We took an hour and a half killing the boss because we didn't have the supplies to keep the ship repaired and our crew alive. Towards the end we had to use our assault rifles and shotguns to finish it off outside of the sub.
When I was in another campaign our vessel decided to get blown into smithereens, launching my arse into the armoury (which was on fire just like the rest of gunnery). Got back up because of our medic and had to get to repairs, then, with my railgun buddy, landed the killing blows on mister ugly. We managed to take the bastard down with moderate speed because of all the nuclear shells we had, but, in that moment where the ship erupted into flames, it felt like the Typhon 2 was about to split in half.
Our submarine was sinking, I was on the railgun. 2 shots left. Fire. Missed, hit the guardian. Hull breaches are everywhere, ballasts are full, we started falling fast, I take my last shot, the sub is already out of range but it hits, and what a glorious victory it was.
Almost 2 years I've waited to hear this song and fight this boss. Holy shit I am so happy I never spoiled myself once about this game. Truely one of the best games I have ever played. This game will stay as my most favorite game for the environment it provides. The moments of seriousness when you finally get a good crew who all want to float instead of sinking into the depths are something I will forever crave. I cannot explain my emotion when the game ended, leaving me asking more questions then those answered. When the stray bullet sent origninally towards the guardian struck the boss as my sub was EMPed and harrassed, doomed to sink for the 3rd time, I felt so good. Especially with the music that followed.
Actually the best final boss theme I've heard in any game, unironically, hands down. The song Immortal Kings/Cain from Rogue Legacy 2 is a very close second.
SPOILERS TO THE FINALE BELOW! --- Sharing my personal experience cause this music really helped nail the atmosphere after so much ambience throughout the whole run I've been playing with my boyfriend multiple playthroughs to get a hold of what we want to do and what ships we prefer until we went on a serious run to reach the end: I'm the captain, he's the security officer, the brute force of our crew. Just last night we managed to reach the finale. Boy what an experience it was! Normally I'm prone to freaking out when something goes wrong, but perhaps due to a large amount of hardships with a reliable crew prior to the moment we reached Jove, I instantly knew how to approach it and its projectiles when the offense began with this music, so I started circling it to give room for all our turrets to give it their all and stay afloat. But then I got us caught up somewhere near the walls, and failed to evade the orbs. In just one fell swoop, our Typhon 2 got so many breaches that the entire submarine was flooded in seconds. All the crew was equipped with suits to protect them so we didn't have to worry about immediate deaths. What we had to be concerned about was the ship - it was out of power and stranded on the floor right in the straight line for the projectiles to hit us. Needless to say, we were sitting ducks with no means of escape. Each time we fixed a hull breach, more projectiles came in. Our electronics were giving out; we were trying our best to keep up. Despite thinking that we may be unable to escape the fate of many other crews, I started fixing the ship alongside the bots while my boyfriend was this close to swimming out himself to go hail mary on that thing, but he got badly wounded by the projectiles. Luckily, being in a perfect symbiosis with husk parasites was saving his ass from dying right then and there. Suddenly, amidst all that grim chaos, we noticed that the power was back. I made a hard push on the manual controls to get the ship moving, so we could start circling again and wouldn't get hurt anymore. Our crew was still alive and functioning in its entirety, but somewhere in that new loop, we got hit anyway (I believe I got too close to evade the projectiles), and we started sinking again... Then one of the turrets hit the boss, one final time. It was over. We were seen in the cutscene, frozen in the middle of sinking as camera was pulling out. I've spent a whole day thinking back to it, and I don't think anything replicated something similar to this in a long time. Major cudos to the devs for making this finale as fantastic as it is!
i have been listening to this song every day multiple times ever since I bested the final boss. this is literally a genuine musical masterpiece. edit: help.
When we fought the Anomaly for the first time we were pinned on the sea floor below. Since it was on low health we decided to blind fire it with our topside railguns. Seconds after me and the security officer fired two nukes blind we thought of "well what if we just miss it and it comes ba---- KABLEM the back of our ship explodes! But... itssss fineee... no one got hurt we will just repair and then another KABLAAAM! hitting the top of the ship exactly killing everyone near the gun control and the rest knocked unconscious and with no one in control and the rest dead, the round ended.
Wrecktaker-TX, fitted with rotary chainguns ontop. First guardians come in, and they're quickly cut down, but we can't hit all the anomalies as they're coming in. First the engines, then the pumps go down. The top of the ship is torn right open, exposing the inside to the portal guardians and whatever the hell It was. I take my alien rifle and what little ammunition i had for it and brave the abyss right out of the top of the hole. Eventually, after exhausting all my ammo, firing all my grenades, and killing the portal guardians, our capacitors just barely get the energy to fire again. The chaingun aims, fires, and Jove is dead.
This song is a cognitohazard. this genuinely is one of the best, if not the best song I have ever listened to... ...no wonder those poor alien bastards listen to *its* song and ended up dying out.
me and my friends just beat our first campaign. because of time constraints (friendgroup mixed of americans/ europeans/austrailians) it was difficult to find time for sessions. i think the wait to hear this was worth it
ship flooded, half of the crew dead from guardians, inject myself with dubious chemicals and swim towards a near dead jove with a scooter and hardened crowbar, manage to kill it as im getting blasted by guardians. whole lot of trauma, not as much baro. 9/10
I remember killing Jove a day or two after 1.0 came out, i, as the mentally ill always schizo doctor was walking thru hell to save people, confusing fake fires for real ones and fucking vibing to the song Edit: should also mention that I was high on meth and anabolic steroids
It's not my exact perfect track to listen to but i'm always drawn to it because it's in a weird time signature (take most the Risk of Rain ost for example) and that's really appealing to me for some reason this shit bangs hard
Eliminating Jove in literal single mode was hell, even though I had plenty of resources. I came out of the fight with so much adrenaline when I won (on the 20th attempt) that it made me want to smoke a cigarette XD.
I'll be real. Barotrauma has mostly dull-to-terrible music besides a few standout tracks. But this just made it a great game to turn down the music and soundeffects, to just listen to things. Bob Ross, Alfred Hitchcock interviews, the PST podcast, I listened to all sorts of crap while playing this game. Before the full game came out I amassed nine-hundred and sixty hours in this game, but when I finally got to the games ending I decided to turn on the music. How lovely of them to put the best music they could possibly make in the final boss as a sendoff. With slight motifs from a lot of the games best songs, and a bossfight that so perfectly incompassed the games mechanics, with a mix of intensity and tedium. I still hate the ocean, and a whole lot of the annoyances in this janky-ass game. But I don't regret a second of it.
i feel like it was a missed opportunity to not pull an FTL and make combat variants of all the tracks instead of cutting the music off and playing the monsters track every time. really harms the sound design to constantly have the flow of the music change. then again it would probably be hard at this point to reimagine everything as upbeat.
@@hubismal I didn't go into detail but that is true. One of the biggest problems is that Baro's music is *coded* poorly. Cutting abruptly from one of the nice tracks to dull combat music when a crawler is in your postal code. But right you are, FTL's combat version of every track is rad.
iirc regalis's original idea was just to have the entire soundtrack be strict ambient with just the intensity layers and start/leave tracks. like half a year after the editor music dropped (which was the first proper song in the game) they changed course and added music, probably because it got really grating to listen to. the result of the shift though is that the monster/intensity tracks tonally clash with the music that plays otherwise.
This game really goes from
“I’m just doing my job.”
To
“If we don’t do this NOW, THEN WE’RE ALL DEAD!”
"The junction box is smoking"
"FIX THE PUMP, THERE IS A ENDWORM BELOW US"
"WHAT THE FUCK CAPTAIN THE BUILDINGS ARE MOVING"
I'd be playing my underwater survival horror game and suddenly my dull ambience turns into heroic electric guitar
Ancient evil woke up, and it really doesn't like you, your submarine and your crew of crazy people. Only one of you will leave this place alive.
Welp, time to load the nukes!
@@thelaststraightguy990
"Prepare the railgun to fire!"
"Railgun ready in all respects, Captain."
"Do you enjoy going through hell?" Is the definition of barotruama 100% hard mode.
with neurotrauma and barotraumatic combined
Funny enough, I went through 100% hard mode with smooth saiing on one mission!
Ironic that the start if this song sounds like Hell March.
@@EssenceGmod ye
We took an hour and a half killing the boss because we didn't have the supplies to keep the ship repaired and our crew alive. Towards the end we had to use our assault rifles and shotguns to finish it off outside of the sub.
When I was in another campaign our vessel decided to get blown into smithereens, launching my arse into the armoury (which was on fire just like the rest of gunnery). Got back up because of our medic and had to get to repairs, then, with my railgun buddy, landed the killing blows on mister ugly.
We managed to take the bastard down with moderate speed because of all the nuclear shells we had, but, in that moment where the ship erupted into flames, it felt like the Typhon 2 was about to split in half.
glorious, to the last man
Was using the Winterhalter, had my railgun on the underside. Died more to my own nuclear shells than any of the guardians.
I was playing a multyplayer round, went out with a bolt action, shot once and died so hard the game crashed
Marching Upstream was like my favorite OST, kind of happy they made a sequel.
same here
Our submarine was sinking, I was on the railgun. 2 shots left. Fire. Missed, hit the guardian. Hull breaches are everywhere, ballasts are full, we started falling fast, I take my last shot, the sub is already out of range but it hits, and what a glorious victory it was.
Yours was much more epic than mine. I swam out and killed God with a sword instead.
That goes hard what do you mean?
1.0 spoilers-(ish)
subward: it sure is nice having a functioning electrical network
anomalybob: hi subward
*world distorts heavily*
It sure is nice driving my overpowered, giant mod sub!
Hiii squidward! (Destroys entire power grid)
@@TheExperienceYT
>go to emergency broadcast
>find wrecked vengeance MKIII
>laugh as you swim back to your dugong
@@beanyboi7235 Me (Aegir Mark III’s strongest warrior) to Iroh Captain (Sinner in the eyes of Artie Dolittle)
“We’re gonna sink you.”
I was alone, @@beanyboi7235. I was in the deep manatee.
@@beanyboi7235i love dugong
WE MAKING IT OUT OF THE EYE OF EUROPA WITH THIS ONE🎇🎇🎇🎇💅💅🔥🔥🔥
WE NOT MAKING IT OUT OF JUPITER WITH THIS ONE 🗣🗣🗣🗣🗣🔥🔥🔥🔥🔥🚤🚤
we're ending the jovian radiation with this one🗣️🗣️🗣️💯💯🔥🔥
WE'RE KILLING AN ALIEN GOD/SUPERCOMPUTER/KING WITH THIS ONE 🗣️🗣️💯💯🔥🔥
Almost 2 years I've waited to hear this song and fight this boss. Holy shit I am so happy I never spoiled myself once about this game. Truely one of the best games I have ever played. This game will stay as my most favorite game for the environment it provides. The moments of seriousness when you finally get a good crew who all want to float instead of sinking into the depths are something I will forever crave. I cannot explain my emotion when the game ended, leaving me asking more questions then those answered.
When the stray bullet sent origninally towards the guardian struck the boss as my sub was EMPed and harrassed, doomed to sink for the 3rd time, I felt so good. Especially with the music that followed.
"Poggers" - Lord of Cringe
First hour playing: haha funny 2d ragdolls go brrrrrr
Ending:
cool to know now that a WIP version of this was used for an update trailer a while back
which one?
@@beanyboi7235 i actually found it, it was the among the ancients teaser
You
CAPTAIN, THE BUILDINGS ARE SINGING, AND IT'S A BANGER! TO ARMS!
That one Ancient: *PROWLER THEME*
"Captain those aren't normal Ruin Guardians...."
Actually the best final boss theme I've heard in any game, unironically, hands down.
The song Immortal Kings/Cain from Rogue Legacy 2 is a very close second.
For me it's tied right with One Final Effort from Halo 3 at my first place final boss OST.
@@snark894man it was so surprising to see a Halo reference there, damn
SPOILERS TO THE FINALE BELOW!
---
Sharing my personal experience cause this music really helped nail the atmosphere after so much ambience throughout the whole run
I've been playing with my boyfriend multiple playthroughs to get a hold of what we want to do and what ships we prefer until we went on a serious run to reach the end: I'm the captain, he's the security officer, the brute force of our crew. Just last night we managed to reach the finale. Boy what an experience it was! Normally I'm prone to freaking out when something goes wrong, but perhaps due to a large amount of hardships with a reliable crew prior to the moment we reached Jove, I instantly knew how to approach it and its projectiles when the offense began with this music, so I started circling it to give room for all our turrets to give it their all and stay afloat.
But then I got us caught up somewhere near the walls, and failed to evade the orbs. In just one fell swoop, our Typhon 2 got so many breaches that the entire submarine was flooded in seconds. All the crew was equipped with suits to protect them so we didn't have to worry about immediate deaths. What we had to be concerned about was the ship - it was out of power and stranded on the floor right in the straight line for the projectiles to hit us. Needless to say, we were sitting ducks with no means of escape. Each time we fixed a hull breach, more projectiles came in. Our electronics were giving out; we were trying our best to keep up. Despite thinking that we may be unable to escape the fate of many other crews, I started fixing the ship alongside the bots while my boyfriend was this close to swimming out himself to go hail mary on that thing, but he got badly wounded by the projectiles. Luckily, being in a perfect symbiosis with husk parasites was saving his ass from dying right then and there.
Suddenly, amidst all that grim chaos, we noticed that the power was back. I made a hard push on the manual controls to get the ship moving, so we could start circling again and wouldn't get hurt anymore. Our crew was still alive and functioning in its entirety, but somewhere in that new loop, we got hit anyway (I believe I got too close to evade the projectiles), and we started sinking again...
Then one of the turrets hit the boss, one final time. It was over. We were seen in the cutscene, frozen in the middle of sinking as camera was pulling out.
I've spent a whole day thinking back to it, and I don't think anything replicated something similar to this in a long time. Major cudos to the devs for making this finale as fantastic as it is!
i have been listening to this song every day multiple times ever since I bested the final boss. this is literally a genuine musical masterpiece.
edit: help.
You are not alone.
This theme is such a bamger.
cognitohazard?
When we fought the Anomaly for the first time we were pinned on the sea floor below. Since it was on low health we decided to blind fire it with our topside railguns. Seconds after me and the security officer fired two nukes blind we thought of "well what if we just miss it and it comes ba---- KABLEM the back of our ship explodes! But... itssss fineee... no one got hurt we will just repair and then another KABLAAAM! hitting the top of the ship exactly killing everyone near the gun control and the rest knocked unconscious and with no one in control and the rest dead, the round ended.
Wrecktaker-TX, fitted with rotary chainguns ontop. First guardians come in, and they're quickly cut down, but we can't hit all the anomalies as they're coming in. First the engines, then the pumps go down. The top of the ship is torn right open, exposing the inside to the portal guardians and whatever the hell It was. I take my alien rifle and what little ammunition i had for it and brave the abyss right out of the top of the hole. Eventually, after exhausting all my ammo, firing all my grenades, and killing the portal guardians, our capacitors just barely get the energy to fire again. The chaingun aims, fires, and Jove is dead.
Jove mama
Introspective, truly incredible
This song is a cognitohazard. this genuinely is one of the best, if not the best song I have ever listened to...
...no wonder those poor alien bastards listen to *its* song and ended up dying out.
it's pretty much very similar to all of Risk of Rain 2's combat music you should check em out
@@redsapphire2878 ROR2 MENTIONED
me and my friends just beat our first campaign. because of time constraints (friendgroup mixed of americans/ europeans/austrailians) it was difficult to find time for sessions. i think the wait to hear this was worth it
just like me fr
I've reached this point twice. Each time? I was *alone.*
Me when the submarine game I got to fuck around with my friend suddenly hits me with the HARDEST SONG I've heard in a videogame OST in a good while
ship flooded, half of the crew dead from guardians, inject myself with dubious chemicals and swim towards a near dead jove with a scooter and hardened crowbar, manage to kill it as im getting blasted by guardians. whole lot of trauma, not as much baro. 9/10
Sounds like "Fight with boss"
I remember killing Jove a day or two after 1.0 came out, i, as the mentally ill always schizo doctor was walking thru hell to save people, confusing fake fires for real ones and fucking vibing to the song
Edit: should also mention that I was high on meth and anabolic steroids
In-game? In the game, right? Right????
Yo this is basically a Risk of Rain 2 soundtrack
It's not my exact perfect track to listen to but i'm always drawn to it because it's in a weird time signature (take most the Risk of Rain ost for example) and that's really appealing to me for some reason
this shit bangs hard
Eliminating Jove in literal single mode was hell, even though I had plenty of resources. I came out of the fight with so much adrenaline when I won (on the 20th attempt) that it made me want to smoke a cigarette XD.
it's so Jover
Loads Nuclear Railcannon with Malicious Intent
2023 and I still love this track!
brother it just dropped
Brake-dance time
Brake-dance time
Brake-dance time
3:36...
4:50
I'll be real. Barotrauma has mostly dull-to-terrible music besides a few standout tracks. But this just made it a great game to turn down the music and soundeffects, to just listen to things. Bob Ross, Alfred Hitchcock interviews, the PST podcast, I listened to all sorts of crap while playing this game.
Before the full game came out I amassed nine-hundred and sixty hours in this game, but when I finally got to the games ending I decided to turn on the music. How lovely of them to put the best music they could possibly make in the final boss as a sendoff. With slight motifs from a lot of the games best songs, and a bossfight that so perfectly incompassed the games mechanics, with a mix of intensity and tedium.
I still hate the ocean, and a whole lot of the annoyances in this janky-ass game. But I don't regret a second of it.
i feel like it was a missed opportunity to not pull an FTL and make combat variants of all the tracks instead of cutting the music off and playing the monsters track every time. really harms the sound design to constantly have the flow of the music change. then again it would probably be hard at this point to reimagine everything as upbeat.
@@hubismal I didn't go into detail but that is true. One of the biggest problems is that Baro's music is *coded* poorly. Cutting abruptly from one of the nice tracks to dull combat music when a crawler is in your postal code. But right you are, FTL's combat version of every track is rad.
iirc regalis's original idea was just to have the entire soundtrack be strict ambient with just the intensity layers and start/leave tracks. like half a year after the editor music dropped (which was the first proper song in the game) they changed course and added music, probably because it got really grating to listen to. the result of the shift though is that the monster/intensity tracks tonally clash with the music that plays otherwise.
i wish this games music was coded better, because its got good music