The Cost Of Creating An Indie Game In 2022

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 37

  • @anniquinia
    @anniquinia 2 роки тому +5

    Amazing work! I had no idea how much to expect - thanks for the great content!
    I really didn't think you had to sell that many units to break even...
    As always I love your style! Such a high quality video.

    • @anbagames
      @anbagames  2 роки тому +1

      Thank you and glad the information was helpful :)

  • @XBott94
    @XBott94 2 роки тому +6

    3.6k units sold should be manageable. I'm sure you will sell even more copies

    • @anbagames
      @anbagames  2 роки тому +3

      Thank you very much! :)

  • @ryancollins4243
    @ryancollins4243 2 роки тому +4

    Loved watching this project come together and I really appreciate the transparency and analysis here 👍👍

  • @zlebadev3940
    @zlebadev3940 2 роки тому +3

    Really interesting and informative video!
    And your game looks exciting! Keep it up! ^ - ^

    • @anbagames
      @anbagames  2 роки тому +1

      Thank you, glad to hear it :)

  • @Skeffles
    @Skeffles 2 роки тому +2

    Super interesting breakdown. I'm surprised video editing wasn't more time.

    • @anbagames
      @anbagames  2 роки тому +1

      Thank you! :)
      The video editing time refers to all videos before the release of the game. If I counted the more recent videos, it would probably be triple digit hours as well

  • @kairu_b
    @kairu_b 2 роки тому +4

    Great video!

    • @anbagames
      @anbagames  2 роки тому +1

      Glad you enjoyed it!

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev Рік тому

    Thanks for the video, very informative. Subbed

  • @KamranWali
    @KamranWali 2 роки тому +1

    This is an excellent video. Really like how you break down each cost. Also it is an awesome game. Keep it up! :)

    • @anbagames
      @anbagames  2 роки тому +1

      Thank you for the kind words. Glad to hear :)

  • @samhblackmore
    @samhblackmore 2 роки тому +2

    What a cliffhanger! So around 3,500 units including dev time or 500 units if you were working for free to break even. That actually doesn't sound too crazy! I'm hoping there's a followup video where you discuss your Steam sales! Would be really interesting to see those figures including when your game goes on sale. Thanks for the great info. One more question - what about the stock footage and video graphics? Is that another cost? How do you do those animated numbers and charts, for example? Unless that's built into Da Vinci. Thanks!

    • @anbagames
      @anbagames  2 роки тому +2

      Hey, thanks for the kind words :) I'm glad the information was helpful!
      I'm actually thinking about creating a video about Sales in the future - but I'm not 100% sure yet.
      All the stock footage I use is free, commercially usable and no attribution is needed. For stock images, I can recommend Unsplash, for example.
      How I created the animated numbers is pretty messy and probably totally inconvenient. Take a spreadsheet tool like Excel and change certain ranges of values over a defined period of time (e.g. with using Excel Dev Tools). Now you capture your screen and get a simple 2D recording. In Resolve, I render the footage as a 2D plane in 3D space using the Fusion tab and simply move the camera accordingly. A bit of post processing and Fusion FX and that's it. This was by far the most complex video so far. :D

    • @samhblackmore
      @samhblackmore 2 роки тому +1

      @@anbagames holy moley thanks for the detailed answer! Honestly you could create an entire tutorial video on how you animated those numbers! That's a really cool technique and the result looks super professional

    • @anbagames
      @anbagames  2 роки тому +1

      @@samhblackmore Thanks, I'm glad to hear that :) But there must be better ways to achieve these results

  • @redstonewayrotstein3996
    @redstonewayrotstein3996 2 роки тому +2

    Sehr coole Workstation!

  • @m.h.kstudio1740
    @m.h.kstudio1740 2 роки тому +3

    I love you man 💗💗💗💗💗

  • @codewithme_-_1619
    @codewithme_-_1619 2 роки тому +3

    YAY, First video os 2022!! 😃 😃 😃 😃 😃 😃 😃 😃 😃

  • @pedestrian9287
    @pedestrian9287 2 роки тому +1

    I’m also in a similar boat as you. Game development is a side job but even though I’ve not released my game, the cost to develop is quite high. Not even sure if I’ll recover the money because my game is a car racing game.

    • @anbagames
      @anbagames  2 роки тому

      Yeah, I can understand that. It definitely helps to have generated some reach before the release. Good luck with your game!

  • @zerobullets2117
    @zerobullets2117 2 роки тому

    Hello. I liked your video, it was informative and detailed. I have a question about the taxes you paid, how can I find out what tax I will pay if I publish a game, I am from Moldova and I would like to know what the tax will be.

    • @anbagames
      @anbagames  2 роки тому

      Sorry, I'm not a tax expert and can't really help you there. Maybe ask a tax advisor or contact the Ministry of Finance directly.

  • @2D_Sphere
    @2D_Sphere 2 роки тому +4

    Hello

  • @jobvantuijl
    @jobvantuijl 2 роки тому +6

    1st

    • @2D_Sphere
      @2D_Sphere 2 роки тому

      NANI how did you do it

    • @codewithme_-_1619
      @codewithme_-_1619 2 роки тому

      @@2D_Sphere lol, NANI 😂 you sound like my cousin