Eric Billingsley- Scoped-down design: Making a tiny roguelike

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  • Опубліковано 12 лис 2023
  • How can we make games that are simple and focused, but still dynamic and varied?
    In this talk I'll go over the process of designing my roguelike, Into Ruins -- how I took inspiration from one of my favourite games (Brogue), and how the technical & creative restrictions of developing for the PICO-8 fantasy console led me to some interesting design decisions that gave the game its own flavour.
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КОМЕНТАРІ • 7

  • @underling-tj1dl
    @underling-tj1dl 6 місяців тому +11

    This talk was legitimately amazing for so many different types of creators.

  • @crouchingpython3294
    @crouchingpython3294 2 місяці тому +1

    Amazing and inspiring! Love the small or tiny esthetic and also that you did it all in PICO-8.

  • @spicetea4060
    @spicetea4060 6 місяців тому +3

    Been playing this game today actually.

  • @UliTroyo
    @UliTroyo 6 місяців тому +2

    Thought-provoking! Very neat.

  • @terry-
    @terry- 3 місяці тому

    Great! Always good to hear about design. Also shout out to Lazy devs!

  • @yevheniitsybulskyi2020
    @yevheniitsybulskyi2020 3 місяці тому

    Pyxel ❤

  • @user-cn4qb7nr2m
    @user-cn4qb7nr2m 4 місяці тому +1

    Please make Into Ruins 2! And this time please consider the part of your audience that posses eyes. Dump pico8.