Awsome!!! Thank you so much. I was so amazed by your quick response to my email and uploading this video. This helps me a lot. Always thanks for your great videos!!! Hope you have a wonderful day :)
I'm new to UE and I'm trying to dynamically create audio volumes in C++ but had no success so far. It does not have to be an audio volume, it can be a custom solution. Your videos are helping, thank you.
Awesome Video! just a quick question here. Let's say you have 3 sounds sources, voice, footsteps, and impact. If you wanted to set different send values for each sound sources to reverb submixs that are set in audio volume, how would you do that? Sound sources that have high frequency tend to louder reverbs, so i wanted to reduce only voices reverb sends.
Thanks a lot for the video! Is there any way we can use Audio Volumes to send the reverb to a Metasound? Seems like when applying the effect, it only affects Sound Cues and not Metasounds. Tried to find a setting for it but I can't make it work 😥
Iiinteresting. The setup I have here IS with a MetaSound, and not a soundcue, so it might have to do with the bus you're routing your MetaSound not being connected to your verbs!
Nice video, keep up the good work! What do you do when you have 3 different volumes in play? For example: Volume A is the outdoor reverb Volume B is a warehouse Volume C is an office trailer attached to the warehouse, but the trailer also opens up to the outdoors. So if you are listening in Volume B and play a sound in Volume C. But Volume B is only got listener inside(warehouse verb) and listener outside(outdoors verb) submix sends setup. The sound in Volume C then sends to the Outdoor verb and not the Volume C office verb. How do you get around that?
Very cool video thank you !
Glad you liked it!
Awsome!!! Thank you so much.
I was so amazed by your quick response to my email and uploading this video. This helps me a lot.
Always thanks for your great videos!!! Hope you have a wonderful day :)
Thanks Angie!
I'm new to UE and I'm trying to dynamically create audio volumes in C++ but had no success so far. It does not have to be an audio volume, it can be a custom solution. Your videos are helping, thank you.
Awesome Video! just a quick question here. Let's say you have 3 sounds sources, voice, footsteps, and impact. If you wanted to set different send values for each sound sources to reverb submixs that are set in audio volume, how would you do that? Sound sources that have high frequency tend to louder reverbs, so i wanted to reduce only voices reverb sends.
Thanks a lot for the video! Is there any way we can use Audio Volumes to send the reverb to a Metasound? Seems like when applying the effect, it only affects Sound Cues and not Metasounds. Tried to find a setting for it but I can't make it work 😥
Iiinteresting. The setup I have here IS with a MetaSound, and not a soundcue, so it might have to do with the bus you're routing your MetaSound not being connected to your verbs!
Nice video, keep up the good work! What do you do when you have 3 different volumes in play?
For example:
Volume A is the outdoor reverb
Volume B is a warehouse
Volume C is an office trailer attached to the warehouse, but the trailer also opens up to the outdoors.
So if you are listening in Volume B and play a sound in Volume C.
But Volume B is only got listener inside(warehouse verb) and listener outside(outdoors verb) submix sends setup.
The sound in Volume C then sends to the Outdoor verb and not the Volume C office verb.
How do you get around that?