Damn, it looks so great. I didnt even knew Goldsource could support the same weapons, props and even textures of Source engine! May require some modifications to the engine itself to improve framerate, but this is amazing.
Ikr? This is becoming closer and closer to the real thing yet it runs on a 1998 engine. If Goldsource wasnt bottlenecking the PS2 i can easily see HL2 running on the system via pure metal code.
One of the best projects I've seen my friend.
Damn, it looks so great. I didnt even knew Goldsource could support the same weapons, props and even textures of Source engine!
May require some modifications to the engine itself to improve framerate, but this is amazing.
It looks the same as the Half-Life 2 Beta leaked videos
People call me crazy for years. Now i want to gave them a slap on the face.
Yes
Nice job Bro
It's a really great job. Have you tried porting NPC models from HL2? (get graphical bugs if npc have more than 1000 polys)
@@izen5769 yes
I had to decompile some npc models, I made low poly and lowered the texture quality for example (512x512 to 256x256 to 128x128) and config LODS
I've been working on this mod for 1 year, I was able to solve several problems with the mod ...
The mod is under development, bugs may still occur
Finalmente alguém tá tentando fazer ganhamos família
Holyshit
Ikr? This is becoming closer and closer to the real thing yet it runs on a 1998 engine.
If Goldsource wasnt bottlenecking the PS2 i can easily see HL2 running on the system via pure metal code.
vai ta nas feira daqui a pouco esse ai
Well , how did you manage to get pixelated texture? Ps2 version don't support this setting
@@the_troll309 Enable Console and GL_TEXTURE_NEAREST
@@Ez4r3kDoes it affect performance? Because otherwise the game would look much accurate to the OG HL2 with the filter activated.
@sebastiankulche i limited to 30 fps for this
Nem ferrando
is this modded ps2 hl1?
@@randomsaloom7238 Yes