To swap the camera displayed in the game view you need to change the "Display" at the top menu of the game view. Here is how to set it on the camera docs.unity3d.com/Manual/class-Camera.html
Bro, Im just going randomly through your tutorials and I just want to say that they are the best. Well done, high quality, uniqe topics. Most tutorials out there are utterly garbage. Yours are just so well made and the code is super clean. You really deserve more views, Im not even a long while fan, I literally just hit subscribed for the first time but your explanations and code patterns are really good. I hope that you will get more views in the future.
Omg! I just spent the past week trying to do this in UE4! Hahaha I just got it done yesterday. I could barely find any tutorials on it. I think it's funny that you happened to come out with one today! XD
Hey! I think in URP you would need to use Render Objects Renderer Feature (docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/renderer-features/renderer-feature-render-objects.html)
To swap the camera displayed in the game view you need to change the "Display" at the top menu of the game view.
Here is how to set it on the camera docs.unity3d.com/Manual/class-Camera.html
There's no other tutorials out there that explains how to do multiple floors, so this saved me so much time trying to figure it out
Awesome! Thanks for watching 🙂
I watched a few other tutorials but they didn't do what I wanted them to do So thank you for fixing my problem
Glad to hear it 🙂
Bro, Im just going randomly through your tutorials and I just want to say that they are the best. Well done, high quality, uniqe topics. Most tutorials out there are utterly garbage. Yours are just so well made and the code is super clean. You really deserve more views, Im not even a long while fan, I literally just hit subscribed for the first time but your explanations and code patterns are really good. I hope that you will get more views in the future.
Thanks a lot for the kind words 😊 I'm doing my bets to cover interesting topics so that others can benefit from them.
Thanks for watching!
Omg! I just spent the past week trying to do this in UE4! Hahaha I just got it done yesterday. I could barely find any tutorials on it. I think it's funny that you happened to come out with one today! XD
Really great tutorial, thanks!
Glad it was helpful! 🙂
There's a type (Unit) in the title of this video. Feel free to delete when fixed!
Thanks so much for letting me know about this! 👍
I've been stuck on this for a while, and I believe that if you are using LWRP, the camera doesn't support SetReplacementShader or RenderWithShader.
Hey!
I think in URP you would need to use Render Objects Renderer Feature (docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/renderer-features/renderer-feature-render-objects.html)
Yes, I ended up using the render feature and gave my camera a custom forward renderer. Thanks for the response.