i like how for most of these podcast episodes recently it has been rata having prepared questions beforehand to ask the guest only for him to ask 2 questions and the episode devolves into them both just gushing about whatever random thing in these games that they are obsessing over, its great.
Thanks for having him on the podcast you rule! My favorite part of Saint riot is that he just gets it. The vibes and the chillness of coming to terms with the game and having fun experimenting with it online. Also he likes final fantasy tactics ost. Goated.
Also, on the different kinds of dodge/movement defense - just tie dodge type to armor type, not weight. Classify armors into light, medium, and heavy, and dodge types to quick step, dive roll, and poise step to each of these respectively.
@@MidlifeCrisisJoethis is a good idea. I think there are tons of ways to evolve the dodge roll and even with Elden Ring talismans, physick tears and ashes of war could’ve changed your roll even if it’s purely for the aesthetic
@@ungobungo7986 Majority system of pieces centered on the chest piece as the primary piece with a penalty of a fat roll/stumble for hitting some weird attempt at meta maxing. Default is the medium roll otherwise. So if you want the step dodge, you NEED to be wearing like, 4 pieces of "light" armor at least centered around a chest piece and can have a medium helmet or something and keep the step dodge.
@@MidlifeCrisisJoe I think the trouble with a system like this is it would never not be better to have the step, like its presumably a better light roll so the diversity of builds would go way down which is I assume the opposite of what they and the playerbase want
Thanks Rata for these vids! I consider learning about the weapon movesets a spoiler so I didn’t watch the last video, but otherwise your videos have been such a nice space to share my excitement without learning every possible detail beforehand.
I just wanna say thank you Ratatoskr for being respectful and making content for the people that wanna go in blind! Always making awesome content. Keep doing what you are doing because you are doing great 😎
Yeah i agree with the others here, this was the best episode of the pod. We also should have a giant roundtable of lore once the dlc drops with all the theoriests.
To tag onto the notion of having different options to dodge attacks other than the dodgeroll: I have been anxiously hoping that Fromsoft would update their control scheme to allow for a short quick step to be taken that has *no* s but can interrupt/speed up recovery animations (like rolling out of getting up from falling) and can allow you to reposition without needing to use s *besides* also having the actual, , dodgeroll. Often I find myself trying to get control of my character back after being hitstunned in a fight but having no other option than mashing the roll button or hopefully waiting. The option to have a lower stakes reposition move *without s* would allow for less punishing additions (like extra damage taken shortly after the dodgeroll) and would make fighting the fast and agile bosses of ER so much more fun. I also despise that the dodgeroll is still mapped to the sprint button *such that* it only comes out when you let go of the button. Either have it start already when you press and then turn into sprint if you keep pressing, or stay a roll when you let go. Sekiro fixed this issue by just having the quickstep be the first step of the sprint. ER really dropped the idea of improving on any of these core systems in favour of adding more weapons and enemies and map locations, which was a huge disappointment to me. Same goes for the physics and collosion mechanics, and the enemy pathing and AI tbh.
38:20 It only looks weird when people do it in videos because they unlock to rotate around her as much as possible. If you stay locked on, run up left until she starts slashing and roll at the last moment, it looks a lot more normal, feels nice to do, and comes across as far more intentional than throwing a frost pot or something where she snaps to the ground. Highly recommended.
@@myles5276 Well, "intentional" is very up to interpretation, it's not like From would patch the stun from frost or bleed during waterfowl and it's effectively a good strategy that works off a consistent mechanic. It's just that because combat is generally very fluid and cinematic, strategies that cause jarring animation or that involve very tight strafing around a boss stand out a lot by comparison.
I don't know who Saint is (only Souls game I've beaten is Elden Ring unless you count Armored Core). But this conversation was great. Definitely going to go check out his channel.
This collab is something I didn't know I needed but now that I see it I can't see how it hadn't happened already. Much love and respect to both Rata and Saint, keep being yourselves
My dream follow up to both Bloodborne and Sekiro would be to lean into traversal, verticality and trick weapons as one continuous mechanic, where the environment itself is part of the treacherous gameplay loop. I'm thinking one massive crumbling city inspired by Minas Tirith and you're constantly upgrading your weapon-tools and your exploration decisions affect who, what and why you fight. I could also see this as a scifi horror that takes influence from Dead Space on some huge asteroid prison colony where carving your path changes the map and actually determines how you finish the game. Would also love to see FromSoftware's version of Avatar/Korra: martial arts bending, chi blocking, crazy projectile action. My last idea is something with weather, since Miyazaki loves to fuck with players, I'd love to see FromSoftware design the most mechanically invested weather system and make it part of combat and map design. If any other studio can pull off any of those I'll pay whatever it costs.
I won’t say how specific of a job I had, but it was one that had me constantly bombarded with puns from folks - the same ones CONSTANTLY. My favorite way of dealing with it when someone was being extra annoying was to act like it was the funniest thing I’d ever heard, doubled-over laughing, to an almost disruptive and possibly concerning degree. The reactions after were always so much funnier.
One thing I liked abt Lords of the Fallen was how they would have pendants and rings that changed how your ranged options worked. Like there were rings to let you cast different types of spells with different catalysts and a pendant that would reward you with more damage by casting different types of spells in succession. It was fun, I'd love a talisman that let me cast incantations with staffs or spells with seals. I feel like that would help hybrid casting builds a lot for versitility
I just re-beat Melania this morning using a summonless jump attack build. She's fine, she has some pretty good openings when you know where to look, and you can drop her out of waterfowl dance with a frost pot
Aquamarine Dagger... The day I discovered the true power of that thing I was a menace for probably about a good 3 weeks straight before keen eyes started catching on better. And even then I love it as a back pocket weapon. lol
I pictured the entire game when saint said, "Sekiro but with a longsword and a battering ram arm". I pictured NPCs yelling about how they're getting sieged by a single knight, like how they talked about the Blazing Bull in Sekiro.
Damn, I feel called out, I started using the death ritual spear on my character I was making for the DLC, didn't even realize it had been buffed, loved it. Now I'm the guy in the colosseum during united combat that if you ignore me and just gank my partners I will just spam the ash of war.
Hey. Ive had an idea. So a recurring theme in GRRM works is that magic has a cost. A price. We see it in Elden ring with blood magic, the little animal sacrificed on the thorn staff. Glintstone is supposed to be the life of stars as well. Death hexes and rancor as well. But nothing for golden order. Where do incantations draw their sacrifice? Supposed the mass of bodies in the trailer is a sort of sacrifice to create the drawing of golden order holy magic.
A perfect example of what you're talking about with the fat roll rework is Greatsword in MHW where you basically shoulder charge to armor everything and punish with charge attacks
Its really interesting listening to this after playing the dlc. We did get a casting weapon! And they buffed Malenia's great rune, its what helped me beat the 2nd hardest boss.
That bit about taking a break got me. I had intended to get a few characters up to the DLC entrance and then take the final week before release off of playing. Yet here I am and all I'm willing to play is Elden RIng.
I’ve always thought the series to follow Dark Souls is the Age of Darkness itself… We as players explore what goes bump in the night and what eventually leads to the spark of the first flame
Also, Miyazaki talking about how his other directors are gonna do their thing so he can do his own weird shit reminds me of Miyamoto and his 10 year Pikmin side quest 😂
hey Ratatoskr, im a long time subscriber and i realy enjoyed this podcast. hearing how hyped you got over Blood Borne cracked me up, as it's the first From Software game i actualy managed to finish so i can relate to wanting more... i realy enjoy your channel and like your aproach to "content" i originaly started watching your Dark souls lore videos and have grown to love your podcast's where your character comes out more :) Keep up the good work and i hope you have a good time with the upcoming DLC
OUR LORD AND SAINT BLESSES THE SQUIRREL WITH HIS PRESENCE! TRUELY GREAT WISDOM WILL BE SHARED AS THIS VIDEO IS SUBMITTED INTO THE HOLY SCRIPTURE AS GUDIAS CHAPTER 11; Famous as the follow up holy book to Getius!
Remnant 2 has a neutral backstep with i-frames. If youre fat rolling you belly flop and its slow af but you can master the risky backstep with heavy armor and make it work.
This was just a really enjoyable discussion between two coping idiots that enjoy the games as much as I (a fellow idiot) do. Every now and then you watch these youtubers and streamers and are like "do they get it?". They get it. Love you guys. Smooch.
Man, I knew Saint Riot was based, but hearing him talk about how he felt about Sekiro, in particular how it's the only one of these games he's gone to NG+8 in-it's like he reached directly into my head and plucked my exact experiences right out of me! I played Sekiro eight times and it never got old (because I am dogshit and still had plenty of room to grow even after that many cycles lmao). Frankly, the only reason I switched to other games instead of, like, trying a no death run or a no upgrade run or something, is because Elden Ring came out, and after that more and more bangers kept releasing faster than I could play them all. ...That reminds me, I still need to beat DD2. >.>
just think about it like this Rata, remember how much we thought we knew about Elden Ring before it came out. How much we expected to find, how it exceeded the immesurable hype.
I never said Malenia was a bad boss, but i never considered just blocking the start of waterfowl. Not even once, but it's true that i have never managed to fully avoid that opening flurry.
I would love a baked in heavy dodge alternative, and I would probably balance it around the FP bar, get a special fat dodge that consumesn FP automatically, and turns into a fat roll when you're out of FP. I would also like an ability like Miriam has in the inverted tower, the ability to teleport midspell cast, either as a reposition or cancel option (but make it only work in a small window of start up frames, like Sekiro) and you can balance that by making the FP cost HUGE like a flat 50% of whatever your max FP is, so it cant be spammed, maybe add like a ultra rare talisman that cuts the cost to like 33% so you can get a maximum of 2 cancels before needing to drink. it would definitely be powerful, but I think if you makr enough trade offs, like two talisman slots, or a great rune/physic flask slot, I think it would be a pretty fair inclusion.
In reference to shields, my main character usually rock the giant cannon shield (forget the name? Giants Shield??) and it quite often throws people off in pvp. I aldo carry my small shield to slam down little heals. People really underestimate their usefullness.
I feel like Fromsoft is close to doing a "wizardsouls" game. Considering how many interesting spells and spell schools are in Elden Ring, particularly with how viable a melee styled mage is in the game, I feel like there's groundwork for taking a dip into a Bloodborne-like that focuses on spells and wands as the main combat gimmick.
What if they had different rolls/dashes/jumps that you could equip and change like ‘Ashes Of War’. Then you could swap out different evade options instead of just dodge roll
YES! The Guts greatsword (my fav weapon) is great as a shield. And if you have the stamina and do a guard counter you're almost guaranteed to stance break any normal enemy unless they die. I tend to roll most times to use the thrust attack, but seeing an incoming attack and knowing you won't have the time or space to roll and just pressing block right before it lands, negating like 80% of the damage and then guard countering feels as good as any shield parry I've ever done. Blocking, guard countering and attacking during enemies "artificial difficulty" delayed attacks to stance break them is what makes ER so much more fun than the DS games, and I get a bit frustrated when people don't get it and restrict themselves to play the game by rolling and waiting for an opening where the boss goes afk after their attack. That's a totally valid play style, but it is in most cases a self restriction that makes the game harder, so don't complain when it's too hard when you're doing it to yourself.
I don't understand how some can say that delayed attacks feel unnatural, but a boss swinging and then standing there because it's "your turn" to attack is WAY more unnatural than Elden Ring's combat
@@budafuka I think everything except the actual final boss looks great, that shit was ass. The animations were weird there was clipping it looked ugly etc. buuut I think it looks like an extremely early build of the real thing, so if that’s true, than the real thing will be a lot better and I’m hoping that’s what it is
@@godly_potatoe69xd19 I'm not really worried about the presentation, I'll judge that on release. But it's the characters involved that got me hype. It means we're actually getting some questions answered.
I really badly want a From game with Bloodborne combat in either a pirate or cowboy setting. The Old Hunters cathedral ward area and enemies gives me a taste of and makes me crave a Wild West game with revolvers, but then the fishing hamlet comes along and makes me crave a pirate setting with gunpowder pistols and swashbucklers.
I think the narrative of Bloodborne is perfect as it is, but after seeing Leyndell my head is full of thoughts of a fully realized open Yahrnam the size of Limgrave…
This has made me start huffing Bloodbornium as well. It was the first one that actually drew me in back in college. I rented Dark Souls as a kid and came away thinking 'ree it's simon says BULLSHIT' but Bloodborne really made me get it. I don't agree with hbomber on most things but his take that it teaches you how to play From games with proper aggression by making fun of you for using the shield I very much agree with. After I beat it the hunger for all the rest was awakened and now I've beaten all of them on top of being addicted to any Soulslike. Surge and Mortal Shell and Nioh, I adore the system so much. So yeah LET'S GET IT BABY BLOODBORNE TWOOOOO
The real reason why aquamarine is a real trick weapon and not rkss, was cause u could do a roll and use the transform button to do a transition attack, same with running attack. I Wish rkss did that, and i hope we get one weapon with that in the dlc
I really do think Fromsoft making a Bloodborne like game is the best situation for all of us. Them making a game with the same relationship as dark souls and demons souls would get it away from sony and wouldnt limit them to what came before.
Malenia also has an issue with posture, she can sometimes cancel herself out of stagger and go into another move instantly. I don't like waterfowl, being forced to either block, learn tech or bait out the move doesn't sit well with me.
One of the DLC weapons looks like From took lessons from WoLong's Longsword. It's beautiful. That game is so much worse than Sekiro in so many ways, but the combat (and only the combat and the things that feed into it) kinda clowns it. I was literally gonna find a guy to mod in their Longsword moveset into ER from how quickly it became my favorite weapon to fight with in a game like this. 46:33 FINALLY someone talks about that weird dodge in the trailer, I want to know what that was about because it's so small but it stuck out to me so much. I don't think the player got hit unless that enemy just has a bad hitbox, you can see that it doesn't come close to making contact. Somewhere around 1:25:00 Nioh 1 to Nioh 2 is like DeS to DS1 IMO. I thought Nioh 1 was rough but alright. I played Nioh 2 right afterward and immediately could tell just how much better it was before I'd gotten more than 3 enemies into the first level.
Hey man, I like your in screen lay-out, it's simple and it's easy to understand who's talking. How do you do that? I'm starting a podcast with friends and I'm clueless on how to achieve that.
The only reason I want Dark Souls 4 is the fake screenshot where it was "Dark Souls IIII" instead of "Dark Souls IV". I just liked the way it looked. No idea what we would do different about the gameplay that would be so fresh and exciting considering we have DS3 and Eldend Ring, but alas.
This counts as your spoiler free video for the day.
My veins are ready...
We accept your generosity
We’re not worthy
Acceptable only if you release a car montage filled with spoilers the day of release.
Thanks honey
Saint is literally the best Souls Game UA-camr.
Seeing how much fun he had with it was a big inspiration for me.
i like how for most of these podcast episodes recently it has been rata having prepared questions beforehand to ask the guest only for him to ask 2 questions and the episode devolves into them both just gushing about whatever random thing in these games that they are obsessing over, its great.
Thanks for having him on the podcast you rule! My favorite part of Saint riot is that he just gets it. The vibes and the chillness of coming to terms with the game and having fun experimenting with it online. Also he likes final fantasy tactics ost. Goated.
Saint: Pronounces zweihander more or less correctly
Nerds: ackshually it's
Truly these two have some tough lives. I agree that a lot of their viewers are idiots, but for different reasons.
He has slowly shifted towards saying it correctly. The nerds are winning!
The “w” is pronounced like a “v”.
This is the most bloodborne hopeium that I have huffed in a long time.
I'm huffing like a gasping asthmatic
Bloodborne simps know the true meaning of "hollow"
Lol we haven’t even touched shadow and we’re already BEGGING for Bloodborne 2
We have been for years... @@EraVulgarity
Please do this again with Saint. I love both of you.
Literally the two best souls dudes in one internet thing. Nice.
Also, on the different kinds of dodge/movement defense - just tie dodge type to armor type, not weight. Classify armors into light, medium, and heavy, and dodge types to quick step, dive roll, and poise step to each of these respectively.
@@MidlifeCrisisJoethis is a good idea. I think there are tons of ways to evolve the dodge roll and even with Elden Ring talismans, physick tears and ashes of war could’ve changed your roll even if it’s purely for the aesthetic
@@MidlifeCrisisJoehow would we go about mixing sets?
@@ungobungo7986 Majority system of pieces centered on the chest piece as the primary piece with a penalty of a fat roll/stumble for hitting some weird attempt at meta maxing. Default is the medium roll otherwise.
So if you want the step dodge, you NEED to be wearing like, 4 pieces of "light" armor at least centered around a chest piece and can have a medium helmet or something and keep the step dodge.
@@MidlifeCrisisJoe I think the trouble with a system like this is it would never not be better to have the step, like its presumably a better light roll so the diversity of builds would go way down which is I assume the opposite of what they and the playerbase want
Man i think Rata sounds a little starstruck with saint on here. This man is giggling like a school girl
Saint is the man
who wouldn’t, saint is hilarious
Ok, you get the Pile Bunker. But it's the actual Pile Bunker. A scrapped AC fell from space and the arm is just kinda sitting there.
Bonus points if it's not even sized down to fit the Tarnished, you're just holding an Armored Core-sized Pile Bunker
@@Mr_Murakumo "Pile Bunker? No no, this is my home."
Saint Riot: “Get rid of the stupid dodge roll”
Based and I will now sub
Thanks Rata for these vids! I consider learning about the weapon movesets a spoiler so I didn’t watch the last video, but otherwise your videos have been such a nice space to share my excitement without learning every possible detail beforehand.
Okay, this has to be the BEST episode of Yggdrasil podcast, you and saint have amazing chemistry
The guard counter attack in Elden Ring is what finally allowed me to crack the Soulsborne game play formula
Iyrthill border patrol will forever be my favorite saint video
I need more Saint and Ratatoskr collabs in my life after watching this
Didn't know Ratatoskr could be this happy for two hours straight... This was great!
Carian Knight Sword should've gotten like "Carian Majesty" where it does a followup attack like the UGS 2nd R2, launching people into the air.
I just wanna say thank you Ratatoskr for being respectful and making content for the people that wanna go in blind! Always making awesome content. Keep doing what you are doing because you are doing great 😎
This is incredible. Saint Riot with Ratatoskr is an amazing pairing. You have to invite Saint Riot again!
Easily best souls UA-camr, been watching saint riot for years now.
Can’t believe I started watching saint 7 years ago
I’m glad y’all agree with the glory that is the carian knight blocking heavy
All I'm goona say is Bloodborne Kart took a C&D out of nowhere recently
They did change name and still launched I think.
@@myles5276 Yep, and it's free
@@myles5276 Yeah it did release, its on Steam under the name Nightmare Kart
@@myles5276 Legally they had to change the name. It's called nightmare kart and it's great
Yeah i agree with the others here, this was the best episode of the pod.
We also should have a giant roundtable of lore once the dlc drops with all the theoriests.
Amazing episode. You both sounded like you were having the most fun! I can't wait for the next episode, as well as the next one Saint features in!
as a german saints pronounciation of zweihander was pretty close unlike whatever his comments are apparently telling him
ZVEEEVAAAHNDUR
So I just started saying….
…..VERTICALITY!!!!
Underrated comment lmao
To tag onto the notion of having different options to dodge attacks other than the dodgeroll: I have been anxiously hoping that Fromsoft would update their control scheme to allow for a short quick step to be taken that has *no* s but can interrupt/speed up recovery animations (like rolling out of getting up from falling) and can allow you to reposition without needing to use s *besides* also having the actual, , dodgeroll. Often I find myself trying to get control of my character back after being hitstunned in a fight but having no other option than mashing the roll button or hopefully waiting. The option to have a lower stakes reposition move *without s* would allow for less punishing additions (like extra damage taken shortly after the dodgeroll) and would make fighting the fast and agile bosses of ER so much more fun. I also despise that the dodgeroll is still mapped to the sprint button *such that* it only comes out when you let go of the button. Either have it start already when you press and then turn into sprint if you keep pressing, or stay a roll when you let go. Sekiro fixed this issue by just having the quickstep be the first step of the sprint. ER really dropped the idea of improving on any of these core systems in favour of adding more weapons and enemies and map locations, which was a huge disappointment to me. Same goes for the physics and collosion mechanics, and the enemy pathing and AI tbh.
38:20 It only looks weird when people do it in videos because they unlock to rotate around her as much as possible. If you stay locked on, run up left until she starts slashing and roll at the last moment, it looks a lot more normal, feels nice to do, and comes across as far more intentional than throwing a frost pot or something where she snaps to the ground. Highly recommended.
I actually thought the knife/pot method was kinda neet in the way it interacted with her character. Is it not supposed to.
@@myles5276 Well, "intentional" is very up to interpretation, it's not like From would patch the stun from frost or bleed during waterfowl and it's effectively a good strategy that works off a consistent mechanic.
It's just that because combat is generally very fluid and cinematic, strategies that cause jarring animation or that involve very tight strafing around a boss stand out a lot by comparison.
@@lamellarm6546 I can definitely see your point.
This podcast was really good. I really enjoyed the talk about fromsoftware as a company. 🎉
I don't know who Saint is (only Souls game I've beaten is Elden Ring unless you count Armored Core). But this conversation was great. Definitely going to go check out his channel.
This collab is something I didn't know I needed but now that I see it I can't see how it hadn't happened already. Much love and respect to both Rata and Saint, keep being yourselves
This was INCREDIBLE I'm so excited for when you have Saint back and you get to talk invasions and mechanics and tangent back and forth all over 🙌🏻🙌🏻🙌🏻
I absolutely love the idea of having an ash of war that turns a weapon into a catalyst
Was initially surprised by this combo but it fits. I have watched a fair bit of Saint Riot and these two mesh well.
My dream follow up to both Bloodborne and Sekiro would be to lean into traversal, verticality and trick weapons as one continuous mechanic, where the environment itself is part of the treacherous gameplay loop. I'm thinking one massive crumbling city inspired by Minas Tirith and you're constantly upgrading your weapon-tools and your exploration decisions affect who, what and why you fight. I could also see this as a scifi horror that takes influence from Dead Space on some huge asteroid prison colony where carving your path changes the map and actually determines how you finish the game. Would also love to see FromSoftware's version of Avatar/Korra: martial arts bending, chi blocking, crazy projectile action. My last idea is something with weather, since Miyazaki loves to fuck with players, I'd love to see FromSoftware design the most mechanically invested weather system and make it part of combat and map design. If any other studio can pull off any of those I'll pay whatever it costs.
Watching Saint playthrough AC6 on stream was such a treat, I’ll never forget his 100 attempts at mechalenia
First discovered Saint through his John Sekiro videos and immediately got hooked because of the humor. Honest Rivers is the second best thing!
I won’t say how specific of a job I had, but it was one that had me constantly bombarded with puns from folks - the same ones CONSTANTLY. My favorite way of dealing with it when someone was being extra annoying was to act like it was the funniest thing I’d ever heard, doubled-over laughing, to an almost disruptive and possibly concerning degree. The reactions after were always so much funnier.
One thing I liked abt Lords of the Fallen was how they would have pendants and rings that changed how your ranged options worked. Like there were rings to let you cast different types of spells with different catalysts and a pendant that would reward you with more damage by casting different types of spells in succession. It was fun, I'd love a talisman that let me cast incantations with staffs or spells with seals. I feel like that would help hybrid casting builds a lot for versitility
I just re-beat Melania this morning using a summonless jump attack build. She's fine, she has some pretty good openings when you know where to look, and you can drop her out of waterfowl dance with a frost pot
My all time favorite Soulsborne content creator on my favorite Soulsborne podcast! Hail Saint!
Aquamarine Dagger... The day I discovered the true power of that thing I was a menace for probably about a good 3 weeks straight before keen eyes started catching on better. And even then I love it as a back pocket weapon. lol
I pictured the entire game when saint said, "Sekiro but with a longsword and a battering ram arm".
I pictured NPCs yelling about how they're getting sieged by a single knight, like how they talked about the Blazing Bull in Sekiro.
Damn, I feel called out, I started using the death ritual spear on my character I was making for the DLC, didn't even realize it had been buffed, loved it. Now I'm the guy in the colosseum during united combat that if you ignore me and just gank my partners I will just spam the ash of war.
This podcast went nowhere, but I had so much fun going there.
Currently in dark mode until DLC drops, but this still happened across my feed, thanks for the spoiler-free fix.
Hey. Ive had an idea. So a recurring theme in GRRM works is that magic has a cost. A price. We see it in Elden ring with blood magic, the little animal sacrificed on the thorn staff. Glintstone is supposed to be the life of stars as well. Death hexes and rancor as well. But nothing for golden order. Where do incantations draw their sacrifice? Supposed the mass of bodies in the trailer is a sort of sacrifice to create the drawing of golden order holy magic.
A perfect example of what you're talking about with the fat roll rework is Greatsword in MHW where you basically shoulder charge to armor everything and punish with charge attacks
Its really interesting listening to this after playing the dlc. We did get a casting weapon! And they buffed Malenia's great rune, its what helped me beat the 2nd hardest boss.
That bit about taking a break got me. I had intended to get a few characters up to the DLC entrance and then take the final week before release off of playing.
Yet here I am and all I'm willing to play is Elden RIng.
Loved this whole episode, now I gotta work through your other stuff! Can’t wait for Pt 2 of the Ramblings of Madmen Podcast lol
“We were limited, we were LIMITED, now we’d be UNLIMITED” 😂😂😂
Ratatoskr is already a souls community staple and key figure, great content as always. Saint is an OG too
Dark Souls 1 has the Manus catalyst which is also an axe.
I’ve always thought the series to follow Dark Souls is the Age of Darkness itself… We as players explore what goes bump in the night and what eventually leads to the spark of the first flame
Also, Miyazaki talking about how his other directors are gonna do their thing so he can do his own weird shit reminds me of Miyamoto and his 10 year Pikmin side quest 😂
hey Ratatoskr, im a long time subscriber and i realy enjoyed this podcast.
hearing how hyped you got over Blood Borne cracked me up, as it's the first From Software game i actualy managed to finish so i can relate to wanting more...
i realy enjoy your channel and like your aproach to "content" i originaly started watching your Dark souls lore videos and have grown to love your podcast's where your character comes out more :)
Keep up the good work and i hope you have a good time with the upcoming DLC
OUR LORD AND SAINT BLESSES THE SQUIRREL WITH HIS PRESENCE! TRUELY GREAT WISDOM WILL BE SHARED AS THIS VIDEO IS SUBMITTED INTO THE HOLY SCRIPTURE AS GUDIAS CHAPTER 11; Famous as the follow up holy book to Getius!
Remnant 2 has a neutral backstep with i-frames. If youre fat rolling you belly flop and its slow af but you can master the risky backstep with heavy armor and make it work.
This was just a really enjoyable discussion between two coping idiots that enjoy the games as much as I (a fellow idiot) do.
Every now and then you watch these youtubers and streamers and are like "do they get it?". They get it.
Love you guys. Smooch.
Man, I knew Saint Riot was based, but hearing him talk about how he felt about Sekiro, in particular how it's the only one of these games he's gone to NG+8 in-it's like he reached directly into my head and plucked my exact experiences right out of me! I played Sekiro eight times and it never got old (because I am dogshit and still had plenty of room to grow even after that many cycles lmao). Frankly, the only reason I switched to other games instead of, like, trying a no death run or a no upgrade run or something, is because Elden Ring came out, and after that more and more bangers kept releasing faster than I could play them all.
...That reminds me, I still need to beat DD2. >.>
just think about it like this Rata, remember how much we thought we knew about Elden Ring before it came out. How much we expected to find, how it exceeded the immesurable hype.
I never said Malenia was a bad boss, but i never considered just blocking the start of waterfowl. Not even once, but it's true that i have never managed to fully avoid that opening flurry.
1:23:11 Miyazaki gave the white dragon a moonlight sword then vomited poison into the sunken valley and that was his entire contribution to sekiro.
I would love a baked in heavy dodge alternative, and I would probably balance it around the FP bar, get a special fat dodge that consumesn FP automatically, and turns into a fat roll when you're out of FP.
I would also like an ability like Miriam has in the inverted tower, the ability to teleport midspell cast, either as a reposition or cancel option (but make it only work in a small window of start up frames, like Sekiro)
and you can balance that by making the FP cost HUGE like a flat 50% of whatever your max FP is, so it cant be spammed, maybe add like a ultra rare talisman that cuts the cost to like 33% so you can get a maximum of 2 cancels before needing to drink. it would definitely be powerful, but I think if you makr enough trade offs, like two talisman slots, or a great rune/physic flask slot, I think it would be a pretty fair inclusion.
This is definitely needs a second episode!
idk I find it thematic that both Radhan's and Malenia's great runes kinda suck. The two strongest demigod not needing the help of grace to kick ass
Please bring Saint on again!
In reference to shields, my main character usually rock the giant cannon shield (forget the name? Giants Shield??) and it quite often throws people off in pvp.
I aldo carry my small shield to slam down little heals.
People really underestimate their usefullness.
I feel like Fromsoft is close to doing a "wizardsouls" game. Considering how many interesting spells and spell schools are in Elden Ring, particularly with how viable a melee styled mage is in the game, I feel like there's groundwork for taking a dip into a Bloodborne-like that focuses on spells and wands as the main combat gimmick.
Love the thumbnail, love Saint, loved the podcast
Look, I never preorder anything, almost never. But I preordered both Elden Ring and the Elden Ring dlc. My faith in this company is high.
What if they had different rolls/dashes/jumps that you could equip and change like ‘Ashes Of War’. Then you could swap out different evade options instead of just dodge roll
YES! The Guts greatsword (my fav weapon) is great as a shield. And if you have the stamina and do a guard counter you're almost guaranteed to stance break any normal enemy unless they die. I tend to roll most times to use the thrust attack, but seeing an incoming attack and knowing you won't have the time or space to roll and just pressing block right before it lands, negating like 80% of the damage and then guard countering feels as good as any shield parry I've ever done.
Blocking, guard countering and attacking during enemies "artificial difficulty" delayed attacks to stance break them is what makes ER so much more fun than the DS games, and I get a bit frustrated when people don't get it and restrict themselves to play the game by rolling and waiting for an opening where the boss goes afk after their attack. That's a totally valid play style, but it is in most cases a self restriction that makes the game harder, so don't complain when it's too hard when you're doing it to yourself.
I don't understand how some can say that delayed attacks feel unnatural, but a boss swinging and then standing there because it's "your turn" to attack is WAY more unnatural than Elden Ring's combat
You can use crouch - light attack. It's the same move as a dodge attack on every weapon and doesn't cost extra stamina.
Damn, this guest has some good takes. Great conversation
Hey Rata be careful the DLC Final Boss got leaked and is going around. Great Podcast as always man :)
I searched it up thinking it was fake and then they showed messmer gameplay. It’s real. Wish I hadn’t seen that.
@@godly_potatoe69xd19 Honestly got me even more pumped to play it.
@@budafuka I think everything except the actual final boss looks great, that shit was ass. The animations were weird there was clipping it looked ugly etc. buuut I think it looks like an extremely early build of the real thing, so if that’s true, than the real thing will be a lot better and I’m hoping that’s what it is
@@godly_potatoe69xd19 I'm not really worried about the presentation, I'll judge that on release. But it's the characters involved that got me hype. It means we're actually getting some questions answered.
@@budafuka yeah for real the lore of this would be insane
Love this podcast. A fan of both
I love how you tried to end the podcast like 5 times and he was so excited that it extended the podcast to a feature length film 😅
praying that the chakrams we see on that one enemy are backhand blades with thrown heavies
Saint is the shane gillis of the fromsoft world
I really badly want a From game with Bloodborne combat in either a pirate or cowboy setting. The Old Hunters cathedral ward area and enemies gives me a taste of and makes me crave a Wild West game with revolvers, but then the fishing hamlet comes along and makes me crave a pirate setting with gunpowder pistols and swashbucklers.
Great episode. I enjoy both of your guys content.
Saint mentioning Bethesda in the most well-respected list of devs/publishers made me laugh out loud.
Love the vibe on this one
I think the narrative of Bloodborne is perfect as it is, but after seeing Leyndell my head is full of thoughts of a fully realized open Yahrnam the size of Limgrave…
Aaaah I’m going insane save me ni- I mean save me insight shop
This has made me start huffing Bloodbornium as well. It was the first one that actually drew me in back in college. I rented Dark Souls as a kid and came away thinking 'ree it's simon says BULLSHIT' but Bloodborne really made me get it. I don't agree with hbomber on most things but his take that it teaches you how to play From games with proper aggression by making fun of you for using the shield I very much agree with. After I beat it the hunger for all the rest was awakened and now I've beaten all of them on top of being addicted to any Soulslike. Surge and Mortal Shell and Nioh, I adore the system so much.
So yeah LET'S GET IT BABY BLOODBORNE TWOOOOO
The real reason why aquamarine is a real trick weapon and not rkss, was cause u could do a roll and use the transform button to do a transition attack, same with running attack. I Wish rkss did that, and i hope we get one weapon with that in the dlc
Same here. I haven't fully started a new game because I'm waiting for after the dlc so I can really focus on it
The recent podcast episodes have been peak keep it up gamer
I really do think Fromsoft making a Bloodborne like game is the best situation for all of us. Them making a game with the same relationship as dark souls and demons souls would get it away from sony and wouldnt limit them to what came before.
Rata you’re a god
can't wait for the Great Longsword
Malenia also has an issue with posture, she can sometimes cancel herself out of stagger and go into another move instantly. I don't like waterfowl, being forced to either block, learn tech or bait out the move doesn't sit well with me.
One of the DLC weapons looks like From took lessons from WoLong's Longsword. It's beautiful. That game is so much worse than Sekiro in so many ways, but the combat (and only the combat and the things that feed into it) kinda clowns it. I was literally gonna find a guy to mod in their Longsword moveset into ER from how quickly it became my favorite weapon to fight with in a game like this.
46:33 FINALLY someone talks about that weird dodge in the trailer, I want to know what that was about because it's so small but it stuck out to me so much. I don't think the player got hit unless that enemy just has a bad hitbox, you can see that it doesn't come close to making contact.
Somewhere around 1:25:00 Nioh 1 to Nioh 2 is like DeS to DS1 IMO. I thought Nioh 1 was rough but alright. I played Nioh 2 right afterward and immediately could tell just how much better it was before I'd gotten more than 3 enemies into the first level.
“We cant talk about DLC spoilers so instead we’re going back to Bloodborne COPIUM for half this chat” 😂
Hey man, I like your in screen lay-out, it's simple and it's easy to understand who's talking. How do you do that? I'm starting a podcast with friends and I'm clueless on how to achieve that.
The only reason I want Dark Souls 4 is the fake screenshot where it was "Dark Souls IIII" instead of "Dark Souls IV".
I just liked the way it looked.
No idea what we would do different about the gameplay that would be so fresh and exciting considering we have DS3 and Eldend Ring, but alas.