You are without a doubt one of the most entertaining personalities in the world of board gaming. I love your style, and always go directly to your videos if I’m learning a new game. Keep up the great work man!
That "street name" joke has got me laughing. Had to pause the video and reply. It was just delivered so smoothly, without missing a beat. Best kind of comedy. I'll have to see about picking up this game. You had me at the description and seeing only what I've seen already has me hooked.
Haha, thanks! And I definitely recommend getting it. There's a link in the description which kicks a couple bucks my way if you use it. Otherwise I always suggest supporting your local game store.
This is my favorite game and this video is my favorite way to introduce it to new players. Every time I host Spirit Island game nights I include a link to this video in the description.
Clarification 1: Explore actions will not generate Explorers if there aren't any *towns or cities* or *oceans* adjacent to the space, not just "invaders." If there are only explorers adjacent or in the land, they will not generate new Explorers. Clarification 2: You did not discuss "Time Passes," during which all cards put into play during the turn are put into personal discard piles, and all damage to pieces heal; Dahan and Towns/Cities restore to full health. Clarification 3: You misspoke, saying that the Beast is placed in the "highest numbered space without printed icons," but that's actually "lowest."
"If there are only explorers adjacent or in the land, they will not generate new Explorers." - But that is not true, is it? If a land has only explorers in or adjacent to it, they WILL explore in that land. Invaders == Explorers, towns and cities. (+ocean as a source of invaders)
@@Kuptain Friendo, "Invaders" don't spawn Explorers. Towns, Cities, or Oceans spawn Explorers. Page 10, Sequence of Play. Invader Phase: Rule 3c. EXPLORE "Add an explorer to every land of the shown type which either: * Contains a Town or City; or * Is adjacent to a Town, City, or Ocean."
@@Nepycros Ah I see. I only looked at the card that sums up the turn order. On the card it says "If a source of Invaders is adjacent/present". Thought that with "source" they meant any invader. Thanks!
I'll admit, I haven't seen any of your previous videos. But after seeing this one, I immediately subscribed. Informative and funny, the best kind of tutorial! Keep up the good work!
My boyfriend and I really love your videos! Your video on Gloomhaven made it so much easier to figure out. We got and played spirit island about a week before this video came out. Wish we had you to walk us through our first game! Thanks for making great content :)
Loved your descriptions of the elements at 14.57 "Tears in the rain" almost made me cry. I guess you referred to the brilliant monologue of Rutger Hauer in Blade Runner, right? Right?
A point about the intro: I wholeheartedly agree that as board gamers we need to appreciate the implications of the games we play. The latent colonialism present in many games and the objectivation of native inhabitants that comes with it is something that becomes more and more of a deal breaker for me. Games like Puerto Rico, where you play a plantation owner or Maracaibo come to mind. However, Klaus Teuber's original inspiration for Catan was Iceland during the early Viking age when there were no human inhabitants present on the island. Sure, maybe Iceland didn't want to be settled aswell and the Icelandic earth can be very jagged ... if you catch my drift. I just feel like Catan is at least not one of the worst offenders when it comes to problematic themes in games. Due to its popularity and overall themes and mechanics, it still made the perfect example for this great intro -- which I have used myself on various occasions. Thanks Shae!
Adding the comedy to a instructional video is gold. Nothing makes grinding through rules easier on everyone. Thanks for taking the time to make a video on this.
I haven't seen your videos before but I luckily came across this video after I picked up Spirit Island on a sale deal... Fantastic job putting together a simple, easy to follow video. You're head and shoulders above the other people's vids we checked out (at least on this game).... Subscribed and looking forward to more.
Fun fact: for the last 6 month (give or take) Spirit Island and Root have been going through the process of being released in Russian (Root is atm behind on the delivery schedule, qq) and are basically the talk of the town among us, bg casuals, here. And this is when you choose to cover them. Coincidence? I think not. So, how do you plead, Shay? Or should I call you Sergey? Yuriy? Maxi-i-im? Seriously, great (though, underappreciated) channel, amuzing stuff, keep up the good work!
Finally got Jagged Earth after buying Spirit Island years ago and getting Branch & Claw but never playing other than the starter game as the low complexity Spirits - this was a great refresher!
@@RTFM I love the game, I just find I get a lot of AP. With more players do you usually just all pick your powers and see where they land, or have all people discuss and figure out the order, etc before moving on to the Fast phase?
@@Hendrycks We discuss our plans, but it's usually at the level of "I can take care of this and this, but need help here. I can also do this if that helps you." To be honest though, I rarely play with more than 2 players. I do think 3 is best and 4 is a little too much. Would never play with 5 or 6.
9:19 So, to simplify: when Exploring an in-land space, you can't skip spaces. there needs to be an Invader close by to go Exploring. The ocean is bringing in ships from the invaders, too, so the coast is close to the Invaders by default
Yes, though as I mentioned in the description, I should have said that there needs to be a town or city adjacent to the space to explore, not just any invaders.
Great video, funny introduction :) Thank you for creating it! The physical board game has just now arrived, I am really excited about this! The after reading the rulebook I will check this video a few more times to properly understand the rules.
This is far better than the tutorial that comes with the video game. Good golly, that was 90 minutes of mindless reading and clicking and I don't remember anything.
@@RTFM I just got mine yesterday! I know you've got a bit of a wait for the retail release, but one spoiler to let you know exactly how awesome it is: One of the new Major Powers turns you into a black hole where you constantly destroy yourself to suck EVERYTHING in and destroy it utterly, and it gets stronger if it's the only thing you're doing.
It's great! If you do buy it, there's a link in the description which kicks back a couple bucks my way. Otherwise I recommend buying from a local game store.
A lot of teachers should learn from you how to introduce people with 0 knowledge to decent 'know how' in perfect order and postponing more complex things for later on
16:00 So I wanted to clarify this point. Do we get the elements on the cards just by having the cards in hand? is that all cards, or just the cards we picked from drawing? just thought this was a little unclear
Clarity please for ravage step. Only defend blocks damage on the land? Do the Dahan prevent damage to the land by invaders by absorbing it themselves? Or do the not and a subsequent effect of damage to the land is Dahan also perish if it goes through? Basically, is defend the only way to block damage to the land, or can the Dahan block it too?
The Dahan do not block damage to the land. When damage is dealt in a land with Dahan, it affects both them and the land. Generally yes, the only way to prevent damage is by using defend.
It went really well! The game was ton of fun but ultimatly we lost. But it was mostly because when doing the Reclaim cards action with the electricity guy I wasn't reclaiming ALL my discard cards, only one. So I was constantly on 2 cards max so I couldn't put more presence on the board and thus, unlocking more energy / card plays. Still fun, but I guess we could have won that game. Thanks for the tutorial!
@@avunz125 Oh no! That's actually the exact same mistake I made the first time I played. And yeah, once you start reclaiming your whole deck, things get a lot smoother.
@@RTFM Just replayed and it went wonderfully well, the game is fun and the cooperation and anticipation required to win is really balanced, no doubt why it's so well ranked on BGG
I love your videos. Informative and entertaining. I watched this one even though I have no plans to play this game. At least, I had no plans to play it. :)
@@RTFM Especially since Spirit Island is not an easy game to teach to newbies! Do you think it's too much of a gamer's game to teach non-gamers to play? I personally love co-ops as intro games usually - and I adore how Spirit Island gets around the co-op alpha gamer problem with such highly thematic asymmetry combined with deep complexity! - but I've always balked at pulling SI out when playing with casual boardgamers. What do you think? Am I being too cautious? Is it just a matter of assigning the right spirits or dropping the difficulty, etc.?
@@MoriMemento117 I don't think it's a great choice for people who are completely new to the hobby, though if they have some experience, it shouldn't be too bad. And if your friends are really on board for the theme of it, that'll help propel them through the complexity. Also, when teaching the game, I always make sure to give them a low complexity spirit. I'll often take one myself, just to keep things as simple as possible.
10:00 confused me, I thought the invaders would attack the dahan first, and not the land. So in that showen szenario they would have destroyed a dahan, an one dahan would have been put upside down. The dahan would attack back and destroy both (the invader and the town). The land wouldn't have been attacked so no presence would have been removed from the board.
When you gather, you target the space where you want adjacent dahan (or whatever) to go, so in this example, we only need presence in the target space. Having presence in the adjacent locations isn't necessary.
As of right now, my videos are decided by my Patreon crew (save for commissioned videos), so if they chose it, then I would. Unfortunately it won't be on the docket for quite some time. Sorry. It is a great game though.
Not as of yet. What games I teach are decided in a poll by my Patreon backers. Once I hit the next goal it will include backer suggested games, so if that's something that interests you, maybe check it out.
I cringed every time you called scared sites, spiritual sites. Elsewise, pretty good video! It's worth noting invaders deal damage to the dahan and land much like how you gain elements. Damage isn't allocated, it's simultaneous.
Regarding sacred sites, I guess that's one of those things that I flipped in my head when I first learned the game and just never reexamined. Sorry for the cringing. I know about the simultaneous damage. I guess it's not explicitly stated, but I'm hoping the examples show that clearly enough. There hasn't seemed to have been much confusion on that part so far. Thanks for watching!
@@RTFM I'm sure you play the game correctly I was just noting it for maybe an edit so people know (I remember my first playthrough I wasn't sure if it happened simultaneous). No need to say sorry, was just teasing you. Great video and production quality :)
Thanks for a great explanation of the rules here... I’m so torn right now between getting this game or picking up Twilight Imperium 4th Ed... anyone have any advice?
I feel like TI4 is a better designed game, but I've played so much more Spirit Island that I definitely think that one has the better value. But they're both great, so as long as you can get them to the table, there's no wrong answer.
It's also worth noting that player count matters (or may for you). Spirit Island can be played solo on up. TI4 is my favorite game of all time, but it also requires at least 4 players to play, and IMO really only shines with 6.
mmm prussia? if i had to pick five i would go for spain (americas), england (everywhere), france (africa, india, less so everwhere), russia (modern boundaries east of Urals), portugal (africa, east indies). Runner up maybe US (modern US boundaries west from whatever point in time they are no longer 'english'). there a lot of candidates but I wouldn't put prussia at the top of the list
It's the highest on the island, but because each player starts on a different section of the island, you're only looking at the locations on your part of the board during set up.
Thanks for the explanation. I would suggest you take a few more seconds focusing on the game components whenever you show them before cutting back to yourself. I had trouble keeping up.
You might be miss interpreting a rule or two making the game harder then it is. It does take a couple games to get used to it. Eventually everything just clicks. Small tip, focus on growing your spirit as much as possible while keeping some control on your island. Try to focus on preventing builds since it will solve problems for 2 turns. Allowing a couple blights at the beginning is fine, you can't stop them all.
@@Daedwind we got into a rhythm after a few rounds and got a couple wins. I agree, growing your spirit quickly makes a big difference. Timing and planning the slow powers is also critical.
You are without a doubt one of the most entertaining personalities in the world of board gaming. I love your style, and always go directly to your videos if I’m learning a new game. Keep up the great work man!
Wow, thank you so much!
That "street name" joke has got me laughing. Had to pause the video and reply. It was just delivered so smoothly, without missing a beat. Best kind of comedy.
I'll have to see about picking up this game. You had me at the description and seeing only what I've seen already has me hooked.
Haha, thanks! And I definitely recommend getting it. There's a link in the description which kicks a couple bucks my way if you use it. Otherwise I always suggest supporting your local game store.
Same here, completely caught me off guard with that joke. This is a great breakdown. Fast but useful for remembering how everything works
This is my favorite game and this video is my favorite way to introduce it to new players. Every time I host Spirit Island game nights I include a link to this video in the description.
Clarification 1: Explore actions will not generate Explorers if there aren't any *towns or cities* or *oceans* adjacent to the space, not just "invaders." If there are only explorers adjacent or in the land, they will not generate new Explorers.
Clarification 2: You did not discuss "Time Passes," during which all cards put into play during the turn are put into personal discard piles, and all damage to pieces heal; Dahan and Towns/Cities restore to full health.
Clarification 3: You misspoke, saying that the Beast is placed in the "highest numbered space without printed icons," but that's actually "lowest."
Fantastic video, I'm going to be using this the next time I try to teach people the game.
Good eye! Thanks for the corrections. Put a note in the description and a card on the video, so hopefully no one will be misled.
"If there are only explorers adjacent or in the land, they will not generate new Explorers." - But that is not true, is it? If a land has only explorers in or adjacent to it, they WILL explore in that land.
Invaders == Explorers, towns and cities. (+ocean as a source of invaders)
@@Kuptain Friendo, "Invaders" don't spawn Explorers. Towns, Cities, or Oceans spawn Explorers.
Page 10, Sequence of Play. Invader Phase: Rule 3c. EXPLORE
"Add an explorer to every land of the shown type which either:
* Contains a Town or City; or
* Is adjacent to a Town, City, or Ocean."
@@Nepycros Ah I see. I only looked at the card that sums up the turn order. On the card it says "If a source of Invaders is adjacent/present". Thought that with "source" they meant any invader.
Thanks!
I'll admit, I haven't seen any of your previous videos. But after seeing this one, I immediately subscribed. Informative and funny, the best kind of tutorial! Keep up the good work!
Thank you so much! Glad to have you!
My boyfriend and I really love your videos! Your video on Gloomhaven made it so much easier to figure out. We got and played spirit island about a week before this video came out. Wish we had you to walk us through our first game! Thanks for making great content :)
Aw, thank you so much!
I believe this is the best how to video I've ever watched for a board game... and I've watched a lot of them.
Well thank you very much!
Best introduction ever, gave me the chills
Loved your descriptions of the elements at 14.57
"Tears in the rain" almost made me cry. I guess you referred to the brilliant monologue of Rutger Hauer in Blade Runner, right? Right?
Haha, yeah that was the idea.
A point about the intro:
I wholeheartedly agree that as board gamers we need to appreciate the implications of the games we play.
The latent colonialism present in many games and the objectivation of native inhabitants that comes with it is something that becomes more and more of a deal breaker for me. Games like Puerto Rico, where you play a plantation owner or Maracaibo come to mind.
However, Klaus Teuber's original inspiration for Catan was Iceland during the early Viking age when there were no human inhabitants present on the island. Sure, maybe Iceland didn't want to be settled aswell and the Icelandic earth can be very jagged ... if you catch my drift. I just feel like Catan is at least not one of the worst offenders when it comes to problematic themes in games.
Due to its popularity and overall themes and mechanics, it still made the perfect example for this great intro -- which I have used myself on various occasions. Thanks Shae!
Good to know, thanks!
UA-cam needs laugh reacts.
JUST GOT THIS GAME AND EXCITED TO SAVE THE ISLAND!!!! YOU ARE AWESOME!!! ❤❤❤
Thanks! Hope it goes well for you!
Adding the comedy to a instructional video is gold. Nothing makes grinding through rules easier on everyone. Thanks for taking the time to make a video on this.
especially his dry ass delivery "speed is a common street name for amphetamines" hahaha wtf
I told mom that Ryan Reynolds is teaching me how to play board games.
*value time Ryan Reynolds
Bought it off of Wish Ryan Reynolds?
This was extremely well done. Thank you!
Thanks!
The first fear card was "isolation". Really hits home during COVID..
OOF!
Here because I haven't played in like a year and a half. Thanks for the refresher!
No problem, glad I could help!
I haven't seen your videos before but I luckily came across this video after I picked up Spirit Island on a sale deal... Fantastic job putting together a simple, easy to follow video. You're head and shoulders above the other people's vids we checked out (at least on this game).... Subscribed and looking forward to more.
Thank you so much! Glad I could help
Fun fact: for the last 6 month (give or take) Spirit Island and Root have been going through the process of being released in Russian (Root is atm behind on the delivery schedule, qq) and are basically the talk of the town among us, bg casuals, here. And this is when you choose to cover them. Coincidence? I think not. So, how do you plead, Shay? Or should I call you Sergey? Yuriy? Maxi-i-im?
Seriously, great (though, underappreciated) channel, amuzing stuff, keep up the good work!
How did you discover my brilliantly laid plans?! I was so careful!
Stoked RTFM did a video for one of my favorite games. Bad ass!
Finally got Jagged Earth after buying Spirit Island years ago and getting Branch & Claw but never playing other than the starter game as the low complexity Spirits - this was a great refresher!
Glad I could help! The new spirits in Jagged Earth are so much fun!
@@RTFM I love the game, I just find I get a lot of AP. With more players do you usually just all pick your powers and see where they land, or have all people discuss and figure out the order, etc before moving on to the Fast phase?
@@Hendrycks We discuss our plans, but it's usually at the level of "I can take care of this and this, but need help here. I can also do this if that helps you." To be honest though, I rarely play with more than 2 players. I do think 3 is best and 4 is a little too much. Would never play with 5 or 6.
This is my first video watching you and I am so grateful. This level of clarity is unparalleled, thank you so much :)
Wow, thank you! I'm glad I could help.
I’m lucky enough to have received this game as a gift. I’ve never played, but thankfully there’s this video and nice players on discord.
Highly recommend if you get a chance. I still go back to it and I've had it for years.
"Does Catan like being settled?" Irrelevant, the conquest begins!
Very clear and articulate; with just the right amount of humor.
9:19
So, to simplify:
when Exploring an in-land space, you can't skip spaces. there needs to be an Invader close by to go Exploring. The ocean is bringing in ships from the invaders, too, so the coast is close to the Invaders by default
Yes, though as I mentioned in the description, I should have said that there needs to be a town or city adjacent to the space to explore, not just any invaders.
Great video with a hell of an introduction. Thanks!
Looove your channel. the speed joke cracked me up
So glad you posted a How to Play for this! Thank you!
Happy to help!
That Speed joke got me… 😂😂😂😭😭😭😆🥲🤣😁 7:47.
Speed is a common Street Name for Amphetamins. I gotta say i love your Humor Sir.
Great video, funny introduction :) Thank you for creating it! The physical board game has just now arrived, I am really excited about this! The after reading the rulebook I will check this video a few more times to properly understand the rules.
Glad I could help!
Thank you for this, Shea. I'm a little late to the party, but excited to dive in. More so now after watching your 'learn to play'. Perfection!
Glad I could help! I hope you have fun, this is one of my favorite games!
Subscrubed to your channel at 0:50. That was an amazing introduction to the video. Well done!
Well thank you so much! Glad to have you
This is far better than the tutorial that comes with the video game. Good golly, that was 90 minutes of mindless reading and clicking and I don't remember anything.
Glad I could help!
Excellent explanation to this massive game. Thank you!
Thanks!
Just a few more months until Jagged Earth, Shea! I hope you're excited; I sure am :) .
Very much so! I didn't back it on KS (for some reason), but I'm definitely going to pick it up when it comes out.
In a few days for US. Cant wait 😊
@@RTFM I just got mine yesterday!
I know you've got a bit of a wait for the retail release, but one spoiler to let you know exactly how awesome it is:
One of the new Major Powers turns you into a black hole where you constantly destroy yourself to suck EVERYTHING in and destroy it utterly, and it gets stronger if it's the only thing you're doing.
@@absol1975 :O
should be noted that errata says to put 2 per player + 1 on blight card.
Didn't know about that. I've added a note in the description. Thanks!
You introduction to this video was fabulous.
~ thumb ~
:D Thanks!
This game looks really interesting I might buy it
It's great! If you do buy it, there's a link in the description which kicks back a couple bucks my way. Otherwise I recommend buying from a local game store.
RTFM ok thanks
One of the best game rules video I saw :)
Quite well explained! Linking to coworkers to explain before tomorrow's session :)
Loved the intro.
Thanks!
Wow, what a great presentation of the rules and gameplay. Thank you!
Thanks!
Thank you very much!
Outstanding video. Love the efficiency.
New sub from the nemesis lockdown video, thanks for this one too!
Great summary video, very entertaining as well!
Thanks!
Thanks for the dedicated tutorials. Keep it up please!
Thanks, I will!
Awesome explanation, great job.
Thanks!
You've really become my go to rules channel. Top of your class
Thank you so much!
Most informative and funny how to play I have seen XD
Good video. I missed the explanation of gaining and forgetting powers. Apart from that: Very nice!
A lot of teachers should learn from you how to introduce people with 0 knowledge to decent 'know how' in perfect order and postponing more complex things for later on
Thanks! If you're interested in that kind of thing, I also have a few videos up on how to teach games effectively.
16:00
So I wanted to clarify this point.
Do we get the elements on the cards just by having the cards in hand? is that all cards, or just the cards we picked from drawing? just thought this was a little unclear
No, you need to play the card in order to get the elements from it.
hmmmmm you again!!! it only means 18 mins of awesomeness!!!!
Haha, thanks! The next one will have quite a few more minutes. Hopefully they are equally if not more awesome than these.
Clarity please for ravage step. Only defend blocks damage on the land? Do the Dahan prevent damage to the land by invaders by absorbing it themselves? Or do the not and a subsequent effect of damage to the land is Dahan also perish if it goes through?
Basically, is defend the only way to block damage to the land, or can the Dahan block it too?
The Dahan do not block damage to the land. When damage is dealt in a land with Dahan, it affects both them and the land. Generally yes, the only way to prevent damage is by using defend.
This guide is great. Thanks for the hard work!
I can't wait to play this!
Yeah! Next time you're in town we totally should!
New video! Will I play the game? Who knows but the video will be good!
Aw, thank you! And you should play the game if you get a chance. It's great!
Very good explanation, funny too!
Thanks! Glad you liked it
Gonna play this game next friday! Thanks a lot!
How'd it go?
It went really well! The game was ton of fun but ultimatly we lost. But it was mostly because when doing the Reclaim cards action with the electricity guy I wasn't reclaiming ALL my discard cards, only one. So I was constantly on 2 cards max so I couldn't put more presence on the board and thus, unlocking more energy / card plays. Still fun, but I guess we could have won that game. Thanks for the tutorial!
@@avunz125 Oh no! That's actually the exact same mistake I made the first time I played. And yeah, once you start reclaiming your whole deck, things get a lot smoother.
@@RTFM Just replayed and it went wonderfully well, the game is fun and the cooperation and anticipation required to win is really balanced, no doubt why it's so well ranked on BGG
@@avunz125 Nice! Yeah it took a little while to climb the ranks, but I'm really glad it has.
Grest tutorial thanks a lot❤
Thanks!
Great content and very entertaining :)
I felt, for a learn to play video, the speech was too fast, but I'm sure at 0.8x it'll be perfect
I love your videos. Informative and entertaining. I watched this one even though I have no plans to play this game. At least, I had no plans to play it. :)
Thank you so much! I highly recommend this one. It's honestly one of my favorite games.
Love the shirt👍
Great job, Shea!
Thanks!
@@RTFM Especially since Spirit Island is not an easy game to teach to newbies! Do you think it's too much of a gamer's game to teach non-gamers to play? I personally love co-ops as intro games usually - and I adore how Spirit Island gets around the co-op alpha gamer problem with such highly thematic asymmetry combined with deep complexity! - but I've always balked at pulling SI out when playing with casual boardgamers. What do you think? Am I being too cautious? Is it just a matter of assigning the right spirits or dropping the difficulty, etc.?
@@MoriMemento117 I don't think it's a great choice for people who are completely new to the hobby, though if they have some experience, it shouldn't be too bad. And if your friends are really on board for the theme of it, that'll help propel them through the complexity. Also, when teaching the game, I always make sure to give them a low complexity spirit. I'll often take one myself, just to keep things as simple as possible.
ridiculously big kickstarterish. Idea is good.
Thank you for doing my favorite game
Fantastic explanation. Thank you!!
Another awesome rules video!
Great video brother! Loved it!
10:00 confused me, I thought the invaders would attack the dahan first, and not the land. So in that showen szenario they would have destroyed a dahan, an one dahan would have been put upside down. The dahan would attack back and destroy both (the invader and the town). The land wouldn't have been attacked so no presence would have been removed from the board.
Invaders attack the land and the Dahan simultaneously, and their damage is applied to both.
Good stuff and subscribed 👍🏻 well done
Great video, thanks so much!
thank you for this video :) it is very nice and explain everything :)
I'm glad I could help!
This guy reminds me of Rodney Smith. Sounds like him, teaches like him, and favors him.
Yay! A new game to learn!
14:21 can he gather the mushrooms from an adjacent land if he has no presence in it? (range 0)
When you gather, you target the space where you want adjacent dahan (or whatever) to go, so in this example, we only need presence in the target space. Having presence in the adjacent locations isn't necessary.
@@RTFM Thanks for the answer very clear. This game is very difficult so your video helped me immensely.
where did you buy this t-shirt
I got it as a gift, but I'm pretty sure it's from here www.redbubble.com/people/meeplerumble/works/28863844-did-someone-say-board-games?p=t-shirt
Any chance that you can do an Android: Netrunner tutorial?
As of right now, my videos are decided by my Patreon crew (save for commissioned videos), so if they chose it, then I would. Unfortunately it won't be on the docket for quite some time. Sorry. It is a great game though.
Very good!
Any plans on making a Nemesis video :D ?
Not as of yet. What games I teach are decided in a poll by my Patreon backers. Once I hit the next goal it will include backer suggested games, so if that's something that interests you, maybe check it out.
Do Meko Card Games Farm Game next.
I feel like the church comment at 8:12 is supposed to be a joke but I've got no idea how
I cringed every time you called scared sites, spiritual sites. Elsewise, pretty good video! It's worth noting invaders deal damage to the dahan and land much like how you gain elements. Damage isn't allocated, it's simultaneous.
Regarding sacred sites, I guess that's one of those things that I flipped in my head when I first learned the game and just never reexamined. Sorry for the cringing. I know about the simultaneous damage. I guess it's not explicitly stated, but I'm hoping the examples show that clearly enough. There hasn't seemed to have been much confusion on that part so far. Thanks for watching!
@@RTFM I'm sure you play the game correctly I was just noting it for maybe an edit so people know (I remember my first playthrough I wasn't sure if it happened simultaneous). No need to say sorry, was just teasing you. Great video and production quality :)
THAAAANK YOU
YOU'RE WEEEEEELCOME
Thanks for a great explanation of the rules here... I’m so torn right now between getting this game or picking up Twilight Imperium 4th Ed... anyone have any advice?
I feel like TI4 is a better designed game, but I've played so much more Spirit Island that I definitely think that one has the better value. But they're both great, so as long as you can get them to the table, there's no wrong answer.
It's also worth noting that player count matters (or may for you). Spirit Island can be played solo on up. TI4 is my favorite game of all time, but it also requires at least 4 players to play, and IMO really only shines with 6.
mmm prussia?
if i had to pick five i would go for spain (americas), england (everywhere), france (africa, india, less so everwhere), russia (modern boundaries east of Urals), portugal (africa, east indies). Runner up maybe US (modern US boundaries west from whatever point in time they are no longer 'english').
there a lot of candidates but I wouldn't put prussia at the top of the list
Yeah, it's an odd choice, but they're a fun adversary, so I don't mind too much.
Isn't 8 the highest numbered wetland there?
It's the highest on the island, but because each player starts on a different section of the island, you're only looking at the locations on your part of the board during set up.
Well complicated but complete. Not sure if I will like it.
It's not for everyone, but once people get past the steep learning curve, most really like the game.
Great video! The spirit names actually sound like post rock bands/songs :D
Haha, thanks! And yeah, now that you mention it, they kinda do.
why is it 18 minutes in the title but it is 21 minutes plus?? No hate im just saying
I like to dither a bit at the front and back of my videos, so I'm counting from the point I actually start teaching.
Where is the Netherlands as invaders :P
Speed! Mushrooms!
Thanks for the explanation. I would suggest you take a few more seconds focusing on the game components whenever you show them before cutting back to yourself. I had trouble keeping up.
Brother’s murph sent me 🙃😉😉
We've played twice and this is either really hard or we are really bad
You might be miss interpreting a rule or two making the game harder then it is.
It does take a couple games to get used to it. Eventually everything just clicks.
Small tip, focus on growing your spirit as much as possible while keeping some control on your island. Try to focus on preventing builds since it will solve problems for 2 turns. Allowing a couple blights at the beginning is fine, you can't stop them all.
@@Daedwind we got into a rhythm after a few rounds and got a couple wins. I agree, growing your spirit quickly makes a big difference. Timing and planning the slow powers is also critical.
Psh, they're not people, they're explorers. Did you think they would live forever?
"the show where I teach you how to grow arm hair"
Oh I'm great at that. Do you need tips?
7:50 HUH??? 😳😳😳😳😳😳