2 Wars + Fresh Battleship! Ep3 / Ultimate Admiral Dreadnoughts Gameplay

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 49

  • @gmoogway
    @gmoogway Рік тому +5

    When it comes to placing parts you can hold control and you can place parts as you desire rather than on specific mounting points. This allows for greater funnel placement and can allow for some more guns to be placed. You can also rotate turrets with R which can be useful for placing secondaries.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +3

      i did not know that !!! thats going to be a game changer thank you

    • @azirus
      @azirus Рік тому +2

      @@MoisTeaGaming Yes, which means you can place torps on TB on the sides instead of just one in the middle for example.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +3

      @@azirus honestly , that makes a huge difference !

  • @mitchelloates9406
    @mitchelloates9406 Рік тому +7

    Those 9.9 inch guns were only 32 calibers length - short barreled - not exactly what you want for long range accuracy, if that's what you're aiming for with the cage masts.
    Generally, longer barrel length means higher muzzle velocity (ie, better armor penetration), increased range, and better accuracy - at the cost of increased reload time and higher weight for the gun mount.
    You could experiment with a "throwaway" design, and try bumping up the length to at least 35 calibers - possibly even 40 calibers - and then comparing the numbers as regards to range, armor penetration, accuracy, and reload time - to see if it would be worthwhile revising your initial design for longer barrel length on the main guns.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      they are a little short but with the tech i have i can only stick it up to around 2% longer or 4% , They cant hit much atm so not going for super long range, we dont have the tech.
      Playing around with the design thin is going to happen for sure to have a dabble

    • @mitchelloates9406
      @mitchelloates9406 Рік тому +1

      @@MoisTeaGaming Yeah, afterwards I went into the game myself, and found out you could only lengthen them by one caliber - from 32 to 33.
      I was like "Oh wonderful, once again I've stuck my foot in my mouth in public, by not double-checking ahead of time to make sure I knew what I was talking about".
      I guess I'm just too bloody old to learn by this point. 😆😆

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      @@mitchelloates9406 XD your not the only one who wished that was telling me the guns should be longer ...... dont worry about it ;)

  • @mitchelloates9406
    @mitchelloates9406 Рік тому +5

    You asked for Cuba as part of the peace treaty negotiations, but the results screen for the final peace treaty said "no provinces received" - in short, Spain refused to give up any provinces, and just gave you a load of money instead.
    That's not unheard of when you get a one-turn war like that, where the losing side immediately offers to surrender - it's like the game thinks you haven't done enough damage to them to justify getting awarded a major province like Cuba.

    • @TheManofthecross
      @TheManofthecross Рік тому +1

      you have to be at war with them for multiple turns inflicting enough damage to make the steal worth while.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      so basically i really need to make them suffer to get it ... gotcha

    • @OntarioRimrunner
      @OntarioRimrunner Рік тому +2

      Remember Guantanamo is a port in Cuba. You might have received it as its cheap.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +2

      @Jeff Beeler is it 😆 must have overlooked that , I wish you could look around rhe map while choosing these things

    • @azirus
      @azirus Рік тому +1

      Yeah, AI likes to give you only some of what you ask for. I'd say next time ask for couple of cheaper territories to get at least some of those.

  • @peterdavies6660
    @peterdavies6660 Рік тому +2

    Might be worth increasing the length of those 9.9” as well, give them a bit more accuracy.

  • @schotscarface18ssf75
    @schotscarface18ssf75 Рік тому +1

    more for the youtube gods

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      hello schot :)
      you my friend are fantastic ! nice one buddy
      cheers for commenting :)

  • @TheManofthecross
    @TheManofthecross Рік тому +1

    as for the math to get to 100,000 tons get at least one of each class type in the dry dock for designs count (after you get the load out perfected with the tech you have at hand) count how many you need to get to 100,000 tons plus per squadern of just that then divide it the crew command limit for how many you need in each squadren to get that number and more. of course all squadrens are combined arms with all class's and crew size so you need to get the right combo for land invasions. the 1890's start does not give you much to work with unless you get larger hull base sizes to work with.
    also once you get the transport lines up to 200% and get enough cash in always upgrade the naval yards once you get it over 100,000 tons of space to get the tonage up to close a million and more then you can run massive sizes and orders for nations all over.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому

      Tis sounds like a solid plan vincent,
      think im already on the right track then , i have many ships building just to get numbers / tonnage up and iv been constantly getting that shipyard capacity larger and larger :)

    • @TheManofthecross
      @TheManofthecross Рік тому +1

      @@MoisTeaGaming good the more the merrier also in my 1890 start I had sold enough ships to the Dutch as the us so they got bold and launched attacks against Spain and others in Asia in the South Pacific region.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      @@TheManofthecross Nice ! thats a great ally XD

  • @azirus
    @azirus Рік тому +1

    Not sure if you saw but at around 31:55 you could see your 9.9" turret wieghed 470t which was almost the same weight as 11" turret.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      meh , i dont trust those numbers half the time ... if id have switched to the 11 inch gun and plonked it on, it would be over weight

    • @azirus
      @azirus Рік тому +1

      @@MoisTeaGaming do a 10 inch then :p

    • @azirus
      @azirus Рік тому +1

      @@MoisTeaGaming but you're right, that's not the final change in weight, it doesn't count armor for citadel. You could see, that moving the turret changes weight even though you still have the same turret.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      @@azirus mate i cant make 10 inch XD

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      @@azirus ill have a dabble , regardless i stuck the 9s on there simply because they were the makr 2s , which was better than m1 tens

  • @OntarioRimrunner
    @OntarioRimrunner Рік тому +1

    The torpedo cruisers are bow heavy the new tubes should have gone aft.

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +2

      they are but not by nothing too massive, it is 1890s still so wont matter so much. Wanted it in the front so they can charge in, launch, then turn away, hopefully intact, ill take a bit of bow heaviness anyway for that

  • @astrangehumanbeing888
    @astrangehumanbeing888 Рік тому +1

    shooty shooty american gun band bang

  • @ericDaniels-v4k
    @ericDaniels-v4k 12 днів тому +1

    Hi everyone

  • @nathanshoaf9922
    @nathanshoaf9922 Рік тому +2

    Music to loud

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      yea the balance was a bit off on this one z should be fixed for the next one

  • @shreksophone1413
    @shreksophone1413 Рік тому +4

    We want episodes until world domination

    • @shreksophone1413
      @shreksophone1413 Рік тому +1

      Also could you be friend with France and invade him last 👉👈🥺

    • @MoisTeaGaming
      @MoisTeaGaming  Рік тому +1

      Lets see if i can survive first , going to be prodding many country XD