I just wanna say Tem that I love the new outtros you're doing! The pre-recorded one was ok, but after a while it got easy to just skip it. I like the insights and info you spill now, makes us all feel like we're playing with you and not just watching. Thank you for the change!
I appreciate the help with the zombies over there.. I had to help you back. sorry for scratching your car with my blade.. I have a twitch on my wrist since the start of the apocalypse.. lol
The military truck and striker both have the same amount of storage. The warthog and humvees have military wheels. As for the ammo, there are two recipes for AP ammo, top one uses a regular round, bottom uses resources. If you compare them you will notice both cost the same amount of resources. Use the top one for turning ammo you collect into AP then use the bottom one to craft the rest. You will probably want two workbenches eventually.
The military vehicles have more armour I'm on day 70 and have had my vehicle since day 10 and its only taken like 900 hp of damage - and thats with me crashing into barriers, zombies and animals. The military Jeep has 16.5k initial hp. So, I'm impressed with it. Also managed to find a reserve fuel tank and super charger in a couple of the air drops.
I was watching and waiting for the wheelchair but it didn't show on the first montage. I was thinking that damn Scorp721 bamboozled me! Then the second montage came through.
I'd highly suggest making a massive farm focusing purely on Red tea (I forgot the name of the plant) and Aloe production, because in Burnt biome with rads and tainted everywhere, consumption of healing items goes through the roof, even with tier 5 heavy armor and Pain Tolerance. Also maxing out Physican is extremely helpful.
@@GunsNerdsandSteel Once you have done the technogeek, go into sous-chief you can get additonal crops when you pick them up - I have greenfingers level 3 and have now go into sous-chief from technogeek and get 5 picks of crops and plants now
Great video, again :) Thanks for your work, i always look forward new episode like child for Xmass :D Btw for AP/HP bullets, you dont have to craft normal first - there is option to either change your existing ammo to other or you can craft special right away
For the ammo you have 2 options in the workbench upgrading basic ammo or craft the HP and/or AP and there is another bench that use the raw materials (Briston provides the special quest at a certain level)
Phew, NICE new ride there Tem! I don't blame the thing for having a bit of an awkward turn radius, it's huge! Man can you carry a lot of stuff in there. I also like its robust BEEEP. Very well done.
much love huge fan been watching for years and playing my self never tryed on pc but now i have a pc i hope it goes well for my self, played mostly on ps4 and xbox one
@@GunsNerdsandSteel The custom map is quite good. I'm currently at a level where I'm trying to build in the wasteland area and explore "the Crater" zone.
...maybe the green lock in your skill screen (18:36) indicates, that you COULD activate the skill (because you fullfill the requirements). That would also explain, why there are sometimes more green locks... ;)
That one is green because the mod you can lvl up to 8 / 4 with books and the las one reuqieres the mod, also once you have all of the intelect mods you can create 1 that has all the attribute bennefits and also once you have 1 for all the attributes you get 1 that mix up all together so 1 mod "to rule them all"
METAL TABLES are worth quite a bit, I think like 77 bucks for me and are abundant everywhere, especially those office buildings. That's a lot of money. Also glad you finally checked out the AP ammo, there's 2 recipes, the other one makes them from scratch so you can skip the normal 7.62 and go straight to AP. I never had to craft casings cause I started using AP early, which saves a TON of ammo. At your stage I was rolling around with 2 stacks easily.
No worries 51:40. People lowering their standards to settle for me is the story of my dating life. Oh the adventures we are going to go on... Tem and I traipsing across the devastated landscape. Absolutely nothing untoward could be in my future. No, I do NOT want to know what happened to the guy who had this job last week.
When I was leveling the techno geek - create ambushes with the deployable turret - i then went into the poi and woke the zeds up then drew them into the turrets fire arc. Which then engages them in a stun lock, and you can then level up other weapons at the same time. You can only really use the stun replusor mod on the stun baton and the shocker
If you start using the explosive resistant concrete. I tested Rad cops, Demos and Seekers. The explosions go one block deep so if you have a solid block the block beneath is safe. If you use anything thinner, such as the plates you used on the walkway in the last DF base, the block beneath needs to be resistant. This means you don't need to do more then two deep with explosive resistant concrete.
Dang that is a nice looking base so far and I know its not even complete yet OR painted.. dang I need to focus on making my bases less boxy, nice job as always Temreki
Thanks for all the great content Temreki! I was curious if you are having any issues with Rebirth? Been having some trouble with inventory where you can't click on items and with zombies becoming "unhittable" if that is even a word. Love what FuriousRamsay has done with the mod, just wanted to see if you, or any others, were experiencing any of those types of problems. Take care and have a great weekend.
The greened out lock means you have a mod that's buffing you. You can still read a book (so long as your "clean" level requirements are met) and the green lock will just advance one additional level.
INFO: Time Stamp 19:38, there is a zombie that was named “UndeadChill” that you called out. She is another UA-cam content creator that I Subscribe to for Rebirth Mod. I enjoy watching both of your channels.
hey tem, get turret skill up to 3 asap, it will unlock your active ability to summon free turret(s) (page down hotkey for turrets, or shift+page down for sledge) on a 2 min cooldown, it will help in getting more turret xp as well. it can go up to 8 turrets per summon, it can chew up a whole horde if you first kill the docs and defener zombies. chews through seeker and boss hordes as well. Also the striker with it's huge storage pairs really well with packmule 5 and the ability to remotly dump/pull from vehicle storage.
Once you have the 100 dex blueprints definetly create the combined mod. It awsome. And btw you can combine those even further, once you have each of the combined mods for every slot.
Just as a side note, Tem. A few episodes ago, you ran into a 'V8 Interceptor'? That was in honor of the Original Mad Max movie (1973 Ford Falcon XB GT Hardtop with a 351 cubic inch (5.8 L) V8 engine). I think I've seen it a couple more times in passing. The more you know! ;-)
I love all those old motors bulletproof 😅 360,351,350, even the 318 and 340’s classics some of my favs Yes I love my mopars but appreciate all classic muscle 💪🏼
You can make ammo multiple ways, so you could've just made the AP rounds directly. There's like 5 ways to make arrows :v. You can convert arrows and bolts to each other, so that's also really cool.
I had no idea that you could effectively change class after you've made your choice! I wonder if you could start as say a butcher but on the 7th day make a Berserker book and switch just for the horde? In my playthrough as a Berserker horde night was pretty cool just running around and not being stuck in a base.
Very nice video! One thing I'll say I've noticed you talk about TemCam correct me if I'm wrong isn't he suppose to be dead? You killed him on the roof.. I would change the name lol unless he is alive again lol.
Love the look of your base :D I always just find a POI and fortify as I have no idea how to build a decent place lol btw, when you pick up a cash register (or any other piece of deco), how do you pick it up instantly? I always seem to have a loot timer when I try it :)
i think you could've got the rest of the loot in that adjacent POI around 33-34 min. There should be a literal Red line (wall) that marks the fail boundary!
if you get one of each skill you can craft a mod depending on the skill - like cardio and parkor - this would create a dexterity mod which you can add to your armour - if you create one of each you can create one mod to rule them all which will add +2 to all your skills and +1 to those which are level 4 out of 5. Once you have this it only takes 1 mod slot in your armour
(asking not telling) what do you think about a stream after the series is over to push further out through the mod. Enable cheat menu, spawn in some stuff, max out a couple of classes explorer any large POI you didn't get a chance to in the series. Same with any large mod. Afterlife darkness falls district 0 any of them there's always a lot and I understand leaving that up to the viewers/players to find but just a thought
I would double-check the hitpoints of anything you store stuff in while out and about. Repairable vehicles (before you repair them) can be very low on hitpoints (like 500). I keep having problems with zombies and survivors hitting vehicles instead of going around them because of pathing issues.
Awesome episode as always but quick question does putting higher tier/lv parts in the vehicle improve it like better wheels and engine increases speed or fuel consumption. Also noticed the boss zombies from the death whisper name was blue while the others were yellow
First you turn a survivor iinto a human torch, then you turn your hire into shark bait. You are going to find it harder to find people to help you out aT this rate 😁
Question: Time Stamp 1:59, Once you add the cobblestone shape blocks, will you be able to upgrade the inside cobblestone square blocks to Concrete since they can't be access?
Maybe try looking out Khaine's modlets. There's one that sets up the max Alive value so you can't have too many zombies alive at any time. Try fiddling with the numbers and see which works best with your rig.
Three opinions for you, forget leveling the turrets until horde night then put down as many as you can control. Next your assault skill is too low, you really need to focus one raising that. Lastly the batons are OP in Rebirth, the amount of control is just too good to pass on.
Hey gns fun idea for your next series what if you do a whole cross dimensions series let’s say you mix mods together like rebirth and darkness falls and so on just a idea of having universes clashing together sounds amazing I think it would be awesome for everyone if you did it
Could it be that the Mercenaries don't work because you don't have the right Tier? Like I saw the popup that you're protected by the Mercenaries (Tier 1). Could it be that Mercenaries can only be called during missions and that you need the Protection Tier that is at least as high as the Mission Tier? So for your Tier 4 missions, you would need to contract Tier 4 Mercenaries or higher for the Call-key to actually work?
for your junk turret i think you should put an anti-rad mod in it instead of the auto trigger. at the qty of rads you see now, i think all your weapons should have one
If I understand correctly, you're no longer a butcher so you won't see it in the corner? But any skills above 6 are retained. So you keep your bonuses for the sword but I don't think you do for the assault rifles because they were only leveled to 3, and now they will level much slower because it's not your current class. I'm still trying to figure it out myself, but I've decided I want to get to 10 in both my weapon skills before I switch anything, and then figure out which class features I keep and which I don't.
Question - Have you ever tried a base design using multiple water elements in it? (since you like castle"ish" designs) Like moats with electric traps in them, pitfalls into deep water so they have to swim to get back to you? Or is there a reason not to?
the fact that you ran into your first demo on day 33 i mental i managed to run into mine on day like 15 or somting i litrely have the same settings as you do in this playthrough so i dont get how i'm that much higher in game stage
So we're you level 10 before you read that new class book? I thought you had to talk to a vendor to unlock multiclass? Maybe that was an older mechanic that they took out of the mod?
Is it worth it to get into revolvers? Using another ammo type but you can exchange the revolver ammo into 7.62… use the revolvers for onesy twosey zombies, save the 7.62 for horde night?
I just wanna say Tem that I love the new outtros you're doing! The pre-recorded one was ok, but after a while it got easy to just skip it. I like the insights and info you spill now, makes us all feel like we're playing with you and not just watching. Thank you for the change!
I'm glad you liked the change! 😊
I think it would be metal AF if you put wood accents around the base and set them on fire for hoard night lighting
Oh that would be pretty slick huh.. 😉
I appreciate the help with the zombies over there.. I had to help you back. sorry for scratching your car with my blade.. I have a twitch on my wrist since the start of the apocalypse.. lol
You got it, we're in this together!
The military truck and striker both have the same amount of storage. The warthog and humvees have military wheels.
As for the ammo, there are two recipes for AP ammo, top one uses a regular round, bottom uses resources. If you compare them you will notice both cost the same amount of resources. Use the top one for turning ammo you collect into AP then use the bottom one to craft the rest. You will probably want two workbenches eventually.
The military vehicles have more armour I'm on day 70 and have had my vehicle since day 10 and its only taken like 900 hp of damage - and thats with me crashing into barriers, zombies and animals. The military Jeep has 16.5k initial hp. So, I'm impressed with it. Also managed to find a reserve fuel tank and super charger in a couple of the air drops.
That random wheelchair during the vehicle salvaging montage gave me a good chuckle.
I was watching and waiting for the wheelchair but it didn't show on the first montage. I was thinking that damn Scorp721 bamboozled me! Then the second montage came through.
Thanks!
Hey I appreciate the support, glad you are enjoying the series 😀
30:51 it’s hilarious that you can take a whole bathroom in your inventory like that 😂
That's it! You nailed the Elias.
I'd highly suggest making a massive farm focusing purely on Red tea (I forgot the name of the plant) and Aloe production, because in Burnt biome with rads and tainted everywhere, consumption of healing items goes through the roof, even with tier 5 heavy armor and Pain Tolerance. Also maxing out Physican is extremely helpful.
For sure! I'm gonna add another garden layer pretty soon
@@GunsNerdsandSteel Once you have done the technogeek, go into sous-chief you can get additonal crops when you pick them up - I have greenfingers level 3 and have now go into sous-chief from technogeek and get 5 picks of crops and plants now
15:41 Holy crap you finally got his name right... mind you, Eli would've worked the entire time as well so...
LOL that was nice "WOo I kind of red-lined there" nice one :P
Great video, again :) Thanks for your work, i always look forward new episode like child for Xmass :D
Btw for AP/HP bullets, you dont have to craft normal first - there is option to either change your existing ammo to other or you can craft special right away
You can use another workbench to convert normal ammo into HP ammo or the AP Shotgun shells as they take about 12+ minutes to convert 1.5k
For the ammo you have 2 options in the workbench upgrading basic ammo or craft the HP and/or AP and there is another bench that use the raw materials (Briston provides the special quest at a certain level)
ammo reload station is what I think it is called.
Hoping to see that mission pop up soon!
Thanks
You rock 🫡
Phew, NICE new ride there Tem! I don't blame the thing for having a bit of an awkward turn radius, it's huge! Man can you carry a lot of stuff in there. I also like its robust BEEEP. Very well done.
I’m really enjoying the series. Makes me want to play the mod myself. Thanks.
It's great! Give it a try 😊
much love huge fan been watching for years and playing my self never tryed on pc but now i have a pc i hope it goes well for my self, played mostly on ps4 and xbox one
Great stuff Tem, thanks cobber, cheers mate. Also, Temcam still playing havoc!!!
Great series, Temreki. Please can you consider doing a series with the Wild West mod? It’s superb 👌
Agreed. It's one of my favorite overhaul mods and I feel like it's been slept on.
I am playing that mod currently. I agree he should play that one
I'll take a look, it's been a long time since I played it!
@@GunsNerdsandSteel The custom map is quite good. I'm currently at a level where I'm trying to build in the wasteland area and explore "the Crater" zone.
Love the series! Don't sleep on the high-power ammo! It does make a big difference and only costs 1 more bullet tip!
I'll try it out!
Ah yes, my favourite channel
Swords, Geniuses and iron.
...maybe the green lock in your skill screen (18:36) indicates, that you COULD activate the skill (because you fullfill the requirements). That would also explain, why there are sometimes more green locks... ;)
That one is green because the mod you can lvl up to 8 / 4 with books and the las one reuqieres the mod, also once you have all of the intelect mods you can create 1 that has all the attribute bennefits and also once you have 1 for all the attributes you get 1 that mix up all together so 1 mod "to rule them all"
METAL TABLES are worth quite a bit, I think like 77 bucks for me and are abundant everywhere, especially those office buildings. That's a lot of money. Also glad you finally checked out the AP ammo, there's 2 recipes, the other one makes them from scratch so you can skip the normal 7.62 and go straight to AP. I never had to craft casings cause I started using AP early, which saves a TON of ammo. At your stage I was rolling around with 2 stacks easily.
Damn TemCam for making you deal with his half of the Event and Horde zombies! 😆 Good, productive episode!
Keeps things interesting for sure! 😁
Well done, good effort thank you
No worries 51:40. People lowering their standards to settle for me is the story of my dating life.
Oh the adventures we are going to go on... Tem and I traipsing across the devastated landscape. Absolutely nothing untoward could be in my future. No, I do NOT want to know what happened to the guy who had this job last week.
My warthog gets caught on every little bump. Got caught in a ditch and spent the rest of the day fighting the terrain to get it out.
Coffee is still brewing.....but I had to start the episode! Couldn't wait!
When I was leveling the techno geek - create ambushes with the deployable turret - i then went into the poi and woke the zeds up then drew them into the turrets fire arc. Which then engages them in a stun lock, and you can then level up other weapons at the same time. You can only really use the stun replusor mod on the stun baton and the shocker
If you start using the explosive resistant concrete. I tested Rad cops, Demos and Seekers. The explosions go one block deep so if you have a solid block the block beneath is safe. If you use anything thinner, such as the plates you used on the walkway in the last DF base, the block beneath needs to be resistant. This means you don't need to do more then two deep with explosive resistant concrete.
'I should call him Eli' immediately calls him Elias
Your companions have come a long way in the weaponry department, combat knife to M60
Looks like you are having fun, lol. Enjoy
Found out if you have a silencer mod in your inventory you can talk to your NPC and equip a silencer on their guns too
Dang that is a nice looking base so far and I know its not even complete yet OR painted.. dang I need to focus on making my bases less boxy, nice job as always Temreki
Thanks for all the great content Temreki! I was curious if you are having any issues with Rebirth? Been having some trouble with inventory where you can't click on items and with zombies becoming "unhittable" if that is even a word. Love what FuriousRamsay has done with the mod, just wanted to see if you, or any others, were experiencing any of those types of problems. Take care and have a great weekend.
The greened out lock means you have a mod that's buffing you.
You can still read a book (so long as your "clean" level requirements are met) and the green lock will just advance one additional level.
INFO: Time Stamp 19:38, there is a zombie that was named “UndeadChill” that you called out. She is another UA-cam content creator that I Subscribe to for Rebirth Mod. I enjoy watching both of your channels.
hey tem, get turret skill up to 3 asap, it will unlock your active ability to summon free turret(s) (page down hotkey for turrets, or shift+page down for sledge) on a 2 min cooldown, it will help in getting more turret xp as well. it can go up to 8 turrets per summon, it can chew up a whole horde if you first kill the docs and defener zombies. chews through seeker and boss hordes as well. Also the striker with it's huge storage pairs really well with packmule 5 and the ability to remotly dump/pull from vehicle storage.
Will do, thanks for the heads up!
48:44 wrench everything with wheels on it 🤣
"slow and steady wins the race", that is unless you're racing fast and steady.
Once you have the 100 dex blueprints definetly create the combined mod. It awsome. And btw you can combine those even further, once you have each of the combined mods for every slot.
K, Im tired after a 12 hour shift, I normally watch an episode or two before bed and read this one to be TECHNOGEEK vs Zombie Taint.
You forgot that you were going to trying to combine the butcher aura together
Just as a side note, Tem. A few episodes ago, you ran into a 'V8 Interceptor'? That was in honor of the Original Mad Max movie (1973 Ford Falcon XB GT Hardtop with a 351 cubic inch (5.8 L) V8 engine). I think I've seen it a couple more times in passing. The more you know! ;-)
I love all those old motors bulletproof 😅
360,351,350, even the 318 and 340’s classics some of my favs
Yes I love my mopars but appreciate all classic muscle 💪🏼
You can make ammo multiple ways, so you could've just made the AP rounds directly. There's like 5 ways to make arrows :v. You can convert arrows and bolts to each other, so that's also really cool.
happy “work” day to me, GNS posted a new video !
I had no idea that you could effectively change class after you've made your choice! I wonder if you could start as say a butcher but on the 7th day make a Berserker book and switch just for the horde? In my playthrough as a Berserker horde night was pretty cool just running around and not being stuck in a base.
With the zombies getting harder, I'd probably get into making either HP or AP ammo. Those may be better for the big bad zombies.
tem! u can make the pumpkin bread or sumthing from inside iron oven or found somewhere and it'll boost ur bulk selling !
44:29 A butcher talking about tips and casings. Are we discussing meats or ammo?
💜
Very nice video! One thing I'll say I've noticed you talk about TemCam correct me if I'm wrong isn't he suppose to be dead? You killed him on the roof.. I would change the name lol unless he is alive again lol.
What a terrible employee
Love the look of your base :D I always just find a POI and fortify as I have no idea how to build a decent place lol
btw, when you pick up a cash register (or any other piece of deco), how do you pick it up instantly? I always seem to have a loot timer when I try it :)
I think he skips it forward in post processing.
Did y'all see that tainted zombie? 28:40 Eye on the prize for sure...
i think you could've got the rest of the loot in that adjacent POI around 33-34 min. There should be a literal Red line (wall) that marks the fail boundary!
if you get one of each skill you can craft a mod depending on the skill - like cardio and parkor - this would create a dexterity mod which you can add to your armour - if you create one of each you can create one mod to rule them all which will add +2 to all your skills and +1 to those which are level 4 out of 5. Once you have this it only takes 1 mod slot in your armour
Also there's a mod called "No Console On Error" on nexus. You might want it, especially for challenge runs XD
(asking not telling) what do you think about a stream after the series is over to push further out through the mod. Enable cheat menu, spawn in some stuff, max out a couple of classes explorer any large POI you didn't get a chance to in the series. Same with any large mod. Afterlife darkness falls district 0 any of them there's always a lot and I understand leaving that up to the viewers/players to find but just a thought
I would double-check the hitpoints of anything you store stuff in while out and about. Repairable vehicles (before you repair them) can be very low on hitpoints (like 500). I keep having problems with zombies and survivors hitting vehicles instead of going around them because of pathing issues.
❤❤❤❤❤❤❤
Is there brass in some of that plumbing?
The sinks usually
good thing you're not playing vanilla with all the magdumping you're doing :D
That chandelier was giving me major Russian pimp vibes 'ol boy.
As your level increases for turrets it gets additional ammo capacity, fire rate, etc - have a look at the skill
❤❤❤
You need super corn for the best meals :).
I think the npc can lvlup if u send them to do mining
Surprise infestation is not rewarding enough
don"t let demolished explodes cause they drop really good red bag
You need to work on getting the Ammo workstation…Will it fit inside your base? We shall see :)
Awesome episode as always but quick question does putting higher tier/lv parts in the vehicle improve it like better wheels and engine increases speed or fuel consumption. Also noticed the boss zombies from the death whisper name was blue while the others were yellow
First you turn a survivor iinto a human torch, then you turn your hire into shark bait. You are going to find it harder to find people to help you out aT this rate 😁
Question: Time Stamp 1:59, Once you add the cobblestone shape blocks, will you be able to upgrade the inside cobblestone square blocks to Concrete since they can't be access?
Yepp. There is a small gap between the adjacent blocks where you can still hit the hidden block.
You can directly craft AP 7.62, it's the next recipe down.
🥃👏
Military truck and APC Striker has 140 storage slots.
Maybe try looking out Khaine's modlets. There's one that sets up the max Alive value so you can't have too many zombies alive at any time. Try fiddling with the numbers and see which works best with your rig.
pcs shoot through scaffolding ladders in this mod as well it makes me so happy normally they didn't shot through any block
Three opinions for you, forget leveling the turrets until horde night then put down as many as you can control. Next your assault skill is too low, you really need to focus one raising that. Lastly the batons are OP in Rebirth, the amount of control is just too good to pass on.
Fighting unexpected moose in the snow is just happening all over my games thus week.
/Long Dark Player
Hey gns fun idea for your next series what if you do a whole cross dimensions series let’s say you mix mods together like rebirth and darkness falls and so on just a idea of having universes clashing together sounds amazing I think it would be awesome for everyone if you did it
Could it be that the Mercenaries don't work because you don't have the right Tier?
Like I saw the popup that you're protected by the Mercenaries (Tier 1).
Could it be that Mercenaries can only be called during missions and that you need the Protection Tier that is at least as high as the Mission Tier?
So for your Tier 4 missions, you would need to contract Tier 4 Mercenaries or higher for the Call-key to actually work?
It shouldn’t be. That’s not how it used to work iirc
Think youll do a Purge run?
for your junk turret i think you should put an anti-rad mod in it instead of the auto trigger. at the qty of rads you see now, i think all your weapons should have one
48:20 $2408 😂
Every time I see those open windows on the sides of the fighting position level, I'm just wondering when you're gonna fall out of the base 😅
If I understand correctly, you're no longer a butcher so you won't see it in the corner? But any skills above 6 are retained. So you keep your bonuses for the sword but I don't think you do for the assault rifles because they were only leveled to 3, and now they will level much slower because it's not your current class.
I'm still trying to figure it out myself, but I've decided I want to get to 10 in both my weapon skills before I switch anything, and then figure out which class features I keep and which I don't.
Question - Have you ever tried a base design using multiple water elements in it? (since you like castle"ish" designs) Like moats with electric traps in them, pitfalls into deep water so they have to swim to get back to you? Or is there a reason not to?
the fact that you ran into your first demo on day 33 i mental i managed to run into mine on day like 15 or somting i litrely have the same settings as you do in this playthrough so i dont get how i'm that much higher in game stage
So we're you level 10 before you read that new class book? I thought you had to talk to a vendor to unlock multiclass? Maybe that was an older mechanic that they took out of the mod?
Eli..... Am I the only one getting them Half-life vibes?
I'm sorry- did I just see that you can buy a freaking panther @17:10? Why don't you have a panther yet, Tem!?
what mods are you using it looks great
Rebirth overhaul mod.
Ndc checkpoint 3 has a super corn chest
Wise call on Elias’s name. If in doubt, shorten it!
what editing software are you using if you dont mind me asking?
Is it worth it to get into revolvers? Using another ammo type but you can exchange the revolver ammo into 7.62… use the revolvers for onesy twosey zombies, save the 7.62 for horde night?
Hello!😊