Waves and Orbs (Unreal Engine 5.5)

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 14

  • @Xenthorx
    @Xenthorx 23 дні тому +1

    Loved it !

  • @seongminshin-vz9rj
    @seongminshin-vz9rj 9 годин тому +1

    Looks so nice!

  • @chrisSandersASX
    @chrisSandersASX 23 дні тому +1

    Very cool

  • @chrisSandersASX
    @chrisSandersASX 22 дні тому +2

    Would be interesting to see how this is done.

    • @BibhabRaj
      @BibhabRaj  20 днів тому

      I make a breakdown on it. Ill link it once its done.

  • @omtheonlyom3264
    @omtheonlyom3264 23 дні тому +1

    Nice work bro 🎉

  • @raphaelmillies-lacroix570
    @raphaelmillies-lacroix570 24 дні тому +1

    Really cool!
    Would love insight from material.
    main mesh is a hollow donut?

    • @BibhabRaj
      @BibhabRaj  23 дні тому +1

      Thank you! Yes, it is a hollow donut. Few people have asked for a breakdown. I'll make a video on it.

    • @raphaelmillies-lacroix570
      @raphaelmillies-lacroix570 23 дні тому

      @@BibhabRaj Great!
      I got some material with same vibe, I guess you use a bunch of noise nodes, but your shader skill needs to be shared to the world ^^
      Did you use some substrate magic?

    • @BibhabRaj
      @BibhabRaj  23 дні тому

      @@raphaelmillies-lacroix570 I am not using substrate. Yes, its bunch voronoi/perlin noise layered and animated at different speed its relatively simple. The same noise that drives displacement also drives color/emissive to give it fake depth.