Twin MRM 30s is a dangerous package. The mobility of the Trenchbucket makes it even more so. Thanks for highlighting the various bonuses of the builds. Very helpful. 😎
You can also do dual mrm40 on the Butterbee hero catapult, and with jjs and its quirks its incredibly mobile. I think the only downfall is that i was running an XL in it, so that combined with the fact its not really a frontline mech meant it was kinda squishy so you had to play it like a big medium mech.
Curious about the differences between the treb and the dervish with this type of build. The dervish has better armor and it's quirked for armor, too, but the treb has better missile quirks. The dervish variant also matters, since there's different mounts and quirks involved in the comparison. It's unclear to me how much quirks for more missile velocity and less spread matter compared to heat and cooldown - please advise. Less heat = more farm, yes? Less spread = better component focus? Which is more valuable?
ahhh yes the ol' sandblaster , used this one for years.
One of the most underrated mechs in the game
Twin MRM 30s is a dangerous package. The mobility of the Trenchbucket makes it even more so. Thanks for highlighting the various bonuses of the builds. Very helpful. 😎
Always appreciate your videos. MRMs have always given me a Skill Issue lol, I should get back on and practice some more with em.
I feel the same, I want to enjoy missles but both LRMs and MRMs just feel like they do nothing. Probably due to how damage is spread around by them
TY for the video.
You can also do dual mrm40 on the Butterbee hero catapult, and with jjs and its quirks its incredibly mobile. I think the only downfall is that i was running an XL in it, so that combined with the fact its not really a frontline mech meant it was kinda squishy so you had to play it like a big medium mech.
It's nuts how easy it is to farm MS in MRM mediums.
Also I had no idea the Treb had so many quirks, I should probably pick one up.
What cfg do you use to have zero weapon particles on missiles?
I know the math is better on a trebuchet, but I have a lot more luck with MRMs on a dervish. The dervish seems a lot more durable.
Curious about the differences between the treb and the dervish with this type of build. The dervish has better armor and it's quirked for armor, too, but the treb has better missile quirks. The dervish variant also matters, since there's different mounts and quirks involved in the comparison. It's unclear to me how much quirks for more missile velocity and less spread matter compared to heat and cooldown - please advise. Less heat = more farm, yes? Less spread = better component focus? Which is more valuable?
not much more thrilling than shooting a pop tarting mech dead in mid flight....anywho, I think I have this mech, mabye I pull it out for this build.