What should I do for to celebrate the milestone of 1000 subscribers as said at the end of the video it could be a QnA if thats what you would like to see comment a question for me to use in the video all submissions will shown in the video or perhaps a timeline of my journey on this platform tell me what you would like to see.
well i have a suggestion for a dead space video or videos 1 pointing out the problems or plot holes in the series 2 the top 10 best parts of the games 3 the top 10 worst parts of the games 4 things you would of loved to have seen in the series if it carried on and only because your pointing out the problems with the series doesnt mean you hate it but a true fan would know what is wrong with the series they like i like dragonball but i point out the things that dont make sense so go and point out the things you didnt like or they could of improved to make the dead space series better i know your just going through the whole series for its history but i would like to hear your opinions about the series too and dont be scared to give your opinions and stand by your opinions even if people give you crap about it
Well i would also like to suggest about a dead space video though this is probably hard but what about the weapons in dead space? Its background and lore probably?
marathon run through the dead space game's with some commentary of minor lore/speculation here and there on whichever mission your on? in depth details of the necromorph enemies? (this one is a joke suggestion) what is the ping/peng statue and what's does it mean in the universe of dead space? detail's of note worthy characters in the series of dead space or whichever game related universe of your choosing? in the best of your capabilities could explain the "weapons" (besides the pulse rifle) original purpose before there new found use in Isaac clark hands? that's all I could thank of for now. overall congrats on hitting a thousand subs and have a nice day.
Gotta give credit to the aliens, despite a planet wide outbreak and convergence event they still were able to hold it together to build a terraforming machine.
Question, why didn't they have spaceships? If they could build planetsize freezer then surely they would have rockets, maybe even other colonies... Where did they go?
@@pooperscooperltm6312 All depends on their desire to go to space. Who knows if they even wanted to. Maybe they saw the threat of being discovered by an alien race and decided to isolate themselves to their homeworld.
@@johnboy7952 I was replying to the comment about fire being a necessary component in space travel. An intelligent, tool-based species in the ocean wouldn't have the same constraints as us, but it's not hard to imagine that some would eventually look at the stars and wonder "what if?"
I’ve always really enjoyed the relationship that carved and Isaac end up making. The line “let’s get looking, dead boy” with Isaac replying “that’s not funny” you can hear carver a lot quieter say “yeah it is”
Honestly, just remove Norton, have it be carvers ship that he stole after the death of his wife, hes the captain, Elie and issac broke up because Isaacs disillusion with fighting markers, ellie finds Carver who's essentially going on suicide missions fighting Danic. She gives him a purpose which explains his fanatical want to compleat the mission. And why he even works with issac so much as he is the key, that's why hes the co-op partner. Ellie and issac fight a bit mostly when ellie contacts issac, issac has fewer lines closer to ds2. They eventually fall back in love just after Danic turns off the machine. There a nice easy rewrite
So glad finally someone is covering dead space lore. Imo it's the most under rated and under-covered lore out there. Loved the games, books, and comics.
Outside of game feel, when played all together back to back. The entire story of Dead Space is kind of amazing. People didn't want action but everything makes sense and flows nicely, from inception to the reveal of cosmic horror, which has always been able to manipulate you no matter the circumstance.
With how much RE4 is lauded as a golden child in gaming, I feel like Dead Space 2 gets shafted way too hard. Dead Space 3 is that awkward brother like RE5, but still I feel both are much better games than the controversies and community made them out to be.
Yeah The story is cool, tho I wonder how the story writers came to making the moons and at which point of making the moons became a thing. Eh, but as always- EA fucks over everything that suposed to be nice.
@@margurkatyberius mhm, DS3 has some of the best environmental storytelling I’ve seen in a horror game, it’s intro is amazing, and the set pieces involving things like the Feeders, Nexus, and the hibernating necromorphs on the old, ruined ships; they’re all amazing and the game gets bashed over it’s arguably justifiable bad practices from the time’s
Still on of the best franchises of all time. I continually am blown away by how good the lore of the series is. Say what you will but DS3 was a solid game. Maybe not the best in terms of horror but as you said it flows easily like poetry.
Wooow. I didn’t realize Ellie keeps getting captured in this damn game. She survived on the Sprawl on her own against Necromorphs but humans keep one upping her. Wtf.
@@armannstraughter3296 which would be very strange. She didn’t pick up any guns or go into any of the armor capsules laying about the base like Isaac and Carter did? Very strange not to arm yourself.
@@mongooseunleashed fr! Ellie survived a Necromorph outbreak on the sprawl. You’re telling me she didn’t even try to find my boy Buckle a suit in the deeper part of the barracks!
Honestly I loved Tau Volantis. I still like the Sprawl best but Tau Volantis as well as the rest of the locations are some of the absolute best things to come from this series.
@@GrieverSSBU you revisit a small part of it. Dead space 1 will always be my favorite. The remake is taking some elements from DS2 and expanding the maps a bit, really excited for it.
I love how Carver understood your decision to fight in self defense against Norton. In all honesty, he probably would have shot him himself if Isaac didn't shoot first
Even though Mahad kills the first PC of the game, you have to admire his mettle. He knew shutting off the machine was a death sentence so he purged the data on the Codex to ensure the safety of Earth and by extension the universe for as long as he could.
Except he was incredibly wrong. He only let the disease fester because Markers and Unitology were already a thing. He gave Earth only 200 more years when Tim and the Professor could have shut down the whole signal that was emanating from the Markers that apparently affected a huge number of systems in the galaxy.
Mahad wasn’t a bad guy it’s just he did what he felt he had to do at first I thought he was a bad guy but then I realized what else could he really do?
He wasn’t bad, he just didn’t understand the consequences, and didn’t think it would work. Unfortunately in doing this and purging the codex, mahad unintentionally doomed humanity.
I found, and binged, your Aegis and Titan Sprawl videos, yesterday. Love the detail and work that you put into these. What immaculate timing my friend.
Carvers last scene where tossed Danik the codex jumped out to me as uncharacteristic of Carver. Here’s a guy who literally got done shouting at everyone saying “the mission!” Even freaking sending santos down a cliff. Yet when they are ll close to ending the necromorph outbreak suddenly carver grows a conscious. I get the thing about character development, but they could have made carver… I don’t know: develop into that character.
@@mr.smitherine1913 If you played the coop missions I guess Carver got over his trauma a bit of killing his wife and kid. So his character changes. What's weird though is Isaac all of a sudden doing a 180 on his character instead of Carver.
Just the picture of traveling among the stars and don't find nothing more than deserted planets and moons and the only moment you find some traces of advanced extraterrestrial life they were been dead million years ago, it's kinda... *AMUSING*
I love how the markers aren’t sources of energy but actually transmitters, and the reason that they transmit so much energy is because they’re connected to giant moon sized eldritch beings.
The fact that blew my friend and I's minds was that in co-op only missions Carver sees piles of dead bodies as a birthday cake thanks to the marker hallucinations as well as fake battles where the Isaac player fights nothing and will see Carver just flailing about.
@@fujiwatertofumi5363 Sometimes yeah, but there's one coop mission (I believe it starts with Carver seeing a kid) where shit gets crazy for Carver and Isaac's supposed to just sit and wait with no enemies till Carver "kills" everything. I think you're right and there's also a time where Carver is experiencing some marker mental shit and can't really defend himself and Isaac has to fend them all off.
Except you had to meet a random person rather than having a choice of friends. Not to mention you can get some cool weaponry early on in the game if you have a co-op partner. I was able to make a mini gun so early it made things easier.
Despite what 3 turned into I still had fun with the coop and particularly enjoyed the side missions and the environments, and the crafting. Reading and listening about the lore of Tau Volantis and its former inhabitants, made the ”world” of Dead Space feel less lonely, not alone fighting the Brethren Moons. It’s unfortunate the lacking horror, the stupid love triangle, uninteresting characters, the unworthy passing of Santos. The DLC rectified the horror aspect and was quite enjoyable, but the ”hey maybe we died but who cares” at the start was off-putting. Edit: And oh, Simon Templeman is always golden.
Isaac is a straight up hero. He’s human and just as vulnerable as anyone else. But his will to survive and his knowledge keeps him atop the food chain. Definition of a real bad ass.
Saw the other two videos the last two days. It's almost as if UA-cam knew this was dropping today and preparing me. Thanks for the hours of entertainment and all the work that went into it!
I literally had NO idea carver had special scenes and dialouge and all that crap, never played dead space multiplayer, 2 or 3 for that matter, I always thought it was just the only other guy that hang out alot with issac in the campaign that just was used as player 2 and appeared in cutscenes when neccesarry. this flew right over my head. I only played coop in the game once really and it ended up some guy staying in a room with me being afk for a total of about an hour, so I quit and never played again.
I remember playing this with a friend on the initially hardest difficulty right off the bat and it was quite an experience. A lot of people to this day have no idea about the Carver specific hallucinations and content, as well as the specific experiences of the two in the dlc. It's really a game that was meant to be played co-op. I do get it, I was lucky in a way that I got to experience that while many others, used to the previous games being solo adventures, had to get what really seems like a third of the total experience if playing the third game solo and that in itself is a problem. That said though, it was a unique experience, even if then still ultimately not what it could have been (the player playing Issac has a far less hallucinations and visions than the player using Carver for instance.) but it did cap off the Dead Space series as a more pleasant memory for me than it seemed to for others. While there are elements that are half baked or rushed, with a lot of things happening off camera (for one, the state of EarthGov seems really bad by even the beginning of the game but there's very little attention given as to how and why it got to this point. DS 1 and 2 had the benefit of a multitude of complimentary material to fill in the inbetween stories but other than a comic detailing Carver's history a bit, 3 didn't seem to get that same treatment.) there was a lot about 3's story that I really liked. The entire scenerio with the Sovereign Colonies was really interesting, and explained how there seemed to be such a gap in knowledge on the Markers from the distant past to the present, and I liked everything that had to do with the unknown aliens...suggesting that whatever is happening to humanity has happened many times before, with even more advanced civilizations being lured into a cosmic horror trap essentially. It is unfortunate things ended here. As fun as the DLC is, I personally consider it an apocryphal what-if (the mysterious and miraculous recovery of Issac and Carver even being lampshaded by the story itself. The whole thing is almost dream like. ), the story of DS coming to a conclusive end with its original ending. It's just easier to take, since the eternal cliffhanger is really painful. If they ever do revive the series with a 4th game (and it's hopefully good) I'll gladly change that outlook, but it's been a long time. Unless that changes, the story of DS concludes on Tau Volantis for me. Thanks so much for these full histories, they've been great listens for the past few months and you've obviously worked very hard on them. The greater plot of DS is far more vast than a lot of people who just played the main games realized, so it's great to have it all summed up by these videos so more can appreciate all the work that was put into fleshing out this grim series.
I think the point about Isaac not having as many hallucinations as Carver is that he already conquered that in the 2nd game with him forgiving himself for not being able to save Nicole. Carver has a lot of grief over his wife and son so he gets the worst of it with the hallucinations while Isaac has already dealt with them for the most part
@@TheWonkster He's resistant to it, but he is as affected as nearly everyone else. He is just capable of saying 'fuck you' to the Marker more often then others.
Absolutely love your videos, bud! I love long lore videos and I've just finished playing DS 1-3 and this just perfectly scratches all of these itches at once at just the right time lol. Looking forward to more like this! :)
I love Carver's and Isaac's relationship. Especially after they survive reactivating the machine their dialogue seems so real to me. Like I'd probably have the same reaction as Carver. Goddamn.
i had things to do man! Now i will have to listen to the whole storie There are so many questions that i have unansvered trough all games. 1) Who created markers? 2) What are the moons? 3) How many cycles they have been devouvering civilizations? 4) What is Necromorph virus? How it can be so contagious? 5) Why is Erath Gov being so stupid by messing with markers? Dont they realize the real threat? Too many questions, and no answers. Even in books, they couldnt explain what it is. And i was so hardcore on this game that i read all Dead space books, yes yes. Many books, but no-no answers.
@@Therathmataz That Ain’t really an Answer dude. But yeah, the Cosmic Horror Ideas and Concepts for the genre are All There. And while it doesn’t matter, I’m the end. What does matter, is that regardless of how bad the outlook is, humanity is fighting the War. It’s a hopeful outlook when Isaac and Carver killed the Brethren Moon. Meaning that killing the Others is very Possible too! So no matter what, as long as we keep ourselves strong in Will and Spirit, fighting the Necromorphs.
I'm a big fan of long-form lore videos like yours, they're nice to have in the background and fall asleep to. Your structuring is really good! Though I would appreciate it if the audio levels of the clips you played were matched to your voicetrack.
I left a comment on a previous video about audio balancing, absolutely delighted to see it was all sorted out! Love this type of content, I know you're a dead space centered channel but another game series with alot of deep lore is Mass effect, I feel like the reapers and the history of the universe in that series is almost as scary as dead spaces lore at times, it's messed up and well worth some research
@@TheBritishRunner it's well worth it, was playing through the first game again recently and seeing the extent of how terrifying a reaper invasion is, how they turn organics into twisted, indoctrinated slaves, strip planets bare and then disappear into deep space to lay dormant for millions of years only for when a new species arises to throw them bits and pieces of tech to force them to advance to a higher level just to eventually destroy them and integrate their tech into themselves once again. I feel like if we had gotten a dead space 4 the story would have had a similar twist that someone created the markers to weaken species and make them die out so they can claim the resources and tech left behind
@@TheBritishRunner The only thing I wonder about though is why the game would blur so much at certain parts. It didn't seem like that was supposed to happen
You made the video right on time man. I was just about to watch UA-cam and then I found this in my recommendation. I really love your videos man. Keep up the hard work
I thought you might do a Tau Volantis vid, nice job too! personally I thought the world building in dead space 3 as well as the build up to the cosmic threat was really well done, probably the best aspect of the game was the world building imo
The ending to awakening has kept me up at night for the last 10 years.... Tell me my boys are alive, and that we’re building some sort of resistance against the brethren moons..
The idea for a 4th game was that Issac and Carver die and the 4th would be from Ellie's perspective. She'd be trying to save everyone that she could while figuring out how to defeat the remaining moons. In the end, she succeeds. However, the game would end with Ellie realizing that the moons were keeping out a far greater evil. Something that was far worse than the moons/necromorphs.
In a recent video with the writers after the dead space remake, they sit and talk about the what ifs regards to dead space. And they say that "sometimes its better to go with the devil" when the interviewer asked what would happen if isaac was going to defeat the moons. so the fact that the writers say this implies the necromorphs had its use after all. and like you said, something far worse is out there. question is like, what?@@alexanderbarnes2734
You earned my sub, been listening these lore vids on my way to work and they are among the best. Thank you for making my drive quite a bit less monotonous.
Thank you for a fantastic video on one of my favourite franchises of all time. It's amazing how rich Dead Space's lore really is and how wildly under rated the game is (using a term I don't use very often). I always laugh at the marketing campaign for DS2, "Your mom will Hate it"...little did they know I'm a mom who loves it. I've only ever played DS3 solo, I keep forgetting about John. Guess I should go do that! Looking forward to the reboot!! And checking out more of your all inclusive Dead Space vids. I thought I already knew the whole thing inside and out but you managed to find new bits. Thank you for sharing.
I think we can all agree that Isaac Clarke is the Doom Slayer of the Dead Space universe Like at this point everyone knows hes a threat to the Markers, the Unitoligists and Earth Gov and anyone else in his way
#FYI - the Volantian aliens did not intend to flash-freeze the planet but rather kill the brethren moon with it - But they didnt have enough time to configure the weapon and in desperation fired it anyway. It was only in DS3, 2 million years after the volantians extinction, that clarke and others managed to actually use the codex to configure the weapon properly and kill the moon.
another super good video. dead space lore needs a spotlight of this quality. a qna sounds interesting! do you have confidence the upcoming remake will live up to the original? if so, do you think it succeeding could potentially revive interest in the ip and secure a sequel or some kind of follow up to dead space 3?
Been binge watching your channel for many hours now, it's incredible regarding the amount of effort and cohesive storytelling you put into this. Love it, wish you all the success for your channel. Unfortunately, I loved the lore of DS3 way more than the gameplay, but it's very fascinating regardless.
My god i hate Ellie's boyfriend in this game The love triangle could've work but making him a total asshole with no positive aspects is just the cheapest way to do it, i doubt Ellie would date a guy like this Maybe a love triangle were everyone acts like an adult and have the boyfriend be an actual good person, but because of the marker's influence they become more and more agressive towards each other would've worked
@@plaguedoctorjamespainshe6009Absolutely, fuck this game. But also the story in dlc was pretty good, if only because how crushingly depressing and final it was
When I first played DS3, I hated it. The horror aspects felt weak and the scaling felt stilted, notably dealing with regenerators early in the game. The whole thing just felt off and a far cry from it's predecessors. As such, I dropped the game right after getting planetside. I regret that now. Now I understand the shift in tone and actually love it. In the first game, Isaac is just an engineer in way over his head trying to get through a literal nightmare, and despite the odds, he does. He adapted and pushed himself to survive, but a part of him was broken in the process. In the second game, we spend a large portion of the game addressing the psychological damage the Aegis 7 left with Isaac. His mind is infected by the Marker, slowly but surely stripping away his sanity and killing him. The corrupted government is using that damage and knowledge for their own ends and tormenting him in the process. But throughout the game we get Isaac's parallel in Strauss, and see what happens if Isaac succumbs to the madness. Instead, he fights through it. He finds answers, challenges the madness of Unitology and his own insanity. He even get his Marker induced psychosis cured to a degree in one of the most stressful and teeth clenching moments in my history of gaming. When the Sprawl incident is concluded, Isaac has literally faced his demons, defeated them, and is moving forward. The experiences have left him permanently damaged and jaded, but he's learned to cope with that and utilize his skills to their fullest. Now in Dead Space 3 we see the culmination of his experiences. He is a distrustful, jaded and somewhat spiteful person, stuck watching as his efforts ultimately go to waste as Unitology takes over humanity. However, he's come out of the crucible of his trauma the resident expert on all things Necromorph and Marker. When I realized that, the tone change felt natural. In the first two entries in the series, Isaac is terrified and on the defensive most of each incident, struggling to cope with what's around him. By now, it's a part of his life that he's confident in dealing with, if still not comfortable. Necromorphs don't hold that same nail biting terror anymore, and he's become a good enough fighter that combat against them comes naturally. So of course the chilling horror has been replaced with action, as Isaac has transformed from reactive victim to a literal man of action. As I said in the beginning, I never finished DS3, though I know the gist of what happens. Now with the remake announced, I intend to go through the saga again, and play through DS3 fully. Anyway, thanks for coming to my Tedtalk.
Dude let me just say i played DS1 Skipped DS2 mostly and played the fuck outta DS3 and from my experience 3 is my favorite from what i did play i was like eleven when i first played the series and im twenty four now but the third Game is still my favorite because of the ending of it but i hope the series isnt Dead after 3 because a new gen dead space game would be wonderful
@@aaroniscool7521 they're doing a next gen reboot of the original. From what I've seen, it looks really good and will hopefully kickstart a new saga of Dead Space
@@RantingRagingRelks I know they are I'm really excited about it tbh I loved Dead Space but I'm happy your gonna give it another try because three in my opinion is the perfect conclusion to the trilogy honestly speaking to me it's alot like Mass Effect 3's ending. Alot of people hated it sure but you know I feel as an artist myself not everybody is gonna be satisfied with the ending no matter how hard you try to make it perfect but that's what gaming is about you know the most important thing to any game is that you don't abandon what you want to do just to please the majority of the fan base that's how you ruin games because mass appeal can ruin a franchise at it's worst and at it's best it makes it better but I couldn't have asked for a better ending to either because to me both ending make sense and are the perfect conclusion to both trilogies
The concept was you would survive day to day. Going to spaceship like in DS3 but on a much grander scale. Scavenging resources Having Issac use more of his engineering skills. More intricate Zero-G battles. And this part is only speculation but I’d image the end game is to find a way to kill all those dang moons.
Don’t worry because the creator or ds1 has a new studio. And he has a new game coming out. Callisto protocol. It’s definitely a dead space predecessor.
Me and my friend played through this game and on the first playthrough we both had no idea carver could hallucinate into a whole different dimension leaving Isaac to defend him. So I was tripping balls while my friend was screaming at me to kill them it was hallarious.
New to the channel, but you have my respect for how you do your videos man! Great work, great narration and keep it up! I love the games and Universe and you have my sub!
One issue I always had with the moons basically teleporting behind Earth. If Humanity has the ability to planet crack then what kind of offensive options does it have against a stellar object sized target? Just how many Cobalt Bombs does it take to ruin a Blood Moons day? But then again I suppose you can hand wave that away with them phasing in around earth and psyically rending humanity so such options become null and void.
@@TheBritishRunner I've been a huge fan of dead space. Your channel was an instant sub for me. Hope to see you do the new dead space remake when ever it comes out.
@@TheBritishRunner well I look forward to your work. And wow everything you did was so well put together. It made alot of the game make more sense too.
YEAH!!! Awesome! I subbed just in time to get to watch like 4 hours of awesome content without having to wait more than a week. Awesome videos dude! Awesome!
It’s definitely not the best of the three. But I would give it a 7 outta 10. The combat is a bit unreal at times. But the weapon combinations you can make up can definitely come in handy at times. The game just lacks that dead space feel of helplessness and hopelessness.
Your volume needs checking out, I watched the Aegis video but every scene had me turning down the volume, because anytime you talked I had to ramp it back up again since your volume was too quiet. And it’s the same with this one. And lots of your notes after certain game clips are randomly far quieter than previous notes or later ones.
The character change of Carver is very jarring and forced in the end. I mean before in the game, he lets that woman get killed by cutting the cable ( being utilitarian ) but in the end doomed everyone to save Ellie and why? For the sake of love? He was through and through a utilitarian guy along the game and in the end it suddenly changes to humanitarian.
I love the story and the concept of dead space I bought the first game when I was 13 and boy oh boy what a journey that was. Now after so many years of waiting the franchise is getting a remake which I am sure it deserves I can not be any happier. There are however several things on my wishlist at least for the story, First I hope that they do the story justice similar to yours where they don't just forget about all the other games and media that are related, Second I hope that they can tone down that love triangle for this game because that was absolutely inconsequential to the overall plot and write a better character for Norton as to make him someone we can relate to more than just some ass who is getting in the way as well as improve on Carver, I love Carver as a character but I don't know it feels there's just something to be desired that I can't put my finger on. Third I wish that they can do extra media material like in the past two games with animations, and comics, I don't think we can count on smaller games but it would be nice or at least some more story DLC's which feature the extra characters throughout this amazing series. And Finally, this one is for DS 2 pls fix the Nicole model to look like her initial model.
I saw a video of someone trying to save Santos. The guy used stasis to slow the cage and the beast. Might've actually saved Santos. It's like Isaac would've been better off alone. Carver made the situations much, much worse than they needed to be, first dooming Santos, then the rest of humanity.
Outstanding work. There must be much more likes. I hope that DS Remastered will be successful, and EA will finally make the forth part. Or at least any good game in this universe
I think what was only in the dlc awakening , I cant remember that ending in the base game I love it as much as I hate it , really wanted a continuation of the series because there are so many directions it could go, for all we know issac is stuck on tau volantis and is hallucinating the end of DS3 while DS4 is a case of going to the source of the markers or discovering the true home world and or origin and ultimately destroying it , even if he died in a 4th installment it would make sense , to broken be fixed to unfixable to live
The unfortunate thing is that it might take a bit too long to actually be effective. Getting the ship close enough to the Moon, keeping it in place, activating the gravity tethers etc etc etc... It would be an incredibly difficult thing to pull off and even then it might not actually do much.
Seems strange to me that one of the brethren moons was never unknowingly planet cracked, though they are fairly few in number and I imagine their would not be many valuable resources to humans on them, so probably ignored if they were ever scanned
@@samgraffen9212 planets are definitely scanned before being cracked or even considered for planet cracking.... but how nobody was able to scan a planet and see that it was made of organic material is beyond me.... I mean in truth they may not know what it is..
What should I do for to celebrate the milestone of 1000 subscribers as said at the end of the video it could be a QnA if thats what you would like to see comment a question for me to use in the video all submissions will shown in the video or perhaps a timeline of my journey on this platform tell me what you would like to see.
well i have a suggestion for a dead space video or videos
1 pointing out the problems or plot holes in the series
2 the top 10 best parts of the games
3 the top 10 worst parts of the games
4 things you would of loved to have seen in the series if it carried on
and only because your pointing out the problems with the series doesnt mean you hate it but a true fan would know what is wrong with the series they like
i like dragonball but i point out the things that dont make sense
so go and point out the things you didnt like or they could of improved to make the dead space series better
i know your just going through the whole series for its history but i would like to hear your opinions about the series too and dont be scared to give your opinions and stand by your opinions even if people give you crap about it
Well i would also like to suggest about a dead space video though this is probably hard but what about the weapons in dead space? Its background and lore probably?
@@jmallas984 thats not a bad idea
If you do an QnA I wanted to ask what made you start doing UA-cam videos?
marathon run through the dead space game's with some commentary of minor lore/speculation here and there on whichever mission your on?
in depth details of the necromorph enemies?
(this one is a joke suggestion) what is the ping/peng statue and what's does it mean in the universe of dead space?
detail's of note worthy characters in the series of dead space or whichever game related universe of your choosing?
in the best of your capabilities could explain the "weapons" (besides the pulse rifle) original purpose before there new found use in Isaac clark hands?
that's all I could thank of for now. overall congrats on hitting a thousand subs and have a nice day.
Gotta give credit to the aliens, despite a planet wide outbreak and convergence event they still were able to hold it together to build a terraforming machine.
Question, why didn't they have spaceships? If they could build planetsize freezer then surely they would have rockets, maybe even other colonies...
Where did they go?
@@lokalnyork They are evolved on an ocean world so they probably never invented fire, hence no rocket.
@@qiushuang239 that doesn't mean they couldn't design a starship that used some other source of energy
@@pooperscooperltm6312 All depends on their desire to go to space. Who knows if they even wanted to. Maybe they saw the threat of being discovered by an alien race and decided to isolate themselves to their homeworld.
@@johnboy7952 I was replying to the comment about fire being a necessary component in space travel. An intelligent, tool-based species in the ocean wouldn't have the same constraints as us, but it's not hard to imagine that some would eventually look at the stars and wonder "what if?"
I’ve always really enjoyed the relationship that carved and Isaac end up making. The line “let’s get looking, dead boy” with Isaac replying “that’s not funny” you can hear carver a lot quieter say “yeah it is”
Yeah I just don’t like the ending but carver and issac turn into best friends basically
@@deleteduser3455 they are besties fighting necromorphs booty
Isaac never spoke in the 1st dead space little ducklings.
@@faveladarbunch8738 very true he never spoke, tho i am excited to hear him in the remake coming out.
@@faveladarbunch8738 he speaks in the remake Soo doesn't count anymore lol they had scripts of him talking but obvious reasons from EA
"No one cares about your love life, Marker boy."
For real though; that love triangle drama was stupid.
Who the hell's idea was that?
@@thecircleoft.e.d2121 Electronic Arts
@@Eaterofsouls999 Doubt that was EA's decision, that was more up to just a bad writing staff. EA just wanted to push the Co-op and microtransactions.
Honestly, just remove Norton, have it be carvers ship that he stole after the death of his wife, hes the captain, Elie and issac broke up because Isaacs disillusion with fighting markers, ellie finds Carver who's essentially going on suicide missions fighting Danic. She gives him a purpose which explains his fanatical want to compleat the mission. And why he even works with issac so much as he is the key, that's why hes the co-op partner. Ellie and issac fight a bit mostly when ellie contacts issac, issac has fewer lines closer to ds2. They eventually fall back in love just after Danic turns off the machine. There a nice easy rewrite
@@twinphalanx4465 Isaac doesn’t want anything to do with the Markers though, he wouldn’t be disillusioned into wanting to pull a crusade on them
So glad finally someone is covering dead space lore. Imo it's the most under rated and under-covered lore out there. Loved the games, books, and comics.
It is covered to death all over YT x.x but more are always welcome.
So you didnt watch the movies.
Outside of game feel, when played all together back to back. The entire story of Dead Space is kind of amazing.
People didn't want action but everything makes sense and flows nicely, from inception to the reveal of cosmic horror, which has always been able to manipulate you no matter the circumstance.
With how much RE4 is lauded as a golden child in gaming, I feel like Dead Space 2 gets shafted way too hard. Dead Space 3 is that awkward brother like RE5, but still I feel both are much better games than the controversies and community made them out to be.
Yeah
The story is cool, tho I wonder how the story writers came to making the moons and at which point of making the moons became a thing.
Eh, but as always- EA fucks over everything that suposed to be nice.
@@margurkatyberius mhm, DS3 has some of the best environmental storytelling I’ve seen in a horror game, it’s intro is amazing, and the set pieces involving things like the Feeders, Nexus, and the hibernating necromorphs on the old, ruined ships; they’re all amazing and the game gets bashed over it’s arguably justifiable bad practices from the time’s
@@margurkatyberius dead space 1 was the best, but Dead Space 2 was damn good too.
Still on of the best franchises of all time. I continually am blown away by how good the lore of the series is. Say what you will but DS3 was a solid game. Maybe not the best in terms of horror but as you said it flows easily like poetry.
Wooow. I didn’t realize Ellie keeps getting captured in this damn game. She survived on the Sprawl on her own against Necromorphs but humans keep one upping her. Wtf.
Amuro Ray I think she was unarmed throughout this game.
@@armannstraughter3296 which would be very strange. She didn’t pick up any guns or go into any of the armor capsules laying about the base like Isaac and Carter did? Very strange not to arm yourself.
@@amuroray9115 Yep. I also didn't understand why they didn't at least try to get a suit for Buckell.
@@amuroray9115 Plot Plot Plot.
@@antoine121 yeah. Lol
Bro, Rip Buckle he seemed like an actually good man
Buckell was a hell of a scientist. A great man. Such selflessness to realize he needed to sacrifice himself to save the universe.
They couldn't make a fire for him or anything? Not even a blanket?
@@mongooseunleashed fr! Ellie survived a Necromorph outbreak on the sprawl. You’re telling me she didn’t even try to find my boy Buckle a suit in the deeper part of the barracks!
@@crackedhammer4612 Yeah, Ellie in DS3 kinda sucks. DS2 Ellie would've been the coop partner killing Necromorphs with you.
@@mongooseunleashed I think it's because her brains now reside in her bra...
Tau Volantis, will always be in my memories like a grim and horrid place
Honestly I loved Tau Volantis. I still like the Sprawl best but Tau Volantis as well as the rest of the locations are some of the absolute best things to come from this series.
@@GrieverSSBU
The Ishimura will always be what's engraved in my memory. And then The Sprawl. Design-wise, The Sprawl takes the cake for me.
@@boringmonkey6958 that's why DS2 is the best. Because you get both the Sprawl and the Ishimura.
@@GrieverSSBU
Hands down! Revisiting the Ishimura in DS2 was sickening, I don't think a game has ever made me feel more on edge
@@GrieverSSBU you revisit a small part of it.
Dead space 1 will always be my favorite. The remake is taking some elements from DS2 and expanding the maps a bit, really excited for it.
I love how Carver understood your decision to fight in self defense against Norton. In all honesty, he probably would have shot him himself if Isaac didn't shoot first
Even though Mahad kills the first PC of the game, you have to admire his mettle. He knew shutting off the machine was a death sentence so he purged the data on the Codex to ensure the safety of Earth and by extension the universe for as long as he could.
Godspeed Colonel, 😔7
@@penzorphallos3199 General is Mahad's rank and title.
Except he was incredibly wrong. He only let the disease fester because Markers and Unitology were already a thing. He gave Earth only 200 more years when Tim and the Professor could have shut down the whole signal that was emanating from the Markers that apparently affected a huge number of systems in the galaxy.
Mahad wasn’t a bad guy it’s just he did what he felt he had to do at first I thought he was a bad guy but then I realized what else could he really do?
He wasn’t bad, he just didn’t understand the consequences, and didn’t think it would work. Unfortunately in doing this and purging the codex, mahad unintentionally doomed humanity.
I just got done watching your Aegis 7 and Sprawl vids.
I was hoping for a DS3 video and lo and behold. Nice
Lol right? I watched the first 2 videos like 4 days ago and found myself wanting more of British Runners videos. He DOES NOT disappoint.
@@GrieverSSBU I wish there was more Dead Space lore. I really like the series.
I found, and binged, your Aegis and Titan Sprawl videos, yesterday. Love the detail and work that you put into these.
What immaculate timing my friend.
Carvers last scene where tossed Danik the codex jumped out to me as uncharacteristic of Carver. Here’s a guy who literally got done shouting at everyone saying “the mission!” Even freaking sending santos down a cliff.
Yet when they are ll close to ending the necromorph outbreak suddenly carver grows a conscious.
I get the thing about character development, but they could have made carver… I don’t know: develop into that character.
Yeah, it should have been Issac who acted that way if anything. That moment was very contrived, which sucks because of how crucial it is.
@@mr.smitherine1913 If you played the coop missions I guess Carver got over his trauma a bit of killing his wife and kid. So his character changes. What's weird though is Isaac all of a sudden doing a 180 on his character instead of Carver.
Just the picture of traveling among the stars and don't find nothing more than deserted planets and moons and the only moment you find some traces of advanced extraterrestrial life they were been dead million years ago, it's kinda... *AMUSING*
Centuries? More like millions of years, it really gives the dead space's timeline feeling of hopelessness and cosmic death
3 million years ago roughly.
Literally dead space
@@imsorrydude6732 i stand corrected
I love how the markers aren’t sources of energy but actually transmitters, and the reason that they transmit so much energy is because they’re connected to giant moon sized eldritch beings.
Should have known this was coming. Props on the hard work and quality output man.
I love how Dr Kine is voicing like 10 different characters in the extended lore and gameplay.
Wait really
"Norton open the cage."
"No."
"NORTON!"
I really like how you can play this coop and both players have a different experience
The fact that blew my friend and I's minds was that in co-op only missions Carver sees piles of dead bodies as a birthday cake thanks to the marker hallucinations as well as fake battles where the Isaac player fights nothing and will see Carver just flailing about.
@@Ashhley_the_shawty Didn’t you have to protect you and carver’s ass while he was having a hallucination.
@@fujiwatertofumi5363 Sometimes yeah, but there's one coop mission (I believe it starts with Carver seeing a kid) where shit gets crazy for Carver and Isaac's supposed to just sit and wait with no enemies till Carver "kills" everything.
I think you're right and there's also a time where Carver is experiencing some marker mental shit and can't really defend himself and Isaac has to fend them all off.
Except you had to meet a random person rather than having a choice of friends. Not to mention you can get some cool weaponry early on in the game if you have a co-op partner. I was able to make a mini gun so early it made things easier.
As a total Dead Space junkie, I gotta say this really scratched my itch for this whole franchise. Love the content!
Despite what 3 turned into I still had fun with the coop and particularly enjoyed the side missions and the environments, and the crafting. Reading and listening about the lore of Tau Volantis and its former inhabitants, made the ”world” of Dead Space feel less lonely, not alone fighting the Brethren Moons.
It’s unfortunate the lacking horror, the stupid love triangle, uninteresting characters, the unworthy passing of Santos. The DLC rectified the horror aspect and was quite enjoyable, but the ”hey maybe we died but who cares” at the start was off-putting.
Edit: And oh, Simon Templeman is always golden.
Isaac is a straight up hero. He’s human and just as vulnerable as anyone else. But his will to survive and his knowledge keeps him atop the food chain. Definition of a real bad ass.
Saw the other two videos the last two days. It's almost as if UA-cam knew this was dropping today and preparing me. Thanks for the hours of entertainment and all the work that went into it!
I literally had NO idea carver had special scenes and dialouge and all that crap, never played dead space multiplayer, 2 or 3 for that matter, I always thought it was just the only other guy that hang out alot with issac in the campaign that just was used as player 2 and appeared in cutscenes when neccesarry. this flew right over my head. I only played coop in the game once really and it ended up some guy staying in a room with me being afk for a total of about an hour, so I quit and never played again.
Yeah, you'll come across those.
I remember playing this with a friend on the initially hardest difficulty right off the bat and it was quite an experience. A lot of people to this day have no idea about the Carver specific hallucinations and content, as well as the specific experiences of the two in the dlc. It's really a game that was meant to be played co-op. I do get it, I was lucky in a way that I got to experience that while many others, used to the previous games being solo adventures, had to get what really seems like a third of the total experience if playing the third game solo and that in itself is a problem. That said though, it was a unique experience, even if then still ultimately not what it could have been (the player playing Issac has a far less hallucinations and visions than the player using Carver for instance.) but it did cap off the Dead Space series as a more pleasant memory for me than it seemed to for others.
While there are elements that are half baked or rushed, with a lot of things happening off camera (for one, the state of EarthGov seems really bad by even the beginning of the game but there's very little attention given as to how and why it got to this point. DS 1 and 2 had the benefit of a multitude of complimentary material to fill in the inbetween stories but other than a comic detailing Carver's history a bit, 3 didn't seem to get that same treatment.) there was a lot about 3's story that I really liked. The entire scenerio with the Sovereign Colonies was really interesting, and explained how there seemed to be such a gap in knowledge on the Markers from the distant past to the present, and I liked everything that had to do with the unknown aliens...suggesting that whatever is happening to humanity has happened many times before, with even more advanced civilizations being lured into a cosmic horror trap essentially.
It is unfortunate things ended here. As fun as the DLC is, I personally consider it an apocryphal what-if (the mysterious and miraculous recovery of Issac and Carver even being lampshaded by the story itself. The whole thing is almost dream like. ), the story of DS coming to a conclusive end with its original ending. It's just easier to take, since the eternal cliffhanger is really painful. If they ever do revive the series with a 4th game (and it's hopefully good) I'll gladly change that outlook, but it's been a long time. Unless that changes, the story of DS concludes on Tau Volantis for me.
Thanks so much for these full histories, they've been great listens for the past few months and you've obviously worked very hard on them. The greater plot of DS is far more vast than a lot of people who just played the main games realized, so it's great to have it all summed up by these videos so more can appreciate all the work that was put into fleshing out this grim series.
I think the point about Isaac not having as many hallucinations as Carver is that he already conquered that in the 2nd game with him forgiving himself for not being able to save Nicole. Carver has a lot of grief over his wife and son so he gets the worst of it with the hallucinations while Isaac has already dealt with them for the most part
@@elijahvelasco8963 yeah he's immune to the marker signal after 2.
@@TheWonkster He's not immune to it. He just doesn't have as many hallucinations
@@TheWonkster He's resistant to it, but he is as affected as nearly everyone else. He is just capable of saying 'fuck you' to the Marker more often then others.
@@shad03void99 except in the DLC where the marker signal is amped to a billion for Isaac and the Brethren Moons specifically targeting him.
God bless you for making dead space lore videos.
Absolutely love your videos, bud! I love long lore videos and I've just finished playing DS 1-3 and this just perfectly scratches all of these itches at once at just the right time lol. Looking forward to more like this! :)
I love Carver's and Isaac's relationship. Especially after they survive reactivating the machine their dialogue seems so real to me. Like I'd probably have the same reaction as Carver. Goddamn.
That’s when you know the writing and script is good.
i had things to do man! Now i will have to listen to the whole storie
There are so many questions that i have unansvered trough all games.
1) Who created markers?
2) What are the moons?
3) How many cycles they have been devouvering civilizations?
4) What is Necromorph virus? How it can be so contagious?
5) Why is Erath Gov being so stupid by messing with markers? Dont they realize the real threat?
Too many questions, and no answers. Even in books, they couldnt explain what it is.
And i was so hardcore on this game that i read all Dead space books, yes yes. Many books, but no-no answers.
The glory of cosmic horror, answers our minds are too simple unable to comprehend and simple humans arrogance.
@@Therathmataz
That Ain’t really an Answer dude. But yeah, the Cosmic Horror Ideas and Concepts for the genre are All There.
And while it doesn’t matter, I’m the end. What does matter, is that regardless of how bad the outlook is, humanity is fighting the War. It’s a hopeful outlook when Isaac and Carver killed the Brethren Moon. Meaning that killing the Others is very Possible too! So no matter what, as long as we keep ourselves strong in Will and Spirit, fighting the Necromorphs.
Man your mind must suck ass.
I found you chanal yesterday and Altman be praised! The third installment released and congrats on 1000 subs. Your got my subscription.
Truly one of a kind. Great video legend
I'm a big fan of long-form lore videos like yours, they're nice to have in the background and fall asleep to. Your structuring is really good! Though I would appreciate it if the audio levels of the clips you played were matched to your voicetrack.
I left a comment on a previous video about audio balancing, absolutely delighted to see it was all sorted out!
Love this type of content, I know you're a dead space centered channel but another game series with alot of deep lore is Mass effect, I feel like the reapers and the history of the universe in that series is almost as scary as dead spaces lore at times, it's messed up and well worth some research
I may look into it haven't been a mass effect fan but know a little bit. Research does go a long way though.
@@TheBritishRunner it's well worth it, was playing through the first game again recently and seeing the extent of how terrifying a reaper invasion is, how they turn organics into twisted, indoctrinated slaves, strip planets bare and then disappear into deep space to lay dormant for millions of years only for when a new species arises to throw them bits and pieces of tech to force them to advance to a higher level just to eventually destroy them and integrate their tech into themselves once again.
I feel like if we had gotten a dead space 4 the story would have had a similar twist that someone created the markers to weaken species and make them die out so they can claim the resources and tech left behind
@@TheBritishRunner The only thing I wonder about though is why the game would blur so much at certain parts. It didn't seem like that was supposed to happen
You made the video right on time man. I was just about to watch UA-cam and then I found this in my recommendation. I really love your videos man. Keep up the hard work
Just finished the Sprawl history lesson today. Kind of awesome to get the third video in the series right away.
The addition of actual gameplay and exposition is a great combination. I watched the whole thing. Well done!
I thought you might do a Tau Volantis vid, nice job too! personally I thought the world building in dead space 3 as well as the build up to the cosmic threat was really well done, probably the best aspect of the game was the world building imo
Digging the content, I throw on a long vid and vibe while it plays out. (Deff deserve way more subs)
God I love how in depth these videos you make are
which god theres millions of them
The ending to awakening has kept me up at night for the last 10 years....
Tell me my boys are alive, and that we’re building some sort of resistance against the brethren moons..
An epilogue would have been nice but the silence of them probably being dead is also chilling.
The idea for a 4th game was that Issac and Carver die and the 4th would be from Ellie's perspective. She'd be trying to save everyone that she could while figuring out how to defeat the remaining moons. In the end, she succeeds. However, the game would end with Ellie realizing that the moons were keeping out a far greater evil. Something that was far worse than the moons/necromorphs.
@@alexanderbarnes2734 It does make u wonder why the moons wanted to become whole as if they were wanting to become something more.
In a recent video with the writers after the dead space remake, they sit and talk about the what ifs regards to dead space. And they say that "sometimes its better to go with the devil" when the interviewer asked what would happen if isaac was going to defeat the moons. so the fact that the writers say this implies the necromorphs had its use after all. and like you said, something far worse is out there. question is like, what?@@alexanderbarnes2734
@@alexanderbarnes2734That sounds terrible
Your dead space videos are magnificent.
Man these are so damn great...
Can't imagine how much work goes into this in even just the research.
Genuinely fantastic work
You earned my sub, been listening these lore vids on my way to work and they are among the best. Thank you for making my drive quite a bit less monotonous.
Thank you for a fantastic video on one of my favourite franchises of all time.
It's amazing how rich Dead Space's lore really is and how wildly under rated the game is (using a term I don't use very often).
I always laugh at the marketing campaign for DS2, "Your mom will Hate it"...little did they know I'm a mom who loves it.
I've only ever played DS3 solo, I keep forgetting about John.
Guess I should go do that!
Looking forward to the reboot!! And checking out more of your all inclusive Dead Space vids. I thought I already knew the whole thing inside and out but you managed to find new bits. Thank you for sharing.
I think we can all agree that Isaac Clarke is the Doom Slayer of the Dead Space universe
Like at this point everyone knows hes a threat to the Markers, the Unitoligists and Earth Gov and anyone else in his way
I had subscribed the day before this video and watched all of the lore on aegis 7 and the sprawl, now I get this?! Please keep up the quality content!
#FYI - the Volantian aliens did not intend to flash-freeze the planet but rather kill the brethren moon with it - But they didnt have enough time to configure the weapon and in desperation fired it anyway.
It was only in DS3, 2 million years after the volantians extinction, that clarke and others managed to actually use the codex to configure the weapon properly and kill the moon.
these very in depth and large lore videos are amazing. I love them and this channel. Keep up the great work
another super good video. dead space lore needs a spotlight of this quality. a qna sounds interesting! do you have confidence the upcoming remake will live up to the original? if so, do you think it succeeding could potentially revive interest in the ip and secure a sequel or some kind of follow up to dead space 3?
Been binge watching your channel for many hours now, it's incredible regarding the amount of effort and cohesive storytelling you put into this. Love it, wish you all the success for your channel. Unfortunately, I loved the lore of DS3 way more than the gameplay, but it's very fascinating regardless.
I was literally looking for this on your channel the other day haha. Keep up the good work you keep my from going insane at work
My god i hate Ellie's boyfriend in this game
The love triangle could've work but making him a total asshole with no positive aspects is just the cheapest way to do it, i doubt Ellie would date a guy like this
Maybe a love triangle were everyone acts like an adult and have the boyfriend be an actual good person, but because of the marker's influence they become more and more agressive towards each other would've worked
I hate how they ruined Ellie
@@legion999 the only good thing in this game is the marker's backstory and plans, everything else is ruined
@@plaguedoctorjamespainshe6009Absolutely, fuck this game. But also the story in dlc was pretty good, if only because how crushingly depressing and final it was
He was probably nice but he is on a planet full of markers
There could have been a way for Norton to work, but nope, jealous boyfriend has to be jealous.
When I first played DS3, I hated it. The horror aspects felt weak and the scaling felt stilted, notably dealing with regenerators early in the game. The whole thing just felt off and a far cry from it's predecessors. As such, I dropped the game right after getting planetside.
I regret that now. Now I understand the shift in tone and actually love it.
In the first game, Isaac is just an engineer in way over his head trying to get through a literal nightmare, and despite the odds, he does. He adapted and pushed himself to survive, but a part of him was broken in the process.
In the second game, we spend a large portion of the game addressing the psychological damage the Aegis 7 left with Isaac. His mind is infected by the Marker, slowly but surely stripping away his sanity and killing him. The corrupted government is using that damage and knowledge for their own ends and tormenting him in the process. But throughout the game we get Isaac's parallel in Strauss, and see what happens if Isaac succumbs to the madness. Instead, he fights through it. He finds answers, challenges the madness of Unitology and his own insanity. He even get his Marker induced psychosis cured to a degree in one of the most stressful and teeth clenching moments in my history of gaming. When the Sprawl incident is concluded, Isaac has literally faced his demons, defeated them, and is moving forward. The experiences have left him permanently damaged and jaded, but he's learned to cope with that and utilize his skills to their fullest.
Now in Dead Space 3 we see the culmination of his experiences. He is a distrustful, jaded and somewhat spiteful person, stuck watching as his efforts ultimately go to waste as Unitology takes over humanity. However, he's come out of the crucible of his trauma the resident expert on all things Necromorph and Marker. When I realized that, the tone change felt natural. In the first two entries in the series, Isaac is terrified and on the defensive most of each incident, struggling to cope with what's around him. By now, it's a part of his life that he's confident in dealing with, if still not comfortable. Necromorphs don't hold that same nail biting terror anymore, and he's become a good enough fighter that combat against them comes naturally. So of course the chilling horror has been replaced with action, as Isaac has transformed from reactive victim to a literal man of action.
As I said in the beginning, I never finished DS3, though I know the gist of what happens. Now with the remake announced, I intend to go through the saga again, and play through DS3 fully.
Anyway, thanks for coming to my Tedtalk.
Dude let me just say i played DS1 Skipped DS2 mostly and played the fuck outta DS3 and from my experience 3 is my favorite from what i did play i was like eleven when i first played the series and im twenty four now but the third Game is still my favorite because of the ending of it but i hope the series isnt Dead after 3 because a new gen dead space game would be wonderful
@@aaroniscool7521 they're doing a next gen reboot of the original. From what I've seen, it looks really good and will hopefully kickstart a new saga of Dead Space
@@RantingRagingRelks I know they are I'm really excited about it tbh I loved Dead Space but I'm happy your gonna give it another try because three in my opinion is the perfect conclusion to the trilogy honestly speaking to me it's alot like Mass Effect 3's ending. Alot of people hated it sure but you know I feel as an artist myself not everybody is gonna be satisfied with the ending no matter how hard you try to make it perfect but that's what gaming is about you know the most important thing to any game is that you don't abandon what you want to do just to please the majority of the fan base that's how you ruin games because mass appeal can ruin a franchise at it's worst and at it's best it makes it better but I couldn't have asked for a better ending to either because to me both ending make sense and are the perfect conclusion to both trilogies
Dead Space 4 would've been great had EA let visceral do what they wanted to do
What was the general concept for 4?
The concept was you would survive day to day. Going to spaceship like in DS3 but on a much grander scale. Scavenging resources Having Issac use more of his engineering skills. More intricate Zero-G battles. And this part is only speculation but I’d image the end game is to find a way to kill all those dang moons.
@@doomslayer1210 One of the concepts was that Issac would use a planet cracker to kill the moons one by one, and ending the marker scourge forever.
I bet Roanoke Gaming would be pleased to hear he's been mentioned in the video.
I'd doubt it lol
Glad to get the entire dead space universe. If anyone should get ideas for the dead space remake, should definitely get it from you.
Can you do the history and timeline of the USG isamulina and other dead space lore?
it was a blast, thanks for your wirk mate
Dead space 3 was more firefly than 1 and 2 being more Alien/Aliens and I dig it. It’s a shame Visceral got eviscerated by EA.
More Serenity than firefly but that's only because of the Reavers, yes I know, same universe
Don’t worry because the creator or ds1 has a new studio. And he has a new game coming out. Callisto protocol. It’s definitely a dead space predecessor.
Bruh CP is set in a completely different universe.
@@meoffjack9348 yeah it looks neato
Thanks for all the work you did to put these vids together!!! I really appreciate it!!!
Me and my friend played through this game and on the first playthrough we both had no idea carver could hallucinate into a whole different dimension leaving Isaac to defend him. So I was tripping balls while my friend was screaming at me to kill them it was hallarious.
I appreciate an attempt. You even did your best to make it seem interesting.
They still massacred my boy.
And thus, it has arrived.
Good job, I hope your hard work will pay off nicely
YAAAASS!! Love the content lad, been a longtime dead space superfan since day one and these vids are quality. Keep it up lad and the subs will come!!
Isaac: I killed your boyfriend in self-defense, Ellie.
Ellie: I-I...
Carver: Oh, come on!
Compassion Prize Goes To...!
Very well produced, thanks for making.
This whole series of "The Complete History of" is the best Dead Space content i have ever seen
TheBritishRunner be praised
New to the channel, but you have my respect for how you do your videos man! Great work, great narration and keep it up! I love the games and Universe and you have my sub!
This must of taken some time again thank you making these videos
"If we're dead we can do what we want"
Well.... not when Markers are around
Oooooo this is gonna be good. Can't wait to watch it after work :D
One issue I always had with the moons basically teleporting behind Earth. If Humanity has the ability to planet crack then what kind of offensive options does it have against a stellar object sized target? Just how many Cobalt Bombs does it take to ruin a Blood Moons day? But then again I suppose you can hand wave that away with them phasing in around earth and psyically rending humanity so such options become null and void.
Well explained bro! Thank you for your dedication!❤️
I've been on a binge of your videos. Idk why but I love long videos in like documentaries format.
Thank you!
@@TheBritishRunner I've been a huge fan of dead space. Your channel was an instant sub for me. Hope to see you do the new dead space remake when ever it comes out.
Oh I may do
@@TheBritishRunner well I look forward to your work. And wow everything you did was so well put together. It made alot of the game make more sense too.
YEAH!!! Awesome! I subbed just in time to get to watch like 4 hours of awesome content without having to wait more than a week. Awesome videos dude! Awesome!
I haven’t played the 3rd game yet, but this seems really cool!
I’m gunna pick up a copy and play it. 🙂
It’s definitely not the best of the three. But I would give it a 7 outta 10. The combat is a bit unreal at times. But the weapon combinations you can make up can definitely come in handy at times. The game just lacks that dead space feel of helplessness and hopelessness.
You are a hero man!
impressive job covering dead space 3 timeline. ;)
Definitely deserves more views
I highly appreciate what you're doing on this channel. You've earned a subscriber. Altman Be Praised !!!
Your volume needs checking out, I watched the Aegis video but every scene had me turning down the volume, because anytime you talked I had to ramp it back up again since your volume was too quiet. And it’s the same with this one. And lots of your notes after certain game clips are randomly far quieter than previous notes or later ones.
Yo I love this content man deep in depth lore videos like this. Outta curiosity have you thought about doing deep lore on mass effect
You deserve 50k subs for this. Very impressive. Permanent sub.
"You're freakin lost Clark"
*All of those who Clark lost flash before his eyes*
"Yeah, *I'm* the ones who's lost." 🤨
This channel is absolutely Gold ❤️ Than you this amazing content
Can I just say that Isaac Clarke’s stomping can make a magnitude 10 earthquake, like dude they just pack so much oomph to the stomp itself
The character change of Carver is very jarring and forced in the end. I mean before in the game, he lets that woman get killed by cutting the cable ( being utilitarian ) but in the end doomed everyone to save Ellie and why? For the sake of love? He was through and through a utilitarian guy along the game and in the end it suddenly changes to humanitarian.
👏👏👏👏 Wow that was totally awesome you got history about all Dead Space both Aegis 7 and Sprawl are done and hello Tau Volantis. 👍 You done well!
51:02 THEN WE LEAVE YOU BEHIND!
funniest shit, my friend and I couldn't stop laughing when it happened
@@LazerBeam300 because it's stone cold and savage
@LazerBeam300 only if you where there to say "nobody is leaving anybody"
so glad i've found this channel!
I love the story and the concept of dead space I bought the first game when I was 13 and boy oh boy what a journey that was. Now after so many years of waiting the franchise is getting a remake which I am sure it deserves I can not be any happier. There are however several things on my wishlist at least for the story, First I hope that they do the story justice similar to yours where they don't just forget about all the other games and media that are related, Second I hope that they can tone down that love triangle for this game because that was absolutely inconsequential to the overall plot and write a better character for Norton as to make him someone we can relate to more than just some ass who is getting in the way as well as improve on Carver, I love Carver as a character but I don't know it feels there's just something to be desired that I can't put my finger on. Third I wish that they can do extra media material like in the past two games with animations, and comics, I don't think we can count on smaller games but it would be nice or at least some more story DLC's which feature the extra characters throughout this amazing series. And Finally, this one is for DS 2 pls fix the Nicole model to look like her initial model.
I saw a video of someone trying to save Santos. The guy used stasis to slow the cage and the beast. Might've actually saved Santos.
It's like Isaac would've been better off alone. Carver made the situations much, much worse than they needed to be, first dooming Santos, then the rest of humanity.
you're a damn legend bruv. EA couldn't have done better than this with the backstory.
Outstanding work. There must be much more likes. I hope that DS Remastered will be successful, and EA will finally make the forth part. Or at least any good game in this universe
Thanks for making these. A lot of Dead Space lore on the wiki doesn't go in depth as you do.
Can someone explain to me why the general destroyed the data?
To this day I still don't understand it.
18:00
So no one would be able to trace the machines whereabouts from their data. They unfortunately did not account for the written journals.
@@TheBritishRunner The machine being the terraforming tech that flash froze the planet right?
@@nerdlingeeksly5192 Yes, they found out what it does and why it was activated hence scenario 5.
@@TheBritishRunner I find it to be a bit strange that the necromorphs would try to kill them if they're going to do what the marker wants
Amazing video :) Thanks for making it!
I loved the ending of the series. Humanity loses, no good, happy ending. All is lost.
I think what was only in the dlc awakening , I cant remember that ending in the base game I love it as much as I hate it , really wanted a continuation of the series because there are so many directions it could go, for all we know issac is stuck on tau volantis and is hallucinating the end of DS3 while DS4 is a case of going to the source of the markers or discovering the true home world and or origin and ultimately destroying it , even if he died in a 4th installment it would make sense , to broken be fixed to unfixable to live
I wonder how effective a planet crack would be against the brethren
The unfortunate thing is that it might take a bit too long to actually be effective. Getting the ship close enough to the Moon, keeping it in place, activating the gravity tethers etc etc etc... It would be an incredibly difficult thing to pull off and even then it might not actually do much.
Seems strange to me that one of the brethren moons was never unknowingly planet cracked, though they are fairly few in number and I imagine their would not be many valuable resources to humans on them, so probably ignored if they were ever scanned
@@samgraffen9212 planets are definitely scanned before being cracked or even considered for planet cracking.... but how nobody was able to scan a planet and see that it was made of organic material is beyond me.... I mean in truth they may not know what it is..