I hear you Richard. I just sold out of Modern this weekend. I hate that I did it, but the breakup was not because of me. It was because of what Modern is now.
The rules change also matters a lot for damage based sweepers and damage doublers. With a pyroclasm, you can assign 1 damage to two 3/3's and then kill them post damage with the pyroclasm. Can actually add some depth to pyroclasm and nausea effects. The doubling effects in particular were incredibly unintuitive, since you need to assign all the damage to the first blocker before the damage doubling takes effect. Probably not a coincidence that the big red mythic in the set is a damage doubler.
I haven't had the $$ to invest in paper magic, but I wanted to teach my kids. Foundations biggest win for me is the starter collection. I got one for my kids to play over the holidays. Will need to get some bulk to supplement eventually, but man we're going to have a blast building and playing.
I buy proxys. My kids want to play a different deck all the time, so grabbing all the staples on proxy makes it so much easier to build anything they want (for cheap).
The Goldfish meta is combo/alt wincon. A lot of non-sweaty commander players actually play with creatures and their games are decided by combat damage.
Their wincons are more of who can out value everybody else first, they can't do their 5 card combo if they are not drawing 50 cards and making 100 mana
@taylorostempowski9453 your area sucks then, iv been playing weekly at my LGS for the last 2 years and I am the fog player and it wins me games. When a single fog is the difference between a win and a loss is a combat meta.
Richard is correct about co.mander. I have been worried about WOTC designing cards for EDH for some time. I started playing EDH so I could play my cards that would never see play anywhere else, but now only the very best cards can make the cut even for somewhat casual games. People used to say "it's a commander card" for garbo rares, haven't heard anyone say that in a while.
If you need "only the very best cards" for a casual game, you aren't playing casual anymore. Maybe actually speak with the people you olay with to move your local meta more in the way you prefer to play.
Yeah, I think this is very much a playgroup / meta -dependent thing. I've been playing with a lot of newbies and casuals lately and I've gone harder and harder towards jank decks and budget brews (30-50 dollars per deck) since I don't wanna be the guy who stomps precons with 1000$ cutthroat decks. The format has been more fun for me lately than it has probably ever been. You can do your part towards de-escalating the local arms race when it comes to deck power level. Cut some of the more egregious cards from your existing decks that you feel have crossed the line, or build some jankier new decks all-together.
Would love a modern podcast! Completely with Richard re commander. Came back to magic after 7 years of not playing, brought my commander deck to a casual event at a gamestore... Feels like playing 2 completely different games. Watching OG seasons of commander clash is so refreshing by comparison to new commander.
14:16 Thanks to Richard, I finally understand Seth's fascination with the "Infamous Mall Japanese Tournament." I could never figure out why it was ordered that way grammatically, but today... I now know it as the "Infamous SMALL Japanese Tournament," presumably a small tournament in Japan where obscure decks thrive in that vacuum.
The Japanese meta is usually somewhat unique anyway, and then when you add small tournament sizes (like some are 8 players) some whacky brews show up and do well enough to "top 8."
The sire is definitely just because of how the keywords line up on the borderless version. It's a very unique and standout text box, similar to why foil 10th edition Time Stop is so much more expensive than even it's original printing. Also I'd love to see where I can get a regular version for $5 lol
Full arts of Sire of Seven and Blasphemous Edict are definitely going for more, but its closer to 50% more. And yeah, Sire of Seven Deaths is closer to $25-30.
It was never $5, there was glitch on Goldfish that linked to a token that made it display the normal version as being $5, but no one was selling it for that.
If you're feeling burnt out on commander and modern, etc. I would suggest giving Pauper a go. I recently started playing as I too am burnt out on commander. Pauper gives me old school MTG vibes and is really refreshing
The thing about the block "changes" is that they are just back to how it worked pre-2010. When WotC removed "damage goes on the stack", they wanted protection, damage prevention and regeneration effects to still be useful which is why they added the block ordering. If you knew where the damage was going to go, you could use your damage prevention or give protection or regenerate your creature after the blockers step to save those creatures. This was necessary since it was no longer possible to respond to damage assignment. These days, those effects are so few and far between that it's not worth the extra rules baggage.
The best example of the combat rules changes I've seen is... getting triple blocked, don't assign lethal damage to any of them, use the damage spread such that Pyroclasm kills everything post combat.
I've been enjoying Commander less and less lately, I'm playing Legacy the most at the moment. Just printed out a few decks and it's so much fun. Legacy is really in a good spot at the moment. And even with Tier2-3 decks you can win. For example, I'm playing Cloudpost right now.
The rules change is a hidden quality-of-life upgrade for paper play, similar to “formats without miracle” and “formats without graveyard order.” If you were playing optimally, you should have _always_ asked your opponent to order blockers when you double blocked (just like MTGO does). A lot of people don’t bother because it’s obvious how combat is going to resolve, or because they don’t know about blocker order in the first place. But if you know, and you only ask in cases when it matters, the attacking player is going to know that something is fishy. This rule change removes that awkwardness and makes the game play smoother.
The main situation where the new double-blocking rules matter, is if you have Pyroclasm or Anger of the Gods in hand. If the opponent has two 5/5 in play, and you attack with a 4/4. Opponent plays around Monstruous Rage by double-blocking. You assign 2 damage to each. Anger of the gods kills both.
34:30 The funny part is, this matters so little that it doesn’t even matter *_in the example WotC provided._* What you are essentially doing here is blocking a 5/5 with a 6/6 and a 4/4. Even before this rules change, it was better to just single block with the 3/3 and then Giant Growth it, they just rewarded reckless misplays. And I can confirm, nobody knew this was a thing. I have seen countless people saying "Oh, this is how I've played this whole time", "Deathtouch just got super buffed" (it did not), "Wow, so if my Dreadmaw gets blocked by a 1/1 and a 5/5, I'll just assign all the damage to the 1/1 to trample over" (doesn't work)
I think that alchemy cards are so cool to explore cool ideas, to proxy and rule zero into commander decks, or just as brawl cards. I think alchemy as a format isn't fun, but brawl with alchemy cards is so cool, gives the hearthstone vibes, u expect from a digital card game
I play alchemy with a sweet boar deck. It’s a fun format. For context I have been playing magic since ‘96 and I have been watching MtgGoldfish since before Seth had a face cam. I know I am an outlier but I enjoy the cards and format. I am also an avid limited enjoyer and love cube. Personally I love the alchemy cards in cube and find they are very fun.
Alchemy has gotten much better since its rotation was untethered from Standard. Pretty much all the criticism is purely emotional reactionary responses from people who have never even tried the format.
I'm with Richard. I used to play semi-professionally, and eventually, I abandoned all constructed play and just played limited because it was almost always fun and pure.
The rules change is pretty relevant in pauper where mono red kuldotha and mono white weenie are popular. If you attack with a 2/2 goblin and your opponent blocks with two 1/2 Thraben Inspectors, you can assign 1 damage to each of them, then kill both with End the Festivities in second main phase, where before you had to deal all damage to the first blocker
I've played magic for 20 years and didn't start ordering blockers until Arena came out. I always thought you could divide damage however you like and so did the people I played with. So I think it's a great change that's probably more intuitive to most. Ordering blockers was a random, unnecessary rule from the past.
Bloodthirsty conqueror is not a 5 mana 4/4 that doesn't impact the board. It's a 5 mana 5/5 flyer with deathtouch that gives all your burn spells and creatures pseudo lifelink. Exquisite blood was always the more expensive piece of the combo because on its own it was still a good card.
The order blockers pump spell saving both creatures (or the better one) was very common for me in Standard draft/sealed. Understanding and taking advantage of those mechanics likely improved my win rate by close to 1%. It isn't all that uncommon.
@@midnalight6419Posted unironically a day after crim posts video playing mono red in standard. Crim loves red. Just look at roiling vortex. He loves Grixis as well. Green more accurate.
Seth and Crim joking about how much better pump spells are after the damage rule change is how you know they still don't actually understand the damage rule change.
They're miss reading the combat rule change. A while back (I believe around 2012) they changed the rule to this damage ordering system, from the assign damage step that they've effectively reintroduced. Under that system pump spells were made stronger and effects that cared about dealing small amounts of damage to multiple creatures go worse. They've now reverted that change, and you now just say how you want to split your damage. This opens up more options in card design, for cards that don't deal lethal damage but still assign effects to creatures on combat damage. A good example for this would be a creature that adds stun counters to anything it damages. In the old system it would need to kill creatures until I left 1 stun counter on the creature it didn't kill. Under the new system, if you can force a mass block with a card like Lure, you can stun creatures equal to the power of your creature.
You could spend double on the secret lair marvel cards or you could just print them out at the public library for like 10 cents and slip them in front of a basic land in a sleeve.
@@TheEvolver311 No one who is already fine playing with proxies cares about this. Particularly when it's for a commander, which would only rarely end up in your deck anyway.
Richard that was a great question about if we'd prefer the art from comic artists or mtg artists and i had to sit down to think a out that. I love em both. Gimme both take my money
One thing you guys might be overlooking in the Alchemy argument is Brawl. Alchemy cards see a reasonable amount of play in Brawl, and they tend to do a good job of supporting fringe strategies without being overbearingly powerful. I do fear that if the Alchemy format is removed, future Alchemy releases will effectively be Brawl Horizons, as was kind of the case with the Baldur's Gate "Alchemy Horizons".
As someone who plays primarily brawl, I am totally fine if they stopped making more alchemy cards for it and spent the time putting actual commander cards in.
I play Brawl in spite of the Alchemy cards, not because they exist. In fact, I would prefer they all get removed and any number of actually good staple cards be created instead. We didn't get Hakbal on Arena because the fish was easier to implement; that's not OK. Alchemy is a resource cost that has very little value.
No one plays Brawl. Literally half the people I play instaquit if I kill their commander. It's 1v1 cedh and I dont think people are ready for that or go In thinking that it's just casual for funnies casual commander.
A good example for the rule change. The day the damage order rule change was announced my commander group was playing with the zimone manifest dread precon. Player 1 attacked the zimone player with a 5/5 and the zimone player blocked with 2 2/2 manifest dreads then flipped one up into a 5/5. Both players(with a lot of experience) forgot the order blockers step as it rarely matters. By the then rules it should have been a 50/50 chance whether player 1’s 5/5 traded for a 2/2 vanilla or a 5/5 with one obviously being a much better trade. Given people were unsure we houserulled it as the new damage rule to fix it so they could pick which creature to damage when the damage was actually dealt and obviously chose to trade for the 5/5. This will come up but I think it is more intuitive to distribute your damage at time rather than delay it. This does reduce the power of giant growth, morph etc. on blocks but as magic heavily favours defence generally I don’t see it being that bad.
I only just started playing arena and built a best of 1 deck with impact tremors and hare apparent, enduring innocents, Arabella and delany using raise the past and managed to get to platinum really quickly so I am enjoying foundations
Yeah I've been trying to work out my double black combo deck in standard (bloodletter and rush plus the exquisite bond) and I've found it pretty middle of the road.
I was in the same place as Richard with both Modern and Commander. But then I found Duel Commander! It is such an awesome format. I mean the fact that I am playing tier 1 jund deck with 4 different goyfs speaks for itself. It has a great banlist and competitive scene. Seriously could not recommend it enough for players looking for an honest gameplay.
The Sire of Seven Deads borderless price jump is cuz the centered text. I'll die on this hill. Its how a tenth edition foil Time Stop that has no reminder text, and just says "End the turn", centered in the middle with no other text cost an ungodly amount of money compared to other foils of that set.
The rule change essentially just eliminates the priority for either player to respond with pump spells after damage has been assigned. So it removes a bit more nuance from combat where you can wait even longer to play a pump spell for a blowout, but it's something that mainly only affects limited. Although this is a fairly big change for the limited formats.
You could never respond to damage assignment. What you could respond to is damage assignment *order*, and you could fairly realistically predict how damage was assigned based on this order, but you didn't actually assign damage until after responses. That's why you could use a Giant Growth on your first blocker to soak up all the damage.
Quitting MTG is the best decision I’ve ever made. Bought a high end PC to work and play real games instead. The fact that I still listen to you guys is a testament to your charisma and good vibes. F Magic, your content is great tho…
Seth, Sire of Seven Deaths was never $5. There was a glitch on Goldfish that was drawing price information from TCG Player from a token. No one was actually selling it for that little.
If marvel/hasbro don't have the serialised marvel cards have unique art corresponding to the original print issue cover then I don't know what they're doing. Have 001 iron-man be iron-man issue 1's cover. 002 be issue 2 etc. Normally this many arts would be wholly impractical but in this case they have the art already. They don't have to commission it.
Called new koma doing something with goryos vengance. No matter how you slice it a semi hexproof 8/12 trampler that leaves behind 4 3/3s for a total of 20 damage was bound to do something. The key is realy just the haste.
The alchemy nadu is a perfect example of what alchemy should have been used for. "Test" new card designs as alchemy cards, then after balancing (where/if necessary) just print those cards. Much better use of it than making digital only cards that most players dislike anyway.
Most players have emotional reactionary responses. Prior to Foundations release the Goldfish comments where "omg how could WotC make this product it's so busted gonna warp standard😢" digital cards are fine players love to play chicken little
If Alchemy does go, ngl the mono blue alchemy Kiora with a little tweaking could be a sweet paper card. It could be like the tarmogoyf deck where I can use my kraken hatchlings as tokens for her +1.
I think that Crim’s speculation on why the combat rules changed. It’s good that testing apparently helped make the decision in favour of what is intuitive for newer players, but I’m sure they’re extra reasons beyond the public as to why effort would be made to create a change like this. I wonder if the “enters” shortening is intuitive or confusing for newer players, as well as other new wording changes.
Honestly I prefer "enters the battlefield", and in general prefer a more complete description of a mechanic than a shortened version that might be confusing on first read. Also I can imagine a world where players who start playing w/ "enters" won't be privy to nomenclature like "ETBs" that are commonly thrown about.
@@yScribblezHD Agreed! A friend of mine had a good point that new players could wonder "does the card ENTER my hand when I pick it up from the deck?" which led to a lot of questioning shortened terms. If WOTC design teams need to shorten things so much, perhaps they need to look at the big picture and consider if they are cramming too many things on to the cards now.
49:29 I'm sure that at least a third of the numbers for Alchemy matches is from people accidentally queueing there, since they made it the default queue instead of Standard.
Had to give up on modern too. I'm with Richard if I can't even be half competitive with my semi-jank deck, I just won't play. I think standard is at the level of modern that I enjoyed in the past.
49:16 I think Nadu being less popular in brawl might also have something to do with player fatigue and it being queued so powerfully, rather than how good it was
I am with Richard on Commander, with the power level of cards being printed its too snowbally, and decks feel a lot the same. The speed at which cards get released and cards from 3 years ago feeling so much weaker, except for the new super staples being printed in every release. Hoping the brackets can define things a little more, and keep some distinction between power levels.
Is Storm going to be the first test of the new WotC RC's financial incentive vs gameplay health conflict of interest? If it is at Golos level it deserves a ban, but if it is planned for a reprint in the XMen set then they won't want to kneecap sales...
40:17 Sire of Seven Deaths isn't selling for $5. Looks like the link on the MTGGoldfish site is linked to the wrong page on tcg player and has the wrong price listed as a result.
51:39 Their data shows more people play Alchemy than Pioneer or Timeless combined Historic players like digital cards they have been part of the format the majority of its existence
While i am not realy a 60 card player, i feel like kellen would be best as a sideboard card for matchups that are hard to overrun. Granted, those are not usually a concern from what i see on the channel, but its probably a fine plan2.😅
I havent played constructed Magic in over a year. Ive played a few pre releases since brothers war. I was a die hard modern and standard player, but now, its just commander, which im fine with. I have like a 30-50 thousand dollar collection just sitting in storage. For me, even EDH isnt really fun anymore, because i cant keep up buying new singles from each set every month or so just to "optimize" my decks. I have t bought one LotR card, yet all i see are one rings and bowmasters and that kinda stuff in every opponents decks
He just browses the internet until he hears his name and quickly makes something up. I’ve complained about it before and got attacked by everyone so :/
Wizards being generous on Arena? they been trolling us hard with the 6 booster code from Pre-release kits for a few sets now. It used to be limited to 1 per account, then a few sets ago they increased it to 5 per account which was very nice, then 2 sets ago they reduced it again to 1, then for Duskmourn it was 5 again, and now in Foundation it's back to 1. Their stinginess in giving free boosters (when you purchase something) is ridiculous.
@MTGGoldfish #mtgfishmail I know the Goldfish crew (or at least the Cod Father) has fully bought into bounce lands like Arid Archway. So how is Map the Frontier not A tier ramp? Shouldn't Explosive Vegetation that helps color fix, deals 1 damage to an opponent, and "draws a card" be playable? Can even grab you're Scavenger Grounds if you're in a pinch.
Doesn't really change anything. Before, you only had to assign 1 damage to each creature blocking a deathtouch attacker, now you can assign 1 damage as well
Storm is just...not a good card. You Have to do all of your setup pre combat, and then attack. Even in Temur colours, Kalamax is just infinitely better as a commander. Scarier and harder to predict.
People need to not buy these off the secondary market, scalpers need to know this isn't a viable business and take massive losses, it's the only way to stop them.
Brawl is easily the format I play the most, and the Alchemy rebalancing will in no way stop me from insta-scooping against literally any Alchemy commander. Makes me furious that I can’t play my fancy Unholy Heat. Alchemy is a stain.
52:12 I snap concede when i see my opponent show an Alchemy card. I don't want them to heist my deck, I don't want them to conjure cards, or continuously get cards in hand from a spellbook. I don't want that owl - which is super cool art by the way - to create a ton of awesome cards into their deck every turn. By the way, you guys could do those multiplayer games you do on patreon but don't paygate it, if you collectively stopped Magic.
I am pretty sure what richard said is wrong with boros goblins, you can surely change to aggro goblins if they board in graveyard hate they go into a slower plan.
They'll reprint the face Marvel cards, and probably in serialized and other rare treatments. I don't think they reprint the reskins (ozolith, beserk, commander's plate, etc). Those are going to determine the long term value.
I'd be sad if alchemy died. There's a bunch of digital only mechanics from alchemy that are really fun, and they show up on the forge adventure mode. Id be sad if we never got more cards like that for forge.
@enmanuelrondon9700 Forge is an MTG rules simulator, kinda like arena but much uglier and free. The adventure mode is their best feature, which let's you roam around an overworld, collect cards and equipment, and fight bosses with unique mechanics. It also has good custom card support if you're interested in that.
Im with crim about the blocking order discussion. I think the only teason they changed this rule is for sometiing that WotC will pront in the next couple years maybe a new mechanic or somethin'
Didn't Seth say Sire of Seven Deaths is down to $5?? I think it's been about $20 as a low. I was excited when he said that, but can't find any evidence it was ever $5...
I'm getting so sick of commander... just switched to turn sideways decks and if I lose I'll just play arena while my group finishes their 2 hour game. For me it's just too long, standard gives me the 5-30 minute games of my dreams
So Fantasy Flight Games's incredible LCG Marvel Champions slams comic book art onto card images and it is indeed dope, but it might be something that keeps WotC away from doing it, cause that licence is in the hands of another industry giant atm.
I hear you Richard. I just sold out of Modern this weekend. I hate that I did it, but the breakup was not because of me. It was because of what Modern is now.
How many Rings sold?
@ enough to layoff people.
Womp womp
Yup that format has been dead a while
@@thatepicwizardguy yeah, like 10 years or so.
The rules change also matters a lot for damage based sweepers and damage doublers.
With a pyroclasm, you can assign 1 damage to two 3/3's and then kill them post damage with the pyroclasm. Can actually add some depth to pyroclasm and nausea effects.
The doubling effects in particular were incredibly unintuitive, since you need to assign all the damage to the first blocker before the damage doubling takes effect. Probably not a coincidence that the big red mythic in the set is a damage doubler.
We ain't doing these stupid rules. This is for new people that think it's to complicated.
@@Greatestnesss The new rules are just better and make damage based spells stronger, it's not just about being complicated or not.
I haven't had the $$ to invest in paper magic, but I wanted to teach my kids. Foundations biggest win for me is the starter collection. I got one for my kids to play over the holidays.
Will need to get some bulk to supplement eventually, but man we're going to have a blast building and playing.
Excited for you and your kids to enjoy building decks and playing. Have fun!
I buy proxys. My kids want to play a different deck all the time, so grabbing all the staples on proxy makes it so much easier to build anything they want (for cheap).
@ what a great idea!! What do you use for proxies?
The Goldfish meta is combo/alt wincon. A lot of non-sweaty commander players actually play with creatures and their games are decided by combat damage.
This is why every deck is a seven ajajjaajaj. I look at their games thinking they are fairly low power, compared to what we did in college.
Their wincons are more of who can out value everybody else first, they can't do their 5 card combo if they are not drawing 50 cards and making 100 mana
I do not remember a commander game in my last 2 years against 100+ different opponents that a game ended in actual damage
@taylorostempowski9453 your area sucks then, iv been playing weekly at my LGS for the last 2 years and I am the fog player and it wins me games. When a single fog is the difference between a win and a loss is a combat meta.
@@atk9989 please fog me.... we just said combat damage does not matter...
Richard is correct about co.mander. I have been worried about WOTC designing cards for EDH for some time. I started playing EDH so I could play my cards that would never see play anywhere else, but now only the very best cards can make the cut even for somewhat casual games. People used to say "it's a commander card" for garbo rares, haven't heard anyone say that in a while.
If you need "only the very best cards" for a casual game, you aren't playing casual anymore.
Maybe actually speak with the people you olay with to move your local meta more in the way you prefer to play.
Yeah, I think this is very much a playgroup / meta -dependent thing. I've been playing with a lot of newbies and casuals lately and I've gone harder and harder towards jank decks and budget brews (30-50 dollars per deck) since I don't wanna be the guy who stomps precons with 1000$ cutthroat decks. The format has been more fun for me lately than it has probably ever been. You can do your part towards de-escalating the local arms race when it comes to deck power level. Cut some of the more egregious cards from your existing decks that you feel have crossed the line, or build some jankier new decks all-together.
Would love a modern podcast!
Completely with Richard re commander. Came back to magic after 7 years of not playing, brought my commander deck to a casual event at a gamestore... Feels like playing 2 completely different games. Watching OG seasons of commander clash is so refreshing by comparison to new commander.
14:16 Thanks to Richard, I finally understand Seth's fascination with the "Infamous Mall Japanese Tournament." I could never figure out why it was ordered that way grammatically, but today... I now know it as the "Infamous SMALL Japanese Tournament," presumably a small tournament in Japan where obscure decks thrive in that vacuum.
It's been a thing in Magic for a few decades
No matter the size Japan is it's own meta.
The Japanese meta is usually somewhat unique anyway, and then when you add small tournament sizes (like some are 8 players) some whacky brews show up and do well enough to "top 8."
@MTGGoldfish that makes sense. I just always thought I heard Seth call it the infamous MALL Japanese Tournament, instead of "small" lol!
@ebonezra8073 the mall tournaments must be an even smaller and more obscure meta in Japan 😂.
The sire is definitely just because of how the keywords line up on the borderless version. It's a very unique and standout text box, similar to why foil 10th edition Time Stop is so much more expensive than even it's original printing. Also I'd love to see where I can get a regular version for $5 lol
Full arts of Sire of Seven and Blasphemous Edict are definitely going for more, but its closer to 50% more. And yeah, Sire of Seven Deaths is closer to $25-30.
I'm amazed they didn't realize sooner. Like it's so easy to see why there's a premium on it.
Ya, regular versions are ~$20-25 with shipping.
It was never $5, there was glitch on Goldfish that linked to a token that made it display the normal version as being $5, but no one was selling it for that.
For the Sire of Seven Deaths, I think it's the art. It is from a different brood over the normal art, it fits better in Kozilek themed decks in EDH
If you're feeling burnt out on commander and modern, etc. I would suggest giving Pauper a go. I recently started playing as I too am burnt out on commander. Pauper gives me old school MTG vibes and is really refreshing
Pauper is great until you get shitstomped by Terror, Affinity, and Broodscale whenever you try to brew something interesting
That kings jacket is fire 🔥
We found Crim's burner account LOL
He dyed his hair to the Kings color. 😂
The thing about the block "changes" is that they are just back to how it worked pre-2010. When WotC removed "damage goes on the stack", they wanted protection, damage prevention and regeneration effects to still be useful which is why they added the block ordering. If you knew where the damage was going to go, you could use your damage prevention or give protection or regenerate your creature after the blockers step to save those creatures. This was necessary since it was no longer possible to respond to damage assignment. These days, those effects are so few and far between that it's not worth the extra rules baggage.
The best example of the combat rules changes I've seen is... getting triple blocked, don't assign lethal damage to any of them, use the damage spread such that Pyroclasm kills everything post combat.
I've been enjoying Commander less and less lately, I'm playing Legacy the most at the moment. Just printed out a few decks and it's so much fun. Legacy is really in a good spot at the moment. And even with Tier2-3 decks you can win. For example, I'm playing Cloudpost right now.
The rules change is a hidden quality-of-life upgrade for paper play, similar to “formats without miracle” and “formats without graveyard order.” If you were playing optimally, you should have _always_ asked your opponent to order blockers when you double blocked (just like MTGO does). A lot of people don’t bother because it’s obvious how combat is going to resolve, or because they don’t know about blocker order in the first place. But if you know, and you only ask in cases when it matters, the attacking player is going to know that something is fishy. This rule change removes that awkwardness and makes the game play smoother.
The main situation where the new double-blocking rules matter, is if you have Pyroclasm or Anger of the Gods in hand.
If the opponent has two 5/5 in play, and you attack with a 4/4. Opponent plays around Monstruous Rage by double-blocking.
You assign 2 damage to each. Anger of the gods kills both.
34:30 The funny part is, this matters so little that it doesn’t even matter *_in the example WotC provided._* What you are essentially doing here is blocking a 5/5 with a 6/6 and a 4/4. Even before this rules change, it was better to just single block with the 3/3 and then Giant Growth it, they just rewarded reckless misplays.
And I can confirm, nobody knew this was a thing. I have seen countless people saying "Oh, this is how I've played this whole time", "Deathtouch just got super buffed" (it did not), "Wow, so if my Dreadmaw gets blocked by a 1/1 and a 5/5, I'll just assign all the damage to the 1/1 to trample over" (doesn't work)
I think that alchemy cards are so cool to explore cool ideas, to proxy and rule zero into commander decks, or just as brawl cards. I think alchemy as a format isn't fun, but brawl with alchemy cards is so cool, gives the hearthstone vibes, u expect from a digital card game
I play alchemy with a sweet boar deck. It’s a fun format. For context I have been playing magic since ‘96 and I have been watching MtgGoldfish since before Seth had a face cam.
I know I am an outlier but I enjoy the cards and format.
I am also an avid limited enjoyer and love cube. Personally I love the alchemy cards in cube and find they are very fun.
Alchemy has gotten much better since its rotation was untethered from Standard. Pretty much all the criticism is purely emotional reactionary responses from people who have never even tried the format.
I'm a huge lover of Alchemy now, so you're not alone. The format is great
Limited player here - the new combat rule has had a marginal to negligible impact on my games.
I'm with Richard. I used to play semi-professionally, and eventually, I abandoned all constructed play and just played limited because it was almost always fun and pure.
The rules change is pretty relevant in pauper where mono red kuldotha and mono white weenie are popular.
If you attack with a 2/2 goblin and your opponent blocks with two 1/2 Thraben Inspectors, you can assign 1 damage to each of them, then kill both with End the Festivities in second main phase, where before you had to deal all damage to the first blocker
I've played magic for 20 years and didn't start ordering blockers until Arena came out. I always thought you could divide damage however you like and so did the people I played with. So I think it's a great change that's probably more intuitive to most. Ordering blockers was a random, unnecessary rule from the past.
Bloodthirsty conqueror is not a 5 mana 4/4 that doesn't impact the board. It's a 5 mana 5/5 flyer with deathtouch that gives all your burn spells and creatures pseudo lifelink. Exquisite blood was always the more expensive piece of the combo because on its own it was still a good card.
I got slapped up by a Koma deck yesterday, so it's strong, but not as strong as the bunny meta-Hare Apparent for the win!
The order blockers pump spell saving both creatures (or the better one) was very common for me in Standard draft/sealed. Understanding and taking advantage of those mechanics likely improved my win rate by close to 1%. It isn't all that uncommon.
They said that dev time for alchemy is almost nothing since they are digital first. It probably wont be going anywhere.
Two crim podcasts in one day? Crim could just be CovertGoRed 😂
Covertgoblack*
He does not have a red bone in his body.
He is also CovertGoBlue... he won the counterspell war.
@@midnalight6419Posted unironically a day after crim posts video playing mono red in standard.
Crim loves red. Just look at roiling vortex. He loves Grixis as well.
Green more accurate.
Seth and Crim joking about how much better pump spells are after the damage rule change is how you know they still don't actually understand the damage rule change.
They're miss reading the combat rule change.
A while back (I believe around 2012) they changed the rule to this damage ordering system, from the assign damage step that they've effectively reintroduced.
Under that system pump spells were made stronger and effects that cared about dealing small amounts of damage to multiple creatures go worse.
They've now reverted that change, and you now just say how you want to split your damage.
This opens up more options in card design, for cards that don't deal lethal damage but still assign effects to creatures on combat damage.
A good example for this would be a creature that adds stun counters to anything it damages. In the old system it would need to kill creatures until I left 1 stun counter on the creature it didn't kill.
Under the new system, if you can force a mass block with a card like Lure, you can stun creatures equal to the power of your creature.
For the rule change on blocking. It has made death touch attacks much stronger. As now you can't kill a death toucher by stacking blockers.
You could spend double on the secret lair marvel cards or you could just print them out at the public library for like 10 cents and slip them in front of a basic land in a sleeve.
Surprising number of people will refuse to play against proxies. It's wild to me
@Aronia55
Do you proxy your entire in the exact same manner? If not then you are marking your cards.
@@TheEvolver311 No one who is already fine playing with proxies cares about this. Particularly when it's for a commander, which would only rarely end up in your deck anyway.
@Slippils it's called marking cards and it's cheating
@@TheEvolver311 Maybe try another format, EDH isn't a place where you can try to deck check every player you lose to
Yo Crim, that MTG TikTok for secret lair…. It sure was something 😂😂😂
Richard that was a great question about if we'd prefer the art from comic artists or mtg artists and i had to sit down to think a out that. I love em both. Gimme both take my money
One thing you guys might be overlooking in the Alchemy argument is Brawl. Alchemy cards see a reasonable amount of play in Brawl, and they tend to do a good job of supporting fringe strategies without being overbearingly powerful. I do fear that if the Alchemy format is removed, future Alchemy releases will effectively be Brawl Horizons, as was kind of the case with the Baldur's Gate "Alchemy Horizons".
As someone who plays primarily brawl, I am totally fine if they stopped making more alchemy cards for it and spent the time putting actual commander cards in.
I play Brawl in spite of the Alchemy cards, not because they exist. In fact, I would prefer they all get removed and any number of actually good staple cards be created instead. We didn't get Hakbal on Arena because the fish was easier to implement; that's not OK. Alchemy is a resource cost that has very little value.
No one plays Brawl. Literally half the people I play instaquit if I kill their commander. It's 1v1 cedh and I dont think people are ready for that or go In thinking that it's just casual for funnies casual commander.
A good example for the rule change. The day the damage order rule change was announced my commander group was playing with the zimone manifest dread precon. Player 1 attacked the zimone player with a 5/5 and the zimone player blocked with 2 2/2 manifest dreads then flipped one up into a 5/5. Both players(with a lot of experience) forgot the order blockers step as it rarely matters. By the then rules it should have been a 50/50 chance whether player 1’s 5/5 traded for a 2/2 vanilla or a 5/5 with one obviously being a much better trade. Given people were unsure we houserulled it as the new damage rule to fix it so they could pick which creature to damage when the damage was actually dealt and obviously chose to trade for the 5/5. This will come up but I think it is more intuitive to distribute your damage at time rather than delay it. This does reduce the power of giant growth, morph etc. on blocks but as magic heavily favours defence generally I don’t see it being that bad.
I only just started playing arena and built a best of 1 deck with impact tremors and hare apparent, enduring innocents, Arabella and delany using raise the past and managed to get to platinum really quickly so I am enjoying foundations
49:46
More than are playing Explorer, hilariously.
Yeah I've been trying to work out my double black combo deck in standard (bloodletter and rush plus the exquisite bond) and I've found it pretty middle of the road.
I would recommend either buying now or chancing it and waiting until black friday weekend.
The alchemy cards in timeless and arena cube are really my cup of tea , I decrease the amount of hour spend on Arena because of alchemy.
I was in the same place as Richard with both Modern and Commander. But then I found Duel Commander! It is such an awesome format. I mean the fact that I am playing tier 1 jund deck with 4 different goyfs speaks for itself. It has a great banlist and competitive scene. Seriously could not recommend it enough for players looking for an honest gameplay.
The Sire of Seven Deads borderless price jump is cuz the centered text. I'll die on this hill. Its how a tenth edition foil Time Stop that has no reminder text, and just says "End the turn", centered in the middle with no other text cost an ungodly amount of money compared to other foils of that set.
I feel like storm fits a similar style to Angie atraxa works. You can build it a ton of ways but it still dominates.
50:00 Yes, plenty people play alchemy. And is pretty fun right now.
Llanowar Elves power is proportional to where you ramp to. There's nothing format breaking in Green that fills that description that i noticed.
The rule change essentially just eliminates the priority for either player to respond with pump spells after damage has been assigned. So it removes a bit more nuance from combat where you can wait even longer to play a pump spell for a blowout, but it's something that mainly only affects limited. Although this is a fairly big change for the limited formats.
You could never respond to damage assignment. What you could respond to is damage assignment *order*, and you could fairly realistically predict how damage was assigned based on this order, but you didn't actually assign damage until after responses. That's why you could use a Giant Growth on your first blocker to soak up all the damage.
Quitting MTG is the best decision I’ve ever made. Bought a high end PC to work and play real games instead. The fact that I still listen to you guys is a testament to your charisma and good vibes. F Magic, your content is great tho…
Seth, Sire of Seven Deaths was never $5. There was a glitch on Goldfish that was drawing price information from TCG Player from a token. No one was actually selling it for that little.
If marvel/hasbro don't have the serialised marvel cards have unique art corresponding to the original print issue cover then I don't know what they're doing.
Have 001 iron-man be iron-man issue 1's cover. 002 be issue 2 etc. Normally this many arts would be wholly impractical but in this case they have the art already. They don't have to commission it.
I had to depower my ratadrabik deck because foundations made it win to much lol
Also green is strong imo
Called new koma doing something with goryos vengance. No matter how you slice it a semi hexproof 8/12 trampler that leaves behind 4 3/3s for a total of 20 damage was bound to do something. The key is realy just the haste.
Kirby or Romita Jr. on Marvel Magic cards would be amazing, ngl.
The alchemy nadu is a perfect example of what alchemy should have been used for. "Test" new card designs as alchemy cards, then after balancing (where/if necessary) just print those cards.
Much better use of it than making digital only cards that most players dislike anyway.
Most players have emotional reactionary responses. Prior to Foundations release the Goldfish comments where "omg how could WotC make this product it's so busted gonna warp standard😢" digital cards are fine players love to play chicken little
If Alchemy does go, ngl the mono blue alchemy Kiora with a little tweaking could be a sweet paper card. It could be like the tarmogoyf deck where I can use my kraken hatchlings as tokens for her +1.
I think that Crim’s speculation on why the combat rules changed. It’s good that testing apparently helped make the decision in favour of what is intuitive for newer players, but I’m sure they’re extra reasons beyond the public as to why effort would be made to create a change like this. I wonder if the “enters” shortening is intuitive or confusing for newer players, as well as other new wording changes.
Honestly I prefer "enters the battlefield", and in general prefer a more complete description of a mechanic than a shortened version that might be confusing on first read. Also I can imagine a world where players who start playing w/ "enters" won't be privy to nomenclature like "ETBs" that are commonly thrown about.
@@yScribblezHD Agreed! A friend of mine had a good point that new players could wonder "does the card ENTER my hand when I pick it up from the deck?" which led to a lot of questioning shortened terms. If WOTC design teams need to shorten things so much, perhaps they need to look at the big picture and consider if they are cramming too many things on to the cards now.
49:29 I'm sure that at least a third of the numbers for Alchemy matches is from people accidentally queueing there, since they made it the default queue instead of Standard.
Had to give up on modern too. I'm with Richard if I can't even be half competitive with my semi-jank deck, I just won't play. I think standard is at the level of modern that I enjoyed in the past.
Koma seems like a fantastic GPG target for Pioneer.
49:16 I think Nadu being less popular in brawl might also have something to do with player fatigue and it being queued so powerfully, rather than how good it was
I am with Richard on Commander, with the power level of cards being printed its too snowbally, and decks feel a lot the same. The speed at which cards get released and cards from 3 years ago feeling so much weaker, except for the new super staples being printed in every release. Hoping the brackets can define things a little more, and keep some distinction between power levels.
14:00 they got Rabblemaster? I dunno if they run it over Squee but it’s there
Is Storm going to be the first test of the new WotC RC's financial incentive vs gameplay health conflict of interest? If it is at Golos level it deserves a ban, but if it is planned for a reprint in the XMen set then they won't want to kneecap sales...
It doesn't have an etb and costs 4, it's probably fine as far as busted commanders go. I mean compare it to 4c omnath which is legal.
40:17 Sire of Seven Deaths isn't selling for $5. Looks like the link on the MTGGoldfish site is linked to the wrong page on tcg player and has the wrong price listed as a result.
51:39
Their data shows more people play Alchemy than Pioneer or Timeless combined
Historic players like digital cards they have been part of the format the majority of its existence
Sire of Seven Deaths. Reg version 23. Borderless, 34. TCG mid. Where are your numbers from again?
While i am not realy a 60 card player, i feel like kellen would be best as a sideboard card for matchups that are hard to overrun. Granted, those are not usually a concern from what i see on the channel, but its probably a fine plan2.😅
When does sheoldred rotate?
Does that rule change mean you can apply more death touch to multiple creatures?
I havent played constructed Magic in over a year. Ive played a few pre releases since brothers war. I was a die hard modern and standard player, but now, its just commander, which im fine with. I have like a 30-50 thousand dollar collection just sitting in storage. For me, even EDH isnt really fun anymore, because i cant keep up buying new singles from each set every month or so just to "optimize" my decks. I have t bought one LotR card, yet all i see are one rings and bowmasters and that kinda stuff in every opponents decks
Would gruel ramp be a good home for kellan?
Crim always gives the impression to have absolutely no idea what's going on and improvise stuff on the spot
He just browses the internet until he hears his name and quickly makes something up. I’ve complained about it before and got attacked by everyone so :/
No, the regular sire 7 desk is anywhere between 25 and $30 US
Richard, Crim, when are we having One Piece TCG deck lists on the site? #OPGoldfish
About a year or two ago did it for me too. Didn’t quit wholesale but my only connection these days is this podcast and MTGA limited.
Wizards being generous on Arena? they been trolling us hard with the 6 booster code from Pre-release kits for a few sets now. It used to be limited to 1 per account, then a few sets ago they increased it to 5 per account which was very nice, then 2 sets ago they reduced it again to 1, then for Duskmourn it was 5 again, and now in Foundation it's back to 1. Their stinginess in giving free boosters (when you purchase something) is ridiculous.
I miss the days when they gave you a sealed token, then downgraded to a draft token, and now it’s useless packs
@@benjaminbarbaro6040 one free draft every 3 months is way too much! They'll lose tens of dollars from it!
@MTGGoldfish #mtgfishmail
I know the Goldfish crew (or at least the Cod Father) has fully bought into bounce lands like Arid Archway. So how is Map the Frontier not A tier ramp? Shouldn't Explosive Vegetation that helps color fix, deals 1 damage to an opponent, and "draws a card" be playable? Can even grab you're Scavenger Grounds if you're in a pinch.
They’re absolutely going to have ultra rare Kirby, Ditko, Jim Lee, McFarland full arts.
So wait how does the new blocking rule work with death touch?
Doesn't really change anything. Before, you only had to assign 1 damage to each creature blocking a deathtouch attacker, now you can assign 1 damage as well
3:18 seth, stop lol. You do this EVERY SINGLE SET. just because new sets dont break the format, doesnt mean there arent good cards from them.
I think wotc counts brawl players as alchemy players because brawl decks do contain a lot of alchemy cards
No they don't it's separate
I play Alchemy, never have to wait long for a match. Pioneer or Timeless I've had to wait minutes for a match
Storm is just...not a good card.
You Have to do all of your setup pre combat, and then attack. Even in Temur colours, Kalamax is just infinitely better as a commander. Scarier and harder to predict.
The sire of seven deaths has been priced wrong on Goldfish since release. Normal copies are selling for $20
People need to not buy these off the secondary market, scalpers need to know this isn't a viable business and take massive losses, it's the only way to stop them.
The new rules changes are like half of banding with the deciding player swapped. Easy!
Brawl is easily the format I play the most, and the Alchemy rebalancing will in no way stop me from insta-scooping against literally any Alchemy commander. Makes me furious that I can’t play my fancy Unholy Heat. Alchemy is a stain.
52:12 I snap concede when i see my opponent show an Alchemy card. I don't want them to heist my deck, I don't want them to conjure cards, or continuously get cards in hand from a spellbook. I don't want that owl - which is super cool art by the way - to create a ton of awesome cards into their deck every turn.
By the way, you guys could do those multiplayer games you do on patreon but don't paygate it, if you collectively stopped Magic.
I am pretty sure what richard said is wrong with boros goblins, you can surely change to aggro goblins if they board in graveyard hate they go into a slower plan.
I worry when the first Pioneer Horizons comes out...
They'll reprint the face Marvel cards, and probably in serialized and other rare treatments. I don't think they reprint the reskins (ozolith, beserk, commander's plate, etc). Those are going to determine the long term value.
I'd be sad if alchemy died. There's a bunch of digital only mechanics from alchemy that are really fun, and they show up on the forge adventure mode. Id be sad if we never got more cards like that for forge.
What's forge adventure mode?
@enmanuelrondon9700 Forge is an MTG rules simulator, kinda like arena but much uglier and free. The adventure mode is their best feature, which let's you roam around an overworld, collect cards and equipment, and fight bosses with unique mechanics. It also has good custom card support if you're interested in that.
Im with crim about the blocking order discussion. I think the only teason they changed this rule is for sometiing that WotC will pront in the next couple years maybe a new mechanic or somethin'
I think that this time the scalpers are gonna get punished.
Prices are already rebounding they were lower than the prices in the video a few days ago
Didn't Seth say Sire of Seven Deaths is down to $5?? I think it's been about $20 as a low. I was excited when he said that, but can't find any evidence it was ever $5...
Uhh sire of seven deaths is $20 normally, not sure where that $5 came from
Grenzo was also the most busted card in arena cube
I only play commander format 😁😄😃
Japanese tournament scene o7
I'm getting so sick of commander... just switched to turn sideways decks and if I lose I'll just play arena while my group finishes their 2 hour game. For me it's just too long, standard gives me the 5-30 minute games of my dreams
So Fantasy Flight Games's incredible LCG Marvel Champions slams comic book art onto card images and it is indeed dope, but it might be something that keeps WotC away from doing it, cause that licence is in the hands of another industry giant atm.