I love how the different vegetable men are effectively used to convey alternate states, like when demonstrating saddling by overlaying the two cells, it's just obvious that the corn man is the step 1 and tomato man is step 2. Good stuff 👌
This is a great find! Being able to completely avoid the tutorial, and thus the main quest as a whole is a nice change of pace. No more amulet, and no more lingering save the world quest. (Edit: You can warp from the first moment of gamepley to an alternate cell. Make your way back inside the sewers from the exit door and set your class/birthsign. Rather than leave the normal way, simply warp out again, and now you can infinitely change your race, class, and birthsign.)
This is actually helpful if you want to get an early access to the Chironasium or the Praxographical Center in the Arcane University. Just make sure you have a save file of your old character who already has access and save in front of the door from either the basement or private quarters/upper level door that leads back inside the main area of the Chironasium or Praxographical Center. Just keep in mind that while you do the Load Warp Glitch in this example and it's time for your new/preferred character tries to get access to either rooms this way, it will be locked and you'll need to bypass a lock before he/she gets complete access to the room. If it's bugged, make sure first that your old character doesn't have a Skeleton Key with him/her. If he/she does, the key should be safely stored first to a safe container before proceeding with the glitch. Another thing, as for your new character, since he/she shouldn't have an access to the said room originally, that character will incur a bounty with a minimum of 5 depending as for how long that character trespasses the room. If he/she can't get out of the room, just do another Load Warp Glitch either back to the original area or to another area.
This glitch will definitely save us a lot of time, however the routing required to implement it is crazy complicated. In the V3 revision we only use it to shut oblivion gates faster, and in V4 we will be using it to its full potential to speed up quest completion like all the other categories do.
@@alecpalmer1538 Correct, I have a rough roadmap that is multiple revisions out, but we only can realistically implement so much new stuff per route and make sure all the new things work before adding more. V2 is the most recent completed run, our second ever attempt, and V3 is the one I am currently working on. V4 is going to basically be the last wave of tech/glitch implementation, with all known tech fully integrated by that point.
@@alecpalmer1538 I'm roughly 60% done with the V3 revision and most of our group is in the process of getting covid vaccinations, so we might be able to get the group together to run V3 relatively soon. At least 3 months out though, lots of things to prepare still for it.
@@calvinchan2003 It works by opening the menu on the same frame as entering a "passageway," a load zone that's activated by walking into it, such as a cave. The screen will fade to black and you have to quit to the main menu without seeing. The game will store the area transition in memory, so when you load a save you will be immediately transported to the other side of the passageway.
I was actually looking into this earlier today, there is no currently known way of getting into the testinghall. It's an entirely separate cell in the game that has no doors that link to it from the main game, so you have to use console commands to get to it.
@@PRCLive maybe you could find the coorddinants that activate the location like the chair that brings you to the elder scroll chamber and find a chair or another activated with the same coordinates you may be able to trick the game into loading the character into the location. Just spit balling here because I don't know enough about how this works to execute and test this
@@devontheliontamer Essentially load warping/saddling can only put you into an area a door would normally spawn you at and since there is no door that places you into the testinghall that the player can access in the regular game we wouldn't be able to set up a loadwarp/saddle. Saddling would only work if, for example, the testhall was a room floating within the same cell as a regular area of the game and we coordinate swapped to land in that room instead of the intended one, but since it is completely separate we can't trick the game to put us in the wrong cell as far as we know.
I love how the different vegetable men are effectively used to convey alternate states, like when demonstrating saddling by overlaying the two cells, it's just obvious that the corn man is the step 1 and tomato man is step 2. Good stuff 👌
This is a great find! Being able to completely avoid the tutorial, and thus the main quest as a whole is a nice change of pace. No more amulet, and no more lingering save the world quest. (Edit: You can warp from the first moment of gamepley to an alternate cell. Make your way back inside the sewers from the exit door and set your class/birthsign. Rather than leave the normal way, simply warp out again, and now you can infinitely change your race, class, and birthsign.)
That mustache and those costumes are glorious
This is actually helpful if you want to get an early access to the Chironasium or the Praxographical Center in the Arcane University. Just make sure you have a save file of your old character who already has access and save in front of the door from either the basement or private quarters/upper level door that leads back inside the main area of the Chironasium or Praxographical Center. Just keep in mind that while you do the Load Warp Glitch in this example and it's time for your new/preferred character tries to get access to either rooms this way, it will be locked and you'll need to bypass a lock before he/she gets complete access to the room. If it's bugged, make sure first that your old character doesn't have a Skeleton Key with him/her. If he/she does, the key should be safely stored first to a safe container before proceeding with the glitch. Another thing, as for your new character, since he/she shouldn't have an access to the said room originally, that character will incur a bounty with a minimum of 5 depending as for how long that character trespasses the room. If he/she can't get out of the room, just do another Load Warp Glitch either back to the original area or to another area.
Mark and recall is definitely alot more complicated in oblivion
I wish you were my teacher back in high school I would’ve been a genius by now. XD your explanations are by far the best. When it comes to glitches
hell yeah this glitch's gonna be fun
Thanx
Time for Oblivion 100% within 24 hours!
This glitch will definitely save us a lot of time, however the routing required to implement it is crazy complicated. In the V3 revision we only use it to shut oblivion gates faster, and in V4 we will be using it to its full potential to speed up quest completion like all the other categories do.
@@PRCLive version 4? Haven't you only done the full run-through twice so far?
@@alecpalmer1538 Correct, I have a rough roadmap that is multiple revisions out, but we only can realistically implement so much new stuff per route and make sure all the new things work before adding more. V2 is the most recent completed run, our second ever attempt, and V3 is the one I am currently working on. V4 is going to basically be the last wave of tech/glitch implementation, with all known tech fully integrated by that point.
@@PRCLive sure, I get you. Any idea when the next attempt might be?
@@alecpalmer1538 I'm roughly 60% done with the V3 revision and most of our group is in the process of getting covid vaccinations, so we might be able to get the group together to run V3 relatively soon. At least 3 months out though, lots of things to prepare still for it.
Load warping is like a console command with a ton of setup
Funny how similar this is to the traditional method of load warping in Skyrim
yeah that's thing with Bethesda using the same game engine for like 100 years lol
used by ymfah in the Skyrim No walking challenge
@@calvinchan2003 Used by speedrunners in any% and other categories
@@Sickliff is there a in-depth info on how this works? this load-warp alone
@@calvinchan2003 It works by opening the menu on the same frame as entering a "passageway," a load zone that's activated by walking into it, such as a cave. The screen will fade to black and you have to quit to the main menu without seeing. The game will store the area transition in memory, so when you load a save you will be immediately transported to the other side of the passageway.
I used this to go to an old save and get the Emperor’s robes 😆
Can you do any of these to reach mod rooms? I’m on Xbox and I’m trying to get the suns dawn armor
Can you make a video of how to get to the test hall using this method
I was actually looking into this earlier today, there is no currently known way of getting into the testinghall. It's an entirely separate cell in the game that has no doors that link to it from the main game, so you have to use console commands to get to it.
@@PRCLive maybe you could find the coorddinants that activate the location like the chair that brings you to the elder scroll chamber and find a chair or another activated with the same coordinates you may be able to trick the game into loading the character into the location. Just spit balling here because I don't know enough about how this works to execute and test this
@@PRCLive also thanks the the reply you respond very fast
@@devontheliontamer Essentially load warping/saddling can only put you into an area a door would normally spawn you at and since there is no door that places you into the testinghall that the player can access in the regular game we wouldn't be able to set up a loadwarp/saddle. Saddling would only work if, for example, the testhall was a room floating within the same cell as a regular area of the game and we coordinate swapped to land in that room instead of the intended one, but since it is completely separate we can't trick the game to put us in the wrong cell as far as we know.