Blimey Charlie! I remember when I first downloaded Mame in the late 90s (internet was in its infancy 😜) and it emulated just over 20 arcade games then. Boy, how things have come along. Thanks to all the people who worked on this treasure of a program 👏👏👏
Apart from OS installation CD-ROMs, there are only 3 CD-ROM remaining. I didn't manage to start Civilization. So there is only Transport Tycoon left. Sorry.
@@bobzed5447 The Civilization disc requires Linux, it was bundled with Corel Linux Deluxe (also one of the new entries in the ibm5170_cdrom set). I don't blame you for not wanting to install them, or the 50 versions of NT added.
@@bobzed5447 I added all the NT/2000 images. They all function in MAME. NT 3.1-4.0 can be done on ct486; you need to do at least 16MB of RAM, and a CD-ROM drive is necessary for 4.0. Windows 2000 installs and works on the pcipc driver. They're definitely not trivial pieces of software, but they work to varying extents in MAME. (the addition is *sort of* for archival purposes, all these OSes can be done better with other emulators, but having clean OS images is nice nonetheless)
gambling games are typically what supported the rest of the industry (far more profitable for manufacturers and operators than other types of game) and now that the industry in general isn't profitable at all for traditional games, have pretty much replaced those again in arcades (the ticket games that fill arcades today are really just gambling for kids, very short minimal skill gameplay to win tickets, get prizes that are always of lower value than the tickets while hoping your 'skill' will get you something of greater value instead) they're one of the most important parts of arcade history in that sense, the origins of the entire industry are in gambling devices, even entirely mechanical ones from much earlier in the 1900s, many of those of course being an evolution of your typical table card games etc.
Bob's videos cover new 'working' games and fixes to things that are considered working. DT7 has a number of issues still such as settings in service mode not saving (EEPROM hookup is wrong) coin inputs not working (have to use the service coin) and sound dying after a stage. As a result it still has 'not working' status for now. A lot goes in on MAME that *isn't* covered in these videos as a result, because Bob can't really run every new NON-WORKING driver to see how non-working it is.
Did your arcade feature a kid who could hog the Donkey Kong machine all day using just one quarter?
4 дні тому
for years, update after update and still they haven't fixed Space Demon. Sound needs fixed and the background is not supposed to be blue. Needs more than just a rom swap from a Space Firebird board, they are different.
It's missing some effects, the blue is intentionally enabled by the set we have, but there's likely some missing effect going on that makes use of it, rather than it turning the whole screen blue. that kind of thing can't be fixed / improved without somebody tracing the PCB and drawing up full schematics of the background circuit. until somebody provides that (and somebody else finds the time / has the knowledge to implement it)t then it will remain how it is. apparently some PCBs have been confirmed as turning the screen blue, but likely when the set has been put on a Space Firebird PCB instead of the Space Demon PCB (or maybe where the effect circuitry is broken)
@@125scratch2 I have a feeling that's a change that will eventually be proved to be incorrect, or hiding another issue, but who knows. Blue backgrounds for 'space' in early shooters was not uncommon, but sometimes operators did change the boards so they weren't displayed. It's strange the game would enable it if it's not meant to do *anything* For the longest time people insisted Astro Fighter wasn't meant to be blue either, but the boards without the blue were because of operator mods to disable the palette banking.
and will probably remain broken until people saying it's broken start doing the research to fix it. That's how the project works, and has always worked.
So happy to see the speed issue on Hunchback being fixed. Thanks Devs!
Blimey Charlie! I remember when I first downloaded Mame in the late 90s (internet was in its infancy 😜) and it emulated just over 20 arcade games then. Boy, how things have come along. Thanks to all the people who worked on this treasure of a program 👏👏👏
Awesome MAME update right there Bob, keep up the good work 👍🏻
Thank you. Great!
After all these years the awesome speed racer racing game is getting close to near perfection!
nothing has changed, it's just a regression fix from breakage a few versions back
@@mamehaze Makes more sense now bc I didn't remember it looking like the before.
1:50
That Speed Racer missing sprites issue was reported by me.
Lots of the early arcade game sound issues were reported by me
Some more changes should be coming in the next version
Great improvement on Speed Racer. Love this game.
Awesome work
Great news on Speed Racer.
thank you for the video ! ❤👌😎👍
Great video
Thanks for the video as usual.i Just wished to see the rest of the 56 software on ibm pc
Apart from OS installation CD-ROMs, there are only 3 CD-ROM remaining. I didn't manage to start Civilization. So there is only Transport Tycoon left. Sorry.
@@bobzed5447 The Civilization disc requires Linux, it was bundled with Corel Linux Deluxe (also one of the new entries in the ibm5170_cdrom set).
I don't blame you for not wanting to install them, or the 50 versions of NT added.
Oh, indeed, I should have read the README file on Civilization's CD.
And to be honest, I tried to install all OS but all failed in a way or another.
@@bobzed5447 I added all the NT/2000 images. They all function in MAME. NT 3.1-4.0 can be done on ct486; you need to do at least 16MB of RAM, and a CD-ROM drive is necessary for 4.0. Windows 2000 installs and works on the pcipc driver.
They're definitely not trivial pieces of software, but they work to varying extents in MAME. (the addition is *sort of* for archival purposes, all these OSes can be done better with other emulators, but having clean OS images is nice nonetheless)
Fantastic, I finally managed to install NT 4.0. Thanks for your advice.
Thanks Bob 👍🏼👏🏼👑
Thank you!
4:58 Thanks a lot
Awesome work for the gambling simulator...
gambling games are typically what supported the rest of the industry (far more profitable for manufacturers and operators than other types of game) and now that the industry in general isn't profitable at all for traditional games, have pretty much replaced those again in arcades (the ticket games that fill arcades today are really just gambling for kids, very short minimal skill gameplay to win tickets, get prizes that are always of lower value than the tickets while hoping your 'skill' will get you something of greater value instead)
they're one of the most important parts of arcade history in that sense, the origins of the entire industry are in gambling devices, even entirely mechanical ones from much earlier in the 1900s, many of those of course being an evolution of your typical table card games etc.
Thanks!
There's no way I got rickrolled in 2025
:)
4:58
4:59
80' s !!!!
Where is DT7 (prototype) ? *Dynamic Trial 7
Bob's videos cover new 'working' games and fixes to things that are considered working. DT7 has a number of issues still such as settings in service mode not saving (EEPROM hookup is wrong) coin inputs not working (have to use the service coin) and sound dying after a stage. As a result it still has 'not working' status for now.
A lot goes in on MAME that *isn't* covered in these videos as a result, because Bob can't really run every new NON-WORKING driver to see how non-working it is.
Did your arcade feature a kid who could hog the Donkey Kong machine all day using just one quarter?
for years, update after update and still they haven't fixed Space Demon. Sound needs fixed and the background is not supposed to be blue. Needs more than just a rom swap from a Space Firebird board, they are different.
Seems like it uses a melody chip that MAME doesn't emulate, but I can try to report the background color and stuff
It's missing some effects, the blue is intentionally enabled by the set we have, but there's likely some missing effect going on that makes use of it, rather than it turning the whole screen blue. that kind of thing can't be fixed / improved without somebody tracing the PCB and drawing up full schematics of the background circuit. until somebody provides that (and somebody else finds the time / has the knowledge to implement it)t then it will remain how it is.
apparently some PCBs have been confirmed as turning the screen blue, but likely when the set has been put on a Space Firebird PCB instead of the Space Demon PCB (or maybe where the effect circuitry is broken)
Background has been fixed by hap for 0.274
@@125scratch2 I have a feeling that's a change that will eventually be proved to be incorrect, or hiding another issue, but who knows. Blue backgrounds for 'space' in early shooters was not uncommon, but sometimes operators did change the boards so they weren't displayed. It's strange the game would enable it if it's not meant to do *anything*
For the longest time people insisted Astro Fighter wasn't meant to be blue either, but the boards without the blue were because of operator mods to disable the palette banking.
@@mamehaze Granted, the black background was added as an option
interesting..
Lol im playing 2:38
As per usual, Cruis'n Exotica is still broken.
and will probably remain broken until people saying it's broken start doing the research to fix it. That's how the project works, and has always worked.
@@mamehaze yep
@@mamehaze Might have asked you this, but I own one. Anything I can do?