The reason why the breakable blocks weren't breaking even though you were inside them is because breakable blocks rely on your blue hitbox, not your red one. The blue one is much smaller so even though the breakable blocks were colliding with your red hitbox, they needed to hit the blue ones.
tride this is such a cool video, can't believe you've grown this much, I wanna let you know that you make me feel better everytime I watch your videos.
if you use move triggers you can place ball portals (or any other ones with a roof) 10 or more blocks above and then move them down to where you want them to go at the beginning with move triggers. then when they enter the ball portal you will sufficate in the floor that appears from the portal (10 or more blocks above) you can use these as spikes :)
Also you can MOVE(follow player x, y) + collision trigger a tile so if you go wrong direction a cube just spawns inside you. That's not the point though
I feel obligated to mention that there's this really cool level that doesn't have any spikes in it, Stal. The gameplay was made by Sprei (of Simulation Swarm fame) and the deco was done by a handful of others.
for a replacement for ground spikes i made a level like this and i used multi-activate dash orbs facing forward so no matter how many times you click you cannot get off the ground, and then you’d run into a wall or something
I found a very cool trick where if you click the dash orb nothing happens, like a no click zone where your inputs just dont register. Just put a dash orb and a slightly scaled s block in the same area and scale it all you want after.
The idea is interesting but I can't stop but think that you could just make a "normal" level and replace all of the spikes with portals that teleports you, and make them teleport you all the way up in the level where you put walls of blocks, or directly teleport in the blocks
There is one featured level that used no spikes, which is a certain Spu7nix level with only 27 objects. I think it's one way to make a spikeless level look good, but there are also alternatives now like using teleport touch triggers to send the player into the void if they mess up. You can use gradients to indicate where death is like void holes in platforme games.
YOOOOO Hope you really have fun creating it! I had fun making mine, I might actually start a collab with this concept. Would be very cool and yes, you're invited ;) (no promises tho)
Tride it’s incredible how your channel has come, see your videos was the reason I got Geometry Dash and I’m glad I did. Thank you for making amazing content that makes my day ❤
20:50 Tride you quote Fatboy Slim. Right here right now! But i think i said it already i like the new style of commentary its rly nice to watch the video has a better flow :D
2:31 you could have added a massive touch move trigger that when touched, adds a wall to the end maybe? Or even make a block come in from the top and crysh you
Maybe you should do it with only spikes, we’re there’s nothing you can land on basically. Yes you have done a level were EVERYTHING kills you but maybe just no blue at all. It would make the most simple gameplay ever.
Saw this once: you can put dash orbs on thr ground pointind downward (or upwards for reverse gravity) thus making the player unable to jump when hitting a surface (this will likely kill them)
Just do touch triggered activate group toggle triggers that activate a solid block at your location when you hit them and add an indicator to show that they're spikes.
Hi Tride, firstly congrats for 100k. I know it is off topic, but I have 3 ideas for the gimmicks level. Firstly, a good idea would be to do a part where you slide. This can have multiple gamemodes like a wave where you can slide or a cube where you bump a lot. Also, another idea is a rotating platforms part. Lots of sawblades and moving platforms and more. And another idea is to add a coin that activates with a click limit at the end of the level with all level clicks. This are only suggestions, but if you do them, pls credit me, THX.
I've played this myself after watching aeon DESTROY wave theory (no offence intended) and I have to say that it is one of my favourite challenges of yours ever. Well done on creating this masterpiece!
Holy jeez it's wild seeing you with that verification check man keep up the good work
Woah, i know right?
Woah it’s Wulzy
Woah not holy jeez
holy jeez it is VERY wild seeing you in the comments
@@gdhuvban not really
Hey look its the level I beat
No replies
Hi
Neonair
69th like 🥶🥶🥶
Hey... It's the guy that verified neutral, beat hard machine, beat Tartarus, had a whole plush of himself... And yeah... It's @AeonAir
I've actually been a huge fan of Anglified for a whole, awesome to see you two kind of coming together for this idea
The reason why the breakable blocks weren't breaking even though you were inside them is because breakable blocks rely on your blue hitbox, not your red one. The blue one is much smaller so even though the breakable blocks were colliding with your red hitbox, they needed to hit the blue ones.
Oh that's quite cool.
red=spikes can colide
blue=blocks can colide
except for slopes
And it looks sus 1 year later and i just didnt watch it whaat
tride this is such a cool video, can't believe you've grown this much, I wanna let you know that you make me feel better everytime I watch your videos.
Tride: a bit of an easier level
Also Tride: *rates 10 star*
“Easier”
…demon
Maybe easier=demon
Tride, you have become amazing in the editor over the years! I love your work, you are so good at these challenges
w take
GGS ON 100K TRIDE!! MASSIVE ACHIEVEMENT! CAN'T WAIT TO SEE YOU REACH EVEN FURTHER IN THE FUTURE!!!
6:11
trides mind:I'll just put some spikes here.
Trides 5 seconds later:AAAWWW NO I CANT USE SPIKES!
if you use move triggers you can place ball portals (or any other ones with a roof) 10 or more blocks above and then move them down to where you want them to go at the beginning with move triggers. then when they enter the ball portal you will sufficate in the floor that appears from the portal (10 or more blocks above) you can use these as spikes :)
*sad saw noises*
Also you can MOVE(follow player x, y) + collision trigger a tile so if you go wrong direction a cube just spawns inside you. That's not the point though
I feel obligated to mention that there's this really cool level that doesn't have any spikes in it, Stal. The gameplay was made by Sprei (of Simulation Swarm fame) and the deco was done by a handful of others.
Tride, you are the best content creator for Geometry Dash! I really hope that you continue this series! I believe that this could get rated!
It didn’t because it’s 2.1 bro
Yo Ant_Gam3r!
@@madnesscg Yo
THIS COULD GET RATED!? How bad are you at creating to think THAT could get rated!?
@@rocbot9479 Why are you yelling, man?
7:05 Element 111 Rg moment
for a replacement for ground spikes i made a level like this and i used multi-activate dash orbs facing forward so no matter how many times you click you cannot get off the ground, and then you’d run into a wall or something
oh wait you did put it in the level sorry
I found a very cool trick where if you click the dash orb nothing happens, like a no click zone where your inputs just dont register. Just put a dash orb and a slightly scaled s block in the same area and scale it all you want after.
About the Secret way in in the Robot Part:
Its Not a Bug, its a FEATURE
20:26 the song is Creo - Never Make It ✌️😍
Just make a cube of 9 blocks at the spawn of Mr. Icon and toggle it off. The "spikes" are now touch triggered toggle on triggers
14:53 its also one of the best game ever created
My man forgot that *triggers* exist
It’s supposed to be a fun challenge, not a “put triggers where spikes would be” 🤓 ☝️
15:17 pulsing sticks 😂😂😂
yea
even rob is fine with that name lol
This might be my favorite level that you made, it is just so incredibly creative and I love the simple decorations!
The idea is interesting but I can't stop but think that you could just make a "normal" level and replace all of the spikes with portals that teleports you, and make them teleport you all the way up in the level where you put walls of blocks, or directly teleport in the blocks
You could have used a toggle trigger to toggle a wall at the end. But this is way more fun. Love it
There is one featured level that used no spikes, which is a certain Spu7nix level with only 27 objects. I think it's one way to make a spikeless level look good, but there are also alternatives now like using teleport touch triggers to send the player into the void if they mess up. You can use gradients to indicate where death is like void holes in platforme games.
0:02, This made me check the time it was for me, and it was EXACTLY 2pm lmaoo
Hey mine was exactly 1pm!
almost 18:00
Saw this on Aeons video lmao. Love the longer whole level in one video videos!
YOOOOO
Hope you really have fun creating it! I had fun making mine, I might actually start a collab with this concept. Would be very cool and yes, you're invited ;) (no promises tho)
Ay rly kool idea ngl :)
Want me by para.
I Didn't know it was possible to make something that hard, you’re the best
Level invalid: there are several lag spikes
Yes. You got me
Very creative ideas I saw aeon play this and it looked fun and your personality adds loads to the video
Tride it’s incredible how your channel has come, see your videos was the reason I got Geometry Dash and I’m glad I did. Thank you for making amazing content that makes my day ❤
You could’ve used fake spikes as decoration
So what it doesn't have a red hitbox not even a hitbox
@@TheRandomOne6814S D3C0R4T10N!!
no.
@@beegpatty yes.
@@TheRandomOne681He Says Use It For Decoration And Stuff With No Hitbox Are PERFECT For Decoration. dummy
20:50 Tride you quote Fatboy Slim. Right here right now!
But i think i said it already i like the new style of commentary its rly nice to watch the video has a better flow :D
time traveler
2 days ago boi what the hell boi
Wait 2 days ago :O
No hes a member lol
@@baconflake0074 i am a channel member i see the videos earlier :D
In the next video: building a challenge with no BLOCKS
god i love this simple charming decoration
2:31 you could have added a massive touch move trigger that when touched, adds a wall to the end maybe? Or even make a block come in from the top and crysh you
i remember doing this but i restricted myself further by only using ball, ufo, and robot as the only gamemodes
Congrats on 100k!
Also a little tip, you can use dash orbs pointing down on the floor so you cant jump and will be forced to hit the next block
I think it's Funny when Tried is picking a bg Color And He Always says "Let's Go for a nice Purple" Like he's gonna Pick another color lol
I do think that using toggle triggers with the "touch trigger" active on the swag routes would work!
Suspicious structure at 7:17
Thank you for helping Anglified fix his account! He makes amazing videos.
Spike= noodles=tride is cool
The trigger Toggle : Why...
Maybe you should do it with only spikes, we’re there’s nothing you can land on basically. Yes you have done a level were EVERYTHING kills you but maybe just no blue at all. It would make the most simple gameplay ever.
Saw this once: you can put dash orbs on thr ground pointind downward (or upwards for reverse gravity) thus making the player unable to jump when hitting a surface (this will likely kill them)
Just do touch triggered activate group toggle triggers that activate a solid block at your location when you hit them and add an indicator to show that they're spikes.
technically he could have used a teleportation portal and made the other end lead to you crashing into a wall
now that Spikelss is complete, its time to make Spikeful
Red pad? ORANGE PAD!!!!
Let's put a like to Tride. He's trying for us
Congrat for the 100k 🎉🎉🎉
Touch triggers if you don’t click the orb it puts up a wall in front of
One thing me and Tride have in common: vibing out to Ouais Ouais in the song select menu.
You deserved 100k man gg
Wow that was insane, now make a challenge only using spikes :troll:
The funny thing is that temp did this before, making an insane demon without spikes, and now you also used the song of his most popular level
Hey your the guy who made the emotional damage video! 😊
@@catlunatic2122 I haven’t really made any new ones
you know it's a good video when there's baba is you music playing in the background
That Drawn To Life background music triggered a lot of nostalgia haha
Here’s an idea: what if you did a level with no orbs and pads at all but you can use triggers so a pad could be a block hitting you up.
Good Idea!
Orbs would be a pain tho
Basically payload
❤
@@isaacbirkmier6980 9:25
Watching at an airport, very nice
Amazing! You can do anything cool! Hard challenge without spikes? No problem to Tride. And you can verify it! You are inspiration
Looks like the spike gauntlet is disappointed…
Was feeling pretty down lately and this vid cheered me up, thanks c:
There’s also orbject by mulpan it’s only orbs and portals and it’s rated although it’s a VERY DIFFICULT insane demon
It was exactly 6:00 PM when you uploaded this. good timing :)
No matter the conditions, Tride pulls it out!
❓
@@tescomealdeals u dont get it
Ayo??🤨📸
@@GDNoob you’re the one who doesn’t get that I’m joking
@@tescomealdeals pretty bad joke then ngl
“I made a challenge with only spikes” Would be 🔥🔥🔥
Hi Tride, firstly congrats for 100k. I know it is off topic, but I have 3 ideas for the gimmicks level. Firstly, a good idea would be to do a part where you slide. This can have multiple gamemodes like a wave where you can slide or a cube where you bump a lot. Also, another idea is a rotating platforms part. Lots of sawblades and moving platforms and more. And another idea is to add a coin that activates with a click limit at the end of the level with all level clicks. This are only suggestions, but if you do them, pls credit me, THX.
16:34 Tride:”Do I have noclip on?” Game: Shit nah where is that start pos ☠️
Tride: How do I do the ground spikes?
Me: T E L E P O R T A T I O N P O R T A L .
when i first saw this premise all i could think of is that one layout that temp made over 4 years ago
“You’re pointless!”
I've played this myself after watching aeon DESTROY wave theory (no offence intended) and I have to say that it is one of my favourite challenges of yours ever. Well done on creating this masterpiece!
Amazing work, but you can replace ground spikes with portals, that instantly suffocate you!
I love the usefulness of the quote on quote😂😂😂
THIS VIDEO IS HOW I HEARD ABOUT DRAWN TO LIFE TYSMMMMM!!!!!!
7:17 cool structure
Tride: Building a Challenge with NO SPIKES!
Blast Processing Saw: Im about to end this man whole career
BASED AFTER BASED ????!!!!!!!
This looks hard bro how would I do this? 😅
Anyway great video! 😊
amazing vid, also if ur gonna keep building this or make another no spike challenge use outlines to make spikes cause they don't have red hitboxes
i already saw it on AeonAir video but still pretty insane :D! nice work
This would be so much fun and difficult if it were a full level.
someone plz extend this level
Tride is love Tride is life
Idea: a level without any blocks. Might be impossible, but it’s worth a try :D
you can, but its not good or interesting gameplay
Ahh, another great vid from tride. Keep up the great work bud :D
Hi I'm Julius and I like that he uses the Super Meat Boy Soundtracks in his videos!
For the purple dash orb at the start, you could use teleport portals, and when u teleport, u hit a blue pad and die for the void
I'm calling it right now, it was Kappaclysm.
Random building idea but maybe you could make a 2.2 styled level
lol aeon played this in his video but its very well made so i wanted to see you make it and play it :) keep up the good work
We know
@@Bingolotto69420 some other people might not know dumbass
@@manfacemanyes1 who doesnt watch aeon?
I start my day with the best thing, a video of tride
3:08 wow you made through sakupen wall , but upside down
tride your a legend
im watching this at 8:35 🤣
i was trying to say 8:35AM
I love this type of videos
Been subbed since 1k. Still doing good content.
Yoooooo
happy 100k Tride!!!