' Just use thawing potions they said... Trivialize they fight they said...' Yeah and he still stuns you with each attack chills you and one shots your merc... very, very, balanced
Finally glad that Llama has mentioned that Succubuses are messed up in D2R with their stupid firebolts which doesn't respect original lore and gameplay mechanics - IT'S NOT FIRE DAMAGE, also the same spell was in D1.
When they said they were remaking D2 accurately, I wasn't expecting them to also include the random Dial-Up disconnects. But sure enough, the true number one killer is random crashes and disconnects.
every character I play flees in terror at the sound of them approaching. Run away or run in circles hoping they zero in on the mercenary who doesn't take the explosive splash damage.
Everyone has at least one hard learning experience from the dolls. Especially the jump from normal to higher difficulties where the increased explosion damage ramps up dramatically
I fucking hate them by FAR the most. I’d rather deal with minions of destruction. Stygian dolls are just punishing to melee characters cause of bs IMO. I also wanna add in I hate whoever came up with them, and don’t care if it would have “ruined” the game, I wish they weren’t in the remaster lol.
@@jesseroberts1041 Melee characters already got Iron Maiden removed from Chaos Sanctuary so you should be grateful anyway who even plays non-Sorc characters??
@@bethanygoldstein5472 By implying “who even plays” then you’re implying it’s basically non existent. But it doesn’t matter, Stygian’s suck, and get off my case about why I play melee characters.
I think there is nothing to learn from dolls, it's more of a lucky situation where they don't appear. Sometimes you can probe rooms or corridors with the orb spell, sometimes not. It doesn't matter how careful you are or if you use your merc wisely. They'll just sneak around the corner, crash into you with full speed and you'll drop dead. It all happens so fast that you can only utter a "wtf" before you get the notification. You can survive one, maybe two, but three or more at the same time are death. Usually, there is the merc who kills them but sometimes he is on a sightseeing vacation.
Haven't played Diablo in decades and walked into Durance of Hate in hardcore NM without a care in the world, forgetting about how deadly undead stygians were. Rip my first HC char XD
Haha yeah i could never play hardcore. I have some fairly good gear , which took me alot of deaths to farm. And i still get killed doing routine runs lol I even die moat tricking mephisto somtimes ...i aggro the council and somtimes that ends me. Or i accidebtally teleport to the boss instead of hitting blizzard lol
@@kb6530 I feel like moat trick is a waste of time and actually makes it easier to die because you can aggro the concil like you said. Just TP between Meph and act 4 portal and let your merc tank him. Or get max cold and light res and then you can tank him yourself.
Had to take a screenshot when I completed Khalims Will on my squishy HC sorc in Hell :) It was an interesting journey through Flayer Dungeon and the Sewers.. though I was relatively lucky and not that many dolls were around. Also super lucky in the Durance 1-2-3 and 0 dolls :)
I gotta give special mention to the cat spear throwers in act 5. They have 100% pierce and do quite a bit of damage. Always fun to hit the wp for a shenk run to load into 1/4 health left through all your summons as a summon Necro before being able to do anything.
I give a honorable mention to javelin thrower, they do pretty good damage per hit, have an insane hit rate, and piercing! A pack of them with some modifiers can surprise kill defensive minion necros because their javelins will pierce through all your minions right in your face.
I knew the dolls were #1 but I'm glad I stuck it out because I had no idea what was causes all that damage was the fact they explode. I thought it was just the animation and never noticed because usually when they're right next to you there's a lot of noisy animations going on. Maybe leaving the merc behind and just running by them is the way to go.
it's the only monster to ever surprise me with how much damage they can deal.... got 2-3 shot instant in hardcore.... Was playing a 94 level Hp aura druid with summons. 10k life in a fraction of a second.
I think you forgot about the other 2 mobs cause you haven't played in a long time. There are also sand cats in act5 that throws piercing spears and snakeman with poison spears that pierces. Together they form the three prime evils for any necro.
@@ngtony2969 I met the spear throwing cats in Act 5 Nightmare, farming Shenk the Overseer. Totally surprised by them by the waypoint. Lots and lots of them.
I recently telported into a combination of Death lord, Viper, Dolls, and Souls in the Throne during a typical Baal run. I try to escape by opening a portal but didn't have time to give out a warning, and was hated by everyone after. But the on screen explosing of the word' 'Slain' was a spectacle till this day. 😂
Baal room if he accidentally pulled Baal there could be 4 but.... would have to be act 1 enemies, so yeah. And Doll's aren't obtainable from act three pool, though fetish's are
@@ItsRayful same thing happened to me recently but with only death lords, dolls and souls. And I died before I could escape. I'm sure the guy didn't make up a very plausible and not particularly exciting story (like why would he make it up).
@@IMP3TIGO In Diablo2 there are only ever spawning 3 different monsters per area. thats a fact. Its defintely made up. Its impossible for more than 3 monster types to spawn per area, apart from baals minions I guess, but neither of them are dolls, souls, death lords or vipers. So yeah hes just talking out of his ass. No matter how much you dont wan't to belive it. Some people are just spouting straight up nonsense.
I remember going into hell difficulty with my barb back when skill synergies didn't exist and deleting the game after *days* of being oneshotted by act1 trash mobs
The game was designed for players to be using maximum good points vs the monsters. That means 8 players. Like D3, the game is infinitely easier in multiplayer.
My impossible experience of recent times was Battlemaid Sarina, the the ruined temple, inherently spectral hit and extra fast, with extra strong and fanaticism aura as here two added abilities, on a meteor orb sorceress with a decently equipped merc. They ran from room to room in a second, and were unavoidable, and wiped me in a second even when I managed to get back in and retrieve my corpse once. Opening a portal and dying in the other side of the temple didn't seem to matter, as they were running around at hyperspeed patrolling the entire area.
Dunno whether it's fixed in Ressurected but those areas are bugged too in the sense. that enemies can spawn next to you and attack you, while the map is still loading.
D2’s design for monster encounters is to give the monsters high speed to run into place around the players, then the game switches to regular speed for combat. Extra fast on top of this initial speed boost gives you less time to react.
4- Oblivion Knights, yes, only at 4 now, not like before depending on your character attack type, melee, ranged or magical. If you were melee?, well..... Pre 1.13, they had Iron Maiden, which they would cast during your attack animation and instant kill you with 1000% returned damage, that sure was a lot of fun.
The misunderstanding about Vile Witch's damage I think comes from wrong animation in the newer version. In the old version they shoot blood stars which were a separate type of damage back in D1. In the newer version it looks like they shoot fireballs. That's...unfortunate. I wonder why they changed it.
Thank you so much for explaining the Viper bug. I have 90% poison resist on my character in Nightmare, ~1k health, and I was getting dropped by these guys in under a second, and I couldn’t figure out why. Now I know.
Can we get a guide on Buffs and debuffs? basicly what to look out for on our characters when we get a curse on us, or when a bunch of mobs have an aura on them
RAL runes are available at normal countess. They give 30% fire res , each. Farm her to 2 runes for your helm. Llama taught me that when I returned to the game.
A tip for archers if you're playing a Barb, spam taunt on all of them and they stop shooting and walk up to you. Super easy to deal with. Also, I think it's pronounced sty-jun.
I'm surprised how alligned my list was with this. I put the exact same 4 mobs on top in that exact order. I disagree with Dark Lancers and Infidels though, I think you put those there because they're frost immune. Honestly, I never even paid attention to the existence of Infidels or Dark Lancers. You could have easily swapped their spots with beetles and archers.
I'd have the venom boys, the big ol' demons, around the bottom of the list. They're super fast, and the flame breath can definitely rot you in early game when you haven't stacked enough resist. Pretty flimsy later on, but I can imagine a lot of dead corpses after the seal is popped in sanc.
Omg your list is so darn accurate.. I've lost keyboards (plural) during classic because of the darn stigyian dolls. I hate them, I will always hate them. They are worst than bosses lol. I've heard that Max block builds can block the explosion damage caused by the dolls. Keep up the good work!
If I’m doing Baal runs with my Cold sorc, and the Throne room is filled with succubus, oblivion knights and ghoul lords, I just quit the game and do another one
As a teleporting key farmer, I'd move vipers to number one. When there's a pack of them and you teleport to the wrong spot, they can one shot you with a charge and poison cloud, and it's impossible to react. At least souls are reactable, dolls don't have an instagib-stun and usually won't one-shot you, oblivion knights can be played around. Vipers are brutal without high HP and maybe energy shield to survive the initial hit.
For general/overall gameplay i say Souls are the nr1 most dangerous enemy, they kill you really fast when trying to teleport to Baal, i remember back in the D2 days most ppl would just leave if they knew lightning souls were on the way to baal and just join next instead, but never had anything like that happen with the dolls.
I like the fact that in Diablo 2 monsters use skills which possessed by the playable characters. This makes the game's world more beliveable. It's like those skills are existing in the world and anybody can learn them.
I was really hoping you would list Stygian Dolls at number 1. They terrify me, they even do a fair chunk of damage before exploding. They just run up so fast and stab instantly
I played that way too. For 10 years before I moved on to Sacred Underworld... where I played the same. Llama taught me to skip. To save-quit. To potion stack. That antidote potions give 50% poison res. That thawing potions give 50% cold res. To buy a teleport charges staff in act 3 normal before level 24. That Decrepify and Clay golem prevent Baal’s nasty tricks, That you reset the Ancients until you get an easy group to fight... That Hell is about what you don’t fight more than what you do. That Countess runs get you runes. That cow runs are necessary to farm runeword bases. So much game design best practices.
even though they're in more visible spaces, slingers have such a huge aggro range that they might snipe you from off-screen (if you have an ultra-wide screen then maybe not). not to mention their damage is higher. so i would include them with the archers or rank them even higher. also charger undead like pindle should make the list. even though they're slow otherwise, they often spawn in dark areas.
As a hardcore-player I remember pretty well what the last mobs were that killed me. Even though those deaths are more than a decade ago. Note: Most of my deaths were to connection issues, I don't count them here. A unique Flayer Shaman in Act 3 Normal killed my Paladin. A Level 18 PK in Act 3 Normal killed another Paladin. A MSLE-Archer in some Cave in Act 1 Hell killed my Necro. Nilathak Act 5 NM killed me with a CE. I don't remember what char it was. A group of Extra-Strong-Extra-Fast Urdars in Act 2 Hell killed my Barb. This may ore may not have been a TP-PK. (for those who don't know: making a town-portal in an extremely dangerous room surrounded by monsters, in the hope someone would step into it and die. But it's hard to tell because it could also just be someone fleeing a tough situation by using a TP. Just don't take other people's TPs in HC unless you can ask them whether they are save and trust them.) I don't even know what it was but it was also MSLE in Act 2 Hell killed my Assassin. Diablo himself Act 4 NM killed my Amazon. My 1st and only character in D2R is still alive. A paladin, he's in Act 1 NM. I also actually still have a Necro in Act 2 Hell on a Floppy-disk. But I don't have a floppy-drive anymore. :D
I've never tried HC wondering if it's more fun? I'm just scared to lose progress, since I'm a begginer still i just made my first runeword lol spirit sword lol
@@FastestSal it depends. played SC for many years, and now hardcore is my thing. Your approach changes very much, being more cautions, smart and strategic
@@FastestSal if you're a beginner I'd wait. Personally I played path of exile for a while and had an experience where a boss killed me over and over as I slowly killed them, and I realize I could choose to not play that way but it made me instantly feel no investment in the game if I was allowed to die. Just personal preference. If you wanna do it, just accept you're gonna lose some character and learn the game that way. If you don't, don't feel like you should. All up to you.
Death lords also seem to have a graphical glitch in resurrected, to where they freeze on screen and you can’t tell where or what they’re attacking, and then your instant dead. In single player at least… So it’s not Internet or lag-based
I found this as well, switching to the old graphics was the only way I could survive. I thought it was the whole game, but now that you mention it. They are the only mobs that gave me this issue.
My 91 HC druid got shredded by frozen river harpies, I was amped and thought those fireballs did fire damage... Not physical. That's so messed up. I'm glad I found this video because I was just clueless as to how I died. Thanks for this
This video unexpectedly is one of the many reasons this game is so much more preferred to diablo 3. Simply put...hell is hard. And unless you're fully geared and in an S tier build, you cant just steam roll the entire game, especially not during progression. I played d3 during all the server downs and it's not difficult at all. And sure GR150 is hard, youre so optimized and that's literally the end game. You get garunteed goodies at the end and you repeat. Try to clear act 5 in hell on a hard core character. Your booty hole will be clenched the whole time
I approve this list. Especially throne room styg dolls right at the door with all the worst mods. And your beast of a merc loves to pop them in one stab.
For me one of the worst monsters to fight were Vampires (Blood Lord, Dark Lord, etc.). Reasons are that on Nightmare and Hell they have: 1. A ton of HP! Their health is close to some sub-bosses; 2. Huge defences and resistances (especially vs cold); 3. They regenerate at 2x rate (act V versions - at 2.6x rate), compared to normal monsters AND they have lifesteal; 4. They got 3 AOE attacks, and one of them (Meteor) deals damage in much bigger range than it visually shows on impact. Also they can cast over walls sometimes. Sonetimes I spend several times more time killing a pack of elite Vampires in Durance of Hate lvl 3 than killing Mephisto itself.
Stygian dolls. Funny you should mention HC, I was playing my HC summoner through the NM Durance, LVL2 and I met a section that I didn't want to walk around, trying to get my army through the door, etc. So, I broke my long standing rule, which is to NEVER teleport into a completely unknown area. The reason I don't do that (except in extremis because I might die if I do not get out of dodge) immediately, is that when you teleport you gather up your army. This is normally a good thing, however, they are no longer dispersed and watching your back for a second after teleporting. Almost like they are disoriented. After that brief pause they redeploy and you can control the battlefield once more with DV and whatever your favourite tools are. Case in point, I made one modest, ill advised teleport through a wall, arrived next to a bunch of Stygian dolls and before I could even reach my potions, before the army could wake up and move a millimeter, they rushed and murdered me. To put this in perspective, I was lvl 64 and overgeared and levelled for the place and had been doing Meph runs quite casually every session. Really taking my time before hitting hell. So it goes. One bad decision, some bad luck and ... goodnight.
I play melee builds almost exclusively, and Dolls are far worse than anything else IMO. You can dodge soul's lightnings, but its difficult to escape from dolls
@@ricardgaliciasitjas5775 Which is why multiplayer makes the game infinitely easier. It was designed to be fun for groups so skills like Lower Resist, Static Field, Conviction, Might, Battle Orders etc make it easy. Llama’s day 1 group rocketed to 99. Because the group worked as one. Same deal in D3. Designed for group play with the Single Player Experience a way harder experience.
Hey bro, can you turn your map into the top right mini map when you make these kind of vids? Map takes up too much of the screen when watching. Thanks, love the vids!
You needed bigger balls to play D2 legacy, now small balls for D2R. Good catch, Llama! PS you probably won't read this, but your demeanor when that guy entered your game to try to get your Anni is the reason I'm subbed to you on Twitch!
Only play hardcore 8 player, played for a long time so know what i am talking about. Get Defiance aura on merc (the only real choice for non summoning heroes imho) and pump up your defence. When moving around teleport if you can, avoid walking or running. Be wary of dolls, gloams (i tp past those areas, do not engage) and archer bosses. Those are the three main sudden death experiences in Diablo 2.
I like how he could still die even though he probably has the best gear, in d3 if you got to endgame you were basically immortal, really gives a certain fear factor to d2
In D3 they constantly upped the damage and shortened the time frames. When I rejoined T6 was the ceiling. Now it’s T150. Just take a moment to imagine the incoming damage at compound interest that’s coming in.
Infector of Souls can be nasty by the fact that when his mob spawns on the far seal, it corners you. I usually pre cast TP and run back from River of Flame WP to approach them from the center of the Chaos Sanctuary and have backing space.
Those dolls were literally the only thing that really killed me on my latest hell play through... Killing like more than one of them in a second with my frenzy barbarian was absolute suicide... Sure I never used to have that much issue with them.
i mentioned it to llama which i think started his want for this video: souls do bugged damage. they choose from the wrong data column for their damage, so the mana damage that they would do alongside their melee attack is actually what their lightning damage does. i dont have the numbers off the top of my head, but they would normally do 1-250ish damage, but they do somewhere like 300-500, and then the chance to crit on top of it. which is why theyre so deadly. dolls arent bugged, but in 1.10 they buffed monster health in hell, which indirectly buffed dolls, because dolls explode for physical damage in proportion to their maximum health (so boss pack dolls are even worse)
Glad to see my worst enemies being included. I honestly think the night lord champions at halls of vaught are the worst. One of them can kill 30 diablos. The little dolls are annoying but with proper kiting no problem.
Before watching the video: 1. those charge stun snakes. Those things are annoying as fuck. 2. those lightning shooting ghosts. 3. Those small mobs that blow up when you kill them 4. Oblivion knights -- with the curses and all 5. ???. Dono. Maybe those lightning enchanted beetles? Though those aren't that bad I guess. I'd have to think about it. Or do uber mobs also count? Because in that case I'd say that those mobs that are immune to everything but physical would be #1.
In the olden days a possesed hell lord was the toughest normal enemy i came across. Gave my barbarian conniptions. Felt like it had more life than diablo
Very correct list. As an old school zealadin I despised Oblivion Knights & Dolls killed me so often I became extremely vigilant if I went through an area with them. Thank goodness no more iron maiden in the chaos sanctuary.
My own personal top ten would have included the following: Tainted and relatives: Lightning balls are brutal, particularly in the early game. Blood Lords (vampires): In Durance Level 3, these guys always do an unreasonable amount of damage. The weaker variants are not nearly as big a deal. Council Members: This is particularly true for mercenaries, because for some reason, he takes like a gajillion damage from their Hydras. Venom Lords (balrogs): Their Inferno is brutal, especially if you have low fire res. Quill Rats in Act 5 NM or Hell: They have Thorns, so they really suck for melee characters.
1. Snake 2.Bone Fetish 3.Death Lords 4.Cow 5.Glooms 6.Oblivion Knight 7.Scarabs 8.Sand Rider 9.Thorned Hulk 10.Reanimated Horde I play mainly Wind Druid ... so I'm a melee caster with terrible FHR breakpoints, but I have tons of hp and a huge Cyclone Armor.
MrLlama..you seem to add +1000% luck to my diablo gaming. Was just casually watching / listening to some playthroughs today. Managed to find a 5oS Eth Berserker Axe, Perfect War Travs, and Ber rune. Much love, congrats on all your success, best D2 content out there. 🤘🤘 all those years of hard work paying off my friend.
Stygian Dolls... ughh. That brought back a memory of losing a lvl 87 HCL Trapsin. I would not have been so upset if it weren't for the fact that it was Normal and I hit a random Realm Down.
If we are talking monsters that will kill you before your load screen is done on d2r, that would be duriel. The load time makes it nearly impossible to not die before you can see the screen to move.
My first death on D2R was to a pack of death/moon lords in Act 5. I opened up an evil urn, and the unique pack spawned RIGHT on top of me. I instantly died.
First D2R character. Hardcore. Paladin. L29. Was standing in a pack of lords all roasting me with their fire breath, not a care in the world because I was wearing Hotspurs and Darkglow for 95% Fire Resist, zealing away. Lower Resist from a Knight. Deeds in an instant. Now I know, so I can deal. I can deal with gloams shooting lightning. Dolls? There is no dealing, sometimes you JUST DIE.
Absolute worst deaths I had in d2lod early days was lord de seis using iron maiden on me doing seal runs. Came back to find they actually removed it from him.
Agree with the list, but would move oblivion knights below the dark lancers. What separates the top 5 is they're absolutely lethal and hyper aggressive. OKs while dangerous kinda hang back predictably making them much easier to handle than the others who just wolfpack you instantly.
From my childhood memories, all ten spots on this list would be Duriel.
The memories. D2 Classic, me and my brother were arguing how to survive and kill Duriel... IN NORMAL!
The d2 equivalent of the butcher
' Just use thawing potions they said... Trivialize they fight they said...' Yeah and he still stuns you with each attack chills you and one shots your merc... very, very, balanced
Facts
duriel wiped our party 4x
"They do physical damage with their balls."
Darn it, that's scary!
This comment needs more likes.
Finally glad that Llama has mentioned that Succubuses are messed up in D2R with their stupid firebolts which doesn't respect original lore and gameplay mechanics - IT'S NOT FIRE DAMAGE, also the same spell was in D1.
and their balls are a lot tinier now!
@@sixmillionsilencedaccounts3517 Yep the spell was called Blood Star in D1. No clue why they changed it to a fireball visual.
It scared the S out of me as well!
When they said they were remaking D2 accurately, I wasn't expecting them to also include the random Dial-Up disconnects. But sure enough, the true number one killer is random crashes and disconnects.
Yesterday evening I found first jah rune in my life. Never managed to put it my inventory...
This is an underrated comment
@@stanislavefimov8964 oh the pain
lol
Hearing those dolls panting as they run up has always filled me with dread
I can literally hear them as I read this. Even from those fetishes and flayers.
Dolls have to be #1 on this list
every character I play flees in terror at the sound of them approaching. Run away or run in circles hoping they zero in on the mercenary who doesn't take the explosive splash damage.
I normally see my health drop before I see the dolls
@@jacoblucio1952 or I’m dead and then see them.
As a summonmancer I absolutely love dolls and death lords. They make wonderful revives, hit hard and manage to keep up even without teleport.
I like to revive the archers and those slinger dudes. Looks cool with all the flaming arrows.
14:18
Biggest thing I learned from this video is never to make a HC character.
Imagine giving these Blizzard imposters money for this
Everyone has at least one hard learning experience from the dolls. Especially the jump from normal to higher difficulties where the increased explosion damage ramps up dramatically
I fucking hate them by FAR the most. I’d rather deal with minions of destruction. Stygian dolls are just punishing to melee characters cause of bs IMO.
I also wanna add in I hate whoever came up with them, and don’t care if it would have “ruined” the game, I wish they weren’t in the remaster lol.
@@jesseroberts1041 Melee characters already got Iron Maiden removed from Chaos Sanctuary so you should be grateful anyway who even plays non-Sorc characters??
@@jesseroberts1041 didn't say they don't exist, read kid
@@bethanygoldstein5472 By implying “who even plays” then you’re implying it’s basically non existent. But it doesn’t matter, Stygian’s suck, and get off my case about why I play melee characters.
I think there is nothing to learn from dolls, it's more of a lucky situation where they don't appear. Sometimes you can probe rooms or corridors with the orb spell, sometimes not. It doesn't matter how careful you are or if you use your merc wisely. They'll just sneak around the corner, crash into you with full speed and you'll drop dead. It all happens so fast that you can only utter a "wtf" before you get the notification. You can survive one, maybe two, but three or more at the same time are death. Usually, there is the merc who kills them but sometimes he is on a sightseeing vacation.
Haven't played Diablo in decades and walked into Durance of Hate in hardcore NM without a care in the world, forgetting about how deadly undead stygians were.
Rip my first HC char XD
Hc og jumpscare mode
Haha yeah i could never play hardcore.
I have some fairly good gear , which took me alot of deaths to farm.
And i still get killed doing routine runs lol
I even die moat tricking mephisto somtimes ...i aggro the council and somtimes that ends me.
Or i accidebtally teleport to the boss instead of hitting blizzard lol
@@kb6530 i know the feeling nice to know im not the only one to do that :p
@@kb6530 I feel like moat trick is a waste of time and actually makes it easier to die because you can aggro the concil like you said. Just TP between Meph and act 4 portal and let your merc tank him. Or get max cold and light res and then you can tank him yourself.
Real talk 1 hit could end it lol way worse than Duriel sometimes haha
No.1 Undead Stygian Dolls, its always a dance on the knifes edge, at least on hardcore. The only monster type that makes me nerveous.
Lol yea i just commented on top that exact thing. Hate those damn things! Ran into two different groups last night one with conviction aura! Gahhh
I will counter with nihlatak temple's bugged vipers vs any mercenary :D
Had to take a screenshot when I completed Khalims Will on my squishy HC sorc in Hell :) It was an interesting journey through Flayer Dungeon and the Sewers.. though I was relatively lucky and not that many dolls were around. Also super lucky in the Durance 1-2-3 and 0 dolls :)
Y
@@MrHellweasel 0r=
I gotta give special mention to the cat spear throwers in act 5. They have 100% pierce and do quite a bit of damage.
Always fun to hit the wp for a shenk run to load into 1/4 health left through all your summons as a summon Necro before being able to do anything.
I did not know that the dolls blew up, that explains a lot of "oh shit" moments
Yeah. You can see the thiny skeleton parts flying when they explodes. It was more visible in the old game.
They self corpse-explode.
Great video, though, it would benefit from Chapters. You can copy paste them from this comment and it'll be sorted~
0:00 - Intro
0:45 - 10. Beetles
2:52 - 9. Archers
4:58 - 8. Infidels
6:07 - 7. Vile Witch / Hell Witch
7:40 - 6. Dark Lancer
9:16 - 5. Vipers / Snakes
11:25 - 4. Oblivion Knights
13:34 - 3. Death Lords
16:10 - 2. Souls/Gloams
17:40 - 1. Undead Stygian Dolls
3:45 - Tryin to fart
I give a honorable mention to javelin thrower, they do pretty good damage per hit, have an insane hit rate, and piercing! A pack of them with some modifiers can surprise kill defensive minion necros because their javelins will pierce through all your minions right in your face.
Already knew Undead Stygian Dolls were #1. Going through the game and they surprised tf out of me on my Hardcore NM paladin
level 86 kicksin, I get 1 shot
I knew the dolls were #1 but I'm glad I stuck it out because I had no idea what was causes all that damage was the fact they explode. I thought it was just the animation and never noticed because usually when they're right next to you there's a lot of noisy animations going on. Maybe leaving the merc behind and just running by them is the way to go.
as they should lol, i respect them so much
Only thing my pally died to so far up to lvl 60 was NM dolls. OP little bastards
it's the only monster to ever surprise me with how much damage they can deal.... got 2-3 shot instant in hardcore.... Was playing a 94 level Hp aura druid with summons. 10k life in a fraction of a second.
Lightning ghosts are the only mob that gives me a hard time as a Necro summoner
This...
10 minutes ago i closed the game because i met them for the first time in hell…
I think you forgot about the other 2 mobs cause you haven't played in a long time. There are also sand cats in act5 that throws piercing spears and snakeman with poison spears that pierces. Together they form the three prime evils for any necro.
@@ngtony2969 I met the spear throwing cats in Act 5 Nightmare, farming Shenk the Overseer. Totally surprised by them by the waypoint. Lots and lots of them.
Until you get your enigma and you're suddenly the character that's most likely to die to undead dolls.
#1 - The last monster in den of evil you can never find
Ancient Ka the soulless deserves his own shoutout, he's known as the hardcore run ender for a reason.
"Trying to fart .."
Finally someone mentioned it!
lmao
it wouldn't be a Llama stream if dudes aren't pounded while someone is trying to fart... ( ͡° ͜ʖ ͡°)
Everyone in the chat mentioned it
I recently telported into a combination of Death lord, Viper, Dolls, and Souls in the Throne during a typical Baal run. I try to escape by opening a portal but didn't have time to give out a warning, and was hated by everyone after. But the on screen explosing of the word' 'Slain' was a spectacle till this day. 😂
theres only 3 types of monsters in any area .. so yeah.. nice "story"
I was about to say the same thing, this is literally impossible.
Baal room if he accidentally pulled Baal there could be 4 but.... would have to be act 1 enemies, so yeah. And Doll's aren't obtainable from act three pool, though fetish's are
@@ItsRayful same thing happened to me recently but with only death lords, dolls and souls. And I died before I could escape. I'm sure the guy didn't make up a very plausible and not particularly exciting story (like why would he make it up).
@@IMP3TIGO In Diablo2 there are only ever spawning 3 different monsters per area. thats a fact. Its defintely made up. Its impossible for more than 3 monster types to spawn per area, apart from baals minions I guess, but neither of them are dolls, souls, death lords or vipers. So yeah hes just talking out of his ass. No matter how much you dont wan't to belive it. Some people are just spouting straight up nonsense.
I remember going into hell difficulty with my barb back when skill synergies didn't exist and deleting the game after *days* of being oneshotted by act1 trash mobs
Sounds like my own experience with a barb, you died to groups of normal lancers no doubt?
@@honeybadger036 either that, chunks of archers ans any lightning mod monster
The game was designed for players to be using maximum good points vs the monsters. That means 8 players. Like D3, the game is infinitely easier in multiplayer.
@@amarauk9687 Dark Archers
My impossible experience of recent times was Battlemaid Sarina, the the ruined temple, inherently spectral hit and extra fast, with extra strong and fanaticism aura as here two added abilities, on a meteor orb sorceress with a decently equipped merc. They ran from room to room in a second, and were unavoidable, and wiped me in a second even when I managed to get back in and retrieve my corpse once. Opening a portal and dying in the other side of the temple didn't seem to matter, as they were running around at hyperspeed patrolling the entire area.
Dunno whether it's fixed in Ressurected but those areas are bugged too in the sense. that enemies can spawn next to you and attack you, while the map is still loading.
D2’s design for monster encounters is to give the monsters high speed to run into place around the players, then the game switches to regular speed for combat.
Extra fast on top of this initial speed boost gives you less time to react.
Oof Sarina with fanaticism is terrifying. Been killed by her almost instantly
@@acgm046 Yup!
4- Oblivion Knights, yes, only at 4 now, not like before depending on your character attack type, melee, ranged or magical. If you were melee?, well..... Pre 1.13, they had Iron Maiden, which they would cast during your attack animation and instant kill you with 1000% returned damage, that sure was a lot of fun.
Heh I remember that. Go in with a summoner necro, enter Chaos Sanctuary with 10 skeletons and after the first 5 seconds I had no more skeletons.
@@sengir84 used to be impossible to deal with for hardcore solo Zeal pallys and Frenzy barbs.
Gotta love how Blizzard didn't fix ANY of the existing bugs, but they even managed to add new ones.
The misunderstanding about Vile Witch's damage I think comes from wrong animation in the newer version. In the old version they shoot blood stars which were a separate type of damage back in D1. In the newer version it looks like they shoot fireballs. That's...unfortunate. I wonder why they changed it.
#7, according to Arreat Summit, they also has a chance to deal magic damage, which I'm guessing is a proc that's on top of their physical attack.
18:40 Oh my Emilio. How you and your telestab corpse explosion stories have made you famous.
Thank you so much for explaining the Viper bug. I have 90% poison resist on my character in Nightmare, ~1k health, and I was getting dropped by these guys in under a second, and I couldn’t figure out why. Now I know.
Can we get a guide on Buffs and debuffs? basicly what to look out for on our characters when we get a curse on us, or when a bunch of mobs have an aura on them
Good list. Fetish shaman could be on there aswell. That fire breath killed me pretty often on a normal run when you dont have much resistance yet.
Same. Those are cancer
RAL runes are available at normal countess. They give 30% fire res , each.
Farm her to 2 runes for your helm. Llama taught me that when I returned to the game.
@@redelfshotthefood8213 on top of that diablo would be way easier if you stack some fire res early on.
My Kicksin found out how strong deathlords are the other day. I straight up just started avoiding them for my own sanity.
Thank gosh I wasnt the only one who noticed Death Lords are bugged. Its the most important bug Id like fixed ASAP.
Tomb Vipers are the bane of my existence.
A tip for archers if you're playing a Barb, spam taunt on all of them and they stop shooting and walk up to you. Super easy to deal with.
Also, I think it's pronounced sty-jun.
Stihjien would be the phonetic spelling
I'm surprised how alligned my list was with this.
I put the exact same 4 mobs on top in that exact order. I disagree with Dark Lancers and Infidels though, I think you put those there because they're frost immune. Honestly, I never even paid attention to the existence of Infidels or Dark Lancers. You could have easily swapped their spots with beetles and archers.
Same opinion here. I am missing abominations and vampire lords on the list.
@@davidrummeney7598 yea vampire lords do soooo much damage. I wouldve put urdars on there aswell, the stunlock is crazy
1. souls and dolls - they share first place
3. blood lords - frenzy
4. pit lords - inferno
5. tainted - lightning ball
6. huntress - javelin cats
7. abyss knight - sword in one hand, magic in other
8. mosquito - stamina drain
9. beetles - same reasons
10. archers
I'd have the venom boys, the big ol' demons, around the bottom of the list. They're super fast, and the flame breath can definitely rot you in early game when you haven't stacked enough resist. Pretty flimsy later on, but I can imagine a lot of dead corpses after the seal is popped in sanc.
Omg your list is so darn accurate.. I've lost keyboards (plural) during classic because of the darn stigyian dolls. I hate them, I will always hate them. They are worst than bosses lol.
I've heard that Max block builds can block the explosion damage caused by the dolls.
Keep up the good work!
If I’m doing Baal runs with my Cold sorc, and the Throne room is filled with succubus, oblivion knights and ghoul lords, I just quit the game and do another one
Wisdom
in memory of all our cold sorcerer and the "ok next one so" :p
This guy speaks so well. I use english as a second language and I can understand 100% of what he says.
Yes, he's very intelligente
As a teleporting key farmer, I'd move vipers to number one. When there's a pack of them and you teleport to the wrong spot, they can one shot you with a charge and poison cloud, and it's impossible to react. At least souls are reactable, dolls don't have an instagib-stun and usually won't one-shot you, oblivion knights can be played around. Vipers are brutal without high HP and maybe energy shield to survive the initial hit.
Moments after having completed a list of the monsters that ruin your gaming experience: "I hope this was fun"
What kind of sicko are you, Llama?
Our kind of sicko!
Can’t believe they still haven’t fixed the poison snake bug for all these damn years
For general/overall gameplay i say Souls are the nr1 most dangerous enemy, they kill you really fast when trying to teleport to Baal, i remember back in the D2 days most ppl would just leave if they knew lightning souls were on the way to baal and just join next instead, but never had anything like that happen with the dolls.
I like the fact that in Diablo 2 monsters use skills which possessed by the playable characters. This makes the game's world more beliveable. It's like those skills are existing in the world and anybody can learn them.
skeleton archers are after all fine they are more like turrets, but vile archers and javelin cats have a pecuiiar feat in chasing you
What the most dangerous monster is something with lightning immunity as a Javazon without infinity.
I was really hoping you would list Stygian Dolls at number 1. They terrify me, they even do a fair chunk of damage before exploding. They just run up so fast and stab instantly
For someone who plays "kill everything" (I know, not the most efficient way) I hate those Imps at Act 5.
I played that way too. For 10 years before I moved on to Sacred Underworld... where I played the same.
Llama taught me to skip. To save-quit. To potion stack. That antidote potions give 50% poison res. That thawing potions give 50% cold res. To buy a teleport charges staff in act 3 normal before level
24. That Decrepify and Clay golem prevent Baal’s nasty tricks, That you reset the Ancients until you get an easy group to fight... That Hell is about what you don’t fight more than what you do. That Countess runs get you runes. That cow runs are necessary to farm runeword bases. So much game design best practices.
You forgot the meanest monster. Game/server instability while being anywhere near those listed.
Man i love mister llama sc
even though they're in more visible spaces, slingers have such a huge aggro range that they might snipe you from off-screen (if you have an ultra-wide screen then maybe not). not to mention their damage is higher. so i would include them with the archers or rank them even higher. also charger undead like pindle should make the list. even though they're slow otherwise, they often spawn in dark areas.
That stream sniper who tried to gank llama during his Diablo clone kill yesterday got sniped by some slingers. Was awesome.
The Halls of Pain Vipers are the most deadly in the game, by far. The bugged poison damage is brutal for melee
worse than the dolls by far... my merc just handles dolls no problem but the vipers kill my merc instantly
As a hardcore-player I remember pretty well what the last mobs were that killed me. Even though those deaths are more than a decade ago. Note: Most of my deaths were to connection issues, I don't count them here.
A unique Flayer Shaman in Act 3 Normal killed my Paladin.
A Level 18 PK in Act 3 Normal killed another Paladin.
A MSLE-Archer in some Cave in Act 1 Hell killed my Necro.
Nilathak Act 5 NM killed me with a CE. I don't remember what char it was.
A group of Extra-Strong-Extra-Fast Urdars in Act 2 Hell killed my Barb. This may ore may not have been a TP-PK. (for those who don't know: making a town-portal in an extremely dangerous room surrounded by monsters, in the hope someone would step into it and die. But it's hard to tell because it could also just be someone fleeing a tough situation by using a TP. Just don't take other people's TPs in HC unless you can ask them whether they are save and trust them.)
I don't even know what it was but it was also MSLE in Act 2 Hell killed my Assassin.
Diablo himself Act 4 NM killed my Amazon.
My 1st and only character in D2R is still alive. A paladin, he's in Act 1 NM.
I also actually still have a Necro in Act 2 Hell on a Floppy-disk. But I don't have a floppy-drive anymore. :D
Disconnecting in hell cows killed me the most by far back in the day!
Lost my lvl 71 hc necro to archers last week. Died so fast!
Archer packs are the worst 😫
I've never tried HC wondering if it's more fun? I'm just scared to lose progress, since I'm a begginer still i just made my first runeword lol spirit sword lol
@@FastestSal it depends. played SC for many years, and now hardcore is my thing. Your approach changes very much, being more cautions, smart and strategic
I'd actually play hardcore if the game didn't randomly crash
@@FastestSal if you're a beginner I'd wait. Personally I played path of exile for a while and had an experience where a boss killed me over and over as I slowly killed them, and I realize I could choose to not play that way but it made me instantly feel no investment in the game if I was allowed to die.
Just personal preference. If you wanna do it, just accept you're gonna lose some character and learn the game that way. If you don't, don't feel like you should. All up to you.
Death lords also seem to have a graphical glitch in resurrected, to where they freeze on screen and you can’t tell where or what they’re attacking, and then your instant dead. In single player at least… So it’s not Internet or lag-based
I found this as well, switching to the old graphics was the only way I could survive. I thought it was the whole game, but now that you mention it. They are the only mobs that gave me this issue.
3:47 "You're trying to dodge a round, you're trying to fart... [awkward silence]... Excuse me." I'm dead.
Before I watched, I already knew Dolls were definitely gonna be #1
Hey Llama love all your content. We are lucky to have you on UA-cam. Welcome.
that random "fight" misspell made my day lmao
My 91 HC druid got shredded by frozen river harpies, I was amped and thought those fireballs did fire damage... Not physical. That's so messed up. I'm glad I found this video because I was just clueless as to how I died. Thanks for this
This video unexpectedly is one of the many reasons this game is so much more preferred to diablo 3.
Simply put...hell is hard. And unless you're fully geared and in an S tier build, you cant just steam roll the entire game, especially not during progression. I played d3 during all the server downs and it's not difficult at all. And sure GR150 is hard, youre so optimized and that's literally the end game. You get garunteed goodies at the end and you repeat.
Try to clear act 5 in hell on a hard core character. Your booty hole will be clenched the whole time
I approve this list. Especially throne room styg dolls right at the door with all the worst mods. And your beast of a merc loves to pop them in one stab.
And people name Dark Souls as a difficult game.
For me one of the worst monsters to fight were Vampires (Blood Lord, Dark Lord, etc.). Reasons are that on Nightmare and Hell they have:
1. A ton of HP! Their health is close to some sub-bosses;
2. Huge defences and resistances (especially vs cold);
3. They regenerate at 2x rate (act V versions - at 2.6x rate), compared to normal monsters AND they have lifesteal;
4. They got 3 AOE attacks, and one of them (Meteor) deals damage in much bigger range than it visually shows on impact. Also they can cast over walls sometimes.
Sonetimes I spend several times more time killing a pack of elite Vampires in Durance of Hate lvl 3 than killing Mephisto itself.
Stygian dolls. Funny you should mention HC, I was playing my HC summoner through the NM Durance, LVL2 and I met a section that I didn't want to walk around, trying to get my army through the door, etc. So, I broke my long standing rule, which is to NEVER teleport into a completely unknown area. The reason I don't do that (except in extremis because I might die if I do not get out of dodge) immediately, is that when you teleport you gather up your army. This is normally a good thing, however, they are no longer dispersed and watching your back for a second after teleporting. Almost like they are disoriented. After that brief pause they redeploy and you can control the battlefield once more with DV and whatever your favourite tools are.
Case in point, I made one modest, ill advised teleport through a wall, arrived next to a bunch of Stygian dolls and before I could even reach my potions, before the army could wake up and move a millimeter, they rushed and murdered me. To put this in perspective, I was lvl 64 and overgeared and levelled for the place and had been doing Meph runs quite casually every session. Really taking my time before hitting hell.
So it goes. One bad decision, some bad luck and ... goodnight.
Dolls for physical melee, souls for everyone. First things that come to my mind :)
Agreed. You can kill them from afar with casters.
I play melee builds almost exclusively, and Dolls are far worse than anything else IMO. You can dodge soul's lightnings, but its difficult to escape from dolls
@@ricardgaliciasitjas5775 Which is why multiplayer makes the game infinitely easier. It was designed to be fun for groups so skills like Lower Resist, Static Field, Conviction, Might, Battle Orders etc make it easy. Llama’s day 1 group rocketed to 99. Because the group worked as one. Same deal in D3. Designed for group play with the Single Player Experience a way harder experience.
@@ricardgaliciasitjas5775 Melee pride, eh :). For me it was just a phase, I like variety now. But for some reason it really resist playing sorcs.
Burning souls gotta be in my list
Hey bro, can you turn your map into the top right mini map when you make these kind of vids? Map takes up too much of the screen when watching. Thanks, love the vids!
I like how the top 5 most dangerous monsters can all befound in the final map of the game (Throne of Destruction)
I think vampires and reanimated hordes are way more dangerous than lancers and infidels, but i agree on the rest.
You needed bigger balls to play D2 legacy, now small balls for D2R. Good catch, Llama! PS you probably won't read this, but your demeanor when that guy entered your game to try to get your Anni is the reason I'm subbed to you on Twitch!
Only play hardcore 8 player, played for a long time so know what i am talking about. Get Defiance aura on merc (the only real choice for non summoning heroes imho) and pump up your defence. When moving around teleport if you can, avoid walking or running. Be wary of dolls, gloams (i tp past those areas, do not engage) and archer bosses. Those are the three main sudden death experiences in Diablo 2.
Take a drink every time he says "but this is bugged right now" lol.
I like how he could still die even though he probably has the best gear, in d3 if you got to endgame you were basically immortal, really gives a certain fear factor to d2
In D3 they constantly upped the damage and shortened the time frames. When I rejoined T6 was the ceiling. Now it’s T150. Just take a moment to imagine the incoming damage at compound interest that’s coming in.
Lost a character to the venom lord seal in sanctuary, I hate those guys :(
Infector of Souls can be nasty by the fact that when his mob spawns on the far seal, it corners you. I usually pre cast TP and run back from River of Flame WP to approach them from the center of the Chaos Sanctuary and have backing space.
Those dolls were literally the only thing that really killed me on my latest hell play through... Killing like more than one of them in a second with my frenzy barbarian was absolute suicide... Sure I never used to have that much issue with them.
1. Dolls
2. Poison jav tail snakes (Nihl temple)
3. Archers (ex. fanatic extrastrong extrafast)
4. Frenzytaurs (A5)
5. Souls
6. Porcupines
7. Blood mana curse harpies
I haven't died to the dolls yet but the shamans flamethrower move has killed me a couple times, even with resistance.
i mentioned it to llama which i think started his want for this video:
souls do bugged damage. they choose from the wrong data column for their damage, so the mana damage that they would do alongside their melee attack is actually what their lightning damage does. i dont have the numbers off the top of my head, but they would normally do 1-250ish damage, but they do somewhere like 300-500, and then the chance to crit on top of it. which is why theyre so deadly. dolls arent bugged, but in 1.10 they buffed monster health in hell, which indirectly buffed dolls, because dolls explode for physical damage in proportion to their maximum health (so boss pack dolls are even worse)
Glad to see my worst enemies being included. I honestly think the night lord champions at halls of vaught are the worst. One of them can kill 30 diablos. The little dolls are annoying but with proper kiting no problem.
llama is a teacher captivating the class until he misspeaks and says fart and loses all control
Those tic-tic-tic-tic sound when stigian dolls run up to you is utterly frightening. If you can hear them befor you die...
I knew the snakes were bugged, there's no way for poison damage to burst you down like that.
i admit i am happy that he reffer to it i was really wondering "what is happening here"
Before watching the video:
1. those charge stun snakes. Those things are annoying as fuck.
2. those lightning shooting ghosts.
3. Those small mobs that blow up when you kill them
4. Oblivion knights -- with the curses and all
5. ???. Dono. Maybe those lightning enchanted beetles? Though those aren't that bad I guess. I'd have to think about it.
Or do uber mobs also count? Because in that case I'd say that those mobs that are immune to everything but physical would be #1.
The other day i cracked up, i went to get the leg to make hell cows and a superfast griswald ran me down.
In the olden days a possesed hell lord was the toughest normal enemy i came across. Gave my barbarian conniptions. Felt like it had more life than diablo
pretty much totally agree with the list. If you get cursed while fighting these mobs it's rough.
I can't believe you are still crazy about this game 20 years later
Isn't there a runeword that has a chance to proc a cast that turns you into a stygian doll?
Duress
@@mattlow1689 Yup that's the one
Very correct list. As an old school zealadin I despised Oblivion Knights & Dolls killed me so often I became extremely vigilant if I went through an area with them. Thank goodness no more iron maiden in the chaos sanctuary.
My own personal top ten would have included the following:
Tainted and relatives: Lightning balls are brutal, particularly in the early game.
Blood Lords (vampires): In Durance Level 3, these guys always do an unreasonable amount of damage. The weaker variants are not nearly as big a deal.
Council Members: This is particularly true for mercenaries, because for some reason, he takes like a gajillion damage from their Hydras.
Venom Lords (balrogs): Their Inferno is brutal, especially if you have low fire res.
Quill Rats in Act 5 NM or Hell: They have Thorns, so they really suck for melee characters.
1. Snake 2.Bone Fetish 3.Death Lords 4.Cow 5.Glooms 6.Oblivion Knight 7.Scarabs 8.Sand Rider 9.Thorned Hulk 10.Reanimated Horde
I play mainly Wind Druid ... so I'm a melee caster with terrible FHR breakpoints, but I have tons of hp and a huge Cyclone Armor.
Nice man... holding in that fart for the good of us all
MrLlama..you seem to add +1000% luck to my diablo gaming. Was just casually watching / listening to some playthroughs today. Managed to find a 5oS Eth Berserker Axe, Perfect War Travs, and Ber rune.
Much love, congrats on all your success, best D2 content out there. 🤘🤘 all those years of hard work paying off my friend.
A really cool video once again ! I can't wait to have a mob aura video to understand all the tricky combinations
Stygian Dolls... ughh. That brought back a memory of losing a lvl 87 HCL Trapsin. I would not have been so upset if it weren't for the fact that it was Normal and I hit a random Realm Down.
If we are talking monsters that will kill you before your load screen is done on d2r, that would be duriel. The load time makes it nearly impossible to not die before you can see the screen to move.
My first death on D2R was to a pack of death/moon lords in Act 5. I opened up an evil urn, and the unique pack spawned RIGHT on top of me. I instantly died.
First D2R character. Hardcore. Paladin. L29. Was standing in a pack of lords all roasting me with their fire breath, not a care in the world because I was wearing Hotspurs and Darkglow for 95% Fire Resist, zealing away. Lower Resist from a Knight. Deeds in an instant.
Now I know, so I can deal. I can deal with gloams shooting lightning. Dolls? There is no dealing, sometimes you JUST DIE.
I feel like when you reach Act IV for the first time, the difficulty ramps up like crazy.
Absolute worst deaths I had in d2lod early days was lord de seis using iron maiden on me doing seal runs. Came back to find they actually removed it from him.
For good reason, iron maiden was cheesy af. Auto one-shot for any phys character.
Agree with the list, but would move oblivion knights below the dark lancers. What separates the top 5 is they're absolutely lethal and hyper aggressive. OKs while dangerous kinda hang back predictably making them much easier to handle than the others who just wolfpack you instantly.