Designing a double boss battle | Even Heroes Die Devlog #11

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  • Опубліковано 12 чер 2024
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    Double boss fights can lead to some of the most iconic moments in gaming- when done correctly. But there are many factors that need to be considered, such as how to coordinate attacks, whether they'll share a health bar, and what happens when one of the bosses dies. In this video, I'll share my journey to design a double boss battle and the many decisions that were involved.
    There are many great technical guides online that go more in-depth about state machines in game maker, here are some great guides to start:
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    - • Object States | Game M...
    Even Heroes Die is an action platforming roguelite with elements from the Metroidvania and Zelda genres. The hero has been afflicted with a deadly curse, and you must scour the ever-changing kingdom for a cure before his time runs out.
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КОМЕНТАРІ • 66

  • @MrDrBoi
    @MrDrBoi 8 місяців тому +25

    That's a really cool solution to the double boss battle losing its challenge after one of them has been defeated. Kind of reminds me of the Zasp/Mothiva fight from Bug Fables when Zasp goes down first.

    • @idkwhatislife7120
      @idkwhatislife7120 8 місяців тому +2

      I was thinking of the lothric and his brother from dark souls 3

  • @PhantomThiefXI
    @PhantomThiefXI 8 місяців тому +15

    I think the idle moment is important to design too, as having a boss just stop to look takes the player out of the exp and shows the behind the scenes of "this is being tailored so its not too hard for you"
    in this case, I think the idle robots could be out of battery and need to recharge to do their next move, so instead of idling, theyre recharging for a sec while the other is attacking
    (programming hell, but for an even more intense fight, the battery system could not be figurative, and there are attacks they can use in sequence, and ones that they must use on a full battery and then recharge immediately [if the player can damage the plugs, THEN they cant recharge and are forced to stand still for longer, possibly while the plugs are being restored])

    • @KevynTheJar
      @KevynTheJar  8 місяців тому +1

      Those are some good ideas!

  • @Skeffles
    @Skeffles 7 місяців тому +3

    Sounds like an excellent boss fight. I really like how you handled killing the first boss. It adds a time element to killing the second one.

  • @envi1108
    @envi1108 7 місяців тому +1

    Thank you, UA-cam, for recommending this Channel.

  • @vexzyy569
    @vexzyy569 7 місяців тому +1

    Dude I think it’s been so long I kinda forgot about this, glad UA-cam recommended me this video though, I really enjoyed the past devlogs.

  • @eboatwright_
    @eboatwright_ 8 місяців тому +5

    These look great! I love how smooth the game feels

  • @beefox__
    @beefox__ 3 місяці тому

    something i think i'd like to see in a doubles boss battle is combo moves, if both bosses are idle they may choose to do a combined attack like one throwing the other at the player, with the former finishing their animation before the latter (so they aren't eternally in combo mode)

  • @Godot-Game-Dev
    @Godot-Game-Dev 7 місяців тому +1

    That was one of the best, most informative non tutorial videos I have ever watched! Great job and good luck on your game (:

  • @ribrob_
    @ribrob_ 8 місяців тому +1

    That's really cool man! I never thought about how you'd go about programming a double boss battle. Can't wait to see more.

  • @andy9122
    @andy9122 4 місяці тому

    Beautiful video. Congrats on the progress!

  • @TheRotisserie_Mystery
    @TheRotisserie_Mystery 7 місяців тому

    Glad I found your channel super chill and enjoy the commentary!

  • @DiSyllar25
    @DiSyllar25 7 місяців тому

    Hey! Just got this video recommended because I love to follow other indie devs' progress and yonk some ideas/techniques 🤫
    I really enjoy your game style, and I loved the way you researched and handled this boss fight implementation! I'll definitely watch your previous devlogs, keep up the good work!

  • @awakepolarbear8821
    @awakepolarbear8821 6 місяців тому

    Lots of cool ideas here! I liked the double boss battle with the Ixillis on Corsus in Remnant. Very fun, challenging, and memorable.

  • @Dommy610
    @Dommy610 8 місяців тому +1

    Finally, he has returned.

  • @danielobrien5216
    @danielobrien5216 7 місяців тому

    Great to see your progress!

  • @I-OMusic
    @I-OMusic 7 місяців тому

    Fascinating, really really great explanation! Game looks sick

  • @avacado4706
    @avacado4706 8 місяців тому

    0:51
    haha yeah!! when I started working on bosses in my small games, it was honestly one of my favourite parts!! :D

  • @SombreroMan716
    @SombreroMan716 8 місяців тому

    Adding more anticipation for when the thief is about to throw a knife would telegraph it better to the players

    • @KevynTheJar
      @KevynTheJar  7 місяців тому

      True, most of these bosses will probably get a once-over to add polish and things like this

  • @CalvinArt
    @CalvinArt 8 місяців тому +1

    Really Cool! You should add the thief hidden in the background of the first level or something.

    • @KevynTheJar
      @KevynTheJar  7 місяців тому +2

      Good idea! That'd make for some great worldbuilding

  • @huseyinustem6667
    @huseyinustem6667 8 місяців тому

    This could easily be a lesson about how to think like a game designer. Cheers mate!

  • @FireFox-jc3oz
    @FireFox-jc3oz 7 місяців тому

    I have some ideas to that I think will be good addition to the game. Like have a bad ending if you don’t get rid of the disease or die too many times, An under ground area, and an abandon land.

  • @andrewluhmann3841
    @andrewluhmann3841 7 місяців тому

    Great video, the SpongeBob clip made me LOL.

  • @hocineache7033
    @hocineache7033 8 місяців тому +2

    damn you slapped that Yetti butt so hard at 1:04 i wish there was a pink cheeks showing on his face with the sound of Yamatee Kudasaaaai!, just kidding i loved where the game is heading and can't wait to play it you are an inspiration Thank you

  • @LighthoofDryden
    @LighthoofDryden 8 місяців тому +7

    “Every attack should be avoidable”
    [Malenia’s Waterfowl Dance has entered the chat]

    • @DylanDev14
      @DylanDev14 8 місяців тому +2

      Lol, too true

    • @calcite_dragon
      @calcite_dragon 7 місяців тому

      Every attack should be avoidable within reasonable skill

  • @shinkouhai919
    @shinkouhai919 8 місяців тому

    0:51 yeah I also think that making boss is just the best thing (at least before the bugs report came in) .

  • @astoldb
    @astoldb 5 місяців тому

    your game looks so cool

  • @naramoro
    @naramoro 8 місяців тому

    Very cool video!

  • @codered_dev
    @codered_dev 8 місяців тому

    After a hundred years

  • @Kasairoe
    @Kasairoe 7 місяців тому

    how tf did i not find this sooner

  • @rainbowgaming4692
    @rainbowgaming4692 7 місяців тому

    Skul has a great dual boss fight with the twins that are a good example

  • @skelecats1701
    @skelecats1701 8 місяців тому +2

    good video

  • @makeitsogames
    @makeitsogames 8 місяців тому

    beautiful

  • @Ragz10
    @Ragz10 6 місяців тому

    Amazing

  • @Soumein
    @Soumein 7 місяців тому

    It'd be cool if the bosses got knocked back with some particle effects when you take one of them out, instead of just turning gray, as well as some indication the other boss is reviving their companion. Heck, you could even make them transfer power to the other so it does a super attack, to foreshadow their energy transfer ability.

    • @KevynTheJar
      @KevynTheJar  7 місяців тому

      Neat ideas, those would look pretty cool

  • @atalfed
    @atalfed 7 місяців тому

    This series has been great so far and I can't wait for the final game :) Just wondering, what is the game's resolution (before scaling)?

  • @MagicMaskedMonkey
    @MagicMaskedMonkey Місяць тому

    Dude i love the art style! But (i am trying to come over as respectful als possibe) i think you should update the player sprite, it would look even better in the art style of the bosses 😊

  • @peterburhans
    @peterburhans 7 місяців тому

    During a dual boss fight, Dark Souls cares not for waiting for one boss to attack at a time :). Nice vid though!

  • @ZacHamari
    @ZacHamari 8 місяців тому

    Did you get inspiration from hornet for the thief bissfight?

    • @KevynTheJar
      @KevynTheJar  8 місяців тому

      I think it was more inspired by MegaMan X bosses but I do love that fight! Has a similar vibe with Hornet constantly on the move

  • @MaxReallyDoesntCare
    @MaxReallyDoesntCare 6 місяців тому

    (Just sharing an idea)You could've also added together moves for them by that I mean they work together for one attack.

    • @KevynTheJar
      @KevynTheJar  6 місяців тому

      Yeah I think that'd be neat :)

  • @GameJam230
    @GameJam230 7 місяців тому

    Why do I have a hunch I know what the identity of the thief who races ahead of you to beat bosses is in a game about a hero trapped in an endless time loop...

    • @KevynTheJar
      @KevynTheJar  7 місяців тому

      Good idea but it's not what you think :)

  • @amadojr3543
    @amadojr3543 7 місяців тому +1

    can someone tell me the name of the game at 2:31?

    • @KevynTheJar
      @KevynTheJar  7 місяців тому +1

      Environmental Station Alpha!

  • @justbenagain2291
    @justbenagain2291 7 місяців тому

    2:31 does anyone know what game this is?

    • @KevynTheJar
      @KevynTheJar  6 місяців тому +1

      Environmental Station Alpha

  • @impslayer3583
    @impslayer3583 6 місяців тому

    I don't really like the idea of one boss reviving after time, as you can kill it 20 times but you don't have enough time to finish the other one.

  • @ItsDavo08
    @ItsDavo08 7 місяців тому

    4:58 What's that game? Looks cute and sick and metal.

    • @KevynTheJar
      @KevynTheJar  7 місяців тому

      Haiku the robot! It's like a mini pixelated hollow knight :)

  • @Domex122
    @Domex122 7 місяців тому

    first time watching your Videos, maybe it would be cool if they was a real puppet master you can see in the background or over the boss arena that you can see controlling the bosses from a console or such and when you defeated the bosses the console could blow up to show the defeated puppet master

    • @KevynTheJar
      @KevynTheJar  7 місяців тому

      That would be cool! Lol a literal puppet master

  • @zekeholley3119
    @zekeholley3119 7 місяців тому

    The demo is tough for an intro to the game. I recommend making it a bit easier otherwise possible players will be turned away.

    • @Liquid.Lucidity
      @Liquid.Lucidity 7 місяців тому +1

      I entirely disagree. For starters, this is a roguelike, you're supposed to die multiple times to get used to attack patterns of both enemies and bosses. The game doesn't have to be forgiving, in that aspect you can take the roguelike 'wizard of legend' as an example, it's not a forgiving roguelike in the slightest. There's a lot of inspiration from hollow knight in this game as well, which again, isn't a forgiving game. No one is getting turned away just because its harder than normal roguelikes. It forces you to learn, and it's the absolute best feeling whenever you beat them. It's not too difficult when you actually understand how to properly dodge each move. Plus, you get powerups throughout each different run, it's all procedurally generated aswell, so the RNG aspect is also quite nice. You'll get better the more you die, in roguelikes; more deaths = the more you learn, just like hollow knight, and every other roguelike that likes to kill you.
      TLDR; Die more to learn more, learn the mechanics, and how to dodge properly, no one will get turned away just because of a higher skill floor. 👍

  • @Tapeduprat
    @Tapeduprat 7 місяців тому

    i think cuphead did the double boss fight good tbh

  • @ROYAL-ob6kf
    @ROYAL-ob6kf 8 місяців тому

    this game seems cool but the artstyle is def putting me off at the very least maybe change the color pallette