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Sad Panda
Приєднався 6 лип 2017
Just a sad panda, showing off his clips! big foxhole gamer and avid tank destroyer.
How ONE player stopped ALL enemy reinforcements. Foxhole, War 120.
During the final few days of war 120 the wardens released their stockpiles of tanks and equipment. We were being outnumbered 2:1 for tanks on the battlefield until I started sitting on the enemy border. We picked off tanks one by one and went for any additional logi trucks we could. This helped our frontline regain control and tank superiority on the battlefield. This led to colonials kicking wardens out of the hex, and winning the war the following night!
Переглядів: 3 660
Відео
How ONE player led to a whole tank line dying! Foxhole, War 120.
Переглядів 4,6 тис.15 днів тому
These clips were taken during the last week on Foxhole War 120, able shard. During the colonial push into warden back line hexes we were met with long tank lines with variety caliber. I had to act quick to delete these enemy tank lines! Most clips were in Clanshead valley and Vipers Pitt. In game name: Sad Panda
How I made the enemy LOG OUT in Foxhole, War 120.
Переглядів 1,5 тис.21 день тому
This was recorded on Foxhole war 120, able shard. As the war progressed in foxhole tanks and artillery unlocked. I made sure to remind the enemy who they were fighting by destroying dozens of tanks and half tracks on the front line. I also was camping the border to kill all reinforcements coming to the front.
Foxhole, War 119. This is why you lock your tank!
Переглядів 2,2 тис.Місяць тому
This video was recorded on Foxhole, War 119 on able shard. The wardens had taken abandoned ward which left them vulnerable to partisan attacks. I scouted the city day and night for tankers coming back to rearm, get fuel or find safety during the long scary nights. Eventually the wardens built the towns buildings and I was able to steal tanks off the storage pads or going to the garage to repair...
Foxhole, War 119. DYNAMIC TANK HUNTING SQUAD
Переглядів 2,3 тис.Місяць тому
Watch as we defend our colonial lands with everything we got! I recruited a small squad in which we did suicide rushes, flanking tanks and eliminating tanks before they even reach the front. This was all recorded on ABLE shard on foxhole during war 119. Majority of these clips were in west gate. IN GAME NAME: sad panda
Foxhole, War 119. That's A lot of damage!!
Переглядів 203Місяць тому
That's a lot of damage!! Apparently the warden tankers forgot they need infantry support, but we were happy to teach them a lesson. To my fellow colonials, lets make them pay for every inch they take!
Foxhole, War 119. Bad day to be a warden tanker
Переглядів 1,5 тис.Місяць тому
this is one day worth of tank kills. This took place in Callahans passage against the warden army. They had a good supply of tanks, but I had a better supply of stickies! 13 tank kills mostly as a solo colonial flanker.
FOXHOLE WAR 119 - STICKY RUSH
Переглядів 85Місяць тому
FOXHOLE WAR 119 - STICKY RUSH ON COWS VETTED OUTLAW
FOXHOLE: 5 minutes of infantry tank hunting
Переглядів 1,3 тис.Місяць тому
collection of warden tank kills i've gotten in the last two days during Foxhole War 119 , playing as a colonial. o7, enjoy the clips. Got lucky finding that vetted outlaw in the wild, larping.
ggg !
Вот это прикол конечно, как тип взял столько стик чтобы закидать танк в соло? Сбил гуслю первой же стикой, неимоверная удача + неопытный экипаж, который не взял оружие. Находился в нужном месте в нужное время.
Was that Rambo in foxhole taking out tanks like if they were infantry and you had the tank 😂
Typical collie rat. What to say more...
Far More tanks destroyed in one session than in my 2K hours as a soldier
gg
Bravo dude, good stuff!
Much appreciated!
ngl that's beautiful, bogdan would be proud
I think smg is must for tankers after last update.
Agreed! Or the secondary shotgun, not sure its name.
3:50 The tanker bruh. is it warden mentality?
An élite partisan, I am only a regular partisan but dealing with a tank have always be hard. Now, I know what to do
You've got this mate!
@ open field fighter for ever. I am a very good fighter in open field, better with a rifle that a machine gun
War are always one by one winning strategic decision of one guy right ?
3/4 logistics, 1/4 luck+skill
@@sCiphre you really think it's 3/4 logi ?
wow
Thank you! o7
@@sadpandaclips (freezy)
Bro, perfect clip. The first 30 seconds, the tank rolls up alone, and you can tell the gunner is like eyeballing the trucks, and it just looks like an ambush, and, I can feel myself in the tankers head telling myself I'm being paranoid worrying about getting ambushed exactly the way you get him.
I was quite shocked they didn't shoot the trucks haha
I cant even be mad
o7
After watching 141CR and Sad Panda partisan video... i can conclude there was a lot more salt on warden chat than collies last war lmaooo
That’s for sure!!
Im a warden and i will say GG man sick kills.
Thank you! o7
That was some top tier Sabing
I love when tank crews cry for infantry. once had a tank drive really far into frontline almost to our BB and then cry for infantry and raging when they got tracked and blown up. A pistol cost nothing to hold weight wise yet they run around trying to punch. and hitting someone running circles around a tank isn't that easy. I just think its a cop out tankers use sometimes. not all the time, but sure is easy to blame inf.
Have to agree with you there. Even if it’s only a pistol with one mag, you should always have some sort of backup weapon on you in case something like this happens. Much of the damage could have been avoided had those drivers simply hopped out and shot at close range with a pistol, instead of trying to back up
Yup a lot of tankers don't want to take accountability for being in a bad spot, or putting to much faith in the one guy guarding them. I found not many even carry the new double barrel shotgun.
I love how everybody is bitching about the grenadier uniform when you can stack RPG's with the Warden ammo uniform 😂 Also good kills, you earned them.
Hahaha ain’t that the truth! Thanks, o7
I'm quote new to the game. You're faster and moer agil with a nade and "reloading" is, too - right or does it just feel like that? Nevertheless: bad tank crews meet an experienced, agile tank killer, what could go wrong?
@oOStill holding certain weapons like rocket launchers slows you down when equipped.
@chickenmann9934 Thx, so it's a real thing - and makes sense, of course!
Tanks with no good infantry support are just big targets. Thanks for your help!
I bet he's wearing that stupid grenadier armor, no wonder why he can shove 300 stickies up his prison wallet.
Those uniforms are really gooood :D
They help a lot! The extra run makes a difference
Appropriate song. 😁
One colonial infantry player can kill any warden tank except sht and maybe bt with stickies while having below 100% encumbrance. Wardens have no weapon to solo kill any colonial tank unlocked after LT. Stickies are nice, but you cannot carry more than 7 and late-game colonial tanks need 9 or 10 to kill. Wardens have to work in teams if they actually want to destroy any tanks.
I dont understand... is this collie not using stickies then?
@Tuck213 He is using stickies with unique colonial grenade uniform so he can stack 3 more stickies than any warden. Also he is attacking warden tanks which require 2-4 stickies less to kill as they have lower HP pool. In current meta only colonials can solo kill tanks with stickies.
I do agree it’s a bit unfair, but there is a lot of equipment in foxhole that is unbalanced. Like the snipers, wardens is a one shot and colonial is a two shot.
@@endlesssolitaire731 I see, thanks for explaining
@@sadpandaclips Colonials now have a 20mm sniper rifle which kills in one shot like warden one.
well, played.
Thanks! o7
It feels like being able to run while carrying enough anti tank grenades to completely destroy a battle tank might be a bit unbalanced…
This is balanced by the fact that the chance of you reaching an enemy tank is low - and if you die with so many sticky bombs, you'll give them to the enemy.
It’s more of a skill issue if they let infantry get that close in my opinion
are you expecting a collie to be unbiased ? lol they cried until our tank got nerfed so we dont have any advantage.
This is so sad, devs need to give wardens a secondary weapon that can 1 shot someone from close range. That's the only way they'll be able to counter this
Bruh stop crying wardens in general have better armor than colonials. Just skill issues
@@you_are_3244 Not true for more than 10 wars at this point.
@@you_are_3244 bro he's odv being sarcastic chill
Isn't that a sawed-off shotgun ?
They already do, a shotgun! It’s more of an infantry skill issue from them not hitting majority of shots.
this perfectly answers my reasons why brigand is better
But that exposed gunner is an eyesore
This man is danger personified.
Warden tankers became so deaf by your sticky rushes they didn't noticed the bell had been rung a long time ago
legend
And then some tell that Charlie shard is not real war?! This is not real :)
Gta music was a nice touch :D love this game
Some of you guys advised me to have a wife when you blowing up our artillery Nice to see it from the other side)
"too late! We killed them all!" Got me dead asf
What shard is that?
@Black_Diamond17q able shard!
Tank crews will scream how useless infantry are at protecting their tanks but are blind and cant hit with their pistols for the life
Also give collies back their satchel charges ffs
Ain’t that the truth!
Will always be infantry's fault regardless how many WT you build around, map markers posted, chat in map and scream that there's blob coming 100m away. Typical tankers will also ran over allies for 1 shot at enemy tank that would miss
And ... pretty much a video showing why the Dusk is still OP as F. Catara and Dusk make it nearly impossible for wardens to stickie colonial tanks late war, and fiddlers are just not as good (they don't hit as hard). Devs really do just want Green to win ever war.
Wardens have a 20 win gap over collies and it aint skill, the games balance much favours wardens, the dusk isnt that overwhealming
Bro I'm a Warden main and your comment is pure cope. What the OP is showing us amounts to skill issues with his targets. Tank groups should have someone watching the map for this. As for the arty line rushes, operating without AI coverage is inexcusable, especially the second time.
Sick video!
I DIDN'T HEAR NO BELL
wow I didn't realize how good the tremola was at killing tanks.
Me too! first time I used them against tanks.
As a Warden tanker, getting hit by Tremos is a skill issue.
and after they say that the level on charlie is too bad so it don't count as a war ...
i was wondering why the wardens had no tanks on the front. now i know. good job.
@@UnrelentingWolf thank you! o7
is it true that you guys are going warden next war?
@dillonmuir2907 not sure, haven’t heard anything!
Every squad in a tank should be a squad, better if a whole line of tank is a squad. 2 commandeer is enough to scout ahead and back and share the intel, while the rest can bring backup bino but equip with a secondary armament like pitch gun to deter this kind of attack.
with that many people sitting in a line, you think one would be checking intel every 30 seconds. I'm not complaining though, easy kills!
That was phenomenal, I love being colonial
Green man does it best! o7
I just don’t understand how partisans get the drop on tankers if they’re on Intel. If I’m driving, I’m always scanning
@coreyshipe right?? They get to paranoid about what’s in front, not what’s beside or behind
Tankers don't always have the map open.
I will admit. Our dudes are blind. Not just the tankers but the infantry aswell. Have a trench full of Wardens. 1 collie gets in and that collie can take that whole trench while I am the only dude shooting. I be using a damn pistol as I am medic larping. Wardens get too much tunnel vision.
Some small brain individuals find it to be a good idea to one-man tanks by having more than one instance of foxhole running simultaneously so they control both the driver and the gunner. That way, instead of having the awareness of the entire crew, the tank now has the awareness of a single overworked moron, which makes it easier to sneak up on them, and more common for them to get stuck on trenches while driving distracted.
yeah sometimes ill want to outright go partisan smashing when i'm in a tank (i usually drive). not at night, thats suicide
Been my biggest issue with current patch with how many damned stickies one dude can carry now
@@TheThiroc the patch didn’t change that, you can still hold 7 stickies or 9 with Grenadier outfit before the new update. I personally preferred the old sprint mechanics
@sadpandaclips it's more so your speed isn't affected by carrying more I like the new mechanic for gunplay but for sticky rushing and mammon spam it's made a bit overpowered
How long do these assaults take to prepare for? Total foxhole noob here, I just have a vague understanding of the gameflow and the logistics.
Regiments will normally have a stockpile full of tanks, ammo and equipment ready to be used. It would still take 20-30 minutes to grab a tank, load it and drive to the front. Probably another hour per tank if you were to gather materials yourself and make the tank.