There are many BIG mistakes in this list imo: 1. Scarabs should be at least 4 star. How you can say that they're to expensive, if you get 1W per 3.75pts. With Chronomancer 5++ buff and ObSec Dynasty they become THE best objective holder in 9ed. I can see no way for any army, to clear 27 of them and not spend too many resources doing so. 2. According to math, Warriors get you more damage and effective wounds per points spent. They synergise better with MWBD, ResOrbs and get more bodies to hold objectives. The only reason you would take Immortals is to get Tesla's (better damage outside gauss rapid fire damage, still easier to kill compared to points spent) or to get cheapest troops slot fill. 3. Monolith is still way too expensive to be considered good. 4. Nightbringer, or any other C'tan is a solid pick, but it isn't an instapick. For 350pts you can get around 10 wraiths or 10 skorpekh that can split. NB will kill 8GEQ/6MEQ on average, when 10 Skorpekh, without any buffs, can kill 17MEQ/21GEQ. He can be tied down by a weak troops and waste it's time whole game. The only real big thing for NB is Drain Life, wich isn't allways necessary. 5. Doomstalker isn't worse compared to DDA. They are harder to kill per points spent (4++ is big) they're monster instead of vechicle, deal simmilar damage per points spent AND can be easily buffed by Technomancer. They BS isn't degrading, when DDA does. Their only real downsides are lower range and lack of good anti-horde cleanup (6 gauss on 3 Doomstalkers vs 20 on 2 DDA's). These are just my opinions, feel free to trash them or discuss.
I questioned the place of the Royal Warden in one star as it’s ability to let a unit fall back and shoot could be pretty useful... I’ve heard people say they like it.
Good points, and I'd also like to add that the Doomstalkers are too gangly and spindly and adorable to even consider taking a DDA over them. They just look so damn cute.
As a regular tourny going Necron player, a very large portion of this list is quite wrong. Scarabs at 3 out of 5? Insane. There is a reason that every list that has placed Top 4 (Including the winning lists) has included scarabs. You put a Lokhust Lord, among our worst HQs at 4 stars. You put it above the Silent King, at 3 stars, which has already appeared in multiple tournament winning lists. The Monolith being your top 4-star slot when it is almost never going to be taken due to the LoW requirement and loss of a dynasty codes in a super heavy aux. Mix that in with the fact that it lost FLY is is stuck as a purely casual pick, nowhere near 4 stars. There are a few other rather egregious items in this list, like the Triarch Praetorians (Again, shown up in multiple lists that placed top 4).
@@jonwaters3401 Goonhammer has excellent content for newer players, and they most meta reviews where they review lists and what not. You also have 40kstats a well, but they pull from a smaller pool.
Yeah I was thinking that most of this was off, especially the spyder when comboing with scarabs now that they have the self destruct stratagem that can really come in clutch
Trazyn higher rated than the Silent King, Wraiths, Skorpekhs, Scarabs and Warriors. Lords rated at 4/5. Lokhusts being "the best destroyers." Sure thing buddy, whatever you say.
Sorry to be off topic but does anybody know a trick to get back into an instagram account? I stupidly forgot the password. I would love any assistance you can offer me.
@Ahmed Vincent i really appreciate your reply. I got to the site through google and Im in the hacking process now. Takes a while so I will get back to you later when my account password hopefully is recovered.
Or make him not take up a slot if he accompanies a noble. Which would make sense, considering that the crypteks take less space due to being part of the royal court.
Yeah, super strong HQ, I'd rate him 4 stars.. perfect for veil of darkness with 20 reaper warriors. Those warriors WILL get charged and then his ability is gold.
I would agree if he was an elite choice, but as it is if you're running warrior blobs you want lords and overlords for the buffs and now you only have one slot left and you can use it on RW or two crypteks. idk about you but I'm taking the two crypteks
He is also one of the few units the necrons have that can kill a C'tan in one turn. 3 mortal wounds in movement phase, 1-3 shots at 2 each in shooting phase for another 3, then 1 mortal wound and 2 damage with a stab for the final 3 wounds to put the fallen gods down. Now, the odds of this might not be good, but we all know the dice favor the underdog.
i'm usually a big fan of your videos, but i feel like there are a few mistakes in this list. It feels like you're rating them for 8th edition, not 9th, which is a very different game.
I think you really underestimated and overestimated A LOT of units around here. For one, Spyders are easily now a 4 star unit. Not for taking one, but for taking a unit of 3. This is because of the insane stuff that allows you to do. Firstly with the new guns that’s 36 s6 shots. Which is really threatening to some armies. Plus in melee if you have 3 they will absolutely shred. Meaning your opponent has to shoot them. But now they’re 6 wounds apiece, so a unit of 3 is 18 T6 wounds. And astonishingly cheap to boot. Lastly, they get reanimation protocols, which probably won’t do much, but occasionally you could get lucky and make your opponent cry, but more importantly, it allows a cryptek to bring a model back. Yes. The same technomamcer who can give them +1 to hit can also revive a 6 wound model. 2. Warriors. Again, not super great, but with double obsec, and their new impossible durability, they’re among the best objective holders in the game. They can dish out reasonable damage, but a block of 20 which can get a pregame move just won’t die to anything. 3. Vagrad obryn. Not much here, he’s just easily 3 stars, but only if your taking zandrakh. He actually does work in melee, while still giving out a good lord buff. 4. Skorpekhs. They’re terrifying in melee, durable, evil, and an amazing objective bully (especially if you give them obsec). They’re just flatly better than 3 stars, they just hit waaaaaaay to hard. 5. The doomstalker. To be honest this thing is only way better because it’s 50 points cheaper than the doomsday ark. Sure it’s lacking the secondaries, and only has a 4+, but a 4++ makes it astonishingly durable, and you probably have a technomamcer in your army anyway. A group of 3 with good lines of fire can stand still and thanks to smaller boards, unleash the same withering hail the doomsday ark can. 6. Last one. Triarchs. They don’t need buffs to be brutally effective. They move stupidly fast, can really hammer down on any unit, and aren’t super expensive. They become amazing with the silent king, but even on their own these guys will fuck in melee. In terms of units you have waaaaaaaay too high 1. The monolith. God this thing. It’s got okay rules, but the lack of an invulnerable save makes it really fragile. Coupled with it skyrocketing in points again makes it kind hard to justify, as its not like your gonna be able to hide it, and it’s a lord of war. It’s abilities and weapons are great now, but it’s way too expensive and way too fragile to warrant that spot at 4 stars. 2. Trazyn. God I want him to be good. But he’s more expensive for a mediocre buff and a downgrade in melee. He’s fine, but he’s dynasty locked, can’t take the good relics, and in general I think he’s often outclassed by the normal overlord. He’s fine, he’s just not really better than anrankyr or zandrakh. Finally, flayed ones. They’re a good unit, but there’s almost no way to buff their deepstrike charge, and if they fail it, theyre gonna die like flies.
I'm absolutely not okay Absolutely not You don't understand Necrons for sure I've seen Praetorians get 2 stars You're crazy really this is not even acceptable to see this Warriors 3 stars I'm dead, this video is absolutely not worth to watch
Space Marines: NOOOOOO!!! YOU CAN’T JUST SOLVE ALL YOUR PROBLEMS WITH A STAR GOD!!!!! C’tan: haha anti matter meteor and transdimensional thunderbolt go brrrrr
I’m sorry, but I can’t agree with a lot of this list. Many people have said some good points, but I have to say the CCB is basically a 50ish point upgrade for your overlord, which gives you 4 more wounds, a gun, higher movement and generally tougher. If I make a list, CCB is almost always my warlord, especially with enduring will.
Man, not sure if you are casual, or competitive, or whatever. But i disagree with so many things said in this video. So do a lot of people that play competitively. Firstly, necron warriors, they are by far the better troops choice in this edition. second, scarabs. Scarabs are actually so great now in this edition, really hard to kill. Give them obsec with the custom dynasties and they are annoying. Thid, the lokhust destroyers are by far the worst destroyers other than the hexmark. Skorpekh destroyers are by far the best. lokhust destroyers are 70 goddamn points and only have 1 more wound. double the points.... and damage is random the monoloith 4 stars.... no... simply no. it's objectively a 1 star unit. The psychomancer is a 3 star at best. maybe 4 star in specific lists. I'd go on about other things, but it seems we will just disagree. Honestly, if i was a new necron player, i wouldn't listen to 80% of what's in this video.
Yeah I really used to like the idea of the tier list as a newcomer but honestly he is just off at so many points, Scarabs are really good, and while I love the Monolith, and I got one for Xmas, but the 3CP cost certainly doesn't make it 4 star viable, and I could go on and on. Not to mention the ridiculous numbers of ads in this vid. Unsubbed and will recommend my friends to do the same.
convergence of Dominion is one of the cheapest anti deepstrike we have. 9'' from edge put 1, then 12'' another one 12'' another 1. Map having 44'' now mean you can almost entirely block your back deployment zone for 120p.
You’re usually pretty spot on but I think you really missed the mark on quite a few units. You definitely undercut warriors and ophyds, the warriors are impossible to shift especially if you have a technomancer near by and ophyds are amazing objective nukes especially with the obsec dynasty code. Also a lokhust lord has always been almost useless
Gotta disagree with you on the warriors vs immortals evaluation. Per point, gauss reapers stomp the daylights out of gauss immortals. Granted, ghost arks are essentially a requirement, but still.
You have to consider range and also the toughness of the immortals. With so many people swinging high AP around, any points of armour and toughness you can scrape together really make a big difference IMO.
@@Grueman On the other hand, Warriors are more numerous, and synergize better with the resurrection orb/technomancer/ghost ark, which mitigates the tankiness buff of the immortals. And against cheap infantry, the immortals guns don't provide much of an upgrade, while dishing out less shots. Overall I think the choice of immortals/warriors is not a matter of "which one is better?" but "what are you bringing alongside them?" and "what do you intend to shoot at with them?".
@@DarksteelPenguin That is a fair point. I don't think the Necrons struggle to deal with cheap infantry, usually using the shrug it off principle. I will give you that there is a fair amount of synergy for the warriors and perhaps I was a bit too harsh on them. Still whenever I look at building Necron lists I always favour the Immortals for that extra resilience. Admittedly the ability to lose lots of units in a single round of shooting then bringing more than a third of them back with the Warriors does have its own survivabilty to it. Plus the extra Warriors being brought back from other sources is quite useful. Hmm I wouldn't budge much from 4 stars though, I still think that the Immortals just tank too well and having the extra range on their guns is too useful.
@@Grueman obviously everything you said is true, and I agree there’s good reasons to take immortals! I should’ve been more clear with my criticism: I object to docking Warriors a star on the grounds that “immortals are just better.” I actually see the two as fairly balanced, with each serving a different role. Immortals are individually much tougher, effective squads cost fewer points, and they’re much more dangerous at long range. But blobs of flayers synergize well with RP shenanigans, MWBD, and strats, while reapers do literally 25%-35% more damage per point than gauss immortals, regardless of target.
reapers absolutely do NOT stomp the daylight out of gauss immortals. reapers only have a range of 12". gauss blasters have a range of 30". furthermore immortals are immensely harder to kill than warriors with S4 and S5 weapons. immortals also get way better in mephrit since they get -3 AP at 16.5". the immortals are vastly superior to reaper warriors at staying outside of charge range.
needing this info plus the amazing soundtrack made this epic idk why, im running 3 mobs of 20 warriors, one of those squads having all Reapers, s5 ap-2 is a space marine killer, especially considering assault2 is so nice
There's a lot of mistakes in your list but I'm gonna stick with a rule mistake no ones really talked about yet The reanimation beam is an aura, a single target aura but still an aura Which means it can get turned off through everything that cancels auras
Couldn’t watch this video with 14 damn ads in it. 3 in the first 8 minutes. Maybe don’t put ads every 3 minutes for 40 minute video. Plus I don’t think you understand 9th vs 8th mostly so on the warriors.
@@kinglyknight I think plasmancers suck. But I think flayed ones can be pretty good in novhok. I would put them 3 or 4. Also I think the elite slot is way more crowded then the HQ. HQ is just overlord or command barge then a cryptek. There are soooooo many good elites.
I think you're missing a lot in the New necron codex. For one most of the codex can charge on turn one. Skorpekh destoryers have a minus one to wound stratagem which makes them very tanky. To really take advantage of reanimation protocols you need to get into your opponent's face as much as possible which arguably works in their favor. Wraiths are alot better with whip coils at dealing with low toughness units. Immortals are just overpriced at 17 points compared with the fact for 28 points you can get a minus one to hit six shot three up save tomblade. That can dance around the board. Spiders plus a certain cryptek arcana could be good. the point I'm trying to make is I think you're a little too caught in last edition. And you probably should have waited for people to have more time with this codex.
Bro scarabs are one of the by far best units in the codex and in the banging ignoring obsec and pre game move are amazing. Your list are normally really good but this one misses the mark repeatedly
I would recommend a redo of this list I think we are still a little to early in on 9th to give any solid calls on rank. Maybe redo after a couple of tournament results come in and we got a better pool of data to back the list up.
I feel like all the big beefy melee HQs (senor skorpekh, lokhust lord, illuminor) should get bumped up to 5 attacks since they get matched or even beaten in melee by an overlord with a voidscythe, which is generally a lot cheaper and way more versatile. Also, surprised you didn't mention custom dynasties getting the same obsec as nihilakh plus the 6" pregame move. Getting obsec on wraiths should be pretty good. All in all it was a great video and I can't wait to see more
You think that's bad? Check his Death Guard/Thousand Sons video, dude literally doesn't know what the fuck he's talking about lmao. You're probably be better getting the opinion of a random passer-by.
It's interesting to see the opinion of different players about necron units about how good they are. For Example there are some whom places Necron Flayers on the bottom of the tier list. While placing scarabs on the top.
Just a small note, not even sure if this would move it up a star or not, but the Reanimator has a strategem that allows you to suddenly give the buff to another unit after your opponent declares an attack. However, it is 2 command points, and doing this every turn would be rather draining.
I feel like you really undersell the Hexmark's ability to spread the command protocols. Necrons have crowded HQ slots and most characters are pretty slow (or fragile in the case of crypteks). A T5 W5 character that can deepstrike and provide command protocol to another deepstriking unit is quite useful. And also he's pretty cheap for what he does.
Seeing this come out today made my day man. Love your ratings they help me decide which models are worth it to buy. Can't wait to see the space marines review!
I would be careful here. Some of his ratings are way the hell off. I'll go over a few but there are plenty of other comments detailing more. Monolith is a paperweight. So many better options for the cost. Ctan, NB in particular, is far better. Gets you most of the way to a Silent King too. And if you try to take this and one of those better options you won't have enough for a decent army. This is in addition to all the other issues it has as a lord of war. Scarabs are turning out to be one of our best units. 9 of them with a Technomancer to give 5++ can eat up an absurd amount of firepower. Give them opsec and they either surrender an objective or aim so many guns at them that they have few to spare for the rest of your army. Real no win situation. Warriors are incredibly underrated in his list. They are probably the second best unit for holding objectives behind scarabs. Per point they do more damage and are harder to kill than immortals. I think he is about right on immortals, but you pick them up if you are going for more of a high cost low model count army. If you aren't doing that go for warriors. Take a look at some of the other comments down here for more examples. While I don't agree with everything the peanut gallery is saying a lot of it is accurate.
I think you're sleeping on the spider considering the buttload of shots and pretty for decent melee for 60 POINTS and you can take up to 3 in a unit. Moving them up with scarabs alongside its super easy to baby a 2nd technomancer that isn't sitting around some doomstalkers to get them a buff to their offence. Again, they are 60 POINTS and you can bring a whole ass spyder back with the Cryptek. Also Doomstalkers being 4 stars and Arcs being 5 when you're absolutely going to bring a technomancer like you would bring a Triarch stalker with the Arcs then the rating is off plus you just handwaved saying the arcs are better at anti tank but their only real advantage is better range and handfull more gauss shots which is practically meaningless for 50 more points.
Actually with their guns they are 70 points, and 5points per gloom prism and builder claws. I do really like them and run three every time, they are just a bit too slow to keep up with scarabs which I’ve been having troubles with. 6 wounds really treats them well for sure
@@kinglyknight My bad I forget to add the points of the second beamer. And that's a point too. Compare one of these with its attacks and guns against 2 destroyers of either variety and its just crazy good value
40:22 "Not very fun to play against" XV104 Riptide: *Finally, a worthy oponent. Our battle will be legendary* Still hoping to see the Family Guy character tier list some day.
I would of put the Monolith in 3 star to be honest. It is far to expensive to field, costing 360-380 base and further 3 command points due to being a Lord of War. It still lacks a sufficient defence against high damage weapon. That 2+ save roll and 24 wounds will only get it so far, especially with the amount of anti tank weaponry that's available in 9th edition now. Though it has powerful weapons, there are other units in the army can could do a better job at dealing out sufficient damage with similar powerful weapons. Not a bad unit, but to points intensive and to much of a target!
Agreed. If you want to spend 350pts on a single miniature, C'tans are more tanky and more versatile. It's also important to note that the Monolith doesn't fly anymore. It's a massive miniature, with only 8" movement, and it will be blocked by terrain a lot. Similarly, it's really hard to deepstrike considering the size of it and the size of the board.
I like your videos but could you please make a "-" before every new pro/con point? For instance, The flayed ones: I misread one point as "Lots of attacks with a chance to get more Deep Strike"
Hey man , i am a huge 40k fan and considering buying my first miniatures and your videos really are helping me decide what faction to choose, would you says Necrons are a good start for a noob, playing and painting wise
Necrons are a really easy to paint army, and the different dynasties are simple aswell, sautekhs are all silver, sazerkhans are bronze and black, etc. Overall very simple to paint army and they’re ok on the tabletop.
The Monolith would be decent if it had kept . Without it, it's a 1-star unit because it literally can't move around the table against any halfway competent opponent. It will just get brutally screened out and do nothing, because a 6 inch square brick of a model that can't move over terrain (literally can't, anything high enough to require expending movement is high enough that it can't finish its 8" movement and therefore can't move at all), can't move over models, and can't DS within 9" of any models or onto terrain just doesn't function. You'll be lucky to even get within 24" of anything you actually want to shoot with the death rays before getting blown off the table by any decent anti-tank.
Very interesting list. I made my own list which is fairly similar to yours, but has some notable differences: 1 star- Obelisk, Hexmark Destroyer, Canoptek Reanimator, Plasmacyte, 2 star- Royal Warden, Praetorians, Annihilation Barge, Illuminor Szeras (way too expensive and very short range buffs that are tricky to pull off), Orikan the Diviner, Lord 3 star- Tesserat Vault, Imotekh the Stormlord, Cryptothrall, Canoptek Scarab, Deathmarks, Shard of the Deceiver, Transcedant C' Tan, Doom Scythe, Night Scythe, Monotlith, Lokust Destroyer, Lokust Heavy Destroyer, Ophydian Destroyer, Canoptek Spider, Obyron, Zahndrekh, Anrakyr the Traveller, Overlord 4 star- Canoptek Doomstalker, Chronomancer, Technomancer, Psychomancer, Doomsday Ark, Ghost Ark, Canoptek Wraith (backbone of anyNecron melee army), Triarch Stalker, Skorphekh Destoyer, Skorpekh Lord, Silent King, Immortal, Warriors (RP makes them amazing) 5 star- Void Dragon (Veh heavy lists don't stand a chance Ad Mech, Deathguard Imp Guard etc), Lychguard ( you're not biased, they are your murder bot workhorse unit) 6 star- Nightbringer (Use him while you can, bound to get nerfed. So cheap for what he does).
Because I roll ones and we can no longer use a CP re-roll those 1s. You are almost guaranteed to blow up a 35 point model once per game with the Plasmacyte. If it didn’t have that rule it’d be an auto include.
A unit paying for itself in a single turn of shooting seems to be a rarity, tbh. Hexmark destroyer seems fairly nice against hordes, actually, albeit it competes with a lot of stuff with more utility. Canoptek Spyders, models that are comparable to Allarus terminators of the Custodes, at only 2 stars? But also, why would you pick a Skorpekh lord instead of a Spyder, provided you don't care about the slots? It doesn't even kill Gravis marines more efficiently than unsupported Spyders. Also, pretty sure cryptothralls are CANOPTEK units, meaning that technomancers buff them further to an effective WS 2+ (because they don't get a +1 from being near a Cryptek, they become WS 3+ (and BS 3+ for that matter)). The Nightbringer is way too high. Canoptek Spyders are going to be better against most targets, and yet you rated them at 2 stars. The 460 points, and multiple stratagem-using Lychguard combo that forces you to forgo Eternal Expansionists, involving a bunch of not very mobile units is nice when they do get to fight, but then they are also not getting to charge first against a lot of armies, and can be rather fragile for the cost.
Hold on there friend, I agree he rated the Spyders way to low but the nightbringer is innocent. Few things in the game can do what the nightbringer does, focus fire will remove Spyders while against the nightbringer he can’t be focused fired off in any single phase. The nightbringer is a threat to everything with 6 S14 AP-4 D6 damage no invuln saves allowed, canoptek Spyders just don’t have the same presence. And the nightbringers (and void dragons) most powerful ability is that you don’t even have to bring them, the threat that they could be taken causes your opponent to often funnel their list in certain ways. Don’t bring to many vehicles in case necrons bring the void dragon, don’t rely on expensive high invuln units in case necrons brings the nightbringer, just... don’t play tau.. I guess
@@kinglyknight While the Nightbringer can't be removed in a single phase, the Nightbringer is useless against hordes, can't get ObSec, can't be in multiple places at once, is worse offensively against either all or almost all potential targets. The Nightbringer is not bad, but should certainly not be placed that high.
@@thetaomegatheta hold up nightbringer is far better against most targets than the canoptek Spyders, he deals mortal wounds at various ranges, hits on 2+, has 12 attacks with his sweeping strike weapon profile, ignores invuln saves, is the single strongest melee character in the game, and there is more cover in 9th edition and his small model size helps keep him hidden. I love canoptek Spyders but what are they gonna do to a knight? they miss half their attacks if a techromancer isn’t strapped to them with duct tape, they are likely to be focused by antitank before they can reach the front lines. The canoptek Spyders fulfill their role wonderfully but they do something completely different from the nightbringer. I honestly would rate the canoptek Spyders a 4/5, only wish they we 2 inches faster so they could keep up with scarabs, but nightbringer deserves some respect,
@@kinglyknight The Nightbringer is going to deal about 11,(6) wounds in a fight, on average, to a knight, adding to that 3 MWs from the Gaze and some more from another power, for a total of 17 wounds per 350pts if that second power is the Meteor against the Spyders' 8,(6) per melee and 11,(6) total, assuming they sport the guns per 350pts. Yes, the Nightbringer wins this one fairly handily, but that's a fairly extreme example, and the Knights are generally not a problem in the first place. The Nightbringer is still somewhat more efficient against the Custodes and big daemons, with the former being currently okay, and the latter being apparently pretty great right now. I also think that the Nightbringer is nice as a sniper. However, the Nightbringer is less effective against space marines, and quite a bit so. This is even more pronounced against targets that are even less elite, and/or when the Spyders are backed by a Technomancer with a control node.
@@thetaomegatheta alright I’ll look into the numbers a bit myself, doesn’t change that the nightbringer is more durable, requires much more focus fire to be removed, single handily counters Tau, causes longer range mortal wounds, doesn’t need a HQ to babysit it (especially when there are other canoptek units you may wish to be buffing), when a spyder dies you loss 1/3 of your damage output, and his model size is smaller and easier to hide. a single lucky lascannon shot can kill one spyder, same shot can only do 3 damage to the nightbringer and he still would get a 4++ save. A group of elite melee troops descend on a group of Spyders and they might get wiped out. Nothing is gonna even think about charging the nightbringer until he has at least 3 health or unless they are a trash blob. I’ll have to check out the numbers but I am quite confident.
Orikan the Diviner has one very important use that makes him 3-4 star IMO... if you're running a dual dynasty list, and need an HQ to meet the requirements of the second detachment, taking Orikan is a good idea since his buff effects NECRON units instead of , so you can still buff every unit in your army with him instead of having his buffs restricted. That flexibility is quite nice.
neither is particularly great because of the super randomness of the doomcannons. unfortunately heavy destroyers arnt that great either. I feel like necrons dont have very good heavy support choices. where primaris marines get broken eradicators and inceptors and are better at being necrons than necrons with their broken chief apothecary.
1/5 Warden, 3-star Silent King, Warriors, Canoptek Scarabs, Wraiths and Ghost Arks, which are all staples of winning tournament lists, 4/5 for Lokhust Destroyers, and it's before their buff, 5/5 Psychomancer? This one didn't age well
This isn't really good work,he didn't do any research. This video is so inaccurate... Many mistakes and clearly he doesn't play necrons. As a necrons player myself 80% of this video is false
Hmm I see... I am someone who has been learning about 40k via UA-cam for about a year and a half and am seriously considering starting an army now (Covid put me off some)... good to know what you said though. I may start with the Necron Christmas box.
Bruh, who's your drug dealer? Cause you probably smoked some pretty strong stuff before making this bid lol. Royal warden 1 star, praetorians and spyders 2 stars, warriors and scarabs 3 stars, lord, monolith and doomscythe 4 stars... This is just objectively wrong, you put some of the best units in lower tiers and some of the worst ones in top tiers. You need to understand how Necrons work before making a video like this.
As a Necron and Mephrit Dynasty player, I disagree with you on the Warden. The Warden benefits sharply from a lot of the Mephrit Dynasty perks and has an optional upgrade for its Gauss Blaster. That said, it really should just be a Mephrit unique unit as that's where it synergises best.
I think the Doomstalkers are better than the doomsday ark because their ballistics skill doesnt change throughout profiles. Meaning at 1 wound it still is shooting at 3+ with the technomancer. Meanwhile the doomsday arks goes down to bs 5+ at 1 wound.
I got a question about the forgefiend in the chaos review. It got a 1 star because it had heavy weapons at 4+BS. But now it negates it and does that mean its useble now or not
Run your forgefiends with a disco Lord. They hit on 3s then plus are ok in melee as well with the jaws and hitting on 3s Currently they have the strongest shooting for heavy guns outside of lascons. If you run as iron warriors you can give your disco Lord a warlord trait called daemon smith that gives you extra hits on 6s for engines within aura radius for shooting / melee . Tasty 👅 They are a viable pushing threat for sure Though obliterators are probably still much better tbh 18 shots for a 3 man unit. Pop the strat and fire another 18 times :)
He doesn't put any research into it. This video is so inaccurate... Many mistakes and clearly he doesn't play necrons. As a necrons player myself 80% of this video is false
I run a res orb and an orb of eternity with two 20man warrior blobs in basically every list. In nearly every game I have played both warrior blobs are still holding objectives in the middle of the board come the end of the game.
Not sure I agree with Warriors being 3 stars, but I was surprised to see Shard of the Nightbringer so high. What people seem to tend to forget is that videos like this are inherently opinion pieces, not declarations of immutable facts, so thank you for your videos, they've really helped me with my lists on Tabletop Simulator.
Hate to be that guy but, beyond some weird takes in this video on what is said to be strong and weak in game, there are so many audio editing errors and times where he got the name of stuff wrong. Please watch your videos through before uploading them.
This is the reason its hard to take advice or make teir lists for armies you dont play often. The points offored really miss out on the nuances of the units. Just ignoring the fact that you can run a plasymacite with the Orphydians is a problem I think. Getting that +1 strength putting them up to 5 is a huge deal making them much more effective. Plus being able to deepstrike then stratagem them back into reserves to pop up another place in my experience has been really strong in novokh lists.
Ophydians just are massively unreliable and fragile. theyre great when they get in, but they have such a large chance of failing a charge out of deep strike, even with the +1 to charge dynasty. If they fail, they are getting shot off the board, because theyre 3 wound warriors.
My ophidians(2 groups of 6) killed a knight each turn two lol, I don't understand why people think they are meh they may be glass but they kill quite litterally anything they touch. Everytime I play with them they absolutely make thier points back.
@@alexanderbernau8023 how the hell d they even get to a knight to be able o kill it? They are so fragile. You are basically dependent on them making their charge off of deep striking.
@@Quole1234 I've found you use them like a missile and they work well, pop them up next to something scary and watch that scary thing be removed, as long as they make the charge.
So many mistakes in this ranking video - doesn't mention the obsec + pregame move combo. It's wrong about Nihilakh traits. Scarabs are key to winning 9th edition games. Says spyders abilities didn't change but they're much better at bringing back scarabs than before I could go on and on. Look elsewhere
Did you seriously say the only custom trait that stands out to you is Rad Wreathed? Really? Eternal Conquerors gives you the trait that you made such a big deal out of for Nihilak, and Relentlessly Expansionist is amazing. You couldn't be more wrong with practically everything you said in this video.
1. Royal Warden is pretty good in 500-1000p games. Should be kept near Warriors. His usefulness is situational, but he's definitely better than 1 star. 2. Plasmancer - don't you dare comparing him to C'tans! 70p vs 350p? Come on! And you can take 2 per Noble! Very good and cheap way to deal mortal wounds. 3 stars at least!
Plasmancers are really good from my experience. They are cheap and perfect for damaging astartes bladeguard, and other 4+ invulnerable save units. They can earn back their points pretty easy since they have so many opportunities to do guaranteed wounds, c’tans are awesome (I have both the void dragon and nightbringer) but why not just bring both? Why ever limit the number of mortal wounds you dish out?
Ophidians have that deep strike to knock out the weak objectives. They are one of the best units that have won me way too many games. You should really try them out. Keep running your two units of Skorpheks, but one unit of Ophidians is a smart play.
SORRY, BUT This list seems too rushed and has a lot of mistakes and wrong ranked units. Most are ok, but there are units you totally underanked (for example scarabs) and others you definitely overranked (Monolith). And warriors are so underrated in your list, they are so super good, have good weapons, good stratagem support, are core, can tank a lot with RP and rerolls, have OBS, etc...
Royal Wardens are much better than that. Having an entire squad of warriors be able to still shoot even if they are locked in combat is incredibly useful. It's basically a must have if you are running tons of warriors/immortals. Also how are deathmarks not 5 stars? It was at this point in the video I knew you had no idea what you are talking about. They are 18 points for a model with a 36" range gun that can target characters, S5, AP-2, deals MWs, T5, at worst they are hitting on 3s (if not 2s), ect. They are practically an auto include. I would consider them to be the only unit that is legit OP in the codex. They basically prevent your opponent from bring any buffing characters within LoS of them. And they are cheap too. Why did you say "they suffer hit penalty for heavy weapons " as a negative? You realize they are AT WORST hitting at the same BS that they were in 8th edition, right? An other thing, warriors re objectively better now so why the hell did you say they are worse than before? It makes no sense. RP is better for them now, they reroll 1s for RP, they have access to another gun, etc. Oh and another thing, why is Szeras so high on this list? His buff is garbage. 2/3 times he doesn't give the buff you want, and you can't even reroll it anymore. He's better than he was in 8th, but he's not 4 stars. I also disagree with your logic that the DDA is better than the Doomstalker. The DS has a 4+ invuln, is cheaper, the range is negligible considering the smaller board size, etc. Btw on average a Doom Scythe will do more damage than a DDA.
I would unsubscribe. This information is so innacurate, i wouldnt want to trust his opinions on anything else. auspex tactics has a great channel and just did a necrons tier list
There are many BIG mistakes in this list imo:
1. Scarabs should be at least 4 star. How you can say that they're to expensive, if you get 1W per 3.75pts. With Chronomancer 5++ buff and ObSec Dynasty they become THE best objective holder in 9ed. I can see no way for any army, to clear 27 of them and not spend too many resources doing so.
2. According to math, Warriors get you more damage and effective wounds per points spent. They synergise better with MWBD, ResOrbs and get more bodies to hold objectives. The only reason you would take Immortals is to get Tesla's (better damage outside gauss rapid fire damage, still easier to kill compared to points spent) or to get cheapest troops slot fill.
3. Monolith is still way too expensive to be considered good.
4. Nightbringer, or any other C'tan is a solid pick, but it isn't an instapick. For 350pts you can get around 10 wraiths or 10 skorpekh that can split. NB will kill 8GEQ/6MEQ on average, when 10 Skorpekh, without any buffs, can kill 17MEQ/21GEQ. He can be tied down by a weak troops and waste it's time whole game. The only real big thing for NB is Drain Life, wich isn't allways necessary.
5. Doomstalker isn't worse compared to DDA. They are harder to kill per points spent (4++ is big) they're monster instead of vechicle, deal simmilar damage per points spent AND can be easily buffed by Technomancer. They BS isn't degrading, when DDA does. Their only real downsides are lower range and lack of good anti-horde cleanup (6 gauss on 3 Doomstalkers vs 20 on 2 DDA's).
These are just my opinions, feel free to trash them or discuss.
I questioned the place of the Royal Warden in one star as it’s ability to let a unit fall back and shoot could be pretty useful... I’ve heard people say they like it.
Good points, and I'd also like to add that the Doomstalkers are too gangly and spindly and adorable to even consider taking a DDA over them. They just look so damn cute.
This comment is best and 100% right.
@@tomgeytenbeek2207 like evil jellyfish
@@theinquisitionsparrot6749 that description only makes me love them more 😂
As a regular tourny going Necron player, a very large portion of this list is quite wrong. Scarabs at 3 out of 5? Insane. There is a reason that every list that has placed Top 4 (Including the winning lists) has included scarabs. You put a Lokhust Lord, among our worst HQs at 4 stars. You put it above the Silent King, at 3 stars, which has already appeared in multiple tournament winning lists.
The Monolith being your top 4-star slot when it is almost never going to be taken due to the LoW requirement and loss of a dynasty codes in a super heavy aux. Mix that in with the fact that it lost FLY is is stuck as a purely casual pick, nowhere near 4 stars.
There are a few other rather egregious items in this list, like the Triarch Praetorians (Again, shown up in multiple lists that placed top 4).
Yeah I’ve wondered what’s up his ass about Triarch Praetorians.
Where can I look up winning list and such to see these results? Newer player here
@@jonwaters3401 Goonhammer has excellent content for newer players, and they most meta reviews where they review lists and what not. You also have 40kstats a well, but they pull from a smaller pool.
@@XxSasorixX much appreciated!
Yeah I was thinking that most of this was off, especially the spyder when comboing with scarabs now that they have the self destruct stratagem that can really come in clutch
Trazyn higher rated than the Silent King, Wraiths, Skorpekhs, Scarabs and Warriors. Lords rated at 4/5. Lokhusts being "the best destroyers."
Sure thing buddy, whatever you say.
Sorry to be off topic but does anybody know a trick to get back into an instagram account?
I stupidly forgot the password. I would love any assistance you can offer me.
@Carlos Cedric instablaster :)
@Ahmed Vincent i really appreciate your reply. I got to the site through google and Im in the hacking process now.
Takes a while so I will get back to you later when my account password hopefully is recovered.
@Ahmed Vincent It did the trick and I now got access to my account again. I am so happy:D
Thanks so much you really help me out!
@Carlos Cedric happy to help xD
I really like the idea of the royal Warden, I just wish they were not an HQ. Would be great if he was an elite choice or something.
Or make him not take up a slot if he accompanies a noble. Which would make sense, considering that the crypteks take less space due to being part of the royal court.
DarksteelPenguin I agree... that would be thematic, and I think they’re fall back and shoot targeted ability could be pretty useful.
hes fine as an hq. its just all the non-noble hqs shouldve been dynastic advisors. and the regular lord should have an invuln save.
Give him a veil of darknes, deepstrike turn 1 with 20 warriors on a point or shoot down infantry . HE is good
I'd pay points to have them attached to units and benefit that unit specifically or pay extra for further buffs to others.
"Oh, no, my young Jedi. You will find that it is you who are mistaken, about a great many things."
Yeah like the plasmancer be like three due to dynasty advisor which give you a pretty much free cryptek.
I stopped watching after Royal Warden was given one star. 😂
Yeah, super strong HQ, I'd rate him 4 stars.. perfect for veil of darkness with 20 reaper warriors. Those warriors WILL get charged and then his ability is gold.
ABSOLUTELY AGREE! It's auto include with Warriors, this guys deserves 4 stars easy
I would agree if he was an elite choice, but as it is if you're running warrior blobs you want lords and overlords for the buffs and now you only have one slot left and you can use it on RW or two crypteks. idk about you but I'm taking the two crypteks
@@monolithichashies7477 Yes, our HQ slot is way too crowded unfortunately to squeeze him in a patrol. He might fit in a batallion though.
Yea I’d rate him 4 also in my local meta he is crucial all of my opponents can charge my warriors first turn
The Mechanicus soundtrack in the background is a nice touch. 👌
I think you're missing a very important point abouth the plasmancer
it looks cool
He is also one of the few units the necrons have that can kill a C'tan in one turn. 3 mortal wounds in movement phase, 1-3 shots at 2 each in shooting phase for another 3, then 1 mortal wound and 2 damage with a stab for the final 3 wounds to put the fallen gods down.
Now, the odds of this might not be good, but we all know the dice favor the underdog.
Monolith and Flayed are good, but Plasmancer and Swarms are bad? Bold move Cotton! Glad to know you have no idea what you’re talking about.
i'm usually a big fan of your videos, but i feel like there are a few mistakes in this list. It feels like you're rating them for 8th edition, not 9th, which is a very different game.
This is the 2nd time i disagreed with one of his lists completely, 1st time was the Adeptus Mechanicus list btw
Which mistakes?
I think you really underestimated and overestimated A LOT of units around here.
For one, Spyders are easily now a 4 star unit. Not for taking one, but for taking a unit of 3. This is because of the insane stuff that allows you to do. Firstly with the new guns that’s 36 s6 shots. Which is really threatening to some armies. Plus in melee if you have 3 they will absolutely shred. Meaning your opponent has to shoot them. But now they’re 6 wounds apiece, so a unit of 3 is 18 T6 wounds. And astonishingly cheap to boot. Lastly, they get reanimation protocols, which probably won’t do much, but occasionally you could get lucky and make your opponent cry, but more importantly, it allows a cryptek to bring a model back. Yes. The same technomamcer who can give them +1 to hit can also revive a 6 wound model.
2. Warriors. Again, not super great, but with double obsec, and their new impossible durability, they’re among the best objective holders in the game. They can dish out reasonable damage, but a block of 20 which can get a pregame move just won’t die to anything.
3. Vagrad obryn. Not much here, he’s just easily 3 stars, but only if your taking zandrakh. He actually does work in melee, while still giving out a good lord buff.
4. Skorpekhs. They’re terrifying in melee, durable, evil, and an amazing objective bully (especially if you give them obsec). They’re just flatly better than 3 stars, they just hit waaaaaaay to hard.
5. The doomstalker. To be honest this thing is only way better because it’s 50 points cheaper than the doomsday ark. Sure it’s lacking the secondaries, and only has a 4+, but a 4++ makes it astonishingly durable, and you probably have a technomamcer in your army anyway. A group of 3 with good lines of fire can stand still and thanks to smaller boards, unleash the same withering hail the doomsday ark can.
6. Last one. Triarchs. They don’t need buffs to be brutally effective. They move stupidly fast, can really hammer down on any unit, and aren’t super expensive. They become amazing with the silent king, but even on their own these guys will fuck in melee.
In terms of units you have waaaaaaaay too high
1. The monolith. God this thing. It’s got okay rules, but the lack of an invulnerable save makes it really fragile. Coupled with it skyrocketing in points again makes it kind hard to justify, as its not like your gonna be able to hide it, and it’s a lord of war. It’s abilities and weapons are great now, but it’s way too expensive and way too fragile to warrant that spot at 4 stars.
2. Trazyn. God I want him to be good. But he’s more expensive for a mediocre buff and a downgrade in melee. He’s fine, but he’s dynasty locked, can’t take the good relics, and in general I think he’s often outclassed by the normal overlord. He’s fine, he’s just not really better than anrankyr or zandrakh.
Finally, flayed ones. They’re a good unit, but there’s almost no way to buff their deepstrike charge, and if they fail it, theyre gonna die like flies.
Spiders shooting is zero AP
Also you have to pay to bring a Spyder back and it can only happen once per battle (still nice though)
@@priorityordersdiscarded7868 pardon, will edit that above, still, that’s a load of shots.
@@nathanieleck1023 Spiders also can pump out more friendly scarabs
@@priorityordersdiscarded7868 in my view they are Mephrit's answer for assault. 36 S6 shots at AP-1? Horde shredder.
@@samg7430 it's decent even against marines lol
I'm absolutely not okay
Absolutely not
You don't understand Necrons for sure
I've seen Praetorians get 2 stars
You're crazy really this is not even acceptable to see this
Warriors 3 stars
I'm dead, this video is absolutely not worth to watch
Seriously warriors 3 stars when they are the Auto include of the army and won of the hardest unit to remove from the table
@@artusyeddou5792 He's ridiculous as fuck
As soon as the nightbringer becomes available in the gw store, I will get it.
(Along with 2 doomsday arks. cause i dont want any friends)
Space Marines: NOOOOOO!!! YOU CAN’T JUST SOLVE ALL YOUR PROBLEMS WITH A STAR GOD!!!!!
C’tan: haha anti matter meteor and transdimensional thunderbolt go brrrrr
nightbringer wont be in store, its a bloody resin model. just order it to the store m8 or you gonna be waiting forever
@@zaganim3813 Uhh. When i said the gw store, i meant the web store.
DUH!
My guy. UA-cam May have put a few too many adds in your video. I’m all for monetization, but 14 is pushing it I’m afraid.
14? I got 7 and they were the 5 sec ones.
I got 11
12 here
I got 14 as well.
Yh those adverts man .....
On a note of warriors vs imortals. Auspex tactics did a great video doing the math of there durability and guns. Worth a watch
I’m sorry, but I can’t agree with a lot of this list. Many people have said some good points, but I have to say the CCB is basically a 50ish point upgrade for your overlord, which gives you 4 more wounds, a gun, higher movement and generally tougher. If I make a list, CCB is almost always my warlord, especially with enduring will.
Man, not sure if you are casual, or competitive, or whatever. But i disagree with so many things said in this video. So do a lot of people that play competitively. Firstly, necron warriors, they are by far the better troops choice in this edition. second, scarabs. Scarabs are actually so great now in this edition, really hard to kill. Give them obsec with the custom dynasties and they are annoying. Thid, the lokhust destroyers are by far the worst destroyers other than the hexmark. Skorpekh destroyers are by far the best. lokhust destroyers are 70 goddamn points and only have 1 more wound. double the points.... and damage is random
the monoloith 4 stars.... no... simply no. it's objectively a 1 star unit.
The psychomancer is a 3 star at best. maybe 4 star in specific lists.
I'd go on about other things, but it seems we will just disagree. Honestly, if i was a new necron player, i wouldn't listen to 80% of what's in this video.
The dude didnt seriously read the codex
Yeah I really used to like the idea of the tier list as a newcomer but honestly he is just off at so many points, Scarabs are really good, and while I love the Monolith, and I got one for Xmas, but the 3CP cost certainly doesn't make it 4 star viable, and I could go on and on. Not to mention the ridiculous numbers of ads in this vid. Unsubbed and will recommend my friends to do the same.
Basically you hate everything in Indomitus lol.
there were so many editing mistakes in this my man
yeah this one seemed rushed
Falling back and firing with reaper warriors has proven really good in the battle I have seen.
I think you accidently put some video in your ads
I never thought I'd see a meme I made put in a youtube video hahahahaha, this is the best day.
convergence of Dominion is one of the cheapest anti deepstrike we have. 9'' from edge put 1, then 12'' another one 12'' another 1. Map having 44'' now mean you can almost entirely block your back deployment zone for 120p.
You’re usually pretty spot on but I think you really missed the mark on quite a few units. You definitely undercut warriors and ophyds, the warriors are impossible to shift especially if you have a technomancer near by and ophyds are amazing objective nukes especially with the obsec dynasty code. Also a lokhust lord has always been almost useless
i Cannot find where it says one can only take one Overlord. Im searching my book over and over and cannot find it
I believe it was supposed to be you can only buff one overlord to a Phaeron, at least that is what he said, as opposed to what he wrote down.
Gotta disagree with you on the warriors vs immortals evaluation. Per point, gauss reapers stomp the daylights out of gauss immortals. Granted, ghost arks are essentially a requirement, but still.
You have to consider range and also the toughness of the immortals. With so many people swinging high AP around, any points of armour and toughness you can scrape together really make a big difference IMO.
@@Grueman On the other hand, Warriors are more numerous, and synergize better with the resurrection orb/technomancer/ghost ark, which mitigates the tankiness buff of the immortals. And against cheap infantry, the immortals guns don't provide much of an upgrade, while dishing out less shots. Overall I think the choice of immortals/warriors is not a matter of "which one is better?" but "what are you bringing alongside them?" and "what do you intend to shoot at with them?".
@@DarksteelPenguin That is a fair point. I don't think the Necrons struggle to deal with cheap infantry, usually using the shrug it off principle. I will give you that there is a fair amount of synergy for the warriors and perhaps I was a bit too harsh on them. Still whenever I look at building Necron lists I always favour the Immortals for that extra resilience.
Admittedly the ability to lose lots of units in a single round of shooting then bringing more than a third of them back with the Warriors does have its own survivabilty to it. Plus the extra Warriors being brought back from other sources is quite useful. Hmm I wouldn't budge much from 4 stars though, I still think that the Immortals just tank too well and having the extra range on their guns is too useful.
@@Grueman obviously everything you said is true, and I agree there’s good reasons to take immortals!
I should’ve been more clear with my criticism: I object to docking Warriors a star on the grounds that “immortals are just better.” I actually see the two as fairly balanced, with each serving a different role.
Immortals are individually much tougher, effective squads cost fewer points, and they’re much more dangerous at long range.
But blobs of flayers synergize well with RP shenanigans, MWBD, and strats, while reapers do literally 25%-35% more damage per point than gauss immortals, regardless of target.
reapers absolutely do NOT stomp the daylight out of gauss immortals. reapers only have a range of 12". gauss blasters have a range of 30". furthermore immortals are immensely harder to kill than warriors with S4 and S5 weapons. immortals also get way better in mephrit since they get -3 AP at 16.5". the immortals are vastly superior to reaper warriors at staying outside of charge range.
This is what happens when you get beat in indominus by necrons
needing this info plus the amazing soundtrack made this epic idk why, im running 3 mobs of 20 warriors, one of those squads having all Reapers, s5 ap-2 is a space marine killer, especially considering assault2 is so nice
There's a lot of mistakes in your list but I'm gonna stick with a rule mistake no ones really talked about yet
The reanimation beam is an aura, a single target aura but still an aura
Which means it can get turned off through everything that cancels auras
Couldn’t watch this video with 14 damn ads in it. 3 in the first 8 minutes. Maybe don’t put ads every 3 minutes for 40 minute video. Plus I don’t think you understand 9th vs 8th mostly so on the warriors.
Spyders should be 4 at least. They are good shooting and good melee. Just a nice unit with scarabs
Also not to be rude, but 12 ads is way too many lol.
Also Lords suck.
Monoliths also suck really bad
What do you think of flayed ones? Or plasmancers? I think he was off by quite a bit with those
@@kinglyknight I think plasmancers suck. But I think flayed ones can be pretty good in novhok. I would put them 3 or 4. Also I think the elite slot is way more crowded then the HQ. HQ is just overlord or command barge then a cryptek. There are soooooo many good elites.
I think you're missing a lot in the New necron codex. For one most of the codex can charge on turn one. Skorpekh destoryers have a minus one to wound stratagem which makes them very tanky. To really take advantage of reanimation protocols you need to get into your opponent's face as much as possible which arguably works in their favor. Wraiths are alot better with whip coils at dealing with low toughness units. Immortals are just overpriced at 17 points compared with the fact for 28 points you can get a minus one to hit six shot three up save tomblade. That can dance around the board. Spiders plus a certain cryptek arcana could be good. the point I'm trying to make is I think you're a little too caught in last edition. And you probably should have waited for people to have more time with this codex.
tomb blades 6 shots with zero AP - no thanks! But gauss tomb blades are great, twice the shooting of gauss Immortals for less than twice the cost
Bro scarabs are one of the by far best units in the codex and in the banging ignoring obsec and pre game move are amazing. Your list are normally really good but this one misses the mark repeatedly
I would recommend a redo of this list I think we are still a little to early in on 9th to give any solid calls on rank. Maybe redo after a couple of tournament results come in and we got a better pool of data to back the list up.
I feel like all the big beefy melee HQs (senor skorpekh, lokhust lord, illuminor) should get bumped up to 5 attacks since they get matched or even beaten in melee by an overlord with a voidscythe, which is generally a lot cheaper and way more versatile.
Also, surprised you didn't mention custom dynasties getting the same obsec as nihilakh plus the 6" pregame move. Getting obsec on wraiths should be pretty good.
All in all it was a great video and I can't wait to see more
Probably your worst video to the date, was this all based on your gut feeling?
You think that's bad? Check his Death Guard/Thousand Sons video, dude literally doesn't know what the fuck he's talking about lmao. You're probably be better getting the opinion of a random passer-by.
It's interesting to see the opinion of different players about necron units about how good they are. For Example there are some whom places Necron Flayers on the bottom of the tier list. While placing scarabs on the top.
Just a small note, not even sure if this would move it up a star or not, but the Reanimator has a strategem that allows you to suddenly give the buff to another unit after your opponent declares an attack. However, it is 2 command points, and doing this every turn would be rather draining.
furi soundtrack, unexpected but welcome
I feel like you really undersell the Hexmark's ability to spread the command protocols. Necrons have crowded HQ slots and most characters are pretty slow (or fragile in the case of crypteks). A T5 W5 character that can deepstrike and provide command protocol to another deepstriking unit is quite useful. And also he's pretty cheap for what he does.
Command protocols arent even worth taking a single dynasty list, definitely not worth it for 1 turn of really fragile deep strike units getting it..
Seeing this come out today made my day man. Love your ratings they help me decide which models are worth it to buy. Can't wait to see the space marines review!
I would be careful here. Some of his ratings are way the hell off. I'll go over a few but there are plenty of other comments detailing more.
Monolith is a paperweight. So many better options for the cost. Ctan, NB in particular, is far better. Gets you most of the way to a Silent King too. And if you try to take this and one of those better options you won't have enough for a decent army. This is in addition to all the other issues it has as a lord of war.
Scarabs are turning out to be one of our best units. 9 of them with a Technomancer to give 5++ can eat up an absurd amount of firepower. Give them opsec and they either surrender an objective or aim so many guns at them that they have few to spare for the rest of your army. Real no win situation.
Warriors are incredibly underrated in his list. They are probably the second best unit for holding objectives behind scarabs. Per point they do more damage and are harder to kill than immortals. I think he is about right on immortals, but you pick them up if you are going for more of a high cost low model count army. If you aren't doing that go for warriors.
Take a look at some of the other comments down here for more examples. While I don't agree with everything the peanut gallery is saying a lot of it is accurate.
I've been pretty much in agreement with other videos you've made, but I don't think I agreed with a single pick you had in this one. 😅
ophydians get the extra reap blade hit because they have two blades, skorpekhs have one
I think you're sleeping on the spider considering the buttload of shots and pretty for decent melee for 60 POINTS and you can take up to 3 in a unit. Moving them up with scarabs alongside its super easy to baby a 2nd technomancer that isn't sitting around some doomstalkers to get them a buff to their offence. Again, they are 60 POINTS and you can bring a whole ass spyder back with the Cryptek. Also Doomstalkers being 4 stars and Arcs being 5 when you're absolutely going to bring a technomancer like you would bring a Triarch stalker with the Arcs then the rating is off plus you just handwaved saying the arcs are better at anti tank but their only real advantage is better range and handfull more gauss shots which is practically meaningless for 50 more points.
Actually with their guns they are 70 points, and 5points per gloom prism and builder claws. I do really like them and run three every time, they are just a bit too slow to keep up with scarabs which I’ve been having troubles with. 6 wounds really treats them well for sure
@@kinglyknight My bad I forget to add the points of the second beamer. And that's a point too. Compare one of these with its attacks and guns against 2 destroyers of either variety and its just crazy good value
Yeah I also thought he definitely underrated the spiders with all their improvements considered and I’ve seen them perform quite well in games...
Space marine next?
40:22 "Not very fun to play against"
XV104 Riptide: *Finally, a worthy oponent. Our battle will be legendary*
Still hoping to see the Family Guy character tier list some day.
I would of put the Monolith in 3 star to be honest. It is far to expensive to field, costing 360-380 base and further 3 command points due to being a Lord of War. It still lacks a sufficient defence against high damage weapon. That 2+ save roll and 24 wounds will only get it so far, especially with the amount of anti tank weaponry that's available in 9th edition now. Though it has powerful weapons, there are other units in the army can could do a better job at dealing out sufficient damage with similar powerful weapons. Not a bad unit, but to points intensive and to much of a target!
Agreed. If you want to spend 350pts on a single miniature, C'tans are more tanky and more versatile. It's also important to note that the Monolith doesn't fly anymore. It's a massive miniature, with only 8" movement, and it will be blocked by terrain a lot. Similarly, it's really hard to deepstrike considering the size of it and the size of the board.
I really like hearing your take on all the units! but I also think this tier list is kinda sus.
I'll do the SM codex for you. Eradicators are 5 stars. Everything else is 4 stars because they're not Eradicators.
gib 2 patreon pls.
Thanks bro, good job
Wait till jump pack eradicators come out 🤣🤣🥳🥳😗😗
I think your sleeping on the short range warrior blob play style
I like your videos but could you please make a "-" before every new pro/con point? For instance, The flayed ones: I misread one point as "Lots of attacks with a chance to get more Deep Strike"
Hey man , i am a huge 40k fan and considering buying my first miniatures and your videos really are helping me decide what faction to choose, would you says Necrons are a good start for a noob, playing and painting wise
Necrons are a really easy to paint army, and the different dynasties are simple aswell, sautekhs are all silver, sazerkhans are bronze and black, etc. Overall very simple to paint army and they’re ok on the tabletop.
The Monolith would be decent if it had kept . Without it, it's a 1-star unit because it literally can't move around the table against any halfway competent opponent. It will just get brutally screened out and do nothing, because a 6 inch square brick of a model that can't move over terrain (literally can't, anything high enough to require expending movement is high enough that it can't finish its 8" movement and therefore can't move at all), can't move over models, and can't DS within 9" of any models or onto terrain just doesn't function. You'll be lucky to even get within 24" of anything you actually want to shoot with the death rays before getting blown off the table by any decent anti-tank.
Shout-out to the 40k mechanicus music
Very interesting list. I made my own list which is fairly similar to yours, but has some notable differences:
1 star- Obelisk, Hexmark Destroyer, Canoptek Reanimator, Plasmacyte,
2 star- Royal Warden, Praetorians, Annihilation Barge, Illuminor Szeras (way too expensive and very short range buffs that are tricky to pull off), Orikan the Diviner, Lord
3 star- Tesserat Vault, Imotekh the Stormlord, Cryptothrall, Canoptek Scarab, Deathmarks, Shard of the Deceiver, Transcedant C' Tan, Doom Scythe, Night Scythe, Monotlith, Lokust Destroyer, Lokust Heavy Destroyer, Ophydian Destroyer, Canoptek Spider, Obyron, Zahndrekh, Anrakyr the Traveller, Overlord
4 star- Canoptek Doomstalker, Chronomancer, Technomancer, Psychomancer, Doomsday Ark, Ghost Ark, Canoptek Wraith (backbone of anyNecron melee army), Triarch Stalker, Skorphekh Destoyer, Skorpekh Lord, Silent King, Immortal, Warriors (RP makes them amazing)
5 star- Void Dragon (Veh heavy lists don't stand a chance Ad Mech, Deathguard Imp Guard etc), Lychguard ( you're not biased, they are your murder bot workhorse unit)
6 star- Nightbringer (Use him while you can, bound to get nerfed. So cheap for what he does).
Please explain why you would put Ophydian and Skorpekh Destroyers into 3 and 4 stars respectively, but Plasmacytes into 1 star
Because I roll ones and we can no longer use a CP re-roll those 1s. You are almost guaranteed to blow up a 35 point model once per game with the Plasmacyte. If it didn’t have that rule it’d be an auto include.
Why tf are there so many ads lol
Would you ever add forgeworld units into these lists ???
Can you update this list please
A unit paying for itself in a single turn of shooting seems to be a rarity, tbh. Hexmark destroyer seems fairly nice against hordes, actually, albeit it competes with a lot of stuff with more utility.
Canoptek Spyders, models that are comparable to Allarus terminators of the Custodes, at only 2 stars? But also, why would you pick a Skorpekh lord instead of a Spyder, provided you don't care about the slots? It doesn't even kill Gravis marines more efficiently than unsupported Spyders.
Also, pretty sure cryptothralls are CANOPTEK units, meaning that technomancers buff them further to an effective WS 2+ (because they don't get a +1 from being near a Cryptek, they become WS 3+ (and BS 3+ for that matter)).
The Nightbringer is way too high. Canoptek Spyders are going to be better against most targets, and yet you rated them at 2 stars.
The 460 points, and multiple stratagem-using Lychguard combo that forces you to forgo Eternal Expansionists, involving a bunch of not very mobile units is nice when they do get to fight, but then they are also not getting to charge first against a lot of armies, and can be rather fragile for the cost.
Hold on there friend, I agree he rated the Spyders way to low but the nightbringer is innocent. Few things in the game can do what the nightbringer does, focus fire will remove Spyders while against the nightbringer he can’t be focused fired off in any single phase. The nightbringer is a threat to everything with 6 S14 AP-4 D6 damage no invuln saves allowed, canoptek Spyders just don’t have the same presence. And the nightbringers (and void dragons) most powerful ability is that you don’t even have to bring them, the threat that they could be taken causes your opponent to often funnel their list in certain ways. Don’t bring to many vehicles in case necrons bring the void dragon, don’t rely on expensive high invuln units in case necrons brings the nightbringer, just... don’t play tau.. I guess
@@kinglyknight While the Nightbringer can't be removed in a single phase, the Nightbringer is useless against hordes, can't get ObSec, can't be in multiple places at once, is worse offensively against either all or almost all potential targets.
The Nightbringer is not bad, but should certainly not be placed that high.
@@thetaomegatheta hold up nightbringer is far better against most targets than the canoptek Spyders, he deals mortal wounds at various ranges, hits on 2+, has 12 attacks with his sweeping strike weapon profile, ignores invuln saves, is the single strongest melee character in the game, and there is more cover in 9th edition and his small model size helps keep him hidden.
I love canoptek Spyders but what are they gonna do to a knight? they miss half their attacks if a techromancer isn’t strapped to them with duct tape, they are likely to be focused by antitank before they can reach the front lines.
The canoptek Spyders fulfill their role wonderfully but they do something completely different from the nightbringer. I honestly would rate the canoptek Spyders a 4/5, only wish they we 2 inches faster so they could keep up with scarabs, but nightbringer deserves some respect,
@@kinglyknight The Nightbringer is going to deal about 11,(6) wounds in a fight, on average, to a knight, adding to that 3 MWs from the Gaze and some more from another power, for a total of 17 wounds per 350pts if that second power is the Meteor against the Spyders' 8,(6) per melee and 11,(6) total, assuming they sport the guns per 350pts.
Yes, the Nightbringer wins this one fairly handily, but that's a fairly extreme example, and the Knights are generally not a problem in the first place.
The Nightbringer is still somewhat more efficient against the Custodes and big daemons, with the former being currently okay, and the latter being apparently pretty great right now. I also think that the Nightbringer is nice as a sniper.
However, the Nightbringer is less effective against space marines, and quite a bit so. This is even more pronounced against targets that are even less elite, and/or when the Spyders are backed by a Technomancer with a control node.
@@thetaomegatheta alright I’ll look into the numbers a bit myself, doesn’t change that the nightbringer is more durable, requires much more focus fire to be removed, single handily counters Tau, causes longer range mortal wounds, doesn’t need a HQ to babysit it (especially when there are other canoptek units you may wish to be buffing), when a spyder dies you loss 1/3 of your damage output, and his model size is smaller and easier to hide.
a single lucky lascannon shot can kill one spyder, same shot can only do 3 damage to the nightbringer and he still would get a 4++ save.
A group of elite melee troops descend on a group of Spyders and they might get wiped out. Nothing is gonna even think about charging the nightbringer until he has at least 3 health or unless they are a trash blob. I’ll have to check out the numbers but I am quite confident.
Orikan the Diviner has one very important use that makes him 3-4 star IMO... if you're running a dual dynasty list, and need an HQ to meet the requirements of the second detachment, taking Orikan is a good idea since his buff effects NECRON units instead of , so you can still buff every unit in your army with him instead of having his buffs restricted. That flexibility is quite nice.
Agreed I use them with Praetorians w/ rods
Don’t agree with most of this, you actually played much with these units against different armies?
The dude still is in 8th edition
Id say the doom stalker is better than the simply because the DDA has horrible brackets
neither is particularly great because of the super randomness of the doomcannons. unfortunately heavy destroyers arnt that great either. I feel like necrons dont have very good heavy support choices. where primaris marines get broken eradicators and inceptors and are better at being necrons than necrons with their broken chief apothecary.
@@Khobai Necrons have had swingy anti tank for a long time.
1/5 Warden, 3-star Silent King, Warriors, Canoptek Scarabs, Wraiths and Ghost Arks, which are all staples of winning tournament lists, 4/5 for Lokhust Destroyers, and it's before their buff, 5/5 Psychomancer? This one didn't age well
I was wondering when you were going to make this... good work!
This isn't really good work,he didn't do any research. This video is so inaccurate... Many mistakes and clearly he doesn't play necrons.
As a necrons player myself 80% of this video is false
Hmm I see... I am someone who has been learning about 40k via UA-cam for about a year and a half and am seriously considering starting an army now (Covid put me off some)... good to know what you said though. I may start with the Necron Christmas box.
Bruh, who's your drug dealer? Cause you probably smoked some pretty strong stuff before making this bid lol.
Royal warden 1 star, praetorians and spyders 2 stars, warriors and scarabs 3 stars, lord, monolith and doomscythe 4 stars...
This is just objectively wrong, you put some of the best units in lower tiers and some of the worst ones in top tiers. You need to understand how Necrons work before making a video like this.
As a Necron and Mephrit Dynasty player, I disagree with you on the Warden. The Warden benefits sharply from a lot of the Mephrit Dynasty perks and has an optional upgrade for its Gauss Blaster. That said, it really should just be a Mephrit unique unit as that's where it synergises best.
So glad you’ve started back up. Love your reviews
Thank you!
I think the Doomstalkers are better than the doomsday ark because their ballistics skill doesnt change throughout profiles. Meaning at 1 wound it still is shooting at 3+ with the technomancer. Meanwhile the doomsday arks goes down to bs 5+ at 1 wound.
Lychguard should be able to mix weapons and have a Warscythe with a built in gauss flayer and a shield.
I got a question about the forgefiend in the chaos review.
It got a 1 star because it had heavy weapons at 4+BS. But now it negates it and does that mean its useble now or not
I think most units in the game have a 4+ b.s. now. It should at least be 2 stars. I don't know much about the model.
Run your forgefiends with a disco Lord. They hit on 3s then plus are ok in melee as well with the jaws and hitting on 3s
Currently they have the strongest shooting for heavy guns outside of lascons.
If you run as iron warriors you can give your disco Lord a warlord trait called daemon smith that gives you extra hits on 6s for engines within aura radius for shooting / melee . Tasty 👅 They are a viable pushing threat for sure
Though obliterators are probably still much better tbh 18 shots for a 3 man unit. Pop the strat and fire another 18 times :)
Great video, love the energy and research you put into these.
He doesn't put any research into it. This video is so inaccurate... Many mistakes and clearly he doesn't play necrons.
As a necrons player myself 80% of this video is false
Why do you approve of getting rid of 3+ invulnerable?
Where does it say you can only have 1 Overlord per detachment?
illuminor szeras can only buff warrior or immortal not cores units ?!? so many mistakes on this video my eyes are bleeding
Two resurrection orbs would be funny on a horde army.
I run a res orb and an orb of eternity with two 20man warrior blobs in basically every list. In nearly every game I have played both warrior blobs are still holding objectives in the middle of the board come the end of the game.
Not sure I agree with Warriors being 3 stars, but I was surprised to see Shard of the Nightbringer so high. What people seem to tend to forget is that videos like this are inherently opinion pieces, not declarations of immutable facts, so thank you for your videos, they've really helped me with my lists on Tabletop Simulator.
Hate to be that guy but, beyond some weird takes in this video on what is said to be strong and weak in game, there are so many audio editing errors and times where he got the name of stuff wrong.
Please watch your videos through before uploading them.
He was right when he mentioned James Workshop. He is the creator of games workshop.
This is the reason its hard to take advice or make teir lists for armies you dont play often. The points offored really miss out on the nuances of the units. Just ignoring the fact that you can run a plasymacite with the Orphydians is a problem I think. Getting that +1 strength putting them up to 5 is a huge deal making them much more effective. Plus being able to deepstrike then stratagem them back into reserves to pop up another place in my experience has been really strong in novokh lists.
Had disagree on ohpidian, your really not giving the value, if u pick the right dynesty they can reck ass, and a hard disagree with the spider
Ophydians just are massively unreliable and fragile. theyre great when they get in, but they have such a large chance of failing a charge out of deep strike, even with the +1 to charge dynasty. If they fail, they are getting shot off the board, because theyre 3 wound warriors.
My ophidians(2 groups of 6) killed a knight each turn two lol, I don't understand why people think they are meh they may be glass but they kill quite litterally anything they touch. Everytime I play with them they absolutely make thier points back.
@@alexanderbernau8023 how the hell d they even get to a knight to be able o kill it? They are so fragile. You are basically dependent on them making their charge off of deep striking.
@@Quole1234 that's exactly what happened with a reroll and being novak it's not as bad as you think.
@@Quole1234 I've found you use them like a missile and they work well, pop them up next to something scary and watch that scary thing be removed, as long as they make the charge.
Lokhust Destroyer 4 Stars, i wish they where. xD
If Flayed Ones had CORE they would be sooo good.
too many ads
spyders can shoot in melee since monsters can do that now
How much is one star? Y
So many mistakes in this ranking video - doesn't mention the obsec + pregame move combo. It's wrong about Nihilakh traits. Scarabs are key to winning 9th edition games. Says spyders abilities didn't change but they're much better at bringing back scarabs than before I could go on and on. Look elsewhere
A shame that the nightbringer figurine looks so outdated and boring
Very bad knowing about how necron army works now. As a result - bad tier positioning of many units
Far too many adverts in this video
Did you seriously say the only custom trait that stands out to you is Rad Wreathed? Really? Eternal Conquerors gives you the trait that you made such a big deal out of for Nihilak, and Relentlessly Expansionist is amazing. You couldn't be more wrong with practically everything you said in this video.
i dont play tabletop so i know nothing but from other codex review vids i've watched from multiple creators..... these takes are quite... spicy
Alot of the 3 stars and below rated units have been doing alot of work me in my games so far and I disagree with alot in this video.
1. Royal Warden is pretty good in 500-1000p games. Should be kept near Warriors. His usefulness is situational, but he's definitely better than 1 star.
2. Plasmancer - don't you dare comparing him to C'tans! 70p vs 350p? Come on! And you can take 2 per Noble! Very good and cheap way to deal mortal wounds. 3 stars at least!
Plasmancers are really good from my experience. They are cheap and perfect for damaging astartes bladeguard, and other 4+ invulnerable save units. They can earn back their points pretty easy since they have so many opportunities to do guaranteed wounds, c’tans are awesome (I have both the void dragon and nightbringer) but why not just bring both? Why ever limit the number of mortal wounds you dish out?
Ophidians have that deep strike to knock out the weak objectives. They are one of the best units that have won me way too many games. You should really try them out. Keep running your two units of Skorpheks, but one unit of Ophidians is a smart play.
SORRY, BUT This list seems too rushed and has a lot of mistakes and wrong ranked units.
Most are ok, but there are units you totally underanked (for example scarabs) and others you definitely overranked (Monolith).
And warriors are so underrated in your list, they are so super good, have good weapons, good stratagem support, are core, can tank a lot with RP and rerolls, have OBS, etc...
Royal Wardens are much better than that. Having an entire squad of warriors be able to still shoot even if they are locked in combat is incredibly useful. It's basically a must have if you are running tons of warriors/immortals. Also how are deathmarks not 5 stars? It was at this point in the video I knew you had no idea what you are talking about. They are 18 points for a model with a 36" range gun that can target characters, S5, AP-2, deals MWs, T5, at worst they are hitting on 3s (if not 2s), ect. They are practically an auto include. I would consider them to be the only unit that is legit OP in the codex. They basically prevent your opponent from bring any buffing characters within LoS of them. And they are cheap too. Why did you say "they suffer hit penalty for heavy weapons " as a negative? You realize they are AT WORST hitting at the same BS that they were in 8th edition, right? An other thing, warriors re objectively better now so why the hell did you say they are worse than before? It makes no sense. RP is better for them now, they reroll 1s for RP, they have access to another gun, etc.
Oh and another thing, why is Szeras so high on this list? His buff is garbage. 2/3 times he doesn't give the buff you want, and you can't even reroll it anymore. He's better than he was in 8th, but he's not 4 stars. I also disagree with your logic that the DDA is better than the Doomstalker. The DS has a 4+ invuln, is cheaper, the range is negligible considering the smaller board size, etc. Btw on average a Doom Scythe will do more damage than a DDA.
This is super wrong.
hahahah okay your "mid video subscriber beg" made me laugh. I'm honestly surprised that I wasn't subbed yet. Welp... I am now :)
I would unsubscribe. This information is so innacurate, i wouldnt want to trust his opinions on anything else. auspex tactics has a great channel and just did a necrons tier list
given how wrong he is on EVERYTHING here I would unsubscribe if anything.
Really Really good vid. thx man
This video is so inaccurate... Many mistakes and clearly he doesn't play necrons.
As a necrons player myself 80% of this video is false