I feel like this is different from the one on steam that just came out. And I mean this is completely different. These are insanely aggressive with mortar cycle and anti air spam and build all of their superweapons at basically the same time. They all build iron curtains, and then they all build vacuum imploders at the same time. By the time any air gets out - they all have just absolute metric tons of anti air. I have tried so many different strategies but nothing works. It is consistently you have like 7-8 minutes to start taking them out or it's over and the moment you attack them - they all rush you at the same time with iron curtains. Yours build their superweapons so late. Meanwhile they all spam their powers stopping you from doing practically anything. At 10 minutes they all in you. These are so passive compared to the ones I'm getting.
I totally agree, I'm playing them on steam atm and omg, just the nighmare, even the stupid bikes feel op, you get in range, they instantly back off. I play allied and just finished it with 16.29 \o/ I tried gunships, what a weird unit they are, I never played uprising before, just ra3. The ai on the steam one, you build air, they all build a spam of bullfrogs, you go tanks, you meet a wall of anti tank. I had to pull out the double barracks start to get all the points, triple academy, hospital and rigs. Then start power plant and peacekeeper spam, after double ref are up 2 more barracks and an air field for apollos to cover the air role. You need to dodge the soviet toxic bomb just urgh, and then hit red at like 70 ish peacekeepers, and keep them pumping out and running up the straight to join up. I had like 110 at one point. Just no fun at all. Inbetween microing your peacekeeper doomball, gotta keep up the defence off your base as you still get hit by the other 2 all the time. As you still need your base to get something fast enough to kill the water stuff after your done. I'm so happy that I am done with the motherland, it can rot. Good luck people \o/
@@Bubbledragon1 @Legionthecomrade Yeah, tbh this is what has been happening in my playthroughs, I've been failing left and right on this one and even was using FutureTank X-1s, this one is generally a tough cookie to crack. The AI's use of the bikes is extremely infuriating to the degree I need to use Pacifiers FAVs to deny artillery until the V-4s start rolling out and sniping everything. This mission is awful.
AI is set to brutal in this challenge (Double resourses). The longer you wait - the stronger they will spam. You are playing too slow if enemiers overcome you. I've just finished this challenge as Empire. Captured 3 HQ for 3exp units. Send First 4 Tengu and 3 VX to finish Purple from start (3-4 min) and 4VX to kill Green. Prior Production buildings then MCV. in 4-6 minutes Veronica and Moskvin are dead.
If you play with allies, build - Power plant, Refinery x 2, 4 turrets, airfield, barracs, tech up 1 and tech up 2. then build bombers and tanya. use two bombers with tany - in the base in the middle, red one. drop Tanya close to Construction yard, and take out the war factory with the bombers on the way back. then use tanya to take out airfield and barracs, and as many building as possible. if you are lucky you can take them all. if not they cant build more buildings or any units....next take the base to the right. do the same... Then take the base to the left. then clean up all other buildings, that you did not get at first try..
Doing the same, but they come with alot more firepower against me in the beginning then i see in this video. And cant see that difficulty can be different either...
in this scneario you can capture 3 buildings to train your units with rank 3 5:06 damn twinblades 8:04 bombarding base, nice with those bombers, is like hunt siting ducks, nothing can stop them
Yeah, same here. Even if I can keep my base intact, by the time I have finished off Vera, one of the other two schmucks has hit me with the imploders and it becomes a curb party from there...
You are playing to slow. Just take them faster they build enough forces. I was playing Empire and killed Purple and Green almost simultaneously (4 Tengu 3 VX at Veronica and 4 VX Moskvin). Just need some micro not to lose any Unit. AI is set to brutal this mission, its much easier to kill them at start.
Very commendable Comrade General... Winning the Allies-led FutureTech War against the Soviet Warlords of the Motherland, without unleashing the full might of the Allies GDI Forces- in the shadow of the Harbinger Gunships- nor having them unleash the Soviet War Machine in full, in the shadow of the Apocalypse Tanks, V4 Dreadnoughts... And the Kirov Airships... Plus Natasha- the Sniper Commando A pity to both the Cryo Legionnaires, Pacifier FAVs, and Tanya- having sidelined to bench warming duties... But... There is one more challenge you have never managed to surpass- the war that unlocks FutureTech's Next Generation Battletank... #RedAlert3Uprising #CommandersChallenge Commanders Challenge #50: Future Warfare- The FutureTank- X1... Do reconsider- before considering yourself VICTORIOUS on all fronts._
This challenge is driving me nuts! No matter what faction i play as, i always struggle. It’s the mortar cycles and Kirovs that are killing me. Any ideas?
So I play this on Xbox 1 and I'm stuck on the challenge that unlocks Natasha, the three pronged island with all the "abandoned" vehicles. Any help or a video would be greatly appreciated.
Things game is again proof that EA ruins everything it touchs. They should just give full control to Westwood and allow them to re-master RA2, RA2 YR and Dune 2000
I feel like this is different from the one on steam that just came out. And I mean this is completely different. These are insanely aggressive with mortar cycle and anti air spam and build all of their superweapons at basically the same time. They all build iron curtains, and then they all build vacuum imploders at the same time. By the time any air gets out - they all have just absolute metric tons of anti air. I have tried so many different strategies but nothing works. It is consistently you have like 7-8 minutes to start taking them out or it's over and the moment you attack them - they all rush you at the same time with iron curtains. Yours build their superweapons so late.
Meanwhile they all spam their powers stopping you from doing practically anything.
At 10 minutes they all in you. These are so passive compared to the ones I'm getting.
I totally agree, I'm playing them on steam atm and omg, just the nighmare, even the stupid bikes feel op, you get in range, they instantly back off. I play allied and just finished it with 16.29 \o/ I tried gunships, what a weird unit they are, I never played uprising before, just ra3. The ai on the steam one, you build air, they all build a spam of bullfrogs, you go tanks, you meet a wall of anti tank. I had to pull out the double barracks start to get all the points, triple academy, hospital and rigs. Then start power plant and peacekeeper spam, after double ref are up 2 more barracks and an air field for apollos to cover the air role. You need to dodge the soviet toxic bomb just urgh, and then hit red at like 70 ish peacekeepers, and keep them pumping out and running up the straight to join up. I had like 110 at one point. Just no fun at all. Inbetween microing your peacekeeper doomball, gotta keep up the defence off your base as you still get hit by the other 2 all the time. As you still need your base to get something fast enough to kill the water stuff after your done. I'm so happy that I am done with the motherland, it can rot.
Good luck people \o/
@@Bubbledragon1 @Legionthecomrade
Yeah, tbh this is what has been happening in my playthroughs, I've been failing left and right on this one and even was using FutureTank X-1s, this one is generally a tough cookie to crack.
The AI's use of the bikes is extremely infuriating to the degree I need to use Pacifiers FAVs to deny artillery until the V-4s start rolling out and sniping everything. This mission is awful.
AI is set to brutal in this challenge (Double resourses). The longer you wait - the stronger they will spam. You are playing too slow if enemiers overcome you.
I've just finished this challenge as Empire. Captured 3 HQ for 3exp units. Send First 4 Tengu and 3 VX to finish Purple from start (3-4 min) and 4VX to kill Green. Prior Production buildings then MCV. in 4-6 minutes Veronica and Moskvin are dead.
If you play with allies, build - Power plant, Refinery x 2, 4 turrets, airfield, barracs, tech up 1 and tech up 2. then build bombers and tanya. use two bombers with tany - in the base in the middle, red one. drop Tanya close to Construction yard, and take out the war factory with the bombers on the way back. then use tanya to take out airfield and barracs, and as many building as possible. if you are lucky you can take them all. if not they cant build more buildings or any units....next take the base to the right. do the same... Then take the base to the left. then clean up all other buildings, that you did not get at first try..
Doing the same, but they come with alot more firepower against me in the beginning then i see in this video. And cant see that difficulty can be different either...
you did it with tanya and bombers under 15 min in 2024 bro
in this scneario you can capture 3 buildings to train your units with rank 3
5:06 damn twinblades
8:04 bombarding base, nice
with those bombers, is like hunt siting ducks, nothing can stop them
Dear lord...this is for far the hardest one
Ye nahh The Cyrolegionaire are the hardest for me
Thats was pretty cool and amazing man
I try exactly like this tactic, but Oleg and Moskvin come attack my base while I try to finish Vera base.
Maybe the AI difficulty are different.
Yeah, same here. Even if I can keep my base intact, by the time I have finished off Vera, one of the other two schmucks has hit me with the imploders and it becomes a curb party from there...
You are playing to slow. Just take them faster they build enough forces. I was playing Empire and killed Purple and Green almost simultaneously (4 Tengu 3 VX at Veronica and 4 VX Moskvin). Just need some micro not to lose any Unit. AI is set to brutal this mission, its much easier to kill them at start.
Rocket angle strat is viable if u have em just rush em
Very commendable Comrade General...
Winning the Allies-led FutureTech War against the Soviet Warlords of the Motherland, without unleashing the full might of the Allies GDI Forces- in the shadow of the Harbinger Gunships- nor having them unleash the Soviet War Machine in full, in the shadow of the Apocalypse Tanks, V4 Dreadnoughts...
And the Kirov Airships...
Plus Natasha- the Sniper Commando
A pity to both the Cryo Legionnaires, Pacifier FAVs, and Tanya- having sidelined to bench warming duties...
But...
There is one more challenge you have never managed to surpass- the war that unlocks FutureTech's Next Generation Battletank...
#RedAlert3Uprising
#CommandersChallenge
Commanders Challenge #50:
Future Warfare- The FutureTank- X1...
Do reconsider- before considering yourself VICTORIOUS on all fronts._
This challenge is driving me nuts! No matter what faction i play as, i always struggle. It’s the mortar cycles and Kirovs that are killing me. Any ideas?
Watch the one by CrazyOneRA3, it’s under 7 minutes and super easy to do.
just change the harbringer gun type if you attack an infantry
Took me more than 20mins to finish this run... 3 base aint fun when soloing lmao
This makes no sense. This on easy?
So I play this on Xbox 1 and I'm stuck on the challenge that unlocks Natasha, the three pronged island with all the "abandoned" vehicles. Any help or a video would be greatly appreciated.
Try taking abandoned units in a center and immidiatly send them in attack. There is the most powertfull ones: Oni, apocalipce, aphinas...
Haha so funny,,, my enemy stronger...i can't win. So fast make 100000+ unit and attack nonstop... And all unit veteran
Yess me to
I try this 2 ut it cant seem to work like this for me..
you did it with tanya and bombers under 15 min in 2024 bro
Cheap with hospital ez life
Too easy. Extreme difficult y required.
Things game is again proof that EA ruins everything it touchs. They should just give full control to Westwood and allow them to re-master RA2, RA2 YR and Dune 2000
45 minutes ago : )
19 minutes ago :D