Make an epic space scene in --Blender 2.9--
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- Опубліковано 19 сер 2024
- -------Blender 3.0+ NEW GEO-NODES scattering technique: • Scatter objects with n...
In this tutorial I'll show you how to make this beautiful planet render with space debris using a simple planet texture, geometry nodes, procedural materials, composition, scene tricks and more.
See the How To Make Planet in Blender here • How to make planets in...
Rock Generator add-on github.com/ver...
Send your renders to Daniel@Danielgrovephoto.com for a possible feature or follow up video!
00:29 Setup
05:50 Geometry nodes for asteroid ring
10:37 Procedural stars
13:18 Planet with texture
14:10 Atmosphere with volume shader
16:02 Space procedural haze layers
27:21 Procedural asteroid texture
29:11 Composition tips
33:43 Compositing
This. This is god tier tutorial content. Audibly saying the keys you are pressing. Sensational.
Thank you! I love my fake haze / atmosphere trick haha. It was exactly what I was trying to achieve but didn't know how at first. And I appreciate that. Blender is heavy on keyboard shortcuts so I'm trying to help drill them in to your head when I teach. There's no escaping it!
All goes well until 6:38 as unfortunately I am using a later version of blender, 3.1, which doesn't have the attribute randomize node.
I don't have it either😔😔.
Unfortunately they changed those nodes soon after this awesome video was made! Check out my more recent tutorial for new scatter methods.
ua-cam.com/video/nNxd2TpIBMU/v-deo.html
@@ayodeleodupe780 New node tutorial: ua-cam.com/video/nNxd2TpIBMU/v-deo.html
@@DanielGrovePhoto 👍
It's about dang time you got back to Blender, Dan! Happy to see this vid. My favorite art subject as you well know.
Haha well I've been Blending alright! But also busy with photo and video jobs so no tutorials since the perspective one.
Seriously, man, fantastic tutorial. I WISH more tutorials were this streamlined and concise. Thank you man, keep it up
There's plenty more in my blender playlist! But beware the geonode scattering has changed in 3.0+ I have videos on that.
I managed to get the rock randomization with the Geo-Node link in the description and some creative luck. The apply Scale also got me, it was looking clumpy before that, and then bammm asteroids everywhere to scale.
Holy crap, this is a good video. When I'm a rich and famous space artist, I'll be sure to mention you.
Haha thanks. Be sure to check out my others they are gems too! Just posted one last night for the asset manager
Nice! I recommend using 4D in the Voronoi noise for the starfield.
You can also mix the color output of the node with the ColorRamp, using a MixRGB node in multiply (for example), to get colored dots.
Nicely done.. ps, subdivide + fractal = mindblown
Yeah that's a cool little trick I learned early on by just looking at the tool options down there. Great for organic shapes and randomization. And in this case a scatter point cloud useful for instances, particles, hair, and geonodes
That opening shot was just stunning! and watching your workflow is so very interesting. Big THANK YOU :)
Thank you! One of my favorite renders so far. There's still a lot of work that can be done to make it extra cinematic I haven't done yet like some fractured ice, sprays of fine dust, a spaceship, and lens flares. Oh and also music of course!
Yep, Cinematics is why I got in to 3D many years ago. Now after 600 videos on my channel (mainly done with Iclone) I want to start doing what I wanted to do originally artistic cinematic scenes. Now that rendering speeds are better than ever (thats why I got in to Iclone) I can see myself finally using Iclone or Blender to make more cinematic animations. I wish I had more of an artistic creative touch like you do though :)
@@3DGraphicsFun Cool! I suggest buying K Cycles X for 3.0 alpha it is 3-5 time sfaster than 2.93 on my system (2080) which means I can push myself even farther and get results and animations quicker. As for creativity it helps to be a photographer and videographer, I also consume a lot of scifi so lots of ideas and visuals bounce around my head a lot.
I read up on everything. Been following Cycles X and 3 to 5 times faster is pretty darn amazing! I took photography in high school and miss my old rollieflex twin lense reflex and I sure love working with lots of depth of field in my 3D work. Epic sci fi scenes are just so awesome I watch all I can. I have done a bunch on my channel but mainly silly fun stuff. Time for me to really get serious about Cinematic Sci Fi ....if I dont get distracted haha :) 😊
The shot is super cool man! You the genius❤️
Fun idea: Use value, isViewport, and some math and boolean logic nodes to change the density. Lower viewport density, and then higher density for actual renders! All automatic!
Oh yeah good idea
Many Thanks, you're Awesome, Daniel! 🙏🏾
Why thank you!
Hey Daniel great vid, the alpha modes for cycles is under viewport then settings, instead of just settings which is where it was pre eevee days.
Oh thank you! I wonder when that was added there, I had no idea. Hopefully it fixes this annoying eevee switching situation.
Thanks for making this l found it really helpful!
Thanks! The scattering nodes changed with Blender 3.0. I have a newer tutorial on that.
Thank you soo much
Too cool. Thank you
Thanks. But for the geometry nodes be sure to watch my new geonodes tutorial as Blende 3.0 changed some things.
спасибо за этот гайд
Unfortunately it seems that using geometry nodes was a bad call for this tutorial as Blender has since updated and removed the two key features that your tutorial relies on. It was very promising until about 6 and a half minutes in, at which point the tutorial became unfollowable. I've been through all of the settings and nodes and none of them perform as "Attribute Randomize" or "Point Instance". It's a real shame, this would be a great tutorial otherwise.
Well that stinks! Thanks for the heads up. I wonder why they removed that node it seemed pretty fundamental. There's got to be an equivalent method.
@@DanielGrovePhoto I spent around 3 hours last night trying to find a workaround to no avail. Then again, I have no idea how to use blender these days, I haven't used it in years
@@ryanleawood I opened a project I've been working on that uses this same object dispersion technique and it works fine in the latest 3.0 version however the point distribute, attribute randomize, and point instance nodes have an exclamation warning on them, the tool tip says "Legacy nodes will be removed before Blender 4.0" odd indeed.
@@ryanleawood hey man u can download older versions of blender and add the nodes, save it. then get back to blender 3.0 nd fire up the project =) (Thats how i did it)
I figured it out! Will be making a video soon on it.
Finished it, it's a bit different, I don't think it's as good, but thanks a lot taught me a lot. Is there a tutorial on how to animate it?
How do you attach the asteroids to the distribute points on faces node in Blender 3.1? Just checked all point nodes and none have the option to add the collection of asteroids for distribution on the ring. Really want to like Blender 3.1 but it seems they are stepping backwards with it's ease of use. Your time is appreciated in making these tutorials but I am finding they become irrelevant when Blender comes out with a new version. A pro tip would be to have the user manual explain what new nodes have replaced older nodes to help users transition to newer builds.
New nodes tutorial ua-cam.com/video/nNxd2TpIBMU/v-deo.html
Hi Daniel!! Ben a while mate!! Love this vid... just learned about the fractal setting in the subdivide!! Cheers mate!!
I discovered that fractal thing way early on in Blender use just out of curiosity. There's not much use for it (unless you subdivide further later on to smooth it out) but in this case it's perfect! Sometimes you just have to mess stuff up!
@@DanielGrovePhoto Hey Daniel, I added a third Attribute Randomize node and set that one to rotation. I then added a #frame driver in the min value field in order to make the "asteroids" move in a circular motion. One thing though, is there a way to have the entire ring rotate as well using geo nodes?
@@dannybouchard4140 I'd just use the frame trick on the actual mesh Z axis. No need for geonodes there. Great tip for the slow rock rotation for animations. I did that for my manually placed foreground rocks.
@@DanielGrovePhoto Cool, I will. Cheers!
@@DanielGrovePhoto OK cool, did it the old fashion way with keyframes. Cheers Dan!
I'm completely new to blender and I hopped on to this video to try some stuff out but there're so many tools that doesn't exist on the newer version of blender and I gave up at geometry node thanks for the video tho
Thanks for watching but I wouldn't suggest this to a brand new blender user. And so far the only thing that has changed to my knowledge is the distribute node which I cover in a future video on scattering for 3.0. Check out my other, simpler videos so you can learn the basics first.
@@DanielGrovePhoto Which video is that, please.
Appreciate the tutorial- unfortunately it is hard to follow as Blender seems to have changed the node names you are using. For example -Distribute points and Attribute randomize are not to be found in Blender 3.1 and the nodes that have similar names have different options than the ones you use.
do you know their names?
I ws so stoked to use this, then got the to geo node bit and was like "...oh this is blender
Not sure if you figured it out, but I used a pair of Random Value nodes and plugged those into the Instance On Points node (which replaces the Point Instance node here). Seems to match what's on the video so far.
I'm just finished that part of the video so not sure if there are other breaking changes here (I'm currently on 3.3)
cool
I've been putting something together between this and the newer tutorial and I think I have most of it working. A couple of questions though... how do I rotate my asteroids and why is my emissive atmosphere cube shaped (I set it to spherical)? Anyway... this is a very cool tutorial! I learned a lot from it so thank you!
Eevee or cycles?
@@DanielGrovePhoto Eevee and Blender 3.0...
Instead of switching to eevee every time, you can go to material properties > Viewport display > settings
Oh! That's where it is!? Ahh
Hi, I've gotten to the portion of the video where I've tried to replicate the planet atmosphere material onto the planet atmosphere object, but it doesn't show up in cycles or eevee respectively. The nodes are definitely setup correctly and scratching my head on this one. Apart from that I've found this video super informative, thanks for the tutorial ^^
The volume shader part or the clouds part? If it's the volume shader make sure it's not plugged in to surface but to volume (green). I've made this mistake many times
@@DanielGrovePhoto nope, it's plugged into volume correctly, I have no idea why it's not working, the one thing of note is my scene is working with a much larger scale but I have applied scale and nothings worked not sure what to do.
@@zeth1331 ever figure this out? I saw some comments stating that they've changed node names around in newer version. That node system looks very interesting, but I'm sure its frustrating if that happens often.
Thanks for the tuto! Here, you have created a video from scratch but what I were to create one from an existing sky object like a galaxy or nebula?
You mean a flat image? You want to turn at in to a 3D environment?
@@DanielGrovePhotoindeed. Let's say I pick a 2D image of an existing galaxy. Would it be possible to render it 3D and then animate it? (yes, asking a lot!)
Quick answer: no. Long answer - there are methods to making galaxy like renders and if you get proficient at it you may be able to make them in 3D using images as reference. Galaxy creation methods may include particles, geometry nodes, and volumetrics. I'd watch a bunch of galaxy making tutorials and find a method that works for your style and system specs.@@kenoh818
@@DanielGrovePhoto thank you! I will try to find these tutorials.
my asteroid's shadow can be seen on the front haze, how can i disable it
I think the asteroids should rotate! It looks so rigid..
Agreed. In my official render I made the main foreground ones rotate slowly using #frame*. 01 in rotation X or something similar. Easy and effective
pitty that tutorial is old, Blender doesent have a randomize(
Yeah blender 3.1 I think changed the geo ndoed right after I posted this video! Arrgg! I made a few new ones since then ua-cam.com/video/nNxd2TpIBMU/v-deo.htmlsi=da6qQCAVNtp6IGoc
Blender is amazing for what it is, doesnt cinema 4d cost?
Yes it does. Many studios and artists are moving from maya and C4D to Blender. Can you imagine the budget savings they are getting with that?
How to add no randomized Geometry Nodes Attribute in blender 3.1.2
3.0 gave us new geo nodes. Watch my newer tutorial. ua-cam.com/video/nNxd2TpIBMU/v-deo.html
The attribute randomizer node doesn't exist and it spent hours tryna figure out a replacement 😭 but I'll get it done, can you make a new tutorial, perhaps a different space scene! Thanks so much!
I did! Look for the object scatter 3.0 tutorial.
@@DanielGrovePhoto Thank you, that really helped me understand the nodes and I was able to move pass this step!
I am unable to find attribute randomise
After this video was made blender 3.0 changed their geometry nodes. I have a new video that shows the scatter node setup.
hmm, lots of stuff isn't the same in 4+ it seems. I really had to search for a lot of the stuff, still can't find attribute randomize.
Yeah they changed it soon after this video released! I have a newer video on scattering it's in my blender Playlist.
@@DanielGrovePhoto ok so just look for scattering? Thanks. Yeah it doesn't work the way it is in this video at all I'm stuck on that part right now.
scatter objects in 3.0?
@@DanielGrovePhoto hmm that uses scatter points on faces....so should I make another ring and scatter them on that?
@@maddercat ua-cam.com/video/nNxd2TpIBMU/v-deo.htmlsi=z2AWi5RKiirWYEfG
hi again, how can I export a video in plender? I try to render but its only a image. I made the camera move and I dont know how to export as a video
That's just a Mix node in the compositor. it's like the Mix RGB node but when you select a blend mode like "add" the title of the node changes to that mode which is kind of odd but helpful I guess. Press spacebar of F3 for the search feature and type in mix
how to open rule of third?
Not sure if blender has a way to do this but you can make or download a rule of thirds image (transparent background) and load it as a background image in your active camera settings. Set it to foreground. Will only work when in camera view (numpad 0)
where is the Rock generator?
Look in the addons section in Blender it may already be in there just disabled. If not www.dropbox.com/s/c2d9sgq9n0xyg3z/add_mesh_rocks.zip
Why is my material of my planet not rendering with everything else?
Could be a number of things. Does the texture show up in material preview mode in the 3d viewport? Are you in cycles or eevee? Have you checked your nodes? Have you checked that the planets render switch (camera icon in the Outliner) is turned on?
How do i make the planet not shiny
Turn up roughness and or down specular
@@DanielGrovePhoto thank ya. This really helped me get my new game started. Appreciate it
how to chose subdevide?
9.25 sec
@@MrL_5322 in Edit mode select faces (A for all) and press F3 or for me spacebar to bring up the search feature. Time in subdivide and there it is. There are at least 2 other ways to get to subdivide as well including a keyboard shortcut I don't know and from the menu.
@@DanielGrovePhoto ok thank you :)
what is yur blender version?
I'm using K Cycles X 3.0 alpha it's 3-5 times faster in renders than 2.93!
In 3.0 beta there is no point distribute in geometry nodes
@@MrL_5322 I don't have attribute randomize either
Very interest but not applicable in 3.3.1 All geometric node was changed and this tutorial can not be used.
I have an updated tutorial for the changes. It's in my blender Playlist.
Yet another brilliant tutorial that can''t be followed with the hair pullingly frustratin Blender 4.2... This version is just horrid. Thanks though! Great job!
Dang you Blender! I'll do a new soon. Shortly after this video went out and blew up they changed the scatter notes with 3.0! I was so annoyed.
@@DanielGrovePhoto I don't get why there is such a push from the devs to ensure everything but stability. Everytime I turn around and brush me teeth, a new version of Blender has been released! xD Looking forward to the next installment, then;) Keep it up!