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I have only used The End once in FF8. During the final phase of Ultimecia with only Selphie left, I was going to roll through her limit break to get a Full Life, but The End came up first. I did not know what it did, but I took the chance and beat the game. Was so incredibly happy since I did not want to try the fight over again.
You know that bonkers fan theory where Edea "kills" Squall with the ice spell, and the entire rest of the game is just Squall's dream as he's dying? I think we have a new one. The entire endgame cinematic sequence takes place inside of Selfie's "The End" spell.
I've played through FFVIII around 4-5 times, never personally set off The End. Any time I would think about going for it I end up stopping midway out of boredom. But I also didn't really try while in a critical state either.
I've used the end and Nova myself. Huge mage fan here in any game they are available so I usually try to get all spells at least. Here's some spicy spells from lesser played games. FFXI Helixes (Scholar's signature spell) Helixes are unique spells that are garunteed to be effected by day and weather bonuses. (If it's thunder weather, there's a chance of getting I think a 10% damage bonus and a harder to determine bonus to magic accuracy) These spells did not do amazing damage compared to the standard elemental spells, however they also inflicted a DOT based on the amount of damage the helix did. Helixes DOT caps out at 9999 damage per "tock" that goes off every 10 seconds.(this cap was introduced as a group of scholars could use a skill called mordus Veritas which halves the duration but doubles the damage per "tock". This lead to an infamous situation where a 50 damage per tock helix was multiplied to doing 50000 damage in a single "tock." I can't find any hard data on how far a scholar can push the duration of helixes but the standard for a max level scholar right now with no other passives is 90 seconds. However there's equipment, skills, and passives that increase this duration even more making truly terrifying spell. Most mobs die before their helixes were off unless it's a boss. They also have the added utility of you can cast it on an enemy that's not the main target that can't be pacified by sleep or break(damage cancels these status effects) or due to the insane duration. your party can wipe in a safe spot. So long as the helix is up the boss won't recover hp. The other I like to shout out. Strangers of paradise - ultima. It's usable by the sage class. Which you can get to rather early in the game if you prioritize mage classes(which I did of course) Early game it can literally one shot a phase of bosses on standard difficulty. Later if it didn't outright kill from the cast it was almost always a garuntee to trigger stagger. Which you can then do a unique follow up attack that deals massive damage.
The End does have a limitation: It works on every enemy except for the undead. It won’t kill an undead enemy. It does work on everything else though, including bosses.
Except even at lv 100 God mode cheat ON Selphie is still pure crap when it still NEVER shows up even once for the ENTIRE game that's why after the Military base part where she must be used on disc 2 I'll never use her for the rest of the game but most normal spells aren't worth using in FF8 at all. Comet 2 with quad magic sucks It will STILL never outdamge 9999 x13 KoTR hits and even with 255 Magic Comet 2 never actually does 9999 damage each it won't even top 5000 damage.
@@veghesther3204 So the thing about the limit. Selfie has 16 buckets of 16 spells each. As you learn the buckets, you can find out where she is. When she hits the end of a bucket, she moves to a RANDOM bucket, including the one she just finished. This is how speedrunners can find the end so quickly. If they are at the start of a bucket that doesn't have the end, they back out and get a new random spot. If they are near the end of a bucket, they may just opt to finish the bucket and achieve the same effect when it randomizes.
I feel bad for Lulu from FFX, I mean, every other character has the potential to do colossal damage with their limit but Lulu's Fury is incredibly weak in comparison
Kimahri does 99 999 at most to all enemies on the field, Rikku 19 998, Yuna technically nothing. Considering the majority of strong enemies is a single target, Wakka and Tidus win the race. Then Auron. Lulu can already be considered 4th place - doesn't matter whether from above or below.
A slight errata to your explanation of The End. While it COULD be used on the final boss and other such powerful beings, one thing to note is that if the boss has multiple forms OR scripted dialogue moments (such as the final boss), then The End would only end that CURRENT phase of the boss... NOT kill them outright.
Thank you for referencing my video on the subject in FFXIV! It is quite insane how many MORE multipliers you can get once you allow things like unsynced content, or even Bozja are allowed! If I recall correctly, the reason why White Mage wins on the biggest hits once Bozja comes into the picture is simply because Healers specifically have the largest amount of amazing damage multiplier options available in Bozja, which quickly puts them ahead of Ninja - and Blue mage isn't allowed in Bozja in the first place! The key difference in my approach was exactly as was mentioned in the video here: What if you couldn't use all these benefits that are very restrictive on where you can use it? I really do look forward to checking it again maybe late in Dawntrail to see how much more insane the damage numbers have become, considering we are already seeing Savage Raiding Pictomancers throwing out 320Ks without even blinking! 😂 I also think it adds to the accuracy of the list that you also mentioned the "restricted" maximum like with Afflatus Misery, which could be complicated to explain to someone who doesn't play specifically Final Fantasy 14 😊
One spell that I think will be on the list is Holy from FF X. It's super powerful and getting it on Yuna drastically changes some fights. You need to get Yuna's ultimate weapon to see it's true power because it reaches the first damage limit so fast.
I would love to see a video about the evolution of "expanded universes" in Final Fantasy. As in, sequels and spinoffs for specific "numbered" games, not general spinoff. The Compilation of Final Fantasy VII, the Ivalice Alliance (hell, XII itself sharing a world with an older spinoff), Fabula Nova Crystalis, Final Fantasy XV Universe, sequel like The After Years and X-2, mixed media like films and novels and animated series. Not sure how to phrase this exactly, but it'd be fun!
Rinoa's Angel Wing Meteor has a special place in my heart. For being an absolute insane level of damage in a stupid short amount of ATB time. Even if it's not just a single spell. Otherwise, I like Shockwave Pulsar more than I do The End. I prefer actually playing my game.
the end is clear cut the best ability in the game if not the series. its a one-shot of anything from random enemy to final boss to secret boss. it ignores all HP qualifiers. its technically triggerable in any battle. it's a push to win button. what doesn't make sense is including limit breaks in a spell list. mr. granular just puts stuff out for the sake of putting stuff out. there's no reason a spell list should include limit breaks. there's an insanely clear-cut line between spells and limits, and he just ignored it entirely.
That isn't really needed even with 255 Speed and Auto Haste you'll likely stil have a boss ATTACK before you get like 2 to 3 back to back turns you only need like 120 or so speed to Outrun Omega even with a lv 100 party even with Auto Haste anyways.
Final Fantasy XI briefly had a really fun one; it was technically an interaction and not just a spell, but the spell was what technically did the damage, so... Scholars get a series of spells collectively known as the Helix spells; they're a low-to-moderate power elemental damage spell, but they have the added effect of continuing to inflict damage over time - damage equal to their initial damage every 10 seconds. This can be pretty effective, but it's not going to outperform high end elemental damage or... well, much of anything. However, Scholars were also given a job ability, Modus Veritas. This would essentially double the damage-over-time effect of the Helix spell, in exchange for halving its duration. Well, that's fine, right, it's still the same amount of damage overall, what's the problem? The problem... was that it stacked. And the spell would always inflict its damage-over-time effect at least once. For a very brief period of time after the introduction of this job ability, alliances of Scholars were able to use it to destroy notoriously unkillable superboss Absolute Virtue in a matter of minutes. Needless to say, the job ability got reined in pretty quickly. Nowadays, the similar but limit-break-only spell Kaustra is the hypothetical single-cast champion at 1,299,951 damage total (in a game where all damage is normally capped to 99,999 per action), but isn't seen as nearly as game-breaking.
I've got "The End" randomly when I was a kid while fighting Diablo. Didn't knew a lot of english at that time and was completely oblivious to what the Magical Lamp was. Almost defeated, I've recognized the words as it was the same ones that shows when movies where ending ("O Fim" in portuguese). I've screamed and jumped so much that upset my mom lol. To this day it's the most magical memory I have from playing FFVIII
A lot of these are limit break type spells and are on the back half of the FF series. Shout out to Level 5 Death from FF5, though that may require Dark Spark and Level 2 Old Blue Magic to manipulate the boss level to one shot them effectively with Level 5 Death. Also you can't silence Blue Magic. There are also spells that are overly Powerful in FF not because of raw damage but in sheer utility, like FF9's Night spell. Night works on several bosses in the game, is incredibly accurate, affordable to cast, hits every target on the field, penetrates reflect, and sleeping targets take 50% more damage from the next physical attack. With correct timing you can keep bosses asleep for the entire fight so they never get a turn. There's a reason some speedrun routes abuse this spell so excessively. I'd like to give an honorable mention to Mass Attack from Bravely Second as Catmancy is essentially the same as Blue Magic in that game and Bravely games have been mentioned on this channel before. With the right setup Mass Attack can make the party can do millions of damage before the enemy gets a turn.
it should be mentioned that Kimahri's Nova in the original needed to be modded to have its damage limit taken off. the scaling on it is so ridiculously high, but you can't actually get that number in game. everything is capped out at 99999. weirdly enough, certain things were buffed to deal more damage, like Anima's Oblivion and the Magus Sisters' Delta Attack were buffed to hit multiple times. but....not Kimahri's.... Nova?
I remember hitting The End against Diablos, never did find out if the rumour about The End never being available again if you skipped it 4 times was true.
Video ideas -Alternate versions of the FF entries during the concept phase -the history of the short lived Final Fantasy Unlimited anime and the lengths that the team went to to continue the story through radio dramas, mobile games, ect -Final Fantasy games like Before Crisis that are mobile phone exclusive -A video about the different composers of the games and the various flavors their music offers -a possible video about the handheld games and/or cancelled sequels -a video about Final Fantasy games exclusive for the wii like Crystal Bearers -possible scrapped ideas for FF13 sequels
The only time I used magic was to buff or cure. Offensive magic was mostly used for challenges that put up a physical barrier. The mele gambits are just too efficient to let go of. Especially in the OG. I may have missed out on DPS but it can pretty much act as a panacea for most of the game.
Due to the story focus, I was expecting FF4's Meteo(r). By today's standards it is humble, but back then it was legendary. Also....Invisible/X-Zone. :p Those who know, know.
Any insta-kill spell or effect in FF6 cast on an invisible enemy was guaranteed to work, not just X-Zone. The invisibility bug removed any resistance to petrification/banishment/death an enemy had and ensured a guaranteed kill.
Huh? No mention of Ultima from FF6? It automatically hit all enemies, pierced through magical defenses, couldn't be blocked, ignored the reflect status, could one-shot entire enemy groups, and kill the final boss in just a few casts.
I was here for FF6 Ultima as well. Easily the most deadly spell with any user that had high magic attack 9999 damage to everything. Kefka hate hate hate hate HATES this list!
Same here love the spell but FF2 is the first game in which it shows up but in that game even with it at lv 16 the damage it does is crap but 4 to 8x 9999 Physical hits in 1 turn to bosses kind of makes the spell in FF6 kind of not worth it.
Yes , FF6 Ultima, Lore Grand Train / Grand Delta and Lore Quasar For Grand Train / Grand Delta and Quasar, it is possible to get high damage if you get Strago's Magic stats > 91 I managed to do that in Pixel Remaster FF6. www.twitch.tv/cloudcolin/v/1806967998?sr=a&t=32905s
Taking advantage of The End on original PlayStation FFVIII was easy: you just open the disc tray. This made it so spell animations couldn't load, so the game would kinda freeze, but still allow you all the time you need to get The End. Selphie ALSO had the advantage of being one of only 3 party members (and one of only 2 permanent members) with access to a weapon that had a 255 hit rate.
As far as the XIV BLU magic goes, I dunno if I would've picked final sting personally. like yes it does a lot of damage with the right setup but it is also very dependent on other spells being in effect first, the vast majority of the damage comes from multiplying it's high potency effect 4-6 times. I would've gone with Mortal Flame since it does damage to the enemy forever until they die off of just a single cast, buffing the spell with other blue magic spells just makes it do infinite damage faster
Mortal Flame being a dot that never drops does mean that it will, over the duration of an entire encounter, be the single most damaging GCD a Blu mage casts. However I personally think Breath of Magic is the far, far, FAR stronger spell. It will make up a larger portion of your damage vs bosses, even if it is spread out over more GCDs. On top of that, you have the fact that it's an AoE as well so that big damage is also applying vs groups of enemies, should instant death moves either not work or be something you don't wanna use. Special Mentions to Nightbloom and Apokalypsis too. Nightbloom is the best oGCD damage tool you have, making for some frankly disgusting burst, and Apokalypsis lets you do damage during Moon flute's debuff phase if you time the cast right as moon flute ends. This is otherwise basically impossible, you're either running around or sitting inside diamondback just watching your dots tick down.
@@sirensoulegaming4158 I mean you are correct about all of that and it is true when looked at in XIV specifically, but the video is more about the maximum damage you can do in a single cast of anything and doesn't care about the nuances of any games individual systems and is just looking for Biggest Number that isn't an instant kill spell
@@Invenbel thing with mortal flame is, it will either do lots of damage, or it will do not much - it's all very dependent on the situation in which it is used. Final sting can always be set up to do the big burst damage it can, no matter which enemy it is used on. Mortal flame just so happens to be very good if you're deciding to solo something but if you're doing like, group BLU content, the huge burst damage all of the BLU's are capable of outputting will lessen the impact mortal flame actually has in a fight. The theory states that Mortal flame is technically the only spell in the game that can have a potency which approaches infinity, but the reality is far different. Insane when playing alone, kinda not so insane (but still powerful enough to be worth taking) when playing with a group.
@@sirensoulegaming4158 Again you are correct* in all of this, but that's all nuances to the actual gameplay flow of XIV which the original video is choosing to ignore, which is why I'm ignoring it too. *Final Sting doing a big burst is less relevant at higher end trials/raids because its actual potency per minute even when boosted is poor compared to other spells. Doing 8 quadrillion damage to level 50 bosses is whatever when that's an unsync use case in XIV which isn't useful for examining the usefulness of a spell in synced content, since the echo skews the results so heavily Also it's not so much theory when it is, in practice, true. Mortal Flame *will* kill anything if given enough time to act regardless of echo status. This would be a horrible waste of time to do that, but you can as long as the fight doesn't have an enrage.
The End could be abused when played on the PS1 or PS2 slim. Once you're in the Limit break spell menu, you pop open the lid. Nothing can happen in the battle while you can take your sweet time to find the spell.
The other day, I was pondering (as one does) what features from previous FF games I'd like to see in the next one. The spell crafting system of FFXV was actually on my list, so it was nice to see it get a mention here, too :)
@@genkaiba15 It can be cast multiple times per game. There is no limit on the number of times it can be cast, it just uses a weighted randomiser to determine whether it appears.
Technically, Death is Vanille's limit. XIII just treated limit-like abilities as regular abilities, being that they can be used multiple time per battle
I feel it should be noted that, although not an innate quality of the spell itself, Ardor is a fire-elemental spell and therefore can have its damage boosted even further by Oil!
Kh is a spinoff not a final fantasy game at best its a crossover. That's like saying smash bros is a Mario game. Show me proof Nomura lists kh as a final fantasy game.
In the original us version of ff12, scathe was the best magic, I would put it actually well above ardor even with that massive damage hit as when used in boss fights it literally paused everything in combat outside of auto attacks and you could effectively deal easily around 700,000 in damage while pausing the boss. I used that to literally auto battle the final secret boss as he would only get a single action every minute while my 3 characters were just whacking him away.
I Absolutely Love these Characters that uses the Most Powerful Magical Arts to take down and defeat ANY types of Mid-Bosses, Sub-Bosses, Regular Bosses and Epic Final Bosses throughout the years of the *Final Fantasy* franchises!
Reminder that there is a spell, Zeta Flare, that only three characters in Square games have ever used. The God of Dragons who used it to destroy and remake an entire continent The servant of a god of destruction who delivered countless universes into the maw of a god of destruction And a duck.
Guessing before i watch, donald duck is in first place Edit: watched the video, first one of this channel ive seen. Weird the weakest was at number 1 spot, but good video. Donald duck was in frame, big W's. Understandable how it wasnt actually included, as it seems video is based on the damage numbers in the games for the most part, and isnt referencing the larger "what is the MOST POWERFUL spell in final fantasy LORE" Edit 2: wow cmon guys, bit too many trolls in these replies.
People who told me they couldn't finish final fantasy fifteen because of the magic system were the same people who told me that they couldn't finish breath of the wild because of the cooking system lol
Does casting Cure on the Dark King in Mystic Quest count? Technically I think it may have been an overflow bug and not intended, but it could kill the final boss of the game in just a few casts.
I'd also like to add that, once Selphie has cast The End once, the chances of it showing up again INCREASE. Only by a tiny bit, but when you're talking like 0.001% chance, making that a 0.002% chances makes a BIG DIFFERENCE. (And yes, the same goes for Full Cure, Rapture, and Wall, her other three Limit-Break-exclusive spells.)
I thought FFXVI’s Bahamut Zettaflare would also work because it would nuke the entire world, or FFXVI’s Omega’s The Omega Protocol would work because that literally causes the world to not exist if the Omega Protocol goes off.
Gonna give a vote for Phantom and Vanish in FFVI as the most powerful spell before modern editions. Due to overflow, clear status made all spells hit with perfect accuracy at the cost of making all physical attacks miss; does that matter, however, when instant death strikes like Death and Break always hit? Modern editions make the clear status just a physical evasion status only clearable by being hit by magic. Honourable mention to Fear in Final Fantasy (NES) for making bosses including Chaos flee and FFV blue magic in general.
I loved XV, don’t get me wrong, but I’d also really have loved to have seen versus XIII. I remember being so damn disappointed with the magic system in XV. Magic and its mechanics is always something I look forward to, so the magic grenade things let me down. I still loved XV though!!
if "The End - FFVIII" is on the list, Yojimbo's Zanmatto FFX also supposed to be on the list since basically "you win the battle" (no matter what enemies you encounter, including Dark Aeons or Penance) note, that Auron Masamune can deal 7,9 million of damage in single attack if : 1. Auron's max stats (255 for strength and at least 120 on luck) max HP is 99999 but it down to 1 2. 5x cheers and 5x luck spells (or simply using Rikku's overdrive to archive it) 3. Break "break damage limit" cheats is on (so, the damages won't stuck at 99999) 4. Enemy are on "armor break" status 5. Critical hit 6. Low level enemy like Dingo on Besaid 7. Auron's on beserk status
So if u do ff7 combo as a op magic why u didn't said an insane Ff10-2 unlimited ultima? U need any elemental with passive abilities 1mp cast, Turbo Black Magic, Nitro Black Magic and Black Magic lv2 that make casting time of ultima into instant, and sometimes elemental will spam of everlasting últimas, combine it with farming Smooth Sailing for maxing stats, from chapter one you never need to carry about any fight.
It does have a sort of threat/desperation level, like Squall's chances of doing Lionheart. Everyone alive in good health against some world map schmucks, it has a low chance of appearing. Against a boss and selphie is the only one alive and in critical health? Much better chances of getting it to appear.
@@veghesther3204 You dont need infinite HP to get The End to show up. Just cast something with a long animation to give you time to get it to show like Eden or Meteor. You'll get it eventually. Thats how i found it.
I'll throw a curveball at you for most powerful spell. Final fantasy 6 life 3. Completely heals you when you died and when you died it automatically brought you back. Did not have to wait til someone was killed to be able to revive them and could be a major game changer and saving grace in many boss fights
I just came to post 1... cos I have seen it in FFV and up!... White wind hands down great spell, not only aoe... but if im not wrong you could use that to heal even your undead type ally as its blue magic and not white magic. plus if specced right with lots of HP, well you beat most heals spells available.
I still think the dmg limit for skills that only hit once should be either removed or at least be capped at 999'999. Always hated that characters with multi-hit moves were superior every single time. FFX is a good example here. Like, why use Kimahri when you can use Wakka or Tidus? So if you wanted to get things done quickly, you kinda had to use them.
Interesting video, but why make such a fuss about bending your own Limit Break rule with number 5, if it's to end (haha) with a limit break with Number 1?!?
It's a spell as far as the game is concerned, so while it's only usable via a limit break (without hacking or glitching), the spell itself technically isn't.
Oh? No love for others across the series?? • Nuke (later renamed Flare) & Fade (later renamed Holy) were the strongest damage dealing spells available to the player in Final Fantasy 1. And depending on how you played, chances are the CPU would've smacked you around with it in the Warmech fight before you would've gotten it in your ranks yourself...IF you had to fight Warmech. • Ultima was pretty lethal stuff where it appeared. Granted, the computer tended to be way nastier with it...especially in Final Fantasy Tactics and in The Real Final Fantasy II. • Y'all *REALLY* just gonna ignore Knights of the Round in Final Fantasy VII!? 😒😒😒
....well, KotR is a summon, not a spell, and the title clearly says spells. Not sure why you expected anything else lmao. Your other points, however are entirely valid.
What about the original super overpowered spell? Though it was actually two spells, you could do vanish and doom in Final Fantasy 6 and defeat any enemy.
Are you for real about FFX?????? The damage cap exists in every version. It can only be removed via hacking to showcase the strong damage constants of some attacks.
13 has beautiful graphics, some fun fights, a good story (once you get past needing to read definitions far too much) and an absolutely banging soundtrack. Doesn't necessarily overcome the shortcomings but it's certainly not a bad game.
There is a game coming out called reynatis that looks to be more in line with the original vision of versus 13 it looks like a ps3 game but it has my intrest if the price is right
The End isn’t a spell though, it’s part of Selphie’s limit. In that case, Cait Sith’s limit break blows anything and everything out of the water, as game over can be manipulated in a way where you can obtain it each and every time without any RNG.
Depends on how you look at it. Not to say this isn't the same as Cait Sith's limit break, since I haven't seen any of the code or the like for that one, but in FF8, The End still qualifies as a "magic" with regards to how the game sees it. It can hypothetically be stocked and junctioned to stats, even. The difference it (and a few other "unique" spells that only show up under Selphie's limit breaks) has is only that there aren't any sources to draw or refine it from that actually exist in-game. It's basically an even more extreme rarity than Apocalypse (which can only be drawn from the final boss, but could also hypothetically be junctioned to stats if there were any more game to play afterward). Essentially, The End isn't Selphie's limit break: Selphie's limit break is to cast a random magic. It's just that some of those random magics include spells that can't be acquired in the game elsewhere (but could be if the devs, or a modder, allowed it).
@@IWasCaptainPanda Not just hypothetically btw. If you use a cheating device (like an Action Replay), you could actually give spells like The End and Apocalypse stacks to characters. I tend to do that whenever I want to replay the game for the story and not the challenge, as if junctioned to Elem-Def, Apocalypse gives +1% to all elements per spell in the stack (so 100% at 100 stack). Combine that with a stack of 100 Ultima and you absorb all elements in the game!
The first few times it catches you it's technically invincible so you have to deal actual damage and make it malfunction, The End won't work until the final phase where it actually has a defeated state.
Ice, I like cold things, 15 wasn't great, but dagnab it, was kinda good, 6 is king, no offence to those who like VIII, its the worst, im probably in the minority
Ardor is a great spell, too bad that any meaningful enemy you’d want to use it on is immune to Oil… typical Square games that give you something powerful and don’t let you use it when it would matter.
Thank you so much for watching the video! If you have a spare 5 minutes to fill-out the Final Fantasy Survey we mentioned it'd be much appreciated: tinyurl.com/fullffsurvey
Where's Meteo? ;)
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I have only used The End once in FF8. During the final phase of Ultimecia with only Selphie left, I was going to roll through her limit break to get a Full Life, but The End came up first. I did not know what it did, but I took the chance and beat the game. Was so incredibly happy since I did not want to try the fight over again.
You know that bonkers fan theory where Edea "kills" Squall with the ice spell, and the entire rest of the game is just Squall's dream as he's dying?
I think we have a new one. The entire endgame cinematic sequence takes place inside of Selfie's "The End" spell.
Selphie really just said "okay let's wrap this up I'd rather not die here"
I've played through FFVIII around 4-5 times, never personally set off The End. Any time I would think about going for it I end up stopping midway out of boredom. But I also didn't really try while in a critical state either.
I beat Omega Weapon on the first time with The End. Looking for Full Cure but suddenly showed up 😂
I've used the end and Nova myself. Huge mage fan here in any game they are available so I usually try to get all spells at least.
Here's some spicy spells from lesser played games.
FFXI Helixes (Scholar's signature spell) Helixes are unique spells that are garunteed to be effected by day and weather bonuses. (If it's thunder weather, there's a chance of getting I think a 10% damage bonus and a harder to determine bonus to magic accuracy) These spells did not do amazing damage compared to the standard elemental spells, however they also inflicted a DOT based on the amount of damage the helix did. Helixes DOT caps out at 9999 damage per "tock" that goes off every 10 seconds.(this cap was introduced as a group of scholars could use a skill called mordus Veritas which halves the duration but doubles the damage per "tock". This lead to an infamous situation where a 50 damage per tock helix was multiplied to doing 50000 damage in a single "tock."
I can't find any hard data on how far a scholar can push the duration of helixes but the standard for a max level scholar right now with no other passives is 90 seconds. However there's equipment, skills, and passives that increase this duration even more making truly terrifying spell. Most mobs die before their helixes were off unless it's a boss.
They also have the added utility of you can cast it on an enemy that's not the main target that can't be pacified by sleep or break(damage cancels these status effects) or due to the insane duration. your party can wipe in a safe spot. So long as the helix is up the boss won't recover hp.
The other I like to shout out. Strangers of paradise - ultima. It's usable by the sage class. Which you can get to rather early in the game if you prioritize mage classes(which I did of course) Early game it can literally one shot a phase of bosses on standard difficulty. Later if it didn't outright kill from the cast it was almost always a garuntee to trigger stagger. Which you can then do a unique follow up attack that deals massive damage.
I always liked the irony of Comet in FF7 basically being the meteor spell when the story was about stopping the summoning of meteor! 🤣
Right! Cloud's MeteorRain limit and Comet+Quad had me questioning if we weren't the badguys lol
@@IYPITWL I forgot about MeteorRain! They should of deffo changed that name 🤣
Selphie: "Everyone gets a happy ending. Fields of flowers and breezy spring weather for all. Except the undead - F you undead."
The End does have a limitation: It works on every enemy except for the undead. It won’t kill an undead enemy. It does work on everything else though, including bosses.
Nice catch. Fortunately, an elixir or phoenix down will make quick use of the undead!
Except even at lv 100 God mode cheat ON Selphie is still pure crap when it still NEVER shows up even once for the ENTIRE game that's why after the Military base part where she must be used on disc 2 I'll never use her for the rest of the game but most normal spells aren't worth using in FF8 at all.
Comet 2 with quad magic sucks It will STILL never outdamge 9999 x13 KoTR hits and even with 255 Magic Comet 2 never actually does 9999 damage each it won't even top 5000 damage.
@@veghesther3204 So the thing about the limit. Selfie has 16 buckets of 16 spells each. As you learn the buckets, you can find out where she is. When she hits the end of a bucket, she moves to a RANDOM bucket, including the one she just finished. This is how speedrunners can find the end so quickly. If they are at the start of a bucket that doesn't have the end, they back out and get a new random spot. If they are near the end of a bucket, they may just opt to finish the bucket and achieve the same effect when it randomizes.
@@superbaas8822 So it's like NES LoZ drop tables but operates slightly different? Neat.
@@superbaas8822 please don't feed the troll lol.. basically at worst you always have a 1/32 chance at getting The End
I feel bad for Lulu from FFX, I mean, every other character has the potential to do colossal damage with their limit but Lulu's Fury is incredibly weak in comparison
Kimahri does 99 999 at most to all enemies on the field, Rikku 19 998, Yuna technically nothing. Considering the majority of strong enemies is a single target, Wakka and Tidus win the race. Then Auron. Lulu can already be considered 4th place - doesn't matter whether from above or below.
@@enoyna1001 They do the most damage, but Rikku has the best overdrive.
@@TShadowStalker OP was talking about damage. So did I.
Trio of 9999, then fire flurry. That's how you get damage from Lulu's overdrive
Idk my Lulu was doing 9999 and 99,999 with ultima spell and holy spell. I did have 80% of the board complete tho.
A slight errata to your explanation of The End.
While it COULD be used on the final boss and other such powerful beings, one thing to note is that if the boss has multiple forms OR scripted dialogue moments (such as the final boss), then The End would only end that CURRENT phase of the boss... NOT kill them outright.
Thank you for referencing my video on the subject in FFXIV! It is quite insane how many MORE multipliers you can get once you allow things like unsynced content, or even Bozja are allowed!
If I recall correctly, the reason why White Mage wins on the biggest hits once Bozja comes into the picture is simply because Healers specifically have the largest amount of amazing damage multiplier options available in Bozja, which quickly puts them ahead of Ninja - and Blue mage isn't allowed in Bozja in the first place!
The key difference in my approach was exactly as was mentioned in the video here: What if you couldn't use all these benefits that are very restrictive on where you can use it?
I really do look forward to checking it again maybe late in Dawntrail to see how much more insane the damage numbers have become, considering we are already seeing Savage Raiding Pictomancers throwing out 320Ks without even blinking! 😂
I also think it adds to the accuracy of the list that you also mentioned the "restricted" maximum like with Afflatus Misery, which could be complicated to explain to someone who doesn't play specifically Final Fantasy 14 😊
One spell that I think will be on the list is Holy from FF X. It's super powerful and getting it on Yuna drastically changes some fights. You need to get Yuna's ultimate weapon to see it's true power because it reaches the first damage limit so fast.
I loved " The Ends" screen lol
The End does have a limitation, it doesn't work on undead targets
that's when The Beginning manifests XD
Also, if the enemy has phases, it will only kill the current phase.
I would love to see a video about the evolution of "expanded universes" in Final Fantasy. As in, sequels and spinoffs for specific "numbered" games, not general spinoff. The Compilation of Final Fantasy VII, the Ivalice Alliance (hell, XII itself sharing a world with an older spinoff), Fabula Nova Crystalis, Final Fantasy XV Universe, sequel like The After Years and X-2, mixed media like films and novels and animated series.
Not sure how to phrase this exactly, but it'd be fun!
Rinoa's Angel Wing Meteor has a special place in my heart. For being an absolute insane level of damage in a stupid short amount of ATB time. Even if it's not just a single spell.
Otherwise, I like Shockwave Pulsar more than I do The End. I prefer actually playing my game.
the end is clear cut the best ability in the game if not the series. its a one-shot of anything from random enemy to final boss to secret boss. it ignores all HP qualifiers. its technically triggerable in any battle. it's a push to win button.
what doesn't make sense is including limit breaks in a spell list. mr. granular just puts stuff out for the sake of putting stuff out. there's no reason a spell list should include limit breaks. there's an insanely clear-cut line between spells and limits, and he just ignored it entirely.
I like Outerspace a lot too.
Getting 255 magic for Meteor Wing is nice, but the real power of it lies with getting 255 speed, which is a bit harder to achieve.
That isn't really needed even with 255 Speed and Auto Haste you'll likely stil have a boss ATTACK before you get like 2 to 3 back to back turns you only need like 120 or so speed to Outrun Omega even with a lv 100 party even with Auto Haste anyways.
Final Fantasy XI briefly had a really fun one; it was technically an interaction and not just a spell, but the spell was what technically did the damage, so...
Scholars get a series of spells collectively known as the Helix spells; they're a low-to-moderate power elemental damage spell, but they have the added effect of continuing to inflict damage over time - damage equal to their initial damage every 10 seconds. This can be pretty effective, but it's not going to outperform high end elemental damage or... well, much of anything.
However, Scholars were also given a job ability, Modus Veritas. This would essentially double the damage-over-time effect of the Helix spell, in exchange for halving its duration. Well, that's fine, right, it's still the same amount of damage overall, what's the problem?
The problem... was that it stacked. And the spell would always inflict its damage-over-time effect at least once. For a very brief period of time after the introduction of this job ability, alliances of Scholars were able to use it to destroy notoriously unkillable superboss Absolute Virtue in a matter of minutes.
Needless to say, the job ability got reined in pretty quickly. Nowadays, the similar but limit-break-only spell Kaustra is the hypothetical single-cast champion at 1,299,951 damage total (in a game where all damage is normally capped to 99,999 per action), but isn't seen as nearly as game-breaking.
I've got "The End" randomly when I was a kid while fighting Diablo. Didn't knew a lot of english at that time and was completely oblivious to what the Magical Lamp was. Almost defeated, I've recognized the words as it was the same ones that shows when movies where ending ("O Fim" in portuguese). I've screamed and jumped so much that upset my mom lol. To this day it's the most magical memory I have from playing FFVIII
A lot of these are limit break type spells and are on the back half of the FF series. Shout out to Level 5 Death from FF5, though that may require Dark Spark and Level 2 Old Blue Magic to manipulate the boss level to one shot them effectively with Level 5 Death. Also you can't silence Blue Magic.
There are also spells that are overly Powerful in FF not because of raw damage but in sheer utility, like FF9's Night spell. Night works on several bosses in the game, is incredibly accurate, affordable to cast, hits every target on the field, penetrates reflect, and sleeping targets take 50% more damage from the next physical attack. With correct timing you can keep bosses asleep for the entire fight so they never get a turn. There's a reason some speedrun routes abuse this spell so excessively.
I'd like to give an honorable mention to Mass Attack from Bravely Second as Catmancy is essentially the same as Blue Magic in that game and Bravely games have been mentioned on this channel before. With the right setup Mass Attack can make the party can do millions of damage before the enemy gets a turn.
Max Magic geared Prompto’s Gravisphere… so many people have slept on how good this is
Once I got the Gravisphere tool for him it was the only tool he used for the rest of the game.
Vanille's Death carried me during the flying superboss. Bless her heart. That guy was impossible.
Vercingetorix? Fuck that guy 😂
it should be mentioned that Kimahri's Nova in the original needed to be modded to have its damage limit taken off. the scaling on it is so ridiculously high, but you can't actually get that number in game. everything is capped out at 99999. weirdly enough, certain things were buffed to deal more damage, like Anima's Oblivion and the Magus Sisters' Delta Attack were buffed to hit multiple times. but....not Kimahri's.... Nova?
I remember hitting The End against Diablos, never did find out if the rumour about The End never being available again if you skipped it 4 times was true.
Video ideas
-Alternate versions of the FF entries during the concept phase
-the history of the short lived Final Fantasy Unlimited anime and the lengths that the team went to to continue the story through radio dramas, mobile games, ect
-Final Fantasy games like Before Crisis that are mobile phone exclusive
-A video about the different composers of the games and the various flavors their music offers
-a possible video about the handheld games and/or cancelled sequels
-a video about Final Fantasy games exclusive for the wii like Crystal Bearers
-possible scrapped ideas for FF13 sequels
FF12 mentioned! Yesss!!
The only time I used magic was to buff or cure. Offensive magic was mostly used for challenges that put up a physical barrier. The mele gambits are just too efficient to let go of. Especially in the OG. I may have missed out on DPS but it can pretty much act as a panacea for most of the game.
I would've cast Ardor myself had it not made the list.
Due to the story focus, I was expecting FF4's Meteo(r). By today's standards it is humble, but back then it was legendary.
Also....Invisible/X-Zone. :p
Those who know, know.
Any insta-kill spell or effect in FF6 cast on an invisible enemy was guaranteed to work, not just X-Zone. The invisibility bug removed any resistance to petrification/banishment/death an enemy had and ensured a guaranteed kill.
Huh? No mention of Ultima from FF6? It automatically hit all enemies, pierced through magical defenses, couldn't be blocked, ignored the reflect status, could one-shot entire enemy groups, and kill the final boss in just a few casts.
I was here for FF6 Ultima as well. Easily the most deadly spell with any user that had high magic attack 9999 damage to everything. Kefka hate hate hate hate HATES this list!
Same here love the spell but FF2 is the first game in which it shows up but in that game even with it at lv 16 the damage it does is crap but 4 to 8x 9999 Physical hits in 1 turn to bosses kind of makes the spell in FF6 kind of not worth it.
Ultima also suffered from split damage Grand train hit just as hard as Ultima but doesn't have the split damage I believe
Yes , FF6 Ultima, Lore Grand Train / Grand Delta and Lore Quasar
For Grand Train / Grand Delta and Quasar, it is possible to get high damage if you get Strago's Magic stats > 91
I managed to do that in Pixel Remaster FF6.
www.twitch.tv/cloudcolin/v/1806967998?sr=a&t=32905s
I had Grand train even at lv 99 barely top 5000 per use and it costs MORE then Ultima.
Taking advantage of The End on original PlayStation FFVIII was easy: you just open the disc tray. This made it so spell animations couldn't load, so the game would kinda freeze, but still allow you all the time you need to get The End. Selphie ALSO had the advantage of being one of only 3 party members (and one of only 2 permanent members) with access to a weapon that had a 255 hit rate.
Even then I still NEVER had it show up at lv 100 Aured holy war/hero's used at all either.
@@veghesther3204 odds of it showing are VERY low except at high crisis level. I think it took me 200 times cycling through on Omega.
I could aura/holy war HER lv 100 1 HP left out of 9999 and still NEVER have it show up which is why she's pure CRAP IF it never shows up.
As far as the XIV BLU magic goes, I dunno if I would've picked final sting personally. like yes it does a lot of damage with the right setup but it is also very dependent on other spells being in effect first, the vast majority of the damage comes from multiplying it's high potency effect 4-6 times. I would've gone with Mortal Flame since it does damage to the enemy forever until they die off of just a single cast, buffing the spell with other blue magic spells just makes it do infinite damage faster
Missile.
Oh it's a random fate, be a shame if I Missile everything and end it in seconds 🤣
Mortal Flame being a dot that never drops does mean that it will, over the duration of an entire encounter, be the single most damaging GCD a Blu mage casts.
However I personally think Breath of Magic is the far, far, FAR stronger spell. It will make up a larger portion of your damage vs bosses, even if it is spread out over more GCDs. On top of that, you have the fact that it's an AoE as well so that big damage is also applying vs groups of enemies, should instant death moves either not work or be something you don't wanna use. Special Mentions to Nightbloom and Apokalypsis too. Nightbloom is the best oGCD damage tool you have, making for some frankly disgusting burst, and Apokalypsis lets you do damage during Moon flute's debuff phase if you time the cast right as moon flute ends. This is otherwise basically impossible, you're either running around or sitting inside diamondback just watching your dots tick down.
@@sirensoulegaming4158 I mean you are correct about all of that and it is true when looked at in XIV specifically, but the video is more about the maximum damage you can do in a single cast of anything and doesn't care about the nuances of any games individual systems and is just looking for Biggest Number that isn't an instant kill spell
@@Invenbel thing with mortal flame is, it will either do lots of damage, or it will do not much - it's all very dependent on the situation in which it is used. Final sting can always be set up to do the big burst damage it can, no matter which enemy it is used on. Mortal flame just so happens to be very good if you're deciding to solo something but if you're doing like, group BLU content, the huge burst damage all of the BLU's are capable of outputting will lessen the impact mortal flame actually has in a fight.
The theory states that Mortal flame is technically the only spell in the game that can have a potency which approaches infinity, but the reality is far different. Insane when playing alone, kinda not so insane (but still powerful enough to be worth taking) when playing with a group.
@@sirensoulegaming4158 Again you are correct* in all of this, but that's all nuances to the actual gameplay flow of XIV which the original video is choosing to ignore, which is why I'm ignoring it too.
*Final Sting doing a big burst is less relevant at higher end trials/raids because its actual potency per minute even when boosted is poor compared to other spells. Doing 8 quadrillion damage to level 50 bosses is whatever when that's an unsync use case in XIV which isn't useful for examining the usefulness of a spell in synced content, since the echo skews the results so heavily
Also it's not so much theory when it is, in practice, true. Mortal Flame *will* kill anything if given enough time to act regardless of echo status. This would be a horrible waste of time to do that, but you can as long as the fight doesn't have an enrage.
*sees final sting in FF14. remembers having to spam *KILL BEES* in roulette
Final sting in the hands of perfect rng and a good party has the potential to deal a hit with a potency in the low MILLIONS.
It's an ability in their ultimate weapons that breaks the regular cap
The End could be abused when played on the PS1 or PS2 slim. Once you're in the Limit break spell menu, you pop open the lid. Nothing can happen in the battle while you can take your sweet time to find the spell.
The other day, I was pondering (as one does) what features from previous FF games I'd like to see in the next one. The spell crafting system of FFXV was actually on my list, so it was nice to see it get a mention here, too :)
The End does have 2 limitations
1. It doesn't work on undead
2. It doesn't work on Diablos
Can it be cast more than once per playthrough? I thought that was a limitation. 🤷♂️
@@genkaiba15 you can cast it again...
I always did use that spell against bosses I find annoying lol~
@@genkaiba15 It can be cast multiple times per game. There is no limit on the number of times it can be cast, it just uses a weighted randomiser to determine whether it appears.
I'm so glad to see my girl Selphie is getting some love 🖤
FF 2 teleport was pretty OP. Yeah it was a insta death spell, but it worked on anything except undead.
Technically, Death is Vanille's limit. XIII just treated limit-like abilities as regular abilities, being that they can be used multiple time per battle
I had a feeling it would be the end good ol open your ps1 to check the spin system as a kid
I feel it should be noted that, although not an innate quality of the spell itself, Ardor is a fire-elemental spell and therefore can have its damage boosted even further by Oil!
Why the hell everyone keep mentioning Donald's Zettaflare??? Donald is not an original character from Final Fantasy Series 🙄
Umm, yes he is.
Kh is a spinoff not a final fantasy game at best its a crossover. That's like saying smash bros is a Mario game. Show me proof Nomura lists kh as a final fantasy game.
In the original us version of ff12, scathe was the best magic, I would put it actually well above ardor even with that massive damage hit as when used in boss fights it literally paused everything in combat outside of auto attacks and you could effectively deal easily around 700,000 in damage while pausing the boss. I used that to literally auto battle the final secret boss as he would only get a single action every minute while my 3 characters were just whacking him away.
Oh, my god, I just discovered Caetsu's videos like a week ago! They're so good!
I Absolutely Love these Characters that uses the Most Powerful Magical Arts to take down and defeat ANY types of Mid-Bosses, Sub-Bosses, Regular Bosses and Epic Final Bosses throughout the years of the *Final Fantasy* franchises!
Cool story
@@MrBud85 Thanks! 😄😁👍👌
Reminder that there is a spell, Zeta Flare, that only three characters in Square games have ever used.
The God of Dragons who used it to destroy and remake an entire continent
The servant of a god of destruction who delivered countless universes into the maw of a god of destruction
And a duck.
Guessing before i watch, donald duck is in first place
Edit: watched the video, first one of this channel ive seen. Weird the weakest was at number 1 spot, but good video.
Donald duck was in frame, big W's.
Understandable how it wasnt actually included, as it seems video is based on the damage numbers in the games for the most part, and isnt referencing the larger "what is the MOST POWERFUL spell in final fantasy LORE"
Edit 2: wow cmon guys, bit too many trolls in these replies.
This looks like a good place to cast Zettaflare.
Heal me Donald 😭
Zettaf#ckingFlare
How's Donald going to do anything when he's out of MP all the time?
Lol that he used once and died
Game over ff7. That shit was unholy
People who told me they couldn't finish final fantasy fifteen because of the magic system were the same people who told me that they couldn't finish breath of the wild because of the cooking system lol
Haha the nostalgia of opening the original PS lid to scroll through for The End 😅😅😅
Does casting Cure on the Dark King in Mystic Quest count? Technically I think it may have been an overflow bug and not intended, but it could kill the final boss of the game in just a few casts.
Wasn’t this video supposed to be about “spells”? The End is a limit break…
Agreed. Selphie's limit break is multi-casting spells, but she did have 4 unique actual limit breaks in her slot machine.
I'd also like to add that, once Selphie has cast The End once, the chances of it showing up again INCREASE. Only by a tiny bit, but when you're talking like 0.001% chance, making that a 0.002% chances makes a BIG DIFFERENCE. (And yes, the same goes for Full Cure, Rapture, and Wall, her other three Limit-Break-exclusive spells.)
If we're going by strictly lore, the most powerful spell in the franchise would be Ultima's "Raise" from XVI I think.
I thought FFXVI’s Bahamut Zettaflare would also work because it would nuke the entire world, or FFXVI’s Omega’s The Omega Protocol would work because that literally causes the world to not exist if the Omega Protocol goes off.
Zodiark's Final Eclipse did 387,000 damage when I used it. I know it's not as strong as Andor spell but that's still serious damage.
Gonna give a vote for Phantom and Vanish in FFVI as the most powerful spell before modern editions. Due to overflow, clear status made all spells hit with perfect accuracy at the cost of making all physical attacks miss; does that matter, however, when instant death strikes like Death and Break always hit? Modern editions make the clear status just a physical evasion status only clearable by being hit by magic.
Honourable mention to Fear in Final Fantasy (NES) for making bosses including Chaos flee and FFV blue magic in general.
I loved XV, don’t get me wrong, but I’d also really have loved to have seen versus XIII. I remember being so damn disappointed with the magic system in XV. Magic and its mechanics is always something I look forward to, so the magic grenade things let me down. I still loved XV though!!
if "The End - FFVIII" is on the list, Yojimbo's Zanmatto FFX also supposed to be on the list since basically "you win the battle" (no matter what enemies you encounter, including Dark Aeons or Penance)
note, that Auron Masamune can deal 7,9 million of damage in single attack if :
1. Auron's max stats (255 for strength and at least 120 on luck) max HP is 99999 but it down to 1
2. 5x cheers and 5x luck spells (or simply using Rikku's overdrive to archive it)
3. Break "break damage limit" cheats is on (so, the damages won't stuck at 99999)
4. Enemy are on "armor break" status
5. Critical hit
6. Low level enemy like Dingo on Besaid
7. Auron's on beserk status
Not ashamed to admit that I used The End against Omega Weapon in my no-junction run. Then I fought it again and beat it "traditionally".
>Creates a list called 7 Most Powerful Spells
>Almost half the entries are Limit Breaks
kek
Yeah, what's up with that? Lol. This could've been a cool list!
I have played ff8 multiple times and I don't think I've ever hit The End, or been in a situation where I needed it
The End is a spell that defeats any enemy including bosses and super boss, The End appearing at Selphie slot limit break is extremely rare
So if u do ff7 combo as a op magic why u didn't said an insane Ff10-2 unlimited ultima? U need any elemental with passive abilities 1mp cast, Turbo Black Magic, Nitro Black Magic and Black Magic lv2 that make casting time of ultima into instant, and sometimes elemental will spam of everlasting últimas, combine it with farming Smooth Sailing for maxing stats, from chapter one you never need to carry about any fight.
I never had The End appear :(
It does have a sort of threat/desperation level, like Squall's chances of doing Lionheart. Everyone alive in good health against some world map schmucks, it has a low chance of appearing. Against a boss and selphie is the only one alive and in critical health? Much better chances of getting it to appear.
Except WITH the INFINITE HP cheat PS4 remaster The end almost NEVER shows up Lionhheart still DOES.
@@veghesther3204 You dont need infinite HP to get The End to show up. Just cast something with a long animation to give you time to get it to show like Eden or Meteor. You'll get it eventually. Thats how i found it.
Well I won't play the Remaster WITHOUT the God mode cheat on but I never had it show up even at lv 100 with that cheat turned OFF.
I'll throw a curveball at you for most powerful spell. Final fantasy 6 life 3. Completely heals you when you died and when you died it automatically brought you back. Did not have to wait til someone was killed to be able to revive them and could be a major game changer and saving grace in many boss fights
I just came to post 1... cos I have seen it in FFV and up!... White wind hands down great spell, not only aoe... but if im not wrong you could use that to heal even your undead type ally as its blue magic and not white magic. plus if specced right with lots of HP, well you beat most heals spells available.
What if The End could beat the game?
I remember using magic in ff15 to blow everything up till the later hunts
FF8, Selphie I never knew about that and i have beaten that game a few times. But she is also someone who i dont use unless forced to
Did your survey! I hope it helps!
I still think the dmg limit for skills that only hit once should be either removed or at least be capped at 999'999.
Always hated that characters with multi-hit moves were superior every single time. FFX is a good example here.
Like, why use Kimahri when you can use Wakka or Tidus?
So if you wanted to get things done quickly, you kinda had to use them.
Kinda fun trying to describe each FF game with 5 words in that survey
Interesting video, but why make such a fuss about bending your own Limit Break rule with number 5, if it's to end (haha) with a limit break with Number 1?!?
It's a spell as far as the game is concerned, so while it's only usable via a limit break (without hacking or glitching), the spell itself technically isn't.
Oh? No love for others across the series??
• Nuke (later renamed Flare) & Fade (later renamed Holy) were the strongest damage dealing spells available to the player in Final Fantasy 1. And depending on how you played, chances are the CPU would've smacked you around with it in the Warmech fight before you would've gotten it in your ranks yourself...IF you had to fight Warmech.
• Ultima was pretty lethal stuff where it appeared. Granted, the computer tended to be way nastier with it...especially in Final Fantasy Tactics and in The Real Final Fantasy II.
• Y'all *REALLY* just gonna ignore Knights of the Round in Final Fantasy VII!? 😒😒😒
....well, KotR is a summon, not a spell, and the title clearly says spells. Not sure why you expected anything else lmao. Your other points, however are entirely valid.
What about the original super overpowered spell? Though it was actually two spells, you could do vanish and doom in Final Fantasy 6 and defeat any enemy.
Ummm im gonna guess Ultima or Holy are number 1
Zetta Flare>
Loved this video
Nice to have put the full explaination for Death. It's just a stupidly broken move xD
didnt mention the com buffer though :P
Love your top list videos
Are you for real about FFX?????? The damage cap exists in every version. It can only be removed via hacking to showcase the strong damage constants of some attacks.
On yea it goes to 99999 by the time your fighting the dark aeons
13 has beautiful graphics, some fun fights, a good story (once you get past needing to read definitions far too much) and an absolutely banging soundtrack.
Doesn't necessarily overcome the shortcomings but it's certainly not a bad game.
I still mourn versus 13 what could’ve been
Probably something like Final Fantasy 15 without an emphasis on open world. lol
There is a game coming out called reynatis that looks to be more in line with the original vision of versus 13 it looks like a ps3 game but it has my intrest if the price is right
The End isn’t a spell though, it’s part of Selphie’s limit. In that case, Cait Sith’s limit break blows anything and everything out of the water, as game over can be manipulated in a way where you can obtain it each and every time without any RNG.
Selphie’s limit is to cast multiple spells.
Depends on how you look at it. Not to say this isn't the same as Cait Sith's limit break, since I haven't seen any of the code or the like for that one, but in FF8, The End still qualifies as a "magic" with regards to how the game sees it. It can hypothetically be stocked and junctioned to stats, even. The difference it (and a few other "unique" spells that only show up under Selphie's limit breaks) has is only that there aren't any sources to draw or refine it from that actually exist in-game. It's basically an even more extreme rarity than Apocalypse (which can only be drawn from the final boss, but could also hypothetically be junctioned to stats if there were any more game to play afterward). Essentially, The End isn't Selphie's limit break: Selphie's limit break is to cast a random magic. It's just that some of those random magics include spells that can't be acquired in the game elsewhere (but could be if the devs, or a modder, allowed it).
@@IWasCaptainPanda Not just hypothetically btw. If you use a cheating device (like an Action Replay), you could actually give spells like The End and Apocalypse stacks to characters. I tend to do that whenever I want to replay the game for the story and not the challenge, as if junctioned to Elem-Def, Apocalypse gives +1% to all elements per spell in the stack (so 100% at 100 stack). Combine that with a stack of 100 Ultima and you absorb all elements in the game!
Actually in the game files it is listed under magic and can in fact be gamesharked in so you can junction it
It's a spell, it can be cheated, save edited or glitched into any characters magic stock
Type-0's quickcast Ultima
Reflect saves lives.
Reflect kills Bahamut with his own Mega Flare in some games.
I totally cheated with Death against Ne(Ochu) in FFXIII.
Also, The End is f*ck'n funny and *effective.*
Thanks for the upload during my September 2024 birthday month!
My money is scan being number one
7 favorite power systems (junctions, materia, jobs) commenter edition??
I'm surprised the Staff of the Magi is better to use than the Burning Bow in XII
There's no need for me to test it though lol
On ffvii’s comet…u forgot to mimic that lolz.
Not sure if u include that but that would make comet hit like 256x right? 3x64 I think u said.
Some are not spells but limit breaks
If Donald Duck isn’t here then I don’t want it.
OK so I was playing FFVIII last night and managed to score The End very easily in Dollet against X-ATM092 and it failed?!?!?!
The first few times it catches you it's technically invincible so you have to deal actual damage and make it malfunction, The End won't work until the final phase where it actually has a defeated state.
Any update for youtube members or is it only Patreon that gets content?
FF8 Rinoa's Meteor Wing
10k to 100k is exceeding it by nine times, not ten
Am i just blind in not seeing the link to the final sting video?
Ice, I like cold things, 15 wasn't great, but dagnab it, was kinda good, 6 is king, no offence to those who like VIII, its the worst, im probably in the minority
Final fantasy 6. If you cast vanish on an enemy Doom and x-zone Will always kill them
I think that only was in the original snes version but the later GBA and PSX fixed that
Ardor is a great spell, too bad that any meaningful enemy you’d want to use it on is immune to Oil… typical Square games that give you something powerful and don’t let you use it when it would matter.
ZETAFLARE
except The End does not work on undead monstters.
ZETTAFLARE!!!
Wait a minute... tittle said spells but limit breaks are Not spells
It depends, in ff8 Selphie limit break where random magic spells and in ffx all Lulu overdrive were magic
The link is broken
Libra.. Sense.. Access... Scan