@@blitzer25blitz62 I find shooting laser at air unit are kinda wasted though, dunno why not use rocket since giga is originally have built in rocket in sea form, why not instal in sky form as well? :v
Yeah it used to fire in the other axis in uprising but somehow porting the unit to original ra3 bugged the laser. Also the harbinger gunship when ported to ra3 instead of circling around the target it instead do an 8-ball manouver
Allied: "We hired Correllian Engineering to build us a purpose-built battleship." Soviet: "We contacted the Techno Union and their contacts built us this powerful and menacing tank." Empire: "We contacted Cybertron."
After the damage test sequence, me: The Iron Fortress does the highest DPS. Making it a ground unit must be for balance reason, since at least it cant travel over water. Halfway into the video, me: Oh Sh**. This thing can swim? Anyway, it must be really vulnerable when on water. 5 Sec later, me: Speechlessly watching the Iron squid ramming ships.
the soviets designing their super unit: "sir! the allies' and empire's have formidable mobility! theirs can fly! how are we supposed to compete with something like that with the design developed from our good 'ol sickle!" "MAKE THE CRAB A S Q U I D"
So to put this shortly: Zeus Battleship is a lost cousin of the Terran Battle cruiser. Giga Fortress is just a big island fortress that can change into a floating head. Steel Fortress is like a huge Metal Zerg Ravager
You won me over with the Soviet Fortress aquatic mode. Really rounds out and justifies the design. I already liked the cannon effects and carrying-to-landing poses though.
It seems like the Zeus struggles when changing to targets outside of it's range. There seems to be a rather lengthy delay from when the enemy dies and when it moves to the next, which is a shame because it absolutely slays when it gets there.
just like I said, to me Harbringer still lot better in term mobility, usability, and effectiveness. I still dunt understand why Knightvvv choose Kodiak over Harbringer. why not use them both?
@@SutraBlue Right. I always like the units like the zeus and harbinger that can fire as they pass by an area. When you have 4 of them and rip enemies apart in a few seconds is very satisfying.
@@cancersfinalform299 it could actually be interesting if each faction has not only one but two Titan Unit Allied: Kodiak + Harbringer Empire: Giga + Exxecutioner Soviet: Fortress + ??? What best new titan for soviet? Since soviet theme is iron defense, I gues its tank with high defense but...
eh its the red alert serie. mad science has run rampant leading to things like there. to count: -The soviets have weaponized tesla coils (which would be impossible irl, you cant shoot lightning at a target just like that), as well as multiple mgnetic-based technologies -The allies have cryogenic weapons, miniaturizing rays, and flat out time travel devices. -The Empire developped nanotechnology, mechas, transforming units and psionic powers. really, its a setting that doesnt take instead seriously and RUNS on mad science (note that while this happens, the old conscript still only has a good old AK and molotovs). Considering that, nah these dont feel too alien.
So to compare; The Steel Fortress is the most effective against single ground targets thanks to its rate of fire and being a hitscan weapon, though it's more vulnerable since it can't use its cannons or missiles in water, even if it's submersible. And it ironically has the least health. Its anti air missiles have the highest fire rate and can hit clusters of enemies but since they are unguided a player microing their faster units can minimize the damage. The Zeus can deal more damage to groups of ground targets thanks to its spread of shots. It looks like it could use a buff given that it has to stop moving to fire and it tends to overkill on air units with its missiles continuing to hit the space the destroyed target used to occupy. I feel its missiles should work the same way as its cannons and only fire enough to destroy its current target and the rest move onto to a different target, because it doesn't look like it has an advantages against air units compared to the Giga Fortress. Maybe, I don't know if that shield ability compensates. The Giga Fortress can fire at air units while flying now. That looks a bit too powerful. The beam seems to hit them in a line instantly, even with its slow turning this will be instantly killing air to air units from outside their range. The Zeus and the Steel Fortress need some audio tweeking. The Zeus' volume is a little to quiet for me to understand most of its lines and the Steel Fortress is just hard to understand period.
C&C Red Alert 2 Remastered would be awesome, along with Tiberian sun. Its great that they remastered the originals I was born in 1997 so really never got the chance to fall in love with Red Alert but absolutely loved Red Alert 2, Yuris Revenge and Tiberian Sun. Oh and Command and Conquer Generals was so cool to!
The Zeus battleship got alot of potential to be an effective unit, because its damn expensive. That downside gotta have a good one in return and the aegis shield was not enough to compliment it's ability to trade off these problems, when I first used it on brutal AI they found a way to knock these things down. I built 3 and escorted with paladins and apollo, them this things dropped like flies when swarmed by tengus, I used the shield to retreat but it's not very effective. In the end stopped using them instead I used century bombers.
Allies: The harbinger gunship is nice but, I just think it doesn't have enough firepower. I like this assault destroyer, and our airpower is pretty great. Let's put those two together? Soviets: You ever just think our tanks aren't big enough? The sickle is pretty good and the apocalypse tank is fantastic. Anyway we can combine them? Japan: Yo I just did LSD and watched anime for 3 days straight without sleeping and found this drawing I made of a flying head that shoots lasers. It's also a boat.
I think zeus needs to be like a backline troop because its good for anti air, steel fortress is for tanks or late game land troops and navy in water, and giga fortress is for buildings and anti air in the water
Its nice that the requirements for the Giga fortress is based on money rather than ranking up during the game. That way you can get the super weapon in under 5 minutes from start.
I think the Zeus reminds me of the Terran Battle cruiser in StarCraft 2 (5:39) another thing I noticed, the giga shots horizontically Compared to uprising where the giga shots vertically. (6:16) and the giga fortress in its flying form in uprising can't shot air. (8:22) oh yeah, I saw this before. It can swim. (8:41) ouch! That's brutal! (9:18) oh so she can't instantly destroy it, I thinking it's the same with the giga. (9:57) yup.
How about some RA3 mod spotlights? I would like to see the new Corona mod which is being made for like 2 years I think. ( Not a Corona virus joke BTW )
Can you share any links for the game , should it be downloaded form origin or is there any cracked offline version or anything at all, and the mods how can someone get them may I ask , thx in advance
i think the ZEUS shouldn't be classified as a Battleship but a Frigite or a Destroyer due to not having a very punching gun but thats just in my opinion
many satisfying and unsatisfying thing to me for Remix except for their Shogun Cannon ship (yes shogun ship is broken as hell, just spam 10 them is enough to sweep almost all land unit), Empire faction are kinda underpowered now comnpared to other 2 faction. Dunno why they didnt release executioner as well Oh there is new type of unit on remix actually Land unit, Air Unit, and (New) Submerge unit Submerge unit can attack sea unit but cannot be hit by normal land or sea attacker, can only attacked by submerge type as well or tower
But what I love about remix is, the modder is serious doing his job, every additional unit has their own original avatar, icon, effect and animation. Every animation effect is also made as natural as possible too. To me Remix is either 1st or 2nd place side by side with Corona, well I cant say anything since Corona mod has not been released yet. To put simply you can even think either Remix or Corona as Sequel to original work, this show just how promising these two mod is.
@@SutraBlue corona simply takes the cake just by looking at its trailer unit showcase and the fact that they did a whole faction from scratch (also they did minor factions for the existing ones like ra2 but i can't confirm it). Also i love the fact that the ships becomes actual warships with aa defence and anti-missile for each one of them
But yeah for an already existing mod, remix is the best. It manages to nail the chaos of the battlefield and multiplies it by 10 while still making it fun
So the Allies super unit appears to be worst overall. Unless I'm missing something, since it seemed to have lower performance compared to the other two
it got balanced out by making it only accessible once you pick the level 5 protocol for it. So by the time you get the super unit, the enemy also can get their own
Yeessss, I TOTALLY AGREEED Actually its entire faction of empire is underpowered than before. GF protocol need tribute while other faction did not. GF shoot laser vertically which less effective than before GF dmg nerfed (damn) Wave tower atk rate is sh''t since they need charge before shoot, including first shot. (original ver first shot always instantly) Only Rising sun empire have no New unit, most additional unit of Empire is actually already existed in campaign.
Ok time to get way too analytical, this is going to be long. First test Zeus: good against masses of units, worst against single units, has wind up, other comments say it attacks while moving. Giga: good against lined up tougher targets like tank lines, second best at single units, has wind up, needs to stop to attack. Fortress: best against single targets but can do so in rapid succession, does not have wind up. Second and third test have the same results. Fourth test (anti-air) Zeus still falls behind Giga can avoid interceptors by going to ground and bombers by launching, has middling AA ability but can collateral tougher air targets in air mode Fortress continues to be the best by having best damage of the three with rate of fire, damage, and area of effect. All have wind up to attack Fifth test (health) note: by very narrow margins Zeus comes in second ( but is the toughest when using its shield, but the shield is of little use overall) Giga has the most durability Fortress is the least durable Abilities Zeus: Activates a shield to temporarily protect the zeus, situational durability, emergency or spearhead option, with ability becomes the toughest of the three Gig: change modes from naval ship that’s a strong all rounder to ground and hard air target focused air mode, micromanagement options. Fortress: buckles down for increased defense, great for defending or parking in or near enemy bases to siege, useful when surrounded to minimize damage. Has dangerous amphibious mode that has a strong melee that kills everything in the water fast, immune to attack besides torpedoes and support powers while submerged. Conclusion Zeus: needs a buff to be of use, you don’t get an air unit to tank for your army unless your whole army is air, in which case the rest will outrun it. It’s firepower is the least of the three and requires air escort to survive. Steel fortress: RUSSIAN BIAS SO GOOD STALIN MAY CRY.
They just spam unguided rockets at air units and it's very innacurate to the point that you can be across the map minding your own base and the stray rocket would still go across the screen
Seems that the Giga Fortresses' God's Breath Device Cannon, still has problems: In the Normal Mod: The cannon can effectively destroy surface targets that ARE LINED UP IN FRONT of the Giga Fortress, and will align itself in front of the target to destroy it- it cannot Aerial Units though While, on the REMIX Mod: It can SWIPE OUT targets from Side to Side, but cannot fire Frontwards unlike it's Normal Mod Counterpart: HOWEVER- the only time that it will fire frontwards, is when it attacks Aerial Units
So... Zeus: just a stronger Kodiak Giga-Fortress airborne: a flying bodyless head with Death Ray Giga-Fortress in water: a literal star destroyer. Well, it looks like a star. Steel Fortress: Metal Gear Excelsus's little brother. I lost it when SF squashed buildings like bugs. Steel Fortress underwater: This thing swims??? WTF?!! Imma head out!!! Well, I lost it again. Steel Fortress is my favourite unit in RA3.
What I hate in RA3 is how the AI refuses to attack my base unless it has more units than I can comfortably handle by stopping just out of the range of my defences then walking back
Why is it attacking sideways? I remember it can fire it's lazer straight through several target.. and why did you start it on its base form in one test!?
Not really keen on the Allied super unit design. The other two look like their entire respective factions' units and aesthetic rolled into one unit, but the Zeus looks like it's from another game entirely (Starcraft).
Not sure how I feel about the Giga-Fortress being able to attack air units with its beam. It just makes the naval form worse than worthless. In naval form, Tanya can insta-kill it and artillery can target it, and the aerial form seems to have better AA damage that pierces. The naval form is limited to the water while the aerial form has no such limitation to its mobility. It kind of defeats the whole purpose of the Japanese transforming units.
I find it triggering for the Giga fortress to shoot horizontally even when the enemies are lined up vertically
Same, like you think robots are smart and all but guess not.
needed nerf for enabling that laser to attack air units.
Because of Bugged that can't shoot line up due to limited code
@@blitzer25blitz62 I find shooting laser at air unit are kinda wasted though, dunno why not use rocket since giga is originally have built in rocket in sea form, why not instal in sky form as well? :v
Yeah it used to fire in the other axis in uprising but somehow porting the unit to original ra3 bugged the laser. Also the harbinger gunship when ported to ra3 instead of circling around the target it instead do an 8-ball manouver
Engineer: how many un-guided missiles you want?
Soviet: Da.
Абсолютно верно товарищ
xDDD
Another proof of the Soviet Union's backwardness and worthlessness.
@@Leman_RUSSIAN lol somene is salty
@@Leman_RUSSIAN It seems we found your Saltiness
Allied: "We built a starship"
Empire: "We built a giant intimidating energy weapon carrier"
Soviet: *C R A B*
Soviet vs Soviet
CRAB BATTLE !
Soviet Frank: We're crab people now Commander.
Why do I hear CrAb RaVe?
Allied: "We hired Correllian Engineering to build us a purpose-built battleship."
Soviet: "We contacted the Techno Union and their contacts built us this powerful and menacing tank."
Empire: "We contacted Cybertron."
Urgot gaming.
Steel fortress underwater - it's cute squidy!
Steel fortress: Thank you very much! you are the best General.
Rip
@@judicatorhurayth1927 Red Alert 1-2 reference)
Reminds Me About War Of The World Movie
@dezert 54 man, whats name mod that give steel fortress? everyone keep saying remix mod but there i cant find remix mod name in the mod website.
@@WolfZet sorry, idk. Ask author channel.
footmen: don't worry it's a tank unit, it gona take atleast 4 bullet to kill 1 of us
Soviet Iron Fortress: *laugh in vodka*
After the damage test sequence, me: The Iron Fortress does the highest DPS. Making it a ground unit must be for balance reason, since at least it cant travel over water.
Halfway into the video, me: Oh Sh**. This thing can swim? Anyway, it must be really vulnerable when on water.
5 Sec later, me: Speechlessly watching the Iron squid ramming ships.
the soviets designing their super unit:
"sir! the allies' and empire's have formidable mobility! theirs can fly! how are we supposed to compete with something like that with the design developed from our good 'ol sickle!"
"MAKE THE CRAB A S Q U I D"
Well based on what this video shows, it can't use its AA missiles while underwater so it is still more vulnerable in the water.
Well it can't walk up a cliff so the other two still have a mobility advantage.
@@minhducnguyen9276 Soviet Crab: *Jumps*
The Audience: *Speechless*
correction: the biggest downside of not flying is that now the evil cryocopters can get you
For Allies: needs more dakka to kill
For Empire: obliterates one by one
For Soviet: just lobbed heavy HE vodka shells it kills them faster komrade
Because soviets sucks.
@@Leman_RUSSIAN america*
plus soviets are under intimidated
@@Leman_RUSSIAN окуела девка
40k fan?
@@chanmyaezaw DAKKA DAKKA
it was always kinda weird that only that japanese got super units in the original. noice mod
Everybody gangster until the fortress starts swimming
Oh hell na
Imperial is less harmful in map with no water
@@rkadi6540of course! Steel Fortress rules when it comes to waterless maps!
So to put this shortly:
Zeus Battleship is a lost cousin of the Terran Battle cruiser.
Giga Fortress is just a big island fortress that can change into a floating head.
Steel Fortress is like a huge Metal Zerg Ravager
You won me over with the Soviet Fortress aquatic mode. Really rounds out and justifies the design. I already liked the cannon effects and carrying-to-landing poses though.
It seems like the Zeus struggles when changing to targets outside of it's range. There seems to be a rather lengthy delay from when the enemy dies and when it moves to the next, which is a shame because it absolutely slays when it gets there.
just like I said, to me Harbringer still lot better in term mobility, usability, and effectiveness. I still dunt understand why Knightvvv choose Kodiak over Harbringer. why not use them both?
@@SutraBlue Right. I always like the units like the zeus and harbinger that can fire as they pass by an area. When you have 4 of them and rip enemies apart in a few seconds is very satisfying.
@@cancersfinalform299 hmm seems you know the best how to serve the satisfying dishes hehe
@@SutraBlue I am a culinarian after all.
@@cancersfinalform299 it could actually be interesting if each faction has not only one but two Titan Unit
Allied: Kodiak + Harbringer
Empire: Giga + Exxecutioner
Soviet: Fortress + ???
What best new titan for soviet? Since soviet theme is iron defense, I gues its tank with high defense but...
when a game so good that you keep returning to it even after so many years and the community still modding it
It's 2020 already, and I'm still waiting for the Ra3 Remaster
RA3 does not need a remaster. but it is needed for RA2
@@Kamazych I mean, at least Ra3 need a 60FPS patch and a SDK tool for Uprising.
The game looks fire with that grapich , Ra2 really needs remastered and released on steam
I'm waiting for the port on Android this game (but that will never happen's)
@@GHST-vf4qz I'm afraid in that case the 3rd mission for Soviets where you have to destroy Trade Center towers will be banned or redisigned. :(
Other super units : Deep and threating voice
Giga fortress : i am calm
Guys and gals, think about it, all these look like so called "Alien units". I love games that include humans as a highly advanced species as well.
This was made in 2008 if you don't know
eh its the red alert serie. mad science has run rampant leading to things like there. to count:
-The soviets have weaponized tesla coils (which would be impossible irl, you cant shoot lightning at a target just like that), as well as multiple mgnetic-based technologies
-The allies have cryogenic weapons, miniaturizing rays, and flat out time travel devices.
-The Empire developped nanotechnology, mechas, transforming units and psionic powers.
really, its a setting that doesnt take instead seriously and RUNS on mad science (note that while this happens, the old conscript still only has a good old AK and molotovs). Considering that, nah these dont feel too alien.
So to compare;
The Steel Fortress is the most effective against single ground targets thanks to its rate of fire and being a hitscan weapon, though it's more vulnerable since it can't use its cannons or missiles in water, even if it's submersible. And it ironically has the least health.
Its anti air missiles have the highest fire rate and can hit clusters of enemies but since they are unguided a player microing their faster units can minimize the damage.
The Zeus can deal more damage to groups of ground targets thanks to its spread of shots. It looks like it could use a buff given that it has to stop moving to fire and it tends to overkill on air units with its missiles continuing to hit the space the destroyed target used to occupy. I feel its missiles should work the same way as its cannons and only fire enough to destroy its current target and the rest move onto to a different target, because it doesn't look like it has an advantages against air units compared to the Giga Fortress. Maybe, I don't know if that shield ability compensates.
The Giga Fortress can fire at air units while flying now. That looks a bit too powerful. The beam seems to hit them in a line instantly, even with its slow turning this will be instantly killing air to air units from outside their range.
The Zeus and the Steel Fortress need some audio tweeking. The Zeus' volume is a little to quiet for me to understand most of its lines and the Steel Fortress is just hard to understand period.
Is the Zeus basically just a RA3 version of the battle cruiser?
yes and no
@Mr. Hole Except that part
And soviet fortress is just juggernaut with 6 legs
I think Zeus is more like GDI Kodiak.
Agreed
C&C Red Alert 2 Remastered would be awesome, along with Tiberian sun. Its great that they remastered the originals I was born in 1997 so really never got the chance to fall in love with Red Alert but absolutely loved Red Alert 2, Yuris Revenge and Tiberian Sun. Oh and Command and Conquer Generals was so cool to!
I'm pretty amazed at the iron fortress design. Good Job!
The Zeus battleship got alot of potential to be an effective unit, because its damn expensive. That downside gotta have a good one in return and the aegis shield was not enough to compliment it's ability to trade off these problems, when I first used it on brutal AI they found a way to knock these things down. I built 3 and escorted with paladins and apollo, them this things dropped like flies when swarmed by tengus, I used the shield to retreat but it's not very effective. In the end stopped using them instead I used century bombers.
would probably be a good idea to allow the thing to "land" like a tengu unit to avoid the heavy anti-air swarm.
Allies: The harbinger gunship is nice but, I just think it doesn't have enough firepower. I like this assault destroyer, and our airpower is pretty great. Let's put those two together?
Soviets: You ever just think our tanks aren't big enough? The sickle is pretty good and the apocalypse tank is fantastic. Anyway we can combine them?
Japan: Yo I just did LSD and watched anime for 3 days straight without sleeping and found this drawing I made of a flying head that shoots lasers. It's also a boat.
the power of the soviet union 15:29 xd
xDDD
Yeah, glad mod maker gave the Soviets the power and respect they deserve
@@dinocha0s
you are a nice man :v
@@dinocha0s For Mother Russia Comrade )))
For the mother land indeed
These mods are great. Love the explosion effects, have much more "oomph" to them than the default.
I think zeus needs to be like a backline troop because its good for anti air, steel fortress is for tanks or late game land troops and navy in water, and giga fortress is for buildings and anti air in the water
The Zeus is shaped exactly like the 40k space marine landing ship thunderhawk
Its nice that the requirements for the Giga fortress is based on money rather than ranking up during the game. That way you can get the super weapon in under 5 minutes from start.
I think the Zeus reminds me of the Terran Battle cruiser in StarCraft 2
(5:39) another thing I noticed, the giga shots horizontically Compared to uprising where the giga shots vertically.
(6:16) and the giga fortress in its flying form in uprising can't shot air.
(8:22) oh yeah, I saw this before. It can swim.
(8:41) ouch! That's brutal!
(9:18) oh so she can't instantly destroy it, I thinking it's the same with the giga.
(9:57) yup.
Yuriko deals percent based damage so it takes the same amount if time to kill every unit regardless how much hp they have
@@sufferfr0mlag506 I know i'm just surprise that it didn't got destroyed instantly
@@theunidentifiedchangeling9451 lol like those 3 units broke that system
@@sufferfr0mlag506 definitly.
giga use perching in 2 shot by twin
How about some RA3 mod spotlights? I would like to see the new Corona mod which is being made for like 2 years I think. ( Not a Corona virus joke BTW )
the corona mod still in developing i think. i also eager to see the release
@@mahsiseua Just from the gameplay that was showed and new models, I would say it's one of the best mods out there.
Can you share any links for the game , should it be downloaded form origin or is there any cracked offline version or anything at all, and the mods how can someone get them may I ask , thx in advance
@@theskirmisher4694 Get in on steam for a good price or G2A. As for the mods, just head to moddb and search the game and you're done.
@@whitewolfgod7013 thx man nostalgia hit me hard form this quarantine, i even downloaded generals and destroyed the hek out of it , thx again man 👍
I thought the Soviet's power is to drop it from orbit lol. Turns out just a twinblade holding on for dear life carrying a CRAB
lol true
Немного не корректно проведён опыт на устойчивость к урону, а именно, советскую крепость надо тестировать в 2 режимах: когда шагает и когда окопалась.
Soviet crab is overpowered nice
i think the ZEUS shouldn't be classified as a Battleship but a Frigite or a Destroyer due to not having a very punching gun but thats just in my opinion
Giga fortress is the best, he is the only unit that took down the whole base solo (besides few tengus), and without abilities
Kirov reporting: i already destroy all base while you 3 building.
@@trololoev shame it only took 5 tengus to shut you down commrad
@@kamikazeyolo7019 what if there are too many kirovs? also, giga can be easily shot down as well.
put gigafortress close to nanobots when building, it will increase hp pool.
Allies : The ship I called : Star Destroyer
Mods are something new. But cool like👍
0:41 Battle cruiser opperational.
many satisfying and unsatisfying thing to me for Remix
except for their Shogun Cannon ship (yes shogun ship is broken as hell, just spam 10 them is enough to sweep almost all land unit), Empire faction are kinda underpowered now comnpared to other 2 faction. Dunno why they didnt release executioner as well
Oh there is new type of unit on remix actually
Land unit, Air Unit, and (New) Submerge unit
Submerge unit can attack sea unit but cannot be hit by normal land or sea attacker, can only attacked by submerge type as well or tower
But what I love about remix is, the modder is serious doing his job, every additional unit has their own original avatar, icon, effect and animation. Every animation effect is also made as natural as possible too. To me Remix is either 1st or 2nd place side by side with Corona, well I cant say anything since Corona mod has not been released yet.
To put simply you can even think either Remix or Corona as Sequel to original work, this show just how promising these two mod is.
@@SutraBlue corona simply takes the cake just by looking at its trailer unit showcase and the fact that they did a whole faction from scratch (also they did minor factions for the existing ones like ra2 but i can't confirm it).
Also i love the fact that the ships becomes actual warships with aa defence and anti-missile for each one of them
But yeah for an already existing mod, remix is the best. It manages to nail the chaos of the battlefield and multiplies it by 10 while still making it fun
@@piscessoedroen true indeed
Giga fortress = Gary, Stetman’s bff
Steel fortress = Stukov siege tank
Zeus = Hyperion
Super strong units
you're also here huh.
I thought the allied battleship look like a starcraft 2 battleship
Minotaur Battlecruiser to be exact.
Me too from you tell
That was based on the Kodiak from tiberium wars 4
Ah ra3 really have great mod i used to play uprising from Time to Time it was Nice althougth those giga Fortress in the air were a bit annoying.
agreed, its actually so unneeded, I prefer rocket barrage for anti air even as sky form, really.
Why are the explosions in this game so damn satisfying lol 😆
Steel fortress is a Nightmare
"Soviet power supreme"
RA2 Apocalypse tank
ah, a man of culture
There is no soviet power, they sucks always, especially in this mod.
@@Leman_RUSSIAN the soviet are the best country in the game and you say they are the worst
@@GHST-vf4qz because they ARE worst.
апоколЯпсис
How Love it this Big War Machines my friends. I Love it this Mod. Thanks.
Nice crab. While Zeus and Cuperfortress are totally boring Soviet crabbie is the case when you see a unit and it's so cool that want to play the game.
So the Allies super unit appears to be worst overall. Unless I'm missing something, since it seemed to have lower performance compared to the other two
Harbinger gunship is better lol
This game is my absolute favourite game! Top strategy game that will never be surpassed
well in the Allies super units looks weak because it has low damage sometimes it takes too much time to reload its bullet.
Now that big ship lookin like the starcraft wings of liberity battle cruiser
Remix is The Best Mod
good job
and fortunately the author still actively improving it and recently he has new project coming up :)
hail Knightvvv
01:52
The Scary Thing its Only 9000$
It's not over 9000!!!
anyone have it already they are all 9000$
In Soviet Russia scary things sells for free, comrade
@@helugon4016 все во имя партии
it got balanced out by making it only accessible once you pick the level 5 protocol for it. So by the time you get the super unit, the enemy also can get their own
I love it how Yuriko can't just rip the Zeus out of the sky.
I feel the Giga fortress is weaker than the original one.
Yeessss, I TOTALLY AGREEED
Actually its entire faction of empire is underpowered than before.
GF protocol need tribute while other faction did not.
GF shoot laser vertically which less effective than before
GF dmg nerfed (damn)
Wave tower atk rate is sh''t since they need charge before shoot, including first shot. (original ver first shot always instantly)
Only Rising sun empire have no New unit, most additional unit of Empire is actually already existed in campaign.
@HEARTLESS ANGEL 666 yeah indeed yare yare daze
@HEARTLESS ANGEL 666 it really is, all they needed to do was to throw more gundam into the mix and people would still love it
Notification: No bear was UNHARMED during the making of this video.🐻🐻🐻
9:11 "They underestimate my power"
9 minutes of testing, lady. I sure how weak it's the zeus fortress.
Ok time to get way too analytical, this is going to be long.
First test
Zeus: good against masses of units, worst against single units, has wind up, other comments say it attacks while moving.
Giga: good against lined up tougher targets like tank lines, second best at single units, has wind up, needs to stop to attack.
Fortress: best against single targets but can do so in rapid succession, does not have wind up.
Second and third test have the same results.
Fourth test (anti-air)
Zeus still falls behind
Giga can avoid interceptors by going to ground and bombers by launching, has middling AA ability but can collateral tougher air targets in air mode
Fortress continues to be the best by having best damage of the three with rate of fire, damage, and area of effect. All have wind up to attack
Fifth test (health) note: by very narrow margins
Zeus comes in second ( but is the toughest when using its shield, but the shield is of little use overall)
Giga has the most durability
Fortress is the least durable
Abilities
Zeus: Activates a shield to temporarily protect the zeus, situational durability, emergency or spearhead option, with ability becomes the toughest of the three
Gig: change modes from naval ship that’s a strong all rounder to ground and hard air target focused air mode, micromanagement options.
Fortress: buckles down for increased defense, great for defending or parking in or near enemy bases to siege, useful when surrounded to minimize damage. Has dangerous amphibious mode that has a strong melee that kills everything in the water fast, immune to attack besides torpedoes and support powers while submerged.
Conclusion
Zeus: needs a buff to be of use, you don’t get an air unit to tank for your army unless your whole army is air, in which case the rest will outrun it. It’s firepower is the least of the three and requires air escort to survive.
Steel fortress: RUSSIAN BIAS SO GOOD STALIN MAY CRY.
Zeus looks like Loki from StarCraft 2 XD
I think it would be so much cooler if the Steel Fortress orbital dropped instead of being carried by a transport.
Brilliant!
Giga can still do most damage tho, if you micro manage him like 👆. You don't attack the target, but the location with the most targets surrounding it.
The voice of Steel Fortress creepy as hell.
Dude really the original game... all the mods... And the allies are still stupidly op...
When you guys realize.
Alliance zues battle ship is from.
Command and conquer 4
That Big boys!
Cool video, 3:45 and what kind of music is playing
tbh the Zeus looks like the Alexandria-class from mobile suit gundam
Better water physics than Cyberpunk 2077
I like the Steel Fortress old voice lines than newer one. i really missed the moment of it :(
6:03 so the soviet one miss frequently. What happen about that? does the missed missile explode when reaching some range limit???
It’s more of a rocket than missile. It doesn’t follow the target
They just spam unguided rockets at air units and it's very innacurate to the point that you can be across the map minding your own base and the stray rocket would still go across the screen
I miss red alert, I wish we had a 4th game
I miss seeing supermodels act as commandos
I like 15:27
Zeus would be more effective but he is like the lowest speed unit in this mod
Didn’t know Allied got Battle Cruiser and Soviet got Crab Tank lol. Imma play the game again😂
Red alert is very satisfying game for me😍
Seems that the Giga Fortresses' God's Breath Device Cannon, still has problems:
In the Normal Mod:
The cannon can effectively destroy surface targets that ARE LINED UP IN FRONT of the Giga Fortress, and will align itself in front of the target to destroy it- it cannot Aerial Units though
While, on the REMIX Mod:
It can SWIPE OUT targets from Side to Side, but cannot fire Frontwards unlike it's Normal Mod Counterpart: HOWEVER- the only time that it will fire frontwards, is when it attacks Aerial Units
Are you going to do different mod units from different RA3 mods? Also, do you think you`ll ever do this series for Tiberium Wars?
Yes, Tiberium Wars! Want to see this too :D
Zeus is so similar to GDI kodiak from Tiberian Twilight
Yes doc in previous version... It is The Kodiak
3:13 what music?
Soviet army!!TOP!!!!!!
No, they still sucks.
@@Leman_RUSSIAN depends on how u play it though
Personally I think USA is ways to fragile
So...
Zeus: just a stronger Kodiak
Giga-Fortress airborne: a flying bodyless head with Death Ray
Giga-Fortress in water: a literal star destroyer. Well, it looks like a star.
Steel Fortress: Metal Gear Excelsus's little brother. I lost it when SF squashed buildings like bugs.
Steel Fortress underwater: This thing swims??? WTF?!! Imma head out!!! Well, I lost it again. Steel Fortress is my favourite unit in RA3.
the most scary is when steel fortres becomes REAL fortress
That shit is Supreme Commander level
Awwh i thought the allied one was a floating super carrier with cannons
Well they use the harbinger cannons
but with less damage, harbinger still good compare to him
What I hate in RA3 is how the AI refuses to attack my base unless it has more units than I can comfortably handle by stopping just out of the range of my defences then walking back
Play burtal AI then and then they will attack you everytime
"UNNNN BHREKHABULLLLL!!!!!!!"
I very very love water detail and effect in this game
Well the Zeus seems only threatening when the AI use it against you.
Mig spam seems to hardcounter the zeus. And you can't not migspam againts allied especially majority of Remix's matches starting money is over 100k
>steel fortress is Cyroblasted
>too slow to move out
>gets one shot by a peacekeeper
laughing Allied commanders
It is the best comment under this video! Fuck the soviets!
The Allied Battleship's more like a fucking Battlecruiser from SC.
Pretty good.
No but we all know that Tanya is over 9000 anyway
im the Shellshockers guy
2:00 HOLY CARP LEANDOES FROM CONTRA 009 REFERNCE HAHAHA I GEt THE FUNNI REFERNCE
wait why do i hear people outside my hous_
Why is it attacking sideways? I remember it can fire it's lazer straight through several target.. and why did you start it on its base form in one test!?
The only reason why Spiders cant fly in the first place.
Not really keen on the Allied super unit design. The other two look like their entire respective factions' units and aesthetic rolled into one unit, but the Zeus looks like it's from another game entirely (Starcraft).
Not sure how I feel about the Giga-Fortress being able to attack air units with its beam. It just makes the naval form worse than worthless. In naval form, Tanya can insta-kill it and artillery can target it, and the aerial form seems to have better AA damage that pierces. The naval form is limited to the water while the aerial form has no such limitation to its mobility. It kind of defeats the whole purpose of the Japanese transforming units.
One looks like a Kodiak from GDI and the other like a jougunaoght
Please do one for the science mod
Their is 5 super units for 5 factions
Steel fortress look cool 🙂