Not gonna lie. MK always had this problem with "how do we get the players used to the various characters". From turning Shujinko into a walking tutorial for the other characters (Not saying he was a bad protagonist, merely that his power-stealing ability is largely what turned him off to fans) to the current flawed character-based chapters. In my personal opinion they should either trust the player to figure out the characters themselves or leave this to the practice mode, rather than allowing it to affect the game's story or robbing certain characters of unique movesets.
Story telling in a fighting game is largely unexplored. And you to hand it to MK2011, it opened the flood gates for newer fighting games to make the story mode a selling point.
+DrakeVagabond Well, please give it time; I have a ton more to discuss and the story itself is covered in the next three parts, all of which are about double the length of this one.
X-men ND may not be the better solution. because its story is structured around the X-men fighting as a group and no individual development. The story ultimately ends maintaining the status quo.
+DrakeVagabond Well, I mean the structure of the mode; the story itself isn't so important. Like Wolverine stays as relevent by the end as early on, but Johnny Cage? Yea-nooooooope.
Story telling in a fighting game is largely unexplored. And you to hand it to MK2011, it opened the flood gates for newer fighting games to make the story mode a selling point.
Not gonna lie. MK always had this problem with "how do we get the players used to the various characters". From turning Shujinko into a walking tutorial for the other characters (Not saying he was a bad protagonist, merely that his power-stealing ability is largely what turned him off to fans) to the current flawed character-based chapters. In my personal opinion they should either trust the player to figure out the characters themselves or leave this to the practice mode, rather than allowing it to affect the game's story or robbing certain characters of unique movesets.
Story telling in a fighting game is largely unexplored. And you to hand it to MK2011, it opened the flood gates for newer fighting games to make the story mode a selling point.
+DrakeVagabond Well, please give it time; I have a ton more to discuss and the story itself is covered in the next three parts, all of which are about double the length of this one.
X-men ND may not be the better solution. because its story is structured around the X-men fighting as a group and no individual development. The story ultimately ends maintaining the status quo.
+DrakeVagabond Well, I mean the structure of the mode; the story itself isn't so important. Like Wolverine stays as relevent by the end as early on, but Johnny Cage? Yea-nooooooope.
Story telling in a fighting game is largely unexplored. And you to hand it to MK2011, it opened the flood gates for newer fighting games to make the story mode a selling point.