D&D | Running The Sinister Secrets of Saltmarsh from The Ghosts of Saltmarsh | DM Tips

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  • Опубліковано 25 сер 2024
  • In today's video, we take a look at The Sinister Secrets of Saltmarsh. A low level adventure with a lot of potential. This is from the Ghosts of Saltmarsh, a book I'm a big fan of and highly recommend. Hope you have fun!
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КОМЕНТАРІ • 20

  • @goldeselt
    @goldeselt 4 роки тому +22

    Great idea to make the alchemist a friendly or more interactive NPC!

  • @gommechops
    @gommechops 4 роки тому +11

    I ran the original version of this, and rather than on the coast I placed it on the shore of a large lake and turned the Ship into a riverboat which felt a lot more reasonable for a small party to be able to crew. I also liked the idea they could travel up and down the rivers of the country.

  • @Trinimp
    @Trinimp 4 роки тому +15

    Also an idea to have your player stay in saltmarsh, I had my players rewarded ownership of that mansion.which turn that into their new base of operations

  • @danielgoldberg5357
    @danielgoldberg5357 8 місяців тому +2

    I like the idea of having the skeletal alchemist be a friendly NPC as well - teaches new players that not every encounter is combat! (Something I've had to teach my family as I teach them D&D...)
    Another idea for not giving them a sailing ship - have the bad guys on the ship skuttle it as they realize the combat is not going their way - the bad guys AND the PCs will then need to escape back to shore on rowboats...

    • @NerdKingdom2018
      @NerdKingdom2018  5 місяців тому +1

      That's a cool idea! Next time I run this I'll give that a try 😁

  • @saywhatna7376
    @saywhatna7376 2 роки тому +1

    Thank you for your tips 💕

  • @coalmine9666
    @coalmine9666 4 роки тому +3

    good stuff. I like your tips and tricks on premade adventures. I am using your Failed Dragon Priest tip for Sunless Citadel right now. Just as soon as the party swing back and check that line of rooms.

  • @stephanshaw6201
    @stephanshaw6201 2 роки тому +2

    I'm rewriting the saltmarsh quest, as if it were taking place in the fae wild, my party are about to reach a port city where they have to find a ship, board it & then sail towards the edge of the Feywild where the sea cascades into the abyss I'm running a couple mini quests to help them out like they have to fimd a Pegasus feathered sail, that has a once off use that lets the ship fly (so they can effectively fly over the abyss) there are se special ammunitions & reinforcements they need to find & a bunch of other, "build your own ship" stuff, (i got unspieed by mass effect 2 where you got to beef up the Normandy) i was going to scratch the huanted house but my DM from a different fame hasn't been able to play simce the start of the year so I thought this would actually be great, I'm letting him & his girlfriend play their own PC's but they are the leaders of the smugglers, now they will either fight the party, or befriend them & allow yhem use of their ship

    • @DDarkwoker
      @DDarkwoker 2 роки тому +1

      Thank you for the inspiration. Sounds like an awesome idea for a setting.

    • @stephanshaw6201
      @stephanshaw6201 2 роки тому

      @@DDarkwoker always a pleasure, also since it's in the Faewild I'm using the haunted house as a hag lair now 😄

  • @night9caster
    @night9caster 4 роки тому +1

    great videos bro keep em up

  • @cilbenpender1762
    @cilbenpender1762 2 роки тому +2

    if the adventurers sail south the campaign end lmao.
    i'd be like, ok. roll new characters nerds. i'm running _saltmarsh_ not _the southern sea_

  • @briancherry8088
    @briancherry8088 2 роки тому +1

    To me I thought it was strange that the key is that this is NOT a haunted house, but pretends to be a haunted house.... in actuality is haunted by a bunch of skeletons. I'm pretty sure my players are going to smite the alchemist and think.... well, job done.

  • @MaybeLater82
    @MaybeLater82 Рік тому +1

    ... could you not just change the reward to something other than a ship? Having said that, the original version came with two follow up quests, the same as the ghosts of saltmarsh 5e book...maybe the ship is useful for those?

  • @jamesmilton8308
    @jamesmilton8308 3 роки тому +1

    A ship would be worthless without crew and supplies in the short term.

  • @milkwithpulp7355
    @milkwithpulp7355 3 роки тому +2

    I cant belive this was stuck at 68 likes. Luckily I changed that REAL quick