Eric Billingsley- Scoped-down design: Making a tiny roguelike
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- Опубліковано 12 лис 2023
- How can we make games that are simple and focused, but still dynamic and varied?
In this talk I'll go over the process of designing my roguelike, Into Ruins -- how I took inspiration from one of my favourite games (Brogue), and how the technical & creative restrictions of developing for the PICO-8 fantasy console led me to some interesting design decisions that gave the game its own flavour. - Розваги
This talk was legitimately amazing for so many different types of creators.
Amazing and inspiring! Love the small or tiny esthetic and also that you did it all in PICO-8.
Been playing this game today actually.
Thought-provoking! Very neat.
Great! Always good to hear about design. Also shout out to Lazy devs!
Pyxel ❤
Please make Into Ruins 2! And this time please consider the part of your audience that posses eyes. Dump pico8.