Thought I should clarify something. By no means was I asking or even thinking of a Berserk nerf, that isn't the underlying issue here. In my last Gemini video you said "look chill it will be fine its not that much damage" well I wasn't a powerset that could show off EoG so now that I am here is what actually happens in raids with EoG users. You could have similar results with a Earth dps using Entomb every 30s for an entire raid too etc. Or a Water dps using like 10 Call of the Deeps every day which is nearly 1mil each or 500k on single target etc. The underlying issue is the amount of supercharge provided by EoG.
@@roboninja3194 I think the scoreboard should be removed at this point because how toxic it is. I be on teams where the damn dps be attacking the adds before the tank even move. This shit is crazy.
it's fine for DPS the support side supercharge regen has to be taken away. Then it's just the dps running it which is fine all it is then is just a regular damage bonus
@@ObsidianChill I disagree, Gemini is fine for support roles, perhaps it needs to simply not stack. Gemini also helps prec dps, considering might dps can always run soul cloak and gain stats, which makes certain might powers quite unbalanced. Sure you could argue that its also giving might dps with soul cloak that same super generation which is broken, but at least it helps make more playstyles viable if there's communication. The artifact isn't really the problem, the problem is more to do with the fact that the game is technically in a supercharge meta so anything that increases sc gen is going to be overpowered when there is a supercharge that is broken with a low cooldown. This wouldn't really be an issue if every power had a supercharge like beserk but only rage does. That's the issue. Take away Gemini's utility from support roles and you still have the same problem, might dps will still be able to generate berserk, just less frequently. Beserk is the problem here tbh really, not Gemini. Maybe it needs a longer cooldown so it can't be spammed every 15 seconds or maybe instead of a 90% buff, powers should be more balanced, but might dps is always going to be unbalanced because it's a consistent source of revenue for devs.
@@Top-Lip But the EoG already doesn't stack :D all the regen you are seeing is simply from 1 person's EoG and if you are seeing multiple then the players are just wasting it. That comment almost all but confirms what I am saying in the video because you thinking they stack shows me that you know you get alot of SC regen from it so much so you were thinking they were stacking. What you aren't seeing is that with the EoG dps and support roles don't even need to run supercharge generators themselves as power they can simply use the artifact. I am a ice tank or a rage tank do you think I am running relentless or impaling ice in my tank loadouts? or do you think a water healer or electric healer is using drown or static push? NEVER but they can all regen their supercharge faster with this artifact than actually running a generator which would then be their choice to regen supercharge instead of taking that loadout spot for another healing power. Berserk isn't the issue did you want me to go back nature and show you me getting 40 wolf SC's in a raid? Did you want me to go Earth and get similar damage getting Entomb every 30s for an entire raid? I can highlight whatever supercharge I want and show the same effect people are just dwelling on Berserk in this video because that is what I am showing.
@@ObsidianChill If they don't stack, then it could be solved by reducing the amount of supercharge it regenerates in a 6 second interval, from 6% to 3%. The bigger problem is soul cloak, because that's where the majority of supercharge generation will come from for dps, unless a tank is using a spammable sc. If you are running soul cloak, it raises the max supercharge pool by 27% when maxed which is what makes Gemini op, because you will be getting 6% of 127% sc instead of 6% of 100%. This is why I'm saying it's super generation in general is broken, its not necessarily an issue that can be isolated to Gemini alone. Sure Gemini gives additional generation to an entire group but the speed on which people can generate super in the first place to even proc Gemini is a bigger problem. Running a supercharge generator on a loadout as a healer isn't really reliable anyway in current elite content, so it's not like supercharge generating artifacts being better than supercharge generators are even relevant for healers and tanks. This is a problem that is isolated to dps role, but even might and prec builds are not balanced when it comes to having flexibility for a sc generator in their loadout anyway. Berserk is very much a problem here because it not only has a 15 second cooldown, but the damage parsers possible with berserk are completely superior to that of other supercharges when paired with any supercharge generation strategy, and because its a 50%, its possible to pop it frequently. So when paired with Gemini, or soul cloak its going to be broken because it's almost double damage for 8 seconds. You can get supercharges fast with eye of Gemini or soul cloak for any power in the game, but you won't necessarily get anything close to the damage of berserk with other 50% scs. Supercharges have been ridiculously easy to generate since soul cloak, (which is a big advantage might dps have over prec dps) and the game is turning into a supercharge meta for damage, that's kind of an underlying problem in general. If the game wasn't in a sc meta, supers wouldn't necessarily be this broken. But berserk itself is a bigger problem, because spamming other supers although can be considered broken, is nowhere near as broken as being able to have guaranteed double damage in half the time of a bio capacitor. Eye of Gemini is one spoke on a wheel of problems the game has right now, but it's not a major problem across the board. Beserk has always been overpowered for rage might melee dps long before Gemini existed, Gemini simply makes it easier to pop broken supers. I get what you are saying because Gemini is a sc generator, and sc generation artis paired with a sc meta is broken, and eye of Gemini upsets that balance, but the underlying problem is supercharges in general which are not balanced. And it doesn't help that raid content has been making 8 man shields and shield supercharges a meta for healers, making sc generation important for them to keep up, when solo healing. Perhaps if the devs stop tirelessly recycling mechanics from love and war every dlc, this wouldn't even be a major issue because artifacts like Gemini wouldn't need to exist. Being able to give sc to a dps is a good idea for support, its the supercharges themselves that need to be adjusted so they can't be spammed continuously and other broken artifacts like soul cloak need nerfing that make Gemini possible to spam. Gemini isn't actually that broken on its own. You shouldn't be able to use 40 supercharges in a raid but cooldowns do nothing to stop spamming, and might dps can use artifacts like soul cloak which to be honest, should be for support roles and not dps, unless there was an equivalent for prec. Supercharge generation in general is broken because the whole supercharge meta is killing the game. Maybe Gemini should just give super generation to the user and not the entire group.
ObsidianChillDCUO Gemini on it’s own isn’t THAT broken. I think the supercharge regen should be taken down by half. It’s the fact that the dev team doesn’t think things through before putting them on the game. The real issue is soul cloak + gemini + supercharged head mod combined. And the thing is they backed themselves into a corner, nerfing artifacts will enrage players that spent their salary on it. The fact that soul cloak only gives might and not prec is an incredible disadvantage, while gemini gives every stat, i think every artifact should be like gemini in that aspect. But even if they do nerf gemini they will just make a new artifact in the future that will break things again because they simply don’t know how the game works like us players that have been in this game for 6 years do. The bigger issue with this game is the fact that players want things easier, when in reality, the best dlc’s were the ones that the content was hard (looking at you origin crisis) but the problem is that the game will never be as good as it used to. Back to the gemini problem, just cut the SC regen by half or make it so its just for yourself, but tbh I dont even care anymore because the game is way 2 broken anyway. Its tough to compete as a prec dps when a might with soul cloak can just straight up use more supercharges (which was made into a problem since gemini exists) and its way 2 expensive to change stats if you are not a rich player.
I’m running speed drain as earth in tank rank role for dps, it clips with unstoppable. Also, dash attack clips with it and unstoppable is immediately off cooldown.
You will only get the supercharge regeneration not extra damage. But it’s still viable depending on what tank power you battle tank with and what supercharge you run.
Johnathan Franklin I don’t know how well Neo works, especially with the Gemini. If I battle tanked I would rather have a sc that I would be able to continuous use and not wait to get. Gemini works well if you have a 25%, with the sc head mod in. If you start a fight with 100% of your sc bar and say you use super speed - speed drain sc that does doesn’t damage, I think about 100-150k. Imagine continuous using it every 6secs and the fact that you lol basically never run out of it as a tank bc when you pop the sc, you get sc regen from Gemini, the head mod and if you run the extended sc chest mod. You can spam it to death. Obv that depends on your movement mode.
The way I see it, this artifact shouldn't exist in the first place, especially when we have such easymode content. At least Hive and Machine Elite still provide decent challenge. I couldnt care less about the damage increase from it, but when I have group shield on me 99% of the time, kinda takes the fun/challenge away. Perhaps it could work in a less cheesy way after a balance pass for powers and SC's, but right now it just feels way too cheesy. However I saw a dev responded on the forums that they plan to make all group shields 30 seconds, which means with artifact that provide CD reductions, that goes down to a little over 20 seconds... I dont see that as a step in the right direction. So unless they start balancing things out, the next artifacts will compound ontop of this issue.
The real issue are artifacts in general. They made such a powerful system that they can accidentally break the game because they dont overthink how op the synergy can be, soul cloak + gemini + supercharged head mod is stupid. Gemini on its own its alright
Dimitar Venov people who defend it wants the content easier. I have no fucking idea why they want that. The best raids that people look back and like were hard. Theres a reason why origin crisis was the best dlc, AF2 was really good too
MoonMan Easier = boring, I wish more people saw it like that.. Thats what ive been saying all along, eye of gemini is a problem yes, but removing it would do nothing tbh, the real problems here are the fact that some powers are shit and always will be, the fact that soul cloak exists because it magnifies eye of geminis problem and the fact that soul cloak only gives might stat makes it unfair on prec dpses and prec is the only way shit powersets could compete. Gemini itself isnt the problem, it is a problem but on my prec even with support roles spamming gemini its not as broken as this, the problem is soul cloak + gemini + supercharged head mod combined. The solution here would be to nerf gemini super regen by 50% and on top of that either give prec stat on soul cloak or nerf it to oblivion as it breaks even support roles not just might dps. On top of that we would need a power rebalance but lets be honest here, aint happening. The game hasnt been the same since weapon mastery came out. Even if they did fix this issue with gemini they would in the future make another artifact just as bad if not worse. I dont think dcuo is worth our time since not even the devs play it or know how it works. Also venom wrist dispenser is a problem too, prec dps has been shit since stats revamp came out and the solution they made was to create a broken artifact to make prec viable. That artifact shouldn’t exist in the first place, they basically put the balancing of prec behind a paywall. They should have just buffed prec a bit because it was extremely underwhelming and not have made venom wrist. The balancing issue isn’t even just on powersets because even weapons are terrible. Other than dw flurry shot and bows smoke bomb every weapon is useless. A lot of weapons need a buff (especially a ranged aoe weapon otherwise in elite bosses that have adds a prec cant compete) and some weapons need a nerf like dw flurry shot. Smoke bomb mastery is well balanced imo when comparing to rage melee/earth. But who am I to complain about balance in dc, all they want is money anyway. This artifact system is perfect for them, since might as prec and stupidly unbalanced and new artifacts keep changing the meta every DLC we have no choice but to level up both might and prec which is damn near close to impossible without pay to win.
does the rage have to have eye of gemini to get the supercharge from casterswatch? or lets say you use it does it give allies supercharge if they dont have eye of gemini?
I've always been a huge fan of your videos. I understand these are issues that should brought to the devs attention for the good of the game... But holy shit I get nervous when you post these kinds of videos. The Spytle ran dev team would solve this problem by making berserk a 100% super and having it do 50% not 100% more damage. Making the super all but useless and never addressing the core problem. Let's hope that doesn;t happen.
I do think the game is in much better hands with Nerd of Prey. Its just we've had so many years of bad patches and adjustments that we've all go battered wife syndrome when it comes to these things.
@@msuphoto All nerd of prey is doing is just the styles and visuals and time capsules/booster bundles she isn't doing anything in regards to actual content. Spytle at least actually played the game, he just had the wrong vision for dcuo and wouldn't accept any feedback where Nerd of Prey even if we gave her feedback she wouldn't understand it because she doesn't play the game. Just watch some streams of her on her gadgets toon you can tell after 15 seconds she has no clue what's going on. I don't have an issue with Berserk itself, it's what Eye of the Gemini does to it, the same can be said for Nature's wolf SC and speed drain, and earths entomb in terms of DPS supercaharges. Rage just highlights it better because of the cooldown. The devs have already stated that balancing Berserk is different because it's completely up to the player to do the damage, you could get stunned, killed, no power etc and you have a terrible supercharge but when the right player is using the right rotation etc then it is an amazing supercharge. Where with entomb etc you just hit it and forget about it.
If Eye of the Gemini stayed the same for DPS but the supercharge was removed from the support side I really don't think there would be any issues it would still come down then to who regened their supercharge better and used it at the right time etc instead of just using it off cooldown, where the situation doesn't matter just use it cause you have it.
Is there a way to see other players DCUO Logs I want to study the different damage of each power move on certain powers but I’d prefer not to run each move 10x on each power note them and do the math to see they’re damage effects. I’m PS and I don’t want to do all of that
unfortunately I don't know any way for PS players, maybe others in the comments can let you know what they do but the most PS players that test I know just run the same power x number of times on the targets and screenshot their combat or parsers and just record all the damage for comparison. There is no easy way to sort it like PC that I know of.
The devs don't Give a shit what they will do is maybe look at it . But too many give them big $$ and tax season is here they expect to get some big cuts lol smh.
its a 25% supercharge from the superspeed movement tree it has a 1s cooldown. It only does about 80k but you can constantly use it to get the gemini 20% dmg from all the other dps to make up for your own powersets weaker supercharge damage.
ObsidianChillDCUO oh I would have to look into that. I really like mounted turret tho in raids like COT where there is a big group of adds it does well since I'm hitting all the adds, but it doesn't do well when it's just versus the boss. I was focusing on getting my solar amplifier up to 160, do you suggest I focus on Gemini first instead? I currently use solar amplifier lvl 115, Gemini lvl 101 and soul cloak lvl 85. I was using Tetra which is lvl 107 but was told to switch it out to soul cloak instead
I didn't know about the super charge gen I was leveling my EoG solely to heal myself on my tank. At first I thought this wasn't a big deal but after seeing how many times you used berserk and with your other video with dash attack yeah this might be a little too much. I know the devs said they wanted superchargers to have more of an impact but this is gonna make content too easy and that's not fun.
yes, both Throne and Crown regular you can melee the entire time without risk of dying unless the healers are just terrible. You can also melee most of Elite as well except for a few instances during fights.
Because if you don't complain about stuff of this nature than its you that don't give a shit about dcuo and want the game to be terrible. The game will only get worse with EoG being used this way and it needs to be changed.
sup7rm2n rage isnt the problem. Berserk is a bit broken, but its the synergy of gemini soul cloak and supercharged head mods. What people dont realise is that spamming super is broken even if its a shit super, berserk just abuses it better
Berserk isnt broken. It's the most nerf power in the game. Rage been nerf so much that its like me changing my under wares everyday. So enough with the nerf. No offense you probably got beaten by a rage who spam berserk. And now you want it to be nerf. The artifact made all SC better. So leave it alone. Lol
sup7rm2n I am rage lol. With my prec build, doing 10 sec parsers with berserk supply and buff trinket I get 150k dps on 3 targets. Neo venom gets 80k. Every prec dps uses neo venom unless they have berserk or circuit break (which is nowhere near as good as berserk, if id guess i would say 100k dps) now please tell me how berserk isn’t a problem.
Thought I should clarify something. By no means was I asking or even thinking of a Berserk nerf, that isn't the underlying issue here. In my last Gemini video you said "look chill it will be fine its not that much damage" well I wasn't a powerset that could show off EoG so now that I am here is what actually happens in raids with EoG users. You could have similar results with a Earth dps using Entomb every 30s for an entire raid too etc. Or a Water dps using like 10 Call of the Deeps every day which is nearly 1mil each or 500k on single target etc. The underlying issue is the amount of supercharge provided by EoG.
Hater will hate sir. Ty for all you put out since we dont have pc capabilities. It helps.
The SC aspect doesn't have to be completely removed. Just drop it to 1% instead of 2%.
Ok so basically guys, wat chill is saying is if there are green circles up and u lose as rage u suck
😆😆😆
MoonMan Uk I’m joking right lmao
@@roboninja3194 I think the scoreboard should be removed at this point because how toxic it is. I be on teams where the damn dps be attacking the adds before the tank even move. This shit is crazy.
Wut u doin here?
So basically you want a strong artifact that everyone runs to be nerfed into the ground so no one runs it?
it's fine for DPS the support side supercharge regen has to be taken away. Then it's just the dps running it which is fine all it is then is just a regular damage bonus
@@ObsidianChill
I disagree, Gemini is fine for support roles, perhaps it needs to simply not stack.
Gemini also helps prec dps, considering might dps can always run soul cloak and gain stats, which makes certain might powers quite unbalanced. Sure you could argue that its also giving might dps with soul cloak that same super generation which is broken, but at least it helps make more playstyles viable if there's communication.
The artifact isn't really the problem, the problem is more to do with the fact that the game is technically in a supercharge meta so anything that increases sc gen is going to be overpowered when there is a supercharge that is broken with a low cooldown.
This wouldn't really be an issue if every power had a supercharge like beserk but only rage does. That's the issue.
Take away Gemini's utility from support roles and you still have the same problem, might dps will still be able to generate berserk, just less frequently.
Beserk is the problem here tbh really, not Gemini. Maybe it needs a longer cooldown so it can't be spammed every 15 seconds or maybe instead of a 90% buff, powers should be more balanced, but might dps is always going to be unbalanced because it's a consistent source of revenue for devs.
@@Top-Lip But the EoG already doesn't stack :D all the regen you are seeing is simply from 1 person's EoG and if you are seeing multiple then the players are just wasting it. That comment almost all but confirms what I am saying in the video because you thinking they stack shows me that you know you get alot of SC regen from it so much so you were thinking they were stacking.
What you aren't seeing is that with the EoG dps and support roles don't even need to run supercharge generators themselves as power they can simply use the artifact. I am a ice tank or a rage tank do you think I am running relentless or impaling ice in my tank loadouts? or do you think a water healer or electric healer is using drown or static push? NEVER but they can all regen their supercharge faster with this artifact than actually running a generator which would then be their choice to regen supercharge instead of taking that loadout spot for another healing power.
Berserk isn't the issue did you want me to go back nature and show you me getting 40 wolf SC's in a raid? Did you want me to go Earth and get similar damage getting Entomb every 30s for an entire raid? I can highlight whatever supercharge I want and show the same effect people are just dwelling on Berserk in this video because that is what I am showing.
@@ObsidianChill
If they don't stack, then it could be solved by reducing the amount of supercharge it regenerates in a 6 second interval, from 6% to 3%. The bigger problem is soul cloak, because that's where the majority of supercharge generation will come from for dps, unless a tank is using a spammable sc.
If you are running soul cloak, it raises the max supercharge pool by 27% when maxed which is what makes Gemini op, because you will be getting 6% of 127% sc instead of 6% of 100%. This is why I'm saying it's super generation in general is broken, its not necessarily an issue that can be isolated to Gemini alone. Sure Gemini gives additional generation to an entire group but the speed on which people can generate super in the first place to even proc Gemini is a bigger problem.
Running a supercharge generator on a loadout as a healer isn't really reliable anyway in current elite content, so it's not like supercharge generating artifacts being better than supercharge generators are even relevant for healers and tanks. This is a problem that is isolated to dps role, but even might and prec builds are not balanced when it comes to having flexibility for a sc generator in their loadout anyway.
Berserk is very much a problem here because it not only has a 15 second cooldown, but the damage parsers possible with berserk are completely superior to that of other supercharges when paired with any supercharge generation strategy, and because its a 50%, its possible to pop it frequently. So when paired with Gemini, or soul cloak its going to be broken because it's almost double damage for 8 seconds.
You can get supercharges fast with eye of Gemini or soul cloak for any power in the game, but you won't necessarily get anything close to the damage of berserk with other 50% scs.
Supercharges have been ridiculously easy to generate since soul cloak, (which is a big advantage might dps have over prec dps) and the game is turning into a supercharge meta for damage, that's kind of an underlying problem in general. If the game wasn't in a sc meta, supers wouldn't necessarily be this broken.
But berserk itself is a bigger problem, because spamming other supers although can be considered broken, is nowhere near as broken as being able to have guaranteed double damage in half the time of a bio capacitor.
Eye of Gemini is one spoke on a wheel of problems the game has right now, but it's not a major problem across the board. Beserk has always been overpowered for rage might melee dps long before Gemini existed, Gemini simply makes it easier to pop broken supers.
I get what you are saying because Gemini is a sc generator, and sc generation artis paired with a sc meta is broken, and eye of Gemini upsets that balance, but the underlying problem is supercharges in general which are not balanced.
And it doesn't help that raid content has been making 8 man shields and shield supercharges a meta for healers, making sc generation important for them to keep up, when solo healing. Perhaps if the devs stop tirelessly recycling mechanics from love and war every dlc, this wouldn't even be a major issue because artifacts like Gemini wouldn't need to exist.
Being able to give sc to a dps is a good idea for support, its the supercharges themselves that need to be adjusted so they can't be spammed continuously and other broken artifacts like soul cloak need nerfing that make Gemini possible to spam. Gemini isn't actually that broken on its own. You shouldn't be able to use 40 supercharges in a raid but cooldowns do nothing to stop spamming, and might dps can use artifacts like soul cloak which to be honest, should be for support roles and not dps, unless there was an equivalent for prec.
Supercharge generation in general is broken because the whole supercharge meta is killing the game. Maybe Gemini should just give super generation to the user and not the entire group.
ObsidianChillDCUO Gemini on it’s own isn’t THAT broken. I think the supercharge regen should be taken down by half. It’s the fact that the dev team doesn’t think things through before putting them on the game. The real issue is soul cloak + gemini + supercharged head mod combined. And the thing is they backed themselves into a corner, nerfing artifacts will enrage players that spent their salary on it. The fact that soul cloak only gives might and not prec is an incredible disadvantage, while gemini gives every stat, i think every artifact should be like gemini in that aspect. But even if they do nerf gemini they will just make a new artifact in the future that will break things again because they simply don’t know how the game works like us players that have been in this game for 6 years do. The bigger issue with this game is the fact that players want things easier, when in reality, the best dlc’s were the ones that the content was hard (looking at you origin crisis) but the problem is that the game will never be as good as it used to. Back to the gemini problem, just cut the SC regen by half or make it so its just for yourself, but tbh I dont even care anymore because the game is way 2 broken anyway. Its tough to compete as a prec dps when a might with soul cloak can just straight up use more supercharges (which was made into a problem since gemini exists) and its way 2 expensive to change stats if you are not a rich player.
I love it for my earth tank, finally get some self heals.
I’m running speed drain as earth in tank rank role for dps, it clips with unstoppable. Also, dash attack clips with it and unstoppable is immediately off cooldown.
The have to put all supercharge to 5000 it Wil be beter
thats why my water uses drown riptide drown lol!
Hi, can you make a video like this but with SCRAP please?
I need to see something.
Ppl always complaining.......let stuff be broken damn.....makes the game much easier to play and it's still fun
To be honest I don't see enough support roles running it. Shouldn't be touched imo.
Bruh I might have to use eye of the Gemini for my battle tank just see what I’m missing
You will only get the supercharge regeneration not extra damage. But it’s still viable depending on what tank power you battle tank with and what supercharge you run.
Earth precision
Neo venom boost
Johnathan Franklin I don’t know how well Neo works, especially with the Gemini. If I battle tanked I would rather have a sc that I would be able to continuous use and not wait to get. Gemini works well if you have a 25%, with the sc head mod in. If you start a fight with 100% of your sc bar and say you use super speed - speed drain sc that does doesn’t damage, I think about 100-150k. Imagine continuous using it every 6secs and the fact that you lol basically never run out of it as a tank bc when you pop the sc, you get sc regen from Gemini, the head mod and if you run the extended sc chest mod. You can spam it to death. Obv that depends on your movement mode.
Yep and since I’m hybrid Sc comes back super fast along with doing weapon mastery stacked with what Gemini does at level 160 the potential is enormous
The way I see it, this artifact shouldn't exist in the first place, especially when we have such easymode content. At least Hive and Machine Elite still provide decent challenge. I couldnt care less about the damage increase from it, but when I have group shield on me 99% of the time, kinda takes the fun/challenge away. Perhaps it could work in a less cheesy way after a balance pass for powers and SC's, but right now it just feels way too cheesy. However I saw a dev responded on the forums that they plan to make all group shields 30 seconds, which means with artifact that provide CD reductions, that goes down to a little over 20 seconds... I dont see that as a step in the right direction. So unless they start balancing things out, the next artifacts will compound ontop of this issue.
The real issue are artifacts in general. They made such a powerful system that they can accidentally break the game because they dont overthink how op the synergy can be, soul cloak + gemini + supercharged head mod is stupid. Gemini on its own its alright
Dimitar Venov people who defend it wants the content easier. I have no fucking idea why they want that. The best raids that people look back and like were hard. Theres a reason why origin crisis was the best dlc, AF2 was really good too
MoonMan Easier = boring, I wish more people saw it like that.. Thats what ive been saying all along, eye of gemini is a problem yes, but removing it would do nothing tbh, the real problems here are the fact that some powers are shit and always will be, the fact that soul cloak exists because it magnifies eye of geminis problem and the fact that soul cloak only gives might stat makes it unfair on prec dpses and prec is the only way shit powersets could compete. Gemini itself isnt the problem, it is a problem but on my prec even with support roles spamming gemini its not as broken as this, the problem is soul cloak + gemini + supercharged head mod combined. The solution here would be to nerf gemini super regen by 50% and on top of that either give prec stat on soul cloak or nerf it to oblivion as it breaks even support roles not just might dps. On top of that we would need a power rebalance but lets be honest here, aint happening. The game hasnt been the same since weapon mastery came out.
Even if they did fix this issue with gemini they would in the future make another artifact just as bad if not worse. I dont think dcuo is worth our time since not even the devs play it or know how it works.
Also venom wrist dispenser is a problem too, prec dps has been shit since stats revamp came out and the solution they made was to create a broken artifact to make prec viable. That artifact shouldn’t exist in the first place, they basically put the balancing of prec behind a paywall. They should have just buffed prec a bit because it was extremely underwhelming and not have made venom wrist.
The balancing issue isn’t even just on powersets because even weapons are terrible. Other than dw flurry shot and bows smoke bomb every weapon is useless. A lot of weapons need a buff (especially a ranged aoe weapon otherwise in elite bosses that have adds a prec cant compete) and some weapons need a nerf like dw flurry shot. Smoke bomb mastery is well balanced imo when comparing to rage melee/earth.
But who am I to complain about balance in dc, all they want is money anyway. This artifact system is perfect for them, since might as prec and stupidly unbalanced and new artifacts keep changing the meta every DLC we have no choice but to level up both might and prec which is damn near close to impossible without pay to win.
Do you guys think a new power would come out? 🤣
Aye i'm the troller divine nature lol this was a lot of fun! Good shit man
does the rage have to have eye of gemini to get the supercharge from casterswatch? or lets say you use it does it give allies supercharge if they dont have eye of gemini?
I've always been a huge fan of your videos. I understand these are issues that should brought to the devs attention for the good of the game... But holy shit I get nervous when you post these kinds of videos. The Spytle ran dev team would solve this problem by making berserk a 100% super and having it do 50% not 100% more damage. Making the super all but useless and never addressing the core problem. Let's hope that doesn;t happen.
I do think the game is in much better hands with Nerd of Prey. Its just we've had so many years of bad patches and adjustments that we've all go battered wife syndrome when it comes to these things.
@@msuphoto All nerd of prey is doing is just the styles and visuals and time capsules/booster bundles she isn't doing anything in regards to actual content. Spytle at least actually played the game, he just had the wrong vision for dcuo and wouldn't accept any feedback where Nerd of Prey even if we gave her feedback she wouldn't understand it because she doesn't play the game. Just watch some streams of her on her gadgets toon you can tell after 15 seconds she has no clue what's going on.
I don't have an issue with Berserk itself, it's what Eye of the Gemini does to it, the same can be said for Nature's wolf SC and speed drain, and earths entomb in terms of DPS supercaharges. Rage just highlights it better because of the cooldown.
The devs have already stated that balancing Berserk is different because it's completely up to the player to do the damage, you could get stunned, killed, no power etc and you have a terrible supercharge but when the right player is using the right rotation etc then it is an amazing supercharge. Where with entomb etc you just hit it and forget about it.
If Eye of the Gemini stayed the same for DPS but the supercharge was removed from the support side I really don't think there would be any issues it would still come down then to who regened their supercharge better and used it at the right time etc instead of just using it off cooldown, where the situation doesn't matter just use it cause you have it.
@@ObsidianChill I completely agree.
Is there a way to see other players DCUO Logs I want to study the different damage of each power move on certain powers but I’d prefer not to run each move 10x on each power note them and do the math to see they’re damage effects. I’m PS and I don’t want to do all of that
unfortunately I don't know any way for PS players, maybe others in the comments can let you know what they do but the most PS players that test I know just run the same power x number of times on the targets and screenshot their combat or parsers and just record all the damage for comparison. There is no easy way to sort it like PC that I know of.
So how is beserk now?
The devs don't Give a shit what they will do is maybe look at it . But too many give them big $$ and tax season is here they expect to get some big cuts lol smh.
So beserk doesn't work as a range rage dps?
what is speed drain? I'm a munitions dps and I wanna learn about that. is it a way to speed the amount of sc you get?
its a 25% supercharge from the superspeed movement tree it has a 1s cooldown. It only does about 80k but you can constantly use it to get the gemini 20% dmg from all the other dps to make up for your own powersets weaker supercharge damage.
ObsidianChillDCUO oh I would have to look into that. I really like mounted turret tho in raids like COT where there is a big group of adds it does well since I'm hitting all the adds, but it doesn't do well when it's just versus the boss. I was focusing on getting my solar amplifier up to 160, do you suggest I focus on Gemini first instead? I currently use solar amplifier lvl 115, Gemini lvl 101 and soul cloak lvl 85. I was using Tetra which is lvl 107 but was told to switch it out to soul cloak instead
is this name taken soul cloak first, then gemini, then solar
I didn't know about the super charge gen I was leveling my EoG solely to heal myself on my tank. At first I thought this wasn't a big deal but after seeing how many times you used berserk and with your other video with dash attack yeah this might be a little too much. I know the devs said they wanted superchargers to have more of an impact but this is gonna make content too easy and that's not fun.
@ObsidianChillDcuo you just hit 5 k bro.
Who is the next power gide? Fire ,earth,ice?
Ice is next
This is a issue to you? Its borderline ridiculous
4:43 Raid Footage Starts
After all your tank powers are you going back to quantum?
Did you melee the entire raid?
yes, both Throne and Crown regular you can melee the entire time without risk of dying unless the healers are just terrible. You can also melee most of Elite as well except for a few instances during fights.
ObsidianChillDCUO sweet, thanks
You think rage is bad. Try electric. My thing why do people complain about stuff like this. Stop nerfing before you kill this game.
Because if you don't complain about stuff of this nature than its you that don't give a shit about dcuo and want the game to be terrible. The game will only get worse with EoG being used this way and it needs to be changed.
sup7rm2n rage isnt the problem. Berserk is a bit broken, but its the synergy of gemini soul cloak and supercharged head mods. What people dont realise is that spamming super is broken even if its a shit super, berserk just abuses it better
Berserk isnt broken. It's the most nerf power in the game. Rage been nerf so much that its like me changing my under wares everyday. So enough with the nerf. No offense you probably got beaten by a rage who spam berserk. And now you want it to be nerf. The artifact made all SC better. So leave it alone. Lol
sup7rm2n I am rage lol. With my prec build, doing 10 sec parsers with berserk supply and buff trinket I get 150k dps on 3 targets. Neo venom gets 80k. Every prec dps uses neo venom unless they have berserk or circuit break (which is nowhere near as good as berserk, if id guess i would say 100k dps) now please tell me how berserk isn’t a problem.
sup7rm2n I dont need to be beat by a rage dps to acknowledge it’s power. I am rage myself and say it needs a nerf.
First