Make Ambush Encounters EXCITING in Savage Worlds! TPK 101 - Ep. 003

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  • Опубліковано 2 січ 2025
  • Ambushes can be a lot of fun, but how can you ensure you don't go too far? Pete Saloom of @PearTreeStudio joins Goose in this new series about how to make the best of every kind of encounter, and today the encounter is a bit of a surprise as we talk about AMBUSHES!
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КОМЕНТАРІ • 10

  • @joshnorman2918
    @joshnorman2918 16 годин тому +1

    Keep these episodes coming, men. This is exactly the kind of content the SW space needs.

  • @grendelrising6413
    @grendelrising6413 29 днів тому +1

    Nice video, was a good listen.
    Definitely give the players the opportunity to spoil the ambush, it’s a feel good moment for the players, which drives investment.

  • @Peacemaker2k_65
    @Peacemaker2k_65 29 днів тому +1

    Thank you for the video. Great stuff. Going to chime in with two caveats. I am not an experienced GM by any standard and I understand rules may vary at any table. First, if you are going to run an ambush avoid the forced location without explanation. This particular adventure has a force but you have to follow the road with the wagon. I ran the Red Hand of Doom back in 3rd/3.5. It opens with the PCs walking down a narrow road with steep embankments on each side with no obvious reason. When I read it, I thought nope, I wouldn’t do that. Sure enough, one of my players said nope not gonna happen.
    In this instance PCs notice the horses at 50ft. Goblins get a stealth roll to set up their ambush. On failure we play it. If they pass I hold that number. The PCs should stop and recognize the ambush as it is straight out of “No s#!t, there we were”. If the PCs recognize it, they get a notice opposed to the Goblins stealth roll that I held as they haven’t moved. The goblins spring their trap when PCs approach the horses. If PCs are oblivious at this point the surprise rule allows for a notice roll when the trap is sprung. Goblins are going to get that first attack but PCs are going to get an unopposed notice roll to avoid Goblins getting the drop on them and to get dealt in.

  • @kellyedens2619
    @kellyedens2619 25 днів тому +1

    We play rifts, we used an ambush & tactical retreat taunting a tribe of gurgoyles, a couple gargoyles & a gargoyle lord. Took out the mage first, used taunt to get the rest to chase me into a minefield where I had covering fire from the rest of the party, 30 extras & 5 wildcards dead inside of 6 rounds of combat

  • @JohnnyDoom
    @JohnnyDoom 28 днів тому +2

    Peter's "surprise" reminded me of Doakes, although for a PG show its better he didnt continue the quote.

    • @TheSavageGoose
      @TheSavageGoose  28 днів тому

      Indeed. I try to keep it as PG as I can around here.

  • @jinxtheunluckypony
    @jinxtheunluckypony 8 днів тому +1

    A small group of goblins would have no real hope of moving a 2000 pound horse, I get them leaving those in the road. The real question is why they didn’t move their ambush about a quarter mile up the road to keep the PCs from noticing that fact.

  • @SamirAzazer
    @SamirAzazer 29 днів тому +1

    I think in a case where 1 character got double raise on notice roll i would deal them a card face up and if that card would be higher then the card of the ambushers i would let that character have their turn. And the ambushers still would have an held action vs the rest of the party. What do you think about such an solution.
    Note: "English isn't my native language so sorry for wrong spelling and such"

    • @TheSavageGoose
      @TheSavageGoose  28 днів тому +1

      If that what you thinks fair, and your group is for it, yeah! I don't think it's technically RAW, but that's fine.