The reason why the breakable blocks weren't breaking even though you were inside them is because breakable blocks rely on your blue hitbox, not your red one. The blue one is much smaller so even though the breakable blocks were colliding with your red hitbox, they needed to hit the blue ones.
tride this is such a cool video, can't believe you've grown this much, I wanna let you know that you make me feel better everytime I watch your videos.
if you use move triggers you can place ball portals (or any other ones with a roof) 10 or more blocks above and then move them down to where you want them to go at the beginning with move triggers. then when they enter the ball portal you will sufficate in the floor that appears from the portal (10 or more blocks above) you can use these as spikes :)
Also you can MOVE(follow player x, y) + collision trigger a tile so if you go wrong direction a cube just spawns inside you. That's not the point though
Tride it’s incredible how your channel has come, see your videos was the reason I got Geometry Dash and I’m glad I did. Thank you for making amazing content that makes my day ❤
I feel obligated to mention that there's this really cool level that doesn't have any spikes in it, Stal. The gameplay was made by Sprei (of Simulation Swarm fame) and the deco was done by a handful of others.
I've played this myself after watching aeon DESTROY wave theory (no offence intended) and I have to say that it is one of my favourite challenges of yours ever. Well done on creating this masterpiece!
for a replacement for ground spikes i made a level like this and i used multi-activate dash orbs facing forward so no matter how many times you click you cannot get off the ground, and then you’d run into a wall or something
Hi Tride, firstly congrats for 100k. I know it is off topic, but I have 3 ideas for the gimmicks level. Firstly, a good idea would be to do a part where you slide. This can have multiple gamemodes like a wave where you can slide or a cube where you bump a lot. Also, another idea is a rotating platforms part. Lots of sawblades and moving platforms and more. And another idea is to add a coin that activates with a click limit at the end of the level with all level clicks. This are only suggestions, but if you do them, pls credit me, THX.
There is one featured level that used no spikes, which is a certain Spu7nix level with only 27 objects. I think it's one way to make a spikeless level look good, but there are also alternatives now like using teleport touch triggers to send the player into the void if they mess up. You can use gradients to indicate where death is like void holes in platforme games.
I found a very cool trick where if you click the dash orb nothing happens, like a no click zone where your inputs just dont register. Just put a dash orb and a slightly scaled s block in the same area and scale it all you want after.
YOOOOO Hope you really have fun creating it! I had fun making mine, I might actually start a collab with this concept. Would be very cool and yes, you're invited ;) (no promises tho)
2:31 you could have added a massive touch move trigger that when touched, adds a wall to the end maybe? Or even make a block come in from the top and crysh you
20:50 Tride you quote Fatboy Slim. Right here right now! But i think i said it already i like the new style of commentary its rly nice to watch the video has a better flow :D
Saw this once: you can put dash orbs on thr ground pointind downward (or upwards for reverse gravity) thus making the player unable to jump when hitting a surface (this will likely kill them)
Maybe you should do it with only spikes, we’re there’s nothing you can land on basically. Yes you have done a level were EVERYTHING kills you but maybe just no blue at all. It would make the most simple gameplay ever.
idea: you could use move triggers with touch enabled, so if you fall itll move blocks from the top of the level down above the entire gameplay and killing you
Just do touch triggered activate group toggle triggers that activate a solid block at your location when you hit them and add an indicator to show that they're spikes.
Idk if this is alr suggested but you should make a click limit and then you should make so when you touch a coin you have 1 more jump.( You could also make death coins and green coins for 2 jumps and red one for -1 jump). THIS IS FOR THE GIMMICK LVL
Holy jeez it's wild seeing you with that verification check man keep up the good work
Woah, i know right?
Woah it’s Wulzy
Woah not holy jeez
holy jeez it is VERY wild seeing you in the comments
@@gdhuvban not really
Tride: a bit of an easier level
Also Tride: *rates 10 star*
Hey look its the level I beat
No replies
what’s the id I wanna k
Hi
Neonair
69th like 🥶🥶🥶
The reason why the breakable blocks weren't breaking even though you were inside them is because breakable blocks rely on your blue hitbox, not your red one. The blue one is much smaller so even though the breakable blocks were colliding with your red hitbox, they needed to hit the blue ones.
Oh that's quite cool.
I've actually been a huge fan of Anglified for a whole, awesome to see you two kind of coming together for this idea
Tride, you have become amazing in the editor over the years! I love your work, you are so good at these challenges
w take
tride this is such a cool video, can't believe you've grown this much, I wanna let you know that you make me feel better everytime I watch your videos.
GGS ON 100K TRIDE!! MASSIVE ACHIEVEMENT! CAN'T WAIT TO SEE YOU REACH EVEN FURTHER IN THE FUTURE!!!
Level invalid: there are several lag spikes
Yes. You got me
This might be my favorite level that you made, it is just so incredibly creative and I love the simple decorations!
7:05 Element 111 Rg moment
if you use move triggers you can place ball portals (or any other ones with a roof) 10 or more blocks above and then move them down to where you want them to go at the beginning with move triggers. then when they enter the ball portal you will sufficate in the floor that appears from the portal (10 or more blocks above) you can use these as spikes :)
*sad saw noises*
Also you can MOVE(follow player x, y) + collision trigger a tile so if you go wrong direction a cube just spawns inside you. That's not the point though
Congrats on 100k!
Also a little tip, you can use dash orbs pointing down on the floor so you cant jump and will be forced to hit the next block
15:17 pulsing sticks 😂😂😂
yea
even rob is fine with that name lol
Tride, you are the best content creator for Geometry Dash! I really hope that you continue this series! I believe that this could get rated!
It didn’t because it’s 2.1 bro
Yo Ant_Gam3r!
@@madnesscg Yo
THIS COULD GET RATED!? How bad are you at creating to think THAT could get rated!?
@@rocbot9479 Why are you yelling, man?
Amazing! You can do anything cool! Hard challenge without spikes? No problem to Tride. And you can verify it! You are inspiration
Tride it’s incredible how your channel has come, see your videos was the reason I got Geometry Dash and I’m glad I did. Thank you for making amazing content that makes my day ❤
I feel obligated to mention that there's this really cool level that doesn't have any spikes in it, Stal. The gameplay was made by Sprei (of Simulation Swarm fame) and the deco was done by a handful of others.
Was feeling pretty down lately and this vid cheered me up, thanks c:
I've played this myself after watching aeon DESTROY wave theory (no offence intended) and I have to say that it is one of my favourite challenges of yours ever. Well done on creating this masterpiece!
Very creative ideas I saw aeon play this and it looked fun and your personality adds loads to the video
for a replacement for ground spikes i made a level like this and i used multi-activate dash orbs facing forward so no matter how many times you click you cannot get off the ground, and then you’d run into a wall or something
oh wait you did put it in the level sorry
Ahh, another great vid from tride. Keep up the great work bud :D
Congrat for the 100k 🎉🎉🎉
Yoooooo
happy 100k Tride!!!
Saw this on Aeons video lmao. Love the longer whole level in one video videos!
Hi Tride, firstly congrats for 100k. I know it is off topic, but I have 3 ideas for the gimmicks level. Firstly, a good idea would be to do a part where you slide. This can have multiple gamemodes like a wave where you can slide or a cube where you bump a lot. Also, another idea is a rotating platforms part. Lots of sawblades and moving platforms and more. And another idea is to add a coin that activates with a click limit at the end of the level with all level clicks. This are only suggestions, but if you do them, pls credit me, THX.
Thank you for helping Anglified fix his account! He makes amazing videos.
I Didn't know it was possible to make something that hard, you’re the best
Seems really interesting, I’m excited to watch this!!!
There is one featured level that used no spikes, which is a certain Spu7nix level with only 27 objects. I think it's one way to make a spikeless level look good, but there are also alternatives now like using teleport touch triggers to send the player into the void if they mess up. You can use gradients to indicate where death is like void holes in platforme games.
I found a very cool trick where if you click the dash orb nothing happens, like a no click zone where your inputs just dont register. Just put a dash orb and a slightly scaled s block in the same area and scale it all you want after.
god i love this simple charming decoration
it's amazing keep up the good work on your vids, and your gd lvl's
You could’ve used fake spikes as decoration
So what it doesn't have a red hitbox not even a hitbox
@@TheRandomOne6814S D3C0R4T10N!!
no.
@@beegpatty yes.
It was exactly 6:00 PM when you uploaded this. good timing :)
14:53 its also one of the best game ever created
I love that ideas keep going and hit 1m soon❤
I start my day with the best thing, a video of tride
I love this type of videos
amazing vid, also if ur gonna keep building this or make another no spike challenge use outlines to make spikes cause they don't have red hitboxes
Hi your vid’s are my favorite content I love it :) it’s just amazing so keep working hard on it :D
I do think that using toggle triggers with the "touch trigger" active on the swag routes would work!
i already saw it on AeonAir video but still pretty insane :D! nice work
You deserved 100k man gg
Been subbed since 1k. Still doing good content.
Best gd UA-camr! Keep up da good work! ❤️
Here’s an idea: what if you did a level with no orbs and pads at all but you can use triggers so a pad could be a block hitting you up.
Good Idea!
Orbs would be a pain tho
Basically payload
tride your a legend
YOOOOO
Hope you really have fun creating it! I had fun making mine, I might actually start a collab with this concept. Would be very cool and yes, you're invited ;) (no promises tho)
Ay rly kool idea ngl :)
Want me by para.
Let's put a like to Tride. He's trying for us
I love the usefulness of the quote on quote😂😂😂
2:31 you could have added a massive touch move trigger that when touched, adds a wall to the end maybe? Or even make a block come in from the top and crysh you
You could use the red pad structure( at the start) to make a coin! Anyways good job!
No matter the conditions, Tride pulls it out!
❓
@@tescomealdeals u dont get it
Ayo??🤨📸
@@GDNoob you’re the one who doesn’t get that I’m joking
@@tescomealdeals pretty bad joke then ngl
You planned this on my birthday July 11th, Thanks!
That looks really fun actually
The straight fly with the breakable blocks is genius
20:50 Tride you quote Fatboy Slim. Right here right now!
But i think i said it already i like the new style of commentary its rly nice to watch the video has a better flow :D
time traveler
2 days ago boi what the hell boi
Wait 2 days ago :O
No hes a member lol
@@baconflake0074 i am a channel member i see the videos earlier :D
now that Spikelss is complete, its time to make Spikeful
This would be so much fun and difficult if it were a full level.
someone plz extend this level
lol aeon played this in his video but its very well made so i wanted to see you make it and play it :) keep up the good work
We know
@@Bingolotto69420 some other people might not know dumbass
@@manfacemanyes1 who doesnt watch aeon?
One thing me and Tride have in common: vibing out to Ouais Ouais in the song select menu.
7:17 don't stare at the structure too long 💀
Wow that was insane, now make a challenge only using spikes :troll:
I love your vids so keep up the good work!! (100th like!!)
this man is going insane
Nice, I remember when you had 14k subs
Watched the aeon video too, really interesting concept 😎
I like how you implement the old default blocks as the design. You should make a 1.9 level, that's gotta be interesting ngl.
I remember you having 25k, you’ve grown so much. But great video!
Saw this once: you can put dash orbs on thr ground pointind downward (or upwards for reverse gravity) thus making the player unable to jump when hitting a surface (this will likely kill them)
You could have used a toggle trigger to toggle a wall at the end. But this is way more fun. Love it
this was uploaded on my birthday!
Tride is love Tride is life
Great video and map
I'm working on making a top 10 without spikes because of this video!
Maybe you should do it with only spikes, we’re there’s nothing you can land on basically. Yes you have done a level were EVERYTHING kills you but maybe just no blue at all. It would make the most simple gameplay ever.
keep up the good work!
20:26 the song is Creo - Never Make It ✌️😍
idea: you could use move triggers with touch enabled, so if you fall itll move blocks from the top of the level down above the entire gameplay and killing you
THIS VIDEO IS HOW I HEARD ABOUT DRAWN TO LIFE TYSMMMMM!!!!!!
Tride: How do I do the ground spikes?
Me: T E L E P O R T A T I O N P O R T A L .
Tride: Building a Challenge with NO SPIKES!
Blast Processing Saw: Im about to end this man whole career
That Drawn To Life background music triggered a lot of nostalgia haha
In the next video: building a challenge with no BLOCKS
For the purple dash orb at the start, you could use teleport portals, and when u teleport, u hit a blue pad and die for the void
when i first saw this premise all i could think of is that one layout that temp made over 4 years ago
I also made one of these, 10x more Boeing but really interesting to make, this level looks fun to play ngl
You can use multi-use dash orbs as ground spikes as long as there is some kind of block at the end
Oh nvm i wrote it just seconds before you figured it out
100K! 🎉
God bless you tride ❤️
Just do touch triggered activate group toggle triggers that activate a solid block at your location when you hit them and add an indicator to show that they're spikes.
Wooooo it’s wulzy welcome back to another video
W tride, he has good music taste.
FR
Idk if this is alr suggested but you should make a click limit and then you should make so when you touch a coin you have 1 more jump.( You could also make death coins and green coins for 2 jumps and red one for -1 jump). THIS IS FOR THE GIMMICK LVL
You could use the move triggers make crushers
There’s also orbject by mulpan it’s only orbs and portals and it’s rated although it’s a VERY DIFFICULT insane demon
3:08 wow you made through sakupen wall , but upside down
I started watching this video at exactly 9am *coincidence noises*