There's probably 200+ more things I could've covered, so if you know something that I didn't include, be sure to leave a comment! Now that all 3 days of dev livestreams are over, I decided it was appropriate to put this vid out! I have over 8 hours of footage, so I apologize if I didn't have a specific clip or screenshot for each fact, as scrolling through that much footage to find 127+ different things is a tall ask! Edits & Unconfirmed Features: The gameplay we've seen is from a small build made specifically for this demo, things may change! - double damage wakeup is still in Wilds, seems a bit inconsistent, though. Probably a demo issue. - Bow's slide into jump is called the Flying Swallow Shot, and it replaces the jumping melee. It shoots a shotgun spread of ~5 arrows. - ZSD is still in the game, I'm not saying it wasn't, it just works differently, you have to *HOLD* triangle + circle now. - As your personal buffs run out, there's a small countdown timer next to them above the health bar - Hammer's spinning attack (the mighty charge) can be cancelled at various points to unleash different attacks, or fully charged to do a heavy ground pound. - Gunlance shelling seems to scale with attack [not fully confirmed], and shelling levels are back, just weren't shown in the demo build CaoSlayer had access to. - Gunlance charged shelling does not guard - Gunlance shelling (in certain instances) doesn't seem to use sharpness anymore [unconfirmed] - Winning a power clash with GL can regain a wyvern fire charge, and 2 charged shelling can also regain a wyvern fire charge. - If you try to shell on GL without ammo, it will perform a quick reload. - The Spirit Release Slash is performed by pressing R2 after a successful helmbreaker, and uses another gauge level (so if you land the helmbreaker and do the release slash, you'll go from red to white gauge) - Hot and cold regions may be back, as there are certain consumables that "negate the effects of hot or cold climates and increases defense while in such areas" [technically unconfirmed, but, yeah] - Console version runs at 4k 30fps (edit, now 60fps, per Tokyo Games Show demo), but PC runs even better (confirmed from a demo shown at Summer Games Fest), but the Gamescom demo was unpolished as of performance, likely an alpha or pre-alpha build Check out the controls guide for the Gamescom demo: capcom.ws-l.ink/monsterhunter/en/
For more info on specific weapons, check here: Peppo - Long Sword: ua-cam.com/video/9Z7HrXZQRxg/v-deo.html FightinCowboy - IG/Swaxe: ua-cam.com/video/AER142DWrPQ/v-deo.html Ms 5000 Watts - Bow: ua-cam.com/video/wTheIf8XaCw/v-deo.htmlsi=mwlaZqLO13PeHddJ SuperRAD - Hunting Horn (kinda): ua-cam.com/video/obACttkWp14/v-deo.html CaoSlayer - Gunlance: ua-cam.com/video/WVNNtsRlmi0/v-deo.html Maximilian Dood - GL/Swaxe: ua-cam.com/video/9-DKrV46Wns/v-deo.html Nyx_MH - LS/LBG: ua-cam.com/video/gBv_Ui_UOwY/v-deo.html
Some Set bonuses can come from different armor pieces too as long as the monster from where the parts come from are in the same wyvern category. For example 2 armors from 2 different fanged wyverns may be combined to give a set bonus.
You have to hold Triangle+Circle to trigger Zero Sum Discharge now I've seen Large Barrel Bombs deal 160 damage instead of 80 on wakeups only a few times, not sure what's up with that, but the wakeup damage bonus still exists I guess
For added context when they were describing bringing two Palicos they were advising how you can set sos flare to NPCs or real players and were saying how NPC can bring their Palico unless I misunderstood what they meant. I don’t believe the player will get more than one Palico, but who knows.
Yes, I saw that part of the livestream. You can choose, for example, to be assisted by multiple hunters, in which case there is no room for palicos (just like 4 player hunts in world for example), or you can choose one hunter so that that AI hunter can bring their palico.
A couple things: Im pretty sure by saying “you can take two palicoes on a hunt” they aren’t saying we have 2 palicoes, but that the palicoes system is the same. So playing 2player you and your friend would bring your own palicoes, or the support NPCs could bring one palico to join you. I believe it was confirmed during a stream that the seasons/weather system is sped-up for demo purposes and will be a bit slower in the full release. What’s cool about that is that it means they can simply change some values to accelerate or slow down the weather, meaning they could easily make Event Quests that make the weather more hectic.
You could also bring 2 palicoes in world, provided one of them is temporary, same as Rise, provided you sacrifice the dog spot for them. Some older games also allowed for 2 palicos, provided you're solo as 2 players reduce it to 1 and 3 or more to none. So I don't doubt we can actually bring 2 cats at once.
7:53 I saw in a video that a doshaguma dropped a "Doshaguma razor sharp claw" on the ground, and it wasnt automatically picked up. Idk if that means SOME items can drop to the ground and need to be picked up, or of that means slinger ammo drops from monsters in the form of body parts like the small monster parts that make slinger ammo.
yes, the 'in-game lore' reason for the stuff going straight to the pouch is that the handler, Alma, is in the field with us, and she picks up some of the shiny drops for the hunter
Concerning the Longsword: The Helmbreaker Followup doesnt happen automatically, it's a seperate input after landing and you can not roll to not do a Helmbreaker to not consume a level you have to manually input sheathe weapon in the air and then you dont consume the gauge and can roll. Otherwise the Helmbreaker will automatically go off.
I really hope the Hunting Horn buffs staying on after you change weapon gets removed. It would be very lame to see my main weapon get reduced to a damage boost tool.
I really don't understand why people can't just play hunting horn regardless? Hunting horn isn't just my favourite for the buffs, it's my favourite because it's fun and the best.
I think it will be removed but it might be good for getting players to play it as a main weapon. If they've already memorized buffs from their first playthrough they'd be more likely to try it out as a main on subsequent playthroughs.
yeah, but if it *is* removed entirely, there won't be any reason to play hh at all. y'all are forgetting how much of a hassle it's going to be to swap to hh, play through like three or four songs, and then swap back every two minutes or so
@michaeldeleon8970 wow someone doesn't know the meaning of a joke.stop being so bloody sensitive 🙄 and trying to be the speech police. Go touch some grass
@@michaeldeleon8970 I think you're reading it wrong, my username is LORD Viettner, a nickname I got at university. The lord's work is a funny joke using my name, bc all of my work is LORD Viettner's work. I think that's all he meant, it's not religious or anything like that
19:23 I've seen one person use an aerial focus attack that did a pinpoint hit and kicked back off similar to Kinsect Slash from Sunbreak. They only used it once though and I've not seen it anywhere else so its hard to know exactly how it'll work, whether you can use it multiple times in the air or follow up with other aerial finishers.
@agustinlires1706 it was not a mount and the spinning pole dance dismount. It was an aerial lunge with one damage number and immediately kicking back off the monster.
The melee jump attack of Bow was removed, get a mount using Bow will be more difficult, only jumping from a ledge or the Sekreit, the Dash Jump melee attack input is now the new jump move for jump and fire arrows in middle air. Also the range of Bow looks small compared to World and Rise, like it was using Close Range coat all time
Something I caught from the stream yesterday around the 47:48 time stamp the lance user took a guarding stance, his stamina stopped regenerating and the sword and shield user attached to his back as the camera pulls back to show them brace for the lightning attack.
thought the same thing, i wonder what/if they'll change anything to make it more manageable, or if you'll just want to bring weapons that require somewhat similar skills...
Charge Blade and Gunlance benefit from mostly the same skills. Artillery, guard skills, loaded shells or whatever the one that gives you more ammo/phials. Can't wait!
@@furry_aids4946 there’s really nothing that could be done to make it better. Its only real function was pretty minor damage, as the triangle attack was better for mounting anyways. They could’ve buffed the damage but even then it wouldn’t really have a purpose because floor glaive is better for damage anyways
@@furry_aids4946 yeah I like playing glaive too, and it being the best/only way to aim the drill is a good point. They definitely could’ve done something other than removing, I just don’t think it’s a big loss in the end
Fantastic informative upload mate. Subbed. Mostly sounds fantastic but I think they may have taken the streamlining too far in parts. The giant glowing red hp bar when a boss is gonna do a big attack is lowering the skill gap somewhat and removes the need to memorize the boss patterns visually which I think is a shame. The auto healing thing where the game chooses the most appropriate heal therefore removing the need to scroll through items is also part of the skill gap. You need to be able to move and watch whats happening, time your dodges etc while cycling to the correct item. It makes the fights more tense and scary as well as relief when you manage to get off the max heal just in time. Now I am aware its just an ''option'' but of course everyone will take it as its most efficient but robs the game of some of that tension.
Yeah i agree, there's definitely a lot of "beginner friendliness" to this game that hasn't existed, in any manner, in previous titles We'll see how it goes, from what I've heard, watching it is very different from actually playing the game. So, I'm trying to reserve judgement until I've played a demo
I really hate the give away on the health bar as well. Hopefully there is mechanics with some high and master rank monsters that messes with this and doesn’t give the heads up. I am new to the franchise with rise and the mastery of reading monsters was a joy, It is a waste of the developer talents to give away incoming damage.
This list was really helpful! Thanks for making this video though are you sure Zero Sum discharge is restricted to being a mounting finisher? Going by the switch axe moves page in the video, it looks like it's activated when using element discharge while in the amped state.
I think no double damage on sleep wakeups is a big loss people dont realise, that eliminates a whole playstyle for certain weapons like sleepbombing LBG
it's still in the game, just seems to be inconsistent in the demo build. I watched some gameplay tests from San Francisco and the first hits there were dealing double. It also could be something with the rolling of the barrel bombs
@@LordViettner probably the rolling it was counted instead of the explosion, while in others it trigger the explosion of a different bomb next to monster?
2025 can't come fast enough man! Or at least the demo can't!!! I wanna play this game so badly!!!!! Im gonna blow my CB all over the monsters! Oh and blood is back as well
@@sethmiles9436 well, as far as we know, Capcom's revenue for this fiscal year is below their projections, so they might need to release it in Q1 of 2025 in order to make up that 'missing' revenue. They've also announced demos/release dates at TGS in the past. That's why people think Tokyo Games Show is a likely candidate for an announcement.
People keep misquoting what the dev said about having two palicos. He specifically said you can set the support settings where it’s you and 1 support hunter and both your palicos. In other words you and 1 cat plus the support Hunter and 1 cat
10:38 So can you still slide then? I've heard conflicting accounts with some people suggesting that only certain weapons and moves allow sliding now. I always enjoyed sliding into jumping attacks in World and missed it in Rise. Also, do you know if weapon attacks feel and sound more impactful again? Part of the reason I've had trouble replaying Rise even though I really WANT to like it more (I've soloed Sunbreak to G rank story completion but I could never truly get immersed in it like with World and the older games) is because no matter what weapon you use, it feels like you're swinging a rolled up newspaper against a clay target. I'm wondering if that's a RE engine thing or if it's just a Rise thing.
I guess you can, looks like you can slide down slopes. Not sure on the weapon feel/sound, it's hard to say based on the livestreams, but the sounds are very well done in Wilds in all aspects, so I'd imagine they'll feel crunchier like World.
Power Axe never left. It operated differently in Rise, and in fact the new one is a fusion of the two. World's enhanced damage, and Rise influencing improved phials growth and coming off of two swings, though in this case powering up the sword guage rather than the phials.
nothing noted on charms, yet. I did notice that there didn't seem to be any charm slots on the equipment screen, but that could just be a part of the demo build. Nothing confirmed yet
Somehow im dissapointed they should make a dmage threshold even when the monster knockdown it get backups roars and 1 swift attack and 1 long animation to laugh in hunters misery
yeah it's 100% back, the prevailing theory is that the barrel bombs being rolled are causing that. The barrel bomb hitting counts as a hit, but does 0 damage, so when the explosion happens, it's not counted as the wakeup hit because the roll hit it first.
where did a dev say that two palicos could go out on a hunt with you? could he have meant how in world you could find someone’s palico in the investigation / find a felyne that could aid you.
I guess people are saying it means an AI hunter can bring their palico. what I heard in the livestream was “you can change the support hunter feature, so if, for example, you wanted to have just one support hunter and 2 palicoes”. so that’s what I went with, not entirely sure what was meant by that, so I guess we’ll find out!
Fighting herds just doesn’t look fun and I’m not sure why they’re insisting on multi-monster mechanics. The game just isn’t designed for it. It was bad enough when it was a dumbass vespoid randomly paralyzing you at the worst possible time.
I think it's another layer to the monster hunting experience. Basically, immersion. They're not expecting you to take on the whole herd at once. They're expecting you to hunt. Split the herd up. Isolate one. Take it out. The way IRL predators do it. In practice, that means using dung pods, but I feel they added the dung bombs specifically for this.
@@Mepharias I get your point but I feel like it will become like cold and hot drinks. Just some item that is mandatory to bring and mandatory to use 100% of the time. If it’s always needed, just get rid of the problem it solves. But that’s personal opinion. It could improve the game in ways I can’t anticipate.
One thing I have always hated aboit the monster hunter franchise. Bloat values. Either use them or don't. They need to just stop using them because it is confusing.
There's probably 200+ more things I could've covered, so if you know something that I didn't include, be sure to leave a comment!
Now that all 3 days of dev livestreams are over, I decided it was appropriate to put this vid out!
I have over 8 hours of footage, so I apologize if I didn't have a specific clip or screenshot for each fact, as scrolling through that much footage to find 127+ different things is a tall ask!
Edits & Unconfirmed Features: The gameplay we've seen is from a small build made specifically for this demo, things may change!
- double damage wakeup is still in Wilds, seems a bit inconsistent, though. Probably a demo issue.
- Bow's slide into jump is called the Flying Swallow Shot, and it replaces the jumping melee. It shoots a shotgun spread of ~5 arrows.
- ZSD is still in the game, I'm not saying it wasn't, it just works differently, you have to *HOLD* triangle + circle now.
- As your personal buffs run out, there's a small countdown timer next to them above the health bar
- Hammer's spinning attack (the mighty charge) can be cancelled at various points to unleash different attacks, or fully charged to do a heavy ground pound.
- Gunlance shelling seems to scale with attack [not fully confirmed], and shelling levels are back, just weren't shown in the demo build CaoSlayer had access to.
- Gunlance charged shelling does not guard
- Gunlance shelling (in certain instances) doesn't seem to use sharpness anymore [unconfirmed]
- Winning a power clash with GL can regain a wyvern fire charge, and 2 charged shelling can also regain a wyvern fire charge.
- If you try to shell on GL without ammo, it will perform a quick reload.
- The Spirit Release Slash is performed by pressing R2 after a successful helmbreaker, and uses another gauge level (so if you land the helmbreaker and do the release slash, you'll go from red to white gauge)
- Hot and cold regions may be back, as there are certain consumables that "negate the effects of hot or cold climates and increases defense while in such areas" [technically unconfirmed, but, yeah]
- Console version runs at 4k 30fps (edit, now 60fps, per Tokyo Games Show demo), but PC runs even better (confirmed from a demo shown at Summer Games Fest), but the Gamescom demo was unpolished as of performance, likely an alpha or pre-alpha build
Check out the controls guide for the Gamescom demo: capcom.ws-l.ink/monsterhunter/en/
If focus strikes can be done repeatedly then GS is cooking cause you can tcs from an focus strike
For more info on specific weapons, check here:
Peppo - Long Sword: ua-cam.com/video/9Z7HrXZQRxg/v-deo.html
FightinCowboy - IG/Swaxe: ua-cam.com/video/AER142DWrPQ/v-deo.html
Ms 5000 Watts - Bow: ua-cam.com/video/wTheIf8XaCw/v-deo.htmlsi=mwlaZqLO13PeHddJ
SuperRAD - Hunting Horn (kinda): ua-cam.com/video/obACttkWp14/v-deo.html
CaoSlayer - Gunlance: ua-cam.com/video/WVNNtsRlmi0/v-deo.html
Maximilian Dood - GL/Swaxe: ua-cam.com/video/9-DKrV46Wns/v-deo.html
Nyx_MH - LS/LBG: ua-cam.com/video/gBv_Ui_UOwY/v-deo.html
Do you know if the NPCs we can bring be players we have met online or are friends list like MHU3
@@Turbulance16 not sure if that'll be a feature, as of right now they've only mentioned NPC hunters as the NPCs that are in game
AI is now officially smarter than most players
Some Set bonuses can come from different armor pieces too as long as the monster from where the parts come from are in the same wyvern category. For example 2 armors from 2 different fanged wyverns may be combined to give a set bonus.
Skippable cutscenes, pausing in solo, i'm hearing a lot of good things!
I can't wait for that spider arena and fight. It looks insane.
yes, 100% agree
You have to hold Triangle+Circle to trigger Zero Sum Discharge now
I've seen Large Barrel Bombs deal 160 damage instead of 80 on wakeups only a few times, not sure what's up with that, but the wakeup damage bonus still exists I guess
Maybe it didn't work with rolling barrels because the roll has a hitbox? Just a guess
it counted as stealth hit thats why it dealt double damage
For added context when they were describing bringing two Palicos they were advising how you can set sos flare to NPCs or real players and were saying how NPC can bring their Palico unless I misunderstood what they meant. I don’t believe the player will get more than one Palico, but who knows.
you might be right!
Yes, I saw that part of the livestream. You can choose, for example, to be assisted by multiple hunters, in which case there is no room for palicos (just like 4 player hunts in world for example), or you can choose one hunter so that that AI hunter can bring their palico.
Based on absolutely nothing but Rey Dau, this is going to be the greatest Monster Hunter game of all time.
love rey dau, already one of my all time fav monsters xD
I think insect glaive can still aerial, just button change. There are whispers that someone pulled it off accidentally
I only know that a japanese vtuber did an aerial focus strike that made him bounce of the monster but there weren't any followup button prompts.
A couple things:
Im pretty sure by saying “you can take two palicoes on a hunt” they aren’t saying we have 2 palicoes, but that the palicoes system is the same. So playing 2player you and your friend would bring your own palicoes, or the support NPCs could bring one palico to join you.
I believe it was confirmed during a stream that the seasons/weather system is sped-up for demo purposes and will be a bit slower in the full release. What’s cool about that is that it means they can simply change some values to accelerate or slow down the weather, meaning they could easily make Event Quests that make the weather more hectic.
You could also bring 2 palicoes in world, provided one of them is temporary, same as Rise, provided you sacrifice the dog spot for them. Some older games also allowed for 2 palicos, provided you're solo as 2 players reduce it to 1 and 3 or more to none. So I don't doubt we can actually bring 2 cats at once.
I was hoping for a Nerscylla kind monster, when i saw the chargeblade gameplay. Happy that I guessed right.
Lala Barina's looking dope, can't wait to fight her!
I hope that Nerscylla comes back! I like the new spider but I do miss fighting the OG
Thank you for giving us a straight up summary for everything 🙏🏼❤️Amazing job
7:53 I saw in a video that a doshaguma dropped a "Doshaguma razor sharp claw" on the ground, and it wasnt automatically picked up. Idk if that means SOME items can drop to the ground and need to be picked up, or of that means slinger ammo drops from monsters in the form of body parts like the small monster parts that make slinger ammo.
yes, the 'in-game lore' reason for the stuff going straight to the pouch is that the handler, Alma, is in the field with us, and she picks up some of the shiny drops for the hunter
Concerning the Longsword: The Helmbreaker Followup doesnt happen automatically, it's a seperate input after landing and you can not roll to not do a Helmbreaker to not consume a level you have to manually input sheathe weapon in the air and then you dont consume the gauge and can roll. Otherwise the Helmbreaker will automatically go off.
good to know!
Honestly their button prompt are on point that’s how I learn you with the gs you can tcs from an power clash or from an focus strike
God this is going to be the greatest game ever made bro
can't wait
Insanely helpful! Thank you!
I really hope the Hunting Horn buffs staying on after you change weapon gets removed. It would be very lame to see my main weapon get reduced to a damage boost tool.
agreed, a lot of people seem to share that opinion. it's a great weapon with a ton of merit besides just "muh attack buffs" xD
SuperRAD made a video that claims that the buffs stay, or atleast self-improvement
I really don't understand why people can't just play hunting horn regardless?
Hunting horn isn't just my favourite for the buffs, it's my favourite because it's fun and the best.
I think it will be removed but it might be good for getting players to play it as a main weapon. If they've already memorized buffs from their first playthrough they'd be more likely to try it out as a main on subsequent playthroughs.
yeah, but if it *is* removed entirely, there won't be any reason to play hh at all. y'all are forgetting how much of a hassle it's going to be to swap to hh, play through like three or four songs, and then swap back every two minutes or so
Incredible, thank you!
Thank you favor your hard work lord. You are doin the lords work
@michaeldeleon8970 wow someone doesn't know the meaning of a joke.stop being so bloody sensitive 🙄 and trying to be the speech police. Go touch some grass
@@michaeldeleon8970 I think you're reading it wrong, my username is LORD Viettner, a nickname I got at university. The lord's work is a funny joke using my name, bc all of my work is LORD Viettner's work. I think that's all he meant, it's not religious or anything like that
19:23 I've seen one person use an aerial focus attack that did a pinpoint hit and kicked back off similar to Kinsect Slash from Sunbreak. They only used it once though and I've not seen it anywhere else so its hard to know exactly how it'll work, whether you can use it multiple times in the air or follow up with other aerial finishers.
can you tell where you saw that? if you remember
That was an aereal focus attack (pole dance) that wasn't done on a wound.
It didn't show any followup button prompts after that attack
@agustinlires1706 it was not a mount and the spinning pole dance dismount. It was an aerial lunge with one damage number and immediately kicking back off the monster.
@@namanakankshi4980 ua-cam.com/video/rYogeQ_Klpg/v-deo.htmlsi=910_k4W8M_7VFvi9
7 minutes
Thank you so much for making videos on HH :)
HH always deserves love
The melee jump attack of Bow was removed, get a mount using Bow will be more difficult, only jumping from a ledge or the Sekreit, the Dash Jump melee attack input is now the new jump move for jump and fire arrows in middle air.
Also the range of Bow looks small compared to World and Rise, like it was using Close Range coat all time
Something I caught from the stream yesterday around the 47:48 time stamp the lance user took a guarding stance, his stamina stopped regenerating and the sword and shield user attached to his back as the camera pulls back to show them brace for the lightning attack.
they didn't attach, they were both just standing in the same spot and guarding
MIxing decos might be hard in late game as we're using 2 weapons.
thought the same thing, i wonder what/if they'll change anything to make it more manageable, or if you'll just want to bring weapons that require somewhat similar skills...
I think it’ll be fun making builds that benefit two different weapons or types of weapons instead of just the generic attack up/affinity stuff
seeing as with alot of weapons dont actually need jewels for their full potential, and mostly skill based instead, it wont be as hard
Charge Blade and Gunlance benefit from mostly the same skills. Artillery, guard skills, loaded shells or whatever the one that gives you more ammo/phials. Can't wait!
@@iistonton that's the combo i'm considering running for my playthrough, GL is looking NICE and CB is my baby boy xD
Having Underwater Exploration is the biggest tease I've ever heard, and I'm seriously sad T◠T
Noooooo
The helicopter has died, whyyyy!?
unfortunate for the silly factor but in the end will lead to more efficient glaive players
@@deyaasamo3295why not buff the move instead of just getting rid of it?
@@furry_aids4946 there’s really nothing that could be done to make it better. Its only real function was pretty minor damage, as the triangle attack was better for mounting anyways. They could’ve buffed the damage but even then it wouldn’t really have a purpose because floor glaive is better for damage anyways
@@Dill9540 I still don’t get why they removed it. As someone who played glaive in world I always used it to reposition the drill move
@@furry_aids4946 yeah I like playing glaive too, and it being the best/only way to aim the drill is a good point. They definitely could’ve done something other than removing, I just don’t think it’s a big loss in the end
Thank you lord
That's a ton of useful information bro !!!
Fantastic informative upload mate. Subbed.
Mostly sounds fantastic but I think they may have taken the streamlining too far in parts. The giant glowing red hp bar when a boss is gonna do a big attack is lowering the skill gap somewhat and removes the need to memorize the boss patterns visually which I think is a shame. The auto healing thing where the game chooses the most appropriate heal therefore removing the need to scroll through items is also part of the skill gap. You need to be able to move and watch whats happening, time your dodges etc while cycling to the correct item. It makes the fights more tense and scary as well as relief when you manage to get off the max heal just in time. Now I am aware its just an ''option'' but of course everyone will take it as its most efficient but robs the game of some of that tension.
Yeah i agree, there's definitely a lot of "beginner friendliness" to this game that hasn't existed, in any manner, in previous titles
We'll see how it goes, from what I've heard, watching it is very different from actually playing the game. So, I'm trying to reserve judgement until I've played a demo
I really hate the give away on the health bar as well. Hopefully there is mechanics with some high and master rank monsters that messes with this and doesn’t give the heads up. I am new to the franchise with rise and the mastery of reading monsters was a joy,
It is a waste of the developer talents to give away incoming damage.
This list was really helpful! Thanks for making this video though are you sure Zero Sum discharge is restricted to being a mounting finisher? Going by the switch axe moves page in the video, it looks like it's activated when using element discharge while in the amped state.
pinned comment ❤️
I think no double damage on sleep wakeups is a big loss people dont realise, that eliminates a whole playstyle for certain weapons like sleepbombing LBG
it's still in the game, just seems to be inconsistent in the demo build. I watched some gameplay tests from San Francisco and the first hits there were dealing double. It also could be something with the rolling of the barrel bombs
@@LordViettner probably the rolling it was counted instead of the explosion, while in others it trigger the explosion of a different bomb next to monster?
128 things coming to Wilds, including me.
2025 can't come fast enough man! Or at least the demo can't!!! I wanna play this game so badly!!!!! Im gonna blow my CB all over the monsters! Oh and blood is back as well
can't wait! from what i've heard is that people expect a release date and/or a demo to be announced at Tokyo Game Show next month, fingers crossed!
@@LordViettner a month? Idk that still seems a bit too soon for a release date. Especially if the build is still in the early stages.
@@sethmiles9436 well, as far as we know, Capcom's revenue for this fiscal year is below their projections, so they might need to release it in Q1 of 2025 in order to make up that 'missing' revenue.
They've also announced demos/release dates at TGS in the past.
That's why people think Tokyo Games Show is a likely candidate for an announcement.
@@LordViettner Q1 of 2024?
@@sethmiles9436 my b Q1 2025, i can't type
yeah looking forward to a season extender mod asap would like em to last a while longer
People keep misquoting what the dev said about having two palicos. He specifically said you can set the support settings where it’s you and 1 support hunter and both your palicos. In other words you and 1 cat plus the support Hunter and 1 cat
ZSD is in the game the same as Iceborne, you just can choose if you latch on or not
A lot of people have been saying otherwise, so I hope what you say is true lol.
10:38 So can you still slide then? I've heard conflicting accounts with some people suggesting that only certain weapons and moves allow sliding now. I always enjoyed sliding into jumping attacks in World and missed it in Rise.
Also, do you know if weapon attacks feel and sound more impactful again? Part of the reason I've had trouble replaying Rise even though I really WANT to like it more (I've soloed Sunbreak to G rank story completion but I could never truly get immersed in it like with World and the older games) is because no matter what weapon you use, it feels like you're swinging a rolled up newspaper against a clay target. I'm wondering if that's a RE engine thing or if it's just a Rise thing.
I guess you can, looks like you can slide down slopes. Not sure on the weapon feel/sound, it's hard to say based on the livestreams, but the sounds are very well done in Wilds in all aspects, so I'd imagine they'll feel crunchier like World.
I wonder how the demo farming will be no one has spoken about this ....hope its like rise
I wanna stay in the air like rise
it's over watersisters...
fingers crossed for the expansion xD
Power Axe never left. It operated differently in Rise, and in fact the new one is a fusion of the two. World's enhanced damage, and Rise influencing improved phials growth and coming off of two swings, though in this case powering up the sword guage rather than the phials.
Is the grapple hook returning in this game?
www.monsterhunter.com/wilds/en-us/living-world/exploration/
scroll down to "The Slinger"
Did we know anything about charms?? they are back?? Hunting horn AOE bubble look sick
nothing noted on charms, yet. I did notice that there didn't seem to be any charm slots on the equipment screen, but that could just be a part of the demo build. Nothing confirmed yet
@@LordViettner Pretty sure they left a space on bottom left corner for "something" in equipment menu and it MAYBE the MHW kind of charm
Somehow im dissapointed they should make a dmage threshold even when the monster knockdown it get backups roars and 1 swift attack and 1 long animation to laugh in hunters misery
Does the handler follow you around every hunt?
not stated outright, but their words were "she [Alma] will join you in the field to give useful information as needed"
@@LordViettner I do hope there is a option to go out solo
Are they going to stagger the releases for PC and console again?
I heard that they had crossplay now
no, it's all going to release together bc of crossplay now being a feature at launch!
monsters had skull icon when damaged in world?
yes
Double damage on wake up just seemed a bit buggy. There were times it 100% did double damage both with weapons and bombs
yeah it's 100% back, the prevailing theory is that the barrel bombs being rolled are causing that. The barrel bomb hitting counts as a hit, but does 0 damage, so when the explosion happens, it's not counted as the wakeup hit because the roll hit it first.
From watching the dev livestream I realized it is pronounced say-kret
why did they ruin SA and insect glaive?
they’re not ruined, just different. check the pinned comment for more SA info on the ZSD
where did a dev say that two palicos could go out on a hunt with you? could he have meant how in world you could find someone’s palico in the investigation / find a felyne that could aid you.
I guess people are saying it means an AI hunter can bring their palico. what I heard in the livestream was “you can change the support hunter feature, so if, for example, you wanted to have just one support hunter and 2 palicoes”. so that’s what I went with, not entirely sure what was meant by that, so I guess we’ll find out!
Was the gameplay shown on console?
yes, the footage looks grainy because the stream bitrate was low and it was only in 1080p. Game runs in 4k at 30-60fps
Is it just me or we really haven't see any breakable part? Just the wound break, I mean it kinda sucks if they remove it
they have part breaks, one of the devs today cut off the balahara's tail
@@LordViettner Thanks for confirming
I wish we had some footage of focus cam. Hopefully they actually made it good this time.
STOP SAYING SECRET PLS. IT CONFUSES ME EVERYTIME XD
no xD
Way too many hand holding features.
Especially trash is Red Flash to warn of big attacks!
I've said it before and I'll say it again.... calm down! xD .... i'd say touch grass but thats kinda pointless =P
xD
Soooo as a representative of the capture and release part of the monster hunter community I wish to know are captures reduced
Bro why did they not take out hitting your teammates its one of the worst things in the game
just use flinch free
Fighting herds just doesn’t look fun and I’m not sure why they’re insisting on multi-monster mechanics. The game just isn’t designed for it. It was bad enough when it was a dumbass vespoid randomly paralyzing you at the worst possible time.
It's probably more fun in multiplayer, otherwise that's why we have dungpods
you can disperse herds really easily using dung pods, large dung pods, or luring pods. takes little effort and is only for some monsters
I think it's another layer to the monster hunting experience. Basically, immersion. They're not expecting you to take on the whole herd at once. They're expecting you to hunt. Split the herd up. Isolate one. Take it out. The way IRL predators do it. In practice, that means using dung pods, but I feel they added the dung bombs specifically for this.
@@Mepharias I get your point but I feel like it will become like cold and hot drinks. Just some item that is mandatory to bring and mandatory to use 100% of the time. If it’s always needed, just get rid of the problem it solves. But that’s personal opinion. It could improve the game in ways I can’t anticipate.
One thing I have always hated aboit the monster hunter franchise. Bloat values. Either use them or don't. They need to just stop using them because it is confusing.