Yes, Q*bert does indeed have a solenoid. I made mention of it in the video when I called it a "knocker". It's basically a pinball knocker. Its goes off everytime Q*Bert or Coily fall off the board.
Glad to see this game having gotten the attention it deserves, also crediting Warren. When I worked with him at Disney, he knew I was a part of the Mame team (Circa 1998!) and brought over a 3.5" diskette that contained the roms. I think he said there was only one other copy. In any case, that proliferated into the mame community and eventually, throughout the 2000s, tons of prototypes showed up. When I got those roms that day, all I had to do was rename them to the Mame naming spec and voila...
Very Cool John - I did not know about FHMC until watching your review. I just released Q*bert on the Steam platform with the original and new 3D version (currently on Steam and later mobile). I'm going to explore ways to include FHMC into future updates. Best, Robert
I was playing Q*bert earlier today on my mame cab, playing with a regular 4 way stick is not so hard, just takes some getting used to. I get my ass handed to me in regular Q*bert after about 3-4 levels, this FHMC version is nuts, lol
@John's Arcade Game Reviews & Tech John, Do You Know If Once You Beat Level 9 Round 4 Does The Game End Or Does The Game Loop Back Or Kill Screen? Been So Curious!
@John's Arcade Game Reviews & Tech Hey John, Nice Qbert Gameplay Video! And I Saw That You Got Your Qbert Working Again! That's Great! What Was The Problem With Your Qbert?
At the Midwest Gaming Classic, Jeff Lee himself stated this was actually the PROTOTYPE, not the sequel of Q*Bert. This was basically the original version of the game... the programmers envisioned a game that was a lot more difficult than the version ultimately released to the arcades.
Tim - that's absolutely not true, regardless of what Jeff may have said. You may have misunderstood, or he may have mis-spoken. In actuality, the original game was tuned a bit harder and faster than the way it was eventually released, but the progression of the levels and the additional elements in FHMC Q*B (ie. moving disks, Slick and Sam changing cubes to a pattern, Q*bertha) were all added after the original Q*bert was in production.
John you got your FACTS wrong the FHMC Qbert was presented first pre-production, but the POWERs of BE thought it was way too challenging so asked Warren the lead programmer to dummy it down for post-production.....😎👎
On Sunday, I played a Q-Bert where when Coily falls, I heard both a game sound, and a knocker.
Yes, Q*bert does indeed have a solenoid. I made mention of it in the video when I called it a "knocker". It's basically a pinball knocker. Its goes off everytime Q*Bert or Coily fall off the board.
Speaking of Wreck-It Ralph, I don't understand why one'd want to unplug Q*Bert. He's like one of the biggest video game icons of the 80's.
Glad to see this game having gotten the attention it deserves, also crediting Warren. When I worked with him at Disney, he knew I was a part of the Mame team (Circa 1998!) and brought over a 3.5" diskette that contained the roms. I think he said there was only one other copy. In any case, that proliferated into the mame community and eventually, throughout the 2000s, tons of prototypes showed up. When I got those roms that day, all I had to do was rename them to the Mame naming spec and voila...
You're the man, Fred!
I recognized the flying disks that disappeared from a certain space. The green ball is Q'Bert's only salvation.
Very Cool John - I did not know about FHMC until watching your review. I just released Q*bert on the Steam platform with the original and new 3D version (currently on Steam and later mobile). I'm going to explore ways to include FHMC into future updates.
Best,
Robert
Your welcome.
happy new year!
I find regular Q*bert harder than hell, that looks brutal! I really liked the bonus stages with the SC-01-A working overtime with all the voices.
Great Video! Love Qbert!
this game and defender were quarter killers for me back in the 80's
Enjoyed this. I am not a Qbert fan but this version looks pretty cool.
I played this on Mame, and it's unbeatable. Q-bert can fall of a ledge from the middle of the playing field!
Doug Thompson Never seen that before!
Great game! A true classic. I worked with Warren Davis years ago.
Awesome game!!! Love it!!!
Wow, that's a GREAT score!
Absolutely! The arcade versions were always harder than the 2600 versions.
Show us more of these alternate versions of qbert
I was talking about FHMC Q*bert. -- it's a different version.
I was playing Q*bert earlier today on my mame cab, playing with a regular 4 way stick is not so hard, just takes some getting used to. I get my ass handed to me in regular Q*bert after about 3-4 levels, this FHMC version is nuts, lol
Q bertha is in
Q bert rebooted as a playable character
The problem I had was with the transformer. I replaced it!
@John's Arcade Game Reviews & Tech John, Do You Know If Once You Beat Level 9 Round 4 Does The Game End Or Does The Game Loop Back Or Kill Screen? Been So Curious!
This game is BEYOND hard! But it's really cool and worth trying! :)
@John's Arcade Game Reviews & Tech Hey John, Nice Qbert Gameplay Video! And I Saw That You Got Your Qbert Working Again! That's Great! What Was The Problem With Your Qbert?
I did do a video review of Moon Patrol! Do a search for it on my channel. ENJOY!
Hi. i read somewhere that qbert has a solenoid that make a noise when the snake? falls down. is it true?
At the Midwest Gaming Classic, Jeff Lee himself stated this was actually the PROTOTYPE, not the sequel of Q*Bert. This was basically the original version of the game... the programmers envisioned a game that was a lot more difficult than the version ultimately released to the arcades.
Galloping Ghost just put this game on the floor... and a friend of mine has already been able to exceed 100K on it!!! Yipes!!!
Tim - that's absolutely not true, regardless of what Jeff may have said. You may have misunderstood, or he may have mis-spoken. In actuality, the original game was tuned a bit harder and faster than the way it was eventually released, but the progression of the levels and the additional elements in FHMC Q*B (ie. moving disks, Slick and Sam changing cubes to a pattern, Q*bertha) were all added after the original Q*bert was in production.
John. Why did u say that qbert was never released in the arcades? 25, 000 cabintes were made.
is Q*Bertha purple or pink? I can't tell.
Where do you get your machines?
John you got your FACTS wrong the FHMC Qbert was presented first pre-production, but the POWERs of BE thought it was way too challenging so asked Warren the lead programmer to dummy it down for post-production.....😎👎
ilove q-bert
this was so cool! LOVED IT! ...wish they had this when I played Q*B back in the 80's! Great times! Fun memories! Thanks. GOD bless! Peace.
How do you turn this cheat on mang? I wanna see some Q*Bertha.
I forgot. In the menu. You have the multi-kit?!?
Yeah I have the kit but I didnt know you could do that? I'll google it.
I forgot that's what I did to see her. Pretty cool, huh?
Nice!
Haha I have enough problems with the original I would most likely die a lot. xD
much appreciated and yes fhmc qbert is tough
ive only managed 30k
just put my qbert mame caberet on ebay