Time stamps below 👇 2:50 - Game Settings/Resource Difficulty 24:41 - Campaign Resources/City Resource Management/City Icons 47:00 - Stability/Authority/Political Power/Dictatorships Icons 55:49 - Time/Date/Game Speed 58:14 - Technology 1:29:26 - City List/Construction 1:50:30 - Production 2:23:25 - Squad Editor 2:33:02 - Diplomacy 3:02:02 - Battalion/Squad Management 3:30:40 - Commencing Battle 3:34:50 - Battle Map 3:38:38 - Airstrikes 3:39:36 - Losing Iron sights & Fix (Bug Which May Be Patched Later) 3:40:52 - Small Arms/Vehicle Weapon Controls 3:42:58 - Semi GOD Mode (May Be Patched Later) 4:04:13 - My Strategies/Suggestions 4:12:25 - Navy Units/Ports/Airfields/Air Units This is an extremely long winded explanation of the game, and yet still there are aspects I did not touch on. If I have missed anything please post them in the comments.
For anyone interested, he does speak very clear and crisp so watching this at 1.75 or 2x speed with captions is viable. you can still understand everything hes saying and captions mostly pick up all the right words too.
Let me try to explain the squad editor. So, to make a new squad type, you change the name and then [Save Squad]. This makes a new squad. For the squad layout or composition, it's like this: - Infantry is ten men, no vehicle. - Motorized is ten men, one vehicle (only use this for vehicle which can carry ten men like M113 and trucks) - Armored is two men. Use this if you want a vehicle but no dismounts. - Recon is five or six men. Only use this for small vehicles like technicals, humvee, and mraps, which can have passengers, but not ten passengers. I don't know what [Save Preset] does. You cannot rename a squad it's been created; a new squad name will always create a new squad. If you "save squad" over a default squad, you'll get "Regular '24," for example.
You can go in the resources tab and send resources to world market to sell them. And you can make war the right way to keep relations with other factions.
The Bradley uses the BGM-71 TOW ATGM, its an oldie but a goldie. Honestly I think things like ATGM's should be a weapon system added, would give us a new version of the Humvee and Tigr, and make battles more interesting. Getting to blyat a T-72 with a Humvee
Amazing, thanks for you work! Is there anyway to explore the map anytime in "Combat mode" (walk as 1st person or driver a transport around) or its just when you have a combat engagement?
You can walk around in a town you own. There should be an icon you can click on either while the city inventory or army screen is up. I can remember which one 🤔
@@bublik_vr Yeah if you click on a town and click on "enter town" you can explore the terrain that you would be defending if it were attacked and can test weapons
Great tutorial! Could be possible to win without losses with a group of 10 soldiers well prepared vs 100 soldiers and 5 tanks (in a practical manner you doing all the job)?
U explain very well. On higher dificulties u look at frontline and its best to build long projects in defended positions. So when enemy pushes in they take only the small productions that doesnt hurt. So the smart choice is to build high tier buildings near capital thats well defended. And build like farms and ore estractors on the field and transport to your defended fortress. This way even when attacked and they take over city u still have a core at home. With the market u could always flip money by buying raw ore or ingredients and produce goods. For example I always buy gold ore and refine and sell it. The core idea of the game is to be like real so u gotta move items, gears and vehicles and thats why its one of the best games. Like mount and blade but for modern warfare. I hope the developers dont listen to you and resource managament goes away.
Well said. I can understand why people like to play on higher resource difficulties. For me personally I don't find it makes the game more challenging. Just more tedious.
@@ImpactEasy But if they implemented rebels that are small forces and attacked your convoy that u cant see on battle field. It would make moving forces and supplies more fun because if u dont protect it u fall the risk of getting hijacked. Countries can also do it have stealthy forces but not large. When the enemy move a convoy u could hijack it. Thats why I really want it to be implemented more instead less. If u could say it in next video and explain it maybe it gets implemented instead taking all out. Its tedious but it can be fun! Like in mount and blade bannerlord where caravans can get hijacked XD. Thank you for the reply!
If you take a city, and loot it with the battalion... How do i empty the battalion supply to a city? The only option i can find is deleting the units while at the city. Any feedback would be cool.
Just move your army into a city you own and the supply should be entered in to the city. Keep in mind your army will always keep basic supply like fuel\food\ammo.
@ aww copy that. Yea it turns out the ammo and weapons I couldn’t get them to drop. I found that occupying the captured city and force moving all resources worked best 😎
1. No clue 2. In the politics tab, there are laws you can pass that increase efficiency in exchange for stability, political power points, and some money
Sorry for late response, was in hospital when you sent this comment. The production may be low when you acquire a new factory but it should increase overtime as long as you have the proper recourse for what ever you are building if you are playing on medium resource management or higher.
Thanks for the guide! The game is quite confusing due to lack of any kind of tutorial.. Combat looks a bit disappointing.. I was hoping I could send my infantry to take cover behind soft and hard cover, like sandbags or rocks. But there is no cover in the game -_-'
Time stamps below 👇
2:50 - Game Settings/Resource Difficulty
24:41 - Campaign Resources/City Resource Management/City Icons
47:00 - Stability/Authority/Political Power/Dictatorships Icons
55:49 - Time/Date/Game Speed
58:14 - Technology
1:29:26 - City List/Construction
1:50:30 - Production
2:23:25 - Squad Editor
2:33:02 - Diplomacy
3:02:02 - Battalion/Squad Management
3:30:40 - Commencing Battle
3:34:50 - Battle Map
3:38:38 - Airstrikes
3:39:36 - Losing Iron sights & Fix (Bug Which May Be Patched Later)
3:40:52 - Small Arms/Vehicle Weapon Controls
3:42:58 - Semi GOD Mode (May Be Patched Later)
4:04:13 - My Strategies/Suggestions
4:12:25 - Navy Units/Ports/Airfields/Air Units
This is an extremely long winded explanation of the game, and yet still there are aspects I did not touch on. If I have missed anything please post them in the comments.
Thank you for taking the time to do so.
I had this game in my whish list for a bit. Thank you so much for the tutorial! I cant wait to jump right in now
Hopefully the video helps!
For anyone interested, he does speak very clear and crisp so watching this at 1.75 or 2x speed with captions is viable. you can still understand everything hes saying and captions mostly pick up all the right words too.
I think you're right about vehicles being king. As soon as I got my first humvee, I realized that infantry didn't stand a chance.
Let me try to explain the squad editor.
So, to make a new squad type, you change the name and then [Save Squad]. This makes a new squad.
For the squad layout or composition, it's like this:
- Infantry is ten men, no vehicle.
- Motorized is ten men, one vehicle (only use this for vehicle which can carry ten men like M113 and trucks)
- Armored is two men. Use this if you want a vehicle but no dismounts.
- Recon is five or six men. Only use this for small vehicles like technicals, humvee, and mraps, which can have passengers, but not ten passengers.
I don't know what [Save Preset] does.
You cannot rename a squad it's been created; a new squad name will always create a new squad. If you "save squad" over a default squad, you'll get "Regular '24," for example.
Nice!
Thank you for the very detailed guide and explanations.
Sometimes over explained 🤣
@@ImpactEasy lol, I’ve been looking for your tutorial video for a few days! Glad I finally found it!
You've done a great job! 👏
Thank you! Hopefully it helps 🤞
I can see why this is 4 hours long, you stay on the same topic for like 20 minutes after making your point.
Just got the game, your video's are super helpful!
I use all-infantry battalions as a home-guard support or patrol/recon.
Glad to hear it!
You can go in the resources tab and send resources to world market to sell them. And you can make war the right way to keep relations with other factions.
The Bradley uses the BGM-71 TOW ATGM, its an oldie but a goldie. Honestly I think things like ATGM's should be a weapon system added, would give us a new version of the Humvee and Tigr, and make battles more interesting. Getting to blyat a T-72 with a Humvee
You sell things by clicking on something in a towns inventory and sending it to the world market instead of another town.
Good point!
Amazing, thanks for you work! Is there anyway to explore the map anytime in "Combat mode" (walk as 1st person or driver a transport around) or its just when you have a combat engagement?
You can walk around in a town you own. There should be an icon you can click on either while the city inventory or army screen is up. I can remember which one 🤔
@@bublik_vr Yeah if you click on a town and click on "enter town" you can explore the terrain that you would be defending if it were attacked and can test weapons
Thanks for the tips.
Glad I was able to help!
Great tutorial! Could be possible to win without losses with a group of 10 soldiers well prepared vs 100 soldiers and 5 tanks (in a practical manner you doing all the job)?
U explain very well. On higher dificulties u look at frontline and its best to build long projects in defended positions. So when enemy pushes in they take only the small productions that doesnt hurt. So the smart choice is to build high tier buildings near capital thats well defended. And build like farms and ore estractors on the field and transport to your defended fortress. This way even when attacked and they take over city u still have a core at home. With the market u could always flip money by buying raw ore or ingredients and produce goods. For example I always buy gold ore and refine and sell it. The core idea of the game is to be like real so u gotta move items, gears and vehicles and thats why its one of the best games. Like mount and blade but for modern warfare. I hope the developers dont listen to you and resource managament goes away.
Well said. I can understand why people like to play on higher resource difficulties. For me personally I don't find it makes the game more challenging. Just more tedious.
@@ImpactEasy But if they implemented rebels that are small forces and attacked your convoy that u cant see on battle field. It would make moving forces and supplies more fun because if u dont protect it u fall the risk of getting hijacked.
Countries can also do it have stealthy forces but not large. When the enemy move a convoy u could hijack it.
Thats why I really want it to be implemented more instead less.
If u could say it in next video and explain it maybe it gets implemented instead taking all out.
Its tedious but it can be fun! Like in mount and blade bannerlord where caravans can get hijacked XD.
Thank you for the reply!
I like the resource management.
It is nice that they have the 'easy' mode for those that don't like that aspect of nation management.
If you take a city, and loot it with the battalion... How do i empty the battalion supply to a city? The only option i can find is deleting the units while at the city.
Any feedback would be cool.
Just move your army into a city you own and the supply should be entered in to the city. Keep in mind your army will always keep basic supply like fuel\food\ammo.
@ aww copy that. Yea it turns out the ammo and weapons I couldn’t get them to drop.
I found that occupying the captured city and force moving all resources worked best 😎
why every time i conquer a country and its cities, the factory efficiency is decreasing ? And how i Maximize the efficiency ?
1. No clue
2. In the politics tab, there are laws you can pass that increase efficiency in exchange for stability, political power points, and some money
Sorry for late response, was in hospital when you sent this comment. The production may be low when you acquire a new factory but it should increase overtime as long as you have the proper recourse for what ever you are building if you are playing on medium resource management or higher.
great guide! I really hope they rework squad customization
Thank you! Yes I hope so too.
👍
Game is awesome!
Thanks for the guide! The game is quite confusing due to lack of any kind of tutorial..
Combat looks a bit disappointing.. I was hoping I could send my infantry to take cover behind soft and hard cover, like sandbags or rocks. But there is no cover in the game -_-'
I'm glad you found the video helpful!
Really good stuff! But you never mentioned why you like Easy for resource management... 🤔
Easy management takes away a lot of micromanagement for your Empire which I find unnecessary.
you think there will be mods in the future? its amazing game... thanks for the tutorial!!!!
I haven't heard anything about Mods but I hope so!
Did you create this game?
I don't create them. Just play them.
thanks for the excellent tutorial , but sometimes your image is blocking the screen area you are explaining, tutorials are best in full screen
Sorry for that
does this game have endless mode?
Not too sure. Ive never had a campaign last more than a few years.