I will admit. Our dudes are blind. Not just the tankers but the infantry aswell. Have a trench full of Wardens. 1 collie gets in and that collie can take that whole trench while I am the only dude shooting. I be using a damn pistol as I am medic larping. Wardens get too much tunnel vision.
Some small brain individuals find it to be a good idea to one-man tanks by having more than one instance of foxhole running simultaneously so they control both the driver and the gunner. That way, instead of having the awareness of the entire crew, the tank now has the awareness of a single overworked moron, which makes it easier to sneak up on them, and more common for them to get stuck on trenches while driving distracted.
Every squad in a tank should be a squad, better if a whole line of tank is a squad. 2 commandeer is enough to scout ahead and back and share the intel, while the rest can bring backup bino but equip with a secondary armament like pitch gun to deter this kind of attack.
@@TheThiroc the patch didn’t change that, you can still hold 7 stickies or 9 with Grenadier outfit before the new update. I personally preferred the old sprint mechanics
@sadpandaclips it's more so your speed isn't affected by carrying more I like the new mechanic for gunplay but for sticky rushing and mammon spam it's made a bit overpowered
And ... pretty much a video showing why the Dusk is still OP as F. Catara and Dusk make it nearly impossible for wardens to stickie colonial tanks late war, and fiddlers are just not as good (they don't hit as hard). Devs really do just want Green to win ever war.
Regiments will normally have a stockpile full of tanks, ammo and equipment ready to be used. It would still take 20-30 minutes to grab a tank, load it and drive to the front. Probably another hour per tank if you were to gather materials yourself and make the tank.
Tank crews will scream how useless infantry are at protecting their tanks but are blind and cant hit with their pistols for the life
Also give collies back their satchel charges ffs
Ain’t that the truth!
I DIDN'T HEAR NO BELL
I just don’t understand how partisans get the drop on tankers if they’re on Intel. If I’m driving, I’m always scanning
@coreyshipe right?? They get to paranoid about what’s in front, not what’s beside or behind
Tankers don't always have the map open.
I will admit. Our dudes are blind. Not just the tankers but the infantry aswell. Have a trench full of Wardens. 1 collie gets in and that collie can take that whole trench while I am the only dude shooting. I be using a damn pistol as I am medic larping. Wardens get too much tunnel vision.
Some small brain individuals find it to be a good idea to one-man tanks by having more than one instance of foxhole running simultaneously so they control both the driver and the gunner.
That way, instead of having the awareness of the entire crew, the tank now has the awareness of a single overworked moron, which makes it easier to sneak up on them, and more common for them to get stuck on trenches while driving distracted.
yeah sometimes ill want to outright go partisan smashing when i'm in a tank (i usually drive). not at night, thats suicide
"too late! We killed them all!" Got me dead asf
wow I didn't realize how good the tremola was at killing tanks.
Me too! first time I used them against tanks.
This goes to my goon folder
Every squad in a tank should be a squad, better if a whole line of tank is a squad. 2 commandeer is enough to scout ahead and back and share the intel, while the rest can bring backup bino but equip with a secondary armament like pitch gun to deter this kind of attack.
with that many people sitting in a line, you think one would be checking intel every 30 seconds. I'm not complaining though, easy kills!
i was wondering why the wardens had no tanks on the front. now i know. good job.
@@UnrelentingWolf thank you! o7
Been my biggest issue with current patch with how many damned stickies one dude can carry now
@@TheThiroc the patch didn’t change that, you can still hold 7 stickies or 9 with Grenadier outfit before the new update. I personally preferred the old sprint mechanics
@sadpandaclips it's more so your speed isn't affected by carrying more I like the new mechanic for gunplay but for sticky rushing and mammon spam it's made a bit overpowered
That was phenomenal, I love being colonial
Green man does it best! o7
and after they say that the level on charlie is too bad so it don't count as a war ...
post more.
@@akiast trying too!! o7
Some of you guys advised me to have a wife when you blowing up our artillery
Nice to see it from the other side)
And then some tell that Charlie shard is not real war?! This is not real :)
And ... pretty much a video showing why the Dusk is still OP as F. Catara and Dusk make it nearly impossible for wardens to stickie colonial tanks late war, and fiddlers are just not as good (they don't hit as hard). Devs really do just want Green to win ever war.
Wardens have a 20 win gap over collies and it aint skill, the games balance much favours wardens, the dusk isnt that overwhealming
How long do these assaults take to prepare for? Total foxhole noob here, I just have a vague understanding of the gameflow and the logistics.
Regiments will normally have a stockpile full of tanks, ammo and equipment ready to be used. It would still take 20-30 minutes to grab a tank, load it and drive to the front. Probably another hour per tank if you were to gather materials yourself and make the tank.
is it true that you guys are going warden next war?
@dillonmuir2907 not sure, haven’t heard anything!
What shard is that?
@Black_Diamond17q able shard!