@@PickleRickkk9 sega could’ve released the game in summer or fall of 2018 so they could’ve have extra time to work on the level design and the game could’ve been great
"Someone needs to be taught his place. Out of my way!" I love the use of Shadow in this! It's awesome how they did a little callback to the Sonic Adventure 2 at 1:00
Reason why sonic mania was the best critically acclaimed game we had in years, since it was made by Christian Whitehead and his team which existed of sonic modders who actually care about their games. Sad to see that sonic mania was somewhat made as a prequel to this disappointed of a game called sonic forces
That SA2 reference, those dialogues, those multiple paths! I honestly enjoyed Sonic Forces, but if it had been something like this I would've gotten chills!!
This is beautiful, it's really neat seeing these levels extended to such an extreme length. Also Shadow clone obstacles. Nice!! Also I have no idea why I restarted at 5:53.. lol I noticed it after I uploaded it. It's only like 1 second in though so it's whatevs.
What's amazing for sunset heights is that they probably didn't add THAT much new geometry because most of it is shared between levels (the avatar level in sunset heights and the metal sonic boss take place around the same map)
@@jamesh4494 tbf though, Unleashed had levels that could go up to 6-8 minutes and that was the fastest sonic to date. Its not that its impossible, this game just didnt have the budget or dev experience to pull off that kind of level design.
@@cb6983 I was referring to making more geometry for a mod. If you imagine that 1-2 people had to design not just one path that adds an extra minute or two to the stage, but several paths each taking up around that long in their own right, alongside doing the background, object placement, collision, splines, cameras, and the ridiculous stuff they have to pull off with forces’ limited custom objects (they’re called gismos lol) such as shadow appearing, this results in months of work amounting to a couple minutes of gameplay
@@jamesh4494 oh i misunderstood you then, my bad. But yeah i agree, even just extending levels that already exist can be quite challenging so i think the modders did a really good job all things considered
Is it me or are the colors whased up? I recently used Nvidia reshade for Sonic Forces and it makes a world of a difference (vibrant colors, sharpness and even better bloom and godrays)
idk I got a new monitor with HDR10 and my editor seems to just do whatever it wants with the footage... I've had multiple different color issues at this point. So it might be something with that. It's funny since it always looks mostly on when it's not on UA-cam, but when it's put on UA-cam all the faults come out like x10. I will look at color settings once again.. xD
@@sonicovertime I will upload a video of the mod myself in about 1 hour. You can watch it a bit just to compare the colors and other effects like bloom. Sonic Forces supports reshade from Nvidia (just press Alt + F3 when entering the game), so you can use some cool shaders. I used Sharpen, Colorfulness and Bloom with Godrays (later 2 you download from Nvidia's page)
@@sonicovertime As for the HDR thing, I have a HDR monitor myself and most of the time it's poorly implemented in games and it makes the colors even more washed up (only used it in games like Redout and Gravel, both of which look terrible with HDR enabled). More often than not, HDR is a gimmick and very few games use it properly.
@@sonicovertime I'm no expert in color spaces, but I think because the footage you're recording is using HDR (Full color range), it won't translate properly on UA-cam because UA-cam uses a Limited color space. Try messing around with your color range and color space in your render settings before rendering. I wish I could give you a more specific answer, but I'm still not that knowledgeable on the subject.
@@superbeet2036 Hmm this is most likely the issue as I was using Full Color 32 bit. For some reason when I switched to 8bit limited it looked extremely bright.. I guess I'm going to run some tests with none HDR see if everything is working on the program side, and if it works fine I can rule it out as a HDR issue
Oh I love this mod ! I like how sunset heights is actually in pieces and showing the robots destroying it rather than just buildings falling off and pyramid arsenal having more factory/chemical parts. Really shows eggman's emphasis on the resistance while sonic was gone !
Given that the level design of Sonic Forces Forces is dull and boring as you can beat the game in like two hours and a half, I see this as a good improvement! Cool mod :)
I confess I'm surprised, what an amazing thing! I just found it strange the color tone, they seem to be lighter than the normal tone of the game but other than that it's amazing! all the layout of the stages, elements of the scenario, new routes and even small animations in the middle of the stage such as Sonic's encounter with Shadow reminding Sonic Adventure 2! Please bring more Sonic Forces Re-Imagined!!!
I hope when he does Imperial Tower Reimagined, he actually makes the sun a threat and keeps it at the same height it is in the two cutscenes for consistency. In the vanilla level itself, it's too far away and doesn't seem to fall at all, apart from getting only slightly closer once you climb high enough)
Ok now THIS is the literal definition of "Dashing like the manic!" This was a fun video to watch and Massive respect to those who made this Re-imagining of Sonic Forces. :)
I'm guessing this mod makes use of areas that existed in the game originally but were never used, makes me feel like the levels were originally longer but were shortened on purpose. Guess we won't need a forces fan game anymore when this mod is finished. Probably for the best as it would end up being Shadow the hedgehog 2 if I were in charge, it could work though.
Actually, the extensions in this are entirely designed and made by brandon jones. Of course assets are used from the base game so it looks like the rest of the level, but it’s all made entirely custom. The level design, collision, etc, everything was done by him. (Alongside some little things by the duck dealer im pretty sure)
"People love Classic Sonic! It must be because he has short quills!" Sonic Team thinks like a young girl with an identity crisis in middle school, trying to fit in with the popular kids by wearing their makeup.
I like how these mods do not disregard the original design and in fact made it intact and part of the whole level. But the Arsenal Pyramid Double Boost section could have a thick concrete wall for Sonic and Avatar to boost through, instead of having a mini Nega Wisp Armour chasing after them
This. This right here, THIS is what Forces could've been! If we had gotten something like this as opposed to what actually happened, it'd be so awesome!
This still feels empty despite the stage being so good. And i realized why... SEGA REMOVED THE DRIFT ABILITY. It's really a good boost stage and I love how much effort when into this 10/10 But the lack of drift sections makes me realize that's why the stages feel a bit stale. There's always a Quick step section Boosting section through loops Rail grinding Drifting section To break up the boosting and platforming. And without the drift it feels lacking not gonna lie. But that's all on SEGA. The creator for this mod has made the best version of sunset heights from what I've seen.!
Well I never thought I would have a reason to boot up forces again (to play the crap version to remind myself of this masterpiece and how much better it is)
Forches was supposed to actually be a great game if the developers actually cared. This video is a testament that it could've been something great. Let's hope that Sega changes this mindset with their next sonic game.
Man the community is full of a bunch of pessimists atp. They see a great hack making a mediocre game into a pretty fun one and all they can think about is the wasted potential. But there’s no wasted potential if the fans came and took it to the next level lol. The community has and always will be what keeps Sonic alive. I think this kinda shit is amazing. 🤷🏽 if they don’t do it we will. And some will say “we shouldn’t have to” but who cares, just enjoy the cool shit the community is doing lol. Give the props
It’s a shame that Forces was just so meh, because visually, it’s a beautiful game with great detail and lighting.
Forces couldve been great, its honestly just the way sonic controls is horrible and the level design of just boosting in a straight line
@@PickleRickkk9 sega could’ve released the game in summer or fall of 2018 so they could’ve have extra time to work on the level design and the game could’ve been great
@@PickleRickkk9 it's story could've been great aswell. What a shame they wasted it.
It literally looks graphically worse than Sonic Generations and Unleashed from the beginning of the 2010s
@@godofthecripples1237 sonic forces looks like Crap
"Someone needs to be taught his place. Out of my way!"
I love the use of Shadow in this! It's awesome how they did a little callback to the Sonic Adventure 2 at 1:00
This is just sad to watch.
Well, you know what they say: "Fans do what Segain't."
Agreed but this also goes with Nintendo as well, but they tend to be less accepting and less acknowledging of their fans work.
How is this sad, and not absolutely great lol.
@@gamecreaterdude13 because it's fans delivering instead of the devs
Reason why sonic mania was the best critically acclaimed game we had in years, since it was made by Christian Whitehead and his team which existed of sonic modders who actually care about their games. Sad to see that sonic mania was somewhat made as a prequel to this disappointed of a game called sonic forces
Don't you mean "Fans are what Segain't"?
That SA2 reference, those dialogues, those multiple paths!
I honestly enjoyed Sonic Forces, but if it had been something like this I would've gotten chills!!
This is beautiful, it's really neat seeing these levels extended to such an extreme length. Also Shadow clone obstacles. Nice!!
Also I have no idea why I restarted at 5:53.. lol I noticed it after I uploaded it. It's only like 1 second in though so it's whatevs.
Hi
@@redpoyblossom7670 yo~ How's the Monday going?
@@sonicovertime Yes
Why
@@sonicovertime Hmm
It's okay.
Did the Shadow clone attack you at all or do anything?
Edit: I just noticed he teleports and fires chaos spears at you
1:00 That reference to Sonic Adventure 2 was a nice touch!
I think that's just the cutscene from when you fight Metal sonic
The major problem I had with Forces was the levels were so short, and this straight up fixed that issue
I can’t wait for him to release the Aqua Road reimagined. It’s the craziest. And my favourite. Finally my fave Forces song gets a good level.
MOONLIGHT ON THE GROUND (MY EYES ARE SHINING)
How about a reimagined Network Terminal?
@@artistanthony1007 SHADOW'S ON THE GROUND (MY MIND IS FLYING)
This is a masterpiece!! Now we need a Shadow boss battle!!
@@nickname2239 Yeah
This is the first time in more than a year where booted up Sonic Forces. Dis a really gud mod and I hate Sonic Forces lol
Probably would be even better with mods to make the physics more like the other boost games
I still feel more war vibes in Shadow game than Forces.
I'm very glad that this Mod for Sonic Forces exist.
What's amazing for sunset heights is that they probably didn't add THAT much new geometry because most of it is shared between levels (the avatar level in sunset heights and the metal sonic boss take place around the same map)
Actually since sonic so fast, making a custom extension for him is very time consuming, as you have to make a ton of terrain for a short time peroid
@@jamesh4494 tbf though, Unleashed had levels that could go up to 6-8 minutes and that was the fastest sonic to date. Its not that its impossible, this game just didnt have the budget or dev experience to pull off that kind of level design.
@@cb6983 I was referring to making more geometry for a mod. If you imagine that 1-2 people had to design not just one path that adds an extra minute or two to the stage, but several paths each taking up around that long in their own right, alongside doing the background, object placement, collision, splines, cameras, and the ridiculous stuff they have to pull off with forces’ limited custom objects (they’re called gismos lol) such as shadow appearing, this results in months of work amounting to a couple minutes of gameplay
@@jamesh4494 oh i misunderstood you then, my bad. But yeah i agree, even just extending levels that already exist can be quite challenging so i think the modders did a really good job all things considered
Damn, so much lost potential. Forces was a tragic fail for sure
Indeed
Is it me or are the colors whased up? I recently used Nvidia reshade for Sonic Forces and it makes a world of a difference (vibrant colors, sharpness and even better bloom and godrays)
idk I got a new monitor with HDR10 and my editor seems to just do whatever it wants with the footage... I've had multiple different color issues at this point. So it might be something with that. It's funny since it always looks mostly on when it's not on UA-cam, but when it's put on UA-cam all the faults come out like x10. I will look at color settings once again.. xD
@@sonicovertime I will upload a video of the mod myself in about 1 hour. You can watch it a bit just to compare the colors and other effects like bloom.
Sonic Forces supports reshade from Nvidia (just press Alt + F3 when entering the game), so you can use some cool shaders. I used Sharpen, Colorfulness and Bloom with Godrays (later 2 you download from Nvidia's page)
@@sonicovertime As for the HDR thing, I have a HDR monitor myself and most of the time it's poorly implemented in games and it makes the colors even more washed up (only used it in games like Redout and Gravel, both of which look terrible with HDR enabled). More often than not, HDR is a gimmick and very few games use it properly.
@@sonicovertime I'm no expert in color spaces, but I think because the footage you're recording is using HDR (Full color range), it won't translate properly on UA-cam because UA-cam uses a Limited color space. Try messing around with your color range and color space in your render settings before rendering. I wish I could give you a more specific answer, but I'm still not that knowledgeable on the subject.
@@superbeet2036 Hmm this is most likely the issue as I was using Full Color 32 bit. For some reason when I switched to 8bit limited it looked extremely bright.. I guess I'm going to run some tests with none HDR see if everything is working on the program side, and if it works fine I can rule it out as a HDR issue
Oh I love this mod ! I like how sunset heights is actually in pieces and showing the robots destroying it rather than just buildings falling off and pyramid arsenal having more factory/chemical parts. Really shows eggman's emphasis on the resistance while sonic was gone !
Given that the level design of Sonic Forces Forces is dull and boring as you can beat the game in like two hours and a half, I see this as a good improvement! Cool mod :)
To see a stage last longer than 30 seconds is already mind blowing.
I've seen Brandon's videos and I've seen the progress since. I didn't expect this 0:58 This is amazing
This is one of the few level mods that are actually really good.
A lot of them just put spikes in your path and called it a day
I thought I was the only one noticing that tom-foolery lol
They really took some creative liberties with the mod including the fake shadow appearing and attempting to attack you
Sonic: It's time for the two of us to team up!
Bootleg Shadow:
a Faker!
BRO, New Arsenal Pyramid looks FANTASTIC! Especially how smoothly it transitions into the original version
1:12 knuckles's warning legitimately felt sincere here, man.
it just fits so well with this small chase sequence.
I seriously hope this reimagine mod adds a Shadow boss fight sometime down the road like how the Classic Sonic Improvement mod added a Chaos fight.
I confess I'm surprised, what an amazing thing! I just found it strange the color tone, they seem to be lighter than the normal tone of the game but other than that it's amazing! all the layout of the stages, elements of the scenario, new routes and even small animations in the middle of the stage such as Sonic's encounter with Shadow reminding Sonic Adventure 2! Please bring more Sonic Forces Re-Imagined!!!
If they reimagined all the other levels in this mod, then Sonic Forces would be very well worth the purchase.
Love all the added background elements too. Makes everything seem much more filled with action
Dude this Reimagined Sonic Forces must become a full game for all to enjoy
I hope when he does Imperial Tower Reimagined, he actually makes the sun a threat and keeps it at the same height it is in the two cutscenes for consistency. In the vanilla level itself, it's too far away and doesn't seem to fall at all, apart from getting only slightly closer once you climb high enough)
Glad I've been following this project's production for a while
This is 10X Times better than the original level design I Love It!!!
Ok now THIS is the literal definition of "Dashing like the manic!" This was a fun video to watch and Massive respect to those who made this Re-imagining of Sonic Forces. :)
I'm guessing this mod makes use of areas that existed in the game originally but were never used, makes me feel like the levels were originally longer but were shortened on purpose. Guess we won't need a forces fan game anymore when this mod is finished. Probably for the best as it would end up being Shadow the hedgehog 2 if I were in charge, it could work though.
Actually, the extensions in this are entirely designed and made by brandon jones. Of course assets are used from the base game so it looks like the rest of the level, but it’s all made entirely custom. The level design, collision, etc, everything was done by him. (Alongside some little things by the duck dealer im pretty sure)
Interesting, well it's done well enough that it feels like it's part of the base game, especially in arsenal pyramids' case.
"So, what's worse than an enemy Shadow? *A flying Shadow with CAS backup, of course!"* - Mod maker.
This looks freaking awesome!
A longer sunset heights is all I’ve ever wanted
this is beautiful but sad when you see what forces could have been, the shadow encounter on sunset heights was crazy!!
This looks so much better but why did sonic team give sonic short quills in this game? Why not use his generation/unleashed model?
"People love Classic Sonic! It must be because he has short quills!"
Sonic Team thinks like a young girl with an identity crisis in middle school, trying to fit in with the popular kids by wearing their makeup.
@@mythosinfinite6736 Makeup won't hide how ugly you actually look. just sayin'
Every time I look at a Sonic Forces mod, these words will always come on my mind.
WHAT THE HELL SEGA
Love the Sonic adventure 2 reference!
thank you for not putting an ear rape intro like most sonic youtubers do :))
This does put a smile on my face
Loving the new section for the exterior part of Arsenal Pyramid.
That moment that referenced SA2 at exactly 1:00 was the best thing ever :D
1:25 I can’t tell what Fake Shadow is saying because of the debris and explosion noise in the background🤨
"Someone needs to be taught his place. Out of my way!"
The person who made this mod has outdone theirselves this is gorgeous
I love the reference to SA2 with Shadow flying past our favorite overgrown blue rat.
Sonic Forces:
Now with actual level design!
this is so cool! and more time for jammin to the music YES
cant wait for a reimagine of the beautiful white city level
I like how these mods do not disregard the original design and in fact made it intact and part of the whole level. But the Arsenal Pyramid Double Boost section could have a thick concrete wall for Sonic and Avatar to boost through, instead of having a mini Nega Wisp Armour chasing after them
0:59
That is such a cool moment
This. This right here, THIS is what Forces could've been! If we had gotten something like this as opposed to what actually happened, it'd be so awesome!
It’s unleashed level design in a Forces atmosphere, now that’s a game.
I wouldn't say unleashed level design but okay
The real sunset hights!!!😍
I would love that sonic feroces was like this
The fans does what Sega don't!
@Federal Bureau of Investigation I agree but I'd say fans are getting close if games like sa3, gt and omens have proven anything.
Let me quote Nathaniel Bandy
"From the makers of unleashed and colors..."
You know how many level designers are in the credits? TWO!!! JUST
*TWO!!!*
Super cool! Sonic Forces is one of my alltime favorites. Also don't know why it get hated on lol.
This just makes me think about how much potential Sonic Forces had.
I actually like the idea of fighting the fake shadow in sunset heights instead of having a separate boss stage
How did they get the voice clips in there? I’m confused about this. 🧐
Fans are doing better work than sega last days. I hope that will change soon with a next game.
I'm not even gonna try and respond to this comment cause I've seen too many of these to the point I'm upset at this community
@@reservoir4798 Hey don't get me wrong. Sega is still doing a great job. I really enjoyed Sonic Colors Ultimate and even Sonic Forces.
@@Lysosss No pal Sega’s doing terrible
Oh my God, this is incredible
Wouldn't mind seeing a full legit playthrough of Sonic Forces Reimagined with the Red E3 Wolf Avatar someday when the mod gets a full release.
Had to watch it in fullscreen 😎
Sega actually does take notes so good job on this mod guys
This still feels empty despite the stage being so good. And i realized why... SEGA REMOVED THE DRIFT ABILITY.
It's really a good boost stage and I love how much effort when into this 10/10
But the lack of drift sections makes me realize that's why the stages feel a bit stale.
There's always a
Quick step section
Boosting section through loops
Rail grinding
Drifting section
To break up the boosting and platforming. And without the drift it feels lacking not gonna lie.
But that's all on SEGA. The creator for this mod has made the best version of sunset heights from what I've seen.!
4:20 Sonic and Random Avatar at once: Double BOOST!
Still looks a little too automated to me, but defiantly an improvement from before
This is damn good. Hoping Metropolitan Highway gets similar treatment...
7:01 Shadow: See ya, nerd!
If this type of level where in the game I would be happy also I like the part where shadow and sonic cross paths
Well I never thought I would have a reason to boot up forces again (to play the crap version to remind myself of this masterpiece and how much better it is)
This video really says that these levels were in the game to start, but were cut to such an insane degree for some reason
What forces’ levels should have been. Also the music for the first run of Arsenal pyramid is awesome. Ngl it reminded me of 06’s music.
Shadow looks really funny 😝
Where is the serious Shadow we all love.
While I like Sonic Forces in it's naive form (by that I mean I like modern and Classic Sonic) but this makes a good game perfect
I can’t believe it sega didn’t think this one through.
Sonic Forces is finally perfect !
This is fantastic now we need is shadow and chaos boss
This is a proof that this game had potential
Forches was supposed to actually be a great game if the developers actually cared. This video is a testament that it could've been something great. Let's hope that Sega changes this mindset with their next sonic game.
Man the community is full of a bunch of pessimists atp. They see a great hack making a mediocre game into a pretty fun one and all they can think about is the wasted potential. But there’s no wasted potential if the fans came and took it to the next level lol. The community has and always will be what keeps Sonic alive. I think this kinda shit is amazing. 🤷🏽 if they don’t do it we will. And some will say “we shouldn’t have to” but who cares, just enjoy the cool shit the community is doing lol. Give the props
Now if only there was a way to get this on my PS4. Such an amazing mod!
What does the mod change? I don't know a lot about the game
I really wanna know how they added extra voice lines without replacing them. Were they deleted?
I would bet that the levels were supposed to be like
this or could of been
*insert unleashed flashbacks*
These are some nice reimagined stages!
Sunset heights looks like I am moving trough a cities skylines city xd
Now looks great
I've only watched Sonic Forces. Never played. So I'm not sure what's so different here
I'm a bit lost 🤔
yea pal let’s just say the real game is not like this. Cause Sonic Forces IS the hated sonic game.
I have no idea why, but the new area in sunset heights is entirely invisible for me and I can't beat it.
Imagine if ChaosX worked on this game then there would be actual levels and stakes to be had
this is what happens when true tender love and care is put into a game. unlike whatever the hell SEGA shat out with og Forces.
Amazing and incredible
Bruh the sunset heights overhaul did not have to go THAT hard
Vanilla Forces: Worst boost game (but still has elements I like).
Modded Forces: Actual best boost game.
That’s cool
*Impressive!!*