Half of them were without jobs because of how much I automated things in Frostpunk 1, so now that it's no longer a life-or-death situation and instead a be-paid-or-starve situation I get why they're worried
@@starhalv2427 That is fair thank you. I was still imagining the situation in the context of you will still be provided with all of your needs, regardless of if you are working, like it was in frost punk 1, rather than the starve or be paid situation as you mentioned. I hope there is a method to restore the state where work is not needed to live if everything is getting done.,
@@fatherwi11iam71 Industrial Radical Socialism? Probably there is that kinda option. Personally, once the game comes out I'll try to turn that city into democratic socialist state, we'll see if the game allows for that kind of options (Basically, I want party representation for all non-fascist factions and capitalism with strong state intervention)
@@starhalv2427 I just want some wholesomeness in the face of hardship. I enjoy frostpunk and games like this, but a common issue is that they are all effectively fully planned economies regardless of what flavour of capitalism or socialism you use. There is no ability for pops to start their own businesses or seek self-employment, so if you don't make it for them, there buggered. I don't want my pops to be punished because I, the player, found an efficient route to meet everyone's needs without using everyone's labour to do it. I am looking forward to see all the new ideologies as they come out.
@@fatherwi11iam71 I've watched some playthroughs and you can pass a law providing free goods to people, you can try and do an all equality run as well.
Every playthrough I see of this game shows a common mistake that all players share: they don't pause the game when it starts XD. They lose time explaining things to the viewers, and time is a resource you can't waste in this franchise XD
OMG I'm so hype for this game! and you bless us with a video? Love. Ps: Can't wait to see how you manage to find new ways to rebuild the city (with child labor of course)
*spoiler* he is a technocrat that offs himself after you pass a certain radical law from the technocrats that he is responisble for. I think thats cool and saddening twist
Sometimes, some choices seems worse (Machinist tends to augment squalor, demand a lot more heat, give a bit more ressources (beside food)) but they require less labor...that can be a very interesting advantage even with its cons. Labor shortages can be a giant pain. dont forget that you can pressure the assembly as well btw
From my POV, they are doing the same mistakes as the last game. No middleground, always everything is super extrime, all laws are mostly a choice between two dystopias. I can bet that there will be no ending like "democracy prevails" because it is going to be virtually imposible to not be a radical. As I can see no environment protection laws, which is starnge given that entire city should be covered in coal dust because of insane amounst of said stuff around, no normal stuff like policing or infrastructure projects. Given that its beta version there is some hope, but I am practically sure that game is going to be around a "moral dilemma" like the first one with no dilemma at all. Also Graphics are too good - everything shines like crazy, despite an entire gameplay process being so easy that it can be done with pen and paper. Most systems would struggle with that for no reasone.
The last game did have a middleground: you were not forced to pass laws up to the point you became a brutal dictatorship, and the end recognisee it if you didn't (you can get the message "in the end, we didn't cross the line" if you don't go extreme in your laws and didn't do things like sacrificing the child to the generator). I have my own problems with it in that it is too clear-cut and the dev are essentially placing the proverbial line somewhat arbitrarily, but it does mean the game wasn't just a choice between extremes, it was a choice between different paths, all of which can lead to extremes. For the rest I agree that environmental laws would make sense for the setting, and that more laws on more mundane subject would be good. And as someone who's PC can lag and overheat when running VNs, I agree that graphics can be too good.
@@Derkossonlike i told the OP the environmental stuff is in the research not the laws. If the graphics is too much for your pc then turn them down. Im going to do a 6th n final playthrough today as I noticed my graphics were only on high n not ultra yesterday.
1. There are two moderate factions at the beginning of the game, and they mostly have tame solutions for the economy/social laws that they can support. There are actually a lot of neutral laws that don't contribute to the zeitgeist if you look at anything other than the survival section. Even the "extreme" factions don't start pushing extreme laws if you don't promote one too much in my experience. 2. There's a base of 12 guard squads at the beginning so there is policing, there are laws on infrastructure maintenance, and while there are no dedicated "environment protection" laws, there are researchable filtration towers and other laws/techs that decrease squalor.
@@redred9546 The Icebloods magically being able to ignore the cold is another unpleasant change from the more grounded, horrible troubles and gritty survival-focus of the first game.
@@ajiprnk4821 not at all. They had to wear extensive cold weather gear that was constantly improved upon and eventually graduated to steam powered and heated flying machines. The icebloods waddle about half naked and untouched.
Foragers: makes heating system to improve living standards
Technocrats: *Destroy it.*
Tribalism is a bitch.
Tribalism moment.
1:08:49 John Forstpunk in the flesh, that man probably stayed outside during the great storm
So why are frostpunk survivors annoyed about automation? It should be traditional for them now to use it since it got them through frostpunk 1.
Half of them were without jobs because of how much I automated things in Frostpunk 1, so now that it's no longer a life-or-death situation and instead a be-paid-or-starve situation I get why they're worried
@@starhalv2427 That is fair thank you. I was still imagining the situation in the context of you will still be provided with all of your needs, regardless of if you are working, like it was in frost punk 1, rather than the starve or be paid situation as you mentioned. I hope there is a method to restore the state where work is not needed to live if everything is getting done.,
@@fatherwi11iam71
Industrial Radical Socialism? Probably there is that kinda option.
Personally, once the game comes out I'll try to turn that city into democratic socialist state, we'll see if the game allows for that kind of options (Basically, I want party representation for all non-fascist factions and capitalism with strong state intervention)
@@starhalv2427 I just want some wholesomeness in the face of hardship. I enjoy frostpunk and games like this, but a common issue is that they are all effectively fully planned economies regardless of what flavour of capitalism or socialism you use. There is no ability for pops to start their own businesses or seek self-employment, so if you don't make it for them, there buggered. I don't want my pops to be punished because I, the player, found an efficient route to meet everyone's needs without using everyone's labour to do it.
I am looking forward to see all the new ideologies as they come out.
@@fatherwi11iam71 I've watched some playthroughs and you can pass a law providing free goods to people, you can try and do an all equality run as well.
1:06:43 you know we on the permafrost scavenging for nutrients
Every playthrough I see of this game shows a common mistake that all players share: they don't pause the game when it starts XD.
They lose time explaining things to the viewers, and time is a resource you can't waste in this franchise XD
I love how Quantiumpheonix went “CHILD LABOR?” And then went “I love this game already”
OMG I'm so hype for this game! and you bless us with a video? Love. Ps: Can't wait to see how you manage to find new ways to rebuild the city (with child labor of course)
I barely noticed the cam ot the top left courner
I only noticed it bc of this comment
25:19 Max Horkheimer as technocrat
*spoiler* he is a technocrat that offs himself after you pass a certain radical law from the technocrats that he is responisble for. I think thats cool and saddening twist
LORDS AND THINKERS IS ABOUT TO GO SO FUCKING HARD
"Dont wanna put them in Africa..... or Antarctica".... nice save my dude...
Yep, the Utopia for one is Dystopia for another. Cant wait to play this game and build society, which leans on tradition and progress
1:13:05
The irony of the text box saying "I'm tired of arguing with idiots, let's march!" Loading after the protest has ended.
I was just randomly listen to the frostpunk 2 whiteout theme, and I have to say, it's a really good remix of the city must survive.
I'm so ready to watch the full release
Sometimes, some choices seems worse (Machinist tends to augment squalor, demand a lot more heat, give a bit more ressources (beside food)) but they require less labor...that can be a very interesting advantage even with its cons. Labor shortages can be a giant pain.
dont forget that you can pressure the assembly as well btw
Too much squalor leads to crime and health issues
51:18 i really want this to be voiced so bad like the trailer of the game, i hope that after the game came out everything will be voiced
The trailer really made me think that voice acting would be a thing throughout the game, guess that was wrong 😅
Workers
Merchants
Foragers
Machinists
Lords
Tinkers
Proteans
Technocrats
Engineers
Bohemians
Overseers
Legionnaires
Venturers
Tribesmen
Icebloods
Levellers
Faithkeepers
Evolutionaries
Is there Another Channel I don't know?
You have a really good explanation ability of mechanics
Good video
Yo its Siberia simulator!
From my POV, they are doing the same mistakes as the last game. No middleground, always everything is super extrime, all laws are mostly a choice between two dystopias. I can bet that there will be no ending like "democracy prevails" because it is going to be virtually imposible to not be a radical.
As I can see no environment protection laws, which is starnge given that entire city should be covered in coal dust because of insane amounst of said stuff around, no normal stuff like policing or infrastructure projects.
Given that its beta version there is some hope, but I am practically sure that game is going to be around a "moral dilemma" like the first one with no dilemma at all.
Also Graphics are too good - everything shines like crazy, despite an entire gameplay process being so easy that it can be done with pen and paper.
Most systems would struggle with that for no reasone.
The last game did have a middleground: you were not forced to pass laws up to the point you became a brutal dictatorship, and the end recognisee it if you didn't (you can get the message "in the end, we didn't cross the line" if you don't go extreme in your laws and didn't do things like sacrificing the child to the generator). I have my own problems with it in that it is too clear-cut and the dev are essentially placing the proverbial line somewhat arbitrarily, but it does mean the game wasn't just a choice between extremes, it was a choice between different paths, all of which can lead to extremes.
For the rest I agree that environmental laws would make sense for the setting, and that more laws on more mundane subject would be good. And as someone who's PC can lag and overheat when running VNs, I agree that graphics can be too good.
There are literally Moss Filter Air Cleaners in the beta for air filtration. Its not in the laws but the research.
@@Derkossonlike i told the OP the environmental stuff is in the research not the laws. If the graphics is too much for your pc then turn them down. Im going to do a 6th n final playthrough today as I noticed my graphics were only on high n not ultra yesterday.
@@jerimiahjackson4235 When I say my PC can barely run VNs, I mean it. Turning down the graphics is probably not enough.
1. There are two moderate factions at the beginning of the game, and they mostly have tame solutions for the economy/social laws that they can support. There are actually a lot of neutral laws that don't contribute to the zeitgeist if you look at anything other than the survival section. Even the "extreme" factions don't start pushing extreme laws if you don't promote one too much in my experience.
2. There's a base of 12 guard squads at the beginning so there is policing, there are laws on infrastructure maintenance, and while there are no dedicated "environment protection" laws, there are researchable filtration towers and other laws/techs that decrease squalor.
the factions are basically NPR reader vs podcast nazi
My brother out here wrestling a bear injury free and you DARE call him a tate fanboy?
Whatever this brainless clown comment means...
Not sure I like the building and population.
It's more like a cheap mobile management game than it is a city builder for the PC....😅
Honestly i feel kinda the same this looks kinda shallo
@@redred9546 The Icebloods magically being able to ignore the cold is another unpleasant change from the more grounded, horrible troubles and gritty survival-focus of the first game.
@@jakzine540 In real life, people survive in -70 celsius using seal skins, making igloos, ice fishing. No magic needed.
@@jakzine540did you foget about the hunters in frostpunk 1?
@@ajiprnk4821 not at all. They had to wear extensive cold weather gear that was constantly improved upon and eventually graduated to steam powered and heated flying machines. The icebloods waddle about half naked and untouched.
The games music is hella loud lol
If they add politics but no war im not getting the game
Does civil war count? It’s confirmed there is a police system designed to restore order if your citizen try to revolt.
The City Unbound series confirmed that civil war can break out across your city if tension gets too high.