I'm working on a falling platform for a project - mine was set up really similar to yours, I'm just trying to figure out how to make them respawn or rise back to their starting position after ending collision overlap and a time delay
@@Charziots-Tutorials I'm making a sidescroller platformer prototype, so right now I've gotten everything constrained to the X axis & I'm trying to create various obstacles like a falling platform, spikes, and stationary turrets
@@von_lichtencrack6501 Spikes and turrets would be very simple to create as its mostly trigger volumes that do the actions but I'll put together a video for different types of platforms for you.
Don't worry I haven't forgot about your comment, I went and did more with it, I have 12 tutorial videos in the works for 12 different platform types. :)
I'm working on a falling platform for a project - mine was set up really similar to yours, I'm just trying to figure out how to make them respawn or rise back to their starting position after ending collision overlap and a time delay
You might've given me my next tutorial video idea, I could explain how all of those things are done and even expand upon it. Whats your project?
@@Charziots-Tutorials I'm making a sidescroller platformer prototype, so right now I've gotten everything constrained to the X axis & I'm trying to create various obstacles like a falling platform, spikes, and stationary turrets
@@von_lichtencrack6501 Spikes and turrets would be very simple to create as its mostly trigger volumes that do the actions but I'll put together a video for different types of platforms for you.
@@Charziots-Tutorials Thank you! I have the spikes and turrets all figured out for the most part - looking forward to see the video on platforms!
Don't worry I haven't forgot about your comment, I went and did more with it, I have 12 tutorial videos in the works for 12 different platform types. :)