#DoneWithUnity
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- Опубліковано 26 сер 2024
- Unity would like to look like they are fixing things, and while not making as much money right away, they are still locking us down and leaving the potential for the management team to find new ways to get away with attempting to charge users for things they never agreed to.
I can't support them down this road. Evangelism still off.
I watched the whole video and have no idea what you said because I was concentrating on that damn wire and laughing the entire time :D
🤦 - Yeah - I keep meaning to take care of that. I moved my desk around and this was where the wire ended up after moving. You think its distracting in the video, I've got the same obstruction in front of my monitor. I've got weird laziness issues. :D
Terms do say it is per game - it has to cross 1M in trailing 12 months, so for old game to trigger the fee it would have to get 1M in new sales, and then you would owe unity 2.5% of that. Otherwise a year after release it can keep trickling in some cash that is below 1M a year and not trigger the fee. That is perpetual but not a worse deal than unreal's perpetual 5% after first 1M.
The only big issue I have left is their willingness to alter the deal and have us praying they will not alter it further.
Thank you for the clarification. I did miss the per game part. I'm in complete agreement.
I now view them as Darth Vader. "I am altering the deal. Pray I don't alter it any further."
damn, i feel like that wire is protruding from my forehead, cool effect
but also, im not done watching, but yeah, unity waking back is just abuser saying "okay, i retract previous abuse" (but ill ocme again for sure)
I also dont like the fact that they made the Untiy splash screen optional in Unity 2023 LTS +. Making splash screen optional for free is telling me that the whole brand is fucked and because of that we want you to hide the logo.
I feel like they knew what they were doing. Changing the ToS, introducing a new fee for all version. Then slowly going back to that terrible fee but in a nice way. The whole Unity ecosystem feels like a trap now.
I don't see Unity as a game engine company anymore. I mean they have 7000+ employees while epic games has around 3000 eployees. I see them more as an ad company with a game engine. They merged with Iron source which itself is an ad company. The CEO is shifting Unity to being an ad compoany. Gigiaya being cancelled. Unity aquiring Weta. So many red flags.
You missed paying only one time per player part.
I subscribed to you cause of Unity architecture tutorials, you are not planning to do them anymore, correct?
(Want to keep subscriptions concentrated on this account, no offense)
Thank you for the heads up. I am planning on releasing more Unity content. After a couple weeks off while me and my publishers debated on it, I'm still going to be releasing a book on Unity hiring. Its more than half way done, covers architecture, 3D math, patterns, etc. When I release that, I'm planning to also do a bunch more Unity centric content related to it as sort of a way to market the book at the end as well. (and hiring of course)
I would estimate around the middle of next year will be the change. However, I am planning to release new videos relating to blender, unreal, blueprints and C++ over the next few months and will see a few months before I start finishing up on Unity related content. Actually, Unity might be good as a Proof of concept system for me, but just not use for final work. :)
@@dvsdev why switch to UE? It's twice as pricey and it also had retroactive pricing changes (meaning old games would pay by the new scheme)
@@mykoladavydenko3578 that is news to me. I’m planning to switch to Godot or other after, but I wanted to have unreal on my resume for a decent project first. Most game tech positions seem to be for unreal projects. But after that I plan to switch.
@@mykoladavydenko3578 well... you mean "they retroactively decided your grace period for not paying them any royalty increased from first 50k to 1kk, and that applies for games already released?" or decided that they'd rather give off their engine for free entirely for any purpose, which used to be for commercial clients only and used to cost a lot?
I mean, obviously they are not perfect and they are first and foremost a business focused on making money, but this is not comparable to what Unity just did in the slightest. And it's hard to find actions by Epic Games that are not in line with what's good for developers & ecosystem (some cases can be made around Apple debacle and removal of certain games from AppStore as a result, although had they won - it would've been good for everyone; it's also easy to criticize their approach to building EGS, but again, even that has its merits and is also good for many developers).
Without access to user data the era of free services will die, what you all were thinking when you were pushing and cheering when apple introduced the data protection policy! Soon we will all be forced to pay to be on a public forum forget about free games! Hence its not Unity fault trying to survive
User privacy is a side effect of various free services, and not really the issue here. It was brought up as a side effect of the runtime fees. I have worked for clients with military and law enforcement requirements, places where privacy statements were not a thing, because privacy is absolute. NO DATA OF ANY TYPE can leave the facility, by LAW, regulation or even just client decision. There are companies supporting military training that cannot release unity apps with any information getting sent offsite. So, if Unity enforces that, it will literally kill companies that have been able to depend on Unity for over a decade. Or force them to change their entire infrastructure to another engine.
This is not the reason I oppose Unity. This is:
Normally, a company like Unity might charge service costs for Analytics, network services, build services, and price changes would be fine. Prices for that change. At any point, as the developer, I can shut that off. I can say, thank you for your services Unity, but I have decided to stop using them. However, this is a fee that cannot be turned off by the developer. This is a fee, that Unity says we will NOT be able to stop. It is perpetual for the lifetime of the product (that alone is not bad). This is under a license agreement that allows them to change the cost associated with it (this is the part that is bad). Unity has shown that their leadership is very willing to attempt to change agreement prices for things not under the developer's control.
Unity can and should make money. There are many ways to do it. Forcing users to pay for things they have no control over, from an agreement that has already attempted to force a change in locked perpetual pricing is not a reasonable way to attempt to cover their losses from bad business management. It's hard to imagine how that could be legal at all.
@@dvsdev Dude you are deeply confused, comparing tech company which is driven from income from marketing with its narrow use for military applications where data privacy is strict and expecting that the product should be free just because you really like it that way, if you have lended military contract then you can for sure afford pennies for the installation cost for the engine that you ised. also claiming that Unity should live from analytics services that you can just stop is plain stupid. The only stupid thing that Unity did is retracting from the Initial plan, if you make more then $200000 from a game build in Unity you should start sharing any additional profit with Unity as the game is built thanks to their game engine, if not you should try building one from scratch it will take you 50 years to build a game. On second thought seeng how smart you are I bet you will never be able to do it if it was not dumbed down for you by Unity engine so instead of complaining for not enough free stuff be thankful for once!
@@mece700 We are arguing 2 different points. The pennies required in military operations are not a concern. The fact that the only way Unity could make this work is by disabling our ability to shut off tracking is what stops its use in military applications is, at least for that part.
I'm not expecting the product should be free. I expect Unity should charge, both the engine fee and the runtime fee and that the runtime fee should be perpetual. It's the only way that makes sense. Unity should also be free to change prices over time. The cost of services go up. Additional features cost more to maintain, etc. I agree with you on this stuff. My point is that runtime fee is out of our control, permanent, and Unity has already clarified that they are willing to change prices of perpetually locked costs. Once the price becomes permanent and out of our control to shut off, it shouldn't be allowed to change. They should be allowed to change prices of everything we have a choice to use. But whatever fee they put in needs to stay that way. Unity is not doing this. They are not locking down a fee in a way we can trust to be stable.
If you feel comfortable with Unity locking you into a permanent fee, where they can change it any time, and you cannot escape it or have any reasonable control over it, go right ahead. That is your choice. But for me I also want my choice. If they try to take it away, I will leave. Simple as that.
@@dvsdev I’m sure if you contact them and give them a offer for military use you will get a no tracking package the thing is that you want to use the free tier which was always proposed with strings attached it’s called a sticky business model. All this drama is making me sick….
You should probably delete all your old Unity videos then and stop making money off them if you dont believe in what they are doing as a company. Some morals dude...
I'm not monetized. I don't make any money from this.
remove your headset dangling cord. it's extremely annoying