I will check it out as soon as I legally obtain a PS2 BIOS and the ROM.
Also, I had noooo idea about that part with Rivals having their own quirks and assume they were just bugs for the longest time. Wow I learn something new about this game everyday.
Really great video on the game! Showcased most reason why this game is so charming (not gonna lie, some I took for granted), just reminds me why this game is far above the rest of the series. I know it's weird to then suddenly try to list some of the faults of the game after getting reminded of how good the game is but, that is what I will proceed to do. - The controls and handling physics are honestly something that's hard to learn and get used to (along with many typical Genki jank), but once you got it, it is very satisfying (still way too twitchy for sim-cade standards though). It is still the best handling physic Genki has ever made. - The cars' and barrier hitbox (invisible wall) are waaaaay too inaccurate, this hurts the drift events a lot because you lose point if you tap the wall. - The daytime C-level grind is way too painful and boring, unlike the previous games the daytime events felt like an afterthought in this game and they just pad it with the C-level grind. This would be forgivable if getting medals and trophy isn't mandatory to make some important rivals appear but alas. - Loading times, it's bad. Even so, this game and Racing Battle: C1 Grand Prix are probably the best racing games Genki has developed, and some of the best racing games in existence. It's just a unique experience that no other game offers.
you don't really know how ahead of time this game was, unless you play with a good 900 degree force feedback wheel. it's physics hold up well if you tune the cars to handle like a real car, but unfortunately h shifter and clutch won't work on any wheel. this game was super addictive back in the day which is really rare in racing games nowadays. the number of tracks are actually pretty good, since a lot of games seem to count tracks of different directions, night/day, different weather, etc as different different courses. i remember finishing this game mroe than once and spending countless hours, trying to make cars handle like my real car(which is tricky since i own a car that didn't exist when the game was made). you don't have to upgrade the cars at all in story mode until you get to aso/zao. grp also made a circuit racing spin off called c1gp, which was ok, but that game felt like a step back compared to kaido 3. I wish grp didn't die and you can test this games physics and wheel support on a shutoku game where you can actually drive really fast on long straights.
I like your style of Vblogs, man Made me go to the shelf and pull this game out. to play it What a fun field evening. I haven't played this game in a couple of years. Forgot how enjoyable it can be.
Literally found this series at our local second hand game shop and decided to get the newest one which happened to be the drift 2. My disc was scratched, but after getting it resurfaced, it was playable! IT. IS. SO. GOOD! If you enjoy Gran Turismo and Initial D at the same time, mixed with some Need for Speed Underground setup tuning, then you’ll enjoy this. You can tune style, performance, and hardware settings for a perfect car! You also get that street racer 1 on 1 aggressive style as well. The variety of racing allows you to either pick a direction with your car, or tweak from course to course! JUST GET IT ITS FUN!!!!!!!
All the Genki games were great. The Wangan Midnight games on PS2 and PS3 were both made by them. Kaido Racer is very good as well. Not quite as good as TXRD2, but a fun play especially for Americans that never got it. One hidden gem they made is C1 Battle Gran Prix. It was basically their take on a GT or Forza style game. Sadly it was only released in Japan, so no English. It is still a fun play though.
It was 2007, I was 9 years old and I went to a toyrus. I wasnt into racing games and for some reason this was the game I picked it. It was 10$ and it was the first game I ever bought with my own money. And to this day its prob my favorite racing games and prob one of my favorite PS2 games. I still have some recordings saved on my memory card of my (awful) racing back in 2008.
I'm trying to get this game for few years now, probably just end up emulating - i had simmilar falling in love with Tokyo Xtreme Racer Zero on ps2. I bought it by accident almost, and at first thought that i've made mistake.... nothing further from truth. This quickly became my favourite street racing game - which seems so funny considering it has kinda "bad" physics, but the whole package is mesmerising. For a few days nothing counted more to me than conquering tokyo streets and all the legends that roamed it's highways.
My guy, that one was a licensed Initial D game. It was really damn good for an arcade game. I think a couple versions of it got ported to console at some point or another.
I’m on the fourth stage right now and this game is amazing. It’s basically it’s own little world that feels very immersive and engaging to unprecedented levels for a video game in my opinion. However I just cannot get a grip with the RWD cars since the game cannot read my throttle inputs properly probably because I play on an emulator. Another nice touch in the game is the fact that wear is a factor in the races especially brake wear. With a light car your brakes will most likely be fine, but with heavy cars you really need to either take care of them throughout the course of the race or make it your best interest to win quickly because having worn brakes will massively increase braking distances which will most likely see you slamming the wall. I think the brake wear is most notable on downhill courses though since it’s harder to stop your car going downhill(basic physics I know). … Also melon gripper is the GOAT
What a great video. I am big fan of Initial D and I was looking for that kind of game for a long time. So many thanks that you found it. I am going to get it as soon as possible.
I had this game waaaay back in 2006. Played Tokyo Extreme Racer 3, Then Drift, then saw this one and immediately picked it up during my (really being into initial D) phase 😅
Oh yeah, the game wears it's influences on its sleeve and is full of references. I haven't read Over Rev, but I know that team of two girls on Hiroshima are supposed to be the main characters from that manga.
I've been playing this game since it came out. I'm still finding Easter eggs in the game till this day. If you're a fan of Japanese cars this is the game for you!!! Good review ✌🏾
Late comment- As a huge fan of the series and played pretty much all of the games released in the US. I still have txrd2 and have tried a few times to get into it but something about it makes me struggle…txr3 for ps2 is my favorite racing game ever and have beaten many times and still play it today but you make this one seem so good I guess I’m going for another try.
Came here to watch this after remembering a buddy recommended it to me like a year ago, nice review! Your voice kinda reminds me of Raycevick's funnily enough haha, +subscribed
this game has a cool feature that other games usually ignore: brake heat. if you go cowabunga on braking in every turn and drive something on the heavier side you can find yourself without brakes on some of the higher speed downhills. it doesn't always matter but it's waiting to bite you if you're not paying attention and bring too much car for a particular track.
My only complaint was that meeting specific conditions for a rival to appear is annoying and time consuming. I had the most fun demolishing rivals at night but not so much the category races as I had to repeat them over and over just to raise my license level.
where my fellow cappuccino drivers Also the bit about drifting being slower is misconception, although a common one, as real racing is far more complex than most people bother to get into. As usual, it all depends on the circumstances. On a wide road with dry pavement and good visibility, drifting almost never provides advantage over gripping. But if executed well, it can easily be just as fast. A fast drift is very difficult. An ideal drift angle changes for every corner, though it's always best to minimize the amount of countersteering. This is hard even for experienced players, and often results in lost time, but the time that's lost is due to driver error. When done right, you can start accelerating well before the apex of a corner. Plus, even in the rare instances where it is faster to drift in those conditions, drifting burns the rubber off your tires much faster, and depending on the car, the length of the course, and the average speed of the course, this could end up losing time long term. I recently had an incredibly fast downhill run on Haruna [Akina] with a black RX-7 FD3S, with a final time of 3:55.891, but to get that time, I had to burn all the rubber off the tires. I could probably turn most of the corners just as fast without drifting, but there are 8 wide radius corners throughout the course where drifting is faster. Drifting is also a staple of rallying technique, which is traditionally done on low friction roads like dirt, snow, and gravel. Low friction like rain or snow, or bald tires, causes understeering, and the only way to maintain traction for a grip run is to brake earlier, for longer, and turn corners slower. In these conditions, even cars that are tuned for grip can drift faster. Professional racing is done on dry, well paved, wide roads with no sharp corners or hairpins, and in broad daylight with no obstructions. These are safe conditions that allow for high speed, and this is the setting where the idea that drifting is slower comes from. But mountain pass racing is a completely different beast, and the optimal way to drive depends on a lot more factors
If only I could 😂 I’ve been drifting in assetto Corsa with a wheel for a long time and cannot get the hang of this game. Also money is hard to get. Still in early game though
Me and my friend used to play this or something very similar to this in the arcade back in the day (08-09). Had the whole steering wheel and bucket seats with it, shit was fun as hell. We used to get pretty serious about it too lol
Initial D games are easy, you just have to let go of your gas after you press brake, that way you will perform a drift, and you can brake when it's necessary or letting out the throttle during the drift, it takes some practice, but it's not that hard
Honestly I still don’t like the handling of the game, the main issue is that there’s a slight delay between you turning the wheel and the car actually turning plus trying to countersteer on any drifts that doesn’t have big angles just sends you into the opposite wall.
I love this game I have it for the past 10 years and I love it hope they more game like this that you can really enjoy I still playing this game now days
Wow, I just bought Tokyo zero, just heard of this and decided to buy it ! Pretty excited to start playing some ps2 racing sim games (besides midnight club , burnout & NFS ) 😎
the very game that introduces me to the whole Shutokou Battle series (as it was called in Japan, which this one was the 3rd entry to the Kaido Battle spin off), also the intro video we're just something else Also while it's not immersion breaking per se, the Japanese version also has the Gemballa Boxster thingy that's removed in the game possibly due to the EA's Porsche deal in the 2000s and some cars like the 190E Evo II strangely placed in the special car category for one
7:16 😢so mean
Shut
@@Cartroner up
@@andywashere5123 AND DANCE WITH ME
@@misterjersey5460 THIS WOMAN IS MY DESTINY
The rivals in this game are way more lively than most new racing games characters. It really felt refreshing at the time.
It was impossible for the 9 year old me
i agree. me and my friend recently started playing it on an emulator and noticed how lively and relatable the rivals are. sometimes we laugh at it, sometimes we felt sympathetic towards them. not in a race though lol
@@ziqqerlad It's really funny how many characters are knock off initial D characters. It makes the game even more fun when you can spot which team is a reference to what team in initial d
Even more impressive given that none of the characters have actual models, just silhouettes.
Rrr t8 5G 44
I just started playing this game recently and it shocked me how well ahead of its time it was.
Two aspects you probably didn't include in the video due to brevity I really loved are the way day & night works, as well as the sponsor system. Earning money by day and taking it to the night to progress is something NFS Heat would implement only over a decade later. Only here it's even more nuanced with night and day racing actually being significantly different. Day races are often time trials or single-car competitions, while night races are almost always duels of some kind.
I also love the sponsor system, which Grid 1 would have as well a year later. You earn sponsors by completing challenges where you get to try some new, usually higher end cars. Then, in order to get any sponsor money, you actually have to put a sticker of that sponsor on your car. But - you have to pay attention where to put the sticker, as the sponsor will pay you more or less depending on how visible the sticker is. One on the windshield is obviously more visible than one squeezed between others on the door.
And the list could go on endlessly with the used car market, intricate upgrade system, even the visual customization has a lot more options than expected.
Great video to a great game that I hope gets more attention soon 😉
Yeah there's a lot more that I could've talked about but I had to cut a bunch otherwise this video would've been way more rambly than it already is and I ended up just focusing on mainly what made the game interesting to me.
The sponsor system is a cool addition but it never felt like as important a part of the game as something like the rival battles do and I usually end up ignoring it if I don't need money. So I really didn't have too much to say about it. (Also some of the Sponsor Challenges are hard as heck and I can't beat them.)
Although I actually didn't know that where you put a sponsor's sticker affect how much you earned from it. That's a really neat detail that shows how much thought was put into the game.
Still a good review I’ve had the game since like 2003 and Recently just started playing it again it is kind of sad because I still think to this day it’s probably one of the best Tootie games have ever played along the fact the game actually makes you learn how to drive and learn the road before you can even start doing anything like drifting
@@johnphelps152 would you recommend this game more or Tokyo xtreame racer 3 ?
@@xxWileyGamingxx this game.
@@visionstone607 I just got both lol
A few chosen ones really miss Genki GRP games, this sagas deserve a lot more love, don't know why went unnoticed at the time. Kaido Battle 3 is one of the best racing games I've ever played in my life, even more hours on this than on GT4 back in the days. Badly need a Genki reborn.
Because this damn actually made you learn how to drive in it before you can do anything else like drifting so most people that back in the day I would ask if they wanted to play it after they watched me drifting down the mountain they would get so upset when they couldn’t even make a corner but that’s just the characteristics of the game really really have to practice and learn the road in the car before you can even do anything it’s actually sounds exactly like a real car
You played wangan maximum tune by namco in the arcades it's the shit
good news, a txr game is in the works
the best part is the 86 driver shown doing the blind attack at 11:24 is actually a parody of Takumi and he is appropriately named "Takumi Kirazu" and his bio reads:
"He's famous for calling Haruna by a weird name he made up (Akina lol). As always, he never races without his trance music and a cup of water in his cupholder. However, he's so clumsy that he always spills it. He thinks he's hot stuff, but he's really just a poser."
I'm glad I'm doing another play thru because in my first I completely missed little stuff like this, I love the fact he's programmed to do the blind attack, makes it all that much funnier.
Honestly it's such a shame that this is one of the only reviews on yt that really do this game (or any TXR game) justice.
Really well put together video though, hope to see more.
Check out fluffythekamis video on Tokyo Xtream racer
Who remembers the racer with a cd that has 30,000 cocktail recipes? Lol
I don‘t know, why this is recommended to me. I‘m neither interested in racing Games, nor did i ever watched something from this Channel. All i can say is that this review is really interesting to watch, feels really proffesional and at the sametime gives lowkey chill vibes. I want more like this.
idk about you but I would personally suggest Burnout Revenge if you're up for some combat oriented racer, or TXR/Shutokou Battle series including the Drift/Kaido Battle spin-offs and Racing Battle C1 GP if you're we're into Gran Turismo/Forza-esque racers, I have a lot of nice suggestions when it comes to racers, even if they're we're PS2/Xbox oldies
The Google algorithm has you
They want you to play them badly, seriously try them, you will love them even if you're not into racing
The soundtracks of all Genki racing games are kick ass
I really wish I could share this to everyone that cares about racing. Alot of youtubers who have played this game, never really get to show the charm or why it has such a cult following. Games like this are in high ass demand in todays interests but people don't know about it. IF only there could be a reboot or a New generation type sequel to both kaido and shutoku I know it would be massive
What difference between kaido and shutoku?
@@apriliantisubarna5868 kaido= mountain
Shutoku=expressway
@@Subsistence97 thanks
My favorite game of all time. It's not just about how it plays, it's about how it feels, looks, and sounds, with those great songs. The intros to all of them still give me goosebumps every single time.
if you like the dialogue and chars in kaido 3, you should check out an indie game that just released the intro segment to the game called Night Runners Prologue. Very atmospheric and the characters are all tough as nails shit talkers, and the races take place on the highways around Tatsumi PA
"I love this obscure drifting game"
"it just sucks when you gotta drift in it"
It blows my mind that every racer has their own driving style! I didn't even realize until you mentioned it. There's one racer who drives a Midget II, the 'weakest' car in the game but is somehow able to keep up with me on the downhill. A couple of them are just terrible drivers though. Tejima, the 350Z guy, is super slow around corners and a few of them ram into the barriers because they don't brake in time. I find the whole BBS and email aspect kind of a pain to keep up with though, I just wanna race but I get it, that's how you'd organize a street race irl back in the day I guess.
Huh? the Suzuki carry is the weakest, i'm sure
@@uhm175 The Midget II only has 31PS, the Carry has 56PS. Carry does 0-60MPH in 13 secs. Midget II did 0-60 in 18 secs. I tested them both on the test course bone stock.
You described well why I love this game so much. Most of the stuff in this game has been present in one way or another in previous Xtreme Racer games but this game brings it all together nicely. It has an incredible amount of attention to detail. For example by looking at the driver info or what they say, you can often get a clue on their driving style. Also something that people playing this game may not be aware off is that engine part brands do play a role in getting extra performance out of the car. Each engine type has a specific combination of part brands that will make extra power compared to if you use brands at random or only use one brand. Finding the right combination requires trial and error but it gives you an edge against rivals. Also like in previous games some rivals will appear under very specific conditions or after some conditions are met. For example a rival may appear at a specific day or after you’ve beaten all rivals on the paddock (if you enter again) or one may appear when it’s raining outside. The bulletin boards may give hints about those rivals. So yeah the boards aren’t only about flavor text or challenging some people, they also provide clues for other encounters or for sponsor opportunities. The more you get into the game the more little details you’ll find. Which makes this game far more interesting than most racing games that have cheesy and cringy plots.
I wish the Xtreme Racer series were revived, both the highway and drift series because they were a unique racing experience. Also yeah both series are inspired by anime with the drift series being obviously inspired by Initial D (yes even “Takumi” makes an appearance in Drift 2) and the highway series is inspired by Wangan Midnight (Xtreme Racer Zero has some references that I won’t spoil)
Being someone that owned a 84 Celica Supra myself.... I could not agree more with the fact that it is infact the coolest car ever designed. I miss it every day. Couldnt afford the work it needed at the time and had to let it go to someone who did. :(
finally some appreciation, tokyo xtreme racer:drift 2 or just kaido racer 2 is literally the most goated racing simulator of all time. real japanese tracks, amazing tuning system, amazing car list, a cool anime ass storyline. gran turismo like physics, the game practically forces you to learn how the mechanics of suspension or gear ratios, and learning how to properly tune is massively rewarded.
emulation is easy, playing on ps2 is goated tho
im so glad you introduced this game to the world, literally thank you. hopefully some speedruns might start happening and that would be amazing, this game needs attention and it needs a community hub.
i actually made some videos, check them out for some kaido racer 2 vibes
regards
tin
TXR Drift 2 is actually Kaido Battle 3 and Kaido Racer 2, PAL never received KB1 and NA never received KB2
Haha. Awesome. I own a 1983 Toyota Celica Supra. Which was sold as the Celica XX in Japan. Great to see it in another game. Gran Turismo upto 6 in ps3 and Forza Motorsport 4 in Xbox 360 had them as well. I knew I wanted one when I saw them.
And yes. It is the coolest car in existence.
in my opinion story wise the TXR and Kaido games are the Dark Souls of racing games.
for people that confused
1) Tokyo Xtreme Racer: Drift (japan) = Drift Racer: Kaido Battle (europe)
2) Kaidō Battle 2: Chain Reaction (japan) = Kaido Racer (europe)
3) Tokyo Xtreme Racer: Drift 2 (japan) = Kaido Racer 2 (europe)
Genki's last TXR game is "Import Tuner Challenge" or "Shutokou Battle X" on jp, exclusive to the X360, had the mix of Kaido and Shutokou into one, rivals exist on the highways and also local Parking Areas, also 2 new racing areas which is Shinjuku and Shibuya. You could try it if you never yet.
It's got some pretty neat additions going for it, but IMO it's sort of held back by the limited car roster (even if there's a lot of customization to work with), the absence of the Wangan, Yokohane, and Yokohama routes (which I think was out of their control because they couldn't laser scan them due to construction at the time, I think) + Nagoya/Osaka being omitted as well, and the laughably easy difficulty (the AI seems to take corners very slowly, even the bosses).
It was racing Battle C1 iirc the last Genki game
@@uhm175 no it's itc, but technically it's the mobile game but idk man it doesn't have the same txr feel to it.
The opening theme of this game was so good, it's a shame the full version was never released..
Well, there actually is a full version of it, I recently found it on UA-cam.
@@cupofchaffee8875 Where can you send me the link or name?
The Full version it's just loop from first part actually
It's called extended version, so technically it's a full version regardless if it were a loop or not @@Mx64MaxyImpress
yo, you should play Import Tuner Challenge (Tokyo Xtreme Racer 4) for the Xbox 360, it has the same character display and garage dialogue as this game!
Unfortunately much less content then TXR 3
Import tuner Challenge is awsome too!!. It is sad though that the game had a super small selektion of cars
The events of Street Supermercy and Racing Battle C1 GP set the whole story of Kaido Battle: Touge no Densetsu into motion. Play it and you'll know what incentives Motoya brought with him returning to the Touge scene again after Xtreme Racer 3.
Really interesting to see this game came out 1 year before nfs carbon which (for me) defined the canyon racing "genre".
Definitely gonna check it out now.
Following the hype of Fast and Furious Tokyo Drift releasing at the summer 2006
Great video! Much love from Brazil :D
Olha aeai
Ummm
Love this video, the Shutokou and Kaido games are super close to my heart and your video really captures what makes this one so special. As a note, it's also worth looking into C1GP if you really like this one. Very different in plenty of ways, and japanese only so fairly difficult to approach, but it was Genki's last ps2 game and its handling model feels like this wonderful mix of the best of both Shutokou and Kaido
This game lives in my head because of that damn opening and i love it so much. me and brother played it all the time. I believe using the name Takumi from Initial D gives you bonuses too.
Thank you for the video. I couldn't care less at the Genki games back then, mostly due to their low 50s metacritic scores. But after watching this, I decided to emulate it. And ho boy, this quickly becomes one of my favorite racing games ever.
Import Tuner Challenge also had parking lots to meet and talk to racers. I always loved meeting people in lots in Drift 2 and ITC, giving that touch of car culture that sells the street racing fantasy.
This is the game that got me into sim racing. I had it on my modded ps2, and loved the tokyo xtreme racer series, and loved it instantly. I found out it supported sim wheels so I bought a dfgt. That was like, 15 years ago. I think one of the things I really like about this game is it really punishes you with understeering and oversteering, but not in a completely unpredictable way, especially once you start driving cars that are tuned better. With a wheel it really gives you good feed back in the force feedback so it's a lot easier to drive with a wheel compared to the controller. I recall the drifting sections being especially better with a wheel vs controller, because I'm doing a fresh playthrough with a controller and I'm struggling a LOT more than I used to at the drift sections. I loved all the back story and flavor text all the rivals have.
I Thought I was alone liking this game series. I loved this tittle. Thanks for the review
I picked this one up for like $4 years ago. Best $4 ever spent. Got me hooked on the series and then I found myself a copy of TXR Zero for Ps2 and holy shit, mind blown
Still my favorite racing game to this day, always makes me happy to see people discovering it. It really just stands alone in terms of what it brings to the experience. Sure, Battle Gear 3 drives better, but you can’t just sit and live in it the same way as TnD. This game really puts you on the mountain and it just feels great to be there.
I'm so glad that the TXR series has gotten so much attention over the past year or so.
I keep seeing more and more videos on the series, and I'm glad my childhood favorites are getting the attention they deserve.
I remember picking this up as like a bargain bin discount game... My god, this game slaps so hard... One of my favorites of all time.
As a fan of the main series who was told "The TXR Drift games handle poorly" and then ice skated across the C1 for 15 hours, i'm really happy to hear a positive review for the Kaido games. I'll have to pick this one up
It's only with the first TXR Drift game since cars there pivot from the rear axle which throws off a lot of people.
Thanks for the little overview of this game. Love how enthusiastic you sound for it. I will check it out as soon as I legally obtain a PS2 BIOS and the ROM.
I have had this game since 2007, and kept it ever since. I am glad you and DustinEden gave this game justice and recognition.
Also, I had noooo idea about that part with Rivals having their own quirks and assume they were just bugs for the longest time. Wow I learn something new about this game everyday.
Really great video on the game! Showcased most reason why this game is so charming (not gonna lie, some I took for granted), just reminds me why this game is far above the rest of the series. I know it's weird to then suddenly try to list some of the faults of the game after getting reminded of how good the game is but, that is what I will proceed to do.
- The controls and handling physics are honestly something that's hard to learn and get used to (along with many typical Genki jank), but once you got it, it is very satisfying (still way too twitchy for sim-cade standards though). It is still the best handling physic Genki has ever made.
- The cars' and barrier hitbox (invisible wall) are waaaaay too inaccurate, this hurts the drift events a lot because you lose point if you tap the wall.
- The daytime C-level grind is way too painful and boring, unlike the previous games the daytime events felt like an afterthought in this game and they just pad it with the C-level grind. This would be forgivable if getting medals and trophy isn't mandatory to make some important rivals appear but alas.
- Loading times, it's bad.
Even so, this game and Racing Battle: C1 Grand Prix are probably the best racing games Genki has developed, and some of the best racing games in existence. It's just a unique experience that no other game offers.
you don't really know how ahead of time this game was, unless you play with a good 900 degree force feedback wheel. it's physics hold up well if you tune the cars to handle like a real car, but unfortunately h shifter and clutch won't work on any wheel.
this game was super addictive back in the day which is really rare in racing games nowadays.
the number of tracks are actually pretty good, since a lot of games seem to count tracks of different directions, night/day, different weather, etc as different different courses.
i remember finishing this game mroe than once and spending countless hours, trying to make cars handle like my real car(which is tricky since i own a car that didn't exist when the game was made).
you don't have to upgrade the cars at all in story mode until you get to aso/zao.
grp also made a circuit racing spin off called c1gp, which was ok, but that game felt like a step back compared to kaido 3. I wish grp didn't die and you can test this games physics and wheel support on a shutoku game where you can actually drive really fast on long straights.
Amazing review ! 😂 My older brothers had this game for a good while and I had recently rediscovered it and I've never appreciated it more.
Alright. I gotta play this game right now! I can't believe I haven't heard of this before. I'm an avid fan of sim racers.
Your voice is magical! I hope you keep sharing your gaming passions!
I like your style of Vblogs, man Made me go to the shelf and pull this game out. to play it What a fun field evening. I haven't played this game in a couple of years. Forgot how enjoyable it can be.
Literally found this series at our local second hand game shop and decided to get the newest one which happened to be the drift 2. My disc was scratched, but after getting it resurfaced, it was playable!
IT. IS. SO. GOOD!
If you enjoy Gran Turismo and Initial D at the same time, mixed with some Need for Speed Underground setup tuning, then you’ll enjoy this. You can tune style, performance, and hardware settings for a perfect car! You also get that street racer 1 on 1 aggressive style as well. The variety of racing allows you to either pick a direction with your car, or tweak from course to course!
JUST GET IT ITS FUN!!!!!!!
All the Genki games were great. The Wangan Midnight games on PS2 and PS3 were both made by them.
Kaido Racer is very good as well. Not quite as good as TXRD2, but a fun play especially for Americans that never got it.
One hidden gem they made is C1 Battle Gran Prix. It was basically their take on a GT or Forza style game. Sadly it was only released in Japan, so no English. It is still a fun play though.
It was 2007, I was 9 years old and I went to a toyrus. I wasnt into racing games and for some reason this was the game I picked it. It was 10$ and it was the first game I ever bought with my own money. And to this day its prob my favorite racing games and prob one of my favorite PS2 games. I still have some recordings saved on my memory card of my (awful) racing back in 2008.
i love this game. if you play it with a wheel it feels incredible
I miss this game so much. Hence my reason for being here watching every video out in youtube about it.
Grew up playing this game!! This was *my* game from elementary through highschool, try to play it every few months for a few weeks at a time.
I'm trying to get this game for few years now, probably just end up emulating - i had simmilar falling in love with Tokyo Xtreme Racer Zero on ps2. I bought it by accident almost, and at first thought that i've made mistake.... nothing further from truth. This quickly became my favourite street racing game - which seems so funny considering it has kinda "bad" physics, but the whole package is mesmerising. For a few days nothing counted more to me than conquering tokyo streets and all the legends that roamed it's highways.
i swear this had an arcade version which lets you load your progress onto a paper card you could take away with you.
My guy, that one was a licensed Initial D game. It was really damn good for an arcade game. I think a couple versions of it got ported to console at some point or another.
I loved playing this game as a kid, and I enjoyed replaying it recently. Such a gem.
I need a flow chart to follow so many versions XD
I’m on the fourth stage right now and this game is amazing. It’s basically it’s own little world that feels very immersive and engaging to unprecedented levels for a video game in my opinion.
However I just cannot get a grip with the RWD cars since the game cannot read my throttle inputs properly probably because I play on an emulator.
Another nice touch in the game is the fact that wear is a factor in the races especially brake wear. With a light car your brakes will most likely be fine, but with heavy cars you really need to either take care of them throughout the course of the race or make it your best interest to win quickly because having worn brakes will massively increase braking distances which will most likely see you slamming the wall. I think the brake wear is most notable on downhill courses though since it’s harder to stop your car going downhill(basic physics I know).
… Also melon gripper is the GOAT
this vid made me go back to the game after 4 years and finish it
thank you
such an underrated youtuber.. great video man very easy to listen to and follow along :D !
cool i will test it! it really looks like the kind of game i always missed thank you super video! you make me want to play the game!
this was an amazing vid, thanks so much
Glad this game gets attention I’ve been hooked on this game for months
Great video! I'm a big fan of the TXR games but never tried this one, now i definitely will though!
What a great video. I am big fan of Initial D and I was looking for that kind of game for a long time. So many thanks that you found it. I am going to get it as soon as possible.
I had this game waaaay back in 2006. Played Tokyo Extreme Racer 3, Then Drift, then saw this one and immediately picked it up during my (really being into initial D) phase 😅
This game is classic!!! Genki Racing Project needs to make a comeback.
FYI: If check the used car dealer enough, you might come across a few unique/rare cars that you can't find in the new car dealership.
My favorite part of the game is it's has not only have initial d references but also have references to a manga called Over Rev!
Oh yeah, the game wears it's influences on its sleeve and is full of references. I haven't read Over Rev, but I know that team of two girls on Hiroshima are supposed to be the main characters from that manga.
@@Cartroner you should read Over Rev. Too bad it didn't got a anime adaptation.
By the way, what makes you like the Celica XX / A60 Supra?
@@misterjersey5460 Honestly It's just because I think it looks cool.
@@misterjersey5460 - I believe this query can most effectively be answered by looking at it...
Based, honestly TXRD2 is the best TXR Genki has ever put, maybe their best game of all time.
also what the hell was that video at the start lmao
I've been playing this game since it came out. I'm still finding Easter eggs in the game till this day. If you're a fan of Japanese cars this is the game for you!!! Good review ✌🏾
This is what I wished the horizon games got right in terms of the light rpg elements with rivals, backstories and progression
Late comment- As a huge fan of the series and played pretty much all of the games released in the US. I still have txrd2 and have tried a few times to get into it but something about it makes me struggle…txr3 for ps2 is my favorite racing game ever and have beaten many times and still play it today but you make this one seem so good I guess I’m going for another try.
Came here to watch this after remembering a buddy recommended it to me like a year ago, nice review! Your voice kinda reminds me of Raycevick's funnily enough haha, +subscribed
this game has a cool feature that other games usually ignore: brake heat. if you go cowabunga on braking in every turn and drive something on the heavier side you can find yourself without brakes on some of the higher speed downhills. it doesn't always matter but it's waiting to bite you if you're not paying attention and bring too much car for a particular track.
I always play this game and quit due to the handling but videos like these always make me come back
love the review! cant wait to play it again! 😃
I grow up with this game and one of the reasons why I love the ae86
My only complaint was that meeting specific conditions for a rival to appear is annoying and time consuming. I had the most fun demolishing rivals at night but not so much the category races as I had to repeat them over and over just to raise my license level.
Crazy to see the xA6x chassis getting some love!
I put hundreds of hours into this game. Once you get toward the middle/end of the story it gets so challenging.
6:34 now that's some takumi Fujiwara thinking
Glad to see you back!
where my fellow cappuccino drivers
Also the bit about drifting being slower is misconception, although a common one, as real racing is far more complex than most people bother to get into. As usual, it all depends on the circumstances. On a wide road with dry pavement and good visibility, drifting almost never provides advantage over gripping. But if executed well, it can easily be just as fast. A fast drift is very difficult. An ideal drift angle changes for every corner, though it's always best to minimize the amount of countersteering. This is hard even for experienced players, and often results in lost time, but the time that's lost is due to driver error. When done right, you can start accelerating well before the apex of a corner.
Plus, even in the rare instances where it is faster to drift in those conditions, drifting burns the rubber off your tires much faster, and depending on the car, the length of the course, and the average speed of the course, this could end up losing time long term. I recently had an incredibly fast downhill run on Haruna [Akina] with a black RX-7 FD3S, with a final time of 3:55.891, but to get that time, I had to burn all the rubber off the tires. I could probably turn most of the corners just as fast without drifting, but there are 8 wide radius corners throughout the course where drifting is faster.
Drifting is also a staple of rallying technique, which is traditionally done on low friction roads like dirt, snow, and gravel. Low friction like rain or snow, or bald tires, causes understeering, and the only way to maintain traction for a grip run is to brake earlier, for longer, and turn corners slower. In these conditions, even cars that are tuned for grip can drift faster.
Professional racing is done on dry, well paved, wide roads with no sharp corners or hairpins, and in broad daylight with no obstructions. These are safe conditions that allow for high speed, and this is the setting where the idea that drifting is slower comes from. But mountain pass racing is a completely different beast, and the optimal way to drive depends on a lot more factors
This is a superb review, this game still holds up incredibly well. Maybe I should try their "Import Tuner Challenge" as well
All of the TXR and the import games was just on another level, each one is special in it's own way, no competition on which one is best.
Your voice reminds me of raycevick. Pretty cool 😎
Honestly you hyped me up so much that I wanna play this right now
Actually I got my kaido 3 (pal) copy because i watched this review, thanks for reviewing such a underrated and perfect JDM obsessive videogame
i love this game, having bought it on my ps2 without knowing how much id love it
i now emulate txrd3
Once you get to know how to drift propperly... This game Is GOD
If only I could 😂 I’ve been drifting in assetto Corsa with a wheel for a long time and cannot get the hang of this game. Also money is hard to get. Still in early game though
This is my favorite game from childhood I used to play this with my steering wheel this game is the reason why I became a jdm junkie
this video is perfect it exacts how I feel abt this game bro its awesome
Finally someone giving this game the recognition it deserves
I miss Genki.
They walked that weird Arcade and Simulator line. Not even Simualcade line. Just, further arcade but, still, amazing.
Me and my friend used to play this or something very similar to this in the arcade back in the day (08-09). Had the whole steering wheel and bucket seats with it, shit was fun as hell. We used to get pretty serious about it too lol
forever grateful for you putting me onto this game playboi cartroner 🤝
Man with that CRX tunned with turbo i defeat a lot of rivals
I was never able to figure out driving physics in any if the initial d games so i played ton of this games PAL version. Such a hidden gem.
Initial D games are easy, you just have to let go of your gas after you press brake, that way you will perform a drift, and you can brake when it's necessary or letting out the throttle during the drift, it takes some practice, but it's not that hard
Honestly I still don’t like the handling of the game, the main issue is that there’s a slight delay between you turning the wheel and the car actually turning plus trying to countersteer on any drifts that doesn’t have big angles just sends you into the opposite wall.
increase steering angle to make the steering more sensitive to your inputs
finally someone talks about this. the handling is shit
I love this game I have it for the past 10 years and I love it hope they more game like this that you can really enjoy I still playing this game now days
Wow, I just bought Tokyo zero, just heard of this and decided to buy it ! Pretty excited to start playing some ps2 racing sim games (besides midnight club , burnout & NFS ) 😎
7:14 ultra based reasoning.
I went into TXR 3 for the same reason. One of the only games to have a proper Z31, or just have it in general
the very game that introduces me to the whole Shutokou Battle series (as it was called in Japan, which this one was the 3rd entry to the Kaido Battle spin off), also the intro video we're just something else
Also while it's not immersion breaking per se, the Japanese version also has the Gemballa Boxster thingy that's removed in the game possibly due to the EA's Porsche deal in the 2000s and some cars like the 190E Evo II strangely placed in the special car category for one