I really like the video it was fun to watch. I seen some parts that can be explained by lore and research on it would take a lot of time so i decided that i will leave few comments explaining stuff mainly for viewers but i hope you will be interested too. Thank you for this video and i hope we will get more of them.
7:10 They do plant crops and yes then can eat plants, good place to see it is olmakhan village in sandswept isles or farms in grothmar valley but there are also few places in ascalon.
3:32 This was a green part of the map before (SPOILERS) a little lore from wiki Vizier Khilbron used spell from forbidden scroll "unleashed its might upon the land. With a flash of light and explosion of flame the nation of Orr crumbled and was lost into the depths of the sea." This event is known in guild wars lore as "The Cataclysm" and these islands are what remains from bigger land mass that was destroyed, it sinked a nation of orr and destroyed vegetation. In guild wars 2 elder dragon Zhaitan raised the sunken nation of Orr from the depths of the sea of sorrows later orr was cleansed from corruption and vegetation came back.
@@mattmoraworld I have been playing this game for over 9 years and i really like guild wars lore but i am not good enough at making videos and geography to make reply video. You impressed me with your knowledge of geography and world building.
1:10 How do we know its continental scale? Good question. You don't need to do any mental gymnastics game is just telling you that Tyria, Cantha and Elona are the continents, (Tyria is the name of planet and continent its easy to confuse them) also there are 2 items in game that can show it: "Globe of Whispers" and "Tyrian Globe" (i assume we have more items and models that i just don't remember)
Original video, really well done. You missed some details, several comments have already pointed out a few. 15:45. The first GW2 novel (Ghosts of Ascalon) already established this lore when it was published on January 1, 2010. So i guess Arenanet and Blizzard released similar lore simultaneously.
It actually predates even the novel! "The Movement of the World" was a blog post by then-lead writer Ree Soesbee on the Arenanet website that was also cross-posted to a few other websites all the way back in 2007, when GW2 was first announced, as a way to explain how the world changed in between the two games. It mentions that "Only a few years ago, yet another dragon erupted from the northern mountains and flew south over the Charr territory of Ascalon. The land directly below the path of the dragon's flight was corrupted, becoming a crater of horror. The ground blackened from the dragon's presence and any creatures caught within the wind of its breath twisted and changed."
As for the design of Mordremoth: It is established that Mordremoth is BIG, but his main body is underground as an enormous root system. We see the "Mouth of Mordremoth", but that might not be his actual look, just an extension of his body. And we see another form in the storyline within its mind, which might be its original form (which is tiny in comparison).
4:03 Understand that region #3 at this point of the video was Ascalon, Post-Searing and it was forested and green area. The searing was caused by a magical cataclysm created by the Charr. That "dead zone" area is not a natural look or formation. By the time of the Guildwars 2 storyline, much of that area is now green again, with some area's currently occupied by the Charr which have been clear cut of any re-forestation that occured over 2 centuries after the searing. Treat area #3 and #4 as a single area, and as two or even three tectonic plates. Four would be pushing it, but it's still plausable.. Tectonic plates can be several hundred to thousands of kilometers in width, and they do not have to move at the same speed. Which could cause the Southern Shiverpeaks to have this strange curved thumb, north of the lands of Kryta. 7:00 The land of Ascalon, according to lore, once belonged to the Charr. Humans came to settle the lands, supposedly after being brought to Tyria from some other land/world. Through the use of the Bloodstone magic, and a little help from the Gods, the Human settlers were able to push the Charr from the lands and create the first Human kingdoms. Of course the Charr didn't have any backup from any gods or have any magic of their own, and repeatedly found other sources of mystical beings or power in order to offset this disadvantage. The Charr supposedly used the power of their False Gods, the Titans, which were imprisoned behind a magical gate, to bring about the Searing. The searing manifested as multiple meteor strikes across the lands occupied by the Ascalon people. The aftermath of this event can be seen in the Post-Searing map in Guildwars: Prophecies map, and a telltale piece of that same meteor can still be found in Guildwars 2 in that same general area.
The crystal dessert was once the crustal sea, That brown island chain/circle is orr a country blown up sunken and then brought back up by a dragon, North of the norn area is an ice dragon, The westen jungle has a jungle dragon, First game was originally pvp focused anf pve came second so world building was just a bunch of biomes They explain some of the inconsistencies in with dragons in gw2
4:30 This is map with ascalon after searing event which destroyed ascalon and changed how it looks you can look for "pre-Searing ascalon map" to see version of the map from the time before this event happened.
That's the map I was missing! I'm gonna look it up, but I doubt there will be a video on that. I think the points I'm making in the video with the region being rather dry still stands and it's too hard to predict anyway. Maybe after I walked through ascalon :D
For the desert part in GW2, most of the water come from the Elon river which was diverted by palawa joko a lich king. The river was running north to south but now in the opposite way
That last part is news to me and I really don't like this idea lol Joko casually terraforming a whole region? Imagine how powerful he must be... Didn't feel that way when I whooped his ass. That's why I usually don't like world-ending powerful magic. They never live up to it.
@@mattmoraworld "Joko dammed and diverted the Elon River, which both supplied his desolate domain with precious water and simultaneously deprived Kourna and Vabbi of that same resource. His forces burned crops and salted the soil, furthering the provinces' inability to grow food." "Starved and faced with a devastating drought and famine, the people of Vabbi and northern Kourna rebelled against their leaders, comfortably allowing Joko to crush any Elonian resistance" wiki extract
Oooh like that, I see :D He was like "Trust me, I'm an engineer!" One week later the whole region is corrupted and the taxpayers are the ones suffering. Typical.
I honestly really like the mouth of mordremoth's design, you see mordremoth himself is actually the jungle, the boss was as much mordremoth as any vines and trees he decides to possess. That's why he looks like such a long Chinese dragon snek creature, because he made it out of what he could. That's also why *spoilers for the meta event* defeating him in the meta event only causes him to die because we defeated his mind's manifestation in the personal story, otherwise defeating the mouth of mordremoth would just cause it a bit of a hindrance. Loved the vid! made me sub, eager to see what you think of other fantasy worlds!
Great video but i would like to ask if you hav read movement of the world which anet had released before gw2 came out that explains what happened to the world 250 years after gw1. It would be cool if you can make a video on that too.
Thanks! :) I haven't read that, but I watched some summary. I'll be touching on lore more when I walk through Tyria :D But I will leave the detailed analysis to the lore pro's and focus on worldbuilding and game design.
this is the second random guild wars video I got from someone I am subscribed to for other content on the same day. makes me really really want to return to guild wars 2 again, but the cost to buy the expansions I missed and the living story chapters is just insane. I would spend 40€ to return but not what they are charging. or did I miss something?
It's a conspiracy :P I'm not a fan of returning to games. I'm either in it for the long run or I quit and keep it in good memory. But I see where you coming from, there really isn't any new mmo like that coming out at the moment.
Ascalon belonged to the charr before the humans kicked them out. In eye of the North you van see the charr language. The burning 9f ascalon was just the burning of ONE charr holding. The charr also hold lands to the north and east and their land reached far south to the crystal desert.
So, I'm a big fan of the series and a relatively new worldbuilder (started in earnest in 2018ish). I very much enjoyed the vid and can only nod in agreement for all the points brought up. I just think GW2 has a bit of a scaling issue where each region is at the same time much larger and smaller than it ought to be for global scale - Divinity's Reach is a big offender, as you saw. Ebonhawk is a bit smaller but is also a fair amount larger than it ought to be in terms of representation on the map, but I understand that to be a limitation of the medium of the game. I see it similarly to how I imagine that the real Imperial Capital of Cyrodiil in ES universe would be MUCH larger if it's truly to be the side of a bustling capital city, and in game we only get to explore like... what amounts to a smaller town that's been built with better quality resources.
Funny thing you would ask that, it's actually next on my list. But it's gonna be a while until I get to that I think. And I'm probably gonna start with demons souls or dark souls 1
@@mattmoraworld maybe you could find interesting that there is a "world map" that got cut from ds2 (ua-cam.com/video/RzfJs-ikItE/v-deo.html). It would be really awesome if you could include that too, i imagine pre-sunken drangleic being on the leftmost part of the continent while lordran/lothric at it's right (where the light is creating a spotlight). As Vaatividya speculated one can see what looks like drangleic on the intro map of demon souls, so boletaria could be located in the continent left of the main one. if you want i can provide a higher definition image of that :D Awesome video tho!
Nice! I'll have a look at it. I've been subscribed to Vaatividya on my private account for a long time now. Maybe I can get him to collaborate with me on that one. That would be awesome!
well Human in Guild Wars are as magically adept as elves in most fantasy, I am guessing alot of magic plus traded or stolen technology from the Charr are responsible for Divinity's Reach.
Someone already commented something along these lines and it's a good explanation, BUT have you seen any magical construction site in the game? The lore says that humans are really good with magic, but they don't feel that way to me. I guess that's why I didn't even think about the possibility that DR could have been built with magic. You're not wrong though!
I really like the video it was fun to watch. I seen some parts that can be explained by lore and research on it would take a lot of time so i decided that i will leave few comments explaining stuff mainly for viewers but i hope you will be interested too.
Thank you for this video and i hope we will get more of them.
Wow! The dedication :D
I pinned your comment!
Thanks :)
7:10 They do plant crops and yes then can eat plants, good place to see it is olmakhan village in sandswept isles or farms in grothmar valley but there are also few places in ascalon.
3:32 This was a green part of the map before (SPOILERS) a little lore from wiki Vizier Khilbron used spell from forbidden scroll "unleashed its might upon the land. With a flash of light and explosion of flame the nation of Orr crumbled and was lost into the depths of the sea." This event is known in guild wars lore as "The Cataclysm" and these islands are what remains from bigger land mass that was destroyed, it sinked a nation of orr and destroyed vegetation. In guild wars 2 elder dragon Zhaitan raised the sunken nation of Orr from the depths of the sea of sorrows later orr was cleansed from corruption and vegetation came back.
Seems like you know all the lore by heart. You could actually make a reply video! :D
@@mattmoraworld I have been playing this game for over 9 years and i really like guild wars lore but i am not good enough at making videos and geography to make reply video.
You impressed me with your knowledge of geography and world building.
@@michu1247 i love it as well
1:10 How do we know its continental scale? Good question. You don't need to do any mental gymnastics game is just telling you that Tyria, Cantha and Elona are the continents, (Tyria is the name of planet and continent its easy to confuse them) also there are 2 items in game that can show it: "Globe of Whispers" and "Tyrian Globe" (i assume we have more items and models that i just don't remember)
Original video, really well done. You missed some details, several comments have already pointed out a few.
15:45. The first GW2 novel (Ghosts of Ascalon) already established this lore when it was published on January 1, 2010. So i guess Arenanet and Blizzard released similar lore simultaneously.
Interesting. Oh well, in the end, it doesn't matter as long as it's well written.
Also thanks for the praise :)
It actually predates even the novel! "The Movement of the World" was a blog post by then-lead writer Ree Soesbee on the Arenanet website that was also cross-posted to a few other websites all the way back in 2007, when GW2 was first announced, as a way to explain how the world changed in between the two games.
It mentions that "Only a few years ago, yet another dragon erupted from the northern mountains and flew south over the Charr territory of Ascalon. The land directly below the path of the dragon's flight was corrupted, becoming a crater of horror. The ground blackened from the dragon's presence and any creatures caught within the wind of its breath twisted and changed."
5:53 pre-Searing ascalon had rivers and lakes so looks like devs did a good job. :D
As for the design of Mordremoth: It is established that Mordremoth is BIG, but his main body is underground as an enormous root system. We see the "Mouth of Mordremoth", but that might not be his actual look, just an extension of his body. And we see another form in the storyline within its mind, which might be its original form (which is tiny in comparison).
Yeah people keep pointing that out, probably should have phrased that differently. Oh well.
4:03 Understand that region #3 at this point of the video was Ascalon, Post-Searing and it was forested and green area. The searing was caused by a magical cataclysm created by the Charr. That "dead zone" area is not a natural look or formation. By the time of the Guildwars 2 storyline, much of that area is now green again, with some area's currently occupied by the Charr which have been clear cut of any re-forestation that occured over 2 centuries after the searing. Treat area #3 and #4 as a single area, and as two or even three tectonic plates. Four would be pushing it, but it's still plausable.. Tectonic plates can be several hundred to thousands of kilometers in width, and they do not have to move at the same speed. Which could cause the Southern Shiverpeaks to have this strange curved thumb, north of the lands of Kryta.
7:00 The land of Ascalon, according to lore, once belonged to the Charr. Humans came to settle the lands, supposedly after being brought to Tyria from some other land/world. Through the use of the Bloodstone magic, and a little help from the Gods, the Human settlers were able to push the Charr from the lands and create the first Human kingdoms. Of course the Charr didn't have any backup from any gods or have any magic of their own, and repeatedly found other sources of mystical beings or power in order to offset this disadvantage. The Charr supposedly used the power of their False Gods, the Titans, which were imprisoned behind a magical gate, to bring about the Searing. The searing manifested as multiple meteor strikes across the lands occupied by the Ascalon people. The aftermath of this event can be seen in the Post-Searing map in Guildwars: Prophecies map, and a telltale piece of that same meteor can still be found in Guildwars 2 in that same general area.
The crystal dessert was once the crustal sea,
That brown island chain/circle is orr a country blown up sunken and then brought back up by a dragon,
North of the norn area is an ice dragon,
The westen jungle has a jungle dragon,
First game was originally pvp focused anf pve came second so world building was just a bunch of biomes
They explain some of the inconsistencies in with dragons in gw2
4:30 This is map with ascalon after searing event which destroyed ascalon and changed how it looks you can look for "pre-Searing ascalon map" to see version of the map from the time before this event happened.
That's the map I was missing! I'm gonna look it up, but I doubt there will be a video on that. I think the points I'm making in the video with the region being rather dry still stands and it's too hard to predict anyway. Maybe after I walked through ascalon :D
For the desert part in GW2, most of the water come from the Elon river which was diverted by palawa joko a lich king.
The river was running north to south but now in the opposite way
That last part is news to me and I really don't like this idea lol
Joko casually terraforming a whole region? Imagine how powerful he must be... Didn't feel that way when I whooped his ass. That's why I usually don't like world-ending powerful magic. They never live up to it.
@@mattmoraworld "Joko dammed and diverted the Elon River, which both supplied his desolate domain with precious water and simultaneously deprived Kourna and Vabbi of that same resource. His forces burned crops and salted the soil, furthering the provinces' inability to grow food."
"Starved and faced with a devastating drought and famine, the people of Vabbi and northern Kourna rebelled against their leaders, comfortably allowing Joko to crush any Elonian resistance" wiki extract
@@mattmoraworld He's powerful alright! The power of engineering!
Oooh like that, I see :D
He was like "Trust me, I'm an engineer!"
One week later the whole region is corrupted and the taxpayers are the ones suffering. Typical.
I honestly really like the mouth of mordremoth's design, you see mordremoth himself is actually the jungle, the boss was as much mordremoth as any vines and trees he decides to possess. That's why he looks like such a long Chinese dragon snek creature, because he made it out of what he could. That's also why *spoilers for the meta event* defeating him in the meta event only causes him to die because we defeated his mind's manifestation in the personal story, otherwise defeating the mouth of mordremoth would just cause it a bit of a hindrance.
Loved the vid! made me sub, eager to see what you think of other fantasy worlds!
Thanks a lot :)
Yea I remember Mordy being more of a concept. It makes a little more sense like that but I still find him visually pretty boring :P
Great video but i would like to ask if you hav read movement of the world which anet had released before gw2 came out that explains what happened to the world 250 years after gw1. It would be cool if you can make a video on that too.
Thanks! :)
I haven't read that, but I watched some summary. I'll be touching on lore more when I walk through Tyria :D
But I will leave the detailed analysis to the lore pro's and focus on worldbuilding and game design.
this is the second random guild wars video I got from someone I am subscribed to for other content on the same day. makes me really really want to return to guild wars 2 again, but the cost to buy the expansions I missed and the living story chapters is just insane. I would spend 40€ to return but not what they are charging. or did I miss something?
It's a conspiracy :P
I'm not a fan of returning to games. I'm either in it for the long run or I quit and keep it in good memory. But I see where you coming from, there really isn't any new mmo like that coming out at the moment.
Ascalon belonged to the charr before the humans kicked them out. In eye of the North you van see the charr language. The burning 9f ascalon was just the burning of ONE charr holding. The charr also hold lands to the north and east and their land reached far south to the crystal desert.
i was brought here by artifexian but saw a guild wars video sooooo i'm here now hello
Haha, nice! Welcome aboard :D
I think the burning of Ascalon was in part because King Adelbern activated the Foefire.
Yeah, well I think at least that's where the yellow-orange-ish color is supposed to come from. It wasn't quite like that in gw1.
So, I'm a big fan of the series and a relatively new worldbuilder (started in earnest in 2018ish). I very much enjoyed the vid and can only nod in agreement for all the points brought up. I just think GW2 has a bit of a scaling issue where each region is at the same time much larger and smaller than it ought to be for global scale - Divinity's Reach is a big offender, as you saw. Ebonhawk is a bit smaller but is also a fair amount larger than it ought to be in terms of representation on the map, but I understand that to be a limitation of the medium of the game.
I see it similarly to how I imagine that the real Imperial Capital of Cyrodiil in ES universe would be MUCH larger if it's truly to be the side of a bustling capital city, and in game we only get to explore like... what amounts to a smaller town that's been built with better quality resources.
Yeah, it's all not really a representative scaling, I think we all know that. But it's still fun to... well... make fun of it :D
16:21 lol, i totally thought the same when i first started playing gw2 bro.
Weird question ahead, how good is Dark Souls 2 map in your opinion?
Funny thing you would ask that, it's actually next on my list. But it's gonna be a while until I get to that I think. And I'm probably gonna start with demons souls or dark souls 1
@@mattmoraworld maybe you could find interesting that there is a "world map" that got cut from ds2 (ua-cam.com/video/RzfJs-ikItE/v-deo.html). It would be really awesome if you could include that too, i imagine pre-sunken drangleic being on the leftmost part of the continent while lordran/lothric at it's right (where the light is creating a spotlight). As Vaatividya speculated one can see what looks like drangleic on the intro map of demon souls, so boletaria could be located in the continent left of the main one. if you want i can provide a higher definition image of that :D
Awesome video tho!
Nice! I'll have a look at it. I've been subscribed to Vaatividya on my private account for a long time now. Maybe I can get him to collaborate with me on that one. That would be awesome!
i tried to put a link to imgur but youtube seem to freak out and remove it instantly, can i send the image to you on discord?
@@giuseppegangi4842 nevermind, I have it *insert hackerman meme here
But you could have sent it on Instagram @realmattmuffin
The charr legions are clans
They roam the grasslands
They nuked ascalon once
well Human in Guild Wars are as magically adept as elves in most fantasy, I am guessing alot of magic plus traded or stolen technology from the Charr are responsible for Divinity's Reach.
Someone already commented something along these lines and it's a good explanation, BUT have you seen any magical construction site in the game? The lore says that humans are really good with magic, but they don't feel that way to me. I guess that's why I didn't even think about the possibility that DR could have been built with magic. You're not wrong though!
If only you were in their team when they developed it
Meh, they can't afford me :P